Master System - Encyclopedia
Master System - Encyclopedia
I made this book after I had done the PSX book and needed some-
thing smaller to cooldown the OCD overdose I had. Another simi-
lar book I made was a NES book, including several other book in
the same vein, from TMNT toys to Point and Click games. I like to
catalog and categorize stuff, like all the comic I buy, I put in excel
lists and every game I own I do the same with.
I made this book for myself as as a fan of the Sega Master Sys-
tem. I have tried to make the book well presented and easy to look
through. Although spelling errors are present, try to look past it and
don`t get to hung up on them. I suck at grammar, i know:(
If you are happy with the book then please look at some of the web-
sites on the “Reference Guide” page. Find a site that you like and
give them some spending money. Or give cash to something you
belive in. A kickstarter project or something, i don`t know?
If you are annoyed, or the owner of some of the content i took from
you, send an email to me: [email protected]
from: Daniel aka DaddaRuleKonge
DaddaRuleKonge.com
I hope you will get some use of this book, and maybe help you in
your quest on collecting, or just having fun with this great system.
All rights are NOT reserved. EVERY part of this publication may be reproduced, distributed, or transmitted in any form or by any means, in-
cluding photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher. I do not own
anything in this book. You use part of this publication on your OWN RISK though. As places in this book may have a copyright by the original
owner.
Sega Master System
This is a short wikipedia introduction for the Sega Master System.
In the early 1980s, Sega Enterprises, Inc., then a subsidiary of Gulf and Western, was one of the top five arcade
game manufacturers active in the United States, as company revenues rose to $214 million. A downturn in the
arcade business starting in 1982 seriously hurt the company, leading Gulf & Western to sell its North American
arcade manufacturing organization and the licensing rights for its arcade games to Bally Manufacturing. The
company retained Sega’s North American R&D operation, as well as its Japanese subsidiary, Sega of Japan.
With its arcade business in decline, Gulf & Western executives turned to Sega of Japan’s president, Hayao
Nakayama, for advice on how to proceed. Nakayama advocated that the company leverage its hardware ex-
pertise gained through years working in the arcade industry to move into the home console market in Japan,
which was in its infancy at the time. Nakayama received permission to proceed with this project, leading to
the release of Sega’s first home video game system, the SG-1000.
The SG-1000 made little impact on the video game industry, but it did serve as the predecessor to the Master
System.
Designed by an internal division of Sega referred to as the “Away Team”, the same team that had designed
the SG-1000, the Mark III was a redesigned iteration of the previous console. The CPUs in the SG-1000 and
SG-1000 II were Zilog Z80s running at 3.58 MHz, while
the Mark III, SC-3000—a computer version of the SG-
1000—and Master System feature a Z80 running at 4
MHz. The Mark III and Master System also carried over
the Sega Card slot used in the SG-1000. According to
Edge, lessons from the SG-1000’s lack of commercial
success were used in the hardware redesign of the Mark
III, and the console was designed to be more powerful
than the Famicom.
For the console’s North America release, Sega restyled
and rebranded the Mark III under the name “Master Sys-
SEGA MARK III tem”, similar to Nintendo’s own reworking of the Fami-
com into the Nintendo Entertainment System. The “Mas-
ter System” name was one of several proposals Sega’s
American employees considered, and was ultimately
chosen by throwing darts against a whiteboard, although
plans to release a cheaper console similarly referred to as
the “Base System” also influenced the decision. Sega En-
terprises Chairman Isao Okawa endorsed the name after
being told it was a reference to the competitive nature of
both the video game industry and martial arts, in which
only one competitor can be the “Master”. The futuristic
final design for the Master System was intended to appeal
SEGA MASTER SYSTEM to Western tastes.
Sega released the Mark III in Japan in October 1985 at a price of ¥15,000. Despite featuring technically more
powerful hardware than its chief competition, the Famicom, the Mark III did not prove to be successful at its
launch. Difficulties arose from Nintendo’s licensing practices with third-party developers at the time, whereby
Nintendo required that titles for the Famicom not be published on other consoles. To overcome this, Sega de-
veloped its own titles and obtained the rights to port games from other developers, but they did not sell well.
NEC later used the same strategy on some of Sega’s titles when developing games for the TurboGrafx-16. In
preparation for the launch, game designer Mark Cerny has stated that “pressure was very, very high”, with a
typical game being allotted only three months of development time.
After being restyled the “Master System”, the console was released in North America in 1986 at a price of
US$200, including a multicart of the games Hang-On and Safari Hunt. It and Nintendo, which was similarly
exporting the Famicom to the US as the NES, planned to spend $15 million in fall and winter 1986 to market
their consoles; Sega hoped to sell 400,000 to 750,000 consoles in 1986. However, as in Japan, the Master
System in North America suffered from a poorly received game library compared to its competition. By 1988,
Nintendo commanded 83 percent of the North American video game market share. Sega claimed that “our
system is the first one where the graphics on the box are actually matched by the graphics of the game”, and
marketing for the Master System was targeted at bringing home the arcade experience, but its marketing de-
partment was run by only two men, giving Sega a disadvantage in advertising.
The European launch of the Master System occurred in 1987. Virgin Mastertronic focused marketing the
Master System on ports of Sega’s arcade games and positioning it as a superior alternative to the Commodore
64 and the ZX Spectrum home computers in terms of video games. As a result of this marketing and of Nin-
tendo’s less effective approaches in Europe, the Master System began to attract European-based developers.
The Master System held a significant part of the video game console market in Europe through the release of
Sega’s succeeding console, the Mega Drive. Brazil was also a successful market for the Master System, where
the console was released in 1989 and distributed by Tectoy.
Sega released the Mega Drive, a 16-bit video game con-
sole, in Japan on October 29, 1988. The final commercial
release for the Mark III and Master System in Japan was
Bomber Raid in 1989. During the same year, Sega was
preparing to release the new Mega Drive, relabeled as
the “Sega Genesis”, in North America. In 1990, Sega re-
leased the remodeled Master System II, designed to be
a lower-cost version of the console which also removed
the Sega Card slot. Sega promoted the new model them-
SEGA MASTER SYSTEM II
selves, but the console still sold poorly in the region. In
1991, Nintendo was found guilty of violating United
States antitrust law and forced to abandon some of its licensing practices, but the Master System had already been
in decline long before. By early 1992, Master System production ceased in North America. By the time of its
discontinuation, Master System had sold between 1.5 million and 2 million units in the United States, finishing
behind both Nintendo and Atari, which controlled 80 percent and 12 percent of the market, respectively.
Contrary to its performance in Japan and North America, the Master System was eventually a success in Eu-
rope, where it outsold the NES by a considerable margin. As late as 1993, the Master System’s active installed
user base in Europe was 6.25 million units, larger than that of the Mega Drive’s 5.73 million base that year.
Combined with the Mega Drive, Sega represented the majority of the console user base in Europe that year.
The Master System’s largest markets in the region were France and the United Kingdom, which had active
user bases of 1.6 million and 1.35 million, respectively, in 1993. The remodeled Master System II also proved
to be successful and helped Sega to sustain the Master System’s market share in Europe. The Master System
has also had continued success in Brazil, where new variations have continued to be released long after the
console was discontinued elsewhere. By 2012, the Master System had sold 5 million units in Brazil.
CONTENT
Sega Master System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Reference Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Corporations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Master System games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
SMS Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
J . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Reference Guide
These are web sites that i use alot for pictures/screenshots, reference and much of the information. I can
recommend all of these websites, as they are very informative and fun to look through. If you are the owner
of one of these sites and feel that i have done you wrong, then please send me an e-mail and i will make the
necessary change to your wish.
SEGA8bit
“Welcome to Sega8bit.com, one of the few fan sites dedicated to the Sega Master
System. ”
http://www.smstributes.co.uk/
“ This site is strictly created for the purpose of preservation and education.”
A great web site that includes loads of magazine scans, including Sega magazines.
http://www.outofprintarchive.com/magazine_catalogue_UK.html
SegaCollect.com
“Welcome to my first ever blog. I have been a fan of Sega since I first got a Master
System about 18 years ago.”
A blog on Sega collecting. It has a nice piece on one of the smurf game for SMS,
among other articles.
http://segacollect.blogspot.no/2008/08/les-schtroumpfs-les-schtroumpfs-autour.html
• 9
GameFAQs
“Founded in 1995, GameFAQs has over 40000 video game FAQs, Guides and
Walkthroughs, over 250000 cheat codes, and over 100000 reviews.”
http://www.gamefaqs.com/
Sega Retro
“Welcome to Sega Retro, a project from the people behind Sonic Retro. We aim to
cover everything possible about Sega from the 1940s to today.”
•Used for info guide, some screenshots.
http://segaretro.org/Main_Page
Moby Games
“MobyGames is the oldest, largest and most accurate video game database for
games of every platform spanning 1979-2014.”
http://www.mobygames.com/
Codiekitty.com
A cartoon blog. It has a fun little page on the many weird SMS covers.
http://www.codiekitty.com/File/Master/games.htm
10 •
Corporations
Sega
Sega (originally short for Service Games), officially Founded 1940
styled as SEGA, is a Japanese multinational video Parent Sega Sammy Holdings
game developer, publisher, and hardware develop- Headquarter Ōta, Tokyo, Japan
ment company headquartered in Tokyo, Japan, with Employees 2,226 (2014)
multiple offices around the world. Website sega.com
Sega’s roots can be traced back to a company based
in Honolulu, Hawaii named Service Games, which
began operations in 1940. In 1951, Raymond Le-
maire and Richard Stewart moved the company to Tokyo, Japan to develop
and distribute coin-operated jukeboxes, games, and slot machines. Within a
few years Service Games began importing these machines to American mili-
tary bases throughout Japan.
