Approximate
overall rank of the
Plane Functional role / Play style
plane (overall
score) *
Points
Contest
Close range
Boss killer - OD
25.75 Kenshi 3
Screen clearing
Flawless victory
Box farming
Contest
Boss killer - OD
25.75 Sentinel Screen clearing 3
Flawless victory
Box farming
Boss killer - OD, counterstrike
Close range
25 Judge Screen clearing 4
Counterstrike
Box farming
Boss killer - counterstrike, defense
Close range
24.5 Excalibur 4
Flawless victory
Box farming
Boss killer - OD
Close range
Screen clearing
22.75 Alchemist Counterstrike 3
Kamikaze
Box farming
Boss killer - OD
22.5 Mirage Counterstrike 2
Box farming
Auto-attack
22.25 Striker 5
Boss killer - auto-attack, OD
Screen clearing
Auto-attack
21.75 Arcadia 5
Boss killer - auto-attack, OD
Flawless victory
Boss killer - auto-attack, OD
Screen clearing
21.25 Pulsar 7
Auto-attack
Flawless victory
Boss killer - OD
Screen clearing
21.25 Raiden 3
Reload speed
Box farming
Boss killer - counterstrike, OD, defense
Counterstrike
21.25 Gambit 3
Safety versus lasers
Patrol stages
Boss killer - counterstrike, OD
Close range
20.75 Dragon Screen clearing 3
Counterstrike
Kamikaze
Boss killer - OD, counterstrike, defense
Counterstrike
18.75 Phoenix Screen clearing 3
Rage
Patrol stages
Boss killer - OD
18.25 Hellfire Close range 3
Screen clearing
18.25 Eagle Boss killer - OD 3
18.25 Invader Auto-attack 3
Close range
Counterstrike
17 Defender 2
Kamikaze
Boss killer - defense
Boss killer - OD, counterstrike
16.25 Blaster 3
Counterstrike
Auto-attack
15.25 Havoc Counterstrike 3
Boss killer - auto-attack, counterstrike
14.75 Buzzsaw Boss killer - OD 3
Auto-attack
14.75 Tandem 3
Brobot experience farming
Auto-attack
14.5 Wraith 2
Counterstrike
12.5 Zapper Screen clearing 2
Close range
12.25 Flamer 3
Rage
Contest
12.25 Sniper Auto-attack 3
Boss killer - counterstrike
Counterstrike
11 Katyusha 2
Boss killer - counterstrike, OD
10.25 Blitzer Auto-attack 3
10.25 Greataxe Auto-attack 3
Auto-attack
9.75 Laserbite 3
Counterstrike
Rage
9.5 Avenger Counterstrike 2
Contest
9.25 Sparrow Credits farming 3
Auto-attack
5 Patriot Auto-attack 2
Notes:
* A proposed rank to consider when evolving and upgrading planes for all game modes. It can vary within some limits due
The proposed formula appreciates a relative importance of the different set of characteristics: auto-attack, counterstrike e
The exact number that determines the rank isn't extremely precise. Please make sure to also compare the different sets of
(+) Denotes a strong point of the plane.
(-) Denotes a weak point of the plane.
(0) Denotes a feature that is neither considered a strength nor a weakness.
