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_ POINT COUNT CHESS
An Accurate Guide to Winning Chess
by I. A. Horowitz. and Geoffrey Mott-Smith
With a foreword by Samuel Reshevsky
: London. George Allen & Unwin Ltd
' Ruskin House Museum StreetFirst published in Great Britain in 1973,
‘This book is copyright under the Berne Convention,
‘All ight are reserved, Apart from any fair dealing for the
‘purpose of private study, rereareh, criticism or review 2
Pesmited under the Copyright Act, 1956, no art of this
Publication may be eprodaced, stored ims retrieval
Eretem, or uansmitted in any form or By say aneans,
lestronie, lecteeal,cheenial, mehantea, optical,
Photocopying, recording or otherwise, without the prog
Permission of the copyrigh owner, Enquiries should be
Eddreaed tothe publishers.
© 1960 1. A. Horowitz
ISBN 0 04 794003 4
‘This book was originally published in the USA.
and American spelling and usage have been retained
Printed in Great Britain
by Lowe & Brydone (Printers) Ltd, ‘Thetford, Norfolk
Foreword
WHEN I was a child prodigy many years ago, chess
players were amazed at the ease and accuracy of my play
against the veritable giants of chessdom. To be perfectly
frank, T was no less amazed, and J have thought about this
over and over again. What was it that I had which has been
variously described as talent or genius or the divine afflatus
which enabled me to select the proper move or line in a given
situation? The answer to this question, of course, should
prove enlightening. I discovered that I had the happy faculty
of being able to spot weak and strong points in a position
merely by a glance at its contour. Having done so, I could go
on to the next step and enkance my strong points, while sur-
veying my weak ones and/or contain my opponent's strong
points and exploit his weak ones.
T fear that I cannot account for this fortuitous bounty. 1
do know, however, that the foundation of chess logic is the
perception of weak and strong points on the board or pro-
jected a few moves from possibility to reality. Point Countef FoREWoRD
Chess exactly coincides with my reflections on this matter.
Not only does it define the salient features, but also it evalu.
ates them. It is unique in the annals of chess literature in that
itis the first and only book that does so. Indeed, it is a great Contents
stride forward in bringing the essential ideas to the ordinary
player.
Samuet Resiievsiy
FoREWonD by Samuel Reshevsky
1. The Point Count Method
Purpose ofthe Point Count - Winning with the Point
Count = The tmportance of Strategy: The Avth,
metic of the Point Count ” Positional Point Count
Table « Material Point Count - The Strategicel Plan -
Scope of the Point Count “Pictorial” anal “Dy
namic” Points - Before and After ” Winning aWon
Game
2. Pawn Formations
Criteria of Pawn Moves - Definitions - The Center -
Center Control by Pawns - What Center Control is
nor - Center Liquidation - Paton on Fourth v. Pawen
(on Third - Two Against One - sumaaany
3. Advanced Chains and Salients
The French Defense Chain Attacking an Advanced
Chain - Capitalizing an Advanced Chain - The In.
secure Chain - The Chain in the King’s Gambit De-
lined - The Chain on Q5 - Salient v, Reverse Salient
4: The Advanced Pawn
The Benoni Pawn at QS - Black PQS against the
English - P - 05 in the Ruy Lopez -Securing en
\ Outpost Station - P ~KS to Chase the King Knight ~
18
297
10.
CONTENTS
P~KS in the French Defense - The Pawn at KS by
Capture - The Pawn at KBS by Capture - sunsian¥
Delayed Central Pawn Advances 60
The English Opening - The Benoni Defense - The
Giuoco Pianissimo - The King’s Indian « The Colle
System - Hypermodernism and Its Dangers - Too
‘Much Preparation ~ soxentany
The Mobile Pawn Wing 72
A Typical Morphy Attack - The Cramped Position -
Expansion on “General Principles” - The Potential
Passed Pawn ~ Restraint of a Paton Wing - suscany
The Backward Pawn 81
The Crippled Majority - The Queen Bishop Pawn in
the Queen's Gambit - The King Pawn in a Classical
King Side Attack «The Acceptable Backward Pown -
‘The Queen Pawn in the Sicilian Defense ~ Suna4any
The Doubled Pawn 92
Endgame Weakness - The Doubled Queen Bishop
Pawn in the Queen Pawn Opening - The “Ruy Lopez”
Question - Fle-Opening - The Pinned King Knight -
Doubling Asay from the Center - scneaeant
The Isolated Pawn 103
The Isolated Queen Pawn - Blockade, Attack, De-
stroy! - The Mobile Isolani - The Role of the Initi-
ative - Inviting the Isolont - susescany
Hanging Pawns 14
A Connected Phalanx Can Hang - Shaky Center
Pawns - Inviting Pawn Advances - Criteria - susan
Holes 124
The Holes ofter P~N3 - Exploiting Holes Despite
the Bishop - Holes in the Center - The Hole at Q3 -
The Weak Square Complex - suntntant
12,
33
14
16.
ay.
18,
coNTENTS
The Outpost Station
Station in Front of an Islan - The Fourth-Rank Out-
post - The Station at KS - The Station at Q5 - Stations
‘on the Sixth Rank ~ Plugging the Outpost Station -
The Batile of Outposts = suststans
The Compromised King-Side
‘The Doubled King Bishop Pawn - The Holes after
P—KN& - File-Opening after P~KN3 - Loosening
Up KN3 - Inducing P= KN3 - P- KR3: Pro and
Con - The Pin of the King Knight - P- KR3 by the
Book - suseatany
The King in the Center
‘The Check at RS ~ Sacrfcing to Hold the King -
Cramping of the Rook ~ Voluntory Forfeiture of
Gastling = susoaany
Development
The Numerical Lead - The Qualitative Lead - Count-
ing Tempos - The Tally of Developed Pieces -
tiple oce by th Sime Pete Exchanges -
Superior Development - Every Little Move Has a
Meaning All Its Oun - susestany
Space
The Cramped Position - The Strategy of Restraint -
Expansion - The Open Board - susentan
Minor Pieces
The Triumph of the Bishop - The Triumph of the
Knight = The Bad" Bishop - The Bishop Patr The
Ruy Lopez Question - The Bishop Pair in the Queen's
Gambit- The Minor Exchange " sosenany
The Half-Open File
Queen Bishop File in Queen's Gambit - The Minort
Stock Preneal Prenore on'n Peon Wing Ho?
Open Files in the Siclion - Queen File in the Ruy
Lopez - King Bishop File tn the King's Gambit - Hol
‘Open King Rook Pile - suniwany
137
153
168
190
199
213ag.
21.
22,
23.
25.
CONTENTS
The Open File
The Doubled Rooks - Control of an Open File - The
Fight to Open a File - Neutralizing an Open File -
The Rook on the Seventh Rank
‘The Confined King - Rook-and-Pawn Endings - Brief
Tenure of the Seventh - Gaining the Seventh Rank
The Passed Pawn
Actual and Potential Passed Pawns - The Midgame
Passed Pawn - The Protected Passed Pawn - The Out-
side Passed Pawn - The Crippled Majority - susastany
King Position and Offside Majority
Mobility of the King - Improving the King Postion -
The Offside Majority - The Four-to-Three Wing
Gaining the Offside Majority - Offside Majority v.
