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All Planes Hawk: Freedom Squadron

The document provides rankings and analyses of various planes in a mobile game. It rates each plane's performance in different roles and game modes, noting their strengths and weaknesses. For example, some planes excel at defeating bosses or clearing levels quickly while others focus on auto-attacks or defense. The rankings are meant to help players choose which planes to upgrade and use for different situations.

Uploaded by

Jon Negro
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100% found this document useful (1 vote)
1K views64 pages

All Planes Hawk: Freedom Squadron

The document provides rankings and analyses of various planes in a mobile game. It rates each plane's performance in different roles and game modes, noting their strengths and weaknesses. For example, some planes excel at defeating bosses or clearing levels quickly while others focus on auto-attacks or defense. The rankings are meant to help players choose which planes to upgrade and use for different situations.

Uploaded by

Jon Negro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd

Approximate

overall rank of the


Plane Functional role / Play style
plane (overall
score) *
Points

Contest
Close range
Boss killer - OD
25.75 Kenshi 3
Screen clearing
Flawless victory
Box farming

Contest
Boss killer - OD
25.75 Sentinel Screen clearing 3
Flawless victory
Box farming

Boss killer - OD, counterstrike


Close range
25 Judge Screen clearing 4
Counterstrike
Box farming

Boss killer - counterstrike, defense


Close range
24.5 Excalibur 4
Flawless victory
Box farming

Boss killer - OD
Close range
Screen clearing
22.75 Alchemist Counterstrike 3
Kamikaze
Box farming

Boss killer - OD
22.5 Mirage Counterstrike 2
Box farming

Auto-attack
22.25 Striker 5
Boss killer - auto-attack, OD

Screen clearing
Auto-attack
21.75 Arcadia 5
Boss killer - auto-attack, OD
Flawless victory
Boss killer - auto-attack, OD
Screen clearing
21.25 Pulsar 7
Auto-attack
Flawless victory

Boss killer - OD
Screen clearing
21.25 Raiden 3
Reload speed
Box farming

Boss killer - counterstrike, OD, defense


Counterstrike
21.25 Gambit 3
Safety versus lasers
Patrol stages

Boss killer - counterstrike, OD


Close range
20.75 Dragon Screen clearing 3
Counterstrike
Kamikaze

Boss killer - OD, counterstrike, defense


Counterstrike
18.75 Phoenix Screen clearing 3
Rage
Patrol stages

Boss killer - OD
18.25 Hellfire Close range 3
Screen clearing

18.25 Eagle Boss killer - OD 3

18.25 Invader Auto-attack 3

Close range
Counterstrike
17 Defender 2
Kamikaze
Boss killer - defense
Boss killer - OD, counterstrike
16.25 Blaster 3
Counterstrike

Auto-attack
15.25 Havoc Counterstrike 3
Boss killer - auto-attack, counterstrike

14.75 Buzzsaw Boss killer - OD 3

Auto-attack
14.75 Tandem 3
Brobot experience farming

Auto-attack
14.5 Wraith 2
Counterstrike

12.5 Zapper Screen clearing 2

Close range
12.25 Flamer 3
Rage

Contest
12.25 Sniper Auto-attack 3
Boss killer - counterstrike

Counterstrike
11 Katyusha 2
Boss killer - counterstrike, OD

10.25 Blitzer Auto-attack 3

10.25 Greataxe Auto-attack 3

Auto-attack
9.75 Laserbite 3
Counterstrike

Rage
9.5 Avenger Counterstrike 2

Contest
9.25 Sparrow Credits farming 3
Auto-attack
5 Patriot Auto-attack 2

Notes:
* A proposed rank to consider when evolving and upgrading planes for all game modes. It can vary within some limits due
The proposed formula appreciates a relative importance of the different set of characteristics: auto-attack, counterstrike e
The exact number that determines the rank isn't extremely precise. Please make sure to also compare the different sets of
(+) Denotes a strong point of the plane.
(-) Denotes a weak point of the plane.
(0) Denotes a feature that is neither considered a strength nor a weakness.
** "Counterstrike" analysis also includes elements of defense.
While this may lead to some double counting with "Defenses", it accounts for the importance of safety during counterstrik
*** In these categories, there are given only additional points for strong features that don't fall in the main categories or t
0 points in one of these categories doesn't mean the plane is useless, it simply means it doesn't provide additional, previou
Auto-attack

