Start With The End in Mind.
Start With The End in Mind.
"
This guide is intended to serve as a practical "how to" reference for curriculum developers. Each
step in the process builds on the previous step to provide a systematic approach. The
curriculum development process has been divided into twelve essential steps grouped into four
major phases: (1) planning, (2) content and method, (3) implementation, and (4) evaluation.
Most steps occur in sequential order, but some may occur concurrently. For example, evalua-
tion occurs in several steps and is also a step at the end of the process for impact feedback.
Every effort has been made to "walk in the curriculum developer's shoes," (i.e., to predict what
might be most helpful to members of a curriculum development team, to keep focused on youth
(learners) as the audience, and to recognize the importance of volunteer leaders (facilitators).
The term "facilitator" is used throughout the guide because it seems most appropriate for a
rural out-of-school youth audience. Although population education examples are used to
illustrate concepts and practices, the procedures can be adapted and applied to nearly any
topic.
ORGANIZATION
The phases and steps of the curriculum development process provide the organizing structure
for this guide. A model and illustration of the process with a summary of each step is provided in
the overview section. It can be used as a "stand alone" summary to describe the curriculum
development process and inform primary shareholders (stakeholders), (e.g., funding or policy
decision makers, publicity, or curriculum development team member recruiting). Curriculum
team members should read the overview prior to accepting an assignment on the committee
and before attending the first planning meeting. As the team progresses through the process,
the procedures will guide and support their activities. The main text provides basic information.
Additional information and examples are in the Addendum section for those who wish for more
indepth explanations. A number of resources were reviewed for "best practices" and are cited in
the reference section.
Wherever possible, illustrations and examples are presented on one page so they can easily be
copied for transparencies or handouts. Checklists are provided for quick review of essential
elements. Checklists are also useful as criteria to evaluate if elements have been adequately
incorporated. The margins have been configured for those who like to work from notebook
binders. Technical information about the text configuration is provided in the Addendum as
well. Let's get started on the curriculum development process!
The curriculum development process systematically organizes what will be taught, who will be
taught, and how it will be taught. Each component affects and interacts with other components.
For example, what will be taught is affected by who is being taught (e.g., their stage of
development in age, maturity, and education). Methods of how content is taught are affected by
who is being taught, their characteristics, and the setting. In considering the above three
essential components, the following are widely held to be essential considerations in
experiential education in non-formal settings:
The CURRICULUM DEVELOPMENT MODEL on the next page (Figure 1) shows how these
components relate to each other and to the curriculum development process. It begins when an
issue, concern, or problem needs to be addressed. If education or training a segment of the
population will help solve the problem, then curriculum to support an educational effort becomes
a priority with human and financial resources allocated.
The next step is to form a curriculum develop-ment team. The team makes systematic decisions
about the target audience (learner characteristics), intended out-comes (objectives), content,
methods, and evaluation strategies. With input from the curriculum development team, draft
curriculum products are developed, tested, evaluated, and redesigned -if necessary. When the
final product is produced, volunteer training is conducted. The model shows a circular process
where volunteer training provides feedback for new materials or revisions to the existing
curriculum.
An Example: 1n the case of population education, a need rural out-
of-school youth with information on how population relates to the
total environment as well as their personal lives.
Figure 1
Figure 2
PHASES AND STEPS IN CURRICULUM DEVELOPMENT (See Figure 2 on the previous
page) further illustrates how the 12 essential steps progress from one to the next. It also shows
the interaction and relationships of the four essential phases of the curriculum development
process: ( I) Planning, (II) Content and Methods, (III) Implementation, and (IV) Evaluation
and Reporting. It is important to acknowledge that things do not always work exactly as
depicted in a model!
Each phase has several steps or tasks to complete in logical sequence. These steps are not
always separate and distinct, but may overlap and occur concurrently. For example, the
curriculum development team is involved in all of the steps. Evaluations should occur in most of
the steps to assess progress. The team learns what works and what does not and determines
the impact of the curriculum on learners after it is implemented. Each step logically follows the
previous. It would make no sense to design learning activities before learner outcomes and
content are described and identified. Similarly, content cannot be determined before learner
outcomes are described.
In the experience of the author, and confirmed by other curriculum specialists, the following
curriculum development steps are frequently omitted or slighted. These steps are essential to
successful curriculum development and need to be emphasized.
A brief description of each of the curriculum development steps is described below. After
reviewing these descriptions, you should have a very clear idea of how the steps occur in each
of the phases and what each step includes.
PHASE I: PLANNING
The planning phase lays the foundation for all of the curriculum development steps. The steps in
this phase include:
(1) Identify Issue/Problem/Need
The need for curriculum development usually emerges from a concern about a major issue or
problem of one or more target audience. This section explores some of the questions that need
to be addressed to define the issue and to develop a statement that will guide the selection of
the members of a curriculum development team. The issue statement also serves to broadly
identify, the scope (what will be included) of the curriculum content.
Once the nature and scope of the issue has been broadly defined, the members of the
curriculum development team can be selected. Topics covered in this section include: (1)
the roles and functions of team members, (2) a process for selecting members of the
curriculum development team, and (3) principles of collaboration and teamwork. The goal is
to obtain expertise for the areas included in the scope of the curriculum content among the team
members and develop an effective team.
Analysis, the second part of this needs assessment step, describes techniques on how to use
the data and the results of the information gathered. Included are: ways to identify gaps
between knowledge and practice; trends emerging from the data; a process to prioritize needs;
and identification of the characteristics of the target audience.
Phase II determines intended outcomes (what learners will be able to do after participation in
curriculum activities), the content (what will be taught), and the methods (how it will be taught).
Steps include:
Once the issue is defined, the curriculum team is formed, the needs assessed, analyzed and
prioritized, the next step is to refine and restate the issue, if needed, and develop the intended
outcomes or educational objectives. An intended outcome states what the learner will be
able to do as a result of participating in the curriculum activities.
This section includes: (1) a definition of intended outcomes, (2) the components of intended
outcomes (condition, performance, and standards), (3) examples of intended outcomes, and (4)
an overview of learning behaviors. A more complete explanation of the types and levels of
learning behaviours is included in the Addendum as well as intended outcome examples from
FAO population education materials.
(5) Select Content
The next challenge in the curriculum development process is selecting content that will make a
real difference in the lives of the learner and ultimately society as a whole. At this point, the
primary questions are: "If the intended outcome is to be attained, what will the learner need to
know? What knowledge, skills, attitudes, and behaviours will need to be acquired and
practiced?"
The scope (breadth of knowledge, skills, attitudes, and behaviours) and the sequence (order)
of the content are also discussed. Intended outcomes of population education with content
topics is provided in the Addendum section as an example and application of how intended
outcomes are linked with content.