In 1982, Sega’s revenues would surpass $214 million, and they introduced the
industry’s first three-dimensional game, SubRoc 3D. The following year, an
overabundance of arcade games led to the video game crash, causing Sega’s Sega Headquarters complex in
revenues to drop to $136 million. Sega then pioneered the use of laser disks Ōta, Tokyo
in the video game Astronbelt, and designed and released its first home video
game console, the SG-1000 for the second generation of home consoles.
On November 27, 1998, Sega launched the Dreamcast, their final console, in Japan. The console was competi-
tively priced, partly due to the use of off-the-shelf components, but it also featured technology that allowed
for more technically impressive games than its direct competitors, the Nintendo 64 and PlayStation. An ana-
log 56k modem was also included, allowing for online multiplayer. It featured titles such as the action-puzzle
title ChuChu Rocket!, Phantasy Star Online, the first console-based MMORPG, “Quake 3 Arena” and Alien
Front Online, the first console game with online voice chat. The Dreamcast’s launch in Japan was a failure;
launching with a small library of software and in the shadow of the upcoming PS2, the system would gain little
ground, despite several successful games in the region.
On January 23, 2001, a story ran in Nihon Keizai Shimbun claiming that Sega would cease production of the
Dreamcast and develop software for other platforms in the future. After initial denial, Sega Japan then put
out a press release confirming they were considering producing software for the PlayStation 2 and Game Boy
Advance as part of their “New Management Policy”. Subsequently on January 31, 2001, Sega of America offi-
cially announced they were becoming a third-party software publisher. The company has since developed into
a third-party publisher that oversees games that launch on game consoles produced by other companies, many
of their former rivals, the first of which was a port of ChuChu Rocket! to Nintendo’s Game Boy Advance. On
March 31, 2001, the Dreamcast was discontinued.
By March 31, 2002, Sega had five consecutive fiscal years of net losses. To help with Sega’s debt, CSK
founder Isao Okawa, before his death in 2001, gave the company a $695.7 million private donation, and
talked to Microsoft about a sale or merger with their Xbox division, but those talks failed. Discussions also
took place with Namco, Bandai, Electronic Arts and again with Microsoft. In August 2003, Sammy bought the
outstanding 22% of shares that CSK had, and Sammy chairman Hajime Satomi became CEO of Sega. During
mid-2004, Sammy bought a controlling share in Sega Corporation at a cost of $1.1 billion, creating the new
company Sega Sammy Holdings, one of the biggest game manufacturing companies in the world.
Sega, along with their many substudios, are known for their multi-million selling game franchises including
Sonic the Hedgehog, Virtua Fighter, Phantasy Star, Yakuza, and Total War, amongst many others.
• 11
Tec Toy
Industry Toys Tectoy (known as Tec Toy before late 2007) is a Bra-
Founded 1987 zilian videogame and electronics company. They
Headquarter São Paulo, Brazil are best known for producing, publishing and dis-
Website tectoy.com.br tributing Sega’s consoles and video games in Bra-
zil. The company stock is also traded at Bovespa.
Tectoy was founded in 1987 by a group of former Sharp engineers led by Daniel Dazcal, with the purpose
of making electronic toys, a niche that other Brazilian toy manufacturers had failed to notice. They quickly
struck a deal to become the exclusive representative of Japanese video game giant Sega Enterprises Ltd..
Consequently, their first product was the Zillion infrared toy gun. In the coming years they would release all
of Sega’s game machines, from the Master System to the Dreamcast. Their success in the gaming field was so
notable that toys became a minor part of their business.
With Tectoy, Sega had a huge advantage over rival Nintendo in the Brazilian market; although there were
countless NES clones there, Nintendo had no official representatives until 1993. This way, the Master System
was a massive success there, and Tectoy even made some game versions not released anywhere else. During
the 1990s, Tectoy had 80% of the official Brazilian market.
Besides the video games, Tectoy’s most successful toy was Pense Bem (“Think well” in Portuguese): using
books (themed history, geography, mathematics, etc.) with questions, the kids clicked the buttons with alter-
natives in a machine. The toy responded if it was right or wrong. Some Pense Bem books included famous
characters like Monica’s Gang, Sonic the Hedgehog, Dinosaurs and Donald Duck.
Core Design
Founded 1988
Core Design Limited (stylised as CORE Design) Defunct 2006
was a British video game developer best known Headquarter Derby, United Kingdom
for Chuck Rock, Rick Dangerous and Tomb Raider Owner Eidos (brand, intellectual property)
franchises. For most of its history, it was owned by Rebellion Developments
British publisher Eidos Interactive. (staff, assets)
Based in the city of Derby, England, Core Design was set up in 1988 by Chris Shrigley, Andy Green, Rob
Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes.
Most were former employees of Gremlin Graphics.
The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996.
Eidos subsequently sold most of CentreGold, but retained U.S. Gold, the owners of Core Design. Core had a
brief history of producing titles for the Sega consoles, such as Thunderhawk for the Mega-CD and later the
original Tomb Raider game for the Sega Saturn.
In the aftermath of the poorly managed transition to the next generation of consoles and the subsequent dam-
age to the Tomb Raider brand displayed in The Angel of Darkness, Eidos decided to shift development re-
sponsibilities of the franchise to its other subsidiaries, thereby bringing about Core Designs’ eventual demise.
Core Design ceased to exist in 2006 after its assets were sold off and most key employees departed the com-
pany on the heels of the Angel of Darkness debacle.
12 •
Electronic Arts
Electronic Arts, Inc., also known as EA Games, is Founded May 28, 1982
an American developer, marketer, publisher and Founder Trip Hawkins
distributor of video games. EA also owns and oper- Headquarter Redwood City, California, U.S.
ates major gaming studios, EA Tiburon in Orlando, Employees 9,370 (2013)
EA Canada in Burnaby, BioWare in Edmonton as Website EA.com
well as Montreal, and DICE in Sweden.
In February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financ-
ing his new venture, Amazin’ Software. Valentine encouraged Hawkins to leave Apple Inc., in which Hawkins
served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital’s spare office space to
start the company. On May 28, 1982, Trip Hawkins incorporated and established the company with a personal
investment of an estimated US$200,000. For more than seven months, Hawkins refined his Electronic Arts
business plan. With aid from his first employee, Rich Melmon. He recruited his original employees from Ap-
ple, Atari, Xerox PARC, and VisiCorp, and got Steve Wozniak to agree to sit on the board of directors.
In the mid-1980s Electronic Arts aggressively marketed products for the Commodore Amiga, mistakenly
believing that its low price and sophistication would cause the computer to supplant the Apple Macintosh.
PC compatibles instead became the dominant personal computer. In 1990 Electronic Arts began producing
console games for the Nintendo Entertainment System, after previously licensing its computer games to other
console-game publishers. Eventually, Trip Hawkins left EA to found the now defunct 3DO Company.
In 2011 Electronic Arts was the world’s third-largest gaming company by revenue after Nintendo and Activi-
sion Blizzard.
HiCom
Founded 1988
Defunct 2004 HiCom were a video game developer and publisher
Headquarter South Korea headquartered in South Korea. They became e-
SoftNet in October 1999.
Little is known about HiCom, however they are considered fairly important in the world of Sega as they were
responsible for the distribution of consoles and games in South Korea, dating as far back as the Sega Mark
III. Untill 1998 it was prohibited by Korean law to import and/or distribute Japanese media, including video
games. The way around this was to license a third-party (preferably Korean) business to distribute a Japanese
product. Nintendo did this as well, by letting Hyundai Electronics distribute the NES, renamed as Comboy.
HiCom apparantly distributed the Sega Mark III and the Sega Mega Drive, but Oacs seems to be the official
distributer of the Sega Mark III and Samsung distributed the Sega Mega Drive renamed as Super Aladdin Boy.
The role of HiCom in the process is unknown.
HiCom became an official third-party developer for Sega of America in June 1996 in the hopes of providing
Sega Mega Drive games to the west, however all of their titles were canceled as Sega focused more on the
Sega Saturn. After becoming “e-SoftNet”, they ceased to exist in 2004. All their MMO’s stayed online, for
they were mostly taken over by other studios (which often consisted of former e-SoftNet staff).
“segaretro.org”
• 13
Ocean Software
Founded 1984 Ocean Software Ltd (also known in the United
Defunct 1998 (Renamed) States as Ocean of America, Inc.), commonly re-
Fate Acquired by Infogrames in 1996 and ferred to as Ocean, was a British software devel-
renamed to Infogrames UK in 1998. opment company, that became one of the biggest
Headquarter Central Street, Manchester, England European video game developers/publishers of the
1980s and 1990s.
The company’s early releases in 1984 (Moon Alert, Hunchback, High Noon, Gilligan’s Gold, Daley Thomp-
son’s Decathlon etc.) were developed in-house, but later in that year Ocean Software acquired its former
Liverpool rival, the defunct software developer Imagine, and focus shifted from development to publication
of games. Also in 1984, Ocean struck a deal with Konami to publish their arcade games for home computers.
One of the most recognizable features of Ocean games on the Commodore 64 was the Ocean Loader. Since
this computer used cassettes as storage, loading a game could take several minutes. Ocean used a special
loading system that displayed a picture based on the game and played music while the game was loading. The
Ocean loader music is still popular by fans of chiptunes.
Ocean was famous for often buying the rights to make video games from different arcade, movie and televi-
sion franchises. Many license games combined several styles for example featuring platform action and car
driving. The most well received license games by Ocean were RoboCop (1988), Batman The Movie (1989)
and Robocop 3 (1992), which featured 3D graphics in 16-bit versions. Also the adventure game, Hook (1992)
got positive reviews. The 1986 game Batman got a rating of 93% in Crash magazine.
