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Maze Rats 0.1 PDF

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100% found this document useful (3 votes)
1K views4 pages

Maze Rats 0.1 PDF

Uploaded by

JJ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Character Creation: Explains the process of creating a character, including naming and choosing traits, to begin gameplay.
  • Introduction: Provides an overview of the game mechanics and purpose, setting the tone for character and adventure creation.
  • Running the Game: Offers guidance for game masters on managing gameplay and keeping the narrative engaging.
  • Equipment: Lists the starting gear and equipment necessary for gameplay and exploration.
  • Advancements: Describes how characters improve and progress as they gain experience and achieve objectives.
  • Player Rules: Details the gameplay rules including actions and decisions players can make during the game.
  • Magic Generation: Covers the rules for creating and using magic within the game, including spells and effects.
  • Magic Effects: Lists possible magical effects that can be used by players or encountered during the game.
  • Creatures: Provides a compendium of creatures characters might come across in their adventures.
  • Items: Lists different items that can be collected or used, detailing their utility and significance.

Forenames Personality Weapons

By Ben Milton
Introduction

Surnames Appearance Adventuring Gear

Character Creation


Player Rules Gaining Experience Equipment Running the Game
Saves: Weapons Roll in the open.

Armor

Danger Die: Seed adventure in every direction.


Adventuring

Rounds:

Level 1 Level 2: Level 3: Luxuries


Attacks:
Level 4: Level 5: Use your prep to help you improvise.

Advancements Flashbang

Damage:
Fire Oil Give the players tools to manipulate the world.

Smoke bomb
Wounded:
Magician: d4
Poison
Ether
Assassin: d6.
Stat Damage:
Acid
The more dangerous something is, the more obvi-
Potion ous it should be.
Cave Runner: d6.
Board
Spellcasting: Fingersmith: d6.
Food and Drink No soft monsters.
Infiltrator: d6.
Lurker: d6. Beasts

When in doubt, look for the interesting decision.


Berserker: d8. Transport
Morale:

Ironclad: d8. Hirelings Keep up the pressure.

Reaction Roll: Torchbearer


Swashbuckler: d8.

Sellsword
Short Rest: Veteran: d8.
Expert Reward questions with good information.
Full Rest:
Weapon Master: d8.
Champion
Magic Generation Magic Effects Magic Elements Magic Forms

100.
Creatures Items Afflictions Potion Effects

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