After the content is selected, the next step is to design activities (learning experiences) to help
the learner achieve appropriate intended outcomes. An experiential learning model and it's
components (i.e., experience, share, process, generalize, and apply) are discussed in this
section.
Ten population education sample activity sheets along with tips for facilitators working with
youth and dealing with sensitive topics are included in the Addendum.
PHASE III:IMPLEMENTATION
Once the content and experiential methods have been agreed upon, the actual production of
curriculum materials begins. This section includes: 1) suggestions for finding and evaluating
existing materials; 2) evaluation criteria; and 3) suggestions for producing curriculum materials.
This step includes suggestions to select test sites and conduct a formative evaluation of
curriculum materials during the production phase. A sample evaluation form is provided.
(10) Implement Curriculum
Evaluation is a phase in the curriculum development model as well as a specific step. Two types
of evaluation, formative and summative, are used during curriculum development. Formative
evaluations are used during the needs assessment, product development, and testing steps.
Summative evaluations are undertaken to measure and report on the outcomes of the
curriculum. This step reviews evaluation strategies and suggests simple procedures to produce
valid and reliable information. A series of questions are posed to guide the summative
evaluation process and a sample evaluation format is suggested.
The final element in an evaluation strategy is "delivering the pay off (i.e., getting the results into
the hands of people who can use them). In this step, suggestions for what and how to report to
key shareholders, especially funding and policy decision makers, are provided and a brief
discussion on how to secure resources for additional programming.
PHASE I: PLANNING
"If you do not know where you are going you will end up somewhere else'
After reviewing this step, you should be able to identify contributing factors to the issue or
problem and develop a broad issue or need statement.
The very first step in the curriculum development process is to clearly state the issue that
prompted the initiation of a curriculum development effort.
Although this statement identifies the essence of the issue, the negative effect of overpopulation
on economic growth and a remedy (population education), it requires further analysis and
refinement to serve as a guide for curriculum development.
The issue/problem/need statement should describe the issue in the clearest and simplest
language possible, (i.e., in a way the community (state or nation) would recognize it as their
own). One approach to further refinement is to analyze the factors contributing to the problem.
First ask: "What are the contributing factors to this issue?"
Contributing Factors;
The focus of the concern in this case is on "addressing concerns about the
relationship between population growth and the achievement of development goals,
particularly those in the areas of integrated rural development and sustainable
agricultural production. It is intended for use with out-of-school rural youth (future
parents and producers) to help them understand the effects of rapid population
growth and the need for responsible parenthood" (FAO, 1990).
These statements identify the issues to be addressed and outline the scope of the curriculum to
be developed (i.e., population growth in relation to integrated rural development and sustainable
agricultural production) for rural out-of-school youth. They can be used to help secure either
public or private funding support. The issue statement can help guide the types of expertise
needed on the curriculum development team. From the population education statements, we
would expect to include experts on: rural out-of-school youth programs and organizations;
health and nutrition; sustainable agricultural; and integrated rural development. The targeted
audience is identified as rural out-of-school youth.
The goal is to reach these youth before they establish families and have children. Using
an integrated approach to population education, through curriculum activities, they will
understand how overpopulation effects the environment. They will have the knowledge,
attitudes, skills, and behavior needed to make wise decisions about their family size.
No single individual has all the skills to design and develop curriculum materials. Curriculum
teams usually include educational designers, subject matter experts, youth development/
human development specialists, writers for youth, graphic designers, youth artists, editors,
members of the target audience - the "users" of the curriculum (students, teachers, volunteer
leaders, etc.). Depending on the scope of the project and the funding sources, key policy and
funding decision makers may also need to be involved. For example, if the Extension field staff
train facilitators, Extension decision makers need to support the effort and may need to be
directly involved on the committee. Funding source representatives may also request to be
involved.
As the ultimate end users of the curriculum, youth should be fully involved as members of the
team. Youth participation does require special attention. The goal of youth participation in the
planning process must be clearly understood by all. The purpose is to incorporate youth
perceptions, ideas, and creativity to help make the end product relevant to youth. All team
members need to encourage youth to speak-up and participate as full contributing members of
the team. In many cultures, this is a big leap from usual practices (youth are to be seen and not
heard). Just as adult members need to think about and encourage youth participation, youth
team members need to be prepared for active participation. They are often overwhelmed or
intimidated by the experience of representing their peers to adults.
"The greatest good you can do for another is not just to share your riches but to reveal
theirs to them". Benjamin Disraeli
Another consideration, when selecting members of the team, is the expertise needed for the
scope of the project. This is particularly important when an integrated systems approach is
taken and expertise is needed from a number of subject areas.
An effective way to ensure that groups and persons who need to be included in the curriculum
development team are represented is to use an issues grid. (Used with permission from
National 4-H Council, see Addendum A ). The grid provides a systematic way to identify and
ensure a representative for each issue component is included among the members of the team.
Instructions and a population education example is included in Addendum A.
Once the curriculum development team members have been identified, their strengths should
be assessed to determine if members of the team have the expertise and skills required to
create the curriculum. Any gaps should be filled early in the process so decisions include the
whole spectrum of the content and methods. Review the grid example. Are there others who
should be included? Have you identified qualified or experienced curriculum writers? Is
someone skilled in evaluation procedures?
An important aspect of team building is being clear about the goals and objectives of the project
as well as the roles and responsibilities of team members. The goals of the project are identified
prior to selecting team members. Goals should be communicated with potential team members
prior to their acceptance to serve as a team member. Use the issue statement and adapt it to
the overview of the curriculum development process for your specific project. The more specific
you can be about the expectations and responsibilities of team members, the greater chance for
successful teamwork. A sample job description for a curriculum development project is included
in the Addendum B.
Collaboration Principles
Traditions, values, cultural and religious practices, social pressures, gender, and generational
differences all contribute to diversity in beliefs and opinions regarding family size and sexual
practices. Because of these differences, the process of designing population education
curriculum will require a focus and commitment to shared goals collaboration skills. An excellent
self-study resource on collaboration by Halbert and Hovey (1995) is included in the reference
section. Though it focuses on collaboration in land use issues, the basic principles can readily
be applied to population education and curriculum development teams.
* know several techniques that help a group gather and fosters group collaboration,
* understand and be able to apply several ways to develop trust in a group,
* appreciate the significance of "I messages" and develop your own method for monitoring personal "I"
messages in a group situation,
* understand significant characteristics of real life collaborations and share them with others,
* recognize problems associated with leaving persons or groups affected by an issue out of a
collaboration and learn ways to ensure that collaborative groups are inclusive,
* recognize developmental group stages and how to meet the needs of the group as it progresses through
these stages.
