Gymnastics Terminology Final
Gymnastics Terminology Final
1
CONTENTS
Topic Page Number
General Gymnastics Definitions ………………………………………………. 3
Definitions Related to:
♦ Schedule ………………………………………………………………………. 5
♦ Competitive Levels ……………………………………………………….. 6
♦ Performance Terminology ……………………………………………. 9
♦ Equipment ……………………………………………………………………. 11
♦ Conditioning …………………………………………………………………. 14
♦ Body Positioning …………………………………………………………… 16
♦ Dance Skills …………………………………………………………………… 18
♦ General Skills Related to Floor and/or Beam …………………. 20
♦ Specific Skills related to:
o Floor Exercise ………………………………………………….... 24
o Bar Terms (UPB, HB*, PB*) (*Mens) ……………… 25
Release Moves ……………………………………….. 26
Dismounts ………………………………………………. 26
Grip Positions …………………………………………. 27
o Vault ………………………………………………………………….. 28
Definitions Related to Female Gymnastics:
♦ Equipment ……………………………………………………………………. 29
♦ Balance Beam ………………………………………………………………. 29
♦ Uneven Parallel Bars …………………………………………………….. 29
Definitions Related to Male Gymnastics:
♦ Pommel Horse ……………………………………………………………… 31
♦ Rings ……………………………………………………………………………. 33
♦ Parallel Bars …………………………………………………………………. 35
♦ High Bar ……………………………………………………………………….. 36
o Release Skills …………………………………………………….. 36
2
General Sport
Club Private gymnastics training facility not associated with high school. Some
can be park districts, most are privately owned by coaches, parents, or
business minded people. The club usually provides training for tots all the
way through the highest level of athlete that they have. In order to
compete USA Gymnastics Sanctioned meets; you have to be associated
with a Club. If you switch clubs, you must go through a notification process
in order to remain registered with USA Gymnastics and compete..
Competition The formal name for a meet
FIG Federation of International Gymnastics. World governing body. Meet
directors periodically to decide International Elite rules and regulations
scores, values of skills, and meets. World Championships and the
Olympics are always under FIG rules.
Leotard What an athlete wears in the gym. Sleeveless for practice, sleeved for
competition, can run from $15‐60 for practice leotards, can be $100‐$500
for competition leotards, depending on the jewels and details. Team all
looks the same at a meet and often colors are associated with gym’s
identifying colors.
Meet Many clubs get together and compete. Because of limited space, each
"set" of teams, mostly randomly chosen or by age, are called sessions. You
win medals and places by sessions, by age, and by overall Level. You can
also win team awards, each meet different in prerequisites for how many
scores count.
NAWGJ National association of Women’s Gymnastics Judges. Train new judges,
decide on process on certification, and oversee judging at all meets.
Continuing education requirements for all judges to maintain certifications.
Practice What we call daily sessions, can be from 45 minute (tot) to 7 hours (elite)
spread by lunch break. Consists of warm up aerobic, stretch time (15‐45
minutes), events (not necessarily all 4 each day) and conditioning (some do
pre‐practice, and some post). Usually vault and tumbling are not
performed to full repetition each day to avoid too much joint stress in
one day.
Presentation Athletes in that specific even rotation “present” to the judging panel, made
up of all judges on that event, to say hello, greet the judge, and signify
readiness to compete.
3
Qualifying score/Post Need a certain score to get to State meet (very easy to
season attain), and need better score for Regionals (level 8‐10), then there is
Eastern/Westerns (the US divided into 2) for Level 9), and then there is
Nationals for Level 10. There is also USAG Elite Nationals (Visa
Championships) for Elites, both Junior and Senior.
Salute Done at the beginning and the end of a routine. Done with either both
arms in the air or one arm in the air at ready position. Acknowledges the
judge is ready to begin the routine. At the end, signifies that the athlete is
done competing, mandatory and courtesy to the judge.
Season Season for gymnastics competition is in some states Aug‐Dec and Jan ‐June
for Junior Olympic Levels 4‐10. Some split season and do both. Most states
just do Jan‐June. Culminates in Nationals.
Shorts Spandex shorts worn at practice, some gyms do not allow, so that the
athletes can be comfortable as if they are competing. No loose clothing
allowed.
Sports Psychologist Professional often consulting with a gym proactively to teach athletes
skills such as meet readiness, dealing with fear, return from injury,
stress of peer pressure socially and commitment to sport. May also be
consulted for large issues of fear in sport. Parents sometimes consult as
well for “Bench fear,” or stress that parents undergo while watching
competition or practice.
USAG USA Gymnastics, National governing body. [Link]‐[Link] They
decide routines, requirements, create the Code of Points, and run the
National Team Selection Process. They also put on an educational week
each year known as Congress through USAG University, where each
discipline has presentations, panel discussions, and lectures
4
Schedule
Breaks Gyms take 1‐2 breaks per year for the coaches to take vacations. Most
are around August, when season is over, before the school year
schedule starts. Some do not do this. Programming is year round, every
month, every week. Missing practice is frowned upon, due to
progressions, teambuilding, and skill development. As well, atrophy and
fatigue and muscle stiffness happens within days off.
Days Teams that are compulsory level will go 2‐4 days per week. Early
optional at a well‐trained, high level gym, will go 4‐6, Elites will go 6,
with some off training sometimes on the 7th day such as ballet, Pilates,
stretch, nutrition, psychology, etc.
Event Coaches Some gyms have coaches that are specialists on events, and only coach
that event, and the athletes of all levels rotate through on a daily basis
to them on their event.
Gym Manager Individual at the gym responsible for scheduling gym‐time for all
athletes in the gym at one time, scheduling rotations so that the event
space is maximally used.
Hours Usually 45 minutes for tots until 7 hours for Elites. Up to 35‐40 total for
Elites in a week. This is a periodized year‐round schedule.
Meet Director Someone representing the Club or the Booster Club (Parent support
organization) that runs the meet. Must be USAG Meet Director
Certified, in all aspects of registration, paperwork, scoring, etc.
