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CHOICES: Digital Storytelling

This document provides an overview of a research study about the digital storytelling mobile game "Choices: Stories You Play". The study aims to explain the game, determine its features, and describe how it is played. It discusses how storytelling has evolved from traditional oral traditions to incorporating modern technologies. It also provides background on "Choices: Stories You Play", noting it is a top-grossing role-playing game that allows players to customize characters and make choices that impact the story. The significance of understanding this game is explained as benefiting digital storytellers, teachers, students, and future researchers. Key terms are defined and a conceptual framework outlines the research questions and design.

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Rolando Ng
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0% found this document useful (0 votes)
102 views36 pages

CHOICES: Digital Storytelling

This document provides an overview of a research study about the digital storytelling mobile game "Choices: Stories You Play". The study aims to explain the game, determine its features, and describe how it is played. It discusses how storytelling has evolved from traditional oral traditions to incorporating modern technologies. It also provides background on "Choices: Stories You Play", noting it is a top-grossing role-playing game that allows players to customize characters and make choices that impact the story. The significance of understanding this game is explained as benefiting digital storytellers, teachers, students, and future researchers. Key terms are defined and a conceptual framework outlines the research questions and design.

Uploaded by

Rolando Ng
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

EUGENIO LOPEZ JR.

CENTER FOR MEDIA ARTS SENIOR HIGH SCHOOL


Scout Torillo Street, Brgy. Sacred Heart, Diliman, Quezon City

CHOICES:
DIGITAL S TORY TELLING
BEHIND EVERY S TORY
This Research Is Presented to the Faculty of
EUGENIO LOPEZ JR. CENTER FOR MEDIA ARTS
SENIOR HIGH SCHOOL

In Partial Fulfilment of the Requirements for


PRACTICAL RESEARCH I
THE RESEARCHERS
BALAJADIA, ANGEL ROSE T.
BATAC, MARY ROSELLE M.
BROSAS, NICOLE C.
MAÑOZO, TRIXIE E.
NG, ROLANDO III O.
MEDIA ARTS 11- PRINT
C HAPTER I
THE PROBLEM AND ITS SETTING
introduction
It is in everyone's nature to tell stories and inform others
regarding their life events. According to the National Storytelling
Network, storytelling is the interactive art of using words and
actions to reveal the elements and images of a story while
encouraging the listener’s imagination. It has been a part of the
human experience for centuries. It’s in our nature to communicate
with others, in both fictional and non-fictional ways.
Moreover, the way how storytelling is being passed
from one person to another evolved as time goes by.
Traditional storytelling involves early humans using visuals to
tell stories about survival and life. Early cave paintings have
been found carved or drawn into stone, mud, or clay. And as
humans developed oral language, stories were passed down
from generation to generation. Today, more advanced
technologies allow stories to be told and shared more rapidly
and effectively than ever.
From traditional, storytelling evolved itself to be told by
many by the use of technology. According to the website
[Link], digital storytelling at its most basic
core is the practice of using computer-based tools to tell
stories. They all revolve around the idea of combining the art
of telling stories with a variety of multimedia, including
graphics, audio, video, and web publishing.
In the early 20th century, Information Age or also
called as Digital Age rose due to the different and advance
technologies that are being released in the public. According
to Regis Chasse, Digital Age is a period in human history
characterized by a shift from industrial production to
information and computerization, changing significantly how
people interact with businesses and each other. Whereas
almost everything now is being digitalized and one example of
it is the Storytelling
In addition, digital storytelling in video games has
been widespread in today’s generation. Different digital
storytelling video games application has been developed and
is now making its name to the mass. Ahead of storytelling in
digital games is Choices: Stories You Play. The app is number
seven Top Grossing game on Google Play Store which is This
research was inspired by the study “Episode: Digital Gaming
As Contemporary Storytelling” conducted by the students of
ELJCMASHS. (continued on the next slide)
The application Episode was the first digital
storytelling game to have a study and now, the researchers
wanted to study a new top grossing digital storytelling gaming
app and also observe and study in depth the uprising culture
of digital storytelling.
Nowadays, the traditional storytelling is now being
neglected since the existence of digital storytelling. In this
study, the researchers will look for the application of digital
storytelling through the mobile application Choices: Stories
You Play.
background OF THEstudy
Choices: Stories You Play is a narrative game that will let
the player to control the game by choosing options that will lead
them to certain paths of the story. It is a simulated role-play game
comprises of different stories created by Pixelberry Studios.
Fandom Inc. added that the stories are arranged into different
books, containing respective amount of chapters in those books.
Players of the said game can choose their desired
different genres or different books. Character customization
and decision making of the player will be tested in playing the
game. The player’s' freedom to choose from different options
along the story can lead their character to romance, solving
crimes, adventure etc. Moreover, updates of stories in player’s
library happen every week. (Pixelberry Studios. 2019)
The game application Choices: Stories You Play can be
downloaded in Google Play Store for android and IOS users
for free. However, some items in the game are needed to
purchase with real money.
This application places 3rd in the Top Grossing Gaming
App in Role Playing category. The game also has more than 1
million reviews and 10 million downloads in Google Play
Store. One review suggests that it has great graphics and an
excellent layout. Additionally, its featured stories are
interesting.
The main objectives of the study is to determine
how digital storytelling works in the mobile
OBJECTIVES application “Choices: Stories You Play” through
exploring the application itself.
Furthermore, this aims to:
1. Explain the digital storytelling application game
“Choices: Stories You Play”.
2. Determine the different features of the digital
storytelling game “Choices: Stories You Play”.
3. To determine the entire flow or process of how the
digital storytelling game “Choices: Stories You Play”
being played.
statement
This study generally answers the question how
digital storytelling works in the mobile game
“Choices: Stories You Play” through exploring the
application itself.