"Teamwork is the ability to work toward a common vision. The ability to direct individual
accomplishment toward organizational objectives. It is the fuel that allows common
people to attain uncommon results."
"Start with what people already know and build on what they already have."
After reviewing the procedures in this step, curriculum team members will understand how to
conduct a needs assessment and use the results to formulate intended outcomes.
Wentling, (FAO, 1993) defines a problem (issue) as the gap between desired behavior (what
should be known and/or done) and actual performance (behavior).
The needs assessment process identifies the nature and scope of the gap. An underlying
principle is to "start with what people already know and build on what they already have." The
first task then is to establish what the target audience knows, their attitudes about the issues
and contributing factors, and their practices. Without this information, intended outcomes and
content are unlikely to address the needs of the target audience.
This step is subdivided into two parts: 1) procedures for conducting a needs
assessment and 2) needs analysis. The results of the assessment are used to state intended
outcomes and form evaluation strategies. After reviewing the procedures in this step. curriculum
team members will understand how to conduct a needs assessment and use the results to
formulate intended outcomes.
Needs assessment procedures include surveys and interviews conducted with members of the
targeted audience and members in their communities. Members of the curriculum design team
should be directly involved with gathering data. It is helpful to have a team member experienced
in survey design and evaluation. Team involvement in the assessment process produces
content and methods relevant to the needs of the target audience. Similarly, if members from
the target audience and potential facilitators are involved, the curriculum will be meaningful and
relevant.
The KAP survey generates information for four major steps in the curriculum
development process:
A needs assessment identifies the target audience and the knowledge, attitude, and practice
gaps. A needs assessment is conducted in five basic steps:
1. What do you feel are the major issues or problems confronting rural
out-of-school youth?
2. What are the causes of these problems?
3. How do they relate to overpopulation issues?
4. What gaps (the difference between desired performance and actual
practice) do you think exist in population related knowledge, attitudes,
and practices among rural out-of-school youth?
5. What are some possible solutions?
6. Are there other major areas of concern or problems?
2. Identify major topics related to rural out-of-school youth from focus group discussions.
3. Develop a survey on the topics of concern generated that focus on target audience
levels of knowledge, attitudes, and practices. The survey could be used in focus groups
or in one-on-one interviews. Before you use the survey, test it to make sure the
questions are valid (i.e., they ask what they are intended to ask) and the responses are
meaningful. For example, a common survey mistake is to ask more than one question in
a question (e.g., Do you know and practice eating balanced nutritional meals?). This
makes no sense. What am I trying to find out? Do I want to know if you know what
constitutes a balanced meal or if you eat balanced nutritional meals? Sample questions
in each area (knowledge, attitudes, and practices) might include:
Knowledge Question:
Attitude Question:
What are the major reasons you would like that size family?
Practices Question:
"There are three broad reasons why people don't behave as expected or desired:
Lack of:
Knowledge or skills;
Motivation;
Characteristics of Learners
Part of the data gathered in a needs assessment should include information about the
target audience. If the curriculum is to meet the needs of the target audience, it must be
sensitive to their characteristics. Demographic information will need to include level of
education, previous training, age, residence, marital status, children (if any), number of
siblings, means of income, and aspirations for the future (e.g., lifestyle and career goals,
number of children desired, etc.). To design appropriate curriculum materials, the target
audience stage of human development should be considered.
Once the data is collected, characteristics of the target audience and gaps (the
difference between desired and actual performance) are identified, it is time to
categorize needs. Identify the type of needs by putting them into three categories (i.e.,
knowledge, attitude, or practices) and prioritize them.
Identify the areas of greatest concern by the number of times an item is mentioned in the
surveys or interviews. Subject matter experts may identify some topics that are not
identified by the target audience or key informants in the community. These topics need
to be related to the priorities of the target audience to catch their interest and attention. If
learners feel there is not a need to know or practice something, they will not change
behavior, even though a gap exists between desired performance and actual behaviour
(i.e., the level of motivation is very low for change).
The next curriuclum step translates needs into intended outcomes. It is the first step on
Phase II: Content and Methods.
"If you have built castles in the air, your work need not be lost; that is where they
should be. Now put foundations under them".
"It's not so much what we do, but how we do it that really matters."
This phase provides step-by-step procedures for developing useful, learner-oriented curriculum
materials. Keeping in mind learners' needs as identified from the needs assessment and
analysis, intended outcomes (educational objectives) are developed to match learner needs
with the components of the issue. The content (what is taught) is based on the intended
outcomes as well as the knowledge, attitudes, skills, aspirations and behaviours (KASAB) of the
learners. How the content is taught, is determined by experiential methods. It is important to
take into consideration the characteristics of the learners, styles of learning, and the content. An
example of how to organize content from existing FAO population education curriculum
materials is provided as well as ten sample activity sheets to demonstrate experiential methods
used to deliver population education content in the Addendum.. The emphasis throughout this
phase is to design curricula with youth at the center. The approach is life skills oriented (i.e., to
help youth acquire the knowledge, attitudes, skills, aspirations, and behaviour through
experiences they can apply to their own lives).
In this step needs identified in the needs assessment process are converted into measurable
outcomes for the learners. Instructional or educational objectives are called intended outcomes
here, intended outcomes is the preferred term because it implies learning is planned,
intentional, and a measurable outcome is expected. The following is a synthesis of key
concepts, simplified and adapted for experiential learning. Further study of references and
background information provided in the Addendum is recommended for those who want more
depth on this topic.
This step is critical because it provides guidance for the content (what is to be taught) and links
the needs of the learner to the issue or problem. It also sets the stage to evaluate or measure if
the learner has attained the intended outcome, (i.e., the impact of the project). By now it is
obvious that "each step builds on the previous." If the issue has been clearly defined, a
statement of the problem properly framed, and the needs of the target audience accurately
assessed and analyzed, the next step leads to stating intended outcomes. Intended outcomes
should clearly state, in measurable terms, what the learner will be able to do as a result of
participation in planned activities designed to help the learner attain knowledge, attitudes, skills
aspirations, and behaviors to bring about change. For example:
The intended outcome should be measurable and specific. Without measurable outcomes,
experiential learning activities cannot be successfully planned or evaluated. All intended
outcomes should serve as a bridge between the issue of concern and the needs of the learner.
"They serve as a guide to learning, a guide to instruction, and a guide to evaluation" (Wentling,
1993, p.68).
A broad question to ask for each intended outcome might be: How will learners be different after
completing the curriculum? A list of specific skills, knowledge, or characteristics that learners will
have as a result of going through the curriculum can be generated.
"There are no mistakes, only lessons. Growth is a process of trial and error
and exploration. A lesson will be presented in various forms, and will be
repeated until it is learned. When you have learned it,
then you can go on to the next lesson".
