Computer Studies
The Core Concepts of Computer Studies for Class VI are as follows:
Class VI
Categories of Computer and Computer Languages
File Management – Organisation of Data
Word Processor – Tabular Presentation
Presentation – Visual Effects
Scratch Programming
Internet – Online Surfing
1
Topic 1: Categories of Computers and Computer Languages
This theme focuses on computers and computer languages. Computers are categorized
based on the basis of (i) generation, (ii) type, (iii) purpose and (iv) size, speed,
processing power and price. The aim of this theme is to enable children to communicate
with the computer, by using specific languages that are broadly into three categories,
i.e., machine language, assembly language and higher level language. They will also
become aware of all the different operations performed by a computer which are
controlled by computer programs written in a computer programming language.
Learning Outcomes:
Children will be able to:
classify computers into different categories;
differentiate between computers on the basis of RAM size, Storage capacity, CPU speed, etc.;
describe a Computer Language.
explain the evolution of computer languages with their features;
differentiate between different computer languages;
explain the importance of 4GLs;
explain the working of translators by differentiating between an interpreter and compiler.
Categories of Computer and Computer Languages
Suggested Transactional Suggested Learning
Key Concepts
Processes Resources
Categories of computers: basic Revisiting and reviewing Presentations/ Videos/
features of microcomputers, children’s previous learning and Comparative charts.
mini computers mainframes, building on their experiences. Computer/ IWB with
supercomputer, mobile, game Revising the basic features of a presentation software.
consoles, embedded computer. computer with children. Hands on experience /activity
Types of computer languages. Questioning children to identify Interactive class
Features of Low level language various types of computers resources
(Machine language. observed in their surroundings. Projector, etc.
Example: binary language) Discussing with children Discussion on computer
Features of Assembly language. different categories of languages
Features of High level computers (definition and basic
languages. Example: C, C++, features of microcomputers,
Java. mini computers mainframes,
Features of 4GLs. supercomputer, mobile, game
Translator and its types consoles, embedded computer).
(Interpreter, Compiler); Explaining computer languages
Working of Translators - Low level language, Assembly
(briefly). language and High level
languages.
Discussing and explaining the
evolution of computer
languages.
Demonstrating the working of a
Translator and its types.
2
Topic 2: File Management – Organisation of Data
Building on children’s previous learning in primary classes this Topic covers additional and
advanced features on file management which will enable them to organise data better.
It is important to understand file format as it makes the task of file management
easier. In file management the focus of this theme is that they develop the ability to
undertake common operations on stored files such as editing, viewing, copying, playing,
moving and deleting files enable better management, access and retrieval/ sorting of
files by type, name, size, date (created or modified). File management will also help
them to transfer data from one device to another and work with multiple applications at
the same time. Understanding of a file format is important as it makes the task of file
management easier.
Learning Outcomes:
Children will be able to:
move/copy data from one drive to another drive;
move/copy data between storage devices (pen drive, C.D. hard disc);
use two or more applications at the same time;
search files and folders;
compare different file formats.
File Management – Organisation of Data
Suggested Transactional Suggested Learning
Key Concepts
Processes Resources
Transfer of data from one Giving opportunities for hands on Computer/ IWB with
device/drive to another activities for transferring data from one presentation software.
device/ drive drive/ device to another drive/ device/ Hands on activity.
Work with multiple Demonstrating with an example of Internet.
applications listening to music while searching for Videos.
Search for files using wild information on Internet. Projector.
card characters (‘?’, ‘*’) Explaining the difference between wild Group discussion /
Various file formats such as card characters by using a games like a activities.
JPEG, MP3, MP4, doc. XLS puzzle
Correlating the file
extensions with the type of file
Life Skills: organisation skills
3
Topic 3: Word Processor - Tabular Presentation
One of the most common but an important formatting feature of the word processor is
‘Tables’. Tables are a method of presenting data in a document, in rows and columns.
Blank tables can be inserted or drawn. A table can be simple (based on a metrics) or
complex (having different number of rows in columns or vice versa). Intersection of a
row and column is a cell. After entering data in a table, it can be modified as per the
requirement.
Learning outcomes:
Children will be able to:
define table;
create a table and enter data in the table;
edit a table;
format the row/ column/table;
apply borders and shading in tables.
Word Processor – Tabular Presentation
Suggested Transactional
Key Concepts Suggested Learning Resources
Processes
Define a table in terms of rows Providing children Computers/ IWB with
and columns. opportunities to: presentation software and Word
Create and edit tables. Explain a table and work on Processor.
