0% found this document useful (1 vote)
632 views1 page

Otherworldly Patron: The Trigger

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (1 vote)
632 views1 page

Otherworldly Patron: The Trigger

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Otherworldly Patron: Describes a fictional character class, possibly in a tabletop or role-playing game, introducing its distinctive features and abilities.

person who tries to use it hears the collective screams of

Otherworldly everyone your hex gun has ever killed.

Patron Hex Gun


Also at 1st level, your patron imbues you with the
The beings that serve as patrons for warlocks are mighty knowledge necessary to create your hex gun. This magical
inhabitants of other planes of existence—not gods, but firearm is a revolver of otherworldly design. You are
almost godlike in their power. Various patrons give their proficient with your hex gun and you can channel spells
warlocks access to different powers and invocations, and through this hex gun, using it as an arcane focus. When you
expect significant favors in return. Some patrons collect make a ranged weapon or spell attack roll while using this
warlocks, doling out mystic knowledge relatively freely or firearm, you gain a +2 bonus to the attack roll.
boasting of their ability to bind mortals to their will. Other
patrons bestow their power only grudgingly, and might Wraith Shot
make a pact with only one warlock. Warlocks who serve Starting at 6th level, your patron teaches you how to
the same patron might view each other as allies, siblings, or manipulate the life force of those you kill and weaponize it
rivals. against your foes. When you reduce a creature to 0 hit
points, you gain temporary hit points equal to your
The Trigger Charisma modifier + your warlock level.
While you have any of these temporary hit points
Creeping dread seizes the minds of many a tinkerer when
remaining and you deal damage to a creature, you can
the whispers start. First in dreams, then in their waking
spend some or all of these temporary hit points to deal
lives. If the whispers aren't answered; madness follows.
additional necrotic damage equal to the temporary hit
After the completion of their hex gun, the mortal becomes
points spent.
an agent of their patron, the whispers that once emanated
from their dreams now flow from the barrel of the gun Chambered Spell
itself. Provocateurs of destruction, these whispers almost Starting at 10th level, your hex gun becomes a receptacle
always end in tragedy for the wielder of the hex gun, but for eldritch might. You can store a spell of 1st through 5th
not before they've left a trail of previously unimaginable level in the hex gun by casting it while holding the firearm.
violence in their wake. The spell must have a range of at least 5 feet, and the spell
has no effect other than to be stored in the hex gun. If the
Expanded Spell List hex gun can't hold the spell, the spell is expended without
Your pact with the Trigger allows you to choose from an
effect. The hex gun can hold a single spell at a time.
expanded list of spells when you learn a new spell. The
While holding the hex gun, you can cast the spell stored
following spells are added to the warlock spell list for you.
within it without using a spell slot or spell components,
Showman Expanded Spell List expending it.
Spell Level Spells
1st ensnaring strike, magic missile
Eldritch Bullet
Starting at 14th level, your arcane power and your hex gun
2nd branding smite, scorching ray
become perfectly intertwined. As a bonus action, you can
3rd conjure barrage, lightning arrow
charge your hex gun with arcane might. When you make a
4th freedom of movement, locate creature
ranged weapon or spell attack, you can deal an additional
5th conjure volley, swift quiver
1d6 psychic damage on a hit until the end of your turn. You
Gunslinger can use this ability a number of times equal to your
At 1st level, you gain proficiency with firearms Charisma modifier and regain all expended uses when you
and tinker's tools. When you complete a long rest finish a short or long rest.
you can invoke the power of your patron. When
you do so you can create a number of bullets
equal to your 10 + twice your warlock level. If
anyone other than you tries to use a Pact Hex Gun
bullet created in this way, the bullet
Warlocks of the Trigger can bind their Hex Gun as
dissipates into smoke, and the
a pact weapon. If you choose to do so, your Hex
Gun can only benefit from Pact of the Blade
features while being used to make weapon attacks.

You might also like