Team Coaches Higher‐level coaches, usually former gymnasts, male or female. Team
coaches often coach recommend as well, depending on the size of the
gym and the hours that the coach can obtain.
Travel Meets are located around the US, as well as local to the club. Gyms will
often travel to meets for their higher‐level athletes in order to expose
them to different teams, judging, and get away from the monotony of
the local club exposure. As well, travel is not necessary or mandated.
Elites will travel throughout the nation, camps and training weekends in
Texas at the Karolyi's ranch. International Elites will be placed on meet
"Assignments", based on need of the team (individual or teams scores
or event finals), readiness, and your ranking within the entire team.
5
Levels
USA‐Gymnastics Level Minimum Pre‐ Previous Suggested Age Mobility
Junior Olympic Age requisite Experience Divisions Score to
Requirement Scores Advance to
(USAG JO) Next Level
Competitive levels
I–4 L. 1&2 ‐ None Children: None
Note: AA = all Reached 4th 4‐5 (L. 1&2
around birthday only);
L. 3 ‐ 5 (L. 3 only);
Reached 5th 6‐8; 9‐11
birthday Junior/Senior:
L. 4 ‐ 12 & up
Reached 6th
birthday
5 Reached 7th 75% Level 5 or Children: 7–8; 31.00 AA at
birthday proficiency 6* 9–11 Level 5
at Level 1‐4 Junior/Senior:
on Vault, 12 & up
Bars, Beam,
Floor
6 Reached 7th 31.00 AA at Level 6 or Children: 7‐11 31.00 AA at
birthday Level 5 7* Juniors: 12‐14 Level 6
Seniors:
15&up
7 Reached 7th 31.00 AA at Level 7 or Children: 7‐11 31.00 AA at
birthday Level 6 8* Juniors: 12‐14 Level 7
Seniors:
15&up
8 Reached 8th 31.00 AA at Level 8 or Juniors: 8–11, 34.00 AA at
birthday Level 7 9* 12‐13 Level 8
Seniors: 14–
15, 16&up
9 Reached 8th 34.00 AA at Level 9 or To be 34.00 AA at
birthday Level 8 10* determined in Level 9 to go
March to Level 10
4 Junior
Divisions
4 Senior
Divisions
10 Reached 9th 34.00 AA at Level 10 or To be None
birthday Level 9 Elite* determined in
March 4 Junior
Divisions
4 Senior
Divisions
Choreographer Choreographer is one who takes the individual on Floor and Balance beam
and makes up Optional‐level routines Individual may be a current coach at
the gym, or an outside‐hired consultant who is talented at dance,
understands gymnastics, and is able to make the athlete perform to their
6
strengths based on dance and movement experience.
Code of Points The book printed with all rules of gymnastics‐ the skills, descriptions,
pictures, values of the skills, as well as equipment requirements, timing,
and qualification scores to advance levels.
Collegiate Fewer than 80 programs for Women’s, even fewer for Men. Scholarships
available at some schools. Division 3 can accept Level 8 and above
(approximately), and Div 1 schools, scholarships are competitive from
Level 10 through retired Olympians.
Compulsory Routines in USAG JO Levels 1‐6 are pre‐designated with exact motions,
music, and timing. Each athlete does the same skills with no or little
variation. This is intended to give structure to the athletes and make sure
that the base skills for advancing to the Optional levels are achieved.
Teaches discipline, follow‐through, and the learning of rules. Routines are
changed every so often by USA Gymnastics including music and
choreography.
International Elite Assignments given to represent the United States off of US territory in
competitions. Chosen by National Team Staff.
National Elite Competes in US, prepares for higher level.
Optional Optional is anything USAG JO level 7 and above. On floor, the athletes
(female) get to choose their own music, choreography, etc. Each level has
specific requirements of skills (B level skills, turns, acro, etc.) and it is up to
the athlete to choose of the Code of Points skills, which he/she is best at
to perform. Allows individuality and for the athlete to excel in specific
areas.
Pre‐Elite Athletes who are USAG JO Level 9‐10 can be considered Pre‐Elite if their
training, flexibility, and conditioning are guided toward the eventual goal
of becoming an Elite. Learning specific testing requirements and practice
regimens.
Pre‐team The level in between recreation and team level, usually USAG JO level 1‐3,
prior to competing at Compulsory USAG JO level 4.
Recreation Programs designed either as preparation for competition levels if the
athlete becomes good enough, or as a means to have athletes doing
gymnastics but not competing. These athletes may be the same age or
even older than the girls competing, but are separated by skill level.
7
TOPS TOPS is the program created for up‐and‐coming athletes who have
something special‐ body awareness, competitive edge, performance
levels, and high skill levels at a young age. Strength testing is done, skills
are performed at TOPS camps, and athletes are ranked. They compete
normal USAG levels; they are just given an edge for reaching higher goals
based on early success. Specific strength and skills are determined by the
National Team Coaching Staff that, when learned, will lead to being more
successful in the higher levels.
Tot Athletes that are in class with or without your parent, under 1 hour
sessions, get the young gymnasts used to events, terminology, awareness
of surrounding, coaching style, group dynamics, body awareness, strength
and skill.
Verification Elites go through this process at the Karolyi's Ranch periodically
throughout the year, even if there is not a meet or assignment, the
National Team Coaching staff needs to make sure that you are still
learning new skills, scoring well, putting full or half routines together, or
simply evaluate your return from injury or competition readiness.
8
Performance
Terminology
Balking When the athlete intends to perform a skill and then aborts the skill before
full completion. This is often the cause of injury, the result of fear or
unpreparedness, and also the results at times of acute incident such as
inaccurate foot placement, hand placement, or crooked prep skill on
balance beam.
Block Using the equipment and it's rebounding ability, whether through UE WB
or LE WB, to reach height, and transfer rotational or horizontal energy into
vertical energy. Examples are Vault block when hands hit the vault table, or
LE block (Known also as "pre‐set") for back tumbling.
Dismount How the athlete exits the event. Often very large in nature, high‐level skill,
and has momentum build up on bar events, both men’s and women’s.
Floor exercise it is the last tumbling pass. Pommel horse is no flip, all other
events, the higher amounts twisting or flipping and the combination of the
two, the higher the value.