** "Counterstrike" analysis also includes elements of defense.
While this may lead to some double counting with "Defenses", it accounts for the importance of safety during counterstrik
*** In these categories, there are given only additional points for strong features that don't fall in the main categories or t
0 points in one of these categories doesn't mean the plane is useless, it simply means it doesn't provide additional, previou
Auto-attack
Comments
(+) Powerful secondary attack (shurikens), low rate of occurence
(+) Secondary attacks clear projectiles (sword swings)
(-) Weak main gun
(+) Powerful main gun
(-) No secondary weapon
(+) Creates close range weapon (psi-orbs) if not hit for several seconds (4 stages)
(+) Psi-orbs are weak with one orb, moderately powerful with 4
(+) Auto-aiming orb launched every few seconds, moderate damage
(0) Moderate damage main gun
(-) Psi-orbs scatter if the plane gets hit
(+) Powerful main gun
(+) Sword swings clear projectiles
(+) Sword swing cuts destroy enemies resistant to normal damage
(+) Greatly increases bomb damage if not hit for several seconds (3 stages)
(+) Medium range, bomb secondary attack, with splash damage, powerful with chemical agents, moderate damage withou
(0) Moderate damage main gun
(-) Bomb damage bonus is lost if the plane gets hit
(+) Main gun attack speed power-up oasis created every several seconds
(+) Auto-aiming missile attack every few seconds
(0) Moderate damage main gun (with speed power-up)
(-) Weak main gun (without speed power-up)
(-) Speed power-up difficult and risky to get
(+) Powerful drone attacks, bonus damage versus small targets resistant to normal damage
(0) Moderate damage main gun
(+) Increases main gun rate of fire at combo bonus of 20
(+) Powerful, auto-aiming secondary attack (missiles)
(0) Moderate damage main gun with combo bonus at 20, weak without
(+) Extremely powerful, auto-aiming emergency attack (below 45% armor), high rate of fire
(0) Powerful secondary plasma attack, but unreliable (above 45% armor), low rate of fire
(-) Weak main gun
* Higher than 5 grade given, due to the extremely powerful emergency attack, that makes Pulsar a boss killer with auto-att
(+) Additional laser guns, powerful with Rising Sun Scopes, moderate damage without
(-) Weak main gun
(-) No secondary weapon
(+) Auto-aiming laser gun, moderate damage
(-) Weak main gun
(+) Powerful main gun, extra damage for a few seconds after a kill
(-) No secondary weapon
(+) Main gun is slightly homing and can focus-fire on a target
(0) Moderate damage main gun, rage bonus
(-) No secondary weapon
(0) Moderate damage, short range secondary attack (flames)
(-) Weak main gun
(-) Difficult to use, short range emergency attack (below 20% armor)
(+) Powerful close range energy pulse every few seconds, that destroys enemies resistant to normal damage
(0) Increased main damage if armor is above 50%
(0) Moderate damage main gun
(+) Main gun has two components that are homing, can focus-fire a target or target different ones
(+) Moderate damage additional auto-aiming bullet attacks
(+) Increased main gun damage against bosses
(-) Weak main gun
(0) Moderate damage armor piercing salvo
(0) Moderate damage main gun, additional rage
(-) No secondary weapon
(+) Moderate damage auto-aiming bombs attack, slow and difficult to reach targets, medium fire rate
(-) Weak main gun
(+) Steering capabilities allow directing the main attack left or right slightly
(+) Additional bullet attacks after a hit on armor
(0) Moderate damage main gun
(-) No secondary weapon
(+) Powerful secondary attack (sawblades), that bounces to a secondary target after impact
(0) Moderate damage main gun
(+) Moderate damage auto-aiming secondary bullet gun, high rate of fire
(0) Moderate damage main gun
(0) Moderate damage missile secondary attack, low rate of occurence
(+) Additional energy attacks when hit on armor
(0) Moderate damage main gun
(-) No secondary weapon
(+) Moderate damage main gun, powerful for a few seconds after a hit on armor
(-) No secondary weapon
(+) Powerful short range flamethrower, good fire rate
(0) Moderate damage main gun, rage bonus
(+) Powerful secondary attack (railgun), pierces targets, difficult to use
(-) Weak main gun
(0) Powerful main gun below 30% armor, weak above
(-) No secondary weapon
(+) Powerful auto-aiming chain-lightning gun with Rising Sun Scopes, moderate damage without
(0) Moderate damage main gun
(+) Powerful auto-aiming missile attack, high rate of fire at higher ranks
(-) Weak main gun
(+) Additional laser guns powerful with Rising Sun Scopes, moderate damage without
(-) Weak main gun
(+) Moderate damage secondary attack (bombs)
(-) Weak main gun, rage bonuses
(+) Powerful main gun at full armor and higher ranks, moderate damage otherwise
(-) No secondary weapon
(0) Moderate damage main gun
(-) No secondary weapon
game modes. It can vary within some limits due to personal preferences.
