NIKHIL KASHYAP, TECHNICAL DESIGNER
NIKHILKASHYAP1990.COM/PORFTFOLIO 412-557-2339 [email protected] DESIGN BLOG
SKILLS
Game Design: Rapid Prototyping, Game Balancing, Combat Systems, AI Design, Waypoint Systems, Behaviour Trees
Computer Science: Unity, Unreal, C++, C#, Blueprints, Mecanim, Perforce, Github, Performance Optimization
PROFESSIONAL EXPERIE NCE
I S L E S O F WA R , D I S NE Y I N T E R A C T I V E , M M O R T S G A M E
T e c h n i ca l D e s ig n e r B a t t l e S y s t e m , J ul y 2 0 1 2 A p r i l 2 01 4
Based on the Pirates of the Caribbean franchise. Featured a unique naval combat system. Shipped October 2013
Technical design for naval battle system including AI for NPC fire prioritization and movement
Weapon and ship class balancing for metrics such as fire rate, attack radius, ship speed, health etc.
S O N Y I N T E R A C T I V E E N T E R T A I N M E N T , U N N A NO U N C E D V R G A M E
T e c h n i ca l D e s ig n e r V R G a m e S y s t e m s , J un e 2 0 1 7 S e p t e m b e r 2 0 1 7
Conceptualizing, documenting and prototyping artistic VR interaction systems that support narrative progression
Used top down as well as bottom up design approaches to pitch mechanics and systems to leadership team
OCULUS
T e c h n i ca l D e s ig n e r - V R P l a t f o r m s , M a y 2 0 16 A u g u s t 2 01 6
Designed and prototyped news feed feature for Oculus Home. Created a tool to improve designer workflow.
Presented discovered 3D design paradigms, workflow improvements and suggested tool expansion to leadership
DISNEY RESEARCH
T e c h n i ca l D e s ig n e r L o c a t i o n B a s ed E n t e r ta i n m e n t , Ja n ua r y 2 0 17 M a y 2 0 1 7
Designed and prototyped experiences with satisfying interactions using physical objects powered by RFID tech
Presented established design pillars, limitations and use cases of possibility space for RFID to leadership
EDUCATION
CARNEGIE MELLON UNIVERSITY, ENTERTAINMENT TECHNOLOGY CENTER
MASTERS OF ENTERTAIN MENT TECHNOLOGY, MAY 2017
V I S V E S V A R A Y A T E C H N O L O G I C A L U N I V E R S I TY , B A C H E L O R S O F C O M P U T E R S C I E N C E , J U N E 2 0 1 2
ACADEMIC PROJECTS
BLITZFIRE, DOOM STYLED FPS GAME
T e c h n i ca l D e s ig n e r G a m e p l a y , A I a n d L e ve l S c r i p ti n g , Au g u s t 20 1 6 D e c e m b e r 2 0 1 6
Used RAIN AI to set up waypoint systems, enemy behavior trees etc. Wrote custom state machine to track AI state
Balanced metrics such as health, spawn rate, projectile speeds, enemy movement speeds and fire delay times
SEA OF STORIES, VR ART EXPERIENCE
T e c h n i ca l D e s ig n e r L e v e l S c r i p ti ng , A ug us t 2 0 1 6 D e c e m b e r 20 1 6
Blueprint scripting for spline movement, setting up triggers for narrative progression, and level transitions.
Performance optimization for translucent material based overdraw, and particle system complexity
B U I L D I N G V I R T U A L W O R L D S , G A M E P R OT O T Y P E S
T e c h n i ca l D e s ig n e r G a m e p l a y P ro to t y p i ng , A ug u st 2 0 1 5 D e c em b e r 2 0 1 5
Race to Treehouse DK2 game using Playstation Move controllers to fly/race around a world full of fairies.
First Flight Form a human chain and use your voice to navigate and accelerate an airplane avoiding obstacles.
AWARDS, ACCOLADES AND PASSION PROJECTS
GDC 2017 Narrative Summit Platinum Winner for an analysis on Telltale Games The Walking Dead.
Lost in Transition is my debut novel regarding the struggles of growing up gay in a homophobic nation.
Give Me Your Gun is an interactive theatre game that premiered at the G4C Festival, featured on Killscreen.
The Cost is a game that won the Diversity Award during Global Game Jam 2016.
Art admirer, adrenalin junkie, world explorer and fitness enthusiast. Always game for an adventure!