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Ladislao Lainez CV

The document provides a resume for José Ladislao Lainez Ortega including work experience with various game development studios and projects, skills and proficiencies in programming languages and game engines, education background, and languages spoken.
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0% found this document useful (0 votes)
98 views2 pages

Ladislao Lainez CV

The document provides a resume for José Ladislao Lainez Ortega including work experience with various game development studios and projects, skills and proficiencies in programming languages and game engines, education background, and languages spoken.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Jos

Ladislao Lainez Ortega

Date of Birth:
Phone:
Address:

19/10/1988
Nationality:
670 236 266 Email:
Jan, Spain

Spanish
[email protected]

Work Experience

Space Hulk (Plunge Interactive)


Dates:
Novembre 2014 - Current
Platforms:
Windows, Mac, Linux, PS3, PSVita
Link:
http://store.steampowered.com/app/242570/
What I did:
- Port the PC version to PlayStation 3 and PlayStation Vita.
- Reduce memory usage [600 MB -> 200 MB] and FPS [8 -> 60]
- Optimise assets to improve rendering pipeline performance.
- Custom optimised algorithms (reduce GC, CPU cycles, etc).
Tools:
Unity3D, PS3 and Vita dev kits, Git, Blender, Occlusion Culling, LOD

Super Battle Chef (Plunge Interactive)


Dates:
July 2014 - Novembre 2014
Platforms: iOS, Android
Link:
Not yet published
What I did:
-Design and fully implement a Match3 + Serving game from scratch.
-Add cross platform multiplayer.
-Lead a team of programmers, artists and game designers.
Tools:
Unity3D, NGUI, Photon, Soomla, Git

Wars Across the World (Plunge Interactive)


Dates:
Septembre 2014 - Novembre 2014
Platforms:
iOS and Android tablets
Link:
Not yet published
What I did:
- Design AI behaviour for turn based strategy game.
- Modify existing game systems to integrate AI players.
- Strategy pattern and fuzzy logic to support different AI personalities.
Tools:
Unity3D, Decision Trees, Fuzzy Logic, Action based, Git

Mind: Path to Thalamus


(Indie)
Dates:
February 2014 - October 2014
Platforms:
Windows
Link:
http://store.steampowered.com/app/296070/
What I did:
-Gameplay Programmer
-Tools Programmer
Tools:
Unreal Engine 3, UnrealScript

Other Projects

Octorope

Open Game Engine

Point & Click adventure for Ludum Dare 31.


Link: http://ludumdare.com/compo/ludumdare-31/?action=preview&uid=47495
Tools:
Unity3D 4.6, Git

Custom Multiplatform game engine based in


components using open software projects,
SDL, OpenGL and lua.
Link: https://github.com/L4D15/OpenGE/tree/
development
Tools:
C++11, SDL2, OpenGL, CMake, EntityComponent system

Skills & Proficiencies


Programming

Game Engines

Others

C#
C/C++
OpenGL
lua
Java
CMake

Unity3D
Unreal Engine 3
Unreal Engine 4
Built custom 2D Engine

Git
NGUI
Photon
Unity3D 4.6 GUI
Shader Forge
Photoshop
Blender

Studies
Bachelor Degree in Computer
Science
Institution: University of Jan
Dates: 2011 - 2014
Qualification Awarded: 1.62

Languages
Spanish: Mother Tonge
English: B2 certified, higher degree in
progress. In my current job I have daily
meetings with clients from all over the world.

Code Samples
- Unity3D C#
- C/C++

Bonus: Random facts about me


-

I really get involved with my job.


My favourite game is Master of Orion 2.
Ive been Dungeon Master of tabletop roleplaying games for 10 years.
I code for fun in my free time.
I write about video games and game development in zehngames.com.
I love board games and usually make new custom rules to expand them.

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