Probe Software
Founded 1984
Acclaim Cheltenham was a British video game stu- Defunct 2004
dio in Croydon, England. It was founded in 1984 Headquarter Croydon, England
as Probe Software by Fergus McGovern and Vakis Parent Independent (1984-1995)
Paraskeva, later renamed Probe Entertainment. Acclaim Entertainment (1995-2004)
Probe Software were acquired by Acclaim Entertainment Inc. on October 10, 1995. In 1999, Probe Entertain-
ment became Acclaim Studios London and a year later, changed to Acclaim Studios Cheltenham. Their USA
based parent company, Acclaim, declared bankruptcy in 2004.
It was responsible for developing Mortal Kombat and Mortal Kombat II for the Sega Mega Drive and Ex-
treme-G and Extreme-G 2 for Nintendo 64. They were also well known for successful licensed games such as
Die Hard Trilogy and Alien Trilogy.
During their Probe years, the studio was responsible for porting many games to Sega systems, mainly those
published by Acclaim or U.S. Gold.
14 •
Seibu Kaihatsu
Founded 1982 Seibu Kaihatsu Inc. is a Japanese manufacturer of
Headquarter Tokyo, Japan arcade games. The company was founded in 1982
Key people Hitoshi Hamada at Chiyoda-ku, Tokyo, Japan as Seibu Denshi Inc.,
Website seibu-kaihatsu.co.jp but changed to its current name sometime in 1984.
It is currently owned by Hitoshi Hamada.
One of their earliest arcade hits was the 1989 rail shooter Dynamite Duke, one of the first to feature close com-
bat with long-range shooting. A year later, Seibu Kaihatsu became best known for their 1990 vertical-scrolling
shoot ‘em up arcade game Raiden, which was successful enough to earn several sequels and spin-offs in its
series of titles. In 1991, a development department known as Rise Corporation was spun from Seibu Kaihatsu.
During the late ‘80s, Fabtek bought the rights to internationally distribute Seibu Kaihatsu’s arcade titles out-
side of Japan.
In 1999, its arcade division vanished and its official website shut down. It was also rumored that they filed for
bankruptcy; in fact, Seibu Kaihatsu temporarily disbanded itself. Therefore, Fabtek’s international distribution
rights expired while closing its business. During the same year, they established Mahjong Cats, right before
the dissolution of their relationship with adult video game developers h.m.p. and Mink to develop adult mah-
jong video arcade games. In 2005, the development staff left Seibu Kaihatsu to apply at MOSS, then bought
the development rights to the Raiden franchise from Seibu Kaihatsu to develop Raiden III and Raiden IV in
order to keep the franchise’s fanbase hyped with Seibu Kaihatsu assisting them.
Software Creations
Founded 1987
Software Creations was a video game developer
Headquarter Manchester, England
based in Manchester, England, first established in
1987 by Michael Webb and Richard Kay.
According to Richard Kay, Software Creations began in 1986 when Steve Ruddy responded to an advertise-
ment he had placed in the Manchester Evening News.
Most of their early games were ports of budget titles to other platforms such as the Commodore 64, ZX Spec-
trum, Amiga, Atari ST, NES and the Game Boy. The company’s breakthrough game was the Commodore 64
version of the arcade hit Bubble Bobble, a conversion which won critical acclaim and commercial success,
and led to Software Creations being asked to do many more ports of popular arcade games. By this time the
company had grown to include brothers Mike, Tim, and Geoff Follin, and artist Mark Wilson.
An early demo of Solstice: The Quest for the Staff of Demnos by Mike Webb won Software Creations a con-
tract with Nintendo, leading to some high profile NES and Super NES games.
During the early 1990s, Software Creations was responsible for the development of sound tools used in the
creation of music for the Nintendo 64 and its development systems.
Software Creations titles in their later years were all published by now the defunct company Acclaim En-
tertainment. By May 2002, Acclaim had purchased most of their assets and established their own in-house
development unit called Acclaim Studios Manchester. Software Creations CEO Paul Hibbard moved over to
the new company as General Manager after the take-over, with all titles produced under the name Acclaim
Entertainment. Just prior to Acclaim’s collapse in 2004, the Manchester studio was dismantled and sold off to
try and cover Acclaim’s financial difficulties.
• 15
U.S. Gold
U.S. Gold was a British video game publisher and Founded 1984
developer from the early 1980s through the mid- Fate Merged into Eidos Interactive
1990s, producing numerous titles on a variety of Headquarter Birmingham, United Kingdom
8-bit, 16-bit and 32-bit platforms.
U.S. Gold was founded in Birmingham in spring 1984 by Geoff and Anne Brown as the publishing division of
their software-distribution company Centresoft. Its primary purpose was to republish popular American com-
puter games—which the company claimed, usually had larger budgets and longer production time than Brit-
ish games—in the UK and Europe. Brown sold them for £9.99, much lower prices than in the United States,
and purchased full-colour advertisements in computer magazines. By 1985 the company claimed to expect
$6 million in annual sales. It planned to release 150 games that year from 24 American software companies,
including up to 80 for the Commodore 64.
The company was voted Best Software House Of The Year at the Golden Joystick Awards. The publisher
continued to expand their operation well into the 1990s. However, a number of their more lucrative licens-
ing deals, particularly one with LucasArts, fell through, threatening to affect their income. In order to help
consolidate their finances, they joined forces with Brown’s UK software distributor CentreSoft to form the
CentreGold Plc Group. Internal game development studios owned by U.S. Gold were the internally formed
Silicon Dreams and acquired Core Design in 1994. While Core Design was wholly owned by CentreGold Plc
Brown developed Tomb Raider within the US Gold publishing group at Core Design.
The last retail game to bear the U.S. Gold logo was Olympic Games: Atlanta 1996, released in June 1996 for
the Sega Saturn, PlayStation, PC and 3DO. The remaining U.S. Gold games awaiting publication at the time
of their acquisition by Eidos were released in August 1996 with the exception of Dream Team Basketball.
Zemina
Founded 1981 Zemina were one of many companies which provid-
Headquarter South Korea ed software exclusively to the South Korean mar-
ket, beginning with the Daewoo Zemmix (MSX)
before progressing to the Sega Master System.
South Korea lacked copyright laws for computer programs until 1987, so Zemina spent many years hacking
overseas games for a South Korean audience. The legality of some of their later releases is also questioned too,
as newer laws only protected the game’s code, not intellectual property rights. It is unknown whether Zemina
had permission to create games for Sega’s Master System (which was distributed by Samsung), or whether
they had permission from third-party developers (such as Konami) to bring their games to the system.
Many of Zemina’s Master System games were ports of MSX games which were themselves pirates of com-
mercial games. These typically run using the Master System’s first graphics mode (which was used for back-
wards compatibility with SG-1000 games), meaning they are essentially SG-1000 games “in disguise”. This
is because MSX and SG-1000 hardware is very similar in design.
The company faded away during the 1990s, presumably as copyright laws became more strict and Japanese
competitors were allowed to enter the market.
“segaretro.org”
16 •
Sega Card
The Sega Card or Sega My Card media format was an alternative to car-
tridges, designed by Sega for use with the SG-1000 II, Sega Mark III and
Sega Master System. The latter two used cards with the name Sega My
Card Mark III in Japan, to differentiate them from those designed for Mark
II hardware.
Sega Cards were typically cheaper to produce, but have a limited storage
capacity of 32KB (128KB cards were planned at one point, but never re-
leased). The idea at the time was to distribute bigger games on cartridge to
be sold at a higher price, while smaller games would be distributed on card
at a reduced price. Sega backed both formats during the 1980s, but phased
out the Sega Card format in 1989 due to limited popularity with consumers.
Brazilian relese
“segaretro.org”
18 •
SMS GAMES
This is the main portion of the book. This is what i envisioned the book to be. A collection of every official
SMS game with a sweet cover art, a screen-shot and some information about the game.
Page Break-Down
This is a break-down of what the PSX GAMES pages consist of:
A.Cover-Art C.Info D. E.
Alex Kidd: The Lost Stars features Alex Kidd and Stella search-
ing for the twelve Zodiac signs. Alex’s mission is to run through
each level, knocking down enemies, and obtain the six miracle
balls. These balls are hidden inside such unusual places as golden
eggs, the Fantasy Zone ship out of action, clamshells, Christmas
presents, pumpkins, and desk bells.
The game is known for the scream Alex Kidd lets out whenever Rarity EU: 4
he gets hit, falls, or loses all his time. Rarity US: 4
Rarity BR: 5
B.Title
F.
A. Cover-Art
This is the cover. I mostly used the PAL version for this picture. I used GameFAQs for much of
the pictures.
B. Title
This is a screenshot of the title. More often then not I used the website smstributes.co.uk for
most of the pictures.
C. Info
The Info box is hard to get right. The Developers of SMS games is often different on sites,
and it`s difficult to find what is true. I suspect some of my information is wrong, and often
the developer credited is actually the makers of the original game, e.g. arcades, and not the
one who did the SMS port for example. The Publisher are more often not a problem, and it is
often credited to the same on the different web-sites. Release Date is also a little sketchy. In
the info or trivia section, i wanted some sentences that was informativ, interesting, and/or fun.
If i did not use wikipedia or change the content to much, and did a direct transcript, i would try
to credit the source material. The credit is in italic.
• 19
D. Screenshot
This is a gameplay screenshot of the game, found wherever. More often then not on either mob-
ygames.com or smstributes.co.uk.
F. Web Reviews
The review score SHOULD and MUST be taken with a grain of salt. I used the review score
from “GameFAQs.com”, cause` they could often be seen as fair, as they usually are reviews by
several users. Though, some of the more obscure games often had few reviews, and could be
seen as biased. If the site did not have a review, i would not include one, as seen on the many
unlicensed games.