An intended outcome statement should include the following three criteria to be effective:
These examples suggest a format for structuring intended outcome statements, with some
adaptation or paraphrasing according to the content and situation.
Applying the above format to the previous examples for each criteria, the following intended
outcomes are stated:
Given a list of situations, learners will be able to name two problem solving steps for each
example.
While in a group discussion, the learner will restate each question before answering.
Using the personal budget plan in the activity sheet, the learner will apply record keeping
procedures for one month.
Using the data collection and analysis procedures outlined in Activity 1, learners will be able to
determine the rate of population growth in their communities without calculation errors.
Take time now to critique and improve upon the examples. Write an intended outcome
statement for something you feel should be included in population education curriculum. As you
probably noticed, each step includes an intended outcome statement for curriculum developers.
Modeling is one of the most effective teaching/learning techniques. This guide models best
practices and, in the case of intended outcomes, demonstrates the usefulness of intended
outcomes in the development of curriculum. Analyze and critique the intended outcome
statements from your perspective as the learner or reviewer of this guide. Has it been effective
for you as a learner? Stating the intended outcome for the learner helps to guide the
presentation of information for the author, and it will help to identify the content and methods to
be included in the curriculum you develop.
Now let's go back and look at some additional questions that might be helpful in forming and
evaluating intended outcomes:
Intended outcomes are aimed at changing behaviour (how the learner will be different). There
are three basic categories of observable behaviour:
Life Skills
The skills acquired in the learning process that have life long benefit are classified as life skills.
Such skills include: communicating and relating with others; problem solving and decision
making; acquiring, analyzing, and using information; etc. Several lists have emerged over the
past 20 years in 4-H/youth development programming in the United States, and there are
undoubtedly many other systems emerging around the world. When designing programs and
curriculum to achieve learning outcomes, a life skills approach provides the developer with a
"longer" view of the benefit to the learner beyond the immediate intended outcome. It is a widely
held expectation that the outcomes of programs (educational experiences) should include the
acquisition of skills that can be readily applied in the workplace, home, and community. Many
curriculum developers now identify the life skills primarily emphasized in the intended outcomes
and the activities of curriculum. A review of some of the lists of life skills is included in
the Addendum G. Each of the sample population education activity sheets in Addendum I (1-
10) includes an identified life skill emphasized in the activities.
In this step, we have defined an intended outcome, reviewed the three essential components of
a well written intended outcome (condition, performance, standard); identified the three domains
of learning behaviours (cognitive - knowledge and thinking; affective - feelings and attitudes;
and psycho-motor - physical action and motor skills) and terms used to indicate their attainment;
and briefly discussed life skills. Curriculum developers are encouraged to practice writing
intended outcomes using the format and categories suggested. Now we are ready to select the
content, the next step in the curriculum development process.
Scope
The first part of determining content begins with defining the scope of the issue, which
determines the expertise needed on the curriculum development team. For example, the issue
statement for population education was: a process that enables people to recognize and
understand the implications of population factors for the well being of the individual, the family,
and society. Experts familiar with subject matter relative to population factors as well as experts
on human development, experiential learning, group process, evaluation, and curriculum
development would be involved in the decision making process about developing appropriate
curriculum. If the needs assessment and analysis has been conducted and prioritized, then you
should know the content that needs to be included. The logical progression is illustrated
in Figure 2, page 4.
The needs of the learners are translated into intended outcomes and guide content selection.
The usefulness of the content to the learner can be assessed by asking: "What difference will
this content make to learners in five years?" "How will they be better off for knowing it?"
"What skills will they acquire that will help them in the future?" or "Will they even
remember it?" The answers to these questions will help focus on meeting the needs, interests,
and motivations of the learners.
√ What content do these specific learners need to know in order to meet (perform) the
intended outcomes and have an effect on the issue?
√ What knowledge, attitudes, beliefs, and behaviours will you assume learners know or
have before participating in the program?
√ What subject matter topics of interrelated disciplines are needed to help learners use
practices, acquire knowledge, and develop skills?
Content can be outlined into the two broad categories of scope and sequence. Scope can be
defined as what the curriculum includes (i.e., the breadth or expanse of the topics, learning
experiences, and/or activities used to help the learner attain the intended outcome). The
emphasis should be clear and the lessons/activities should be centered around the main topics.
Ideally, the scope should define the outer boundaries of the content.
Sequence refers to the "when" of the curriculum topics, lessons, experiences, and activities. If
the curriculum content is derived from the intended outcomes and developed from the needs
assessment, much of the content will already by obvious. Wentling (FAO, 1993) identified four
organizing principles in developing training curriculum. They are slightly modified for population
education curriculum development
1. Move from the simple to the complex. People relate to small, simple events,
concepts, or facts more easily than to complex ones. Learning is reinforced starting with
the simple and progressing to the more complex. Confidence is increased in the learner
and retention of the content is better. Since complex concepts and equipment are made
up of simpler parts, it is logical to present and teach the parts before teaching the whole.
4. Move from the known to the unknown. Learning theory describes how people build
their knowledge and skills by adding and connecting new knowledge to what they
already know or can do. Therefore, the curriculum developer and the facilitator should
structure and sequence the content to begin with current knowledge and move to new
knowledge. Known concepts can be taken and adapted or related to new but similar
concepts. The use of analogies is an example of moving from known to the unknown.
This is a good technique to deal with sensitive issues.
Outline Content
The next step is to prepare an outline that transforms the intended outcomes into the
information or knowledge needed for the learner to achieve the desired outcome. It must contain
what will be taught. The following curriculum development steps are adapted from Wentling's
guide to curriculum development (FAO, 1993). The steps suggest a logical procedure to prepare
an outline.
Knowledge elements;
3. Identify important attitude elements for the outcome. Many outcomes have attitude
elements, especially those relative to population education issues (e.g., personal
protection against AIDS, decisions about the desired number of children for a family and
when to have them, etc.). Learners may possess the necessary knowledge and skills (in
problem solving and decision making), but if their attitude is not open to apply what they
know, it simply will not make a meaningful difference or bring about change.
Attitude Elements include:
At the end of this process, you should have a "working outline" of the curriculum content. An
example applied to population education is shown in Addendum E. This chart is adapted from
FAO population education curriculum materials. It provides a systematic logical progression to
identify curriculum content that emerges from the issue statement, is linked to the needs, and
translated into operational intended outcomes. The subtopics are the knowledge, attitudes,
skills, aspirations, and behaviours learners need to acquire in order to attain the intended
outcome. Then, the knowledge, attitudes, skills, aspirations, and/or behaviors (KASAB) needed
for the learner to achieve the intended outcome are specified. There should be a natural flow
from the "big topic" to the desired outcome for the learner to the specific components
(knowledge, skills, attitudes, and/or behaviours) needed to attain the outcome. This type of
logical framework is very helpful to visualize connections from the general to the specific content
while focusing on the learner outcome. Take time to study and critique the components
identified in the chart. Try to change the intended outcome statements and identify new KASAB
components.