et of characteristics: auto-attack, counterstrike etc. and provides a quantitative criteria for establishing a relative rank for every plane.
make sure to also compare the different sets of characteristics individually to select the planes that would best suit your play style.
for the importance of safety during counterstrike use, which is part for determining its usefulness.
eatures that don't fall in the main categories or that are particularly useful for a specific game mode.
mply means it doesn't provide additional, previously undescribed special features or features particularly important for a certain game
Counterstrike **
Points
2
2
4
3
1
1
Counterstrike **
Comments
(+) Clears the screen
(-) Low damage versus bosses
(+) Can stack multiple counterattacks (afterimages) at the same time
(-) Difficult to control and deal damage with
(-) Does not protect
(+) Powerful
(+) Clears the screen
(+) Pierces targets
(+) Front shield of existing psi-orbs
(+) Can be locked in position with OD and superimposed on it
(0) Does not disable main gun and secondary orb attack
(+) Invulnerability
(+) Powerful versus bosses
(0) Short range
(0) Does not disable main gun and sword swings
(-) Little coverage, moderate damage versus non-boss targets
(+) Invulnerability
(+) Great armor regeneration after killing enemies
(+) Additional volley attack if hit on armor (acid clouds)
(0) Close range
(-) Low damage versus bosses
(+) Clears projectiles, good defense, moderate damage in area of effect
(-) Difficult to control
(-) Low damage versus bosses
(+) Projectile defense aura
(+) Does not disable drone
(-) Low damage versus bosses (plane damage)
(+) Clears the screen
(-) Only one wave
(-) Low damage versus bosses
(+) Clears projectiles
(-) Only one salvo
(-) Weak
(+) Can chain with defense module for minimal damage taken on armor
(0) Moderate damage with Rising Sun Scopes, weak without
(-) Does not protect
(-) Weak versus bosses
(+) Invulnerability
(+) Powerful
(+) Does not disable and increases damage of the laser gun
(-) Difficult to aim with
(+) Invulnerability
(+) Clears the screen
(+) Optimal for close range play
(+) Extra damage for a few seconds after a kill
(0) Moderate damage versus bosses
(+) Invulnerability
(0) Moderate damage versus bosses
(+) Clears projectiles, moderate damage and protection
(0) Close range
(-) Low damage versus bosses
(-) Weak
(-) Does not protect
(+) Invulnerability for a short time
(+) Increased counterstrike damage against bosses
(-) Weak
(+) Invulnerability
(+) Counterstrike shield one-shots regulars, elites and enemies resistant to normal damage
(+) Optimal for close range play
(+) Counterstrike shield clears projectiles
(0) Does not disable and increases main gun damage
(0) Weak armor regeneration after killing enemies
(-) Low damage versus bosses
(+) Triggers projectile defense aura when hit on armor
(+) Does not disable and increases rate of fire of main gun
(0) Moderate damage
(-) Difficult to control
(+) Does not disable main gun and additional bullet attacks
(0) Moderate damage versus bosses
(-) Does not protect
(-) Only one salvo
(-) Difficult to aim with
(-) Does not protect
(+) Increases damage of both the main gun and secondary turret gun
(-) Weak versus bosses
(-) Does not protect
(+) Invulnerability
(-) Weak
(-) Difficult to focus-fire
(+) Clears the screen
(+) Increases main gun damage when hit on armor
(-) Only one wave
(-) Weak
(+) Invulnerability for a short time
(0) Short range
(0) Does not disable main gun
(-) Difficult to aim with and do damage versus bosses
(+) Invulnerability for a short time
(+) Pierces targets
(0) Moderate damage versus bosses
(-) Difficult to aim with against non-boss targets
(+) Powerful versus bosses
(-) Does not protect
(-) Chain-lightning, moderate damage with Rising Sun Scopes, weak without