Minority Attack ~ susstany’
Relative Values
Acceptable Doubled Pawns - Acceptable Isolant -
Acceptable Doubled Isolani - Transforming Adverse
Weakness - Transforming a Plus - Pawns for Points ~
The Intangible Point
Practical Value and Application of Point Count
You Are More Than Four Net Points Plus - You Are
Four Points Plus or Minus - You Are Two Points
Plus or Minus - You Are One Point Plus or Minus
Illustrative Games
1. Atkins v. Capablanca - 1, Horowits v. Przepiorka -
a Richter v. Tarrasch - 1v. Capablanca v, Jonowsky -
v. Canal v. Rubinstein - vi. Jonowsky v. Capa
blanca ~ vit. Nimzovich v. Sakwe ~ vit. Pilnik v.
Olefsson - xx. Horowits v. Bean - x, Horowitz v
Martin - xi. Kashdan v. Horowitz - xn. Reshevsky
¥. Horowitz ~ xu. Spassky v. Suttles - stv. Fischer v.
Benko - xv. Byrne v. Fischer - xv. Letelier v. Fischer -
xvi. Byrne v. Fischer - xvi. Fischer v, Robatsch -
xx, Unzicker v. Fischer
cLossany
228
239
246
255
267
286
POINT COUNT CHESS1. The Point Count Method
POINT COUNT is a coined term borrowed from the game
of bridge. There, it is an evaluation of the cards based upon the
experience of leading masters. The count of each hand is high,
average or low, depending upon the chance of the deal. In chess,
however, the element of chance is at an absolute minimum. The
players begin even, and any and all advantages are attained by
sheer skill. These advantages, from the gross material ones to the
small and often subtle positional pluses, yield a determinable
appraisal which can be translated into units of points. And these
points must be earned—they are not furnished or withheld by a
whim of fate, This book tells you how to earn them.
Purpose of the Point Count
‘The average chess player is familiar with a few guiding
principles. He soon discovers the relative value of the men, and
his first concept is to steal a profit, relying more or less on his
‘opponent's obtuseness or his own guile, or resorting to what he
considers to be a clever bit of horse-trading, As he progresses and
his horizon enlarges, he rejects these tricky designs for sounder
‘ones, He learns to bring out his men, possibly to control the
center. Unfortunately, one or two elementary ideas often remain
the sum and substance of his knowledge.
What he needs is a systematic method of augmenting his under
standing, It is not enough to know, for example, what a queen or
a rook is worth, or, for that matter, the complete table of relative4 POINT CouNT cHESS
values of the chessmen, While this information is essential, it is
hardly sufficient for forming gainful plans.
Nor is it enough to obtain a scattered knowledge about any
other factors in chess without grasping their interrelationships.
We have observed « player actually parting with a pieco—a whole
piece, mind you-merely for the purpose of avoiding doubled
pawns! He had been warned against the horrendous evils of weak
pawn structure but forgot (or never fully realized) the absurdity
of giving up nine or ten points represented by the piece in order
to avoid incurring the one minus point of the doubled pawns.
Similarly, we have seen players sacrifice scads of material for the
purpose of maintaining the center, or refuse to move an attacked
piece for fear of losing a tempo. These unprofitable trades, in a
game where successful trading is of the essence, can be put in
proper focus by a more accurate idea of what you are giving up
for what you are getting. Distorted ideas such as those illustrated
above are more widespread than is generally supposed and pin-
point the need for a systematic Point Count.
Winning with the Point Count
What, then, will the Point Count do for you? First of all,
it will see you safely through the normal vicissitudes of a game
of chess. It will enable you to play more surely and forcefully in
the light of a precise guide. No longer will you be stumped by a
paucity of things to do. Rather, each position will open up
rich possibilities for action, enabling you to steer the game int
channels familiar and favorable to you. Even “masterly inactivity
will be thought of more as watchful waiting than dull passivity.
‘We must not suppose that the Point Count will do away with
experience, intuition, genius; but genius itself can create only
through the medium of rules and techniques, pretty much as a
musician requires a knowledge of notes and musical structure
before he can compose a symphony. The watchword, therefore,
will be: Appraise, act, win!
To illustrate what Point Count can do for you, examine the
THE POINT COUNT METHOD 5
four following positions, selected at random from the text. Check
the material and positional values and then determine what plan
‘you would pursue if you were playing these games. Bear in mind
that where strategy predominates the game does not necessarily
conclude with @ crusher, though the plan you inaugurate may
very well do so, Then compare your ideas with those of the text.
NO. 152. Minority Attack No. 167. Rook on the
White to move Seventh
White to move
Solution appears on page 216. Solution appears on page 239.
No. xB. After 23
K-N2
No. xus. After 23 KPxB
Solution appears on page 324, Solution appears on page 329.6 POINT COUNT CHESS
The Importance of Strategy
‘This book offers a systematic treatment and evaluation of
the strategy of chess as distinguished from tactics. Many books
have been written on chess tactics, few on strategy. In many
sources you can find explanations of the minor tactics—the pin,
the fork and so on—as well as of major tactics—the sacrificial
attack leading to checkmate or the gain of material.
It is axiomatic that a tactical combination can work only when
based on a suflicient strategical advantage. In other words, a
combination may intensify but cannot create a winning superi-
ority: the advantage must be there initially to admit of a winning
combination
Most of what you can read about strategy is contained in asides
to the discussion of tactics. There is a natural reason for this pre-
occupation with tactics. A winning advantage is useless if you do
not know how to capitalize on it. Even to hold equality you must
continually detect and parry your opponent's short threats. At
every move you must be alert to see whether there is a tactical
threat more urgent than the remoter strategical considerations.
For example, after
1 P-Ké P-K4
2 B-Bs N-QB3
3 Q-RS
no. a. Black to move
it is useless to weigh-the merits of 3... N-K3 and 3.
BB. Both are good developing moves, serving long-term strate-
gical puxposes, But both are tactically faulty: if you want to play
‘on, you must parry White's threat of 4 QxBP mate.
THE POINT COUNT METHOD 7
Nevertheless, there are times in a game when you are not faced
with any immediate threat, and where, therefore, the choice of a
move may be more difficult because less restricted. Here you have
need of strategic judgment. And, even in meeting short threats,
tuifling though they may be, you mast choose the answer that best
serves your long-range plan,
The process of improviug your chess game is essentially a
‘matter of adding to the list of positions that you fully understand.
In other words, you must sharpen your power of evaluation. To
pick the right move you must examine the positions that can
result from various moves and thus discover which position will
be the most favorable to you.
One is reminded in this connection of Spielmann’s well-known
comment on Alekhine’s virtuosity. “Given Alekhine’s positions, 1
could see the brilliancies as well as Alekhine,” said Spielmann,
“but my trouble is that T can't reach the positions.” Aye, there’s
the rub-to get the sort of game that will enable you to win, We
believe the Point Count will be an effective instrament for ac-
complishing just that, though you will assuredly not gain a
“Master's degree” without experience and study.
Many of the strategical factors are no doubt familiar to you
through the catch-phrases “control of the center,” “the two
bishops,” “the outside passed pawn” and so on. This book under-
takes to give a comprehensive list of these factors, to explain how
to determine their merits and to provide a simple system of
evaluation.8 POINT COUNT CHESS
POSITIONAL POINT COUNT TABLE
Plus Points
Control of the center Rook(s) on the seventh rank
Pawn on fourth p. pawn on third Passed pawn
Mobile pawn wing Outside passed pawn
Strong outpost station Protected passed pawn
Superior development Advanced pawn
Greater space Qualitative pawn majority
Bishop-pair Advanced chain
Bishop ©. knight Advanced salient
Half-open file Better king position
Control of useful open file Offside pawn majority
Minus Points
WEAK PAWNS
Backward pawn Hanging pawns
Doubled pawn Hanging phalanx
Isolated pawn Crippled majority wing
WEAK SQUARES
“Weak-square complex” King held in center
Holes Cramped position
Compromised king-side Bad bishop
The Arithmetic of the Point Count
‘The Point Count Table is given in full above. Read it over
and pver until you are thoroughly familiar with i.