Flex To bend a joint
Head In Athletes will often stick their heads "out" or lordose their necks, which
contributes to a lordosed low back and a non‐vertical position. The head
should be neutral when inverted, eyes can still see the apparatus, making
the body lines as vertical as possible.
Jump Jump from two feet to two feet landing. Varied leg positions and rotations
in the air will make the skill higher valued.
Leap Jump from one foot to either the same foot or the opposite foot. Also may
take off of one foot and land on two feet.
Mount The starting skill on any event. On Bars it is often a glide kip on low or high
bar (using springboard), or over the low bar to the high bar, on floor the
mount is the first tumbling pass. On balance beam, may be simple strength
move, jump off of springboard, or even a higher‐level flip from the board
to the beam. For Men's, the athlete is raised to the event by the coach on
Rings and high bar.
Point Plantar flexing the foot and ankle. Desired position whenever the foot is
off the ground on all events.
9
Salto/Flip Jump from floor to floor, beam‐to‐beam, floor to beam, beam to floor, or
in release moves from grip to grip on bar events, or release for dismount
from grip to two foot landing. Full rotations, or multiple rotations.
Set/Lift Transfer of energy from LE hitting apparatus (Beam or Floor) and UE on
Vault table, to transfer energy to obtain maximal vertical height. The
tighter the midsection, isometrically between breastbone and pubic bone,
the less wasted energy. Head position, arm position, quickness of shoulder
flexion, and overall verticality of body are all contributing factors.
Short Landing Not rotating completely, landing in increased levels of dorsiflexion, hip
flexion, and chest‐down position. Often results in step forward to maintain
standing position and avoid placing of UE on ground to avoid fall. Add Can
result in increase chance of ACL, Anterior impingement and Achilles
injuries.
Spotting When the coach physically handles the athlete to increase body
awareness, help the athlete flip or twist, prevent the athlete from falling.
Depending on coaching styles, this is either desired or non‐desired. Some
coaches view this as a great way to learn skills. Some athletes who are
spotted too much then have fears and "Crutches" of not being able to
perform skills independently. Those who do not spot often do more skills
and training levels building up, to give the athlete confidence.
Stand by Coach stands within reach of the athlete "just‐in‐case" but only touches
the athlete if necessary. Gives athlete comfort and increases confidence in
eventually doing the skill independently.
Timers When the athlete performs part of the skill in order to check preparedness
before competing the whole skill. Ex: round off back handspring to a high
set with one back tuck flip, preparing the athlete for a double back,
checking run placement, height, and readiness. Also done on Vault, the
front of the vault is performed, block and then flip only to back on soft mat
or to feet to check readiness.
Turn Done on one foot in releve' position, spinning from 1/2 to triple and more
without placing the opposite foot on the ground. Varied leg positions
complicate the skill and give it more value at times.
Warm‐up Period of time given for athlete to prepare physically for event
competition. Depending on the style of the competition that the Meet
Director has chosen, may warm up on all events prior to staring
competition or may have event warm‐up directly prior to competition
on that event. Time given either as a team or for each individual athlete.
Teams need to rehearse using this time wisely so that there is less
stress and not wasted time to create anxiety during meet situation.
10
Equipment
Air Floor The Air Floor is an inflated tumbling mat that offers a bouncier rebound
than a rod platform.
Beam Pad Heavy‐duty suede covered pad wraps around beam tightly, fastens with
four convenient hook‐and‐loop connector flaps.
Beam shoes Special shoes that resemble ballet slippers to protect the feet.
Briefs Neutral colored underwear, or colored underwear to match the leotard.
Cables Stabilization system for high bar and uneven bars, attachment system
for the rings.
Chalk Chalk—now usually magnesium carbonate—is applied to the hands to
remove perspiration and reduce slipping.
ChoPat strap The Chopat strap is a strap applied around the knee, over the patellar
tendon to decrease pain caused by Osgood‐Schlatter disease.
Floor bar A static bar that sits about 4‐6 " off the floor that can be used to start
basic or advance bar related training.
Foam Pit/Loose Foam 6 to 8 foot deep pits filled with foam blocks used to cushion gymnasts
landings and falls.
Grip brush A Grip Brush is used to gently roughen the surface of your grips and
keep the excess chalk and chalk residue from building up.
Grips Pieces of leather worn on the hands to help the gymnast hold onto the
uneven bars.
Heel pads Usually elbow or kneepads worn on the feet to protect the heels during
release moves on uneven bars.
Honey Honey is actually used like Stick‐um; to provide a better grip on certain
elements in "hanging" events. We always see gymnasts chalk up both
their apparatus (to make it easier to swing on) and hands (to prevent
cracks in the skin). By placing a little honey on either their fingertips or
palms (or both) gymnasts can get an even better grip on the rings or
bars while swinging.
11
Parallettes Parallettes are small gymnastics devices, employed in pairs, and used
primarily to simulate the parallel bars that can be found in professional
gymnasiums. Parallettes are similar to pushup bars, or dip bars, but they
are generally longer and very low to the ground. Aside from their appeal
as equipment for gymnasts, they are also appropriate for other athletes
who wish to develop strength by means of body‐weight exercises.
Resi Pit The resi pit is a firm but resilient training surface used in training to
reduce landing injuries when learning extreme vertical tricks.
Runway A 25 meter pad for running up to the vault springboard.
Second Skin "Second Skin" or "NuSkin" that comes in patch or liquid form and may
be placed directly over rips in the skin of the hands so a gymnast can
continue to compete or train.
Spotting belt A spotting belt is a belt that a gymnast wears that is attached to ropes
or cables that are generally attached to pulleys connected to the ceiling
or a tower. This device allows a coach to "catch" a gymnast when
working multiple flipping or twisting skills in a situation when a hand
spot would be unfeasible. Often used when a coach cannot get to an
athlete because of equipment, or the skill is not spottable due to
potential injury to the coach. Used mostly for tumbling, trampoline,
and bar skills for men and women.
Spotting block A block or folded panel pat used so coaches can spot gymnasts on the
balance beam or elements that are high off the ground.