The next step translates what the curriculum will teach into how learners will acquire the
knowledge, attitudes, skills, aspirations, and behaviours needed to attain the intended
outcomes. This step is where the curriculum developers pull everything together (i.e., activities
that take into account the characteristics and needs of the learner, the intended outcomes, the
content or subject matter, and the learning environment). The activities can be compared to
a "learning laboratory" or the "vehicle" that delivers the message to the learner. This is
where all of the above factors contribute to decisions about activities. Refer to Figure 2 on page
4 to visualize how each step leads to the next and relates to the others.
This step includes: a review of the characteristics of learners, styles of learning, experiential
learning methods, the design of activity sheets, the creation of learning environments, and types
and sources of resources and information. The first section deals with the characteristics of
learners and their stage of human development One of the most effective methods to put the
curriculum development team members "in touch" with the learners is to have them participate
in a recall experience. What decisions/problems did they face? How did they decide what to do?
How did they evaluate what they did? A suggested exercise for leaders working with rural out-
of-school youth is included in Addendum H. Adapt it and use it with the members of the
curriculum development team to help them focus on youth concerns and feelings.
The characteristics of learners were discussed in Step 3 as part of the needs assessment
process and in Addendum C. Next the question of how people learn and what motivates them
to learn will be discussed.
Everyone gives and receives information and messages through the senses.
Learning occurs when information is passed through all of these sensory channels; however,
research indicates that people are quite individual in their preference or effectiveness to process
information through the various channels. Most people have a dominant or preferred learning
channel or style. For example, one person may remember people by their face or what they
were wearing (visual). A another person may recall names (auditory). Someone else might
remember a handshake (tactile), etc. Some individuals may learn best visually, but would have
to consciously develop the other senses to learn through them.
The curriculum developer needs to consider that people do not all learn the same way. This
means a variety of methods should be used to teach concepts.
Activities:
The following chart shows activities designed to maximize learning through the different senses:
Activity focuses on speaking and hearing.
Visual Learners get a handout with a comparison of
(Sight is principal learning family budgets for a family of four and one for a
mode). family of ten. They are asked to make a chart
that shows the positive and negative aspects of a
large family.
Activity focuses on visual presentations.
Kinesthetic Learners are given the scenario of a couple
(Active physical involvement discussing how many children they want.
is primary learning mode). Learners are asked to role play and act out the
advantages and disadvantages of having a large
and a small family.
Activity is interpreting a concept through physical
involvement.
Tactile Learners are asked to make paper houses to
(Touch is the primary learning show how family size makes a difference in the
mode). community.
Variety Of Activities
A wide variety of learning experiences is important to the design of learning experiences for
youth in non-formal settings. Learners vote with their feet if they are not interested and the
involvement is not high. The motive for participating in the learning experiences for rural out-of-
school youth, and for most non-formal learners, is self interest - what they feel they benefit from
the experience. The activities should be fun and interesting. Learners should be able to
recognize the personal value of what they are learning. Brainstorm, come up with as many
ideas as possible, among your curriculum committee members to develop learning activities.
Research new methods of teaching concepts. Talk to teachers and students to learn what they
like to do best, then design learning experiences around the activity to help them attain the
intended outcome.
The following activities are methods that help learners attain the knowledge, attitudes, skills,
aspirations, and behaviours related to the content:
The curriculum should encourage learning facilitators to be innovative and creative. Each group
is different and what works well with one group, may not with another. Therefore, it is important
to suggest several activities the facilitator can choose to use. Facilitators should also be
encouraged to use resources from the community or other communities to enhance the learning
process. Viewing the local community as a "learning laboratory", is especially appropriate for
population education activities where the content includes a wide variety of subjects. No one
person could have all the knowledge and expertise to cover the factors affected by population
(e.g., agricultural production, income generation, employment, resources management - land,
water, human, health, nutrition, and family life). Not all facilitators will have the knowledge and
skills, or feel comfortable, to effectively deal with sensitive issues (e.g., how to prevent sexually
transmitted diseases or limit the number of children in a family). As people with the appropriate
expertise from within the community are involved, they support the program. It also helps the
learners feel more "connected" to the community. They learn more about the people and
resources available in the community and find mentors and role models.
Learning Environments
Learning environments and organizational arrangements are the final factors to be considered
in activity design. The learning environment refers to the physical, social and psychological
atmospheres. The type of physical setting (i.e., a school, park, community center, clinic, home
or religious gathering place) will affect the type of activities that can be done. For example, a
park would provide a natural setting to examine land use and how population affects it. The
location, light, heat, space, equipment, etc. will also affect how comfortable, physically and
psychologically, the learners are. People learn best in environments that suit their needs and
are comfortable.
Social Environment: The social environment is a critical factor in the learning process,
especially in non-formal situations. Facilitators set the climate by modeling appropriate
behaviours and setting the tone for interaction. Modeling is defined as imitative learning that
occurs naturally in social situations. Research suggests a leader's behaviour (desirable and
undesirable) is imitated. Studies have found mat positive interaction between the facilitator and
group members increases the probability of learning through modeling. Research also indicates
alumni of youth programs highly value the relationships they develop with their youth group
leaders or youth development staff members.
Delivery Modes
Delivery modes refers to the roles and relationships of learners to each other. Most out-of-
school programs are designed for groups already in existence or specifically organized to
deliver the curriculum. Delivery modes might include:
1. Organized youth groups—clubs, scouting programs, 4-H type groups, young farmers
groups, church youth groups, etc., etc.
2. Special-interest groups, short-term programs, and day camps.
3. Overnight camps (resident, primitive, or travel).
4. School enrichment.
5. Instructional TV/video.
6. Individual learning, mentoring, and family learning programs.
The types of organizations and delivery modes vary from place to place. Analyses of the area
where the curriculum will be implemented needs to be conducted. Are there existing
organizations for collaboration? If the answer is yes, the "organizational culture" will need to be
factored into activities planned. The curriculum development team and the facilitators determine
appropriate delivery modes and plans activities accordingly.
Now it is time to put all of these considerations about how the content will be delivered into a
logical sequence from the learner's perspective. The experiential learning model provides a
learning sequence that maximizes the learning process in a significant and meaningful way. The
following pages show the Experiential Learning Model (Figure 3) and the Experiential Learning
Cycle Facilitators Guide. Review of these concepts will help you think through each phase the
learning process as you design activities. Both of these illustrations come from the
USDA Curriculum Development for Issues Programming Handbook (1992).