Comments

(+) Powerful secondary attack (shurikens), low rate of occurence


(+) Secondary attacks clear projectiles (sword swings)
(-) Weak main gun

(+) Powerful main gun


(-) No secondary weapon

(+) Creates close range weapon (psi-orbs) if not hit for several seconds (4 stages)
(+) Psi-orbs are weak with one orb, moderately powerful with 4
(+) Auto-aiming orb launched every few seconds, moderate damage
(0) Moderate damage main gun
(-) Psi-orbs scatter if the plane gets hit

(+) Powerful main gun


(+) Sword swings clear projectiles
(+) Sword swing cuts destroy enemies resistant to normal damage

(+) Greatly increases bomb damage if not hit for several seconds (3 stages)
(+) Medium range, bomb secondary attack, with splash damage, powerful with chemical agents, moderate damage withou
(0) Moderate damage main gun
(-) Bomb damage bonus is lost if the plane gets hit

(+) Main gun attack speed power-up oasis created every several seconds
(+) Auto-aiming missile attack every few seconds
(0) Moderate damage main gun (with speed power-up)
(-) Weak main gun (without speed power-up)
(-) Speed power-up difficult and risky to get

(+) Powerful drone attacks, bonus damage versus small targets resistant to normal damage
(0) Moderate damage main gun

(+) Increases main gun rate of fire at combo bonus of 20


(+) Powerful, auto-aiming secondary attack (missiles)
(0) Moderate damage main gun with combo bonus at 20, weak without
(+) Extremely powerful, auto-aiming emergency attack (below 45% armor), high rate of fire
(0) Powerful secondary plasma attack, but unreliable (above 45% armor), low rate of fire
(-) Weak main gun

* Higher than 5 grade given, due to the extremely powerful emergency attack, that makes Pulsar a boss killer with auto-att

(+) Additional laser guns, powerful with Rising Sun Scopes, moderate damage without
(-) Weak main gun
(-) No secondary weapon

(+) Auto-aiming laser gun, moderate damage


(-) Weak main gun

(+) Powerful main gun, extra damage for a few seconds after a kill
(-) No secondary weapon

(+) Main gun is slightly homing and can focus-fire on a target


(0) Moderate damage main gun, rage bonus
(-) No secondary weapon

(0) Moderate damage, short range secondary attack (flames)


(-) Weak main gun
(-) Difficult to use, short range emergency attack (below 20% armor)

(+) Powerful close range energy pulse every few seconds, that destroys enemies resistant to normal damage
(0) Increased main damage if armor is above 50%
(0) Moderate damage main gun

(+) Main gun has two components that are homing, can focus-fire a target or target different ones
(+) Moderate damage additional auto-aiming bullet attacks
(+) Increased main gun damage against bosses
(-) Weak main gun

(0) Moderate damage armor piercing salvo


(0) Moderate damage main gun, additional rage
(-) No secondary weapon
(+) Moderate damage auto-aiming bombs attack, slow and difficult to reach targets, medium fire rate
(-) Weak main gun

(+) Steering capabilities allow directing the main attack left or right slightly
(+) Additional bullet attacks after a hit on armor
(0) Moderate damage main gun
(-) No secondary weapon

(+) Powerful secondary attack (sawblades), that bounces to a secondary target after impact
(0) Moderate damage main gun

(+) Moderate damage auto-aiming secondary bullet gun, high rate of fire
(0) Moderate damage main gun
(0) Moderate damage missile secondary attack, low rate of occurence

(+) Additional energy attacks when hit on armor


(0) Moderate damage main gun
(-) No secondary weapon

(+) Moderate damage main gun, powerful for a few seconds after a hit on armor
(-) No secondary weapon

