0% found this document useful (0 votes)
391 views31 pages

Wu Xing-Noblemans Daughter

WuXing role playing game suppliment

Uploaded by

Robert
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
391 views31 pages

Wu Xing-Noblemans Daughter

WuXing role playing game suppliment

Uploaded by

Robert
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The Nobleman’s Daughter

the nobleman’s
daughter
Adventure for Wu Xing: The Ninja Crusade - by Eloy Lasanta

This adventure introduces new players to the rivalries become less productive for their cause.
world of Wu Xing: The Ninja Crusade. It works well That doesn’t mean that the occasional fight doesn’t
as an overview of how court politics, Izou soldier still pop up. Still, any ninja from any clan (and
abuses, clan mixing, infiltration, and the wonder- even Ronin) is allowed within the camp, where the
ful powers of Wushu can work together. It is, more leaders of the coalition hand out missions they feel
than anything, an investigative story with plenty fit within the expertise of certain ninja. Of course,
of action elements. Best suited for 2 to 5 ninja of some missions give ample warning, while others do
beginning level (such as the ninja included). Expe- not.
rienced players should feel free to create their own Each of the ten major clans has representation
characters, since this adventure is good for all type within Bokusou. However, with so many major bat-
of players. tles occurring simultaneously and several other lost
It takes place in the Middle Province during the and found, rescue and assassination missions ongo-
blossoming season of spring. The skies are clear, the ing, only the characters seem to be available for this
weather is beautiful and the air stinks of war. The particular mission. Each character receives a note to
region has many expansive fields with tall grass and gear up and report to Chuushin Gurasu, camp leader
a few forests. Remember: Details make the story. and member of the Wardens of Equilibrium.
Chuushin Gurasu is a merchant prince from
Daiwa, rich and young, and holds a lot of stock in
the Lotus Coalition, so it makes sense that he is the
Scene 1: Receiving camp boss. He has devastating abilities to make an
opponent’s chi explode within their body; so few
the Mission ninja choose to cross him. Chuushin Naomi is his
third cousin, but she has chosen to follow a different
The story begins in the Bokusou ninja camp, a clan and they don’t really get along.
secret multi-clan camp found hidden within the Once the group is assembled, he delivers the fol-
forests of the eastern region of the Middle Province. lowing information.
This camp is currently a rarity among the Lotus
Coalition, but is becoming more prevalent as ninja

1
Robert Arndt (order #2879322) 1
“We have been contacted by Neitaki Sai, a l Sneaking In: They are ninja after all. The
Wu Xing adventure

nobleman that currently resides in Heigenchou. His characters can attempt to get close to the wall and
daughter, Neitaki Maya, has gone missing and you vault over or climb it to get to the other side un-
are now tasked with finding her. This particular detected. Kumori Kunio and Arai Kaede can easily
nobleman holds sway within the Izou courts and is accomplish this task.
one of few that are actually fighting for the emperor l Hitching a Ride: A merchant wagon may
to drop the Ninja Crusade. If he is successful, then be going into the city. The ninja can hitch a ride by
this ridiculous war can end and we can all return either taking out the merchant and taking his/her
to our normal lives. He has called for us to assist place, hiding themselves in the back of the wagon
and we will heed that call or risk losing his support while others distract him/her or even pretended
entirely. This mission is of the utmost importance, to be hurt so the merchant will bring them in for
so you’d best be on your way to Heigenchou.” treatment. Ichatsuko No Kino and Sakamodo Tadao,
specifically, are fond of talking their way through
He’ll answer any follow-up questions that the tough situations.
characters may have, but Gurasu’s information is l Take Out the Guards: Simply sneaking in
limited to the short letter, written in code, that may not be enough. The ninja could try to take out
he holds in his hands. To get more information, the guards and get through the gate. If it’s late at
the characters will have to venture to Heigenchou night, it may be even be doable. During the day is
and get answers directly from the nobleman. After much too dangerous though. Tsuki Eiji, Sumi Rika
checking in with their respective clan leaders, the and Hebi Ine would be first to jump into a fight.
group can head off whenever they feel it is appro- They’ll have to be quick about it, however, since
priate. causing too much commotion could attract even
more guards.
l Walk In: Characters with Class 4 or 5 can, es-
sentially, just walk in – they’d have the right papers
Scene 2: Heigenchou, to go just about anywhere. If they are suave enough,
they can even convince the guards that the other
the City of Plains ninja are really their servants (scribes, bodyguards,
etc). Having Ishikawa Ryota or Chuushin Naomi in
Their destination is Heigenchou, the City of
Plains. The city was once one of the largest farming
communities outside the Cradle of Life Province and Heigenchou Guards
was the first to try out advanced agriculture tech- Health: 14 (2/1), Stamina: 3
niques for the empire. It was also the site of the very Skills: Athletics +7, Crafts +6, Deception +6, Disci-
first testing for firearms and explosives, which left pline +6, Intimidation +9 (Interrogation), Perception +7
many of its citizens and much of the land dead and (Investigation), Stealth +9, Travel +8
unusable. A city in unrest, heavy guard and power- Traits: +4 vs. Balance, +7 vs. Fear/Awe, +5 vs.
Poison, +5 vs. Pain, +8 vs. Death, +5 vs. Insanity, +5 vs.
ful forts were placed within the city decades ago to
Unconsciousness
ensure the workers continue producing the food
Combat: Strike +6, Throw +6, Parry +5, Dodge +6,
needed to feed the thriving noble tradition. Roll +8, Grapple +10, Initiative +12, Movement 10, Ac-
As the characters approach, they’ll see that tall tions 2, Damage +1
stone walls that surround the city, with several Other Notes: They come in all shapes and sizes,
manned guard towers and guards at the southern from small and quick to large and bulky (GMs should
gate. Finding a way in is very important, but isn’t adjust stats accordingly). They are difficult to confuse
that easy. The characters, being ninja, likely have no or shake off a ninja’s tail because they answer to gen-
official travel papers that would allows them entry erals if they fail to accomplish their goals. They would
to such a high-guarded city, and others have rec- often rather die in battle than return to their leaders
empty handed. They wield a combination of swords,
ognizable faces. There are plenty of ways that they
spears, bows and small explosives.
can go about this.

2
Robert Arndt (order #2879322) 1
the group can have this effect. Cho leads the characters to the main room, where

The Nobleman’s Daughter


l Traveling Troupe: The city is in need of they find Sai. With a successful Simple (10) INS + Em-
some jovial entertainment, so if the group can pathy check, it is easy to tell that he has been crying
convince the guards that they are there to put on as of late and is obviously distraught. When asked to
a show, they’ll likely be escorted inside without explain the situation, he provides the following.
too much trouble. Then, of course, they may have
tagalongs until they actually do put on a show. Hav- “My daughter Maya has been missing for 3 days.
ing Odoriko Minori in the group makes this much She’s not been found at school and none of the city
easier, since he carries performance clout and repu- guards claim to have seen her. The last thing we
tation already. did was fight when last I saw her - about her new
friends and the fact that she would not bring them
Now within the walls, the characters can see a here to be officially presented to me. And now she’s
city almost split in three separate sectors. One sec- gone and I may never see her again. Please find her.
tion is full of large fields of farmers tilling under the She is the last remnant of a family I have lost to this
supervision of soldiers and another a small town of ridiculous war.”
sorts full of small shops and even smaller homes.
The third sector is heavily guarded and appears as a A number of clues can be gathered from the
military headquarters for the Izou. estate, including those found below. The GM should
feel encouraged to add others that may enhance
their take on this adventure.
l Family Portrait: Looking around the house,
Scene 3: Interviewing in general, the characters will notice a portrait of
the nobleman, his wife and Maya (giving them an
Neitaki Sai idea of what the girl looks like – approximately 15
years old). If asked about it, he’ll remark about how
However the characters get inside the walls, their his wife died only a year ago, killed by an anti-ninja
next stop is to see Neitaki Sai. Within the residential supporter – and that Maya has never forgiven him,
sector are a handful of estates, built to house the few leading to an almost constant rebellion on her part.
nobles that live in Heigenchou. Those with political l Wildflowers Painting: Along the wall, there
or high-class knowledge, like Chuushin Naomi and are a series of paintings, each of which is of a differ-
Ishikawa Ryota, would instantly know why so few ent type of beautiful environment, from a lakeside
nobles live in this city. Other characters can make to a mountain’s peak. If remarked upon, Sai will
a Moderate (20) IQ + Knowledge check. The reason tell the characters that the painting of the fields of
is simple – this town is where political careers go to wildflowers was always Maya’s favorite. It’s where
die. Neitaki Sai was sent to Heigenchou by the Em- she used to play when she was younger, but she
peror himself to “tend to the workers there”, as way doesn’t go to that area along the eastern city wall to
to get him out of the courts and make it that much his knowledge.
harder for his message of peace to be heard. He has l Interviewing Cho: If questioned in front of
been attempting to build political clout for the last 3 Sai, Cho will simply deny ever having any knowl-
years in order to launch a campaign to get him back edge of what’s going on. However, if she is pulled
into the courts, but this recent setback could prove to the side and questioned separately, she can give
to be a horrible distraction. some insight into the situation if the questioner
The nobleman’s estate is located near the far makes a successful Moderate (20) CHM + Persuasion
northeastern wall and appears bare compared to check. She knows of two boys named Goro and Isi
estates found in other cities. Knocking on the door, that Maya has been hanging around with. She has
the characters will be greeted by Sai’s only servant only heard their names offhand when Maya let them
that he was allowed to bring with him, Cho. She is a slip by accident, but the girl was secretive about
petite commoner woman, barely 20 years in age. anything else going on in her life.