On the basis of pretested experience, each of the positional
factors there listed is rated as one point, If the human mind were
capable of a sufficiently intricate calculus, then in a given position,
a strong outpost station, for example, might be seen to be worth,
not one point, but nine tenths of a point, while in other circum-
stances the same outpost might be figured as exceeding the value
‘of one point by a small fraction. Such refinements, however, are
neither possible nor necessary, and for all practical purposes it is
THE POINT COUNT METHOD 9
quite satisfactory to deal in full points, plus or minus.
Need we stress once again that the Point Count System is not
presented to you as the “solution” of chess? The game is too pro-
found for that; it is not ticktacktoe, and no mind has plumbed
the depths of the events on the sixty-four squares. This is as it
should be, for the very uncertainties and mysteries of the game
provide its greatest charm, To “solve” chess would be to kill it
‘and what chess player would relish that? But if the Point Count
System will not give you what has been denied the world cham-
pion—namely, total mastery-it can and does act like a rudder on
a ship, performing an indispensable function even if not synony-
‘mous with the entire science of navigation. Here you are handed
a powerful weapon. By its means you will be able to plan for
victory.
‘The by-product of Point Count, incidentally, may be of greater
value than the net of its pluses and minuses. It is the assimilation
by the learner of the varying ideas which form the strategic base
of the chess game.
‘To apply the system, examine the positions of your forces and
your opponent's forces. Credit yourself with one point for every
item due you on the plus list and deduct one for every due lia-
bility on the minus list. Do the same for your opponent's position.
‘Then compare his net score with yours. The difference measures
the strategic superiority, if any, that one of you enjoys.
Here are two examples to illustrate this simple arithmetic.
No. 1 is the position after
QUEEN’s CAMBIT
1P-Q4 N-KB3
2 N-KBS P-K3
3 PBA P-O4
4.N-B3 B-N5
5 B-NS BsNch
6 PxB
No. 1. Black to move10 POINT COUNT CHESS
Without plunging at once into a discussion of strategic motifs,
which will be examined in detail in the following chapters, let us
simply say at this juncture that White counts one plus point for
having the bishop-pair (for definition of “bishop-pait” and other
terms, see Glossary) less one point for impaired queen-side
pawns, a net of zero. Black counts one plus for the qualitative
majority of pawns on the queen-side, less one for a bad bishop,
again a net of zero, The game is even,
No. 2is the position after
KING'S GAMBIT
1P-Ké P-K4
2 P-KBA PxP
No. 2. White to move
White is entitled to a point for center superiority (two center
pawns against one), another for the half-open king bishop file
and a third for lead in development. This last point consists of
more than the initial lead that is always White's by virtue of his
first move. It is foreseeable, and experience proves, that White
can bring out his minor pieces rapidly to good posts (N~ KB3,
N—QBS, B~ QB4), whereas the Black minor pieces will be some-
what constricted (N-KB3 has to reckon with P-K5 and the
Black king bishop cannot advance yet beyond the second rank).
Further, if Black wants to save his advanced pawn, he must ex-
pend one or two turns"ii pawn moves at the expense of piece
‘Thus, White has three countable points. What does Black have?
Nothing on our list! But he has an extra pawn.
|
THE POINT COUNT METHOD uw
‘We know from experience that position No. 2 is an even game.
From this instance and many others, we conclude that THREE
POINTS ARE EQUIVALENT TO A PAWN.
Four net points certainly constitute a winning advantage, allow-
ing for a slim surplus margin, since a master would ordinarily
find three points sufficient.
In view of the three material points assigned to a pawn, we
evaluate the other men approximately as follows:
MATERIAL POINT COUNT
Pawn = Three points
Nine points
Nine points
It will be seen that each 16-man army totals 126 points,
Since the loss of a single pawn without compensation is so
serious as to be well-nigh fatal, the loss of a piece, with its tre-
mendous Point Count, is entirely catastrophic unless heavy coun-
terbalancing advantages are present in the position.
‘The king is included in the table even though it is not subject
to capture because, on a relatively peaceful board, it is both a
powerful offensive and defensive unit.
The bishop, as a rule, is stronger than a knight. Because of
numerous exceptions detailed in the text, it is rated on a par, sub-
ject to modification according to specific circumstance,
The Btrategic Plan
Why use the Point Count?
‘We have previously indicated one answer. In order to choose
between two plausible moves, you have to be able to assess prop-
erly the different positions that may result from each. A second
and equally important answer is that accurate assessment of the
present positions is the basis of a strategical plan.2 POINT COUNT CHESS
We need hardly point out that you cannot play chess from
move to move; you must follow some general plan.
Let us examine Nos. 1 and 2 to see how the mere recognition
of the points indicates the proper strategical plans
A plan should naturally try to capitalize plus points and elimi
nate or neutralize minus points. In No. 1, after completing his
development, Black should try to advance pawns on the queen-
side, perhaps ultimately to get a passed pawn, and as soon as
possible to give scope to his bad bishop. White, upon getting out
his pieces, should try to work up a king-side attack with his two
bishops, plus his more advanced center pawns (which do not yet
give him a countable point for “center control” but give him the
edge toward acquiring it). Similarly, in No. 2 White should try
to work up an attack on Black's most vulnerable square, his KB2,
by moving B-B4, and also by trying to force off the advanced
Black king bishop pawn so that his rook can operate on the file.
If Black loses this pawn, he will have nothing but minuses to
show for 2... PxP; therefore he should try to maintain it or to
gain equivalent compensation. Experience has shown that his
“mobile pawn wing” (P—KN4~—N5) cannot be ignored, and his
lag in development can be repaired by an early P-Q4, even at
the cost of a pawn.
Scope of the Point Count
It cannot be too much emphasized that the Point Count is
intended to be used when strategic considerations are uppermost.
It cannot be expected to give a true pieture when tactical urgen-
cies supervene, as during the discharge of accumulated advan-
tages by a combination,
Look at No. $A. White has an overwhelming material superi-
ority: a queen against a bishop. He also has a protected passed
pawn, plus a queen-side majority of pawns as soon as he captures
the Black weakling on his QB4. Black has minuses for his weak
isolated pawns, and also for the wretched deployment of his
THE POINT COUNT METHOD 43
picces-his knight goes lost as soon as attacked, for it can neither
retreat nor be defended.
‘Thus White has a lead of four points in position and the equiv-
alent of about eighteen points in material. Buthe happens to be
checkmated.
‘Torre v. Alekhine 1922
No. 3A. Black has moved
No. 38. Black to
‘The absurdity arises because we have applied the Point Count
where it is not intended: at the end of a sacrificial mating com-
bination. If we go back to the position just before Black launched
his combination, we will see that the Point Count yields a true
appraisal
The earlier position is No. 8B. Here we would credit White
with a point for his protected passed pawn and another for his
outpost at Q4, with possibly a debit for a somewhat bad bishop.
Black counts plus points for his bishop-pair, outpost knight,
mobile queen-side pawns and superior development (all his
pieces are active, bearing upon the center or king-side, whereas
White's only aggressive piece is his queen knight, while his queen
rook as yet does nothing). At first sight, then, we judge that Black
is two or three points ahead. When we examine the points dy-
namically (see p. 14 for a definition of this term), we see that14 POINT COUNT CHESS
his lead is even greater. His outpost knight is unassailable,
whereas the White outpost can be expelled by P~ QB4. The mo-
bile Black pawns are, indeed, an acute menace, supported as they
are by three minor pieces and a rook, whereas the White center
pawns are stopped. The passed pawn is but a remote asset, far
from realization because Black strongly controls the squares from
which its advance might otherwise be supported.
