BLG521E - Lecture 11 (updated)
Outline BLG521E Advanced Artificial Intelligence
Lecture 11: Planning
The Planning problem Planning with State-space search Partial-order planning Planning graphs Analysis of planning approaches
Advanced Artificial Intelligence (BLG521E) @ ITU :: Computer Engineering Department, Dr. Sanem Sarel-Talay
What is Planning
Generate sequences of actions to perform tasks and achieve objectives.
States, actions and goals
Difficulty of real-world problems
Assume a problem-solving agent using some search method
Which actions are relevant?
Exhaustive search vs. backward search
Search for solution over abstract space of plans. Classical planning environment: fully observable, deterministic, finite, static and discrete. Assists humans in practical applications
design and manufacturing military operations games space exploration
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What is a good heuristic function?
Good estimate of the cost of the state? Problem-dependent vs, independent
How to decompose the problem?
Most real-world problems are nearly decomposable.
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Planning language
What is a good language?
Expressive enough to describe a wide variety of problems. Restrictive enough to allow efficient algorithms to operate on it. Planning algorithm should be able to take advantage of the logical structure of the problem.
General language features
Representation of states
Decompose the world in logical conditions and represent a state as a conjunction of positive literals.
Propositional literals: Poor Unknown FO-literals (ground and function-free): At(Plane1, Melbourne) At(Plane2, Sydney)
Closed world assumption
STRIPS and ADL
Representation of goals
Partially specified state and represented as a conjunction of positive ground literals
Poor Unknown At(P2, Tahiti)
A goal is satisfied if the state contains all literals in goal.
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BLG521E - Lecture 11 (updated)
General language features
Representations of actions
Action = PRECOND + EFFECT
Action(Fly(p,from, to), PRECOND: At(p,from) Plane(p) Airport(from) Airport(to) EFFECT: AT(p,from) At(p,to))
Language semantics?
How do actions affect states?
An action is applicable in any state that satisfies the precondition. FO action schema applicability involves a substitution for the variables in the PRECOND.
At(P1,JFK) At(P2,SFO) Plane(P1) Plane(P2) Airport(JFK) Airport(SFO)
= action schema (p, from, to: need to be instantiated)
Action name and parameter list Precondition (conj. of function-free positive literals) Effect (conj of function-free literals and P is True and not P is false) Add-list vs delete-list in Effect
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Satisfies : At(p,from) Plane(p) Airport(from) Airport(to) With ={p/P1,from/JFK,to/SFO} Thus the action Fly(P1,JFK, SFO) is applicable.
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Language semantics?
The result of executing action a in state s is the state s
s is same as s except
Any positive literal P in the effect of a is added to s Any negative literal P is removed from s
Planning Model Components
EFFECT: AT(p,from) At(p,to) At(P1,SFO) At(P2,SFO) Plane(P1) Plane(P2) Airport(JFK) Airport(SFO) STRIPS assumption: (avoids representational frame problem)
every literal NOT in the effect remains unchanged
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Expressiveness and extensions
STRIPS is simplified
Important limit: function-free literals
Allows for propositional representation Function symbols lead to infinitely many states and actions
Example: air cargo transport
Init(At(C1, SFO) At(C2,JFK) At(P1,SFO) At(P2,JFK) Cargo(C1) Cargo(C2) Plane(P1) Plane(P2) Airport(JFK) Airport(SFO)) Goal(At(C1,JFK) At(C2,SFO)) Action(Load(c,p,a) PRECOND: At(c,a) At(p,a) Cargo(c) Plane(p) Airport(a) EFFECT: At(c,a) In(c,p)) Action(Unload(c,p,a) PRECOND: In(c,p) At(p,a) Cargo(c) Plane(p) Airport(a) EFFECT: At(c,a) In(c,p)) Action(Fly(p,from,to) PRECOND: At(p,from) Plane(p) Airport(from) Airport(to) EFFECT: At(p,from) At(p,to)) [Load(C1,P1,SFO), Fly(P1,SFO,JFK), Load(C2,P2,JFK), Fly(P2,JFK,SFO), ...]