(-) Does not protect
(0) Does not disable main gun
(-) Weak
(-) Does not protect
(+) Invulnerability for a short time
(0) Moderate damage with Rising Sun Scopes, weak without
(-) Weak versus bosses
(+) Invulnerability for a short time
(+) Increases rage
(0) Does not disable main gun and bomb attack
(-) Difficult to aim with
(-) Only one salvo
(-) Difficult to aim with
(-) Does not protect
(0) Does not disable main gun
(-) Weak
(-) Does not protect
Overdrive
Points
4
4
2
3
2
1
Overdrive
Comments
(+) Powerful
(+) Clears projectiles at the end
(+) Powerful
(+) Clears projectiles
(+) Greatly increases main gun damage at the end of the OD
(+) Great coverage
(+) Very powerful
(+) Can lock counterstrike in position and superimpose on it
(+) Great coverage
(+) Does not disable main gun, secondary orb attack and psi-orbs
(-) Cannot be controlled
(+) Good coverage versus crowds of incoming enemies
(+) Good armor regeneration during use
(+) Powerful
(0) Does not disable main gun, sword swings or counterstrike
(-) Cannot be controlled and difficult to reach boss targets
(+) Greatly increased overdrive damage if not hit for several seconds (3 stages)
(+) Very powerful with damage bonus, powerful without
(+) Lasts long
(-) Damage bonus is lost if the plane gets hit
(+) Extremely powerful
(-) Little coverage
* Higher than 5 grade given, due to the extremely powerful overdrive, that makes Mirage the heaviest hiter on a target.
(+) Regenerates an OD charge every several seconds, even if hit
(+) Controllable auto-aim and adaptable damage distribution between targets
(+) Very good aim versus small boss targets, with maximum damage output
(0) Moderate damage
(0) Does not disable drone
(+) Powerful
(+) Clears projectiles
(+) Great coverage
(0) Moderate damage versus bosses
(+) Powerful
(+) Clears projectiles
(+) Great coverage
(+) Does not disable secondary or emergency cannon
(-) Difficult to focus-fire versus bosses
(+) Very powerful
(+) Lasts long
(+) Great coverage
(0) Orbs clear projectiles
(0) Does not disable main gun or counterstrike
(-) Cannot be controlled
(+) Powerful with Rising Sun Scopes, moderate damage without
(-) Difficult to aim with versus bosses
(+) Powerful
(+) Good coverage
(+) Clears projectiles
(+) Gives invulnerability to the co-op partner
(+) No overdrive cooldown
(+) Powerful with Rising Sun Scopes, moderate damage without
(+) Good coverage
(+) The central aura clears projectiles
(+) Very powerful
(+) Lasts long
(+) Clears projectiles
(+) Very powerful with Rising Sun Scopes, powerful without
(+) Pierces targets
(+) No overdrive cooldown
(0) Increased special damage if armor is above 50%
(-) Short duration
(+) Increased overdrive damage against bosses
(+) No overdrive cooldown
(-) Weak and short
(-) Cannot be controlled and difficult to reach boss targets
(+) OD shield clears projectiles
(+) Gives invulnerability to the co-op partner
(+) No overdrive cooldown
(0) Does not disable and increases main gun damage
(0) Weak armor regeneration after killing enemies
(-) Weak damage versus bosses
(+) Powerful
(+) Does not disable counterstrike bombs attack
(-) Difficult to control and little coverage
(+) No overdrive cooldown
(0) Does not disable counterstrike, periodic missile attack, main gun and additional bullet attacks
(-) Weak
(-) Cannot be controlled and difficult to reach boss targets
(+) Powerful
(0) Sawblades can bounce to secondary targets, but sometimes without hitting the primary one
(-) Difficult to aim with versus bosses
(+) Additional overdrive charge
(+) No overdrive cooldown
(0) Moderate damage
(+) Good coverage versus crowds of enemies
(-) Weak
(-) Difficult to focus-fire
(+) Clears projectiles
(+) No overdrive cooldown
(-) Weak and short
(0) Does not disable main gun
(-) Weak
(+) Pierces targets