3
Robert Arndt (order #2879322) 1
l Searching Maya’s Room: If the characters may shed light on the current situation and events
Wu Xing adventure

don’t think of it, Sai will offer. “If you need to search that have occurred, as well as provide more flavor to
my daughter’s room, please feel free. I haven’t been the city of Heigenchou. Three different leads can be
in there since I realized she was gone. Those that explored in any order or not at all.
search the room must make a Moderate (20) IQ +
Perception check. If successful, they will realize Thief Angle
two things. First, they check the girl’s bedroll to
see a layer of dust at least 2 weeks old over it. She If they want to investigate the possibility of Maya
hasn’t been sleeping here, that’s for sure. They also being a thief a bit more, one place they can go is to
uncover a slate in the floor underneath a vanity’s ask the local guard. Your lowly guard isn’t likely to
leg that can be removed. In the hole is a leather bag know everything, though, so they’ll point the char-
that reveals to have numerous pieces of jewelry in- acters to the public office and given the name Cap-
side. A quick IQ + Crafts check, to apprise the items, tain Kimura. The character must wait a few hours
makes it clear that these didn’t belong to Maya. Not to speak to him and then he is not a very pleasant
only are they in varying sizes and style, but also a man to be around. “What do you have to waste my
few different noble family crests can be found on time with now?” is how the characters are greeted
different pieces. (no matter their class), which should give a sign as
to his disposition. If asked about any thefts in the
city, he’ll remark, “Yes. If you want to make a report of
missing items, that’s not me. Go talk to Kai.” When the
Scene 4: Further character no doubt question further, he’ll respond
with, “Here to collect a reward, eh? There’s a burglar out
Exploration there, sure. He even stole my son’s prized dagger. We have
no leads at the moment, but there is a reward if you bring
The characters may have what they need to track the bastard to justice. Double if you can get me my dag-
down the girl – or – they may want to explore the ger.” He’ll also reveal that the Ire noble family has
situation a little bit first before moving forward. claimed 60% of the reported thefts themselves. Note
Several different angles exist that they may want that characters like Kumori Kunio, Sakamoto Tadao
to check into, but none of them are mandatory to and Hebi Ine would jump at the chance to collect the
continuing with the adventure. On the other hand, it reward – which could come into play later on in the
adventure.

Wearing the Jewelry Political Enemies Angle


Some of the characters, specifically Ichatsuko
No Kino or perhaps Sumi Rika, would have no Some characters may suspect the possibility
problem keeping one of the pieces of jewelry for that Maya’s missing could be yet another attack on
themselves. Wearing them prominently through Sai’s family for political reason. Characters with
the town or in the local sake house will attract high Class, like Ishikawa Ryota may immediately
attention in the form of a victim that that jewelry being running down the list of noble families that
was stolen from. For instance, if it was a ring, a can be found in Heigenchou: Neitaki, Irei, Sousou
drunken man may attack and claim that ring to and Rakusa. Attempting to approach these families
belong to his wife. If it is a necklace, a woman and with anything below Class 4 is a crucial mistake and
her friends that want to take it back may accost is likely to gain the character a bad reputation for
the ninja. The characters should be careful how etiquette within the city. Anyone of Class 3 or lower
they handle these situations. They may be able must be invited to even get through the gates.
to gleam another clue or might just attract the The characters can visit the local letter station
guards if they choose to use force. These normal and find the delivery hawk that belongs to the noble
people would use Fodder rules (page 185 of Core- families. After writing a letter to request an audi-
books). ence, they attach it to a hawk’s leg and it immedi-

4
Robert Arndt (order #2879322) 1
ately flies toward that family’s estate. Since they trouble and even gain the nobleman’s favor in the

The Nobleman’s Daughter


aren’t residents to the town, they can only wait for future. A failed check and Daichi demands that the
a response (instead of leaving an alert notice near characters leave. If they refuse, he’ll turn the crank
their own hawk). Two of the birds, are returned of a siren to alert guards to the area, which could
within 20 minutes with refused audiences – the Sou- turn into a battle that the characters may or may
sou family refused outright while the Rakusa family not actually want.
remarked that they were out of town for the mo-
ment. The Irei, on the other hand, even after hours School Angle
of waiting (which is very unusual for a family with
as many servants as the Irei possess), give back no Some players may wish to ask other kids around
word. Maya’s age if they’ve seen her. Most will say that
The characters can leave the situation alone or they have not had personal interaction with her, so
attempt to investigate the Irei estate. Initially, the far removed as a noble, but that Neitaki Maya was
Irei appears to be much larger than the Neitaki spotted at the local school several times over the
estate, probably because the family head, Irei Daichi, last few weeks. The Heigenchou secondary schools
has the emperor’s favor at the moment. However, are split into male and female sectors, making it
there are no torches lit on the property and no easier to keep hormones down. In this type of envi-
candles from inside. Picking the lock can be done ronment, with so few nobles that reside within the
with a Moderate (20) AGY + Legerdemain check, to city itself, personal tutors are often used. There isn’t
let them in quickly. A successful Moderate (20) INS really a reason for her to visit the school, since all or
+ Perception check reveals no audible sounds (if any her educational needs are taken care of in the home.
character rolls a Tough (30), they can hear muffled This may raise questions.
sound. To search the estate requires an IQ + Percep- The characters can go and speak with the school
tion check from all the characters with a +5 bonus to headmaster, groundskeepers and even Mayas teach-
their check if they heard the sounds that appear to ers if it is during the day that they investigate. All of
be coming from a floorboard that leads to a secret them tell the same story freely: either they haven’t
basement. seen her in school for days – or – she briefly showed
Lifting the wedged opening up, it reveals all of up, only to become belligerent to her teachers and
the family servants and the members of the Irei end up leaving school early. With a successful CHM +
family all lying unconscious the ground. A Simple Persuasion (to convince them that the they are try-
(10) IQ + Holistics check will reveal that, even ing to find her for her safety) or CHM + Intimidation
though their breathing is very shallow, they are (to browbeat more information), the teacher will
still alive. A successful Moderate (20) INS + Percep- reveal that she has often been seen with a student
tion check means the character caught a glimpse of by the name of Ganjou Isi. Also, he has been missing
the Irei family portrait as they entered… and their for two days, but he was famous for skipping school
son isn’t in the basement. None of the people in the so few have truly pressed the issue.
basement remembers what exactly happened to
them, but it’s pretty obvious that they were either
drugged or there was wushu at work here, because
they have been down there for two days (the length
Scene 5: Finding the Path
of time that Maya has been missing). As happy as he
There are many ways for the characters to find
is to see the characters and be to set free, Irei Daichi
their way on the next leg of this adventure. These
demands an explanation as to what the characters
choices can range based on which characters are in
were doing on his property (especially if they are
play and the creativity of the players.
low-classed). A good excuse and a successful Mod-
l Wildflowers: If the characters asked Neitaki
erate (20) CHM + Persuasion (to convince him that
Sai about the wildflower portrait, they would have
they were just curious and they apologize) or CHM
picked up a vital clue in finding the girl. The wild-
+ Deception (to outright lie) can get them out of
flower field on the east side of town can lead them

5
Robert Arndt (order #2879322) 1
to the wall. ing goes by without word of catching up, until they
Wu Xing adventure

l Tsuki Eiji: The Pack of the Black Moon are overhear a slight sound. The characters can make
wondrous tracker and Eiji has specific wushu that a Moderate (20) INS + Perception check to listen
can allow them to find an exact path of where the closer, hearing the sounds of a crying boy if success-
girl has gone by following her scent (requires an ful.
article of her clothing which can be obtained from Creeping closer with a Simple (10) AGY + Stealth,
the Neitaki estate). the characters find a small clearing in the forest
l Ask the guards: Something that Sai hasn’t with two tents and a campfire in the center. At the
tried is going to each guard individually and asking fire is a boy (Ganjou Isi), no older than 16 years old,
if they’ve seen Maya. This may take a few hours, but drinking from a large gourd of sake and weeping in
will prove fruitful for the characters to learn that his sorrows – saying things in the vein of “we deserve
she has been seen a few times in the wildflower field to die” and “we shouldn’t have done it” over and over.
on the east side of town. Continued rustling and the jingle of jewelry is com-
l Just happening upon the wall: Simply walk- ing from the two tents, as another boy (Irei Goro) is
ing around town, they may by chance find them- going back and forth, emptying out one of the tents
selves on the east side of town and discover the wall into a large chest. His words are quite different. “Get
(should require a Tough (30) INS + Perception check) up and help me, we need to get out of here!” and “We can
without specific knowledge of what they are look- beat ourselves up later”. A successful Simple (10) INS +
ing for. Enough wandering around town and causing Holistics check reveals that the boys have cuts and
random mischief should lead them here. bruises like they have been fighting.
The characters can then decide how to approach
Finding their way to the east side of town, they the situation. They could just walk into the camp
can find several sets of tracks. With a Moderate (20) area and attempt to talk to the boys. In this scenar-
IQ + Survival check, however, they can tell that one io, the drunken boy continues to lie sobbing, while
of the sets belongs to a female around the size and the other makes a run for it. Unless the characters
weight that Neitaki Maya is supposed to be. If they surrounded the camp to stop him from escaping, the
roll a Tough (30) check, they can tell that there are boy makes a break for it and the chaser must make
two other sets that traveled with her. The other a Chasing check. The boy starts with a 10 ft. lead
tracks are spaced out, however, meaning they are and makes a contested check of 1d20 + 8 (the boy’s
not dragging or forcing her with them. Movement) against the chaser’s 1d20 + Movement.
The tracks all lead to the eastern wall, where The difference in their rolls is how many feet are
there is a small hole at the base of the wall. Appar- gained. If the boy isn’t caught after three checks,
ently, the group snuck out of the town through this he successfully avoids capture. Ichatsuko No Kino is
hole, escaping to the forest that is to the east of the good for this, possessing the Tree Hopping wushu
city. Getting over the tall wall to leave the city is and being in the middle of a forest.
just as difficult as it was the get in, but the ninja can The boys are no match for ninja and should be
crawl through the same hole to leave as well if they treated as Fodder if the characters decide to waltz
don’t mind getting mud on their clothes. Ishikawa into the camp and battle the boys. Isi is obviously
Ryota and Arai Kaede both wear fine silks, so they useless in a fight, being slobbering drunk. Goro
may be averse to crawling on their stomachs. knows a single wushu learned from his nanny who
was a failed ninja, Spark (pg. 127 of Corebook), but
he can only use it once before he’s out of chi.
With the boys subdued, the ninja can then begin
Scene 6: The Thieve’s Camp their interrogation. Isi is worth little more than sob-
bing uncontrollably at the name Maya. A successful
After another Moderate (20) INS + Survival check Moderate (20) CHM + Intimidation check, however,
to find the trail on the different terrain of the forest, browbeats Goro into spilling the truth. He admits
the ninja are on their way. Thirty minutes of track- that they had been stealing from the town’s people,