This step focused on the methods to deliver curriculum content. The characteristics of learners,
styles of learning, variety of activities, learning environments, delivery modes, and experiential
learning concepts were reviewed. A check list for curriculum content is included in Addendum
J. Addendum I provides additional information and outlines for developing curriculum activities
for experiential learning.
The previous curriculum development steps provided the answers to four basic questions:
Question; Answer:
The seventh step in the curriculum development process is the production of curriculum
products (materials). After a review of the outlined information and procedures, curriculum
developers will know:
The cost, time, and financial commitment needed to develop curriculum is too great to waste on
developing new materials when appropriate materials already exist. Can existing materials be
used as they are? If not, perhaps with adaptations? Can a supplemental facilitator's guide be
developed instead of all new materials? Consider the following questions before you decide to
produce your own curriculum products:
Networking is one of the best ways to find existing curricula. Ask others who work with youth
audiences if they use or know of population education curriculum materials. Teachers, health
professionals, college, and university professors all have access to information and research.
They may know of population education materials. Check with not-for-profit and non-
governmental organizations (NGOs) at national and international levels for materials. For
example, FAO curriculum materials should be reviewed before writing new curriculum materials.
A list of references and organizations to contact are provided in Addendum K -Curriculum
Resources. This list is not comprehensive and should be viewed only as a starting point.
Members of your team can also help identify sources.
Networking via computer data bases and the internet can help identify sources of information
and curriculum. Many organizations in the U.S. (e.g., National Council on Family Relations)
have groups of professionals who subscribe to electronic bulletin boards available through the
internet. A request for information from a professional group frequently results in helpful
suggestions. Someone with access to the internet and knowledge of internet research
techniques could be a valuable curriculum development team member!
Using the above criteria to evaluate existing materials will help the team make judgements
about their quality and if they can be used to meet the needs of the target audience. Can you
justify creating your own materials? That determination must be made in relationship to the
intended outcomes, the target audience, the identified needs, and the availability and quality of
existing materials. You should be able to state how existing materials do or do not meet the
needs identified as in the following example:
Statement of Need for Population Education Curriculum
Materials:
1. The writer should have knowledge of the issue, the target audience, and curriculum
design. Ideally, the writer is a member of the curriculum design team and has been
involved in the planning and decision making processes from the very beginning. If not,
plan to spend time briefing the writer on team expectations and continue to work with the
writer throughout the process. Feedback is critical to achieve the desired outcome.
2. The type of publication must be identified. Is the product for youth? For facilitators? Are
handouts or worksheets included? The product needs to be "directed" toward a specific
audience. It is helpful for the writer to meet with targeted audience members to write
"for" them. The formative evaluation, in the next step, will provide valuable insights for
the writer.
3. Format is important. "Form follows function." If the product is for a facilitator,
determine what a facilitator needs to have and do to facilitate an experiential
learning process. The experiential learning model (Figures 3 and 4, pages 35 and 36)
provides guidance (i.e., activity /experience, share, process, generalize, and apply).
If the learner is the direct user of the product: determine what the learner will do; provide
opportunities for them to reflect on their actions; and encourage them to apply what they
learn to a new situation.
KEY CONCEPTS
"If you don't have time to do it right the first time, how in the world will you
ever find time to do it right a second time?"
This step is where everything is "put on the line." It includes suggestions on how to pilot test the
materials and to conduct a formative evaluation. Do not be intimidated by the words
"formative evaluation." It is a process used to determine if a curriculum product is valid (if it does
what is intended) and reliable (it consistently does what it is intended to do). After reviewing this
step, you will know how to conduct a pilot test of the curriculum materials, evaluate them and
the training provided for the test facilitators.
Facilitators test the curriculum product with target audience groups and provide the writer and
the curriculum development team feedback. This step is divided into two separate phases: 1)
the selection of group facilitators and pilot test sites and 2) the selection of evaluation tools to
assess the effectiveness (validity and reliability) of the curriculum product.
Determine pilot test sites by the number of conditions affecting members of the target audience.
For example, if new population education curriculum materials are developed for rural-out-of-
school youth in Costa Rica, Guatemala, Panama, and Jamaica, then the number of pilot test
sites in each country would depend on conditions within each country (i.e., conditions in the
mountainous rain forest area of Costa Rica are different from those in the plains region). The
goal is to test the curriculum with a representative sample of youth from each area or "set of
conditions" to evaluate its effectiveness.
The minimum number of test sites should be four, two pilot sites with experienced facilitators
and two with inexperienced facilitators. The experienced facilitators will identify items that might
be more effective, while the inexperienced will help identify areas where greater clarity is
required. Depending on the area and the characteristics of the target audience, pilot testing
should occur at 20 sites-or more if the materials will be used in several places, under differing
circumstances, and when facilitation will be by both experienced and inexperienced facilitators.
The goal is to develop an effective curriculum to help rural out-of-school youth understand the
implications of population factors for the well being of the individual the family, and society.
Feedback from the pilot facilitators will provide information and to help identify content and
method training needs for additional facilitators.
The purpose of a formative evaluation is to get feedback from the "end users" of the curriculum
product. Feedback should identify if the learners attained the intended outcomes with the
planned activities. If they had difficulty, items or activities causing the problem are identified and
eliminated or changed before the final product is released. A sample formative evaluation
schedule is provided in Addendum N. It reiterates the curriculum development process (used
in [Link] education) with an emphasis on formative evaluation procedures. A sample pilot
curriculum evaluation form is included in Addendum O. In addition to the responses
provided in the form, it is ideal if members of the curriculum development team, especially the
writer, conduct interviews or a focus group with learners from the target audience (rural out-of-
school youth) and facilitators for indepth discussions on the effectiveness of the curriculum.
This step included procedures to evaluate existing curriculum materials and to evaluate the pilot
testing of the curriculum. The next section addresses the need to recruit and train curriculum
facilitators.
Dorothy Emerson
"A mind once stretched by a new idea, never regains its original dimension.''
It is a waste of time and resources to develop curriculum materials if facilitators are not
adequately trained to use and implement the program. Even professional trainers and educators
need to be trained in new content and methods. The facilitators who help learners attain
program outcomes (i.e., teachers, trainers, leaders, guides, or mentors) must be trained. When
the content includes sensitive issues (as is the case with population education) and group
interaction is the primary method used to process content, training is critical.
This step addresses two major topics, recruiting volunteers to facilitate and implement the
new curriculum and facilitator training. After reviewing this step you should be prepared to
recruit volunteer facilitators and design a training program for them.
First, identify the skills, knowledge, and characteristics needed for group facilitators to
implement the curriculum. Next, perform a group facilitator task analysis (i.e., list everything that
a facilitator would do to implement the curriculum) and develop a job description for the position.