(-) Weak versus bosses and difficult to focus-fire
(-) Little coverage
(+) Moderate-powerful
(-) Difficult to aim with versus bosses
(0) Chain-lightning, moderate damage with Rising Sun Scopes, weak without
(-) Difficult to control
(-) Weak
(-) Cannot be controlled, auto-aim
(0) Moderate damage with Rising Sun Scopes, weak without
(0) Moderate damage
(0) Does not disable bomb secondary auto-attack
(-) Cannot be controlled and difficult to reach boss targets
(+) Two additional side beams starting with rank S
(0) Moderate damage with Rising Sun Scopes, weak without
(0) Does not disable counterstrike
(-) Weak
Defenses **
Points
3
2
5
2
0
1
Defenses **
Comments
Secondary attacks clear projectiles (sword swings)
Counterstrike clears projectiles
OD clears projectiles at the end
Can take two hits without damage
Pendulum clears projectiles
Counterstrike clears projectiles
Counterstrike front shield of existing psi-orbs
Great armor bonus
Counterstrike invulnerability
Sword swings clear projectiles
One-hit shield created every several seconds, emits a short range anti-projectile blast when destroyed
Good armor regeneration during OD
Counterstrike invulnerability
Great armor regeneration with counterstrike, after killing enemies
Counterstrike clears projectiles
Very powerful anti-collision shield
Counterstrike projectile defense aura
Anti-projectile impulse every several seconds
One-hit shield created every several seconds
Counterstrike clears projectiles
Projectile defense aura after a hit on armor
Counterstrike clears projectiles
Unique defense module that minimizes armor damage taken from chains of hits
Counterstrike invulnerability
Very powerful laser shield
Extra life
Conterstrike invulnerability
Counterstrike and OD clear projectiles
Great incoming damage reduction from hit enemies (for a short time)
Counterstrike invulnerability
Extra life
Good armor regeneration after killing enemies
Counterstrike offers moderate protection
Good armor regeneration over time, if between 10% and 50% armor
Counterstrike invulnerability, short duration
Invulnerability during missile auto-attacks, short duration
Counterstrike invulnerability
Counterstrike and OD shields clear projectiles
Incoming damage reduction
Additional armor
Weak armor regeneration with counterstrike or OD, after killing enemies
Projectile defense aura after a hit on armor
Very powerful anti-collision shield
Counterstrike invulnerability
Invulnerability after a hit on armor
Invulnerability every several seconds
One-hit shield created every several seconds
Counterstrike and overdrive clear projectiles
One-hit shield created every several seconds
Counterstrike invulnerability, short duration
Counterstrike invulnerability, short duration
Increases all armor restoration
Weak armor regeneration after killing enemies
Additional armor
Counterstrike invulnerability, short duration
Increases all armor restoration
Counterstrike invulnerability, short duration
-
Moderate armor regeneration after killing enemies
Additional armor
Other abilities - additional points ***
Points
0
0
0
0
2
0
Other abilities - additional points ***
Comments
Greatly increases close kill credit rewards
Increases range of brobot melee special attacks (Euclid, Kraken, Cetus)
Increased chance to get boxes from enemies
Increased chance to get boxes from enemies
Increased chance to get boxes from enemies
Emits a short range anti-projectile blast when the shield is destroyed, that also does light damage
Increased chance to get boxes from enemies
Area damage attack when hit on armor (acid clouds)
Increased chance to get boxes from enemies
Increased chance to get boxes from enemies
Generates an OD every several seconds
-
-
Increases brobot reload speed
Increased chance to get boxes from enemies
Increases main damage and special damage (brobots included) if armor is above 50%