(+) Powerful short range flamethrower, good fire rate


(0) Moderate damage main gun, rage bonus

(+) Powerful secondary attack (railgun), pierces targets, difficult to use


(-) Weak main gun

(0) Powerful main gun below 30% armor, weak above


(-) No secondary weapon
(+) Powerful auto-aiming chain-lightning gun with Rising Sun Scopes, moderate damage without
(0) Moderate damage main gun

(+) Powerful auto-aiming missile attack, high rate of fire at higher ranks
(-) Weak main gun

(+) Additional laser guns powerful with Rising Sun Scopes, moderate damage without
(-) Weak main gun

(+) Moderate damage secondary attack (bombs)


(-) Weak main gun, rage bonuses

(+) Powerful main gun at full armor and higher ranks, moderate damage otherwise
(-) No secondary weapon
(0) Moderate damage main gun
(-) No secondary weapon

game modes. It can vary within some limits due to personal preferences.
et of characteristics: auto-attack, counterstrike etc. and provides a quantitative criteria for establishing a relative rank for every plane.
make sure to also compare the different sets of characteristics individually to select the planes that would best suit your play style.

for the importance of safety during counterstrike use, which is part for determining its usefulness.
eatures that don't fall in the main categories or that are particularly useful for a specific game mode.
mply means it doesn't provide additional, previously undescribed special features or features particularly important for a certain game
Counterstrike **

Points

2
2

4
3

1
1
Counterstrike **

Comments

(+) Clears the screen


(-) Low damage versus bosses

(+) Can stack multiple counterattacks (afterimages) at the same time


(-) Difficult to control and deal damage with
(-) Does not protect

(+) Powerful
(+) Clears the screen
(+) Pierces targets
(+) Front shield of existing psi-orbs
(+) Can be locked in position with OD and superimposed on it
(0) Does not disable main gun and secondary orb attack

(+) Invulnerability
(+) Powerful versus bosses
(0) Short range
(0) Does not disable main gun and sword swings
(-) Little coverage, moderate damage versus non-boss targets

(+) Invulnerability
(+) Great armor regeneration after killing enemies
(+) Additional volley attack if hit on armor (acid clouds)
(0) Close range
(-) Low damage versus bosses

(+) Clears projectiles, good defense, moderate damage in area of effect


(-) Difficult to control
(-) Low damage versus bosses

(+) Projectile defense aura


(+) Does not disable drone
(-) Low damage versus bosses (plane damage)

(+) Clears the screen


(-) Only one wave
(-) Low damage versus bosses
(+) Clears projectiles
(-) Only one salvo
(-) Weak

(+) Can chain with defense module for minimal damage taken on armor
(0) Moderate damage with Rising Sun Scopes, weak without
(-) Does not protect
(-) Weak versus bosses

(+) Invulnerability
(+) Powerful
(+) Does not disable and increases damage of the laser gun
(-) Difficult to aim with

(+) Invulnerability
(+) Clears the screen
(+) Optimal for close range play
(+) Extra damage for a few seconds after a kill
(0) Moderate damage versus bosses

(+) Invulnerability
(0) Moderate damage versus bosses

(+) Clears projectiles, moderate damage and protection


(0) Close range
(-) Low damage versus bosses

(-) Weak
(-) Does not protect

(+) Invulnerability for a short time


(+) Increased counterstrike damage against bosses
(-) Weak

(+) Invulnerability
(+) Counterstrike shield one-shots regulars, elites and enemies resistant to normal damage
(+) Optimal for close range play
(+) Counterstrike shield clears projectiles
(0) Does not disable and increases main gun damage
(0) Weak armor regeneration after killing enemies
(-) Low damage versus bosses
(+) Triggers projectile defense aura when hit on armor
(+) Does not disable and increases rate of fire of main gun
(0) Moderate damage
(-) Difficult to control

(+) Does not disable main gun and additional bullet attacks
(0) Moderate damage versus bosses
(-) Does not protect