On this reassessment, we would conclude that Black's net plus
is so great that he probably can evolve a combination for a quick
win, And he did: 1... . P— Bd; 2N~N3, P—BS; 3 N(NS) — Q4,
P—B4; 4 N—K2, followed, after some preparation, by P—Q5 and
‘a queen sacrifice by QxN (at KRS)
“Pictorial” and “Dynamic” Points
‘As we see from No. 8B, the points are not actually all of
equal value. White's passed pawn has no fighting force at the
‘moment, whereas Black’s two bishops are very much “present and
voting,” Even the same point may have different values in dif-
ferent circumstances. Black’s outpost knight would be worth
‘more than White's even if the latter could be maintained, because
it is farther advanced, But White's point for an outpost is obvi-
ously transient, for the knight can be immediately ousted,
However, the valuation of each point as one plus or minus will
yield an accurate assessment, most of the time, if you are careful
to count the points dynamically rather than pictorially
‘That means, look at more than the static picture presented by
the White and Black pieces. Look ahead a few moves to see
whether an advantage is enduring or transient, real or an optical
illusion.
You are not asked to make an exhaustive analysis of all possible
ines of play. Far from it! You are asked merely to keep in mind
the broad lines of the Battle, plus the immediate tactical situation.
The latter you have to examine anyhow to choose your next move.
Your purpose as to the Point Count is to avoid gross errors, such
as counting the bishop-pair in your favor when you intend or can
THE POINT COUNT METHOD 45
be forced to swap one bishop for a knight, or counting that you
have control of an open file when your opponent can immediately
challenge it
‘The difference between the “pictorial” and the “dynamic” count
will be illustrated by No. 4.
xo. 4. White fo move
White has a knight for two pawns. Since a knight is generally
worth three pawns, White has a material superiority of one pawn,
‘which is a point superiority of three. Black has a point for control
of the king bishop file, That leaves White with a net of two. We
might deduct another point because he seems to control less
space than does Black. So much for the “pictorial” count: White
is one ahead,
Now look at it dynamically. What move will you make for
White? IF you try every possible piece move, you will discover
that every one leads to the loss of a piece. The only safe moves
are pawn moves, and after White exhausts them he will have to
hurl himself on the sword, The fact is that, dynamically, there is
only one point to be counted, since it is decisive: the White
cramp. In No. 4 White resigned.
Before and After
To reap the benefit of the Point Count, apply it to positions
before they arise. Project the future position in your mind.36 POINT COUNT CHESS
Let us compare two positions, Nos. 5A and 5B.
Prins 0. Kinal 1955
No. 5p. White to move
No. 5. White to move
In No.5A, the game appears to be even. Black is a tempo ahead
in development, since all his minor pieces are out while the White
queen bishop is still at home. But White has given the tempo to
«get an edge in the center by P - KB4.
In No. 5B White can count a decided center superiority which
will tum into full control when he can advance his pawns, plus
‘two half-open files, plus bishop o. knight, plus a big lead in de-
velopment (his rooks already stand on the open files; his bishop
can reach the strong square R3 in one move; the Black knight is
“undeveloped”). By our precepts, White is ahead 4-0, so he has
won game.
What Black player would want to tum No, 5A into No. 5B?
Yet a player did, by the following moves:
1 P-KR3 BxKN 4 REN BxN
2 QB N-OR¢ 5 PB N-K1
3 B-NS _ NXB 6 PxP. PP
‘We can conclude only that Black forgot to examine the resultant
position,
‘The road to chess mastery is not to forget! Apply the Point
THE POINT COUNT METHOD a7
Count faithfully a few moves ahead of time, and you will avoid
such debacles as this.
Winning a Won Game
Proverbially the hardest game to win is a “won game.” The
reason is, perhaps, that you incline to think that a won game will
play itself. Not so: you still have to make tactical calculations
just as at any other time.
Since the Point Count does not deal with tactics, it cannot tell
you how to win a won game, But we cannot resist pointing out
that tactical problems often solve themselves if you keep in mind
at all times your strategical objectices. From that viewpoint you
often uncover the best of parries to a threatened adverse move—
which is to perceive a reason why your opponent cannot profitably
make it!
For example, in No. 5B, the Point Count has suggested White's
logical line of play-to advance his mobile queen-side pawns,
taking command of the center and threatening to smash up the
Black queen-side. The natural first step is P~Q4, but at the
moment it seems to lose a pawn. Does it, though? Looking at his
other assets, White discovers a reason why Black cannot play
PxP, so.
7 P-QH Q-K2
17... PxP, then 8 B—RS, N~Q3; 9 P-K5 winning the ex-
change.
8 RRS P-KBS
9 rw P-qus
IE8 . . . PxP, then 9 RXKP, RxQ; 10 FxQ, ete.
10 0-93 K-RI
If10. . . P~QNS; 11. Q- Q5ch,
11 9-5
White wins a pawn and still keeps his great positional advantage,2. Pawn Formations
IN military usage, “strategy” refers to measures of prepa-
ration for battle, such as the mobilization and deployment of
troops. “Tactics” refers to maneuvers executed during and as part
of a battle. In chess, the two terms have analogous meanings.
Chess strategy is concerned with long-range plans based on the
more enduring features of positions. Now, the least transient
feature of any position is the paton formation, which changes at
a slower pace than the positions of the pieces. It is not surprising,
therefore, that in the Point Count (or any other method of weigh-
ing strategic factors) fully half of the points arise from aspects
of the pawn formation,
Criteria of Pawn Moves
‘The move of a pawn differs in an important way from the
move of a piece: it is not retractable. Every pawn move makes
‘a permanent change in the position. You should weigh every con
templated pawn move by these criteria:
sarerx of the pawns themselves from attack and
capture.
consarawp of squares on which your opponent might
otherwise post pieces advantageously.
SPAGE created for the deployment of your pieces.
stosrirry of your pawns to penetrate the opponent's
territory and spearhead an attack.
PAWN FORMATIONS 19
‘The pawn is paralleled only by the knight in that its move nee-
cessarily abandons the guard of squares previously guarded. Under
the criterion of conan, consider not only the new squares that
a pawn will guard after its advance but also the squares it relin-
quishes. A pawn thrust into enemy territory may be intrinsically
desirable yet inadvisable because of the “holes” it leaves at home.
Probably in no phase of chess can you get something for
nothing. Certainly in a pawn move you have to “give to get.” This
does not at all mean that you should be a Timid Soul, afraid to
extend your front line. It does mean that you should weigh each
pawn advance to be sure that you do not give away more than
‘you get.
Definitions
‘The following terms are used in describing pawn struc-
tures:
‘The PHALANX comprises two or more pawns on the same rank
and adjacent files, as the White pawns in No. 6.
The cat comprises two or more pawns on a diagonal across
adjacent files, as the Black pawns in No. 6.
No. 6. A. Chain », Phalanx20 POINT COUNT CHESS
No. 7.
A. Salient
B. Reverse Salient
‘The saute comprises three pawns in a V pointing forward,
as the White pawns in No. 7.
The mevense satret comprises three pawns in a V pointing
backward, as the Black pawns in No. 7.
No. 8.
Backward Pawns
‘The Backwann Pawn is one that cannot be guarded by a fellow
pawn and cannot advance without being susceptible to capture
by an enemy pawn, as the Black queen knight pawn in No. 8.
