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DCC Thief Skill Reference

This document summarizes various thief skills and their associated difficulty checks (DCs) for tasks such as sneaking, hiding, picking locks and pockets, climbing, finding and disabling traps, forging documents, disguising oneself, reading languages, handling poison, and casting spells from scrolls. DCs range from 5 for easy tasks to 25 or higher for extremely difficult tasks, depending on factors like surface type, lighting conditions, target awareness, lock quality, trap subtlety, disguise complexity, and document or language difficulty. Natural 1s on some checks like disabling traps or making attack rolls while handling poison can have negative consequences.
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100% found this document useful (2 votes)
909 views1 page

DCC Thief Skill Reference

This document summarizes various thief skills and their associated difficulty checks (DCs) for tasks such as sneaking, hiding, picking locks and pockets, climbing, finding and disabling traps, forging documents, disguising oneself, reading languages, handling poison, and casting spells from scrolls. DCs range from 5 for easy tasks to 25 or higher for extremely difficult tasks, depending on factors like surface type, lighting conditions, target awareness, lock quality, trap subtlety, disguise complexity, and document or language difficulty. Natural 1s on some checks like disabling traps or making attack rolls while handling poison can have negative consequences.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Thief Skills

Path: ________________________________

Backstab
When attacking target from behind or otherwise unaware, add backstab
bonus to attack roll; if the attack hits, it automatically criticals

Sneak Silently (Agi) DC 5 - Cushioned surfaces, such as grass or carpet


DC 10 - Stone Surfaces
DC 15 - Moderately noisy surfaces, such as creaking boards
DC 20 - Extremely noisy surfaces, like crackling leaves or gravel

Hide in Shadows (Agi) DC 5 - Dark night or in shaded/dimly lit area


DC 10 - Hallway with moderate cover; night with full moon
DC 15 - Daylight but in dark shadow or behind solid object
DC 20 - Broad Daylight with minimal obstructions

Pick Pocket (Agi) DC 5 - Unaware target with loose pocket and unsecured pouch
DC 10 - Typical city dweller on a busy day
DC 20 - Target actively watching and monitoring belongings

Climb Sheer Surfaces (Agi) DC 10 - Normal stone wall


DC 20 - Perfectly smooth surface with no visible handholds

Pick Lock (Agi) DC 10 - Mundane lock


DC 20 - Extremely well-crafted lock
DC 25+ - Lock of legendary manufacture and skill

Find Trap (Int) DC 10 - Bulky trap, such as pit, spring-loaded axe, dropped portcullis
DC 15+ - More subtle, well-crafted traps
Disable Trap (Agi) Natural 1 on Disable Trap triggers the trap

Forge Document (Agi) DC varies with complexity and originality of the source document,
ranging from DC 5 to DC 20

Disguise Self (Per) DC 5 - Someone of same basic race and physical dimensions
DC 10 - Significantly different facial features
DC 15 - Changing physical traits, such as mannerisms and height
DC 20 - Fool someone close to imitated person, like parent or spouse

Read Languages (Int) DC 10 - Interpret simple meaning


DC 15 - Determine detailed information

Handle Poison DC 10 - Safety check, if failed accidently poison yourself


Natural 1 on attack roll accidently poison self in addition to fumble

Cast Spell from Scroll (Int) When attempting to cast a spell written on a scroll, roll the indicated
skill die for your Thief level plus your Intelligence modifier and consult
the spell check table for that spell as normal

This is an unofficial, unauthorized reference document made by [Link] intended for use with the Dungeon Crawl
Classics RPG by Goodman Games. For more information regarding the DCC RPG, please visit [Link]

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