G. Rarity
The rarity are from “smstributes.co.uk”, as i found them to have the most complete guide. It
consist of an U.S. rarity, an E.U. rarity, and an Brazilian rarity. The Japanese rarity is found on
the check-list, along with the variant rarity. On some of the rarity scores missing on the sm-
stributes.co.uk I used “digitpress.com”, though, I quickly found out that their score system
was broken on the Brazilian and unlicensed games, as every score was set at the same. 5
rarity score on Brazilian games and 7 rarity score on unlicensed games, as seen on the unli-
censed games pages. The score should be used as a refrence point, and not to be taken all too
literally.
20 • 20 em 1
20 em 1
2.2
Developer Tec Toy
Publisher Tec Toy
Release date 1995
Genre Compilation
Ace of Aces
4.2
Developer Artech
Publisher SEGA
Release date 1991
Genre Shooter
Players 1 Player
Action Fighter
6.0
Developer SEGA
Publisher SEGA
Release date 1986
Genre Action, Racing
Players 1-2 Players
Aerial Assault
6.8
Developer Sanritsu Denki
Publisher SEGA
Release date 1990
Genre Action
Players 1 Player
In Aerial Assault, one play the Freedom Fighter who must de-
stroy five targets, including the Vinsk, CB-53 Bomber, “El”, and
two cliff fortresses. During each of the five missions, players will
encounter enemy jets, choppers, submarines, jeeps, parachute
bombs, and several other enemies which they must destroy.
The US version of the game has strikingly different box art,
Rarity EU: 5 meant to be purposefully more flashy.
Rarity US: 6
Rarity BR: 7
22 • Air Rescue
After Burner
6.3
Developer SEGA
Publisher SEGA
Release date 1987
Genre Shooter
Players 1 Player
Air Rescue
6.2
Developer SIMS
Publisher SEGA
Release date 1992
Genre Shooter
Players 1 Player
Aladdin
6.9
Developer SIMS
Publisher SEGA
Release date 1994
Genre Platformer
Players 1 Player
Alex Kidd in Miracle World was arguably the most widely known
game in the Alex Kidd series, due to it being built into most Mas-
ter System II consoles.
Alex Kidd in Miracle World is a platform game. The player must
finish levels and overcome obstacles and puzzles in a 2D side-
scrolling environment. Throughout the 17 stages, Alex Kidd fac-
Rarity EU: 4 es many monsters, and the three henchmen of Janken the Great,
Rarity US: 3 before facing Janken himself.
Rarity BR: 2
A new arcade has hit town, and Alex and his friends decide to
check it out. Sadly, they have no idea where it is, so it’s up to
Alex to find the eight map pieces cleverly hidden inside the cas-
tle.
Getting all the pieces is only the start, he must then fight his way
through a forest filled with ninja assassins, enter town to do re-
Rarity EU: 3 quired tasks, obtain a travel pass, then get through a second forest
Rarity US: 5 filled with other nasties.
Rarity BR: 3
24 • ALF
Alex Kidd: The Lost Stars features Alex Kidd and Stella search-
ing for the twelve Zodiac signs. Alex’s mission is to run through
each level, knocking down enemies, and obtain the six miracle
balls. These balls are hidden inside such unusual places as golden
eggs, the Fantasy Zone ship out of action, clamshells, Christmas
presents, pumpkins, and desk bells.
The game is known for the scream Alex Kidd lets out whenever Rarity EU: 4
he gets hit, falls, or loses all his time. Rarity US: 4
Rarity BR: 5
ALF
3.3
Developer Nexa
Publisher SEGA
Release date 1989
Genre Platformer
Players 1 Player
Alien 3
5.9
Developer Probe Software
Publisher Arena Entertainment
Release date 1992
Genre Platformer
Players 1 Player
Alien³ is a video game based on the movie of the same name. The
plot of the movie picks up directly after the end of Aliens.
The gameplay of the various Alien³ conversions varies from plat-
form to platform. This version is a side-scrolling action game
with large maze-like levels. In each level, players have to rescue
all the trapped prisoners and then make their way to the exit, all
while surviving multiple alien attacks. Rarity EU: 2
“mobygames.com” Rarity BR: 5
Alien Syndrome • 25
Alien Storm
5.2
Developer SEGA
Publisher SEGA
Release date 1991
Genre Shooter
Players 1-2 Players
The aliens are invading Earth, and it’s up to the “Alien Busters”
to wipe them out and destroy their creator. The Busters consist
of Karla, Gordon, and Scooter. Each one of them have their own
weapons and special attacks.
Only two versions exist. The PAL version is fairly common, but
the Brazilian version is known for being quite elusive, especially
Rarity EU: 2 complete.
Rarity BR: 8
Alien Syndrome
6.3
Developer SEGA
Publisher SEGA
Release date 1987
Genre Shooter
Players 1-2 Players
Altered Beast
5.6
Developer SEGA
Publisher Activision
Release date 1989
Genre Action
Players 1 Player
The player are a hero raised from the dead by the god Zeus to
rescue his daughter Athena. With scenery inspired by Ancient
Greece, players have to fight hordes of undead and demons, with
a boss at the end of each level until they meet the god Neff, who
holds the girl captive.
Several versions of this game exist. The majority have the same
Rarity EU: 2 basic layout and artwork. In Brazil, a ‘blue box’ version was re-
Rarity US: 2 leased with artwork taken from the 16-Bit version.
Rarity BR: 3
26 • American Pro Football
American Baseball
4.8
Developer SEGA
Publisher SEGA
Release date 1989
Genre Sports
Players 1 Player
Rarity EU: 3
“mobygames.com”
Players must help either Ariel, the gleeful little mermaid, or Tri-
ton, her father, foil the evil Ursula, who has transformed every-
one into small, green worm-like creatures, including the charac-
ter the player don’t initially choose.
Rescuing requires players to simply swim into the unfortunate
little victims as they hang about at fixed places in the watery
Rarity BR: 9 world; while fending off and dodging enemies like eels, clams,
sharks, and several other sea meanies. “mobygames.com”
Assault City
6.0
Developer Sanritsu Denki
Publisher SEGA
Release date 1990
Genre Shooter
Players 1 Player
Astérix and the Great Rescue received a unique version for Sega’s
8-bit systems. It follows the same story as the Genesis version,
but offers unique levels and gameplay mechanics.
To rescue their friends Getafix and Dogmatix from the Romans,
Asterix and Obelix must make their way through five levels of
platforming action, encompassing Gaul, a Roman encampment,
the forest, a Roman galley and the city of Rome itself, fighting Rarity EU: 7
animals and Roman soldiers. “mobygames.com”
Rarity BR: 5
The druid Getafix is out of magic potion, and Astérix and Obelix
are set out on a secret mission: to find the necessary herbs, so he
can brew the potion again.
There are three known versions of this game. The PAL and Bra-
zilian versions have similar artwork. Later in Europe, this game
was released in a ‘classic’ brown-box style. It is slightly more
difficult to find than the original, but only differs in the insert. Rarity EU: 5
Rarity BR: 8
Astérix
7.4
Developer SEGA
Publisher SEGA
Release date 1991
Genre Platformer
Players 1 Player
The Romans, who fail to conquer one final Gaul village, kidnap
Getafix, the druid brewing the magic potion that gives all the
inhabitants supernatural strength. Vitalstatistix, the village chief,
orders Asterix and Obelix to find him, keep him out of Caesar’s
hands and bring him back at any cost.
In seven rounds, one can play either with Asterix or Obelix, and
in the bonus stages, players control the little Dogmatix. Rarity EU: 1
Rarity BR: 2
Astro Warrior / Pit Pot • 29
Astro Warrior
6.7
Developer SEGA
Publisher SEGA
Release date 1986
Genre Shooter
Players 1 Player
The game is a basic top down shooter that was common at the
time, similar to Zanac for the NES. The game plays through three
levels with a boss at the end of each. Astro Warrior’s three levels
each have many different kinds of enemies that attack in vari-
ous patterns. The stages themselves have no obstacles. Like most
shooters, learning the enemies’ patterns and how best to deal
with them is the key to success in Astro Warrior.
Rarity US: 5
Rarity EU: 5
“smstributes.co.uk”
Aztec Adventure
6.1
Developer SEGA
Publisher SEGA
Release date 1988
Genre Action, Strategy
Players 1 Player
Morticia has been kidnapped! Uncle Fester has lost his memory
and fallen under the spell of Abigail Craven - only Gomez can
save the day, finally confronting the evil Judge.
The Addams Family is a side-scrolling platformer based on the
movie of the same name. The player takes the role of Gomez who
searches for his missing family members. To find them he has to
explore six different parts of the mansion, e.g. the woods, which Rarity EU: 6
are basic platform levels.
Back to the Future III • 31
Baku Baku
6.8
Developer SEGA AM3 R&D Division
Publisher Tec Toy
Release date 1996
Genre Puzzle
Players 1 Player
Bank Panic
6.4
Developer Sanritsu Denki
Publisher SEGA
Release date 1987
Genre Shooter
Players 1 Player
Bart vs. The Space Mutants is a platform game where the player
goes into the role of Bart Simpson and must stop the Space Mu-
tants from invading Springfield.
On each of the five levels, Bart must collect (or get rid of) the
ingredients that the Space Mutants are planning to use to build
their machine, such as purple objects or balloons.
Rarity EU: 3
“mobygames.com” Rarity BR: 6
Basketball Nightmare
4.6
Developer SEGA
Publisher SEGA
Release date 1989
Genre Sports
Players 1-2 Players
The captain of the home town basketball team is leading his team
to win the All-American Championships. But then the captain
had a strange dream, nightmare in fact, where he was playing
basketball against all these strange creatures in exotic locations.
Basketball Nightmare is a basketball game where the player plays
basketball against strange humanoid creatures on the court where
Rarity EU: 4 the creature lives. The player must play and defeat each creature
Rarity BR: 5 before moving onto a new place with a new harder opponent.