‘The White queen bishop pawn is not backward, although it can-
not advance without 1éss, since it can be guarded by P—QN3
Pawns on their home squares are sometimes exempted from the
definition, since they cannot be guarded by fellow pawns anyhow,
but one under actual restraint, as the king pawn in No. 8, may
PAWN FORMATIONS 22
well be called backward. The king knight pawns in No. 8, though
neither can be guarded by a fellow nor advanced without loss,
are not regarded as backward, for the reason that both are
shielded from frontal and forward-diagonal attack
‘The pounten PawN comprises two pawns of the same color on
the same file, as the queen bishop pawns in No. 9.
NO. 9.
4. Isolated Pawn
8, Doubled Pawn
c. Hole
The 1soLaTeD pawn (or isolani) is a pawn that cannot be
guarded by another because the pawns on the adjacent files have
disappeared, as the queen rook pawn in No. 9.
‘A noe, in the narrowest sense, is a square in front of an un-
moved pawn, no longer guarded by any adjacent pawn, as Black's
KN3 in No. 9. But the term is broadly applied to any square in
one’s own territory from which an adverse piece cannot be ex:
pelled by a pawn.
HANGING PAWNS are a group (usually a phalanx) susceptible
lo frontal attack and in soime danger of capture, The question
whether pawns hang or not depends on the dynamics of the par
ticular position, See Chapter 10, page 114.
‘A sTopPED PAWN is one whose advance is halted by an enemy
pawn directly ahead of it on the file. In No. 6 the queen pawns
are stopped.
A BLOCKADED PAWN is one whose forward advance is prevented
by an enemy piece directly ahead of it on the file.22 POINT COUNT CHESS
The Center
‘The cavrEn comprises the four squares Q4, Q5, K4, K5. In
No. 10 the center is indicated by the solid black square.
No. 10. A. Center
3. Subcenter
‘The twelve other squares adjacent to these central four comprise
the supcEwTEn.
One strategic purpose dominates the opening and, usually, all
of the early play until the issue is settled—that is, control of the
center.
‘The importance of the center is obvious. A piece standing there
has its maximum range and may attack both enemy wings simul-
taneously. The lateral shift of pieces to defend a threatened wing
is much impeded if the enemy controls the center. In extreme
cases, a drive forward in the center may split the enemy forces
into two groups, each impotent to help the other.
‘The question “How do you gain control of the center?” leaps
to mind, It would seem that the answer is to be found in tactics.
Yet, as we shall show, the path to the answer lies through strategy.
There is a previous question to be answered, “What constitutes
control of the center?” After you have studied the factors in this
‘matter, you will know a great deal about the tactics necessary to
gain control.
White and Black begin a game on equal terms, except that
PAWN FORMATIONS 23,
White, having the first move, is a tempo ahead in development.
There is no formula, however, by which either side ean gain un-
disputed control of the center. The proper aim is more modest
to maintain at least equality in the center. This means that you
should aim
4] To exclude enemy pieces from taking permanent posts
in the center. If total exclusion is impossible, through
the dissolution of central pawns, the aim becomes
3] To gain at least as many, or as effective, piece-posts
in the center as does your opponent.
Center Control by Pawns
‘What may be called the normal course to effect aim [a] is
to advance one or both of your center pawns to the fourth rank
Thus you exclude enemy pieces from the fifth-rank squares
guarded by your pawns. The great preponderance of games in
fact begin with I P—K4 or I P—Q4. Most of the others begin
with the advance of a subcenter pawn, I P~QB4 or 1 P—KB4,
followed soon by a central advance.
The strongest formation of two pawns for offensive purposes is
the phalanx, which attacks four squares on the next rank. If a
phalanx pawn is attacked by an enemy pawn, it may have choice
of PsP or advancing to form a chain. Enduring advantages are
ue, above all, to the acquisition of such options.
The chain is essentially a defensive formation: the advanced
Pawn is guarded by the other. It obviously has less offensive
power than the phalanx, since it leaves squares of one color un-
guarded.
White, by virtue of his frst move, is often able to form a central
phalanx early, whereas Black, to challenge it, can form only a
chain, Here are some opening possibilities:
French Defense: I P—K4, P—K3; 2 P—Q4, P— Q4; 3 N- QBS.
Philidor's Defense: 1 P—K4, P~K4; 2 N-KB3, P~Q3; 3
P-Q4.
King’s Indian Defense: 1 P ~ Q4, N- KB3; 2 P— QB4, P—KN3;
3. N—QBS, B-N2; 4 N—B3, P-Q3; 5 PKA.24 POINT COUNT CHESS
[Against all three defenses, White's best line is to form the
fourth-rank phalanx immediately.
What Center Control is NOT
Let us clear away two possible misconceptions.
First, occupation of the center by pawns does Nor represent
control of the center. You want central squares as posts or avenues
for your pieces. Your own pawns in the center exclude your pieces
as effectively as would enemy pawns. No; occupation of the
center by pawns is a means to an end. To gain control of the
center you have first got to fight the enemy pawns that try to
exclude you.
This is not to deprecate central advances. On the contrary,
your chances of winning the fight are the better, as a rule, the
more pawns you can bring to bear on central squares, and the
farther your pawns can penetrate safely into the enemy half of
the board.
Second, the possession of a fourth-rank phalanx opposed only
by a chain does nor represent control of the center. But it does
afford the better chance of winning that control.
Center Liquidation
If all the pawns disappear from the king file and queen
file, the pieces take over the center fight. Development and time
become the governing factors. A slight lead in development be-
‘comes magnified. A player who has established an early lead will
therefore strive to liquidate the center while his opponent stoutly
resists.
‘The same “open game” characteristics are often observable
when the center becomes stabilized, as by the formation of
stopped chains which neither side can well break up.
In considering a pawn advance that may lead to a swap or to
stabilization of the center, give due regard to the present status
and future prospects of your piece development. For example:
Center Game: I P~K4, P—K4; 2 P-Q4.
By analogy, with the French Defense and Philidor's Defense,
PAWN FORMATIONS 25
White may argue, “Why shouldn't I form the phalanx while I
can?” But then follows 2 . . . PxP; 3 QxP, N - QBS. Black gains
1 tempo in development, the importance of which is that he can
soon enforce P ~ Q4 if he pleases and so equalize the center com-
mand. Thus 2 P—Q4, while not actually bad, is inferior to other
moves (as 2 N-KB3, 2 B-BA, etc.) because it gives away
White's initial advantage.
Pawn on Fourth v. Pawn on Third
In view of what has just been said, the reader may well
ask what is the percentage for White in P- Q4 in the given lines
of the French Defense and Philidor’s Defense. Black can play
PxP, just as in the Center Game.
After White recaptures with the knight the position is No. 11
HA seo eA
ate ent
mm.
No. 11. French Defense No. 12. Philidor's Defense
for No, 12. White has @ center pawn on the fourth rank ©. @
Black center pawn on the third rank. The difference is a superi-
ority for White in center command that many times has helped
White to acquire other advantages and eventually to win the
game. Dr. Tarrasch went so far as to proclaim the pawn on
fourth v. pawn on third a winning advantage in itself. While this
view has been shown to be too extreme, itis a fact that the more
restricted side faces a long uphill battle.
‘The only reliable equalizer is to get the third-rank pawn to the
fourth or to liquidate the enemy fourth-rank pawn. In No. 11,26 POINT COUNT CHESS
Black cannot move P—K4 without loss until he has brought
guards to bear on K4, but White can pile up attackers faster.
Thus, if 4... N—QBS; 5 N-KB3, what next? After 5.
