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Chapter I
The Problem and its Setting
Introduction
Technology proficiency is the ability to use technology to
communicate effectively and professionally, organize information,
produce high-quality products, and enhance thinking skill. In
classroom settings, technology proficiency refers to the ability
of teachers to integrate technology to teach, facilitate, and
improve learning, productivity, and performance. These abilities
are needed to participate in a technological world.
As time passed by, new programs that also deals with
educational purposes occurred. Just for example is the Microsoft
there are a lot of things which you can do with it, you can
typewrite virtual documents and presentations with it.
Technology proficiency will guide teachers to encounter and
explore a wide variety of technological devices in order to have
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the possibility to know and choose those that best respond to
teaching content and pedagogical aims. Basic proficiency in
information technologies among teachers is typically used to
communicate electronically, organize activities and information,
and create documents in schools or higher education institutions.
Technology refers to methods, systems, and devices which are
the result of scientific knowledge being used for
practical purposes. Through time technology became a great asset
of evolution into humankind especially into our education.
Technology with the collaboration of education became a stepping
stone for the new discoveries and knowledge for our daily needs.
Statement of the problem
This study aims to know the Proficiency of the Grade-9
Students in Utilizing Computers 2010 in Puerto Galera Academy.
Specifically, it sought answers to the following questions:
1. Are the Grade 9 students in Puerto Galera Academy can utilize
computers from 2010?
1.1 In terms of knowledge on computers
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1.2 In terms of skill on computers
2. What are the factors that affects the proficiency of the
Grade-9 student in utilizing computers 2010 in Puerto Galera
Academy?
2.1 In terms of knowledge on computers
2.2 In terms of skill on computers
Statement of the Hypothesis
Grade-9 Students of Puerto Galera Academy are not proficient
in utilizing computers in terms of knowledge and skill on
computers.
Significance of the Study
The researcher believed that the gathered data and
information of this study would be beneficial to the students,
teachers, parents and future researchers with their topic related
to that of the researcher.
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For students. This research will give enough information
about the importance of the proficiency in utilizing computers and
other applications within it for their educational needs.
For teachers. This research will give teachers great
perception on how much will it helps their students and the
teachers themselves if their students’ proficiency in utilizing
Computers are above average level.
For parents. This research will give parents enough
information on what the real and right use of technology are and
the use of the programs in it.
For future researchers. The results of this research could
help other researchers with their topic related to that of the
researcher. They can make this study as a basis and support for
their own research and source of information.
Conceptual Framework
“Proficiency of Grade 9 Students in Utilizing
Computers in Puerto Galera Academy”
”
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Proficiency of Grade 9 Factors that affects the
Students in Utilizing Computers proficiency of the Grade-9 student in
in Puerto Galera Academy utilizing computers 2010 in Puerto
Academics in terms of: Galera Academy in terms of:
Knowledge on computers Knowledge on computers
Skill on computers Skill on computers
Figure I described the conceptual idea of the study
highlighting diverse variables. As shown, first box contains
Proficiency of Grade 9 Students in Utilizing Computers in Puerto
Galera Academy Academics in terms of: knowledge on computers and
skill on computers.
On the other hand, the second box contains the Factors that
affects the proficiency of the Grade-9 student in utilizing
computers in Puerto Galera Academy in terms of: knowledge on
computers and skill on computers.
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Theoretical Framework
According to John Ronghua Ouyang, Nile Stanley, 2014 since
the 20th century, some major educational theories, such as
Behaviorism, Cognitivism, Constructivism and Multiple
Intelligence, have been widely implemented in education, greatly
linked to the development and utilization of the educational
technology. Ivan Pavlov (1949-1936), Russian biologist and
psychologist, innovated behaviorism, Edward Thorndike (1874-1949),
American educator and psychologist of Columbia University and
Burrhus Frederic Skinner (1904-1990), one of the founders of
American new behaviorism, further developed the behavior theory.
Theory of Behaviorism. Behaviorists believe external
stimulation influences one’s leaning behavior, rewards and
punishment can change one’s learning performance. Researchers and
scholars confirmed that Behaviorism has greatly promoted and
effectively implemented in programmatic instruction and has
strongly promoted and widely applied in computing-assisted-
instruction and the development of educational technology.