Springboard Is used in the vault to gain spring for vaulting over the vault table.
Sting mat 1‐2” mat, dense foam, often used to lower the stress on the legs or
arms when placed on the floor in tumbling skills. Used to soften
landings. Used to prevent overuse injuries when placed on the vault
runway for hand placement in the roundoff with Yircheko family vaults.
Sometimes strapped to the vault table itself to also decrease upper
extremity load bearing.
Tiger paws Tiger Paws are a specific brand of wrist supports used in gymnastics and
other sports by athletes with weak or injured wrists to prevent
hyperextension.
Timers A drill that simulates the feel of a skill, or the set for a skill without the
risk of completing the skill. Eg. a 1 1/4 back to a stack of mats is a timer
for a double back.
12
Tramp board Also know as a beatboard or springboard. Is used in the vault to gain
spring for vaulting over the vault table.
Tumble Track Long, narrow trampoline used to practice tumbling skills with less stress
on the body.
Uprights The vertical bars that hold the parallel bars and horizontal bar up in
men's gymnastics and the uneven bars up in women's gymnastics.
Wrist bands Wristbands help prevent abrasion and make wearing gymnastic grips
more comfortable.
Wrist braces/Lion
Paws Leather braces worn on the wrist to prohibit excessive wrist extension.
13
Conditioning
Arch Lying on the stomach in an arch with heels squeezed together and arms
by the ears.
Arch Ups Lying on the stomach in an arch while lifting both the hands and feet at
the same time together.
Dips With hands on parallel bars, legs dangling bend the elbows to 90
degrees and press back up (triceps).
Gymnastics A field test for assessing gymnasts’ Strength, Power, Flexibility, Speed,
Functional Agility and balance.
Measurement Tool
Handstand Push‐ups Handstand position where the athlete is to lower self head to floor, or
almost to floor, and rise to handstand again while maintaining straight
body position.
Heel rises Repetitive plantar flexion in standing position for strengthening of
calves.
Hollow A position with the abdominals pulled in, buttocks/pelvis tucked under.
Arms can be beside body or above head. Position achieved when the
body is in a slightly concave position with shoulders at slightly shy of 180
flexion, head slightly flexed, abdominals firing isometrically, hip neutral
or slightly posteriorly rotated, hips 5‐10 degrees flexed, knees straight,
legs adducted and toes pointed. This position is the baseline for many
flipping skills.
Leg lifts Hanging from a bar, the gymnast brings the toes to the bar with legs
straight and keeping the shoulder angle straight.
Levers Beginning with hanging on the high bar, lift the body (shoulders to toes)
until the body is parallel to the floor, creating a 90‐degree angle
between the arms and the torso.
Pike Ups A skill in which the gymnast lifts straightened legs towards the hands,
thus flexing at the hips. Can be done while holding the high bar or lying
on the back.
Press to Handstand Getting self to handstand position from floor, straddle, pike, standing,
or balance on arms without jumping or stepping into. Noted to be a
difficult strength maneuver.
14
Rope Climb With or without leg assistance, the gymnast pulls them self upwards on
the rope, re‐grabs and pulls up again.
15
Positioning
Arabesque A position of the body where the dancer stands on one leg, while the
other leg is extended behind the body, with both knees straight while
the back is arched and the chest/torso remains vertical.
Closed A position on the ground where the heels are either together with legs
rotated outwards (toes are pointed apart) or one toe touches the other
heel at a diagonal.
Lunge One foot in front, the other behind, with the front knee bent.
Open In terms of the hips, is a position proceeding towards an arched
position.
Open Arch In terms of the hips, is a position where the gymnasts' hips are pushed
forward and the chest is open.
Oversplit With one foot positioned on one raised surface and the other foot on
another raised surface, the gymnast stretches into a split position, thus
gaining further than a 180‐degree flexibility.
Passé' A movement in which the pointed foot of the working leg is made to
pass the knee of the supporting leg. Basically the working foot starts in
front and ends behind – or vice versa.
Pike Both legs in front of the body, hips fully flexed and knees fully extended
and toes pointed.
Releve' A movement in which the heels are raised off the floor.
Split With one foot positioned forwards and the other back; the gymnast
lowers the pelvis until a 180‐degree positioning.
Square A position where the shoulders and hips align to point in the same
direction.
Stalder A move where the gymnast comes from a handstand, straddles the legs
past the hands, completes 3/4 revolutions around the bar and then
presses up back to handstand at the top of the bar. May be performed
going forward or backwards around the high bar or uneven bars (low or
high bar).
Straddle Both legs lift out to the sides of the gymnast, rather than front/back.
Can be involved in jumps, leaps, or components of other skills.
16
Tuck A position where the knees and hips are flexed in towards the body,
essentially forming a "ball" type position.
17
Dance Skills
Cat Leap From a one‐foot take‐off, the gymnast brings the other foot to
'attitude,' then quickly switches in‐air to have the take‐off foot attain
the same position, landing on the opposite foot.
Cat Leap full and Gymnast takes off one foot and performs a cat‐leap while turning in the
beyond air.
Double Stag From two feet, the gymnast jumps with one bent‐knee in front and one
bent‐knee in back.
Foette' From a one‐foot take off, the gymnast swings the in‐air leg forwards,
hops off of the foot on the ground and completes a 1/2 turn, landing on
the same leg. The in‐air leg stays behind, with the gymnast landing in a
plie/scale position.
Free leg Turn A turn in which the leg in the air is free to be in the gymnast's choice of
position.
Hitchkick From a one‐foot take‐off, the gymnast swings the in‐air leg in front. As
she springs off of the bottom leg, she switches the legs in air, landing on
the other foot and trying to kick the second leg high in front.
Jump A skill that leaves from a two‐foot take off and can then land on either
or both legs, or on the stomach.
Leap A skill that leaves from a one‐foot take off and can land on either leg.
Frequently involves a 'split' component in‐air.
Left Leap Taking off of the right leg on the ground, performing a 'split' with the
left leg leading, and then landing on the left leg.