6
Robert Arndt (order #2879322) 1
but never expected them to call ninja over a few Scene 7: The Iron Caravan

The Nobleman’s Daughter


pieces of jewelry. If he’s asked about Maya though,
Goro’s face grows dour and he becomes very serious. Irei Goro gives the characters information on
where the caravan is currently. There’s no way they
“Maya? She’s gone. We were traveling south, just could forget where they left Maya. Goro pulls out
taking a walk, when we found an iron caravan. It a scroll and writes directions to where the caravan
looked like there were some things we could steal has made camp. Following the map requires only
from the empire caravan while the soldiers were out a Simple (10) IQ + Survival check. This brings the
doing exercises. They caught us though and held characters to a road that leads them to the caravan
the three of us for days… we were only let go a few clearing.
hours ago.” Four iron caravan carts encircle the clearing that
has a large bonfire in the center. The road has two
Isi continues to cry, “We shouldn’t have done it”. If soldiers on either side and, with a Moderate (20) INS
pressed as to where Maya is, he replies with: + Perception check, the ninja can tell that there are
likely another five soldiers in the forests on guard.
“The man in charge of the caravan has scars all Each of the caravan wagons also has two soldiers on
over his face. We were so scared. Then, he gave us a guard and there are lights on inside each of them,
choice. Two of us could go free if one stayed behind. revealing movement.
In the end, we traded Maya’s life for our own. She’s There are a lot of soldiers to deal with, and even
still there now, probably going through unspeakable the most powerful group of ninja needs to know
tortures.” where to direct their resources. Many of the char-
acters have options for finding out where the girl is
If the tents are checked with a Simple (10) INS + within the camp.
Perception check, the characters can tell that one l Tsuki Eiji: Again, the ninja from the Pack of
tent is being in habited by a male noble, most likely the Black Moon can use his wushu to smell where
Goro. The other appears to have been shared with a the girl is being kept.
male and a noble female, suggesting that Maya and l Ishikawa Ryota: Using their clan gift of con-
Isi slept there together. Only if asked would Isi re- trolling their imbued strings, they can send them
veal that Maya was the love of his life. If the charac- out into each wagon and then activate Spider’s Scry
ters chastise the boys at all over their choice, having to listen to what is going on inside of each.
to face that reality of their decisions makes Isi take l Hebi Ine: With the use of Danger Sense, Ine
out a knife and slit his wrist. This could take the can tell where the next moment of action is likely to
adventure in a whole other direction, as the ninja occur.
either attempt to save the boy’s life with wushu or l Sakamoto Tadao: As a member o the War-
Holistics checks or they give the boy respect for tak- dens of Equilibrium, he knows how to enhance his
ing the honorable way out. vision to see through walls with his X-Ray wushu.
Some ninja may then want to dispatch with the
boys to cover their tracks. Some may want to leave
them alone and hope they change their ways. The Scaling the Final Battle
more political characters may want to return them The GM should balance the final battle to best
(especially Irei Goro) to their parents in hopes of re- fit the group of players. Soldiers in the first wave
ceiving a favor to be used at a later date. Others may of the assault can be treated as Fodder. Then
simply leave the boys at the camp, not worth the use soldiers that survive the first wave as nor-
trouble for a powerful ninja to bother with them. mal footsoldiers. A single Executioner and a few
footsoldiers should be more than enough to keep
a group of 2 to 3 ninja occupied. If the group is
composed of 4 or 5 ninja instead, however, there
should be two Executioners.

7
Robert Arndt (order #2879322) 1
Chuushin Naomi can reasonably function within the
Wu Xing adventure

Executioner Stats darkness.


Not all soldiers are built alike. Executioners are a l Sumi Rika: She has the power to explode
step beyond normal soldiers with intensified physi- with shuriken and hit everything within a 40 ft. ra-
cal training as well as a hardened spiritual core that dius. She can be key to winning a frontal assault.
allows them to nullify wushu effects. Becoming an
l Odoriko Minori: Great at ranged attacks,
Executioner is not easy and takes years (or decades)
to master the resistant arts, but it also takes a killer he makes for great support in either a stealthy or
instinct that few possess. They are quite mad com- frontal attack. If he saves the girl, he can also Tiger’s
pared to the average soldier, taking sick pleasure in Leap her to safety.
the pain of others. When not participating in the war, l Chuushin Naomi: The Will of Iron love to
they kill for fun and sport, competing with each other test their blades against an enemy and she’d be
to see who can take out the bigger and more danger- behind a frontal attack as a distraction for others to
ous opponents. There are a lot of deranged soldiers in sneak the girl out.
the Izou army, but Executioners are used for “special”
assignments like assassinations, leading small squad- Unfortunately for the ninja, this is not just a
rons on espionage missions or as generals in the Ninja
simply caravan. The leader of this band of soldiers
Crusade. Their insane outlook also leads to so many
heinous acts (rape, murder, towns destroyed, etc.) that is none other than, Bugu Keikan the Executioner.
are done in the name of finding and killing ninja. This powerful warrior leaves the trailer in a hurry,
Health: 30 (AR 5/4 Bulletproof), Stamina: 5 his sinister smile making it clear that he is quite
Yin: 3, Yang: 3 insane and enjoys pain and combat. Looking inside
Skills: Acrobatics +12, Arts +9, Athletics +12, Decep- the trailer through the door, the characters will see
tion +10, Fortitude +13, Intimidation +14, Linguistics +9, Maya lying on the ground tied up with torn clothes
Perception +10, Performance +8, Stealth +12, Survival and scars on any of her exposed skin.
+10 The Executioner grabs a sword from a nearby sol-
Traits: Immune to Fear/Awe checks. +11 vs. Bal- dier and leaps into battle with the ninja. If he starts
ance, +8 vs. Poison, +12 vs. Pain, +8 vs. Death, +3 vs.
to lose the battle, Keikan is quick to make his way to
Insanity, +7 vs. Unconsciousness
Combat: Strike +10, Throw +9, Parry +10, Dodge +11, the trailer to kill Maya. The characters should, obvi-
Roll +14, Grapple +15, Initiative +18, Movement 14, Ac- ously, try not to allow this to happen.
tions 4, Damage +4 The characters can attempt to tear down the
Wushu: Knows “Precise Eye” and “Sturdy Fist” from entire camp and take out every soldier – or – they
the Way of the Warrior. could just as easily grab the girl in run. Keikan kept
Other Notes: The Executioner’s greatest advantage the girl out of boredom and just like the cat that
is their ability to instantly nullify wushu effects used loses a toy, he’ll move on to his next plaything when
on them (either directly or indirectly) by spending a she’s gone. He bored of Isi and Goro quickly enough
Chi point of the opposing type (1 Yin to nullify a Yang after all. No, Keikan will simply watch as the ninja
wushu or vice versa). Wushu used on the ninja them-
retreat and laugh, knowing that he’ll likely cross
selves cannot be nullified. They also know any ap-
propriate Combat Technique (GM discretion) and are paths with them again.
adept at all weapon types.

Scene 8: Conclusion
Once the characters know the girl’s location, they
can devise a plan to rescue her. Some characters Now that Maya is safe and sound, the repercus-
are much better at a stealthy attack, while others sions of these events can be far reaching. The ninja
specialize in frontal assaults. are given their payment for the Lotus Coalition from
l Kumori Kunio: The master of shadows, he’s the nobleman and they are free to go, but the fol-
able to blind the camp and hopefully rescue Maya lowing are some of the ramifications of this adven-
while everyone is disoriented. Only Tsuki Eiji and ture.

8
Robert Arndt (order #2879322) 1
l Neitaki Maya: The girl is weak and timid turns out that locking your family in the basement

The Nobleman’s Daughter


now, unlike her previous brash attitude. She begs and stealing all of their treasures to barter away
the characters not to tell her father of her disgrace disgraces one in the eyes of society. The Irei family
and kidnapping or that she was a thief. Keeping this may one day contact the characters to find him…
information a secret may help the girl, but may also but that’s a story for another day.
leave the nobleman without vital data to protect l Ganjou Isi: The boy is left in the forest by his
himself or to possibly launch a campaign against friend, Goro, and he passes out. If no one goes back
soldiers working outside the law. She also asks the to find him or take him to a safe place, he is eaten
characters not to tell her father of her affair with by wolves… too drunk to fight back. If he is saved,
Ganjou Isi, who is a simple commoner. he never speaks to Maya again, never able to forgive
l Neitaki Sai: The nobleman is extremely himself for his actions.
happy when his daughter is returned. If told of any
of her thievery or her kidnapping, she is likely to be
sent to a monastery. He is aggressive in the courts
Experience
and can use this information against the Izou army +1 Get into town without a fight.
to further the anti-crusade cause, but it will mean
+1 Console a distraught father.
that Maya’s life will be ruined, even moment com-
pletely controlled by her overbearing father. +1 Follow any one of the side leads
l Irei Goro: Unless the boy was held against +1 Isi and Goro aren’t killed
his will or forced to go to the caravan with the ninja,
+1 Save Maya.
he is nowhere to be found when the ninja return. It

9
Robert Arndt (order #2879322) 1
Odoriko Minori
Clan: Blazing Dancers, Passion: Perfection, Element: Fire Health: 35 Stamina: 5
Yang Yin
Languages Known:
Izou Tongue
Attributes
POW (Power).....6 IQ (Intellect)......5
AGY (Agility).....6 INS (Insight)......4
VIG (Vigor)........4 CHM (Charm).....5
Other Traits
9 vs. Fear/Awe +______
vs. Balance +______ 7 vs. Pain +_____
7 vs. Poison +______ 7
7 vs. Insanity +______
vs. Disease +______ 4 vs. Death +______
7 vs. Unconscious +_____
7
8 Carry / Lift 150
Memorize +_____ ____/____ 10 Max Hold Breath 80
300 Strength Check+_____ ____sec.