Batman Returns
6.3
Developer Aspect
Publisher SEGA
Release date 1993
Genre Platformer
Players 1 Player
Battlemaniacs
6.2
Developer Rare
Publisher Tec Toy
Release date 1994
Genre Platformer
Players 1-2 Players
Black Belt
6.9
Developer SEGA
Publisher SEGA
Release date 1986
Genre Fighting
Players 1 Player
Bonanza Bros.
6.7
Developer SEGA
Publisher SEGA
Release date 1991
Genre Platformer
Players 1 Player
Bomber Raid
6.8
Developer Sanritsu Denki
Publisher SEGA
Release date 1989
Genre Shooter
Players 1 Player
Rarity EU: 5
Rarity US: 5
36 • Bubble Bobble
Bubble Bobble
8.2
Developer Taito
Publisher SEGA
Release date 1991
Genre Puzzle
Players 1-2 Players
Bubble Bobble is the story of two humans, Bub and Bob who
wander into the mysterious cave of monsters and magically turn
into dinosaurs. The only way to transform back is to reach the
end of the cave...
Bubble Bobble is a platform game, with each level being a single
screen. The enemies must be cleared from a level to go to the
next one. Rarity EU: 3
“mobygames.com” Rarity BR: 7
Buggy Run
6.4
Developer SIMS
Publisher SEGA
Release date 1993
Genre Racing
Players 1-2 Players
California Games
6.7
Developer Epyx
Publisher SEGA
Release date 1989
Genre Sports
Players 1-2 Players
California Games II
5.2
Developer Epyx
Publisher SEGA
Release date 1993
Genre Sports
Players 1-4 Players
Rarity EU: 6
Rarity BR: 4
Captain Silver
6.7
Developer Data East
Publisher SEGA
Release date 1988
Genre Platformer
Players 1 Player
Castelo Rá-Tim-Bum
2.7
Developer Tec Toy
Publisher Tec Toy
Release date 1997
Genre Platformer
Players 1 Player
Castle of Illusion
7.8
Developer SEGA
Publisher SEGA
Release date 1990
Genre Platformer
Players 1 Player
Casino Games
5.1
Developer Compile
Publisher SEGA
Release date 1989
Genre Casino
Players 1 Player
In Casino Games the player can visit a Casino with $500 in the
pocket where they spend it on casino games. The games come in
3 different categories that include card game, slot machine, and
pinball.
The categories and games available are: Poker, Blackjack, Bac-
carat, Slot Machine, and Pinball.
Rarity EU: 3
Rarity US: 5 “mobygames.com”
40 • Champions of Europe
Championship Hockey
5.5
Developer Electronic Arts
Publisher U.S. Gold
Release date 1994
Genre Sports
Players 1 Player
Champions of Europe
3.8
Developer TecMagik
Publisher TecMagik
Release date 1992
Genre Sports
Players 1-2 Players
Chapolim X Drácula
6.0
Developer SEGA
Publisher Tec Toy
Release date 1990
Genre Platformer
Players 1 Player
Cheese Cat-astrophe
6.8
Developer Cryo Interactive
Publisher SEGA
Release date 1995
Genre Platformer
Players 1 Player
Choplifter
6.6
Developer Brøderbund/SEGA
Publisher SEGA
Release date 1986
Genre Shooter
Players 1-2 Players
Chuck Rock
6.2
Developer Core Design
Publisher Virgin Games
Release date 1992
Genre Platformer
Players 1 Player
The story takes up a little while after the end of the first game.
After Chuck Rock rescued his woman, Ophelia Rock, from the
T-Rex bully Gary Gritter, Chuck and Ophelia had a son, named
Chuck Junior. Chuck senior works in a factory, where he devel-
ops great skill at carving automobiles out of stone. A rival manu-
facturer becomes jealous of Chuck’s abilities and kidnaps him,
leaving it up to Junior to rescue his father.
Rarity EU: 5
Rarity BR: 4
Cloud Master
6.5
Developer Taito
Publisher SEGA
Release date 1989
Genre Shooter
Players 1-2 Players
One play a small character who floats about on a cloud and shoots
small balls of energy at bad guys who fly at him from the left
and right of the screen. Players can collect powerups and visit
shops to upgrade their offensive and defensive powers. There are
a number of different stages which are punctated by a mini-boss
half way through and a big boss at the end.
Some European copies were mis-printed with the box description Rarity EU: 4
from ‘Wanted’. Rarity US: 3
Rarity BR: 3
Columns
7.5
Developer SEGA
Publisher SEGA
Release date 1990
Genre Puzzle
Players 1-2 Players
Cool Spot
6.4
Developer Virgin
Publisher Virgin
Release date 1993
Genre Platformer
Players 1 Player
Rarity EU: 3
“mobygames.com”
Cosmic Spacehead
5.3
Developer Supersonic Software
Publisher Codemasters
Release date 1993
Genre Puzzle, Adventure
Players 1 Player
Crash Dummies
6.7
Developer Gray Matter
Publisher Flying Edge
Release date 1993
Genre Action
Players 1-2 Players
Cyber Shinobi
6.1
Developer SEGA
Publisher SEGA
Release date 1990
Genre Platformer
Players 1 Player
Cyborg Hunter
6.2
Developer SEGA
Publisher SEGA
Release date 1988
Genre Shooter
Players 1 Player
Dead Angle
5.9
Developer Seibu Kaihatsu
Publisher SEGA
Release date 1989
Genre Action
Players 1 Player
Desert Speedtrap
5.9
Developer Probe Software
Publisher SEGA
Release date 1993
Genre Platformer
Players 1 Player
Desert Strike
7.0
Developer Electronic Arts
Publisher Domark
Release date 1992
Genre Shooter
Players 1 Player
The first game in the Strike series. A year after the Gulf War, a
self-styled general named Kilbaba takes over an Arab Emirate
and threatens to start World War III against his western enemy,
the United States.
Players must fly a specially designed AH-64A Apache on a series
of missions to rescue missing-in-action characters, destroy pow-
er plants, blow apart SCUD missiles, etc. to take out the enemy Rarity EU: 3
defense while trying to find out Kilbaba’s plans.
Double Dragon • 47
Dick Tracy
3.6
Developer SEGA
Publisher SEGA
Release date 1990
Genre Platformer
Players 1 Player
Double Dragon
7.1
Developer Technos Japan
Publisher SEGA
Release date 1988
Genre Beat ‘em up
Players 1-2 Players
The player takes control of martial artist Billy Lee and his twin
brother Jimmy, as they fight their way into the turf of the Black
Warriors gang in order to rescue their common love interest Mar-
ian. he player character has a repertoire of martial art techniques
which they can perform.
There is a particularly rare NTSC rerelease version with some
Rarity EU: 1 minor differences.
Rarity US: 2
Rarity BR: 3
Double Hawk
6.3
Developer Opera House
Publisher SEGA
Release date 1990
Genre Shooter
Players 1-2 Players
Double Hawk is a shoot ‘em up game for the Sega Master Sys-
tem. The basic premise of the game was that in the 1990s vio-
lence was spreading across the globe, brought forth by a group of
terrorists. The protagonists, John Jackson and Jack Thomas, are
sent into battle to eradicate all threats.
Throughout the game the player must eliminate various enemies
Rarity EU: 5 including foot soldiers, armed vehicles, and helicopters using
multiple guns and ordnance weapons.
48 • Dragon: the Bruce Lee Story
Dragon Crystal
6.5
Developer SEGA
Publisher SEGA
Release date 1991
Genre Role-playing game
Players 1 Player
Dynamite Duke
6.1
Developer Seibu Kaihatsu
Publisher SEGA
Release date 1991
Genre Shooter
Players 1 Player
Rarity EU: 5
Rarity BR: 6 “mobygames.com”
Dynamite Dux
6.1
Developer SEGA
Publisher SEGA
Release date 1989
Genre Beat ‘em up
Players 1 Player
Dynamite Headdy
5.3
Developer Treasure
Publisher Tec Toy
Release date 1994
Genre Platformer
Players 1 Player
It is the first installment in the Ecco the Dolphin video game fran-
chise. The player character, Ecco, is a bottlenose dolphin who
travels through time to combat hostile extraterrestrials in Earth’s
oceans and on an alien spacecraft.
Attacking enemies is accomplished by making Ecco ram into
them at high speeds. Swimming can be made progressively faster
Rarity EU: 4 by tapping a certain button, and the speed can be maintained by
Rarity BR: 6 holding it down.
Earthworm Jim
6.6
Developer Shiny Entertainment
Publisher Tec Toy
Release date 1996
Genre Platformer
Players 1 Player
Enduro Racer
6.4
Developer SEGA
Publisher SEGA
Release date 1987
Genre Racing
Players 1 Player
The game was developed for the Sega Master System in 1987
and later released for the Wii’s Virtual Console. The player races
on motorcycle tracks against both cars and motorcycles earning
one point for each one that is passed. Points can be used to buy
new parts or for repairs. The game also uses an isometric view.
The Japanese version has more tracks and objects like people and
trees than the American and European releases.
Rarity EU: 1
Rarity US: 4
Rarity BR: 2
E-SWAT
5.9
Developer SEGA
Publisher SEGA
Release date 1990
Genre Platformer
Players 1 Player
F-16 Fighter
4.1
Developer Nexa Corporation
Publisher SEGA
Release date 1986
Genre Shooter
Players 1 Player
In this game, players are flying the F-16 Fighting Falcon, the
most advanced jet fighter in the world. In this carefully crafted
simulation, the mission is to take down all enemy jets and remain
airborne as possible.
Players are equipped with your standard gun, plus some missiles
that they can use to take them down. There are ten levels. The
Rarity EU: 3 number of missiles they have vary between each level.