Popa From a two‐foot take off, the gymnast completes a full turn in the air
while also completing a straddle jump at the same time.
Right Leap Taking off of the left leg on the ground, performing a 'split' with the
right leg leading, and then landing on the right leg.
Ring Leap A leap in which the back leg bends and the back arches so as to have the
pointed rear foot reaching towards the head.
Shushanova A jump where the gymnast performs a straddle jump and rotates the
body forwards, catching weight with hands and then hips with body in
parallel position with the floor.
18
Stag A split jump where each leg is bent 90 degrees
Straddle Both legs lift out to the sides of the gymnast, rather than front/back.
Can be involved in jumps, leaps, or components of other skills.
Strug Tour jete with additional 1/2 turn in the air, landing on both feet.
Switch leap From a one‐foot take‐off, the lead leg into the air swings forwards; then,
quickly while mid‐flight, the gymnast switches the leg and completes
and lands the leap with the other leg in front.
Switch Ring Leap A switch leap where the gymnast bends the back leg in the second half
to reach the back foot towards to the head with the back in an arched
position.
Switch Side From a one‐foot take‐off, the lead leg into the air swings forwards; then
quickly while mid‐flight, the gymnast switches the leg and completes a
1/4 turn, thus attaining a 'side leap.' Landing position is onto the same
foot as take‐off.
Tourjette' A leap in which the front leg leads in the air, and then the gymnast
changes directions while switching legs in the air. Landing is on the
opposite foot.
Turn Completed on either foot, going in either direction, the gymnast spins
on a 'high‐toe' position, with arms in variable positions. Finishes on
high‐toe with turn out and control upon lowering the heel.
Wolf jump From two feet, the gymnast jumps and arches the back, bringing the
feet into a position close to the head.
Wolf leap From a one‐foot take‐off, the gymnasts leaps with the front leg and
bends the back leg to bring the foot into a position close to the head.
19
General Skills‐
Floor and/or
Beam
Aerial An airborne cartwheel. May run or step/lunge into the skill, take off one leg
at a time, body is inverted sideways (90 degrees from start position)
without hands touching ground, land with opposite leg in front in a lunge.
Aerial front An airborne front walkover. May run or step/lunge into the skill, taking off
walkover one leg at a time propelling the body forward into an inverted position, with
the legs in a full split, with the nondominant leg landing first.
Arabian An airborne skill, in which the gymnast takes off of both feet, performs a
half twist and then a front flip prior to landing.
Arabian Double Airborne skill, in which the gymnast takes off of both feet, performs a half
twist and then completes 2 full front flips prior to landing.
Back extension roll Gymnast starts standing straight arms overhead with elbows locked out,
hands facing inwards. The gymnast sits down quickly to build momentum
then rolls from lower to upper back and the arms remain straight, legs
extend from the tucked position to fully straight in a handstand, then step
down into a lunge position.
Back Flip Can be done from a standing position or part of a tumbling pass, the
gymnast jumps or rebounds straight up in the air, arms straight overhead
and head in a neutral position. The gymnast bends the knees up to initiate
the backward somersault.
Back Handspring Commonly performed on beam. Gymnast takes off both feet jumping
Step out backward with arms overhead and back arched. As feet leave the ground
the legs split, arms are straight when contacting the ground, repulsion
through the shoulders and trunk begins to hollow, hands leave ground and
front leg contacts the ground. The back leg contacts the ground in a lunge
position.
Back Handspring May be performed alone (usually on beam) or in a tumbling pass. Arms
Two foot overhead, the gymnast jumps backward while arching the back until the
hands reach the ground while the arms remain straight. The gymnast
pushes off the hands and snaps the torso and hips into a hollow (trunk
flexion) position and lands on both feet.
20
Back Limber Gymnast starts in a standing position, feet no more than shoulder width
apart, arms straight overhead. Arch backward until hands reach the floor,
forming an arch (or bridge) in the body. Gymnast may return to standing
position by using momentum and shifting weight back toward feet and
lifting arms off ground or kick over one leg at a time and pass through a split
position.
Back Twist and Gymnast rebounds into the air and performs a half twist up to 3 full twists
variations while performing at least one back somersault in a tucked or layout
position.
Back Walkover Gymnast starts with dominant leg in front, arches backward as the
dominant leg comes off the ground and hands land on the ground in a
bridge position. The gymnast pushes through the nondominant leg still on
the ground to propel the body through a split handstand position, and land
one foot at a time.
Barani Also known commonly as a round‐off with no hands. Gymnast begins by
lunging forward and kicking one leg into the air followed by the other,
bringing the straight legs together and turning 180 degrees in the air so
they land facing the direction they came from.
Bridge The gymnast starts lying with their back on the ground, legs bent, feet flat,
hands by their head, palms flat on ground. Gymnast pushes up so that only
the hands and feet are on the ground, body is arched. Often used as a
stretch, legs are pushed straight and shoulders go beyond the hands.
Cartwheel Start with one leg in front of the other, the body turns 90 degrees while
transferring weight on to the hands passing through an inverted position,
with both legs in the air. Land one foot at a time. Can be performed on
dominant or non‐dominant side.
Dismount A way to exit the beam; can be a round‐off double back, full or double full,
front flip, front twist, or a gainer back flip.
Double Back Performed as a tumbling pass on floor or dismount from beam or bars.
Gymnast rebounds into the air off of two feet, arms stretched straight
overhead, head neutral. Then she drives the knees and hips up and two
back somersaults are completed prior to landing on the ground on both
feet.
Double flipping Gymnast rebounds into the air, arms overhead, head neutral and performs
double twisting back 2 back somersaults and 2 full twists prior to landing.
flip (double double)
Flight series A combination of 2 or more flips; a requirement in every optional level beam
routine.
21
Front Flip Performed from a run or out of another forward tumbling skill, the gymnast
rebounds upward and forward into the air in a stretched position, arms
overhead, head neutral. The legs are tucked and the body somersaults
forward, just before landing the legs unfold.
Front Flip with twist Gymnast jumps/rebound upward and forward with arms overhead. As the
front flip is initiated a full twist is performed, arms often tucked into the
chest, legs can be tucked or extended. Gymnast lands on both feet in
stretched position or rebounds into another skill.