Educators recognize the need to increase the proficiency skill
levels of all students pertaining to information technology. Most
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courses now strive to incorporate information technology into all
aspects of the learning continuum. The No Child Left Behind (NCLB)
Act of 2001 requires assessments in order for U.S. kindergarten
through twelfth grade (K-12) school systems to receive federal
funding (No Child Left Behind [NCLB], 2008). In North Carolina,
starting with the Class of 2001, students are required to pass a
computer literacy assessment in order to complete twelfth grade
and graduate from high school (North Carolina Online Test of
Computer Skills, 2007).
Therefore, it is assumed that every student in North Carolina
entering college has some basic computer proficiency skills.
technology in learning often encourage learners’ participation,
provide learners with immediate feedback and necessary help, and
support learners with different learning needs.
Script Theory. Script Theory originally intended to explain
language processing and deepen thinking skills. Later, this theory
is used to explain story-comprehension steps, becomes
contributable to the scope of cognitive linguistics. Although this
theory emphasizes that people have their memorizing fragments
which are related to a person’s experience, people’s memorizing
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fragments, or memorization “scripts” have a commonality, and this
commonality can help people enhance their memorization. “Plots”
are the basic elements of script theory. This theory has greatly
influenced many computing programs’ design, software development
and organization of instruction.
Situated Cognition Theory. This theory puts forward that a
person’s cognitive development is of its own specific environment.
That means one’s leaning effectiveness is closely correlated with
his or her learning activities, learning contents, and cultural
background. Context is associated with whole situation,
background, or environment. In other words, context refers to a
person’s social environment in which one’s certain activity occurs
and is a necessity of one’s social behavior. This theory emphasizes
the influence of community life and social practice on one’s
cognitive development. In the fields of educational technology,
this theory is mostly applied in educational games’ design and
development, scenario simulation and so on. Symbol System Theory
is proposed by Gavriel Saloman, an educational psychologist, to
explain the different media influences on learning. Saloman
believes different media symbol system impact media information
delivery and learning effectiveness. The core of the symbol systems
theory is that whether a media can effectively help effective
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learning depends on the degree of matching between the symbol
systems and learners’ learning contents and activities.
Symbol System Theory. It has laid a theoretical foundation
for the development and application of multimedia computation.
Educational technology is an interdisciplinary science to improve
the instruction of a specific discipline, therefore, is subjected
to the guidance and influence of various theories. According to
the research, each theory has its own value of existence, belongs
to a certain social domain, but no one theory can be taken as the
best one (Ouyang and Zhao, 2007). In the discussion of which
theory, we should follow and apply it in the development and
implementation of the educational technology in schools, we should
only relate it to the basic connotation of a theory. More
important, we should put more attention on the significance of a
theory to improve the effectiveness of specific subject teaching
and students’ learning practice (Issorff & Scanlon, 2002).
Scope and Delimitations
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The researcher’s data collected regarding the study of
“Grade-9 Student’s Proficiency on Utilizing Computers Puerto
Galera Academy must be only done inside Puerto Galera Academy and
all pf the respondents must be the said students inside the
school’s premises.
Definitions of Terms
To comprehend some unfamiliar words and phrases in this study,
the following terms were defined.
Computer. Is a product of technology which is useful in
different works specially in school.
Grade-9 students. Are the participants for this research in
proficiency in computers 2010.
Proficiency. Pertains to the ability and skill of the students
in using computers.
Technology. Is one of the great inventions of mankind which
is currently use in everyday life.
Utilize. Relates to the use of the students in computers.
Chapter II
Review on Related Literatures and Studies
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The summary of the literatures which was synthesized by the
researchers from various local and foreign literature and studies
which had given significance to the study regarding the Proficiency
of Grade 9 Students in Utilizing Computers in Puerto Galera
Academy:
Foreign Studies
There are lots of studies that seek to compare different
variables to technology proficiency. McCoy (2010), in her study on
college students’ self-efficacy and technology proficiency did not
find significant relation between the two variables. However,
Hare, Howard and Pope (2002) reported that pre-service teachers’
self-confidence level increased when faculty demonstrated the use
of technology tools in their methodology classes. Morales, Knezek,
and Christensen (2008), in a comparative study, concluded that
teachers in Texas perceived themselves as having higher technology
proficiency than their counterparts in Mexico.
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Foreign Literature
Proficiency in using technological devices can be achieved
through experience and instruction. It is a necessary condition to
introduce, experiment with, and maintain an accessible
technological tool for teaching practices. Technology proficiency
in fact seems relevant for many aspects of the teaching profession,
such as lesson preparation. Other aspects that impact teacher
decisions to introduce technology into classroom activities are
beliefs about the way the subject should be taught, and skills
associated with competence in managing classroom activities.