Rarity BR: 2
“mobygames.com”
Fantastic Dizzy
6.0
Developer Chameleon
Publisher Codemasters
Release date 1993
Genre Platformer
Players 1 Player
Fantasy Zone
7.5
Developer SEGA
Publisher SEGA
Release date 1986
Genre Shooter
Players 1-2 Players
Fantasy Zone II
7.5
Developer SEGA
Publisher SEGA
Release date 1987
Genre Shooter
Players 1 Player
Like the first Fantasy Zone, the player controls a sentient space-
ship named Opa-opa who fights surreal invader enemies. Like its
predecessor, Fantasy Zone II departs from the traditional scroll-
ing shooter themes with its bright colors and whimsical designs.
For this reason, it is occasionally dubbed a “cute ‘em up”.
Also like in the original can players walk on the ground to avoid
approaching enemies, and spend money in the shop to get new Rarity EU: 5
weapons. Rarity US: 5
Rarity BR: 4
Part two in the Fire and Forget series, best described as Crazy
Cars (also by Titus) with weapons in a futuristic setting. This
game combines the genres action and driving.
In each of the five levels players need to blow their way to the
front of the death convoy and shot down the leader of a group of
terrorists, who plans to blow up a city. The players machine of
Rarity EU: 5 destruction is a car with the ability to fly.
“mobygames.com”
56 • The Flintstones
The Flash
6.0
Developer Probe Software
Publisher SEGA
Release date 1993
Genre Platformer
Players 1 Player
The Flintstones
5.2
Developer Tiertex Design
Publisher Grandslam
Release date 1994
Genre Platformer
Players 1 Player
Forgotten Worlds
6.6
Developer Capcom
Publisher SEGA
Release date 1991
Genre Shooter
Players 1 Player
F1
4.3
Developer Teque Interactive
Publisher Domark
Release date 1993
Genre Racing
Players 1-2 Players
Gain Ground
7.2
Developer Sanritsu
Publisher SEGA
Release date 1990
Genre Action, Strategy
Players 1-2 Players
Galaxy Force
7.0
Developer SEGA
Publisher Activision
Release date 1989
Genre Shooter
Players 1 Player
Gangster Town
7.1
Developer SEGA
Publisher SEGA
Release date 1987
Genre Light-gun
Players 1 Player
Game Box Série Corridas (which means Game Box Racing Se-
ries) is a compilation of the three following games in a single
cartridge: Games included are Super Cross, Super Monaco GP,
and World Grand Prix.
Rarity BR: 5
Game Box Série Esportes (which means Game Box Sports Se-
ries) is a compilation of the three following games in a single
cartridge: Great Volley, Super Futebol 2, and Wimbledon.
The game was also released in Portugal with a purple and white
cover. This is the only known Game Box series game to be re-
leased outside of Brazil.
Rarity BR: 4
60 • Gauntlet
Game Box Série Lutas (which means Game Box Fighting Se-
ries) is a compilation of the three following games in a single
cartridge: Shinobi, The Ninja, and Kung Fu Kid.
Rarity BR: 5
Gauntlet
7.6
Developer Tiertex Design
Publisher U.S. Gold
Release date 1990
Genre Hack and slash
Players 1-2 Players
Geraldinho
6.0
Developer SEGA
Publisher Tec Toy
Release date 1994
Genre Platformer
Players 1 Player
Ghostbusters
6.1
Developer Compile
Publisher SEGA
Release date 1989
Genre Action
Players 1 Player
Ghost House
6.0
Developer SEGA
Publisher SEGA
Release date 1986
Genre Platformer
Players 1-2 Players
Ghouls’n Ghosts
7.5
Developer Capcom
Publisher SEGA
Release date 1988
Genre Platformer
Players 1 Player
Global Defense
6.1
Developer SEGA
Publisher SEGA
Release date 1988
Genre Shooter
Players 1 Player
Global Gladiators
5.2
Developer Virgin
Publisher Virgin
Release date 1993
Genre Platformer
Players 1 Player
Rarity EU: 1
“mobygames.com” Rarity BR: 1
Golden Axe • 63
Golden Axe
6.6
Developer Team Shinobi
Publisher SEGA
Release date 1989
Genre Hack ‘n’ slash
Players 1 Player
Golden Axe is a side-scrolling, beat ‘em up, hack and slash ar-
cade video game released in 1989 by Sega for the System 16-B
arcade hardware. Makoto Uchida was the primary developer of
the game and also was responsible for the creation of Altered
Beast. The game was ported to the Master System, among others.
Players take one of the three characters; the barbarian Ax Battler,
Rarity EU: 1 a dwarf named Gilius Thunderhead or the amazon Tyris Flare,
Rarity US: 5 and bash everything on screen.
Rarity BR: 2
Golfamania
5.2
Developer Sanritsu
Publisher SEGA
Release date 1990
Genre Sports
Players 1-4 Players
Golvellius
7.3
Developer Compile
Publisher SEGA
Release date 1988
Genre Role-playing game
Players 1 Player
GP Rider
5.4
Developer SEGA
Publisher SEGA
Release date 1993
Genre Racing
Players 1-2 Players
Great Baseball
5.6
Developer SEGA
Publisher SEGA
Release date 1987
Genre Sports
Players 1-2 Players
Rarity EU: 6
Rarity US: 2
Great Basketball
4.7
Developer SEGA
Publisher SEGA
Release date 1987
Genre Sports
Players 1-2 Players
Great Football
3.3
Developer SEGA
Publisher SEGA
Release date 1987
Genre Sports
Players 1-2 Players
Great Golf
3.8
Developer SEGA
Publisher SEGA
Release date 1987
Genre Sports
Players 1-4 Players
Rarity EU: 2
Rarity US: 2
Rarity BR: N/A
Great Soccer
6.1
Developer SEGA
Publisher SEGA
Release date 1987
Genre Sports
Players 1-2 Players
Great Volleyball
4.7
Developer SEGA
Publisher SEGA
Release date 1987
Genre Sports
Players 1-2 Players
Hang On
6.4
Developer SEGA
Publisher SEGA
Release date 1990
Genre Racing
Players 1 Player
Heavyweight Champ
6.6
Developer Sanritsu Denki
Publisher SEGA
Release date 1991
Genre Sports
Players 1-2 Players
Home Alone
2.6
Developer Probe Entertainment
Publisher SEGA
Release date 1993
Genre Action
Players 1 Player
Home Alone for the Sega Master System is a game based on the
1990 Home Alone film. It is a different (but similar) game to the
Mega Drive and Game Gear versions - the Master System ver-
sion was developed by Probe and only released in Europe. It is
also considered to be the slightly better game.
Rarity EU: 8
“segaretro.org”
Indiana Jones and the Last Crusade • 71
Incredible Hulk
4.8
Developer Probe Software
Publisher U.S. Gold
Release date 1994
Genre Platformer
Players 1 Player
The player controls the Incredible Hulk while searching for the
Leader. Five levels await ranging from city skyscrapers to alien
landscapes. The Marvel Comics villains featured as the five lev-
els’ respective bosses are The Abomination (who appears as a
sub-boss in every level), Rhino, Absorbing Man, Tyrannus, and
the Leader.
Rarity EU: 7 In Europe the game was later re-issued on the Kixx budget label.
Rarity BR: N/A
Impossible Mission
4.6
Developer Epyx
Publisher U.S. Gold
Release date 1990
Genre Action
Players 1 Player
James Bond 007: The Duel is loosely based on the spy films fea-
turing Ian Fleming’s secret agent, 007. The game was developed
and published by Domark. There is also a Sega Mega Drive/Gen-
esis cartridge version which has Tengen logo and credits instead
of Domark.
The game was the first Bond game not to be directly based on a
Rarity EU: 5 movie or novel. Instead it featured an original storyline, albeit
Rarity BR: N/A one featuring familiar villains including Jaws and Oddjob.
Jurassic Park
6.7
Developer SEGA
Publisher SEGA
Release date 1993
Genre Platformer
Players 1 Player
Kenseiden
7.8
Developer SEGA
Publisher SEGA
Release date 1988
Genre Platformer
Players 1 Player
KLAX
5.3
Developer Atari
Publisher Tengen
Release date 1991
Genre Puzzle
Players 1 Player
Kung Fu Kid
6.1
Developer SEGA
Publisher SEGA
Release date 1987
Genre Action
Players 1-2 Players
Land of Illusion
7.8
Developer SEGA
Publisher SEGA
Release date 1992
Genre Platformer
Players 1 Player
Laser Ghost
6.8
Developer SEGA
Publisher SEGA
Release date 1991
Genre Light-gun
Players 1 Player
Legend of Illusion
6.9
Developer Aspect
Publisher Tec Toy
Release date 1994
Genre Platformer
Players 1 Player
Lemmings
7.5
Developer DMA Design
Publisher SEGA, Psygnosis
Release date 1992
Genre Puzzle
Players 1 Player
Les Schtroumpfs
5.3
Developer Bit Managers
Publisher Infogrames
Release date 1994
Genre Platformer
Players 1 Player
Line of Fire
6.6
Developer Sanritsu Denki
Publisher SEGA
Release date 1991
Genre Shooter
Players 1 Player
by: “segacollect.blogspot.no”
Marksman Shooting & Trap Shooting • 81
Marble Madness
6.0
Developer Atari
Publisher Virgin
Release date 1992
Genre Puzzle
Players 1 Player
These two games allow players to use the Sega’s Light Phaser to
their advantage. In Marksman Shooting, players shoot red spots
on a several number of targets in order to score points before they
disappear.
In Trap Shooting, players shoot discuses that are thrown into the
air. If they miss, then they will fall into the distance. The gun is
Rarity US: 4 reloaded after each go.
Rarity BR: N/A “mobygames.com”
This cartridge bundles three games that all support the light
phaser. Marksman Shooting and Trap Shooting were previously
available as a bundle on a single cartridge, while Safari Hunt was
released individually.