of the PROBLEM
Specifically, this seeks to answer these questions:
1. What is the digital story telling game “Choices:
Stories You Play”?
2. What are the different features of the digital story
telling game Choices: Stories You Play?
3. How is the Choices: Stories You Play being played?
SIGNIFICANCE OF THE STUDY
The findings of this study “Choices: Stories You Play” will
redound to the following whom the researchers think are the most
beneficial. First and foremost, Digital Storytelling will be highly
useful for multimedia writers and content creators. This will be vital
for them since it would be easier now to write using technology, as
most of their readers are now fond of reading through their
smartphones. Second, Media Arts teachers will also benefit this
article since this will help their students to learn more and be
encouraged to read more texts.
Third, this will also be useful for Media Arts
students, not only because they’d be motivated to
know stories, but they will also help them increase
their ability to read and write. Lastly, this will aid
future researchers to gather data as basis in their
future studies.
• Choices: Stories You Play:
defining TERMS A narrative game that will let the player to
control the game by choosing options that will lead
them to certain paths of the story.
• Digital Storytelling:
It is a short form of digital media production that
allows everyday people to share aspects of their story.
• Episode: Choose Your Story:
It is a mobile storytelling network and platform.
Episode features interactive Hollywood-caliber stories;
your choices decide the path of your story
defining TERMS
• Storytelling:
It describes the social and cultural activity of
sharing stories.
conceptual
FRAMEWORK The steps are shown in INPUT

the figure above. The 1. What is the


PROCESS
OUTPUT
researchers are to ask digital
telling
story
game 1. A decriptive
questions about what “Choices:
Stories You
research design
will be used on
[Link] are
expected to
the game is about, its Play”? this paper. know the digital
storytelling game
features, and its ways on 2. What are the 2. An interview
"Choices".
how it should be played. different features
of the digital
with the experts
2. Students are
from Switotwins
A descriptive design will story telling
game Choices:
Corporation will expected to
know the game's
be used. Interviews will
be conducted
Stories You about the features as
Play?
be conducted to the application
"Choices:
explained
experts.
by

experts from Switotwins 3. How is the


said digital
Stories
Play".
You

Corporation to aid in storytelling game


being played?
understanding the topic
itself.
THEORETICAL F R A M E W O R K
Two concepts will be used in this research paper, namely; the
Interactive Reading model, and the Cognitive Theory of Multimedia
Learning. These are present in the mobile application “Choices:
Stories You Play” since the player gets information from the texts he
encounters every chapter, at the same time he/she gets to input his
knowledge in the game, which is the premise of the Interactive
Reading Model. He/she also gets to learn new skills, fresh words
while completing the journey of the game through pictures and
sounds, a concept found in the Cognitive Theory of Multimedia
Learning.
scope D E L I M I TAT I O N

and
This research covers the topic of “Choices: Stories You Play”
as a digital storytelling application, the uprising culture of
storytelling, from traditional up to digital storytelling. This research
also covers the strategies used by the developers of Choices: Stories
You Play as one of the Top Grossing application in the world.

