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Endless Potion Characteristics Guide

The document describes tables for randomly determining various properties of potions when using them in a roleplaying game, including their appearance, consistency, smell, and taste. The tables provide descriptors for each property and a range of dice rolls to correspond to each descriptor. This allows properties to be determined randomly during gameplay.

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Sam Stockdale
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0% found this document useful (0 votes)
181 views2 pages

Endless Potion Characteristics Guide

The document describes tables for randomly determining various properties of potions when using them in a roleplaying game, including their appearance, consistency, smell, and taste. The tables provide descriptors for each property and a range of dice rolls to correspond to each descriptor. This allows properties to be determined randomly during gameplay.

Uploaded by

Sam Stockdale
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Beaker of Endless Potions

Table 1: Appearance 10 Scarlet


11-12 Maroon
d% Appearance
13-14 Puce
01-80 Inert
15-16 Ruby
81-84 Smoking or steaming
17 Vermilion
85-89 Fizzing
18-20 Orange
90-93 Bubbling
21 Salmon
94-97 Luminous
22 Apricot
98-00 Glowing*
23-24 Yellow
*Gives off the same amount of light as a candle 25 Saffron
26-27 Golden
Table 2: Clarity 28-29 Chartreuse
30 Lime green
d% Clarity
31-32 Green
01-32 Transparent (clear)
33 Olive
33-65 Translucent (dull, misty)
34 Emerald
66-00 Opaque (cloudy, creamy)
35-36 Aquamarine
Table 3: Mixture Variation 37-38 Azure
39-40 Viridian
d% Variation
41 Turquoise
01-75 No variation
1
42 Cyan
76-79 Oily 43-45 Blue
2
80-83 Swirly 46-47 Dark blue
3
84-86 Encrusted 48-49 Cobalt blue
4
87-90 Layered 50-51 Navy blue
5
91-94 Particles 52-53 Purple
6 54 Lavender
95-97 Sediment, grit or dregs
98-00 Solids
7 55-56 Violet
57-58 Magenta
Table 4: Consistency 59-60 Indigo
61 Amethyst
d% Consistency
62-63 Lilac
01-71 Thin, watery, runny
64-65 Mauve
72-91 Thick, viscous, syrupy
66 Plum
92-00 Very thick, glutinous, gooey, gel-like
67-68 Black
Table 5: Colour 69 Dark
70-71 Grey
d% Colour 72 Charcoal
01-02 Colourless 73-75 White
03-04 Pink 76 Pearl
05 Rosy 77-78 Silver
06-07 Red 79-80 Ivory
08 Burgundy 81 Tan
09 Crimson 82-83 Amber
1
84 Tawny
Oily: There is either an oily layer on top of the potion or the
85-86 Ochre
whole potion has an oily consistency.
2
Swirly: The potion is made up of two or more different- 87-89 Brown
coloured fluids that don’t fully combine with each other, giving 90 Auburn
the potion a mixed look. 91 Copper
3
Encrusted: A solid or semi-solid layer tops the potion. 92 Cinnamon
4
Layered: The potion separates into layers of different
colours and/or consistencies. The potion might need to be 93 Ginger
shaken before being consumed. 94 Hazel
5
Particles: Dust, flecks or specks are suspended in the 95-96 Russet
potion or rest on top of it. These particles may sparkle or 97 Sepia
catch the light.
6
Sediment, grit or dregs: Semi-solid or solid matter clusters 98-99 Bronze
at the bottom of the potion. 100 Dark brown
7
Solids: Objects float in the potion. Possible examples
include pieces of bone, hair, feathers, a worm or even an eye.
Consider the material components of the spell placed in the
potion. For instance, a potion of spider climb might have a
dead spider at the bottom.
Sampling Potions
Determine the smell and taste of the potion at the same time,
remembering that with magic it is possible for something to
taste and smell very different.

Table 6a: Strength of Smell

d% Strength
01-15 Odourless
16-35 Mild
36-75 Moderate
76-95 Strong or pungent
96-00 Overpowering

Table 6b: Type of Smell

d% Type
01-03 Sweet
06-09 Minty
10-12 Fishy
13-15 Flowery
16-18 Briny
19-21 Perfumed
22-24 Citrus
25-28 Musky
29-32 Spicy
33-35 Savoury
36-39 Acrid
40-45 Sulfuric
46-53 Antiseptic
54-61 Foul
62-67 Fetid
68-72 Musty
73-75 Rotten
76-78 Dank
79-81 Mouldy
82-84 Miasmic
85-87 Burnt
88-90 Metallic
91-94 Stale
95-97 Septic
98-00 Mephitic

Table 7a: Type of Taste

d% Strength
01-23 Sweet, sugary or luscious
24-46 Sour, acerbic or biting
47-70 Salty, tangy or briny
71-94 Bitter, tart or sharp
95-00 Similar to smell

Table 7b: Strength of Taste

d% Strength
01-50 Same as smell
51-60 Tasteless
61-75 Mild
76-85 Moderate
86-95 Strong
8
96-00 Overpowering

8
Drinking a potion with an overpowering taste may require a
Fortitude save (DC + spell level of effect) to prevent the drinker
becoming nauseated for 1 minute after consuming it.

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