Rarity EU: 4
“mobygames.com”
82 • Master of Darkness
Master Games 1
5.9
Developer SEGA
Publisher SEGA
Release date 1993
Genre Compilation
Players 1-2 Players
Master of Darkness
7.5
Developer Sims
Publisher SEGA
Release date 1992
Genre Action
Players 1 Player
Masters of Combat
6.9
Developer Sims
Publisher SEGA
Release date 1993
Genre Fighting
Players 1-2 Players
Maze Hunter 3-D makes use of the 3-D Glasses add-on, and per-
haps produces the best effects of those that do. All the sprites and
backgrounds are given their own illusion of depth, and jumping
makes the character appear to move closer to the viewer. There
is no 2D equivalent game, and no way to disable the 3D effect.
The player is required to find their way out of a series of mazes
Rarity EU: 6 viewed from a top-down perspective, armed only with a stick to
Rarity US: 3 kill various monsters.
Rarity BR: N/A
Mercs
5.1
Developer Tiertex
Publisher SEGA
Release date 1991
Genre Shooter
Players 1 Player
Micro Machines
7.3
Developer Codemasters
Publisher Codemasters
Release date 1993
Genre Racing
Players 1-2 Players
Miracle Warriors:
6.8
Seal of The Dark Lord
Developer SEGA
Publisher SEGA
Release date 1988
Genre Role-playing game
Players 1 Player
Monopoly
7.3
Developer Nexa
Publisher SEGA
Release date 1988
Genre Table
Players 1-10 Players
Montezuma’s Revenge
6.1
Developer Utopia Software, Parker Brothers
Publisher Parker Brothers
Release date 1989
Genre Platformer
Players 1 Player
Moonwalker
6.1
Developer SEGA, Arc System Works
Publisher SEGA
Release date 1990
Genre Action
Players 1 Player
Mortal Kombat
5.6
Developer Probe Software
Publisher Arena, (JP) Acclaim
Release date 1993
Genre Fighting
Players 1-2 Players
Mortal Kombat II
6.0
Developer Probe Software
Publisher Acclaim
Release date 1994
Genre Fighting
Players 1-2 Players
Mortal Kombat 3
4.9
Developer Software Creations
Publisher Tec Toy
Release date 1996
Genre Fighting
Players 1-2 Players
Rarity BR: 4
Ms. Pac-Man
6.8
Developer Tengen
Publisher Tengen
Release date 1991
Genre Puzzle
Players 1-2 Players
My Hero
4.7
Developer SEGA
Publisher SEGA
Release date 1986
Genre Beat-’em-up
Players 1-2 Players
Ninja Gaiden
7.7
Developer SIMS
Publisher SEGA
Release date 1992
Genre Action
Players 1 Player
Ninja Gaiden stars Ryu Hayabusa and is part of the Ninja Gaiden
series, although it features a plot not connected to any of the other
Ninja Gaiden games. Due to the discontinued support of the con-
sole in Japan and North America because of its lukewarm sales
in both regions when compared to the NES, the game was only
released in Europe, Australia and other PAL territories, bearing
the Ninja Gaiden label instead of the Shadow Warriors one that
Rarity EU: 4
Rarity BR: N/A
usually was used for the series by the time in PAL releases.
The Newzealand Story stars Tiki the kiwi, whose friends have
been kidnapped by a giant walrus.
The Mega Drive port of The NewZealand Story is unique in
that it was based on a prototype revision of the Japanese arcade
board, leading to radically different level designs which lack the
on-screen map for navigation. There are also fewer levels; 13
Rarity EU: 3 versus the 20 seen in other ports.
“mobygames.com”
The Ninja
6.5
Developer SEGA
Publisher SEGA
Release date 1986
Genre Action
Players 1 Player
Olympic Gold
6.6
Developer U.S. Gold
Publisher U.S. Gold, (JP) SEGA
Release date 1992
Genre Sports
Players 1-4 Players
Operation Wolf
6.9
Developer Taito
Publisher SEGA
Release date 1990
Genre Light-gun
Players 1 Player
The Ottifants
5.2
Developer Graftgold
Publisher SEGA
Release date 1993
Genre Platformer
Players 1 Player
OutRun
6.6
Developer AM R&D Dept. #2
Publisher SEGA
Release date 1987
Genre Racing
Players 1 Player
OutRun is a racing game that allows the player to race across var-
ied terrain in a readily available Ferrari, complete with a female
passenger, over a series of short tracks.
Gameplay is viewed from just above and behind the car. The
roads are full of sharp bends and hazards, contact with which can
cause the car to roll and lose the player’s time. The player has to
Rarity EU: 2 to complete five track sections in total, out of the fifteen in the
Rarity US: 4 game.
Rarity BR: N/A
OutRun 3-D
8.0
Developer SEGA
Publisher SEGA
Release date 1989
Genre Racing
Players 1 Player
OutRun Europa
5.4
Developer Probe Software
Publisher U.S. Gold
Release date 1991
Genre Racing
Players 1 Player
Pacmania
6.3
Developer Tengen
Publisher TecMagik
Release date 1991
Genre Puzzle
Players 1 Player
Paperboy
6.4
Developer Tiertex
Publisher U.S. Gold
Release date 1990
Genre Action
Players 1 Player
Parlour Games
6.1
Developer Compile
Publisher SEGA
Release date 1987
Genre Table
Players 1-4 Players
Rarity EU: 3
Rarity US: 4 “mobygames.com”
94 • PGA Tour Golf
Penguin Land
6.7
Developer SEGA
Publisher SEGA
Release date 1987
Genre Puzzle
Players 1 Player
Phantasy Star
8.0
Developer SEGA R&D4
Publisher SEGA
Release date 1987
Genre Role-playing game
Players 1 Player
Pit Fighter
4.3
Developer The Kremlin
Publisher Domark
Release date 1992
Genre Fighting
Players 1-2 Players
Populous
6.8
Developer Bullfrog
Publisher TecMagik
Release date 1991
Genre Strategy
Players 1 Player
Power Strike
6.9
Developer SEGA
Publisher SEGA
Release date 1988
Genre Shooter
Players 1 Player
Power Strike II
7.6
Developer Compile
Publisher SEGA
Release date 1993
Genre Shooter
Players 1 Player
This was the only original Power Strike game (it isn’t a world-
wide version of any existing Compile game nor was released in
Japan). Unlike the other Power Strike game, it takes place in the
1930s, where the main characters tries to capture aerial pirates.
While it plays the same as it predecessor (or any other Aleste
game), it also features a charged attack by holding the fire button.
Rarity EU: 7
Rarity BR: N/A
Predator 2
5.1
Developer Teeny Weeny Games
Publisher Arena
Release date 1992
Genre Action
Players 1 Player
Prince of Persia
6.4
Developer Domark
Publisher Domark
Release date 1992
Genre Platformer
Players 1 Player
Pro Wrestling
5.9
Developer SEGA
Publisher SEGA
Release date 1986
Genre Sports
Players 1-2 Players
Psychic World
6.5
Developer SIMS
Publisher SEGA
Release date 1991
Genre Platformer
Players 1 Player
Psychic World is a port of the 1988 game Psycho World for the
MSX. The Game Gear and Master System versions are very dif-
ferent, featuring graphical and stage design changes.
As a platform game, the game character Lucia runs from one
stage to the other using her ESP booster to blast monstrous en-
emies while obtaining item pick-ups through them or by jumping
Rarity EU: 5 on various ledges and platforms.
Rarity BR: N/A
98 • Putt & Putter
Psycho Fox
7.3
Developer VIC Tokai
Publisher SEGA
Release date 1989
Genre Platformer
Players 1 Player
Putt & Putter for the Sega Master System, known as Minigolf
in Brazil, is an isometric minigolf game developed by SIMS. It
should not be confused with the Game Gear version, which con-
tains completely different maps. The only gameplay difference
is that the ball can go out of bounds, in which case the ball will
return to the previous legal position.
Rarity EU: 4
“segaretro.org” Rarity BR: N/A
Quartet • 99
Quartet
6.4
Developer SEGA
Publisher SEGA
Release date 1987
Genre Platformer
Players 1-2 Players
Rainbow Islands
6.8
Developer I.T.L
Publisher SEGA
Release date 1993
Genre Puzzle
Players 1-2 Players
Rambo III
5.3
Developer SEGA
Publisher SEGA
Release date 1988
Genre Light-gun
Players 1 Player
Rarity EU: 3
“segaretro.org” Rarity US: 4
Rarity BR: N/A
Rampart • 101
Rampage
6.8
Developer SEGA
Publisher SEGA, (US) Activision
Release date 1988
Genre Action
Players 1-2 Players
Rampart
5.5
Developer RazorSoft
Publisher Tengen
Release date 1991
Genre Puzzle, Shooter
Players 1-2 Players
Rastan
6.8
Developer Taito
Publisher Taito
Release date 1989
Genre Platformer
Players 1 Player
Rarity EU: 3
Rarity US: 3 “mobygames.com”
Rarity BR: N/A
102 • Reggie Jackson Baseball
Quest for the Shaven Yak Starring Ren Hoëk and Stimpy is a
1993 video game based on the Nickelodeon cartoon The Ren &
Stimpy Show. In this platform game the player is prompted to
choose playing either as Ren or Stimpy at the start of new life or
some stages. Both can jump and shoot, but each one has his own
special ability: Ren can perform high jumps, Stimpy can smash Rarity BR: 7
things jumping over them.
Rescue Mission • 103
Renegade
6.3
Developer Natsume
Publisher Taito
Release date 1993
Genre Beat ‘em up
Players 1-2 Players
Rescue Mission
6.8
Developer SEGA
Publisher SEGA
Release date 1988
Genre Light-gun
Players 1 Player
Road Rash
6.8
Developer Probe Entertainment
Publisher U.S. Gold
Release date 1992
Genre Racing
Players 1-2 Players
Road Rash is the first game in the Road Rash series of motor-
cycle racing games originally developed by Electronic Arts in
1991 for the Sega Mega Drive. It has since been ported to other
consoles, including the Sega Master System.