Skills
Acrobatics...........3 Intimidation....4
Arts.....................0 Knowledge.......0
Athletics.............3 Linguistics.......0
Beast Handling...2 Legerdemain....2
Crafts..................0 Perception.......3
Deception............3 Performance....2
Discipline............3 Persuasion.......0
Empathy..............0 Stealth..............2
Fortitude.............3 Survival............2
Holistics..............0 Travel...............0
Specialties: Performance (Dance),
Arts (Speeches)

Description: Considered one of the best students Fighting Styles


of the Wu Ji Theater, Minori a wonderful warrior Monkey Style 5, Wildcat Style 1
and strategist for the Lotus Coalition. He’s got Weapons: Kunai, Hand Claws
a small following and is an expert ranged fighter.
He’s also a bit of a womanizer. He’s a great Gifts
Stage and Sound, Class (2), Natural Marksmen (3),
performer, but is somewhat closed off behind Good Rep (2), Increased Init (2), MultiThrow 2 (3)
doors. Minori is a perfectionist and likes to take Drawbacks
Disrespected, Lecherous (2)
the lead in any squad.
Combat Bonuses
4
+______Strike 10
+______Throw 4
+______Parry 7
+______Dodge
Kunai
Weapon:________________ +3 (L) Size _____
Dmg _______ 1
5
+______Roll 4
+______Grapple 22
+______Initiative 1 (2)Damage
+______
2 Strike +_____
Spd _____ 4 Throw +_____
14 Parry +___4
20 40 80 Payload____
Range____/____/____ 20 RS_____
n/a 2 12 n/a
Actions _____ Movement _____ Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques

Multi-Throw
Rank 1: The ninja has learned to throw two kunai
or shuriken simultaneously with one hand or fire
two arrows at a time, but suffer a -4 Throw pen-
alty.
Rank 2: They can fire or throw four at once and
can target two separate targets.

Wushu
Trick Shots (Level 3, Yang) Bright Star (Level 1, Yang - Fire)
Speed: 5 Speed: 5 (Reaction)
Check: Acrobatics Check: Persuasion
Prerequisite: None Prerequisite: None
Normal: The ninja uses their Yang chi to make their Normal: This wushu surrounds the ninja’s body with
ranged weapons able to be ricocheted off objects in bright light, not only illuminating the area up to 50
the environment for trick shots. This grants them a ft, but also making them harder to hit. Opponents
+3 bonus to all Throw checks and reduces penalties suffer a -3 Throw penalty and -2 Strike penalty
from Cover/Concealment by half (rounded down). when targeting the ninja. This effect lasts for 1
Effects last for the Battle of Scene. minute.
Sacrifice (1): Completely negates penalties from Sacrifice (1): They burn even brighter, doubling the
Cover/Concealment. penalties to attackers and the range of the light.

Tiger’s Leap (Level 1, Yang)


Speed: 6
Check: Athletics
Prerequisite: None
Normal: The ninja jumps while using their chi to
give themselves a boost in height, doubling the
distance they would normally cover.
Sacrifice (1): Quadruples jumping distance.

Robert Arndt (order #2879322) 1


Ichatsuko no Kino
Clan: Bamboo Herbalists, Passion: Joy, Element: Wood Health: 40 Stamina: 6
Yang Yin
Languages Known:
Izou Tongue, Wood Tongue
Attributes
POW (Power).....4 IQ (Intellect)......3
AGY (Agility).....7 INS (Insight)......5
VIG (Vigor)........5 CHM (Charm).....6
Other Traits
7 vs. Fear/Awe +______
vs. Balance +______ 10 vs. Pain +_____
6 vs. Poison +______ 6
10 vs. Insanity +______
vs. Disease +______ 10 vs. Death +______
5 vs. Unconscious +_____
5
4 Carry / Lift 100
Memorize +_____ ____/____ 9 Max Hold Breath 100
200 Strength Check+_____ ____sec.

Skills
Acrobatics...........0 Intimidation....0
Arts.....................4 Knowledge.......2
Athletics.............4 Linguistics.......3
Beast Handling...2 Legerdemain....1
Crafts..................0 Perception.......2
Deception............0 Performance....2
Discipline............1 Persuasion.......2
Empathy..............0 Stealth..............1
Fortitude.............0 Survival............2
Holistics..............4 Travel...............2
Specialties: Holistics (Diagnosis)

Fighting Styles
Description: Kino is a young girl with a bit too Dragon Style 5, Bear Style 1
much zest at times. She is known for taking on Weapons: Sai, Clubs
any dare and going farther than any other
explorer of her generation. She doesn’t think Gifts
Strong Like Bamboo, Attractiveness (2), Chi Horder
about the danger involved, but is very loyal to (2), Lucky (3), Class (1), Tough (1), Sprinter (2)
her clan. The Lotus Coalition keeps her going
with plenty of foraging missions, hoping that Drawbacks
Thrill Seekers, Curious (2)
one day she’ll be ready to be a healer on the
front lines. Combat Bonuses
8
+______Strike 6
+______Throw 8
+______Parry 3
+______Dodge
Sai
Weapon:________________ +1 (NL) Size _____
Dmg _______ 1
5
+______Roll 5
+______Grapple 13
+______Initiative 0 Damage
+______
1 Strike +_____
Spd +_____ 9 Throw +_____
6 Parry +_____
11
10 20 30 Payload____
Range____/____/____ n/a RS_____
n/a 2 15 n/a
Actions _____ Movement _____ Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques

Dragon’s Tail
(Speed 6)
Rank 1: The ninja can sustain themselves by their
hands and swings their body around for simulta-
neous low attacks, sweeping everyone within
close combat range. All opponents must make a
contested Balance check against the attack roll. A
failed Balance check means the target falls to the
ground and must take a Stand Action to get back
up.

Wushu
Diagnostics (Level 1, Yin) Harvest (Level 1, Yang - Wood)
Speed: 1 Round Speed: 5
Check: Holistics Check: Survival
Prerequisite: None Prerequisite: None
Normal: The ninja with this wushu can look over Normal: The ninja infuses their Yang into a fruit-
their target and instantly know if they are sick or bearing plant to have it instantly produce enough of
injured. They receive a +5 bonus to any Holistics said fruit for one meal. Used by many to keep from
checks that correspond to issues found. starving in otherwise barren areas.
Sacrifice (1): Sense mental aberrations (Insanities) Sacrifice (1): The plant infused can be forced to
in the target as well. produce any type of fruit, even if it is not the right
type (i.e. apples from an orange tree) or is not fruit
Heal Wound (Level 2, Yang) producing (i.e. apples from a cactus).
Speed: 2 min
Check: Holistics Tree Hopping (Level 2, Yang - Wood)
Prerequisite: Diagnostics Speed: 8
Normal: The ninja holds their hand just above a Check: Athletics
wound and focuses their Yang chi to heal any gash, Prerequisite: None
scar, bruise or broken bone. Each use heals up to 10 Normal: This wushu lets ninja use forests as quick
(NL) or 5 (L) or 2 Stamina, but cannot bring the ways to travel. By infusing yang chi into the soles of
target above their maximum. The healing effects their feet, they can amplify their jumping distances
are halved (rounded up) if they use this wushu on if their platform is wood. Many ninja appear fly
themselves. through the trees at three times their Movement
For the next day, the target also receives a +2 bonus due to this wushu. Effects last for a Scene.
to Fortitude checks (non-cumulative). Sacrifice (1): x5 Movement.
Sacrifice (2): Healing happens faster (1 Round).

Robert Arndt (order #2879322) 1


sumi rika
Clan: Virtuous Body Gardeners, Passion: Warrior, Element: Fire Health: 42 Stamina: 6
Yang Yin
Languages Known:
Izou Tongue
Attributes
POW (Power).....6 IQ (Intellect)......4
AGY (Agility).....6 INS (Insight)......5
VIG (Vigor)........6 CHM (Charm).....3
Other Traits
9 vs. Fear/Awe +______
vs. Balance +______ 9 vs. Pain +_____
8 vs. Poison +______ 12
9 vs. Insanity +______
vs. Disease +______ 5 vs. Death +______
9 vs. Unconscious +_____
9
7 Carry / Lift 150
Memorize +_____ ____/____ 12 Max Hold Breath 120
300 Strength Check+_____ ____sec.

Skills
Acrobatics...........3 Intimidation....4
Arts.....................4 Knowledge.......0
Athletics.............3 Linguistics.......0
Beast Handling...2 Legerdemain....2
Crafts..................0 Perception.......3
Deception............0 Performance....2
Discipline............3 Persuasion.......0
Empathy..............0 Stealth..............2
Fortitude.............3 Survival............2
Holistics..............0 Travel...............0
Specialties: Arts (Painting)

Fighting Styles
Description: Sumi is a no-nonsense, take-no- Tiger Style 5, Crocodile Style 1
prisoners type of gal. She is a monster on the Weapons: Swords, Axes
battlefield, able to take out soldier after soldier
without hesitation. She has a tendancy to get Gifts
Item Assimilation, Natural Brawler (3), Lucky (3),
drunk often and is still quite deadly. Her family Pain Resistant (4), Attractiveness (1)
is long dead at the hands of the Izou Army, so Drawbacks
she volunteered to work with the Lotus Coalition Scarred & Painted, Emotional (4)
quickly. Her blade is their’s now.
Combat Bonuses
9
+______Strike 6
+______Throw 4
+______Parry 5
+______Dodge
Ninjato
Weapon:________________ +5 (L) Size _____
Dmg _______ 2
6
+______Roll 5
+______Grapple 14
+______Initiative 4 Damage
+______
2
Spd +_____ 10 Throw +_____
Strike +_____ 8 5
Parry +___
10 20 30 Payload____
Range____/____/____ n/a RS_____
n/a 3 12 2/0
Actions _____ Movement _____ Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques

Thick Skin
Rank 1: Intense training gives the ninja AR 2/0.