(-) Only one salvo


(-) Difficult to aim with
(-) Does not protect

(+) Increases damage of both the main gun and secondary turret gun
(-) Weak versus bosses
(-) Does not protect

(+) Invulnerability
(-) Weak
(-) Difficult to focus-fire

(+) Clears the screen


(+) Increases main gun damage when hit on armor
(-) Only one wave
(-) Weak

(+) Invulnerability for a short time


(0) Short range
(0) Does not disable main gun
(-) Difficult to aim with and do damage versus bosses

(+) Invulnerability for a short time


(+) Pierces targets
(0) Moderate damage versus bosses
(-) Difficult to aim with against non-boss targets

(+) Powerful versus bosses


(-) Does not protect
(-) Chain-lightning, moderate damage with Rising Sun Scopes, weak without
(-) Does not protect
(0) Does not disable main gun
(-) Weak
(-) Does not protect

(+) Invulnerability for a short time


(0) Moderate damage with Rising Sun Scopes, weak without
(-) Weak versus bosses

(+) Invulnerability for a short time


(+) Increases rage
(0) Does not disable main gun and bomb attack
(-) Difficult to aim with

(-) Only one salvo


(-) Difficult to aim with
(-) Does not protect
(0) Does not disable main gun
(-) Weak
(-) Does not protect
Overdrive

Points

4
4

2
3

2
1
Overdrive

Comments

(+) Powerful
(+) Clears projectiles at the end

(+) Powerful
(+) Clears projectiles
(+) Greatly increases main gun damage at the end of the OD
(+) Great coverage

(+) Very powerful


(+) Can lock counterstrike in position and superimpose on it
(+) Great coverage
(+) Does not disable main gun, secondary orb attack and psi-orbs
(-) Cannot be controlled

(+) Good coverage versus crowds of incoming enemies


(+) Good armor regeneration during use
(+) Powerful
(0) Does not disable main gun, sword swings or counterstrike
(-) Cannot be controlled and difficult to reach boss targets

(+) Greatly increased overdrive damage if not hit for several seconds (3 stages)
(+) Very powerful with damage bonus, powerful without
(+) Lasts long
(-) Damage bonus is lost if the plane gets hit

(+) Extremely powerful


(-) Little coverage

* Higher than 5 grade given, due to the extremely powerful overdrive, that makes Mirage the heaviest hiter on a target.

(+) Regenerates an OD charge every several seconds, even if hit


(+) Controllable auto-aim and adaptable damage distribution between targets
(+) Very good aim versus small boss targets, with maximum damage output
(0) Moderate damage
(0) Does not disable drone

(+) Powerful
(+) Clears projectiles
(+) Great coverage
(0) Moderate damage versus bosses
(+) Powerful
(+) Clears projectiles
(+) Great coverage
(+) Does not disable secondary or emergency cannon
(-) Difficult to focus-fire versus bosses

(+) Very powerful


(+) Lasts long
(+) Great coverage
(0) Orbs clear projectiles
(0) Does not disable main gun or counterstrike
(-) Cannot be controlled

(+) Powerful with Rising Sun Scopes, moderate damage without


(-) Difficult to aim with versus bosses

(+) Powerful
(+) Good coverage
(+) Clears projectiles
(+) Gives invulnerability to the co-op partner
(+) No overdrive cooldown

(+) Powerful with Rising Sun Scopes, moderate damage without


(+) Good coverage
(+) The central aura clears projectiles

(+) Very powerful


(+) Lasts long
(+) Clears projectiles

(+) Very powerful with Rising Sun Scopes, powerful without


(+) Pierces targets
(+) No overdrive cooldown
(0) Increased special damage if armor is above 50%
(-) Short duration

(+) Increased overdrive damage against bosses


(+) No overdrive cooldown
(-) Weak and short
(-) Cannot be controlled and difficult to reach boss targets