B~Q3 White has choice among B- QN5, Q~ K2, NxB followed
by B-KB4, and even P—B4 (preparing P—Q5). In No. 12, if
Black plays 4... P~Q4 (at cost of a tempo) he faces further
loss of time after 5 PxP, QxP; 6 N—QB3, B- QN5; 7 Q- Q3 fol-
lowed by B-K3 and O-O—O. If instead 4... N-KB3; 5
N-QB3, Black's problem is not only to enforce P—Q4 but also
to neutralize White's possible reply P—K5.
A picture significantly different from Nos. 11 and 12 is pre-
sented by No. 13, which arises in the
Scotch Game: 1 P-K4, P—K4; 2 N—KB3, N—-QB3; 3 P-Q4,
PAP; 4 NaP.
No. 13, Scotch Game
Black can eventually move . . . P~Q4 because White's king
knight is loose. The attack on this knight, indeed, permits Black
to delay P—Q4 in favor of piece play: 4... B~B4; 5 B-K3,
QBS, etc. If White retreats his knight from Q4, he gives away
his initial tempo; if White plays NxN, Black recaptures with the
knight pawn and can soon play P—Q4.
Thus White's 3 P—-Q4 leads merely, if Black so wills, to liq
dation of the center. Sich an early liquidation is almost inva
ably in Black's favor, since it relieves him of any development
cramp. The Scotch Game, though better for White than the
Center Game, is regarded as objectively inferior to the Ruy Lopez
and other lines in which the center tension is longer maintained,
PAWN FORMATIONS 27
Two Against One
In connection with the King’s Gambit (No. 2) we said that
after 2... PxP White has two pawns in the center against
Black's one. We indicated that this is a countable point in the
system.
The realizable value of this point, however, varies widely in
different positions.
In the King’s Gambit, we see that White can immediately capi-
talize his two-against-one: he ean complete his center phalanx by
P—Q4 and maintain a good grip on the center. The fact is that
Black is well-advised to play an early P—Q4, even at cost of a
pawn, to break up the phalanx and also to let out his queen
bishop.
The situation is somewhat different in the
Sicilian Defense: 1 P—K4, P-QB4; 2 N-KB3, P-Q3; 3
P-Q4, PxP; 4 NeP.
No. 14. Sicilian Defense
White must sooner or later dispute Black's command of his
(Q4, and the simpler course is to do it sooner, as shown,
Now Black has two-for-one in the center, plus a half-open
queen bishop file, His general plan is to bring a rook to this file,
advance his queen-side pawns in a minority attack (see p. 215),
and support the operation (if feasible) by fianchettoing his king
bishop.
White's assets in No. 14 are the pawn on fourth . pawn on
third, the half-open queen file, and greater space for develop.28 POINT COUNT CHESS
ment. His natural plan is to get his pieces out quickly, castle, and
advance his king-side pawns.
Tt may seem strange to grant both sides points for their central
pawn formation—but that is how itis!
White's pawn on the fourth is of immediate value. It restrains
Black’s center pawns and so somewhat cramps his bishops. The
Black two-for-one is of potential value, It may enable him later
to swap off White's king pawn and remain with greater center
control through his own remaining pawn. He cannot play 4
P—Q4 (5 B-N5ch! gives White a gain of material) and White
can quickly mass pieces to restrain the queen pawn (N—QB3,
B~QB4, also queen and rook on the queen file). Experience
corroborates that the realization of Black’s assets is a lengthy
process; White's king-side attack hits first. Short Sicilian games
are mostly won by White; long ones by Black.
A hazard of the retarded two-for-one center is that the oppo-
nent, by a winig advance, may threaten to smash it up. In the
Sicilian, White often moves P~ KB4, establishing a wing phalanx
that largely devalues the Black center. A typical position is shown
in No, 31, page 52. White threatens P~K5 or P~ BS accord-
ing to citcumstances, and in either case Black’s center is a target
of attack rather than a source of strength.
SUMMARY
The possession of a phalanx 0. a chain in the center is Nor
a countable point. But it does afford the better prospect of
gaining center control
Count one point for a center pawn on the fourth rank
opposed only by a pawn on its third rank. Count one point
for having two center pawns against one. In both cases, be
ready to discount the point if it is remote rather than imme-
diate, transient rathér than permanent. Examine the dy-
namies of the position sufficiently to form a judgment on this
character.
Advanced Chains and Salients
AN advanced pawn group, as we here use the term, is one
that has encroached on enemy territory—that is, whose vanguard
pawn has reached at least the fifth rank,
White, as we have said, can often form a central phalanx on
the fourth, while Black can oppose only by a chain. Thereafter,
Black usually has no option but to try to maintain his single pawn
con the fourth, or to bring up a subcenter pawn. To play PxP.
‘would Jeave White with pawn on fourth o. pawn on third.
‘White's advantage is mainly that he has 2 real option between
PxP and an advance to change the phalanx into a chain. So long
as he can defer the decision, Black has got to be prepared to meet
the tactical consequences of either course.
The French Defense Chains
‘The main line of the French Defense begins
1 P-K4 P-K3
2P-Q4 P-Q4
3. N-QB3 ~KB3
4 B-KNS B-Ka
No. 154. White to move30 POINT COUNT CHESS
Since Black now threatens to win the king pawn, White must
make a decision. The swap PsP is safe but unenterprising, since
it gives Black equality in the center at once. The defense of the
king pawn by B—Q8 allows Black, by PxP, to force two minor-
piece swaps, easing his game greatly. The sharpest line is P—K5,
leading to No. I5B:
5 P-KS KN-2
6 BB xB
xo. 158. White to move
ae
wy SOnE
Does White now have “control of the center” countable as a
point? Well, the purpose of this chapter is to investigate that
question. To anticipate, the answer is “No!”
When opposing chains are stopped, one of them is bound to be
‘more advanced than the other. The advanced chain enjoys greater
space, which may or may not be worth a point. But the issue of
center control remains in abeyance until the subcenter fight is
decided.
Attacking an Advanced Chain
In No. 158 Black must promptly attack the White chain,
to weaken if not to destroy it. Its cramping effect is otherwise un-
endurable, We can generalize: an advanced chain (or salient)
invites attack, and in many instances the opponent must attack it
quickly to avoid strangelation
Now, the most effective attack on a chain is on its base, the
pawn at the rear. The threat is to leave the van pawn isolated
and defenseless.
ADVANCED CHAINS AND SALIENTS 31
Black’s natural counter in No. 15B is P— QB4, and his pieces
are poised to support this thrust at once. White has one tempo to
initiate a defense of his queen pawn, Several plans have been
twied. One is 7 N-N5, vacating QBS for the queen bishop pawn,
Black has then to stop NxBPch. White therefore gets time to play
P-QB3, N-QR3—B2, ete, in order to maintain a pawn at
his Q4.
But this is not a manual of openings. You can study the in-
tricacies of the French Defense elsewhere. We wish merely to
indicate the strategic lines consequent from No. 15B.
Capitalizing an Advanced Chain
‘White's pawn at K5 cramps the Black king-side, The natu-
ral way to capitalize this situation is to throw forward the White
king-side pawns: P—KB4, P—KN4, P—KB5, The effect may be
to compromise the castled king if Black plays OO, of to open a
file for White penetration, or merely to weaken the Black pawn
structure. In any event, White is likely to benefit from the known
fact that a cramped pawn wing usually needs more pieces for de-
fense than for attack, because the cramp prevents the defenders
from operating at full capacity.
The force of the pawn at K5 is illustrated by the following
game, in which White apparently abandons his Q4 to concentrate
on the wing advance.