Front Limber Begin by kicking into a handstand, the weight is shifted so that the
shoulders are in hyperflexion and the back arches, the legs contact the
ground and the weight is shifted to the feet by driving the hips forward and
lifting the hands off the ground, returning to standing position.
Front Walkover A forward skill performed by lunging forward with the dominant leg, placing
both hands on the ground, passing through a handstand with the legs split,
transfer weight onto the non‐dominant leg, lifting arms from the ground
and returning to an upright position.
Full in The gymnast performs a full twist and two back flips prior to landing. The
full twist occurs during the first back flip. May be in a tuck, pike or layout
position.
Full out The gymnast performs a full twist and two back flips prior to landing. The
full twist occurs during the second back flip. May be in a tuck, pike or
layout position.
Handstand forward Start standing, kick into a handstand, shift weight forward slightly, tuck the
roll head and roll forward transferring weight from upper back to buttocks to
feet to return to stand. Arms may be bent or straight during the roll.
Layout step‐out Back flip in the stretched position with split legs.
Leap series Combination of 2 or more leaps (pike jump, straddle jump, switch leap,
etc.), a requirement in every beam routine.
Miller Back handspring with variations on quarter turn to land in side handstand
and not finish the back handspring.
Mount A way to get onto the beam; can be a punch front from a springboard, a
back handspring or layout step‐out, or a press handstand.
Punch front Front flip, usually tucked, starting and landing on two feet.
22
Roll backward Start standing with arms overhead; sit down quickly in a squat, shifting
weight backward, arms bent so the hands are close to the head. Roll from
buttock to upper back then weight shifts to the hands, legs overhead in the
air. Then feet contact the ground, return to standing position.
Roll forward Start in a stretched position, arms overhead, bend knees and place hands
on the ground. Tuck head into the chest and roll from the back of the
head/neck toward the buttock, when the feet contact the ground, legs
extend to return to the start position.
Roundoff Can run into or step into this skill, often the beginning skill in a tumbling
pass. Gymnast lunges forward, placing first hand 90 degrees from the start
direction and the second hand almost 180 degrees from the start position.
Feet come together near the inverted handstand position. Land feet
together, facing the direction she/he came from.
Rudi A front flip with 1.5 twists before landing on both feet.
Side Sumi Similar to an aerial cartwheel, performed commonly on beam. A step with
the dominant leg initiated the skill, the body is inverted sideways without
the hands touching the ground, and the knees are bent to 90 degrees.
Landing first with the non‐dominant leg, followed by the dominant leg.
Switch leap Leap beginning with one leg in front, switching to the other mid‐flight.
Whip A back handspring without hands. The gymnast jumps or rebounds off both
feet moving upward and backward, arms stretched overhead. Back arches
and legs are” whipped" overhead in transferring the body from an arched to
a hollowed position without hands touching the ground. Gymnast lands on
feet.
Whip half The gymnast jumps or rebounds off both feet moving upward and
backward, arms stretched overhead with back arching. A half twist with the
body extended, so the gymnast lands on both feet facing the opposite
direction as the start position.
23
Floor Exercise
Back Pass Direct connection of at least 2 or more backward acro skills (such as a
back handspring‐back flip) with one being a flight or aerial skill.
Bounding skills When multiple tumbling or a tumbling to dance skill are connected by
landing with legs nearly straight and immediately rebounding or
punching into the next skill without stopping.
Dance Series A series of 2 dance skills, one must be a leap that takes off of one foot
and has a 180 degree split position of the legs connected to another
jump or leap without any acrobatic skills between them.
Dismount (last pass) On floor the last tumbling pass is typically considered the dismount,
there are requirements for the difficulty of the skills in the last pass
depending on the gymnast's skill level.
Double back 2 flips, can be performed in the tuck, pike, or layout position; also can
contain a twist on the first, second, or both flips.
Front Pass Direct connection of at least 2 or more forward acro skills (such as a
front handspring‐front flip) with one being a flight or aerial skill.
Gym Acro A dance element such as a leap or jump must be directly connected to
an acrobatic skill such as a back handspring or back flip.
Mount (First pass) Typically the first tumbling pass in the floor routine.
Music Gymnasts or their coaches select music for the floor routine from 70 to
90 seconds in length that is instrumental only. A portion of their overall
floor score is related to synchronization of movement with the music
and the relationship of the music to the choreography.
Side pass A tumbling pass not performed across the diagonal of the floor but
parallel to the side line.
Tumbling Pass Typically performed along the diagonals of the floor, begin with a run,
hurdle into multiple directly connected acrobatic skills. Often 3‐5
passes are performed during the floor routine depending on the level of
the gymnast.
24
General Bar
Terms (UPB, HB,
PB)
Back Hip circle Beginning level skill. 360◦ circle moving backwards around the bar,
starting and ending in a front support.
Bail Tap swing facing the low bar for women, usually helps to slow
momentum. Add Bail to handstand: when the tap swing is done facing
the low bar, the bar is released, a half of a flip and a half of a twist are
done, allowing athlete to re‐catch the bar in handstand position on the
low bar, facing outward.
Blind change From a back giant, a ½ turn at the top of the bar to end in a reverse grip.
Callus Skin build‐up on the hands and feet that forms from friction.
Free hip A back hip circle where the body does not touch the bar, most often the
skill should start and finish in a handstand. Also called a clear hip.
Front Hip Circle Beginning level skill. 360◦ circle moving forwards around the bar,
starting and ending in a front support.
Giant Swing in which the body is fully extended and moves through a 360º
rotation around the bar; can be performed in a regular grip facing away
from the low bar (back giant) or in a reverse grip with the gymnast
facing the low bar (front giant). Giants can be performed in either
direction, either hand placement.
Glide Way to move into a kip; the gymnast holds bar and swings forward. Can
be full swing in extended body when done on high bar. Can also be in
pike or straddle position when being performed on low bar.
Hop change Cast to handstand where the hands change from a regular grip and end
in a reverse grip; often moves into a front giant.