(+) OD shield clears projectiles


(+) Gives invulnerability to the co-op partner
(+) No overdrive cooldown
(0) Does not disable and increases main gun damage
(0) Weak armor regeneration after killing enemies
(-) Weak damage versus bosses
(+) Powerful
(+) Does not disable counterstrike bombs attack
(-) Difficult to control and little coverage

(+) No overdrive cooldown


(0) Does not disable counterstrike, periodic missile attack, main gun and additional bullet attacks
(-) Weak
(-) Cannot be controlled and difficult to reach boss targets

(+) Powerful
(0) Sawblades can bounce to secondary targets, but sometimes without hitting the primary one
(-) Difficult to aim with versus bosses

(+) Additional overdrive charge


(+) No overdrive cooldown
(0) Moderate damage

(+) Good coverage versus crowds of enemies


(-) Weak
(-) Difficult to focus-fire

(+) Clears projectiles


(+) No overdrive cooldown
(-) Weak and short

(0) Does not disable main gun


(-) Weak

(+) Pierces targets


(-) Weak versus bosses and difficult to focus-fire
(-) Little coverage

(+) Moderate-powerful
(-) Difficult to aim with versus bosses
(0) Chain-lightning, moderate damage with Rising Sun Scopes, weak without
(-) Difficult to control

(-) Weak
(-) Cannot be controlled, auto-aim

(0) Moderate damage with Rising Sun Scopes, weak without

(0) Moderate damage


(0) Does not disable bomb secondary auto-attack
(-) Cannot be controlled and difficult to reach boss targets

(+) Two additional side beams starting with rank S


(0) Moderate damage with Rising Sun Scopes, weak without
(0) Does not disable counterstrike
(-) Weak
Defenses **

Points

3
2

5
2

0
1
Defenses **

Comments

Secondary attacks clear projectiles (sword swings)


Counterstrike clears projectiles
OD clears projectiles at the end

Can take two hits without damage


Pendulum clears projectiles

Counterstrike clears projectiles


Counterstrike front shield of existing psi-orbs

Great armor bonus


Counterstrike invulnerability
Sword swings clear projectiles
One-hit shield created every several seconds, emits a short range anti-projectile blast when destroyed
Good armor regeneration during OD

Counterstrike invulnerability
Great armor regeneration with counterstrike, after killing enemies

Counterstrike clears projectiles


Very powerful anti-collision shield

Counterstrike projectile defense aura


Anti-projectile impulse every several seconds

One-hit shield created every several seconds


Counterstrike clears projectiles
Projectile defense aura after a hit on armor
Counterstrike clears projectiles

Unique defense module that minimizes armor damage taken from chains of hits

Counterstrike invulnerability
Very powerful laser shield
Extra life

Conterstrike invulnerability
Counterstrike and OD clear projectiles
Great incoming damage reduction from hit enemies (for a short time)

Counterstrike invulnerability
Extra life

Good armor regeneration after killing enemies


Counterstrike offers moderate protection

Good armor regeneration over time, if between 10% and 50% armor

Counterstrike invulnerability, short duration


Invulnerability during missile auto-attacks, short duration

Counterstrike invulnerability
Counterstrike and OD shields clear projectiles
Incoming damage reduction
Additional armor
Weak armor regeneration with counterstrike or OD, after killing enemies
Projectile defense aura after a hit on armor

Very powerful anti-collision shield

Counterstrike invulnerability
Invulnerability after a hit on armor
Invulnerability every several seconds

One-hit shield created every several seconds


Counterstrike and overdrive clear projectiles

One-hit shield created every several seconds


Counterstrike invulnerability, short duration

Counterstrike invulnerability, short duration

Increases all armor restoration

Weak armor regeneration after killing enemies

Additional armor

Counterstrike invulnerability, short duration


Increases all armor restoration

Counterstrike invulnerability, short duration

-
Moderate armor regeneration after killing enemies
Additional armor
Other abilities - additional points ***

Points

0
0

0
0

2
0
Other abilities - additional points ***

Comments

Greatly increases close kill credit rewards


Increases range of brobot melee special attacks (Euclid, Kraken, Cetus)
Increased chance to get boxes from enemies