Teachers must be able to apply the technology knowledge and skills
required in their professional job role and responsibilities in
order to achieve the expected outputs.
Local Literature
According to Maria Melizza D. Tan (2006), computer plays an
important role today and facilitate a lot of changes and
improvements to make our lives more convenient, efficient, fun,
exciting. Banks and other financial institutions use computers to
provide fast and accurate online services, conduct research,
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manage simulations and develop new technologies. Media
practitioners use computers to produce up to date publications,
games, movies and animation. In school, these are used for
computer-aided instruction, interactive e-learning modules, term
papers, laboratory reports, multimedia presentations, grade
computations, and distance learning. And the list goes on.
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Chapter III
METHODOLOGY
This chapter presents the methodology worked by the
researcher in analyzing and interpreting the data pertaining to
the study.
Research Design
The researcher applied a qualitative and quantitative method
of research that aided to distinguish the precise measurement and
answers about the Proficiency of Grade 9 Students in Utilizing
Computers in Puerto Galera Academy.
The researcher used this method as he believed that it is the
suitable method for a better interpretation of data and
comprehensive study. This would also help best in analyzing the
data given by the participants in this research.
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Research Locale
This study was held at Puerto Galera Academy at Población,
Puerto Galera, Oriental Mindoro. Puerto Galera Academy was one of
the Parochial Schools established in Mindoro by the missionary
priest.
Respondents of the Study
Twenty (20) students from Grade 9 from Puerto Galera Academy
were asked to fill the questionnaire/survey form to get the
information that the researcher needed.
Research Instrument
The instrument used in the study was a self-made questionnaire
form by the researcher. This was divided in to two parts. The first
part was made for Grade 9 students which asked about Proficiency
in Utilizing Computers 2010 in Puerto Galera Academy.
1.1 In terms of knowledge on computers
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1.2 In terms of skill on computers
The second part of the questionnaire was also for Grade 9
students which asked about the factors that affects the proficiency
in utilizing computers.
2.1 In terms of knowledge on computers
2.2 In terms of skill on computers
Data Gathering Procedure
The researcher personally distributed the survey
questionnaire particularly to Grade 9 Students of Puerto Galera
Academy wherein the respondents were also assisted by the
researchers when they needed clarification about the questionnaire
after getting the approval.
Scaling and Quantification of Data
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A five-point rating scale was used on the first part of the
questionnaire. All statements were answered by the respondents. To
describe this, the researcher used the table below.
Scaling and Quantification
A five-point rating scale will be used on the first part of
the questionnaire. To describe this, the researcher used the table
below.
Numerical Scale Description
5.00 Strongly Agree
4.00 – 4.99 Agree
3.00 – 3.99 Neutral
2.00– 2.99 Disagree
0 – 1.99 Strongly Disagree
Statistical Treatment of Data
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Numerical Scale Description
3.00 – 3.99 Disagree
2.00– 2.99 Neutral
0 – 1.99 Agree
The researcher employed different formulas in the study for
it to be valid, reliable and accurate.
1. The mean or averaging are employed in the survey
questionnaire that determined the proficiency of Grade 9
students from Puerto Galera Academy in Utilizing computers
2010.
2. The formula for mean is
Σx
Mean
n
Where׃
Σx
-is the summation of the raw data
n
n –is the number of the respondents
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CHAPTER IV
PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA
This chapter presents, analyzes, and interprets the data
findings based on the specific problems and null hypothesis that
are set at the outset of the study.
Table 1
Mean perception regarding proficiency of Grade-9 students in
utilizing computers in Puerto Galera Academy in terms of skills on
computer.
Statistics
SKILLSMEAN SKILLSMEAN
Cumulative
N Valid 20 Frequency Percent Valid Percent Percent
Missing 0 Valid 2.00 1 5.0 5.0 5.0
Mean 3.3375 2.25 1 5.0 5.0 10.0
Median 3.5000 2.50 1 5.0 5.0 15.0
Mode 3.75
2.75 1 5.0 5.0 20.0
3.00 1 5.0 5.0 25.0
3.25 2 10.0 10.0 35.0
3.50 5 25.0 25.0 60.0
3.75 7 35.0 35.0 95.0
4.00 1 5.0 5.0 100.0
Total 20 100.0 100.0
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Table 1 presented the mean perception regarding proficiency
of Grade-9 students in utilizing computers in Puerto Galera Academy
in terms of skills on computer. As gathered from the table, the
statement “I can turn on and off the computer.” is described as
Agree which has a mean score of 4. Furthermore, the statement “I
can install important application in computer.” is labelled as
Disagree which has a mean score of 2.6. The overall mean score of
3.3375 reveals that the respondents have positive insight about
proficiency of Grade-9 students in utilizing computers in Puerto
Galera Academy in terms of skills on computer.