Kip Gliding movement that starts underneath the bar in a pike position and
finishes in a front support with the thighs resting on the bar.
Long hang kip Kip on the high bar.
Pirouette Changing direction by turning in the handstand position.
25
Pull over On a low bar or high bar, it is a way to get onto the bar. The gymnast
lifts both legs over the bar into 1/2 hip circle to end in a front support.
Release Move Releasing and then re‐catching the bar, usually contains a flip and/or
twist once the bar is released.
Rip A callus that tears open on the hand or arm; often occurs on bars.
Stalder A backwards circle around the bar; legs straddle and stay on top of but
not touching the bar. Can move into a handstand.
Tap swing Basic swing on the high bar. The body starts slightly piked, then the legs
kick slightly backwards before they scoop at the bottom of the swing to
generate momentum for a giant, release move, or dismount.
Uprise Backswing, often moves into a free hip or a handstand
*Release Moves
Comaneci Release move that starts from a kip. The gymnast casts into a front flip
in a straddle position to recatch the bar.
Gienger Release move consisting of a back flip with a ½ twist to re‐catch the bar.
Hindorff Release move that starts from a handstand, moves into a free hip, the
bar is released and the gymnast moves backwards over the high bar in a
straddle position (like Tkatchev) before catching the bar.
Jaeger Release move where a front flip is performed before re‐catching the
bar.
Tkatchev Release move where the bar is released and the gymnast moves
backwards over the high bar in a straddle position before re‐catching
the bar.
*Dismounts
Double flyaway 2 flips before landing.
Flyaway flip Dismount where the bar is released and a back flip is performed before
landing.
Flyaway twist Dismount where the bar is released and a back flip is performed with a
full twist before landing; can also be a double twist.
26
Toe front From cast or from handstand, gymnast pikes to place toes on the bar,
shoots toes off at the bottom of the swing and performs a from flip.
*Hand Grip Positions
El Grip Full rotation of wrists outward from neutral grip.
Front Reverse grip ‐ ex: front giant.
Mixed 1 hand regular grip, 1 hand reverse grip ‐ ex: start of a pirouette.
Neutral Regular grip ‐ ex: giant.
27
Vault
Block How the hands contact the vault; power is produced to propel the vault.
Handspring Front flip over the horse placing the hands down on the horse in the
middle of the flip.
Handspring entry Forward entry onto the horse.
Handspring front Forward entry onto the horse, front flip off. Can be done also be
performed in a piked or layout position for with a ½ turn.
Post‐flight Time from contact with the vault with both hands to the landing on the
feet ‐ usually flips or twists or a combination.
Pre‐flight Time from contact with the feet on the springboard until the hands
contact on the vault.
Tsukahara Round‐off onto the vault with a back flip off; can be performed in a tuck,
pike, or layout position, and with a twist.
Up on the board Hit on the part of the board where the most springs are located ‐ by the
line.
Yurchenko family Round‐off entry onto the springboard, flip‐flop onto the vault combined
with one of the following: layout, 1 ½ twist, or double twist.
Yurchenko half on Round‐off entry onto the springboard, 1/2 turns onto the horse, usually
front flip off.
28
Equipment
Scrunchie/Hair tie
Hair band made of leotard material
Balance Beam
Crank Beam Way to raise or lower beam‐ lowering beam can be helpful when
learning new skills
Down to beam work Requirement in all beam routines, the gymnast has to place her chest,
back or bottom on the beam
Flight series Combination of 2 or more tumbling skills. Requirement in all routines,
ex: flip flop, flip flop
Floor Beam Beam on floor; starts progression of a new skill from the line onto a
beam
Gym‐acro series Leap or jump connected to a tumbling skill. Requirement in all routines ‐
ex: switch leap, flip flop
High Beam Competition beam‐4 feet off of ground, 4 inches wide
Low Beam Exact size of high beam about 2 inches more or less off the ground. The
low beam can be at varying heights while the gymnast works her way to
performing skills on the high beam
Training pad Placed over the beam to cushion landing. Often used when doing a front
flip on the beam
Uneven Parallel
Bars
Dragging feet Usually occurs from a release move over the low bar (ex: straddle back)
to slow momentum
High Bar
Bar used most often for release moves and dismounts
Low Bar Sometimes used to mount the uneven bars; the bar caught on straddle
backs, pak saltos, and overshoots
Overshoot Release move beginning by swinging towards the low bar from the high
bar, release the bar and perform a ½ turn before re‐catching the low bar
29
Pak Salto Release move performed as flyaway from the high bar and caught on
the low bar
Straddle back Swing backwards in a straddled position, release the high bar, and catch
the low bar
30
Pommel Horse Event is separated into parts; pommel or the leather. With the
exception to performing “leg work”, the body should continuously
rotate around the pommel horse in some fashion.
Circles A full revolution of the lower extremities while in a supported
position which is performed without rotation of the upper body on
the pommel horse with the legs together. Circles are considered
the basic unit of pommel horse skills as they can be performed on
the leather or pommel portion in either the forward or backward
direction. Circles are often incorporated into larger difficulty skills
such as the 'magyar' or 'savado'.
Dismount The title given to the skill used to end the routine as the gymnast
transfers from the horse to the ground, ending in an upright
standing position; a dismount may be a number of different skills
depending on the difficulty level of the gymnast.
Flares Circles, but with the hips maximally abducted.
Horse The leather portion of the pommel horse in which the pommels
are mounted.
Magyar A travel from one side of the horse to the other in the forward
direction with continuous circles while touching every part of the
horse on the way (leather‐pommel‐leather‐pommel leather).
Mount The title given to the skill used to begin the routine as the gymnast
transfers from an upright standing position on the ground to
either the pommel or leather portion of the pommel horse; a
mount can be a variety of skills depending on the difficulty of the
gymnast, typically a circle or "leg work" is utilized as a mount.
Pommels The handle portions of the pommel horse comprised of wood or
fiberglass material.
Russian Circles Circles where your whole body revolves with you at the same time
(Russians) with no rotation of the pelvis.