Wushu
Artful Defense (Level 2, Yin) Cannon Punch (Level 3, Yang)
Speed: 6 (Reaction) Speed: 6 (Attack)
Check: Arts Check: Athletics
Prerequisite: None Prerequisite: None
Normal: This is the opposite of the Withdraw Normal: This wushu is difficult to master, but
Weapon wushu. If attacked with a weapon, they increases combat ability in spades. It consists of the
may use this wushu to instantly absorb it into their ninja learning to release a large burst of chi at the
body as a new Tattoo. They make a Roll check with point of impact when attacking an opponent. This
a +4 bonus and, if successful, the weapon becomes a wushu not only adds a +3 damage bonus to the
tattoo and deals no damage. If failed, they take attack (+6 to non-living targets), but also pushes the
damage normally. Lasts for 1 Round and does not target back 5 ft. per POW + Yang unless they succeed
affect enchanted weapons or unarmed attacks. at a POW + Athletics check with difficulty equal to
Sacrifice (2): Duration raised to 1 minute. the ninja’s attack check.
Sacrifice (1): +5 damage (+10 to non-living) and
Shuriken Explosion (Level 3, Yang) pushes for 10 ft. per POW + Yang.
Speed: 10
Check: Arts
Prerequisite: Artful Defense
Normal: The ninja is tattooed with kanji for
shuriken at various points over their body. When
activated, this wushu launches a flurry of shuriken
with a +4 Throw bonus and AP 3 from the ninja’s
body at everyone and everything within 40 ft.
Anyone hit with these shuriken takes +2 (L).
Sacrifice (1): Doubled to +8 Throw and +4 (L).

Robert Arndt (order #2879322) 1


Arai Kaede
Clan: Living Chronicle, Passion: Truth, Element: Water Health: 31 Stamina: 6
Yang Yin
Languages Known:
Izou Tongue, Wood Tongue, Island Tongue, Fire Tongue
Attributes
POW (Power).....4 IQ (Intellect)......8
AGY (Agility).....4 INS (Insight)......5
VIG (Vigor)........5 CHM (Charm).....4
Other Traits
6 vs. Fear/Awe +______
vs. Balance +______ 7 vs. Pain +_____
13 vs. Poison +______ 8
5 vs. Insanity +______
vs. Disease +______ 8 vs. Death +______
5 vs. Unconscious +_____
7
11 Carry / Lift 100
Memorize +_____ ____/____ 9 Max Hold Breath 100
200 Strength Check+_____ ____sec.

Skills
Acrobatics...........2 Intimidation....0
Arts.....................2 Knowledge.......5
Athletics.............3 Linguistics.......4
Beast Handling...0 Legerdemain....1
Crafts..................2 Perception.......4
Deception............0 Performance....0
Discipline............3 Persuasion.......0
Empathy..............3 Stealth..............1
Fortitude.............0 Survival............1
Holistics..............3 Travel...............3
Specialties: Knowledge (Knowledge, History)

Fighting Styles
Description: Kaede is new to the Izou Empire, Crane Style 5, Hawk Style 1
but has been sent by her clan to aid the Lotus Weapons: Staff, Spear
Coalition and record their advances. This is
instead of being assigned to a corrupt noble or Gifts
Long View, Library (2), Light Sleeper (3), Poison
one of the Emperor’s advisors. She seeks to Resistance (1), Perfect Memory (3)
uncover possible moles within the Coalition
and acquire knowledge to use against the Drawbacks
Sheltered, Shy (2)
Empire. She has a quiet demeanor, only
usually speaking when spoken to. Combat Bonuses
3
+______Strike 6
+______Throw 6
+______Parry 4
+______Dodge
Bo
Weapon:________________ +3 (NL) Size _____
Dmg _______ 3
3
+______Roll 3
+______Grapple 16
+______Initiative 0 Damage
+______
2
Spd +_____ 5
Strike +_____ 6
Throw +_____ 8
Parry +___
12 24 36 Payload____
Range____/____/____ n/a RS_____
n/a 4 8 n/a
Actions _____ Movement _____ Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques
Iron and Silk
Rank 1: The ninja has learned the art of parrying
melee weapons unarmed without limit. They may
parry armed opponents barehanded, no matter
what weapon they are currently using, at a -4
penalty (instead of -8).

Wushu
The Long View (Level 1, Yin) Water Walking (Level 1, Yin - Water)
Speed: 3 Speed: 6
Check: Knowledge Check: Athletics
Prerequisite: None Prerequisite: None
Normal: The ninja can use his intense knowledge of Normal: The ninja has learned to channel their chi
historical battles to gain an edge. Infusing move- beneath their feet to be in flow with water enough
ments with Yin, they raise their chances of acting to stand on top without falling in. They can walk,
first for maximum effectiveness. They add their run or sprint on top of the water without any ill
Knowledge level to their next Initiative check. effect. If the water gets choppy or currents increase,
Sacrifice (1): Add Knowledge level to two other the GM may apply a -3 penalty to physical Actions
Initiative checks (either their own or a comrade’s). that require Balance. Effect lasts for the Scene or
Battle
Instant Reading (Level 2, Yang) Sacrifice (1): No penalty for unsteady waters.
Speed: 1 min
Check: Knowledge Like Water (Level 3, Yin – Water)
Prerequisite: None Speed: 8 (Reaction)
Normal: The ninja touches a book and instantly Check: Fortitude
assumes all of its knowledge, as if they had taken Prerequisite: None
the time to actually read the book entirely. This Normal: The ninja embodies the ever-changing
information fades after 1 day. movement of water, making them much harder
Sacrifice (1): Duration extended to 1 week. to battle. Those that do actually land attacks on
the ninja, create splashes of water as this wushu
Unmoving Stance (Level 1, Yin - Earth) uses humidity in the air to reduce damage taken.
Speed: 5 (Reaction) They receive a +6 bonus to Parry and Dodge, +4
Check: Acrobatics bonus to all other Reactions and AR 2/2. Effects
Prerequisite: None last for the Battle.
Normal: The ninja links their chi with the ground to Sacrifice (1): Raised to AR 4/4 and they gain +1
connect themselves to the ground and avoid falling. Action per Round for the Battle.
They automatically succeed in any resistance
checks against being tripped, swept or thrown.
Effect lasts for one attempt to throw them off their
feet.
Sacrifice (1): Effect lasts for the Battle.

Robert Arndt (order #2879322) 1


Tsuki eiji
Clan: Pack of the Black Moon, Passion: Escape, Element: Earth Health: 58 Stamina: 9
Yang Yin
Languages Known:
Izou Tongue
Attributes
POW (Power).....8 IQ (Intellect)......4
AGY (Agility).....6 INS (Insight)......3
VIG (Vigor)........6 CHM (Charm).....3
Other Traits
6 vs. Fear/Awe +______
vs. Balance +______ 11 vs. Pain +_____
4 vs. Poison +______ 4
11 vs. Insanity +______
vs. Disease +______ 3 vs. Death +______
11 vs. Unconscious +_____
11
5 Carry / Lift 200
Memorize +_____ ____/____ 17 Max Hold Breath 120
400 Strength Check+_____ ____sec.

Skills
Acrobatics...........0 Intimidation....4
Arts.....................0 Knowledge.......0
Athletics.............4 Linguistics.......0
Beast Handling...5 Legerdemain....3
Crafts..................3 Perception.......0
Deception............0 Performance....0
Discipline............1 Persuasion.......0
Empathy..............0 Stealth..............3
Fortitude.............5 Survival............6
Holistics..............3 Travel...............0
Specialties: Beast Handling (Training, Dogs)

Fighting Styles
Description: Eiji is a land-owner that was in Crocodile Style 5, Dragon Style 1
charge of acres of farmland. However, when he Weapons: Axes, Sai
was discovered as a ninja, he was jailed and was
forced to escape. He is currently working with
Gifts
Lotus Coalition, but knows his days of freedom Entwined Souls - Lie Quan Dog, Giant (5), Sharpened
Senses - Smell (2), Sprinter (2)
are numbered. Yukiko, his dog, growls and barks
instinctually at Izou soldiers. When he can Drawbacks
Bumpkins, Big Mouth (2)
relax, he’s very laid back.
Combat Bonuses
6
+______Strike 4
+______Throw 4
+______Parry 5
+______Dodge
Ko
Weapon:________________ +9 (L) Size _____
Dmg _______ 3
5
+______Roll 5
+______Grapple 14
+______Initiative 6 Damage
+_____
3 Strike +_____
Spd _____ 8 Throw +_____
5 Parry +___ 5
10 20 30 Payload____
Range____/____/____ X RS_____
n/a 3 Movement _____
Actions _____ n/a
18 Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques
Snapping Strike
(Speed 9, -4 Strike, +5 (L))
Rank 1: The ninja lunges at their opponent in a sudden
burst and speed, attacking in a symphony of movement as
their hands impact with their opponent like an alligator’s
mouth. Not only does this technique deal damage, but also
initiates a Grapple between the two fighters. This Action
can only be Dodged, not Parried.

