Scenario 1: Scouting Party
Rumour has reached your ear of an enemy force in the vicinity. Concerned about being discovered by the
enemy, you have volunteered to lead a small expedition to find this force and crush them, before they are
able to bring their men to bear! Your force has brought with them a swift‐footed messenger, in order to
be able to better call for aid and bring your full might to bear!
Recommended Battle size: 499 gold skirmish
Battlefield: This battle should take place on a 4' x 4' table. Terrain must be placed per 3.3.4: Positioning
Terrain rules. No Territory roll will be made for this game – the Defending Player's Kindred Terrain will
be used. The Attacking player and defending player may each place one piece of Kindred Terrain –
neither knows their opponent is there, and are not choosing their battlefield!
Weather: This game takes place in the Spring, and the defender's Kindred Weather Modifier will affect
the Weather roll.
Battle Start Time: Roll to determine the Time per 3.5.2 – this is a chance engagement.
Positioning Fields: Both general's Positioning Fields are limited to Battle Line, Advance, Left Corner,
Right Corner, Left Shoulder, or Right Shoulder.
Victory Conditions: Determine Victory as normal, using section 4.3.2.1 to determine if one side is
Slaughtered, Withdraws, is Ravaged, or by comparing the Butcher's Bill after the final hour.
Scenario Rules:
Each army will have one free Host Messenger, using the following profile:
Class Privilege Acuity Ubiquity Hands Unit Size Base Size Cost
Warchief Individual Drilled ‐‐ 2 1 30mm Free
Messenger Pace Skill Might Constitution Fortitude Authority Temper
Host Messenger 6 31 22 8 71 6 4
Weapon Attack Dice Weapon + M+W Attack Range Hands Class
Stabby Thing 1 | 2 | 3 | 5 27 0” 1 Borne
Armour Armour + C+A Hands Class
Boiled Leather 5 13 0 Worn
This model must be set up within Join Distance of any unit, but
is not considered Joined to it, and does not count against
the General's Authority. His goal is to alert his kindred to the
presence of the enemy! The Messenger may exit the board
through a table edge in any of his opponent's
Positioning Ground or Flanking Ground.
Scenario Points:
Either side earns +1 point for ending the game with
at least one unit in the opponent's Positioning Ground
Either side earns +1 point for killing the opponent's
Messenger.
Either side earns +1 point if their Messenger escapes
the board as noted in the Scenario Rules