Moreover, the researcher also acquired the Mean perception
regarding proficiency of Grade-9 students in utilizing computers
in Puerto Galera Academy in terms of knowledge on computers.
Table 2
Mean perception regarding proficiency of Grade-9 students in
utilizing computers in Puerto Galera Academy in terms of knowledge
on computer.
Statistics
SKILLSMEAN KNOWLEDGEMEAN
N Valid 20 20
Missing 0 0
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Mean 3.3375 3.0750
Median 3.5000 3.1250
Mode 3.75 3.00a
KNOWLEDGEMEAN
Cumulative
Frequency Percent Valid Percent Percent
Valid 1.75 1 5.0 5.0 5.0
2.25 2 10.0 10.0 15.0
2.75 2 10.0 10.0 25.0
3.00 5 25.0 25.0 50.0
3.25 3 15.0 15.0 65.0
3.50 5 25.0 25.0 90.0
3.75 2 10.0 10.0 100.0
Total 20 100.0 100.0
Table 2 presents the mean perception regarding proficiency of
Grade-9 students in utilizing computers in Puerto Galera Academy
in terms of knowledge on computers.
As shown from the table, the statement “I know how to change
screensaver, background, themes, fonts and lock screen of a
computer.” is described as Neutral which has a mean score of 3.7.
Moreover, the statement I know to shut down a computer by just
using the command prompt program.” is labelled Disagree which has
a mean score of 2.2. The overall mean score of the results which
is 3.0750 exposed that the respondents have positive insights
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proficiency of Grade-9 students in utilizing computers in Puerto
Galera Academy in terms of knowledge on computers.
Table 3
Overall mean perception regarding proficiency of Grade-9
students in utilizing computers in Puerto Galera Academy in terms
of skills and knowledge on computer.
OVERALLMEAN
Statistics Cumulative
OVERALLMEAN Frequency Percent Valid Percent Percent
N Valid 20 Valid 2.13 2 10.0 10.0 10.0
Missing 0 2.25 1 5.0 5.0 15.0
Mean 3.2063 2.88 1 5.0 5.0 20.0
Median 3.3750 3.00 1 5.0 5.0 25.0
Mode 3.50
3.13 1 5.0 5.0 30.0
3.25 3 15.0 15.0 45.0
3.38 3 15.0 15.0 60.0
3.50 4 20.0 20.0 80.0
3.63 3 15.0 15.0 95.0
3.88 1 5.0 5.0 100.0
Total 20 100.0 100.0
Table 3 showed the overall mean perception regarding
proficiency of Grade-9 students in utilizing computers in Puerto
Galera Academy in terms of skills on computer which has an overall
mean of 3.2063.
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Table 4 and 5
Mean perception regarding the factors that affects the
proficiency of Grade-9 students in utilizing computers in Puerto
Galera Academy in terms of skills on computer.
Statistics
FACTORSKILL FACTORKNOWLEDGE
MEAN MEAN
N Valid 20 20
Missing 0 0
Mean 1.5750 1.5250
Median 1.5000 1.5000
Mode 1.50 1.50
FACTORSKILLMEAN
Cumulative
Frequency Percent Valid Percent Percent
Valid 1.00 4 20.0 20.0 20.0
1.50 9 45.0 45.0 65.0
2.00 7 35.0 35.0 100.0
Total 20 100.0 100.0
As revealed from the table 4 and 5, the factors given is expressed as Agree and has the
mean of 1.5750 in factors that affect the skill. Furthermore, the knowledge factor, has a mean of
1.5250 was also conveyed as Agree.
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Table 6
Mean perception regarding the overall mean factors that
affects the proficiency of Grade-9 students in utilizing computers
in Puerto Galera Academy in terms of skills on computer.
Statistics
OVERALLFACTORMEAN
N Valid 20
Missing 0
Mean 1.5500
Median 1.5000
Mode 1.50
OVERALLFACTORMEAN
Cumulative
Frequency Percent Valid Percent Percent
Valid 1.00 1 5.0 5.0 5.0
1.25 3 15.0 15.0 20.0
1.50 9 45.0 45.0 65.0
1.75 5 25.0 25.0 90.0
2.00 2 10.0 10.0 100.0
Total 20 100.0 100.0
Table 6 showed the overall mean of factors that affect the
proficiency of Grade-9 students in utilizing computers in Puerto
Galera Academy in terms of skills and knowledge on computer which
has an overall mean of 1.55.