Increased chance to get boxes from enemies

Increased chance to get boxes from enemies

Emits a short range anti-projectile blast when the shield is destroyed, that also does light damage
Increased chance to get boxes from enemies

Area damage attack when hit on armor (acid clouds)


Increased chance to get boxes from enemies

Increased chance to get boxes from enemies

Generates an OD every several seconds

-
-

Increases brobot reload speed


Increased chance to get boxes from enemies

Increases main damage and special damage (brobots included) if armor is above 50%

Moderate damage, auto-aiming missile attack every several seconds (provides invulnerability)

-
-

Powerful auto-aiming missile attack every several seconds


Additional bullet attacks after a hit on armor

Increases luck

Additional overdrive charge


Increases brobot experience gain

Additional energy attacks every several seconds (provide invulnerability)


Additional energy attacks when hit on armor (provide invulnerability)

Increases main gun damage if hit on armor

Increases brobot reload speed

Increases luck at full armor


-
Contest mode - additional points ***

Points Comments Points

Greatly increases close kill score and close kill coin score value
5 OD is powerful and suitable for close kills 3
Defense with sword swings that clear projectiles

Significantly increases score


3 OD is powerful and suitable for close kills 3
Great defenses with two one-hit shields and projectile-clearing pendulum

0- 4

0- 4

0- 4

0- 3

0- 5

0- 4
0- 3

0- 2

0- 4

0- 4

0- 3

0- 2

0- 2

0- 3

0- 4
0- 2

0- 3

0- 2

0- 2

0- 2

0- 2

0- 2

1 Increases score 2

0- 2

0- 1

0- 2

0- 1

0- 2

1 Increases score at full armor 0


0- 0
Climb mode - additional points ***

Comments

Counterstrike and shuriken attacks have good coverage

Powerful OD with great coverage


Two one-hit shields

Psi-orbs offer close range additional damage


Counterstrike is powerful and covers the screen
Powerful OD with great coverage

Counterstrike invulnerability
One-hit shield every several seconds, emits a short range anti-projectile blast when destroyed, that also does light damage
Great armor bonus
Good coverage OD
Sword swing cuts destroy enemies resistant to normal damage

Counterstrike gives invulnerability and is good at clearing crowds


Great armor regeneration with counterstrike, after killing enemies
Powerful OD with great coverage

Counterstrike destroys enemies and clears projectiles in a wide area


Powerful OD
Very powerful anti-collision shield
Auto-aiming missile attack every few seconds

Drone attacks are powerful and great for accessing tight and difficult to reach areas
OD and drones have great damage versus small targets resistant to normal damage
OD has auto-aim and damage distribution between multiple targets

Auto-aiming missile attacks


Counterstrike covers the screen
OD has great coverage
One-hit shield every several seconds
Very powerful auto-aiming emergency attack
Powerful OD with great coverage

Powerful OD with great coverage

Counterstrike invulnerability
Very powerful laser shield
Extra life
Auto-aiming laser gun

Counterstrike invulnerability
OD and counterstrike have good coverage
Damage reduction from hit enemies, for a short time
No overdrive cooldown

Counterstrike invulnerability
Extra life

Powerful OD with great coverage

Powerful OD
Generates a powerful close range energy pulse every few seconds, that destroys enemies resistant to normal damage
No overdrive cooldown

Counterstrike invulnerability, short duration


Missile auto-attacks with auto-aim and invulnerability, short duration
Main gun has two components that are homing, can focus-fire a target or target different ones
Additional bullet attacks good versus crowds of enemies
No overdrive cooldown

Counterstrike gives invulnerability and is good at clearing crowds


Incoming damage reduction
No overdrive cooldown
Weak armor regeneration with counterstrike and OD, after killing enemies
Auto-aiming bomb attacks
Multiple target counterstrike, with good coverage near the plane
Powerful OD