Continuing from No. 15B:
7 PBA P-QRa
8.N-BS P-QB4
9 PsP NxBP
10 B-Q8 NxBeh
Black cannot have his cake and eat it too. If he lets the bishop
live, it menaces his king-side. But the capture brings reinforce-
‘ment to the White center.32 POINT COUNT CHESS ADVANCED CHAINS AND SALIENTS 33
I Px! N-B3 ‘ 22 NXBP! IN
12 Q-@ 0-0 33 P-BS N-K2
13 0-0 B-Q2 24 Pach KP
14 RB Q-BA : 25 QxPch PQ
15 R-QBI 26 RBG mate
White delays P- Q4 in order not to cede Black his QBS as an The Insecure Chain
‘outpost station. .
1... Q-R ‘The foregoing game shows the triumph of an advanced
freon chain (and its logical follow-up) over the counterattack. To
balance the picture, here is an instance of the defeat of the chain,
Now Black cannot try to get his knight to BS by N—Rd be-
cause then White wins a pawn by NxP. (a Nex
Kopylov ©. Taimanov 1949
ae Rea 1 P-Qb4 N-Kn3
wr Aw tat : 2. N-KB3 P-BS
\20) it Wl ic... N-K2 3 P-a4 P-94
4 PAKS B-B
No. 15¢. White to move 5 Q-N3 Q-Ns
No. 16. White to move
(Parenthetically, let us say that this is a typical position in
which neither side wants to play QxQ, because the resulting half-
White is now ready to resume the king-side push, and Black open file outweighs the doubled pawn.)
belatedly goes to the defense. It is probable that White, at his next move, suffered an attack
ae entan | of “chess blindness,” thinking the exchange of queens was forced,
18 R-QL Ras 6 P—ns?
19 @-3 KR-BIP After 6... QxQ, White would indeed have a queen-side bind
20 N-KNS N-N3 and Black could not hope to enforce P— K4 to weaken the White
Forced, since P~KN3 obviously fails against Q~R3. Now if chain. But—
at once 21 P— BS Black gets counterplay by NxKP. Geese Oa
21 Q-K3 P-RS
‘The reductio cd absurdum. In a few moves Black can enforce
Suicide, but nothing avails, P_K4, after which (if White plays PxP) White's pawn at QBSof POINT COUNT CHESS
{goes lost, or Black moves P~K5 and establishes an impregnable
advanced chain, The actual continuation was
7 N-BS QN-2
8 B-Q2 P-K4
and Black, already having the upper hand, eventually won.
‘Another instance of an unwise advance arose in No. 17.
Ee A Geen
Shiva v. Szabo 1955
mrOraes
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[At the moment White has an imposing phalanx on the fourth,
more space, and an outpost knight. But he cannot keep all these
points: the Black pawns are yet to be heard from.
on P-@3
2N-O3 P-O4
3 PH
‘White hopes to keep the Black bishops locked up. His salient
Jooks powerful but is not. White had nothing better than 3 Q~ N3.
Bowes Pond!
Of course! ‘The merit of an advenced chain or salient depends
on whether it can survive the attack on its base. The reply that
White should have examined first of all was 3 . . . P~QR4; had
he done so, he would have discovered that the position of his
‘queen compromises him badly.
4.Q-N3
Either pawn capture costs White some material
ADVANCED CHAINS AND SALIENTS 35
Geen RPXP
5 QaNP, Qn-02,
6N-RA PxP!
For if 7 QxB, RxN; 8 QxP, RxQP.
7 N(4P B-RS
8 B-NS NaN
9 PaN a
Now Black controls the center while White has two weak
isolated pawns.
The Chain in the King’s Gambit Declined
When Black declines the King’s Gambit, White has a
chance to form an advanced chain by P~KBS, if he wishes. The
merit of the move depends on (a) whether the chain is safe
against the counterattack, P— (4, etc., and (b) whether the king
bishop pawn exerts any real pressure, as by threat of P-B6 or
of a pawn storm (P—KN4—N5, ete.).
BGM) copsbtencae. allies 914
No. 18. White to move
In No. 18, White has a choice between PxP and P—B5 to lay
the foundation for a king-side attack. Both moves are good; White
(Capablanca) actually chose P-B5. We can see that the move
is both safe and useful. Though Black can move P= Q4 imme-
diately, White can cheerfully let Black play PxP, for White can36 POINT COUNT CHESS
easily defend his K4. The king bishop pawn cramps Black's queen
bishop, which in turn blocks the operation of heavy pieces in the
center. If Black delays P—Q4, White can stop it forever by
P-QB4, even though he thereby makes his own bishop “bad.”
(Capablanca did just that! For a discussion of the “bad” bishop,
see page 203 in Chapter 17.)
‘The continuation was
1 P-BS P-B3 5 Q-KI Q-KI
2 B-Bich K-RI 6 Q-R4 N-Qr
3 P-QR3 B-KI 7 B-R2 B-B2
4 B-K6 B-Rt 8 P-BAIP
Shortly afterward White played P—_KN4—N5, and the regula-
tion king:side attack won.
Alapin v. Rubinstein 1g08
Xo. 19. White to move
Contrast No. 18 with No. 19. In the latter, also, White played
PBS, But what 2 difference! The move is suspect on its face,
for (a) Black's queen bishop is not on the board to be cramped;
(b) Black’s P—Q4 can be backed up by heavy pieces quickly,
since his center is not obstructed, and in fact his minor pieces are
{ideally posted; (c) Black threatens N ~ Q5, which at the very least
will get rid of White's king bishop; (d) White is too undeveloped
to dream of a quick king-side pawn storm, The continuation was
ADVANCED CHAINS AND SALIENTS 37
1 P-BS? N-O5
2 Q-N3 NB
It is well known that 2... NxPchs 3 K— Ql, NaR is not good
for Black; the White attack is too strong,
[Link] P-KBS
Having got rid of the White king bishop, Black « rake this
‘move without serious weakening. Then in case of K- °5 he can
defend by R-B2. No longer having the means for an attack,
White has to get rid of Black’s king bishop, which bores into his
idl.
4 B-K3
5 QB
60-0
7N-RS
How the picture has changed since the ill-advised 9 P— BS!
Now Black has the central phalanx, White has merely an over-
extended chain. After the forced swap of queens, Black doubles
rooks on the queen file, opens it when he pleases, and crashes
through the White center.
The Chain on Q5
The possibility of forming a chain with its van on Q5 arises
in various openings. Let us apply the principle of evaluation to
some of these cases.
No. 20 arose from a King’s Gambit Declined. The position has
a superficial resemblance to No. 19, with the vital difference that
here White has achieved P-Q4, forming a triple phalanx. The
continuation was
1P-O5 N-NI
2 B-Q3
We can see that the advance is powerfully cramping, Black’s
natural counter, P—KB4, is prevented, White, indeed, threatens38 POINT COUNT CHESS
Rubinstein ». Salwe 2907
No. 20. White to move
to set up a reverse salient by P- KBS, since the flank attacks on
it by P- QBS and P—KN3 can safely be met by P- QB4 and
P—KN4 (if nothing better offers). Black can give himself an out-
post station (see Chapter 12) at K4 by PxP, but cannot well move
N—K4 until he has backed up the knight by one more piece, else
White's NxN will force PxN, plugging the station and also mask-
ing White's backward king pawn. Virtually the only tactical cal-
culation White has to make in weighing I P—Q5 is to see that
his backward king pawn will not be a serious weakness.
Bee PR 5 N-B4 Qn-@2
3 BP N-KB3 6 NB RPxN
4 QN-Q2 B-N5 70-0
White's center is strong; he has much greater space.
‘Tarrasch v. Teichmann 1905
No. 21. White to move
ADVANCED CHAINS AND SALIENTS 39
No. 21 is a regular position in an old defense to the Ruy Lopez,
White (Tarrasch) proceeds to show that it is unsatisfactory.
