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Classic BattleTech Character Record Sheet

This document is a character record sheet for tracking attributes, combat information, armor, weapons, skills, and experience points of a character. It includes sections for recording name, affiliation, physical description, attributes, hit points by body location, armor, weapons, combat skills, and traits. The sheet provides a way to numerically represent a character and track their progress through a roleplaying game.

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0% found this document useful (0 votes)
250 views1 page

Classic BattleTech Character Record Sheet

This document is a character record sheet for tracking attributes, combat information, armor, weapons, skills, and experience points of a character. It includes sections for recording name, affiliation, physical description, attributes, hit points by body location, armor, weapons, combat skills, and traits. The sheet provides a way to numerically represent a character and track their progress through a roleplaying game.

Uploaded by

ted forsithye
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Name

Affiliation
Height

Age

Character Record Sheet

Weight

ATTRIBUTES

COMBAT INFORMATION
Value

Strength
Body
Dexterity
Reflexes
Intelligence
Willpower
Charisma
Edge
Social Standing

HIT LOCATION DIAGRAM


Fill in Armor Type (A, B, C, D)
and Wounds per Location

Armor
AV (M/B/E/X)
AV (M/B/E/X)
AV (M/B/E/X)
AV (M/B/E/X)

Type A:
Type B:
Type C:
Type D:
IR:

ECM:

20
Head

9-11
Chest

14-15
R. Arm

CAMO:

7-8
L. Arm

Fatigue
Fatigue WIL
+1 TN per Fatigue> WIL

12-13
Abdomen

Unconscious if Fatigue > (2 x WIL)

Initiative (2D10+RFL)

17-18
R. Leg

Wounds

16
R. Hand

Grazing Wounds (WV 1):

MOVEMENT

Minor Wounds (WV 2):

+1 TN ea.

Serious Wounds (WV 4):

+2 TN ea.

Walking

Critical Wounds (WV 8):

+3 TN ea.

(RFL+STR)

Deadly Wounds (WV 16):

Run/Evade/Disengage

Total Wound Value of all Wounds:

(RFL+STR+Running Skill Bonus+10)

* If total Wound Value > (BOD+WIL), Dying

Knockout
*

4-5
L. Leg
6
L. Hand

19
R. Foot

3
L. Foot

Hit Location roll of 2 = Critical Hit AV1

Sprint
(Run Meters x 2)

WEAPONS
Name

APDmg Type

Range

Shots

Notes

BASE COMBAT
TARGET NUMBERS
Standing/Walking
(INT or RFL, higher ATT)

Run/Evade/Sprinting/Disengage
(INT+RFL)

Suprised
Ammo/Power Packs

(INT or RLF, lower ATT)

BATTLE ARMOR
Type
Armor Value
Coverage
Melee AP
Target Size Modifier
Modified Movement
Walking

Running

Jump

Misc

TRAITS

Sprinting

Modified Attributes
Strength

Dexterity

Reflexes

EXPERIENCE POINTS:

Permission given to photocopy. 2003 WizKids, LLC. Classic BattleTech and Classic BattleTech RPG are Trademarks and/or Registered Trademarks of WizKids, LLC. All Rights Reserved.

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