Savado A travel from one side of the horse to the other in the backward
direction with continuous circles while touching every part of the
horse on the way (leather‐pommel‐leather‐pommel leather).
31
Scissors The basic leg work, where starting with one leg in front and one
leg in back in the middle of the horse, the gymnast will swing
sideways and switch legs in the air. All legwork is a variation of the
scissor. A combination requirement in a competitive routine,
which combines cuts and undercuts. It begins and ends in an
opposite stride support.
Spindle A variation of a circle in which the gymnast rotates his pelvis in the
opposite direction of the circle and returns to face the beginning
direction.
32
Rings Routines consist of swinging skills as well as static skills, but unlike
high bar, there are no release moves.
Butterfly A dynamic strength skill which involves transferring from a
dependent hanging position below the rings to an Iron Cross
position with full elbow extension bilaterally.
Dislocate From a forward swing upon reaching vertical, kick outward and
upward as the shoulders rotate to continue the swing.
Dismount The title given to the skill used to end the routine as the gymnast
transfers from the rings to the ground, ending in an upright
standing position; usually done with a difficult salto or twist.
Giant A full rotation on the rings, either forward or backward, that
should begin and end in a handstand. An inlocate or dislocate of
larger magnitude.
Gutzoghy Double backward flip between rings while holding onto the ring.
Inlocate From a backwards swing, kicking outward and upwards as the
shoulders rotate to continue the swing upon reaching vertical; An
inlocate is the same as a dislocate, but in the opposing direction.
Inverted Cross A static strength skill in which the body is inverted in a handstand
with shoulders positioned horizontally even with the wrings,
shoulders abducted to 90 degrees.
Iron Cross A static strength skill in which the shoulders are positioned
horizontally even with the rings, shoulder abducted to 90 degrees.
There are numerous variations to the Iron Cross.
Kip Movement from a position below the equipment to a position
above.
L Cross A variation to the Iron Cross in which legs are in a piked position.
Maltese Cross A static strength skill in which the body is positioned horizontally
even with the rings in a prone position.
Mount The title given to the skill used to begin the routine as the gymnast
transfers from an upright standing position on the ground to a
hanging position while grasping the rings. The gymnast may or
may not be assisted onto the rings by a coach.
Olympic Cross A variation to the Iron Cross position in which the body is rotated
33
90 degrees in either direction.
Yamawaki Double forward flip in between the rings while holding onto the
rings.
34
Parallel Bars
Back toss A swinging skill performed above the bars in which the gymnast
performs a 1/2 lay back flip at the end of a front swing and ends in
a handstand position.
Back uprise A swinging skill performed above the bars that involves
transferring from arms to an upright supported position by
swinging backwards.
Between bar work Swing skills performed between the parallel bars.
Diamidov A swinging skill in which the gymnast performs a 1/1 or 5/4
rotation at the end of a backward swing using unilateral upper
extremity support before re‐grabbing the bar in a handstand.
Dismount The title given to the skill used to end the routine as the gymnast
transfers from the parallel bars to the ground, ending in an upright
standing position; usually done with a difficult salto or twist.
Drop A skill involving transferring from an upright supported position
above the bars to an inverted, hanging position below the bars.
Healy A swinging skill performed above the bars in which the gymnast
uses unilateral upper extremity support at the end of a backward
swing and rotates 1/1 before re‐grabbing with bilateral upper
extremities in a supported position.
Kip Movement from a position below the equipment to a position
above.
Mount The title given to the skill used to begin the routine as the gymnast
transfers from an upright standing position on the ground to a
supported or hanging position on the parallel bars. The gymnast
may or may not utilize a springboard for assistance.
Moy A swinging skill that begins in a handstand swings below the bars,
releasing and catching in an upright, supported position above the
bars (3/4 giant).
Stutzkehr (Stutz) A swinging skill performed above the bars in which the gymnast
performs a 1/2 rotation at the end of a front swing finishing in a
handstand position.
35
High Bar Skills are separated into swing skills, release skills, and dismounts
Swing skills:
Eagles (L giants) Giants performed in the backward direction full shoulder internal
rotation and forearm pronation.
Endo Forward giant with a stoop circle through back to handstand; may be
performed straddles or in a piked position.
German Giants Giants performed in the backward direction with full bilateral
shoulder extension.
Giants A basic skill on the horizontal bar in which the gymnast begins in a
handstand, swings downward towards the ground and back upward
towards a handstand; may be performed either in the forward or
backward direction. Can be done forward (with an overgrip) or
reverse (with an undergrip) as well as with one hand in either
direction.
Kip Movement from a position below the equipment to a position above.
One arm giant A giant performed with a one‐arm grasp; may be performed in either
the forward or backward direction.
Stalder roll Backward giant with a stoop circle through back to handstand; may
be performed straddles or in a piked position.
Release Skills:
Gaylord A release move in which the gymnast releases the bar, performs two
front flips before catching the bar. From reverse giants, release in
back and flip forward over the high bar before re‐grabbing.
Gaylord 2 A release move in which the gymnast releases the bar, performs one
back flip with a half twist over the horizontal bar, and then the
gymnast catches the bar on the opposite side in an undergrip.
Geinger A release move in which the gymnast releases the bar, performs one
back flip with a half twist before catching the bar. From forward
giants, release in front and perform a back flip with a ½ twist.
Jaeger A release move in which the gymnast performs one front flip before
catching the bar from reverse giants, release in back and perform a
front flip in the air before re‐grabbing the bar.
36
Kolman A release move in which the gymnast releases the horizontal bar,
performs two back flips and one full twist, and then catches the bar.
Kovacs A release move in which the gymnast releases the bar, performs two
back flips, and then catches the bar. From forward giants, release bar
in front and perform a back flip over the bar, re‐grab.
Tkatchev A release move in which the gymnast releases the bar, travels
backward over the bar with forward rotation before catching the bar
in the same direction. From forward giants, release high bar in front
and travel backwards‐over bar to re‐grab the bar.
37
Prepared By PASIG members:
Gina Pongetti Angeletti
Julie Guthrie
Amy Kuczera
Kim MacLean
Anthony J. Russo
Mark D. Sleeper
January, 2011
38