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An extention language: Action Description language (ADL)
Action(Fly(p:Plane, from: Airport, to: Airport), PRECOND: At(p,from) (from to) EFFECT: At(p,from) At(p,to))
Standardization : Planning domain definition language (PDDL)
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BLG521E - Lecture 11 (updated)
Example: Spare tire problem
Init(At(Flat, Axle) At(Spare,trunk)) Goal(At(Spare,Axle)) Action(Remove(Spare,Trunk) PRECOND: At(Spare,Trunk) EFFECT: At(Spare,Trunk) At(Spare,Ground)) Action(Remove(Flat,Axle) PRECOND: At(Flat,Axle) EFFECT: At(Flat,Axle) At(Flat,Ground)) Action(PutOn(Spare,Axle) PRECOND: At(Spare,Ground) At(Flat,Axle) EFFECT: At(Spare,Axle) At(Spare,Ground)) Action(LeaveOvernight PRECOND: EFFECT: At(Spare,Ground) At(Spare,Axle) At(Spare,trunk) At(Flat,Ground) At(Flat,Axle) )
Spare tire problem - PDDL
STRIPS?
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Example: Blocks world
Init(On(A, Table) On(B,Table) On(C,Table) Block(A) Block(B) Block(C) Clear(A) Clear(B) Clear(C)) Goal(On(A,B) On(B,C)) Action(Move(b,x,y) PRECOND: On(b,x) Clear(b) Clear(y) Block(b) (b x) (b y) (x y) EFFECT: On(b,y) Clear(x) On(b,x) Clear(y)) Action(MoveToTable(b,x) PRECOND: On(b,x) Clear(b) Block(b) (b x) EFFECT: On(b,Table) Clear(x) On(b,x))
Planning with state-space search
Both forward and backward search possible Progression planners
forward state-space search Consider the effects of all possible actions in a given state
Regression planners
backward state-space search To achieve a goal, what must have been true in the previous state.
Spurious actions: Move(B,C,C)
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Progression and regression
Progression algorithm
Formulation as state-space search problem: Initial state = initial state of the planning problem
Literals not appearing are false
Actions = those whose preconditions are satisfied
Add positive effects, delete negative ones
Goal test = does the state satisfy the goal Step cost = each action costs 1 No functions any graph search that is complete is a complete planning algorithm.
E.g. A*
Inefficient:
(1) irrelevant action problem (2) good heuristic is required for efficient search
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BLG521E - Lecture 11 (updated)
Regression algorithm
Implicit goal representation? How to determine predecessors?
What are the states from which applying a given action leads to the goal?
Goal state = At(C1, B) At(C2, B) At(C20, B) Relevant action for the first conjunct: Unload(C1,p,B) Works only if pre-conditions are satisfied. Previous state= In(C1, p) At(p, B) At(C2, B) At(C20, B) Subgoal At(C1,B) should not be present in this state.
Regression algorithm
General process for predecessor construction
Give a goal description G Let A be an action that is relevant and consistent The predecessors is as follows: Any positive effects of A that appear in G are deleted. Each precondition literal of A is added, unless it already appears.
Actions must not undo desired literals (consistent) Main advantage: only relevant actions are considered.
Often much lower branching factor than forward search.
Any standard search algorithm can be used to perform the search. Termination when predecessor is satisfied by the initial state.
In FO case, satisfaction might require a substitution.
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Heuristics for state-space search
Neither progression nor regression are very efficient without a good heuristic.
How many actions are needed to achieve the goal? Exact solution is NP hard, find a good estimate
Partial-order planning
Progression and regression planning are totally ordered plan search forms.
They can take advantage of problem decomposition with only efficient heuristics
Decisions must be made on how to sequence actions on all the subproblems
Two approaches to find an admissible heuristic:
The optimal solution to the relaxed problem. Remove all preconditions from actions The subgoal independence assumption: The cost of solving a conjunction of subgoals is approximated by the sum of the costs of solving the subproblems independently. Feasible?