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CHAPTER V
SUMMARYOF FINDINGS, CONCLUSIONS AND RECOMMENDATIONS
This chapter presents the summary of findings, conclusions
and recommendations derived from the gathered, analyzed and
interpreted data by the researchers.
Summary of Findings
1. Grade 9 students in Puerto Galera Academy can utilize
computers 2010:
1.1 In terms of knowledge on computers
The findings reveal that the respondents have positive
insight towards the Proficiency of Grade 9 Students in Utilizing
Computers in Puerto Galera Academy in terms of knowledge on
computers, showed by the overall mean score of 3.0750.
1.2 In terms of skill on computers
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The findings reveal that the respondents have positive
insight towards the Proficiency of Grade 9 Students in Utilizing
Computers in Puerto Galera Academy in terms of skill on computers,
showed by the overall mean of 3.33.
2. Factors that affects the proficiency of the Grade-9 student
in utilizing computers 2010 in Puerto Galera Academy:
2.1 In terms of knowledge on computers
The findings reveal that the respondents have positive
insight towards the factors that affect the Proficiency of Grade
9 Students in Utilizing Computers in Puerto Galera Academy in terms
of skill on computers, showed by the overall mean of 1.5250.
2.2 In terms of skill on computers
The findings reveal that the respondents have positive
insight towards the factors that affect Proficiency of Grade 9
Students in Utilizing Computers in Puerto Galera Academy in terms
of skill on computers, showed by the overall mean of 1.5750.
3. In terrms on attitudes and behaviours that a computer literate
person should have.
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The findings reveal that the respondents have positive insights
towards what kinds of attitude and characteristics that a computer
literate person should have that affect Proficciency of Grade 9
Students in Utilizing Computers in Puerto Galera Academy in terms
of behaviour and moral knowledge in using computers.
Conclusion
The researcher thereforee conclude that the “Grade-9
Stundent’s proficiency in utillizing computers are on the average
level and most of the students are all computer literate for they
know what kinds of characterisitics and attitudes that a computer
literate person should have
Recommendation
The researchers recommends that the ICT teachers and their
Co-Teachers should continue pursuing to teach students more about
utilizing computers and other usage for it.
And also the reseacher believes that the information
regarding this reasearch are all factual and concrete and for the
future researchers, they can make this research as basis of
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information for their own research for as long as the researcher’s
work is cited properly
The researcher’s recommendation for the parents is to give
their children’s discipline in using comouters for the researcher
believes that their child/ren are the futures of the technological
advance world.
The researcher’s recommendatuons for the students are, to
keep the proper use of computers and the applications or programs
within it to keep the mindset and perceptions of their parents
with regards to the use computers positive.
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Apostolic Vicariate of Calapan Parochial Schools
Puerto Galera Academy
Poblacion, Puerto Galera, Oriental Mindoro
Senior High School
Questionnaire
NAME (OPTIONAL): AGE:
YEAR&SECTION: GENDER:
1. Some ways to utilize computers.
Ways to utilize computers 4 3 2 1
1. I can turn on and off the computer.
2. I can install important application in computer.
3. I know the different parts of the computer.
4. I know how to change screen saver, background, themes,
fonts and lock screen of a computer.
5. I know how to use the Microsoft word, Microsoft ppt
and Microsoft excel.
6. I can easily surf the internet using computer to do
my homework.
7.I can set and remove a security pass in a computer.
8. I know to shut down a computer by just using the
command prompt program.
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2. Factors that affects the proficiency of the Grade-9 student in utilizing
computers 2010.
1. Do you own any computer of laptop?
Yes_ No_
2. How often do you use computers?
Often_ Sometimes_ Never_
3. Do you know how to use the different commands in computer?
Yes_ No_
4. Do your teacher in ICT taught you everything you need to know in ICT?
Yes_ No_
5. Choose among the following applications/programs that you are
proficient in utilizing in:
Adobe CS3
Adobe Phtoshop CS3/CS6
Microsoft Word 2007, 2010, 2016, 2018
Microsoft Powerpoint 2007, 2010, 2016, 2018
Microsoft Excel 2007, 2010, 2016, 2017
6. Give some attitudes/ characteristics that a computer literate person
should have:
__________________________________________________________________________
_______________________________________________________________.
Signature
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