Wushu
The Hunt Begins (Level 1, Yang) Canine Form (Level 2, Yang)
Speed: 8 Speed: 1 min (Ritual)
Check: Beast Handling Check: Beast Handling
Prerequisite: None Prerequisite: None
Normal: The ninja enhances their senses and that of Normal: A fundamental wushu for the Hounds, the
their dog to catch the scent of a particular object or ninja gets in touch with the animal spirit within and
person that they have encountered before anywhere takes a form identical to their ninja dog. Their mental
within 1 mile. This wushu can even be used if they stats (INS, IQ, and CHM) are kept, but physical stats
did not memorize the smell previously. They receive become those of their chosen breed (pg 184).
a +10 bonus to all Survival (Tracking) checks. Sacrifice (1): Happens instantly (Speed 4).
Sacrifice (1): Range increased to 5 miles.
Sonic Hearing (Level 1, Yin)
Meet In the Middle (Level 3, Yang) Speed: 6
Speed: 10 (Attack) Check: Beast Handling
Check: Beast Handling Prerequisite: None
Prerequisite: None Normal: The ninja uses Yin chi to widen their range
Normal: The ninja and canine launch a triple strike of hearing. They can hear sounds on almost any
attack at their opponent. The ninja first takes a swipe frequency, automatically succeeding at any Percep-
at the target from one direction, then the canine tion (Hearing) attempts within 300 feet away.
from the other, each with a +4 bonus to Strike and Sacrifice (1): Hear whispers up to ½ mile away.
dealing +4 damage. Then they launch a final coopera-
tive attack with a +2 to Strike and +8 damage (or +12 if Night Eyes (Level 1, Yin)
both the first and second attacks dealt damage). Speed: 6 (Reaction)
Sacrifice (1): Final attack raised to +6 Strike and +10 Check: Beast Handling
damage (+15 damage if first and second attacks also Prerequisite: None
dealt damage) Normal: The ninja with this wushu can see in low
light or nighttime conditions as if it were day. They
also only suffer half the penalties in complete dark-
ness.
Sacrifice (1): They can see without penalty in any
type of darkness, even magical.

Robert Arndt (order #2879322) 1


Hebi Ine
Clan: Recoiling Serpents, Passion: Vengence, Element: Wood Health: 41 Stamina: 7
Yang Yin
Languages Known:
Izou Tongue
Attributes
POW (Power).....4 IQ (Intellect)......4
AGY (Agility).....6 INS (Insight)......5
VIG (Vigor)........6 CHM (Charm).....5
Other Traits
9 vs. Fear/Awe +______
vs. Balance +______ X vs. Pain +____
6 vs. Poison +______ 8
9 vs. Insanity +______
vs. Disease +______ 9 vs. Death +______
13 vs. Unconscious +_____
9
5 Carry / Lift 100
Memorize +_____ ____/____ 10 Max Hold Breath 120
200 Strength Check+_____ ____sec.

Skills
Acrobatics...........3 Intimidation....4
Arts.....................0 Knowledge.......3
Athletics.............3 Linguistics.......0
Beast Handling...3 Legerdemain....1
Crafts..................0 Perception.......1
Deception............4 Performance....0
Discipline............1 Persuasion.......0
Empathy..............2 Stealth..............2
Fortitude.............3 Survival............3
Holistics..............2 Travel...............0
Specialties: +5 for Flexibility, Stealth (Conceal-
ment), Survival (Jungles)

Description: Ine is descendent from a legendary Fighting Styles


warrior among the Serpents. She lost her eye in Snake Style 5, Hawk Style 1
a duel long ago, but is still a great fighter on the Weapons: Knives, Spears
battlefield. She is spiteful, cold and completely
out for revenge since the Wedding Fiasco. She Gifts
Snake-like Body, Natural Brawler (3), Pain Resist (2),
doesn’t take orders well and is likely to do the Hard to Kill (2), Iron Will (1)
opposite of what she’s told for the hell of it, Drawbacks
Vengeful, One Eye (4)
unless it suits her purposes.
Combat Bonuses
6
+______Strike 4
+______Throw 5
+______Parry 3
+______Dodge
Bi-Su
Weapon:________________ +3 (L) Size _____
Dmg _______ 1
2
+______Roll 4
+______Grapple 14
+______Initiative 3 Damage
+______
1
Spd +_____ 8
Strike +_____ 6
Throw +_____ 5
Parry +___
10 20
Range____/____/____30 Payload____ RS_____
n/a 3 10 n/a
Actions _____ Movement _____ Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques
Coil and Strike
(Speed 10)
Rank 1: The ninja holds their Actions for 10 Counts
without Movement and suffers a -5 penalty to all
Reactions during this time. Afterward, they receive a
+10 bonus to Strike and +3 Damage to the following
attack. Cannot be used with Simultaneous Actions.

Wushu
Long Tongue Technique (Level 1, Yang) Escape Technique (Level 1, Yin)
Speed: 4 (Reaction) Speed: 10
Check: Fortitude Check: Legerdemain
Prerequisite: None
Prerequisite: None
Normal: The ninja learns to extend their tongue up to 5 ft.
long and it is prehensile, able to lift up to 5 lbs. per POW. In
Normal: If the ninja is ever bound by rope and gag,
combat, the ninja may use their tongue as a weapon to lash chains and weights or in a cage, this wushu automati-
at an opponent with a +2 Strike bonus and deal +1 (L). Lasts cally releases them. The rope snaps, the chains budge
for the Battle or Scene. and the cage becomes unlocked. The fuel for this
Sacrifice (1): Extends up to 10 ft. and bonuses raised to +4 wushu is the ninja’s feeling of being trapped, so it
Strike and +2 (L). cannot be used outside of this type of scenario.
Sacrifice (1): Can be used in any circumstances, like
Swallow (Level 1, Yin) breaking and entering or releasing another.
Speed: 4 (Reaction)
Check: Fortitude
Prerequisite: None Danger Sense (Level 2, Yang)
Normal: The ninja can disjoint their jaws and open their Speed: 4 (Reaction)
mouths wide enough to swallow anything inside of 1 ft. wide. Check: Empathy
They can safely keep said item inside of them until they Prerequisite: None
choose to regurgitate it back up. If they keep the item inside Normal: The ninja with this wushu is able to sense
for longer than 3 days, it disintegrates. Some Serpents are
impending danger for the Scene. When used, they
known to eat their meals in this manner, emulating the
snake in their daily lives.
receive emotional reactions that they can use to
Sacrifice (1): Can allow an item up to 3 ft. wide and can keep discern the level of impending doom may be upon
it indefinitely. them, but this is completely dependent upon the
user. Someone with a phobia of Snakes will sense a
Shed Skin (Level 2, Yang) huge danger, while it is really only very bad for them.
Speed: 10 If attacked while in use, the ninja receives +4 to
Check: Holistics Initiative checks.
Prerequisite: None Sacrifice (1): Wushu stays active for one full day.
Normal: The ninja makes the outer layer of skin disintegrate,
removing any scars or bruising and instantly regaining 8
Health. In addition, this leaves them feeling refreshed and
alert, providing a +2 non-cumulative bonus to Initiative for
the Battle.
Sacrifice (1): Heals 12 Health and gains +4 non-cumulative
bonus to Initiative for the Battle.

Robert Arndt (order #2879322) 1


Kumori Kunio
Clan: Grasping Shadows, Passion: Rebellion, Element: Water Health: 37 Stamina: 5
Yang Yin
Languages Known:
Izou Tongue
Attributes
POW (Power).....5 IQ (Intellect)......5
AGY (Agility).....5 INS (Insight)......5
VIG (Vigor)........5 CHM (Charm).....5
Other Traits
10 vs. Fear/Awe +______
vs. Balance +______ 8 vs. Pain +_____
12 vs. Poison +______ 8
8 vs. Insanity +______
vs. Disease +______ 8 vs. Death +______
12 vs. Unconscious +_____
8
8 Carry / Lift 125
Memorize +_____ ____/____ 10 Max Hold Breath 100
250 Strength Check+_____ ____sec.

Skills
Acrobatics...........3 Intimidation....3
Arts.....................2 Knowledge.......3
Athletics.............3 Linguistics.......0
Beast Handling...2 Legerdemain....3
Crafts..................0 Perception.......3
Deception............3 Performance....0
Discipline............3 Persuasion.......2
Empathy..............3 Stealth..............5
Fortitude.............3 Survival............3
Holistics..............0 Travel...............0
Specialties: Stealth (Shadowing, Hiding in
Crowds), -3 for Hearing

Description: Kunio has survived the difficult Fighting Styles


training the Shadows provide. Top of his class Eagle Style 5, Monkey Style 1
and full of attitude. He’ll work with others, but Weapons: Bow, Kunai, Sword
usually demands to lead missions against the
Gifts
Izou Army. The Lotus Coalition gives him Heightened Training, Yin Master (3), Animal Com-
Panion - Eagle (3), Fearless (2), Cat Balance (1),
missions, but he handles them “his” way. Hard to Kill (2)
Ignoring orders doesn’t win him any friends, Drawbacks
but neither does being an elitest. Ninja Pride, Poor Hearing (2)
Combat Bonuses
3
+______Strike 6
+______Throw 5
+______Parry 7
+______Dodge
Yumi
Weapon:________________ 4 (L) Size _____
Dmg _______ 2
4
+______Roll 3
+______Grapple 16
+______Initiative 1 Damage
+_____
3 Strike +_____
Spd _____ X Throw +_____
9 Parry +___5
25 50 100 Payload____
Range____/____/____ 20 RS_____
6 3 Movement _____
Actions _____ n/a
10 Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques

Focused Strikes
Rank 1: The fighter has honed their skills through
intense training to strike specific parts of their
opponent’s body with ease. Penalties for Targeted
strikes are reduced by 4.

Wushu
Shadow Cloak (Level 1, Yin) The Unheard (Level 1, Yin)
Speed: 8 (Reaction) Speed: 5 (Reaction)
Check: Stealth Check: Stealth
Prerequisite: None Prerequisite: None
Normal: The ninja can grab a nearby shadow to Normal: The ninja cancels all sound in their
drape themselves, garnering a +5 bonus to Stealth surrounding 10 ft, including voices, footsteps, or
checks. It also obscures their appearance, making it even things dropping. Lasts for the Scene.
impossible to identify them by sight. Sacrifice (1): Can use it directly on someone else.
Sacrifice (1): Raise to +10 Stealth bonus. Some even use this just shut others up.