Auto-aiming missile attacks every several seconds and on counterstrike


No overdrive cooldown

Powerful OD
Very powerful anti-collision shield

Powerful auto-aiming secondary bullet gun


No overdrive cooldown

Counterstrike invulnerability
Invulnerability after a hit on armor
Invulnerability every several seconds

Counterstrike and OD cover the screen


One-hit shield every several seconds
No overdrive cooldown

Powerful short range flamethrower


One-hit shield every several seconds

Powerful railgun with piercing attack


Counterstrike invulnerability, short duration
OD is good versus crowds

Powerful auto-aiming counterstrike

Auto-aiming chain-lightning main gun and counterstrike

Powerful auto-aiming missile attack

Counterstrike invulnerability, short duration

Counterstrike invulnerability, short duration


Good coverage OD

-
-
Trials mode - additional points ***

Points

5
4

2
3

0
0
Trials mode - additional points ***

Comments

Sword swings clear projectiles


Powerful shuriken attacks

Two one-hit shields


Projectile-clearing pendulum

Psi-orbs offer close range additional damage

Sword swings clear projectiles


One-hit shield created every several seconds, emits a short range anti-projectile blast when destroyed, that also does light
Sword swing cuts destroy enemies resistant to normal damage

Auto-aiming missile attack every few seconds

Drone attacks are powerful and great for accessing tight and difficult to reach areas

Auto-aiming missile attacks


One-hit shield every several seconds
Very powerful auto-aiming emergency attack

Auto-aiming laser gun

OD gives invulnerability to the co-op partner


No overdrive cooldown

Generates a powerful close range energy pulse every few seconds, that destroys enemies resistant to normal damage
No overdrive cooldown

Missile auto-attacks with auto-aim and invulnerability


Main gun has two components that are homing, can focus-fire a target or target different ones
Additional auto-aiming bullet attacks
No overdrive cooldown

OD gives invulnerability to the co-op partner


No overdrive cooldown
Auto-aiming bomb attacks

Steering capabilities allow directing the main attack left or right slightly
Auto-aiming missile attacks every several seconds
No overdrive cooldown

Powerful auto-aiming secondary bullet gun


No overdrive cooldown

Invulnerability every several seconds

One-hit shield every several seconds


No overdrive cooldown

One-hit shield every several seconds

Auto-aiming lightning gun

Powerful auto-aiming missile attack

-
-
Assault mode - additional points ***

Points

5
5

1
4

0
0
Assault mode - additional points ***

Comments

Sword swings clear projectiles


Powerful shuriken attacks
OD has good damage

Powerful OD
Great defenses with two one-hit shields and projectile-clearing pendulum

Psi-orbs offer close range additional damage


Powerful OD

Sword swings clear projectiles


One-hit shield created every several seconds, emits a short range anti-projectile blast when destroyed, that also does light

Powerful OD that lasts long

Powerful OD
Auto-aiming missile attack every few seconds

Powerful auto-aiming drone attacks


OD regeneration

Auto-aiming missile attacks


OD has good damage
One-hit shield every several seconds
Very powerful auto-aiming emergency attack
Powerful OD

Powerful OD that lasts long

Extra life
Auto-aiming laser gun
Powerful OD with Rising sun Scopes

OD has good damage


No overdrive cooldown

Extra life
Powerful OD with Rising Sun Scopes

Powerful OD that lasts long

Powerful OD, especially with Rising Sun Scopes


No overdrive cooldown

Auto-aiming missile and additional bullet attacks


Invulnerability on missile attacks, short duration
Main gun has two components that are homing, can focus-fire a target or target different ones
No overdrive cooldown

No overdrive cooldown
Auto-aiming bomb attacks
Powerful OD

Auto-aiming missile attacks


No overdrive cooldown

Powerful OD

Powerful auto-aiming secondary bullet gun


No overdrive cooldown

Invulnerability every several seconds

One-hit shield every several seconds


No overdrive cooldown

One-hit shield every several seconds

Auto-aiming lightning gun, powerful with Rising Sun Scopes

Powerful auto-aiming missile attack

-
-

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