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Least commitment strategy:
Delay choice during search
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Shoe example
Goal(RightShoeOn LeftShoeOn) Init() Action(RightShoe, PRECOND: RightSockOn EFFECT: RightShoeOn) Action(RightSock,PRECOND: EFFECT: RightSockOn) Action(LeftShoe, PRECOND: LeftSockOn EFFECT: LeftShoeOn) Action(LeftSock, PRECOND: EFFECT: LeftSockOn)
Partial-order planning (POP)
Any planning algorithm that can place two actions into a plan without specifying the orders is a PO planner.
Planner: combine two action sequences (1)leftsock, leftshoe (2)rightsock, rightshoe
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linearization
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BLG521E - Lecture 11 (updated)
POP as a search problem
States are (mostly unfinished) plans.
The empty plan contains only start and finish actions.
Example of final plan
Actions={Rightsock, Rightshoe, Leftsock, Leftshoe, Start, Finish} Orderings={Rightsock < Rightshoe; Leftsock < Leftshoe} Links={Rightsock->Rightsockon -> Rightshoe, Leftsock->Leftsockon-> Leftshoe, Rightshoe>Rightshoeon->Finish, } Open preconditions={}
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Each plan has 4 components:
A set of actions (steps of the plan) A set of ordering constraints: A < B (A before B) Cycles represent contradictions. A set of causal links The plan may not be extended by adding a new action C that conflicts with the causal link. (if the effect of C is p and if C could come after A and before B) A p B A set of open preconditions. If precondition is not achieved by action in the plan.
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POP as a search problem
A plan is consistent iff there are no cycles in the ordering constraints and no conflicts with the causal links. A consistent plan with no open preconditions is a solution. A partial order plan is executed by repeatedly choosing any of the possible next actions.
Solving POP
Assume propositional planning problems:
The initial plan contains Start and Finish, the ordering constraint Start < Finish, no causal links, all the preconditions in Finish are open. Successor function :
picks one open precondition p on an action B and generates a successor plan for every possible consistent way of choosing action A that achieves p.
Test goal
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Enforcing consistency
When generating successor plan:
The causal link A p B is added to the plan.
If A is new, also add start < A and A < B to the plan
Process summary
Operators on partial plans
Add link from existing plan to open precondition. Add a step to fulfill an open condition. Order one step w.r.t another to remove possible conflicts
Resolve conflicts between new causal link and all existing actions Resolve conflicts between action A (if new) and all existing causal links. If a conflict between the casual link and action C
either add C < A or B < C
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Gradually move from incomplete/vague plans to complete/correct plans Backtrack if an open condition is unachievable or if a conflict is irresolvable.
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BLG521E - Lecture 11 (updated)
Example: Spare tire problem
Init(At(Flat, Axle) At(Spare,trunk)) Goal(At(Spare,Axle)) Action(Remove(Spare,Trunk) PRECOND: At(Spare,Trunk) EFFECT: At(Spare,Trunk) At(Spare,Ground)) Action(Remove(Flat,Axle) PRECOND: At(Flat,Axle) EFFECT: At(Flat,Axle) At(Flat,Ground)) Action(PutOn(Spare,Axle) PRECOND: At(Spare,Groundp) At(Flat,Axle) EFFECT: At(Spare,Axle) Ar(Spare,Ground)) Action(LeaveOvernight PRECOND: EFFECT: At(Spare,Ground) At(Spare,Axle) At(Spare,trunk) At(Flat,Ground) At(Flat,Axle) )
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Solving the problem
Initial plan: Start with EFFECTS and Finish with PRECOND.