Blinding Darkness (Level 3, Yin) The Unscented (Level 1, Yin)


Speed: 12 (Reaction) Speed: 6 (Reaction)
Check: Perception Check: Stealth
Prerequisite: Shadow Cloak Prerequisite: None
Normal: The ninja summons a cloud of magical Normal: The ninja loses all traces of their scent,
darkness to fill the surrounding 100 ft. radius. reducing the chances of being tracked by dogs or
Without certain wushu, anyone inside (including wushu that enhance sense of smell. This gives their
the user) is now completely blind, taking the full tracker a -5 penalty to find them by scent. Last for 1
Blindness penalty of -15 to all checks. day.
Sacrifice (X): The ninja and X others are immune to Sacrifice (2): The ninja’s scent is removed from
the blindness effects. everything in a half-mile radius, giving their tracker
a -10 penalty.

Robert Arndt (order #2879322) 1


Ishikawa Ryota
Clan: Hidden Strands of Fate, Passion: Greed, Element: Metal Health: 32 Stamina: 5
Yang Yin
Languages Known:
Izou Tongue, Island Tongue
Attributes
POW (Power).....6 IQ (Intellect)......6
AGY (Agility).....4 INS (Insight)......4
VIG (Vigor)........3 CHM (Charm).....7
Other Traits
6 vs. Fear/Awe +______
vs. Balance +______ 3 vs. Pain +_____
9 vs. Poison +______ 5
3 vs. Insanity +______
vs. Disease +______ 7 vs. Death +______
3 vs. Unconscious +_____
1
7 Carry / Lift 150
Memorize +_____ ____/____ 9 Max Hold Breath 60
300 Strength Check+_____ ____sec.

Skills
Acrobatics...........2 Intimidation....0
Arts.....................3 Knowledge.......3
Athletics.............2 Linguistics.......3
Beast Handling...0 Legerdemain....3
Crafts..................0 Perception.......0
Deception............5 Performance....0
Discipline............1 Persuasion.......4
Empathy..............3 Stealth..............2
Fortitude.............0 Survival............2
Holistics..............0 Travel...............2
Specialties: Deception (Hiding Emotions,
Disguise), Empathy (Spot Lies), +4 for Hearing

Description: Ryota serves the Lotus Coalition Fighting Styles


by continuing his life as a Noble. His meetings Horse Style 5, Crane Style 1
with other ninja are in secret, but his influence Weapons: Chains, Staff
can get his allies into places they’d never think
possible. He’s a smooth talker, able to spin lies Gifts
Imbue Threads, Connections - Nobles (2), Class- Noble
like a pro. His status within the Strands has (5), Fearless (2), Sharpened Senses (Hearing)
earned his master’s attention and he is being Drawbacks
Betrayers, Deep Sleeper (3), Combat Fear (1)
asked to do more and more, putting his cover
in jeopardy. Combat Bonuses
5
+______Strike 4
+______Throw 3
+______Parry 2
+______Dodge
Nunchaku Dmg _______
Weapon:________________ +6 (NL) Size _____
2
4
+______Roll 6
+______Grapple 14
+______Initiative 4 Damage
+_____
2
Spd +_____ 7
Strike +_____ 4
Throw +_____ 5
Parry +___
10 20 30 Payload____ RS_____
Range____/____/____ n/a 3 Movement _____
Actions _____ n/a
10 Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques

Damaging Block
(Speed 4, -4 Parry, +1 (NL))
Rank 1: The ninja uses the attacker’s momentum
against them, simultaneously parrying their blow
and redirecting their force back at them. Only
takes effect if Parry is successful.

Wushu
Invisible Threads (Level 1, Yin) Thread Web (Level 2, Yang)
Speed: 5 Speed: 6 (Reaction)
Check: Stealth Check: Legerdemain
Prerequisite: None Prerequisite: None
Normal: This wushu lets the ninja make their Normal: The ninja creates a web of threads, sponta-
imbued threads completely lightweight and invis- neously spun and attached to any surface. Some use
ible. Many use this in conjunction with other this to catch themselves from falling (negating
wushu, to set traps or to appear to move things damage), while others may use it to seal off an area.
with their mind. Lasts up to 1 hour. The web itself can have up to a 30 ft. diameter and
Sacrifice (X): Effect lasts for X days. has Durability 10 (AR 2/2).
Sacrifice (1): Widen up to 60 ft. diameter.
Spider’s Scry (Level 2, Yin) Sacrifice (1): Double Durability and AR.
Speed: 10 (Concentration)
Check: Perception Reflection Defense (Level 3, Yang)
Prerequisite: None Speed: 6 (Reaction)
Normal: The ninja can touch a thread and be able to Check: Stealth
listen to any conversation being had within 20 ft. of Prerequisite: None
its length. Strategically placed threads can allow for Normal: The ninja creates an instant reflection of
stealthy eavesdropping and the Hidden Strands are himself so close in proximity that it appears they
known to cover their territory for this exact are blurred. When being attacked, the attacker
purpose. If the area is particularly crowded or suffers a -10 Strike or Throw penalty, as they are not
chaotic, a Moderate (20) IQ + Perception check may sure if they are attacking the real ninja or his subtle
be needed to weed out individual conversations. reflection.
Sacrifice (1): Can weed out any individual conversa- Sacrifice (1): Multiple reflections make it harder to
tion (without a check) within 40 ft. of the thread. find the real ninja. Opponent suffers a -15 penalty
and no added benefit if they roll Critical Success.

Robert Arndt (order #2879322) 1


Sakamoto Tadao
Clan: Wardens of Equilibrium, Passion: Collection, Element: Earth Health: 42 Stamina: 5
Yang Yin
Languages Known:
Izou Tongue, Wood Tongue
Attributes
POW (Power).....6 IQ (Intellect)......5
AGY (Agility).....4 INS (Insight)......4
VIG (Vigor)........4 CHM (Charm).....7
Other Traits
4 vs. Fear/Awe +______
vs. Balance +______ 4 vs. Pain +_____
5 vs. Poison +______ 5
4 vs. Insanity +______
vs. Disease +______ 11 vs. Death +______
4 vs. Unconscious +_____
4
6 Carry / Lift 150
Memorize +_____ ____/____ 10 Max Hold Breath 80
300 Strength Check+_____ ____sec.

Skills
Acrobatics...........0 Intimidation....0
Arts.....................0 Knowledge.......2
Athletics.............3 Linguistics.......3
Beast Handling...0 Legerdemain....2
Crafts..................3 Perception.......4
Deception............4 Performance....0
Discipline............1 Persuasion.......4
Empathy..............3 Stealth..............2
Fortitude.............0 Survival............1
Holistics..............2 Travel...............0
Specialties: Persusion (Leadership, Negotiation)

Fighting Styles
Description: Tadao is the son of one of the Bear Style 5, Eagle Style 1
founders of the Lotus Coalition. He was inducted Weapons: Clubs, Bow
for his knowledge and lust for medical potions.
Tadao’s made a name for himself in the sale and
Gifts
trade of medicinal ingrediants and services. Even Balancing Act - Yin, Class (3), Yang Master (3), Tough
(2), Connections - Merchants (3), Iron Will (2)
though he’s not the best medic, he knows many
of the Empire’s best. He is a humble man, and Drawbacks
Unpredictable History, Slow Healer (4)
knows how to get what he wants without violence.
Combat Bonuses
5
+______Strike 4
+______Throw 4
+______Parry 3
+______Dodge
Tsin (Wood) Dmg _______
Weapon:________________ +6 (NL) Size _____
2
5
+______Roll 5
+______Grapple 11
+______Initiative 4 Damage
+_____
2 Strike +_____
Spd _____ 6 Throw +_____
5 Parry +___ 6
9 18 27 Payload____
Range____/____/____ X RS_____
n/a 2 Movement _____
Actions _____ n/a
9 Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques

Snatching Salmon
(Speed 5, -4 Strike)
Rank1: The ninja has learned to use great quick-
ness and strength to disarm their opponent with-
out requiring a Grapple beforehand.

Wushu
Many Tongues (Level 2, Yin) Muddied Steps (Level 1, Yang - Earth)
Speed: 1 minute Speed: 5 (Reaction)
Check: Linguistics Check: Legerdemain
Prerequisite: None Prerequisite: None
Normal: The ninja listens to a few words of a Normal: The ninja instantly changes a patch of earth
language they do not know and they instantly up to 20 ft. away and 20 ft. in diameter into slippery,
acquire the ability to speak the foreign tongue. Last muddy terrain. This forces a Moderate (20) Balance
for the Scene. check to anyone standing in the effected area
Sacrifice (1): Also can read the new language. immediately and then every time they perform a
Strong Strike, Finishing Strike, Hurl Weapon, Dodge
X-Ray (Level 2, Yin) or Move Action.
Speed: 10 Sacrifice (1): Double the effected area and Difficulty
Check: Perception (25).
Prerequisite: None Sacrifice (1): Extra slippery, Balance checks are
Normal: The ninja can extend their chi sensing for a needed for every Action taken.
100 ft. radius, reaching beyond barriers. This allows
them to see and hear through walls, trees and other Spitting Earth (Level 2, Yang - Earth)
obstacles. Speed: 8 (Attack)
Sacrifice (1): Extends to 300 ft. radius and gives a +4 Check: Athletics
bonus to Perception checks. Prerequisite: Muddied Steps
Normal: The ninja softens the earth around them-
selves and fires torrents of mud at their opponent.
The attack receives a +4 Throw bonus and inflicts +5
(NL) with AP 2.
Sacrifice (X): +6 Throw Bonus and can target X
additional opponents at one time.