1 P-Qt
Superficially attractive, since it gains a tempo and leaves Black
momentarily very cramped. Yet the move requires rather precise
calculation that White's queen-side pawn storm will become
menacing before Black can do any harm on the king-side, Thus,
to enforce P—KB4 with the threat of P—B5, Black has got to
play N-KNI, R-KB1, and K~RI, at the very least. White has
time for N-R2, P—B3, and B~B2, after which his position is
proof against sudden shocks, and no piece necessary to his queen:
side operations has had to withdraw. In the actual play, Black
made no effort at a king-side counterattack but tried to stop the
queen-side advance.
1. N-Qu
2 PBA P-QRe
3 P-N3
A necessary preliminary to P—R3 and P-N4. If at once 3
P-R3, then P—R5 prevents White from ever getting a pawn to
na.
a... P-N3
4P-R3 N-N2
5 P-N4 R-R2
Preparing to double rooks. White immediately guards his QRI
to prevent Black from getting command of the file
6 Q-B3 N-NL
7N-Q2 KR-RI
8 P-B3.
Black has for the moment prevented the break P—B5 but has
thus renounced all hope of a king-side counter. White has the
‘means to strengthen his position (by bringing rooks to the queen40 POINT COUNT CHESS
No. 22. White to move
bishop file) while Black has not. White won in a protracted game,
keeping the upper hand all the way.
No. 22 arises in another line of the Ruy Lopez. Here P—Q5
confers no advantage on White—he cannot follow up with a
queen-side pawn storm. The move is not actually bad but is un-
enterprising, Black has @ clear-cut strategie objective, which he
ean reach—to enforce P—-KB4. The preparation is long-winded:
N-KI, P—KN3, N-KN2, B-Q2, and (if necessary) Q— QBL
Since White might move B ~ R6 after P—KN3 and then pluck off
the knight after N-N2, Black may choose to preface P- KN3
with P-KB3, N-Q1—B2 so as to stop B-R6. The process
eventually may bring five pieces to bear on KB4.
No, 23 arises from the Giuoco Piano. White has the usual edge
of center phalanx v. chain, An attempt to capitalize it by P—Q5
is futile. In two moves Black can attack the chain by P—KB4
No. 23. White to move
ADVANCED CHAINS AND SALIENTS 41
White is far from being able to storm the queen-side with his
pawns; here the Black king bishop is a powerful counterattacker,
anyhow. The effect of White's P-Q5 would be to open the line
for this bishop, close the line for the White king bishop and leave
White with a precarious chain. The proper course for White in
No. 23 is to maintain the center tension, develop his pieces and
jockey for position,
Salient v. Reverse Salient
‘A moot question is: which is stronger, a central salient or
reverse salient? Most experienced players will probably vote for
the salient, But the matter is arguable. The salient is the more fre-
quent, if only because easier to achieve.
Sturpers 9. Bouwmeester 1955
No. 24. White to move
In the crucial case where a salient and a reverse salient are
directly opposed, as in No. 24, one is necessarily more advanced
than the other. Analysis will show, we believe, that the more ad.
vanced formation. whichever type it is. usually has the edge
‘Thus in No. 24 White has more space; Black consequently has a
more restricted development.
Nevertheless, there is a peculiarity of this formation that favors
the reverse salient. The flank attacks by White pawns will hit the
van of the Black reverse salient, whereas the flank attacks by
Black pawns will hit the base of the White salient. The attack on
the base of a chain is generally more serious than the attack on
the van.2 POINT COUNT CHESS
This slight edge enjoyed by the reverse salient can overcome
the opposing point for greater space only in special circumstances.
‘The present game shows how it ean happen.
1 P-QR3 R-BI
White aims for P— QN4 and Black for P - KB4. Perhaps White
hhas already gone astray. The opening of lines against his castled
king seems more dangerous than his queen-side counter
2 P-QNA N-KI
3.R-NI
Here is spotlighted the inferiority of the frontal attack. By
3 PxP, PxP, White can establish a protected passed pawn and also
somewhat weaken the defense of Black's forward pawns: yet
these gains are trifling compared to Black’s gain of the “eternal
square” Q3 for his knight, whence it hits both bases of the White
phalanx, Hence White defers PxP until he can muster a raiding
party on the queen-side. But then he is constrained to take defen-
sive measures on the king-side~starting them too late.
Beer P-N3
4R-BL P-KR3
5N-KI Q-K2
6 P-NB P-BS
7 PBs KPsP!
If White retakes on B4 with a piece, Black will have a mighty
outpost station on his K4. If 8 NPxP, then PxKP, and White is
left with an isolated pawn on an open file. In either case Black
has gained an important point and has nullified White’s initial
superiority in space.
No doubt White could have retained his advantage; neverthe-
less, the game shows that the reverse salient has more bite than
you might think!
ADVANCED CHAINS AND SALIENTS 43
SUMMARY
‘An advanced chain, salient or reverse salient is countable
as a point for greater space. You must often discount this
point, however, because you can foresee that it is transient.
Like the fourth-rank phalanx, the advanced group does not
represent control of the center but usually is an edge toward
establishing control. The issue is not settled until the oppo-
nent’s flank pawns have had their day. If your advanced
group survives the flank attack, you are then entitled to count
‘one point for center control.
In extreme cases, where your advanced pawns achieve a
permanent bind, you are entitled to debit your opponent one
point for his cramped position.4. The Advanced Pawn
IN the last chapter we saw that an advanced chain ot
salient does not necessarily spell center control, though it usually
does imply greater space. in this chapter we consider the question
of when an advanced formation is countable as center control
The question hinges primarily on the influence exerted by the
advanced pawn. If that influence is sufficiently great, and if the
pawn itself is sufficiently secure, then it spells center control
The matter of influence is qualitative, not quantitative. At maxi-
mum, a pawn affects three squares, guarding two and plugging a
third (against the advance of an enemy pawn). This number is,
trifling as compared with the average scope of a piece, But the
pawn control of a single vital square may outweigh the command
‘of many nonessential squares.
The Benoni Pawn at Q5
Against 1 P~Q4, the Benoni Defense of 1... P—QB4
attempts to swap a wing pawn for an adverse center pawn (with
2 potential advantage that we have discussed in connection with
the Sicilian Defense and the King’s Gambit). White moves 2
THE ADVANCED PAWN 45
P—Q5 (no other move is worth a moment's consideration) and
the position is No. 25
The advanced pawn prevents the development of Black’s queen
knight at B3, wherefore it has to come out at R3, an inferior post,
or at Q2, blocking the queen bishop. The Black queen pawn can
advance no farther than Q3 in order to Jet out the queen-side
minor pieces, with the result that the king bishop is practically
compelled to come out at KN2.
Efforts to dislodge White's advanced pawn by N~ KB, P-K3,
etc., are clearly futile, since the pawn can be supported quickly
by P—QB4, N-QB3, P-K4, and already is guarded by the
queen.
From this cursory analysis of No. 25 we would conclude that
White already, at the second move, has control of the center. Al-
though the Black center pawns are yet to have their word, we
judge that they cannot break the cramp—and experience has not
ade
No. 25, Advanced Pawn
Black to move
yet upset that verdict, though the Benoni Defense continues to be
tried by venturesome souls.
To show how the cursory analysis of No. 25 is bome out, we
give the beginning of two crucial games. In the first, Black tries
to relieve his center cramp by swapping his king pawn for the
White queen bishop pawn, but then White's early P—KB4 estab-
lishes the long-lasting threat of P— KS to create a mighty phalanx