List group facilitator qualifications. Suggestions include:
Enthusiasm.
Experience working with youth .
Committed to helping youth.
Ability to organize and present ideas.
Ability to discuss gender & personally sensitive issues with ease.
Experience leading groups.
Openness to learning.
Ability to listen.
Ability to encourage discussion and participation from others (to coach).
Put yourself into the shoes of a volunteer facilitator. What would you want to know? Possible
questions might include:
A sample job description for group facilitators is included in Addendum P. Adapt the sample
description to your own specific conditions. Use the job description you develop to recruit
volunteer facilitators.
To recruit group facilitators, make a list of all the people you know who meet the qualifications
and would be good at relating to youth (e.g., doctors, lawyers, nurses, teachers, clergy, perhaps
a married couple as a team, etc.). Ask several people you know or who are recognized leaders
(youth as well as adults) in the community if they know of someone who has the qualifications
and would be interested. The facilitator needs to be an expert in only one area, using
experiential learning methods with youth. Topic experts can be effective resources to present
specific curriculum information. If the names of individuals are recommended more than once,
be sure they are asked to volunteer. Youth are excellent recruiters when provided adequate
information and coaching.
Reminder:
The facilitator's primary job is to create a learning environment where youth can
discuss gender and morally sensitive issues openly as well as develop their decision
making/problem solving skills.
Do not hesitate to ask for volunteers. The main reason people do not volunteer is because
they have not been asked. Most people are flattered to be asked and willing to help. Stretch
your imagination and reach out to find the best people in the community for this assignment. Be
sure they understand what is expected of them and help them recognize the benefits. Find out if
the candidates have the qualifications, characteristics, and commitment to provide exciting
learning experiences for youth. Interview volunteer candidates to learn more about them. Ask
for references. In some areas (e.g., in many U.S. States), the law may require a background
check, including police records for all people who work with "under-age" youth (i.e., 18 years or
younger).
Recruiting competent group facilitators is essential for successful curriculum implementation.
Facilitators trained to implement and use the curriculum will help ensure high quality learning
experiences for youth with greater impact. Recognition for service and contribution to the
community will sustain and encourage volunteers.
Priorities:
Facilitator Training:
A training curriculum is developed using the same process used for the curriculum product, but
adapted for training facilitators. Planning for Effective Training: A Guide to Curriculum
Development by Wentling (FAO, 1993) is an excellent resource as well as T3: Training Trainers
to Teach (1989). First, an overall strategy is developed that considers the skills and
characteristics of the group facilitators as well as the tasks to facilitate group learning. Review
the characteristics of adult learners (Addendum C) before planning the training curriculum.
Establish intended outcomes for each major training component. The outcomes will enable the
facilitator to learn group process techniques as well as the content and activities to support the
intended outcome for the learner. Each training component should have a measurable intended
outcome. It should be clear to the facilitators what they need to master to be a skilled group
facilitator. After reviewing this step and the sample three day training program included
in Addendum Q you will know what to include in a facilitator training program to implement the
curriculum developed.
The experiential learning model provides excellent guidance on content and group process (do,
reflect, apply). Keep the characteristics of adult learners in mind when choosing the types of
activities and experiences you want them to do, reflect on, and apply when they are facilitating
youth groups.
'The greatest good you can do for another is not just to share your riches
but to reveal to him his own."
Benjamin Disraeli
This step identifies considerations and strategies to implement the developed curriculum
product. Curriculum development is usually part of a larger and broader program initiated to
address a major issue or problem. Members of the curriculum development team have collected
knowledge about the learners (rural out-of-school youth), their needs, environment, and
communities. They also understand how the curriculum addresses the issue. Their knowledge
of the target audience and the ways to address the issue through curriculum learning processes
uniquely qualifies them to plan how the curriculum can be incorporated into the total program.
After reviewing this step team members will know what to consider to develop and implement a
plan to promote and use the curriculum developed.
Key leaders in the community or collaborating organizations must be convinced of the value of
the curriculum product and the potential success of the program to benefit individuals and the
community. Volunteer facilitators should be enthusiastic and see the curriculum as important.
They should also recognize the personal benefits they may receive from volunteering (e.g.,
training and experience in population education). Create a system of recognition to thank them
for their contributions of time and talent, if there is not one already in existence,.
Youth are often the most enthusiastic promoters of an idea or program, especially if they are
recruiting peers to participate. They must be enthusiastic to get involved. Recruit participants
from the pilot testing groups to plan and carry out the marketing plan. Focus on the activities
and interactions among the group members (as appropriate to the situation, stage of
development, and level of education) of the target audience. The performing arts are a creative
medium to involve youth in learning.
The promotion and implementation of curriculum materials requires attention and sensitivity to
the customer (i.e., the target audience), the environment in which it is presented, and
the issues it addresses (with focus on the benefits to individuals). Know where a strong interest
exists among youth. Identify then build on successes. Learn from experiences and strive for
continuous improvement. Be inclusive and collaborative in selecting your support.
Although the implementation step is discussed near the end of the curriculum development
process, it should be part of the overall planning strategy from the beginning. By "keeping the
end in mind" throughout the whole development process, most of the considerations in this
step will already be known. The same principle applies to the next phase, evaluation and
reporting.
This phase of the curriculum development process is divided into two steps, 1) evaluation
strategies and 2) reporting and securing resources. At the beginning of the curriculum
development process, a reminder was given to "start with the end in mind." Formative
evaluations were conducted in two of the previous steps, Step 3: Needs Assessment and Step
8: Test and Revise. The evaluation strategy step (11) describes summative evaluations and
their use. The twelfth and final step focuses on what to report and how to use the reports for
securing or accounting for funding. These two steps are important to make judgements
regarding the extent the intended outcomes are achieved, to determine accountability (i.e., was
the outcome worth the investment of time and resources), and to provide evidence that further
investments will have a greater impact on the problem. The summative evaluation process
provides the reporting information to secure additional resources.
Evaluation:
To make a specific assessment about the value of all or part of the curriculum by collecting
evidence to determine if acceptable standards have been met.
The following strategies are adapted and synthesized from several resources (Boone, 1985;
Boyle, 1981; Case, 1987; and Rossi & Freeman, 1985) listed in the evaluation reference
section.
At six phases in programs or projects, evaluations should occur. The evaluations either improve
activities to help learners attain the intended outcome or assess if the intended outcomes have
been achieved.
Six phases of program or curriculum development where evaluation is useful:
1. Needs assessment (Formative). Who is the target audience and what are their needs
and characteristics? Provides information to help design the product or program.
2. Pilot test and revision (Formative).
What works well and what needs improvement?