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Solving the problem
Initial plan: Start with EFFECTS and Finish with PRECOND. Pick an open precondition: At(Spare, Axle)
Example: Spare tire problem
Init(At(Flat, Axle) At(Spare,trunk)) Goal(At(Spare,Axle)) Action(Remove(Spare,Trunk) PRECOND: At(Spare,Trunk) EFFECT: At(Spare,Trunk) At(Spare,Ground)) Action(Remove(Flat,Axle) PRECOND: At(Flat,Axle) EFFECT: At(Flat,Axle) At(Flat,Ground)) Action(PutOn(Spare,Axle) PRECOND: At(Spare,Groundp) At(Flat,Axle) EFFECT: At(Spare,Axle) Ar(Spare,Ground)) Action(LeaveOvernight PRECOND: EFFECT: At(Spare,Ground) At(Spare,Axle) At(Spare,trunk) At(Flat,Ground) At(Flat,Axle) )
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Solving the problem
Initial plan: Start with EFFECTS and Finish with PRECOND. Pick an open precondition: At(Spare, Axle) Only PutOn(Spare, Axle) is applicable Add causal link: Add constraint : PutOn(Spare, Axle) < Finish
Solving the problem
Pick an open precondition: At(Spare, Ground)
Add causal link: PutOn(Spare, Axle) Finish Add constraint : PutOn(Spare, Axle) < Finish
At(Spare,Axle)
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BLG521E - Lecture 11 (updated)
Solving the problem
Pick an open precondition: At(Spare, Ground) Only Remove(Spare, Trunk) is applicable
Solving the problem
Pick an open precondition: At(Flat, Axle) LeaveOverNight is applicable
Add causal link: Re move(Spare,Trunk) PutOn(Spare,Axle) Add constraint : Remove(Spare, Trunk) < PutOn(Spare,Axle)
At(Spare,Ground)
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Solving the problem
Pick an open precondition: At(Flat, Axle) LeaveOverNight is applicable conflict: LeaveOverNight also has the effect At(Spare,Ground) To resolve, add constraint : LeaveOverNight < Remove(Spare, Trunk)
Solving the problem
To resolve, add constraint : LeaveOverNight < Remove(Spare, Trunk) Spare,Ground ) Add causal link: LeaveOverNight At ( Remove(Spare, Trunk )
Add causal link:
LeaveOverNight At ( ) PutOn( Spare, Axle) Flat , Axle
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Solving the problem
Pick an open precondition: At(Spare, Trunk)
Solving the problem
Only Start is applicable Add causal link: Start At(Spare,Trunk ) Re move(Spare,Trunk) Conflict of causal link with effect At(Spare,Trunk) in LeaveOverNight
No re-ordering solution possible, backtrack
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BLG521E - Lecture 11 (updated)
Solving the problem
Remove LeaveOverNight, Remove(Spare, Trunk) and causal links Repeat step with Remove(Spare,Trunk) Add also Remove(Flat,Axle) and finish
Some details
What happens when a first-order representation that includes variables is used?
Complicates the process of detecting and resolving conflicts. Can be resolved by introducing inequality constraints.
CSPs most-constrained-variable constraint can be used for planning algorithms to select a PRECOND.
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Planning graphs
Used to achieve better heuristic estimates.
A solution can also be directly extracted using GRAPHPLAN.
Planning graphs
They work only for propositional problems. Example:
Init(Have(Cake)) Goal(Have(Cake) Eaten(Cake)) Action(Eat(Cake), PRECOND: Have(Cake) EFFECT: Have(Cake) Eaten(Cake)) Action(Bake(Cake), PRECOND: Have(Cake) EFFECT: Have(Cake))
Consists of a sequence of levels that correspond to time steps in the plan.
Level 0 is the initial state. Each level consists of a set of literals and a set of actions. Literals = all those that could be true at that time step, depending upon the actions executed at the preceding time step. Actions = all those actions that could have their preconditions satisfied at that time step, depending on which of the literals actually hold.
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Cake example
Start at level S0 and determine action level A0 and next level S1.
A0 >> all actions whose preconditions are satisfied in the previous level. Connect preconditions and effects of actions S0 --> S1 Inaction is represented by persistence actions.
Cake example
Level S1 contains all literals that could result from picking any subset of actions in A0
Conflicts between literals that can not occur together (as a consequence of the selection of the action) are represented by mutex links. S1 defines multiple states and the mutex links are the constraints that define this set of states.