Insert and delete rows and how it can be created in a Hands on activity
columns in a table. document. Projector.
Enter data. Providing every child hands- on
Change row height and column experience and involving them
width. in creating and formatting
Split and merge cells. tables based on everyday
Apply borders and shading. requirements such as- creating
Resize tables. a class time-table, study
Align text. schedule for the month, marks
obtained in the term
examination, etc.
4
Topic 4: Presentation – Visual Effects
Presentation software is an application software that aims at enabling children to access
their ideas easily while making a presentation through slide shows. It also provides the
audience with visual information. They will understand appreciate how presentations can
be made more attractive and interactive by using animations, sound, video, etc.
Learning outcomes:
Children will be able to:
demonstrate different ways of viewing a presentation;
present a Topic in an attractive manner by using different objects;
enhance the presentation by applying transitions and custom animations;
navigate between slides during a slide show;
import data from other applications.
Presentation – Visual Effects
Suggested Learning
Key Concepts Suggested Transactional Processes
Resources
Need for different views in a Demonstrating to children the Computers/ IWB with
presentation. advantages of using normal, slide presentation software.
Working with different sorter, slide master, slide show by using Projector.
views (normal, slide sorter, an existing presentation. Animation related activities.
slide master, slide show) to Involving the children in a discussion to Presentation on media clip.
view a presentation. highlight how a presentation can be Hands-on activities /
Apply animation effects enhanced by using a media clip/ experiences
through custom animation transitions/ animations and action
Add transitions to slides. buttons.
Use of a media clip and Organising hands on activities for each
action buttons. child to: insert different objects; apply
Insert media clips (movie slide transition and custom animation;
and sound)/ action buttons use action buttons to navigate between
in the presentation. slides.
Import data from other
applications.
Life Skills: Presentation skills, creativity
5
Topic 5: Scratch Programming
In previous learning of the Topic on ‘Scratch’ children learnt how to handle basic motion
block. This Topic aims at enabling children to handle and work with looks, control pen,
and sound blocks of Scratch programming.
Learning outcomes:
Children will be able to:
handle commands of different blocks.
Scratch Programming – Introduction to Game Creation
Suggested Learning
Key Concepts Suggested Transactional Processes
Resources
Revision from previous Explaining the working of Blocks like Computers/ IWB with
class. Looks, Motion, Control, Pen and Sound. Scratch software.
Changing sprites, images,
shapes.
Working with Multiple
sprites
Use of different blocks like
Looks, Motion, Control, Pen
and Sound.
Life Skills: Collaborative learning
6
Topic 6: Internet – Online Surfing
Internet is the largest wide area network. It provides us many facilities and services.
In this chapter we will discuss internet services such as E-mail, E-commerce, Blogging,
Podcasting and Google drive (to store and share data). The focus of this topic is to
develop children’s interest, understanding of and ability to use the Internet in simple
ways.
Learning outcomes:
Children will be able to:
communicate through e-mail;
store and share data using google drive;
explain online services of e-commerce;
create a blog;
express views/ opinions through blogs;
differentiate between a website and a blog;
create a podcast.
Internet – Online Surfing
Suggested Learning
Key Concepts Suggested Transactional Processes
Resources
Features to be kept in Having an open discussion with children on Computers/ IWB
mind while using the their experiences while surfing the internet, with presentation
internet services – what they liked and did not and issues they software
following netiquette; being faced if any. Use of internet in
aware of potential threats Discussing and debating with children on: conducting activities
in the cyber world. • potential threats while using the internet Hands on
E-mail: introduction; • importance of netiquettes. experiences working
features; advantages; • evolution of communication by comparing on various functions
composing and sending earlier modes with the modern modes and of internet.
e-mail, attachments, cc, advantages and disadvantages of each. Use of google drive
bcc, inbox, outbox, trash, Demonstrating how to: Use of website and
spam, logging in and out. • send an e-mail, with bcc, cc, attachments. blog
Google Drive: • use the Google Drive and explaining the
introduction; using the process of uploading and sharing data
drive: upload, organise through it
and share. Introducing E -commerce by discussing the
E-commerce: an different modes online buying and selling
understanding of Discussing with children the following:
E-commerce as online • advantages and disadvantages of online
buying and selling of shopping
goods and services. • online modes of payment
Online modes of payment: • the difference between a website and a blog
credit card, debit card, e- Introducing the concept of podcast by giving
money. real life examples of use of podcast in news
Blogging and Podcasting: Providing opportunities for hands on activity
meaning purpose and through projects and individually on the
uses. internet, google, website and blog.
Life Skills: Organisation skills