3. Beginning of the implementation of the program, project, or curriculum using pre-
and post-tests (Formative). Are there ways to help learners achieve the intended
outcomes better?
4. During the implementation (Formative). Assesses if intended outcomes are being
attained.
5. Completion of implementation (Summative). Provides evidence of the extent
intended outcomes have been achieved.
6. Follow-up data sometime after the program or implementation for long term impact
analysis (Summative). Provides evidence the curriculum or program has had long
term, lasting impact on the learners. Identifies areas of changed attitudes, skills,
behavior, and/or practices.
In the curriculum development process described in this guide, the needs assessment process
provides the baseline data for a summative evaluation. The target audience needs are
assessed. The curriculum is developed to meet those needs. The summative evaluation
provides evidence if the identified needs have been met.
Criteria = ability to recall one or more of the six ways agricultural production is
directly effected by overpopulation.
Criteria = ability to recall one or more of the six basic elements of agricultural
production most directly affected by overpopulation.
Evidence = Eighty percent of the learners were able to recall three of the six major
impacts of overpopulation on agricultural production. Ten percent recalled all six
and six percent recalled two.
Group discussions
Questionnaires
Informal conversations
Exposition: learners write
Interviews: personal, telephone, structured, & unstructured.
Learners keep a running log or diary of their experiences
2. Observe Learners
3. Examine Documents
Before gathering data, consideration should be given to the type of data needed for the reports
generated. "Once again, start with the end in mind", know where you are going and the data
needed support your intended outcome. It is time to step back, anticipate what you want and
need to say about the impact the curriculum has had or could have if additional resources can
expand the effort. Planning how to report impact must be based on the knowledge already
gained from formative evaluations and pilot testing the materials and training program.
A report can include several types of information based on the evidence in data. Decisions
about what to include or the focus of the report must also be determined before gathering the
data. A useful guide to the kinds information reported is Bennett's (1976) seven categories of
evaluation evidence:
After evidence (data) is gathered, it is tabulated and analyzed to determine trends. The
objective is to gather information to judge the value of the curriculum or program. The reference,
Chase (1987), How are we doing?, includes suggestions on how to design questionnaires,
interviews, and analyze data, both qualitative and quantitative.
3. A judgement is made about the value of the curriculum or program by comparing the
evidence (presence of indicators) with the criteria.
Evidence = Eighty percent of the learners were able to recall three of the six major
impacts overpopulation has on agricultural production. Ten percent were able to
recall all six and six percent recalled two. Four percent did not respond.
Once the value of the program has been determined, by the evidence supplied by the
indicators, the next step is to report the value of the program to clients, stakeholders
(shareholders), funding sources, and policy makers.
Sometimes there is no next time, no second chance, no time outs. Sometimes it is now
or never."
This step includes two important aspects of the curriculum development process: 1) reporting
curriculum impact and 2) securing resources for future development, expanding training and
the scope of the program through the curriculum and/or the development of additional
curriculum.
Reporting
Perhaps one of the most neglected, yet one of the more important steps in the curriculum
development process, is reporting the value and impact of the curriculum and the program it
supports. The evaluation provides the evidence of the program's value and the impact it has
had on the lives of the learners. The report is vehicle to communicate that information.
Similar to the curriculum development process, the first consideration in the reporting process
is to identify the target audience for the report. The rest of the process is focused on what is
being communicated, to which audience, and for what purpose. Additional tips for preparing an
evaluation report include:
1. Know who you are reporting to and why. Clarify the purpose of the report.
Clarify what you want to report. More than one report may be necessary if
the audiences are quite different. Consider: clients, members of the
community, funding sources, and policy makers.
2. Keep the report short, to the point, and well organized. Do not clutter it
with information not relevant to the central message. The main ideas
should be clear.
3. Relate the information to a few questions that need to be answered for the
reader and to recommended actions.
4. Put the most important information up front. The summary should be at the
beginning (for those who will not read the entire report). Start each part or
section with the most important information.
5. Make the report interesting and appealing. Use simple visuals, graphs, and
illustrations. The style and layout of the report is important no matter how
simple it is. Explore using more than printed formats, (e.g., use video
tapes).
6. Use clear and concise wording. Keep the reader in mind. Define basic terms
that may be unfamiliar to the reader.
7. Include anecdotal remarks or comments by learners to help make the report
"come alive."
The content of the report will depend on the evaluation evidence (refer to Categories of
Evidence (Bennett) and the targeted audience of the report. Be sure to recognize the whole
curriculum development team, including the test facilitators and youth participants.
Reports should be interesting to read as well as useful to promote and explain the program, it's
impact, and to secure resources. But if it is not disseminated and used for what it was intended,
it is a waste of time and effort to gather the data and prepare it. One of the most important
strategies is your plan for using die report effectively to accomplish the outcomes you intend.
Securing Resources
An area of primary importance in the program and curriculum development process is the
project's source of funding. Whether funds are secured from non-governmental or governmental
organizations, justification and accountability are essential. The evaluation and reporting
strategies are focused on providing evidence the curriculum developed is justifiable in terms of
cost-benefit analysis and expenditures.
The same basic principles used throughout the curriculum development process apply to
securing additional resources. A list of the key components of a funding proposal includes:
Know your audience. Know the priorities of the funding source and how
your project meets their priorities (needs). Help them understand what
benefits they get from funding the project.
Clearly communicate the needs of the targeted audience and
the intended outcomes.
Outline the expected subject matter (content) and methods to help the
targeted audience achieve the intended outcomes.
Link budget items to each phase of the project: planning, implementation
(producing products, testing and revising, recruiting and training volunteers,
and promoting the program and/or product), evaluating, and reporting. The
cost of each phase is the basis of the budget and need for funding. Show
"in-kind" values (i.e., projected costs of volunteer services and/or staff
salaries) as well as direct and indirect costs.
Outline your evaluation strategy. Show how you will measure the project
achievement by the intended outcomes. The evaluation section should be
very clearly communicated.
Include a reporting and communications schedule with key components
identified.
This completes the curriculum development process and provides a foundation to "begin all
over again." The curriculum development process is much like program development. It is a
continuous cycle where the completion of one cycle leads to the next either because of new
issues and needs or for revision and updating. The processes and procedures outlined in this
guide are a systematic approach to curriculum development. It is my intention that it will support
programs addressing major issues and problems. It is my expectation that it can and will be
adapted to specific situations and conditions, modified, and improved upon with use, feedback,
and evaluation. It is my aspiration that it will support the efforts of the many dedicated and
talented people who are planning and implementing programs aimed at impacting major issues
and problems, especially those of youth. There is no greater task, nor better measure of a
society, than that of preparing youth to transition into a rewarding and productive life. There are
many opportunities!
An African Proverb
PHASE I: PLANNING