Level A0 contains the actions that could occur
Conflicts between actions are represented by mutex links
Continue until two consecutive levels are identical: leveled off
Or contain the same number of literals
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BLG521E - Lecture 11 (updated)
Cake example
A mutex relation holds between two actions when:
Inconsistent effects: one action negates the effect of another. Interference: one of the effects of one action is the negation of a precondition of the other. Competing needs: one of the preconditions of one action is mutually exclusive with the precondition of the other.
Cake example
A mutex relation holds between two literals when (inconsistent support):
If one is the negation of the other if each possible action pair that could achieve the literals is mutex.
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PG and heuristic estimation
PGs provide information about the problem
A literal that does not appear in the final level of the graph cannot be achieved by any plan. Useful for backward search (cost = inf). Level of appearance can be used as cost estimate of achieving any goal literals = level cost. Small problem: several actions can occur Restrict to one action using serial PG (add mutex links between every pair of actions, except persistence actions). Can be used to construct heuristics Cost of a conjunction of goals? Max-level, sum-level and set-level heuristics.
The GRAPHPLAN Algorithm
How to extract a solution directly from the PG
PG is a relaxed problem.
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Example: Spare tire problem
Init(At(Flat, Axle) At(Spare,trunk)) Goal(At(Spare,Axle)) Action(Remove(Spare,Trunk) PRECOND: At(Spare,Trunk) EFFECT: At(Spare,Trunk) At(Spare,Ground)) Action(Remove(Flat,Axle) PRECOND: At(Flat,Axle) EFFECT: At(Flat,Axle) At(Flat,Ground)) Action(PutOn(Spare,Axle) PRECOND: At(Spare,Groundp) At(Flat,Axle) EFFECT: At(Spare,Axle) Ar(Spare,Ground)) Action(LeaveOvernight PRECOND: EFFECT: At(Spare,Ground) At(Spare,Axle) At(Spare,trunk) At(Flat,Ground) At(Flat,Axle) )
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GRAPHPLAN example
Initially the plan consist of 5 literals from the initial state and the CWA literals (S0). Add actions whose preconditions are satisfied by EXPAND-GRAPH (A0) Also add persistence actions and mutex relations. Add the effects at level S1 Repeat until goal is in level Si
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BLG521E - Lecture 11 (updated)
GRAPHPLAN example
EXPAND-GRAPH also looks for mutex relations
Inconsistent effects
E.g. Remove(Spare, Trunk) and LeaveOverNight due to At(Spare,Ground) and not At(Spare, Ground)
GRAPHPLAN example
In S2, the goal literals exist and are not mutex with any other
Solution might exist and EXTRACT-SOLUTION will try to find it
Interference
E.g. Remove(Flat, Axle) and LeaveOverNight At(Flat, Axle) as PRECOND and not At(Flat,Axle) as EFFECT
EXTRACT-SOLUTION solves a Boolean CSP to solve the problem or a search process:
Initial state = last level of PG and the goals of planning problem Actions = select any set of non-conflicting actions that cover the goals in the state Goal = reach level S0 such that all goals are satisfied Cost = 1 for each action.
Competing needs
E.g. PutOn(Spare,Axle) and Remove(Flat, Axle) due to preconditions
Inconsistent support
E.g. in S2, At(Spare,Axle) and At(Flat,Axle)
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GRAPHPLAN example
Use heuristics for bakward search
Pick first the literal with the highgest level cost To achieve it, choose the action with the easiest preconditions first (sum of level costs of preconditions is smallest)
GRAPHPLAN example
Termination? YES PG are monotonically increasing or decreasing:
Literals increase monotonically Actions increase monotonically Mutexes decrease monotonically
Because of these properties and because there is a finite number of actions and literals, every PG will eventually level off !
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Analysis of planning approaches
Planning is an area of great interest within AI
Search for solution Constructively prove an existence of solution
Biggest problem is the combinatorial explosion in states Efficient methods are under research
e.g. divide-and-conquer
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