Moderate damage, auto-aiming missile attack every several seconds (provides invulnerability)
-
-
Powerful auto-aiming missile attack every several seconds
Additional bullet attacks after a hit on armor
Increases luck
Additional overdrive charge
Increases brobot experience gain
Additional energy attacks every several seconds (provide invulnerability)
Additional energy attacks when hit on armor (provide invulnerability)
Increases main gun damage if hit on armor
Increases brobot reload speed
Increases luck at full armor
-
Contest mode - additional points ***
Points Comments Points
Greatly increases close kill score and close kill coin score value
5 OD is powerful and suitable for close kills 3
Defense with sword swings that clear projectiles
Significantly increases score
3 OD is powerful and suitable for close kills 3
Great defenses with two one-hit shields and projectile-clearing pendulum
0- 4
0- 4
0- 4
0- 3
0- 5
0- 4
0- 3
0- 2
0- 4
0- 4
0- 3
0- 2
0- 2
0- 3
0- 4
0- 2
0- 3
0- 2
0- 2
0- 2
0- 2
0- 2
1 Increases score 2
0- 2
0- 1
0- 2
0- 1
0- 2
1 Increases score at full armor 0
0- 0
Climb mode - additional points ***
Comments
Counterstrike and shuriken attacks have good coverage
Powerful OD with great coverage
Two one-hit shields
Psi-orbs offer close range additional damage
Counterstrike is powerful and covers the screen
Powerful OD with great coverage
Counterstrike invulnerability
One-hit shield every several seconds, emits a short range anti-projectile blast when destroyed, that also does light damage
Great armor bonus
Good coverage OD
Sword swing cuts destroy enemies resistant to normal damage
Counterstrike gives invulnerability and is good at clearing crowds
Great armor regeneration with counterstrike, after killing enemies
Powerful OD with great coverage
Counterstrike destroys enemies and clears projectiles in a wide area
Powerful OD
Very powerful anti-collision shield
Auto-aiming missile attack every few seconds
Drone attacks are powerful and great for accessing tight and difficult to reach areas
OD and drones have great damage versus small targets resistant to normal damage
OD has auto-aim and damage distribution between multiple targets
Auto-aiming missile attacks
Counterstrike covers the screen
OD has great coverage
One-hit shield every several seconds
Very powerful auto-aiming emergency attack
Powerful OD with great coverage
Powerful OD with great coverage
Counterstrike invulnerability
Very powerful laser shield
Extra life
Auto-aiming laser gun
Counterstrike invulnerability
OD and counterstrike have good coverage
Damage reduction from hit enemies, for a short time
No overdrive cooldown
Counterstrike invulnerability
Extra life
Powerful OD with great coverage
Powerful OD
Generates a powerful close range energy pulse every few seconds, that destroys enemies resistant to normal damage
No overdrive cooldown
Counterstrike invulnerability, short duration
Missile auto-attacks with auto-aim and invulnerability, short duration
Main gun has two components that are homing, can focus-fire a target or target different ones
Additional bullet attacks good versus crowds of enemies
No overdrive cooldown
Counterstrike gives invulnerability and is good at clearing crowds
Incoming damage reduction
No overdrive cooldown
Weak armor regeneration with counterstrike and OD, after killing enemies
Auto-aiming bomb attacks
Multiple target counterstrike, with good coverage near the plane
Powerful OD
Auto-aiming missile attacks every several seconds and on counterstrike
No overdrive cooldown
Powerful OD
Very powerful anti-collision shield
Powerful auto-aiming secondary bullet gun
No overdrive cooldown
Counterstrike invulnerability
Invulnerability after a hit on armor
Invulnerability every several seconds
Counterstrike and OD cover the screen
