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ICT Quiz for Students

This document contains an ICT quiz with multiple choice and fill-in-the-blank questions testing knowledge of technology terms and devices. Section A asks for a definition of ICT and its relation to teaching and learning. Section B matches devices with where they would be found. Section C fills in blanks with hardware and software terms. Section D fills in blanks about computer capabilities, offerings, and designing e-learning for different systems.

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0% found this document useful (0 votes)
112 views2 pages

ICT Quiz for Students

This document contains an ICT quiz with multiple choice and fill-in-the-blank questions testing knowledge of technology terms and devices. Section A asks for a definition of ICT and its relation to teaching and learning. Section B matches devices with where they would be found. Section C fills in blanks with hardware and software terms. Section D fills in blanks about computer capabilities, offerings, and designing e-learning for different systems.

Uploaded by

blue lila
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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ICT QUIZ 1 Chaddoudi

S1 2020 - 2021

Name: ....................................

A. What do you understand by the letters ICT? Give a detailed definition


and relate it to teaching and learning. (10 POINTS)
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B. Match the devices with the places you would find them. (10 POINTS)

1. cash dispenser / cash machine / ATM a. on a desk in the room


2. barcode reader b. at a supermarket checkout
3. Plotter c. connected to a pair of headphones
4. magnetic stripe d. in an office in 1975
5. MP3 player e. in an office, school or copy shop
6. photocopier f. in the hands of a tourist
7. telex machine g. in the headquarters of a large company
8. video camera h. in sign shops
9. mainframe computer i. on the back of a credit card
10. laptop j. outside a bank

1 2 3 4 5 6 7 8 9 10
C. Fill in the blanks with the appropriate words. (10 POINTS)

Peripheral devices - Application - Word Processing Program - Monitor - Keyboard -


Software - Mouse - System unit - Package Software - Hardware

1. ________________________is defined as the physical components of a personal


computer. They are parts of a computer that can be actually seen and touched.
2. ________________________was invented by a man called Douglas Englebert in 1963 and
is used as a pointing device on a computer screen. It is an input device.
3. ________________________looks like a typewriter machine. It was invented in 1968 by
Christopher Sholes.
4. ________________________looks like a television screen. It displays in full colour the
information produced from the information processing cycle
5. ________________________is called control unit because it controls all actions
performed by the computer.
6. ________________________These are devices like a) keyboard, mouse, monitor, scanner,
plotter, speaker, router, modem.
7. ________________________is a set of logically coded instructions or programs designed
to be used by the computer to convert data into information.
8. ________________________allows you to type a letter or a report and changes word or
move block of text around it with case.
9. ________________________is an application software designed to be sold to the general
public.
10. ________________________is a computer software designed to benefit the user.
Examples are word processor, spreadsheets, a web browser or media.

D. Fill in the blanks with the appropriate words. (10 POINTS)

components - at least - typical - computers - e-learning –


media – upgrades – offerings - capabilities – access

Learners must be able to (1) _________________ a computer to take advantage of the


teacher’s (2) _________________. The exact capabilities of that computer will determine
what (3) _________________ they can view and play. Knowing these (4) _________________,
you can design learning products that work with the (5) _________________ learners
already have; or, (6) _________________, minimize the extent of (7) _________________ they
need. Let’s consider some of the (8) _________________ of the learner’s computer system,
see some (9) _________________ configurations, and think about how these components will
affect your (10) _________________ design.

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