The respondents of this study are experts from Switotwins


Corporation who are experts and developers of multimedia
storytelling games like Choices: Stories You Play.
scope D E L I M I TAT I O N

and
The subject of this study is limited to the
“Choices: Stories You Play” application only and
focused on the definition, features, and how to play
the game. This is not limited to other related gaming
programs such as Sims, High School Life, and many
others.
Creview
HAPTER I I
of related literature and studies
LOCAL LITERATURE
Storytelling allows a person to travel worlds without
spending through words. It makes a person imagine about what
the story is all about. It lets the reader to take action at some
point, as it also aims to appeal to the emotion of the audience.
Storytelling can be done by anybody who has the heart to write and
look for inspiration to create and tell.
review of related literature and studies

LOCAL STUDIES
Digital storytelling has been a trend for Filipinos
as the majority of readers are reading electronic
books or e-books. This is because they are able to fully
understand the text and be one with the story.
Technology is the key element for this to work. It also
enables them to discover things by themselves.
review of related literature and studies

FOREIGN LITERATURE
Digital Storytelling is the use of new media to tell
narratives. Its events are interconnected, though the format is non-
linear, making the readers jump into chapters without having to
read its preceding parts. This is also applied to schools as
students tend to understand more through digital storytelling.
review of related literature and studies

FOREIGN STUDIES
Additionally, this also helps students to learn
the English language more efficient than the
traditional way. Multimedia images enable them to
immerse themselves into different narratives, thereby
understanding the story and putting it into another
perspective.
review of related literature and studies

SYNTHESIS
All in all, digital storytelling is a great way to let
the readers entertain and learn. It follows a
nonconventional format, and could be accessed by
all. A central theme is present, with many subthemes
included.
CHAPTER III
research methodology
research design
This research paper entitled Choices: Digital Storytelling
Behind Every Story will use qualitative research to further explain
the app Choices: Stories You Play. Denzin and Lincoln (1994)
explained that the said design studies the things in naturalistic
approach to interpret phenomena that people defined. In addition,
McCombes (2019) view of this method is to answer all W-
questions, except why.
research design
This research paper also uses descriptive method as
research design to describe and interpret the process,
features of the game, and relationships that exist between the
user of the app and the game itself. It concerns about
describing conditions, beliefs, point of views, processes,
effects, and trends that are developing that also involves
interpreting, recording, and analyzing according to K. P.
Pandey.
parameters
The researchers will interview experts from Switotwins
Corporation who are local developers of digital storytelling
here in the Philippines. Swito Corp is a Mindanao particularly
Davao based that uses art as social impact innovation hub
that also empowers the creativity of the Filipinos. The
gathered data could be trusted since it would be easy for the
researchers to determine if the respondent is an expert or not.
respondents
The respondents of this study are the people who are
knowledgeable about digital storytelling, hence the experts.
These will come from Switotwins Corporation, a Davao-based
technological group. They are Ms. Glorypearl Dy, the founding
partner, Ms. Gloryrose Dy- Metilla, the company’s CEO, Ms.
Marben Jan Picar, the COO, and Ms. Angely Pamely Chi, one of
the group’s partners.
data gathering
The researchers will create a letter for approval to
conduct the study, "Choices: Stories You Play" at Eugenio
Lopez Jr. for Media Arts Senior High School. The researchers
will provide a set of questions to experts from Switotwins in
order to collect the information, analyze and interpret the data
findings from the student players. Gathering data will be
conducted within 1 - 2 weeks.
bibliography
• About The Game | Choices: Stories You Play. Play Fandom. Retrieved
from [Link]
[Link]/wiki/About_The_Game.
• Altar, C., Flores, J., Omadto, D., Regala, A. (2019). Episode: Digital
Gaming as Contemporary Storytelling.
• Digital Age. [Link] Retrieved from
[Link]
• Educational Uses of Digital Storytelling. [Link]
Retrieved January 13, 2020, from
[Link]
bibliography
• Mayer, R. (2014). Cognitive Theory of Multimedia Learning. learning-
[Link] Retrieved January 13, 2020 from [Link]
[Link]/[Link].
• Miller, Carolyn Handler. Digital Storytelling, 4th Edition. Taylor and Francis
Group, 2020.
• Mendoza, M. (2015). The Evolution of Storytelling. Reporter. Retrieved January
13, 2020, from [Link]
storytelling?fbclid=IwAR2wcOhwRQwwGKt0kwDkFHyurbLIDshDLt8TYfoOsKFkw
QYk9krRD5_1ZJQ.
• Murillo, C. (2019). Storytelling for Conversation. Retrieved March 04, 2020
from [Link]
conservation/?fbclid=IwAR02YcR5RrNZHVCUXiEZyCFmVpIH7hHveXXncxpFrfU4
TU-9e1i6P_6WDM.
bibliography
• What is Storytelling? [Link] Retrieved January 13, 2020,
from [Link]
• Zuana, Muhammad Mujtba Mitra. Digital Storytelling: An
Attractive Media to Teach Narrative Text in Speaking Class. Alsuna,
2018.

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