One-hit shield every several seconds
No overdrive cooldown
Powerful short range flamethrower
One-hit shield every several seconds
Powerful railgun with piercing attack
Counterstrike invulnerability, short duration
OD is good versus crowds
Powerful auto-aiming counterstrike
Auto-aiming chain-lightning main gun and counterstrike
Powerful auto-aiming missile attack
Counterstrike invulnerability, short duration
Counterstrike invulnerability, short duration
Good coverage OD
-
-
Trials mode - additional points ***
Points
5
4
2
3
0
0
Trials mode - additional points ***
Comments
Sword swings clear projectiles
Powerful shuriken attacks
Two one-hit shields
Projectile-clearing pendulum
Psi-orbs offer close range additional damage
Sword swings clear projectiles
One-hit shield created every several seconds, emits a short range anti-projectile blast when destroyed, that also does light
Sword swing cuts destroy enemies resistant to normal damage
Auto-aiming missile attack every few seconds
Drone attacks are powerful and great for accessing tight and difficult to reach areas
Auto-aiming missile attacks
One-hit shield every several seconds
Very powerful auto-aiming emergency attack
Auto-aiming laser gun
OD gives invulnerability to the co-op partner
No overdrive cooldown
Generates a powerful close range energy pulse every few seconds, that destroys enemies resistant to normal damage
No overdrive cooldown
Missile auto-attacks with auto-aim and invulnerability
Main gun has two components that are homing, can focus-fire a target or target different ones
Additional auto-aiming bullet attacks
No overdrive cooldown
OD gives invulnerability to the co-op partner
No overdrive cooldown
Auto-aiming bomb attacks
Steering capabilities allow directing the main attack left or right slightly
Auto-aiming missile attacks every several seconds
No overdrive cooldown
Powerful auto-aiming secondary bullet gun
No overdrive cooldown
Invulnerability every several seconds
One-hit shield every several seconds
No overdrive cooldown
One-hit shield every several seconds
Auto-aiming lightning gun
Powerful auto-aiming missile attack
-
-
Assault mode - additional points ***
Points
5
5
1
4
0
0
Assault mode - additional points ***
Comments
Sword swings clear projectiles
Powerful shuriken attacks
OD has good damage
Powerful OD
Great defenses with two one-hit shields and projectile-clearing pendulum
Psi-orbs offer close range additional damage
Powerful OD
Sword swings clear projectiles
One-hit shield created every several seconds, emits a short range anti-projectile blast when destroyed, that also does light
Powerful OD that lasts long
Powerful OD
Auto-aiming missile attack every few seconds
Powerful auto-aiming drone attacks
OD regeneration
Auto-aiming missile attacks
OD has good damage
One-hit shield every several seconds
Very powerful auto-aiming emergency attack
Powerful OD
Powerful OD that lasts long
Extra life
Auto-aiming laser gun
Powerful OD with Rising sun Scopes
OD has good damage
No overdrive cooldown
Extra life
Powerful OD with Rising Sun Scopes
Powerful OD that lasts long
Powerful OD, especially with Rising Sun Scopes
No overdrive cooldown
Auto-aiming missile and additional bullet attacks
Invulnerability on missile attacks, short duration
Main gun has two components that are homing, can focus-fire a target or target different ones
No overdrive cooldown
No overdrive cooldown
Auto-aiming bomb attacks
Powerful OD
Auto-aiming missile attacks
No overdrive cooldown
Powerful OD
Powerful auto-aiming secondary bullet gun
No overdrive cooldown
Invulnerability every several seconds
One-hit shield every several seconds
No overdrive cooldown
One-hit shield every several seconds
Auto-aiming lightning gun, powerful with Rising Sun Scopes
Powerful auto-aiming missile attack
-
-