Robert Arndt (order #2879322) 1


Chuushin Naomi
Clan: Will of Iron, Passion: Approval, Element: Metal Health: 41 Stamina: 6
Yang Yin
Languages Known:
Izou Tongue
Attributes
POW (Power).....7 IQ (Intellect)......4
AGY (Agility).....4 INS (Insight)......7
VIG (Vigor)........4 CHM (Charm).....4
Other Traits
4 vs. Fear/Awe +______
vs. Balance +______ 8 vs. Pain +____
10 vs. Poison +______ 8
8 vs. Insanity +______
vs. Disease +______ 12 vs. Death +______
8 vs. Unconscious +_____
8
5 Carry / Lift 175
Memorize +_____ ____/____ 16 Max Hold Breath 80
350 Strength Check+_____ ____sec.

Skills
Acrobatics...........0 Intimidation....4
Arts.....................0 Knowledge.......3
Athletics.............4 Linguistics.......0
Beast Handling...0 Legerdemain....1
Crafts..................4 Perception.......1
Deception............0 Performance....0
Discipline............1 Persuasion.......0
Empathy..............5 Stealth..............2
Fortitude.............4 Survival............3
Holistics..............2 Travel...............0
Specialties: Crafts (Traps), Empathy (Spotting
Lies), Athletics (Jumping)

Description: Naomi has just recently become Fighting Styles


a full member of her clan and is already quite Wildcat Style 5, Tiger Style 1
revered. However, she constantly seeks the Weapons: Hand Claws, Swords
approval of her people. To prove her worth, she
serves the Lotus Coalition and dispenses justice Gifts
Metallic Empathy, Strength Training (4), Fearless (1),
on their battlefield. She doesn’t hesitate to strike Increased Init (2), Class (4)
down an enemy and loves to investigate crimes Drawbacks
Black & White, Phobia - Heights (3)
against the innocent.
Combat Bonuses
7
+______Strike 4
+______Throw 1
+______Parry 5
+______Dodge
Zhua
Weapon:________________ +5 (L) Size _____
Dmg _______ 1
5
+______Roll 4
+______Grapple 17
+______Initiative 4 Damage
+______
1
Spd +_____ 11 Throw +_____
Strike +_____ 11 Parry +___5
n/a
Range____/____/____ Payload____ RS_____ 3 11 n/a
Actions _____ Movement _____ Armor Rating (AR) ______

Robert Arndt (order #2879322) 1


/Fighting techniques
Pounce
Rank 1: The ninja has learned to take advantage
to quick strikes and taking down their opponents
before they get a chance to act. If the ninja with
this technique acts first in any Round, they
receive a +3 bonus to Strike and +1 Damage for
their first Action.

Wushu
Sense the Guilty (Level 1, Yin) Precise Eye (Level 1, Yin)
Speed: 10 Speed: +2 (Attack)
Check: Empathy Check: Perception
Prerequisite: None Prerequisite: None
Normal: The ninja focuses their chi into their ranged
Normal: The ninja takes a long hard look at their
attacks, granting them a +6 Throw bonus to their attack,
target, peering into their soul to see if they have
+1 Damage and a Natural 18-20 is considered a Critical
anything to be guilty of. They get a simple impression Success in exchange for adding +2 to the Speed. Even the
of the type of crime the target is currently feeling smallest target can be struck by the arrow of a ninja with
guilty over. They do not get the exact action or when this wushu.
said crime occurred. The only drawback to this Sacrifice (1): A roll of a Natural 15-20 is considered a
wushu is that the target must actually feel guilty over Critical Success.
their actions. Sociopaths are non-effected.
Sacrifice (1): Get exact action. Sturdy Fist (Level 1, Yang)
Sacrifice (1): Get exact time action occurred (if within Speed: +2 (Attack)
the past three days). Check: Athletics
Prerequisite: None
Normal: The ninja focuses their chi into their close combat
Blind Justice (Level 2, Yin)
attacks, granting them a +6 Strike bonus to their attack, +1
Speed: 4 (Reaction)
Damage and a Natural 18-20 is considered a Critical
Check: Empathy Success in exchange for adding +2 to the Speed. This
Prerequisite: Sense the Guilty wushu is key to many ninja’s ability to strike even the
Normal: The ninja holds true to the idea of blind most elusive opponent.
justice, allowing them to shrug off the effects of Sacrifice (1): A roll of a Natural 15-20 is considered a
blindness. Instead, the ninja lets truth guide their Critical Success.
attacks. They ignore all penalties that may limit their
sight, including blindness, darkness, thick smoke or Sharpen Blade (Level 1, Yang – Metal)
heavy rain. Lasts for the Battle or Scene. Speed: 5
Sacrifice (1): Their sense of justice is incensed, giving Check: Crafts
a +3 bonus to combat checks for the duration. Prerequisite: None
Normal: The ninja uses this wushu to instantly sharpen
even the sharpest blade to deliver the deadliest blow to
their opponents. While using the sharpened blade, the
ninja receives a +3 bonus to Strike and +1 (L) for 3 Rounds.
Anyone else that attempts to use the blade does not gain
these bonuses.
Sacrifice (2): Bonuses Doubled for the Battle.

Robert Arndt (order #2879322) 1


Wu Xing: The Ninja Crusade
Combat Elemental Soul (Natural Combat) Modifier Chart
Tracker Armor Piercing The attack ignores a number of
Earth: +1 bonus to Strike checks for each successful
AR equal to the AP level
attack they Dodge in that Round. This bonus is
1 reduced to 0 at the beginning of the next Round. Assault Round +2 Actions per Round, +4 to
Strike, and +2 free Stamina
2 Fire: +1 bonus to Parry for each successful attack
they land in that Round. This bonus is reduced to
points, no Reactions or wushu
Partial (-7 penalty), Full (-15
0 at the beginning of the next Round. penalty).
3 Wood: +1 bonus to Strike for each successful attack Description Bonus Up to a +5 bonus based on great
they land on an opponent that Round. This bonus scene description
4 is reduced to 0 at the beginning of the next Round. Firing into Combat -3 penalty to Strike per target
you do not want to hit
Metal: +1 Damage bonus to their attacks for each
5 successful attack their enemies land on them in that High Ground High ground gives a +4 to com-
bat rolls
Round. This bonus is reduced to 0 at the beginning
6 of the next Round. Improvised
Weapons
-8 to Strike and Parry rolls for
Improvised weapons. -4 if simi-
Water: +1 bonus to Strike for each successful Parry lar to known weapon.
7 in that Round. This bonus is reduced to 0 at the
beginning of the next Round.
Knockout If they takes 12 (NL) or more
from a single, they make a
8 Actions
Moderate (20) check vs. Uncon-
sciousness.
Multiple Targets -2 cumulative penalty every
9 Light Strike (Spd 2, +3 Strike, +1 Dmg)
Full Strike (Spd 4, +3 Dmg) time character changes targets
Strong Strike (Spd 6, -3 Strike, +6 Dmg) in a single Round.
10 Finishing Strike
(Spd 10, -6 Strike, -1 Stam, +10 Dmg)
Off-hand Actions using off-hand suffer a
-4 penalty.
Throw Weapon (page 156)
11 Hurl Weapon
(Spd Sizex3, Range AGY+IQ/x2/x3)
Pulled Strike Moderate (20) IQ + AGY to half
damage dealt, change Lethal
Aim (Spd 3) damage to Non-lethal, or both.
12 Coop Attack (Spd +2, -4 penalty, +25% Dmg) Range Short -0 to Throw, Medium -2
Disarm (Spd 4, -5 Strike) to Throw and -1 Damage, Long
Draw Weapon (Spd 1+Size)
13 Feint (Spd 3)
-4 to Throw and -2 Damage
+5 to any Reaction roll
Initiate Grapple (Spd 4)
14 Grapple Action (Spd 5)
Grapple Reaction (Spd 3)
Simultaneous
Actions
The character attacks twice
with one Action. Speed is equal
Hold Action (Spd 1) to the higher of the two Ac-
15 Mold Chi (Spd 8, -2 Actions)
Move–Normal (Spd 4/2/1)
tions and the Stamina cost is
equal to the combined totals.
Move–Sprint/Rush (Spd 6) Each roll gets a -10 penalty.
16 Push (Spd 3), Stand (Spd 4)
Sweep (Spd 3, Stam 1) Surprised Automatically start at Count 9
Touch (Spd 1, +2 Strike) and cannot use a Reaction for
17 Use Skill (Spd 6+)
Targeted strike An attempt to strike a certain
Reactions
18 part of the opponent's body.
Torso (-3), Arm/Leg (-6), Head
Entangle (Spd 3, -4 Parry)
or hands/feet (-9), Small (eye,
19 Parry (Spd 3, -4 vs. Throw)
Dodge (Spd 3, -4 vs. Strike) pressure point) (-12)
Roll (Spd 2) Untrained -4 to combat rolls with weapon
20 Take Hit (Spd 0)
Take Hit Strategically (Spd 1, -4 Roll)
without training (see pg 165)

Robert Arndt (order #2879322) 1


Character 1 Character 2
Combat Tracking Sheet
Character 1 Character 4 Character 5 Character 6 Character 7

1 1 1 1 1 1 1
2 2 2 2 2 2 2
3 3 3 3 3 3 3
4 4 4 4 4 4 4
5 5 5 5 5 5 5
6 6 6 6 6 6 6
7 7 7 7 7 7 7
8 8 8 8 8 8 8
9 9 9 9 9 9 9
10 10 10 10 10 10 10
11 11 11 11 11 11 11
12 12 12 12 12 12 12
13 13 13 13 13 13 13
14 14 14 14 14 14 14
15 15 15 15 15 15 15
16 16 16 16 16 16 16
17 17 17 17 17 17 17
18 18 18 18 18 18 18
19 19 19 19 19 19 19
20 20 20 20 20 20 20
©2010 Third Eye Games. Wu Xing: The Ninja Crusade and the Dynamic Gaming System (DGS) are the trademark of Third Eye Games. Permission granted to photocopy for personal use only.

Robert Arndt (order #2879322) 1

You might also like