Name
Affiliation
Height
Age
Character Record Sheet
Weight
ATTRIBUTES
COMBAT INFORMATION
Value
Strength
Body
Dexterity
Reflexes
Intelligence
Willpower
Charisma
Edge
Social Standing
HIT LOCATION DIAGRAM
Fill in Armor Type (A, B, C, D)
and Wounds per Location
Armor
AV (M/B/E/X)
AV (M/B/E/X)
AV (M/B/E/X)
AV (M/B/E/X)
Type A:
Type B:
Type C:
Type D:
IR:
ECM:
20
Head
9-11
Chest
14-15
R. Arm
CAMO:
7-8
L. Arm
Fatigue
Fatigue WIL
+1 TN per Fatigue> WIL
12-13
Abdomen
Unconscious if Fatigue > (2 x WIL)
Initiative (2D10+RFL)
17-18
R. Leg
Wounds
16
R. Hand
Grazing Wounds (WV 1):
MOVEMENT
Minor Wounds (WV 2):
+1 TN ea.
Serious Wounds (WV 4):
+2 TN ea.
Walking
Critical Wounds (WV 8):
+3 TN ea.
(RFL+STR)
Deadly Wounds (WV 16):
Run/Evade/Disengage
Total Wound Value of all Wounds:
(RFL+STR+Running Skill Bonus+10)
* If total Wound Value > (BOD+WIL), Dying
Knockout
*
4-5
L. Leg
6
L. Hand
19
R. Foot
3
L. Foot
Hit Location roll of 2 = Critical Hit AV1
Sprint
(Run Meters x 2)
WEAPONS
Name
APDmg Type
Range
Shots
Notes
BASE COMBAT
TARGET NUMBERS
Standing/Walking
(INT or RFL, higher ATT)
Run/Evade/Sprinting/Disengage
(INT+RFL)
Suprised
Ammo/Power Packs
(INT or RLF, lower ATT)
BATTLE ARMOR
Type
Armor Value
Coverage
Melee AP
Target Size Modifier
Modified Movement
Walking
Running
Jump
Misc
TRAITS
Sprinting
Modified Attributes
Strength
Dexterity
Reflexes
EXPERIENCE POINTS:
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