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D&D Random Magic Items and Prices

This document provides 10 sets of randomized tables for generating treasure, equipment, potions and other items. Each set is labeled with a number and contains 12 rows listing specific magic or mundane items. Rolling 2d6 refers to the standard polyhedral dice and corresponds to an item in one of the tables along with its listed value in gold pieces or silver pieces. The tables can be used to randomly determine rewards or loot when called for in a roleplaying game.

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GarryAmsbaugh
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0% found this document useful (0 votes)
285 views1 page

D&D Random Magic Items and Prices

This document provides 10 sets of randomized tables for generating treasure, equipment, potions and other items. Each set is labeled with a number and contains 12 rows listing specific magic or mundane items. Rolling 2d6 refers to the standard polyhedral dice and corresponds to an item in one of the tables along with its listed value in gold pieces or silver pieces. The tables can be used to randomly determine rewards or loot when called for in a roleplaying game.

Uploaded by

GarryAmsbaugh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

(2-3-4) Rings, Set 400

2d6 Roll Item Value


Random Magic Item Charts:
2-3 Ring of Mystic Shield MI202 75 GP
Other sets of items are available, however,
4 Ring of Quick Shield MI203 25 GP other Magic Items should be placed by the GM,
5 Ring of Sense Magic Item MI209 50 GP and mundane items can be bought in stores.
6 Ring of Free Skeleton MI210 25 GP
Choose a chart to roll from, or roll 2d6 to choose a
7 Ring of Teleport MI208 25 GP chart, then 2d6 for the random item.
8 Ring of Wizard Wings MI205 50 GP Average items is one per 25 CP’s of enemies.
9 Ring of Night Eyes MI204 25 GP
10 Ring of Shifting MI206 50 GP Random Gold and Silver per encounter:
11-12 Ring of Lightning 75 GP 2d6*5 GP and 2d6*2 SP (10 SP= 1 GP)

(5) Treasures, Set 410 (8) Weapons, Set 408


2d6 Roll Item Value 2d6 Roll Item Value
2-3 Archaic Book d6*120 2-3 Great Stone Hammer 315
4 Archaic Bracelet d6*70 4 Hooked Staff 175 GP
5 Archaic Earrings d6*40 5 War Axe 100 GP
6 Archaic Idol d6*10 6 Stone Hammer 135 GP
7 Archaic Mug d6*50 7 Battle Spear 220 GP
8 Archaic Necklace d6*200 8 Traveling Staff 80 GP
9 Archaic Scroll d6*80 9 Flail 250 GP
10 Archaic Wine Urn d6*60 10 Battle Scythe 120 GP
11-12 Gem Stone d6*100 11-12 Great Axe 300 GP

(6) Ranged, Set 407 (9) Armor, Set 409


2d6 Roll Item Value 2d6 Roll Item Value
2-3 Bow Case 30 GP 2-3 Combat Helm 40 GP
4 Javelin Rack 30 GP 4 Large Shield 90 GP
5 Longbow 250 GP 5 Buckler 40 GP
6 Shortbow 180 GP 6 Leather Gloves 20 GP
7 Militia Sling 20 GP 7 Hooded Cloak 30 GP
8 Crossbow 200 GP 8 Leather Boots 40 GP
9 Arbalest 400 GP 9 Battle Shield 60 GP
10 Greatbow 325 GP 10 Adventurers Armor Suit 300 GP
11-12 War Javelin 40 GP 11-12 Full Armor Suit 600 GP

(7) Blades, Set 405 (10-11-12) Potions, Set 401


2d6 Roll Item Value 2d6 Roll Item Value
2-3 Greatsword 350 GP 2-3 Coffee Vale 5 GP
4 Parry Dagger 130 GP 4 Potion Pouch 15 GP
5 Longsword 220 GP 5 Curative Vale 70 GP
6 Arming Sword 120 GP 6 Vale of Healing 35 GP
7 Hunting Knife 15 GP 7 Refreshment Vale 15 GP
8 Belt Scabbard 30 GP 8 Tox Resist Vale 90 GP
9 Back Scabbard 40 GP 9 Medicinal Vale 140 GP
10 Boot Knife 45 GP 10 Disease Ward Vale 60 GP
11-12 Throwing Knife 45 GP 11-12 Daily Vale 5 GP

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