In Road Rash, the player competes in illegal street races in Cali-
fornia, where competitors are given free will to deliberately dam-
Rarity EU: 5 age competitors to get to first place.
Rarity BR: N/A
104 • Robocop versus the Terminator
Robocop 3
2.9
Developer Eden Entertainment Software
Publisher Flying Edge
Release date 1993
Genre Platformer
Players 1 Player
Rocky
5.2
Developer SEGA
Publisher SEGA
Release date 1987
Genre Sports
Players 1-2 Players
R-Type
7.7
Developer Irem, Compile
Publisher SEGA
Release date 1988
Genre Shooter
Players 1 Player
Running Battle
5.0
Developer SEGA
Publisher SEGA
Release date 1991
Genre Beat ‘em up
Players 1 Player
Sagaia
6.9
Developer Natsume
Publisher Taito
Release date 1992
Genre Shooter
Players 1-2 Players
Scramble Spirits
6.6
Developer SEGA
Publisher SEGA
Release date 1989
Genre Shooter
Players 1-2 Players
Secret Command
6.5
Developer SEGA
Publisher SEGA
Release date 1986
Genre Action
Players 1-2 Players
Sega Chess
5.3
Developer SEGA
Publisher SEGA
Release date 1991
Genre Table
Players 1-2 Players
Sega Chess follows the standard chess rules. There are 11 dif-
ficulty modes: beginner, novice, amateur, intermediate, profes-
sional, chess champion, grand chess champion, chess master,
grand chess master, adaptive (which tries to adapt to the player’s
skill and infinite think mode. The game also offers a problem
solving mode.
Rarity EU: 3
“mobygames.com”
Rarity BR: N/A
Sensible Soccer
3.6
Developer Eurocom
Publisher Sony Imagesoft
Release date 1993
Genre Sports
Players 1-2 Players
Shadow Dancer
7.3
Developer SEGA
Publisher SEGA
Release date 1991
Genre Platformer
Players 1 Player
Shanghai
6.5
Developer SEGA
Publisher SEGA
Release date 1988
Genre Table
Players 1-2 Players
Shinobi
7.3
Developer SEGA
Publisher SEGA
Release date 1988
Genre Platformer
Players 1 Player
Shooting Gallery
6.2
Developer SEGA
Publisher SEGA
Release date 1987
Genre Light-gun
Players 1 Player
Using the Sega Light Phaser, players are given a specified length
of time to shoot as many targets as they can before the music
fades out. The targets include birds, balloons, blimps, balls,
and spaceships; some difficult, some not so difficult. As players
progress through the rounds, the game gets more difficult. The
game ends when the player don’t shoot enough targets.
Rarity EU: 5
Rarity US: 3
“mobygames.com”
Rarity BR: N/A
Slap Shot
5.7
Developer SIMS
Publisher SEGA
Release date 1990
Genre Sports
Players 1-2 Players
Slap Shot’s game play is very similar to hockey games that came
out in the 1980s; mainly NES’s Ice Hockey and Konami’s Blades
of Steel. This game allows the option of choosing to play an ex-
hibition match or in a tournament.
Slap Shot has over 24 different teams (but like NES’s Ice Hockey
the teams are country based) and are split into three pools. T
Rarity EU: 4
Rarity US: 7
Rarity BR: N/A
Sonic Spinball • 111
Sonic Blast
6.0
Developer Aspect
Publisher Tec Toy
Release date 1997
Genre Platformer
Players 1 Player
Sonic Spinball
6.4
Developer SEGA Interactive Development Division
Publisher SEGA
Release date 1995
Genre Pinball
Players 1 Player
Sonic Spinball is a 8-bit port of the Sega Mega Drive game Son-
ic Spinball, for the Sega Master System. The objective of this
pinball game remains the same as the 16-bit game as obstacles
still need to be cleared, Chaos Emeralds must be collected, and
bosses must be defeated. Enemies are the same and the theme of
the levels are also the same. Although the levels carry the same
theme as the 16-bit game, the layout of the levels and the graph-
Rarity EU: 7
Rarity BR: N/A
ics are different.
Even though it shares its name with the 16-bit version of Sonic
2 for the Sega Mega Drive/Genesis, it is not a port, as it contains
entirely different levels. It was released slightly before its 16-bit
namesake, making this game host to the first appearances of both
Miles “Tails” Prower and Mecha Sonic. One of the major differ-
ence from its predecessor is its speed: Sonic 2 is faster than its
prequel and is closer to that of the Mega Drive games.
Rarity EU: 1
“segaretro.org” Rarity BR: N/A
This Sonic game is notable as being the first 8-bit title to feature
Tails as a playable character. Not only is it the first game on any
system to allow the player to control Tails’ flight, it is also the
first 8-bit title to introduce the Spin Dash and the Super Peel-
Out. Also of note is that the game shares the same title music and
death jingle as Sonic the Hedgehog 2 for the Game Gear, but in
a higher key.
Rarity EU: 1
“segaretro.org” Rarity BR: N/A
Space Gun
6.8
Developer Taito, Cream
Publisher Taito
Release date 1992
Genre Light-gun
Players 1 Player
Space Gun is a 1990 light gun arcade game developed and pub-
lished by Taito. It was subsequently brought to a variety of home
systems including the Sega Master System in 1992.
As expected, the Master System version of the game relies on the
Light Phaser. The objective is to shoot as many aliens as possible
without harming the humans or allowing the player to be killed.
Rarity EU: 2
“segaretro.org”
Space Harrier 3-D • 113
Space Harrier
6.7
Developer SEGA
Publisher SEGA
Release date 1986
Genre Shooter
Players 1 Player
Speedball
3.1
Developer Mirrorsoft
Publisher Image Works, Virgin
Release date 1991
Genre Sports
Players 1-2 Players
Speedball 2
2.5
Developer The Bitmap Brothers
Publisher Virgin
Release date 1992
Genre Sports
Players 1-2 Players
Spellcaster
7.1
Developer SEGA
Publisher SEGA
Release date 1988
Genre Role-playing game
Players 1 Player
Spider-Man
5.8
Developer Technopop
Publisher SEGA
Release date 1991
Genre Platformer
Players 1 Player
Spider-Man:
4.6
Return of the Sinister Six
Developer B.I.T.S.
Publisher Flying Edge
Release date 1993
Genre Platformer
Players 1 Player
Spy vs Spy
7.2
Developer SEGA
Publisher SEGA
Release date 1986
Genre Action, Strategy
Players 1-2 Players
Star Wars
6.3
Developer Tiertex
Publisher U.S. Gold
Release date 1993
Genre Action
Players 1 Player
Streets of Rage
7.2
Developer Ancient
Publisher SEGA
Release date 1993
Genre Beat ‘em up
Players 1-2 Players
Streets of Rage II
6.8
Developer Japan System House, MNM Software
Publisher SEGA
Release date 1993
Genre Beat ‘em up
Players 1 Player
Strider
5.2
Developer SEGA
Publisher SEGA
Release date 1991
Genre Platformer
Players 1 Player
Strider II
6.6
Developer Tiertex
Publisher U.S. Gold
Release date 1992
Genre Platformer
Players 1 Player
Submarine Attack
7.0
Developer SEGA
Publisher SEGA
Release date 1990
Genre Shooter
Players 1 Player
Summer Games
6.5
Developer Zap, SEGA
Publisher SEGA
Release date 1990
Genre Sports
Players 1-4 Players
Super Kick Off is a football game for the Sega Master System,
released exclusively in Europe and Brazil. It is considered by
many to be the watered-down version of Kick Off 2, previously
released for the Commodore Amiga.
The game includes 40 teams (16 national and 24 club), along the
ability to edit club team names and shirts and player names and
Rarity EU: 1 looks.
Rarity BR: 2
Super Monaco GP
6.3
Developer SEGA
Publisher SEGA
Release date 1990
Genre Racing
Players 1-2 Players
Super Monaco GP 2
5.6
Developer SEGA
Publisher SEGA
Release date 1992
Genre Racing
Players 1 Player
Super Tennis
5.7
Developer SEGA
Publisher SEGA
Release date 1985
Genre Sports
Players 1-2 Players
Snail Maze
6.0
Developer SEGA
Publisher SEGA
Release date 1987
Genre Puzzle
Players 1 Player
Taz Mania
6.5
Developer SEGA
Publisher SEGA
Release date 1992
Genre Platformer
Players 1 Player
Taz in Escape from Mars, also known as Escape from Mars Star-
ring Taz, is a platform game developed by HeadGames and pub-
lished by Sega for the Sega Mega Drive, Sega Master System
and Sega Game Gear. The Master System version of the game
was ported from the Game Gear version by TecToy, and was
released in March 1997, exclusively to Brazil. It is a sequel to
Taz-Mania that follows Taz escaping from Mars, and his captor:
Rarity BR: 7
Marvin the Martian.
Teddy Boy • 123
Teddy Boy
6.0
Developer SEGA
Publisher SEGA
Release date 1985
Genre Platformer
Players 1-2 Players
Tennis Ace
4.2
Developer SIMS
Publisher SEGA
Release date 1989
Genre Sports
Players 1-2 Players
The Terminator
5.7
Developer Probe Entertainment
Publisher Virgin
Release date 1992
Genre Platformer
Players 1 Player
Thunder Blade
6.3
Developer SEGA
Publisher SEGA
Release date 1988
Genre Shooter
Players 1 Player
Time Soldiers
6.6
Developer Alpha Denshi
Publisher SEGA
Release date 1989
Genre Shooter
Players 1-2 Players
Time Soldiers is a top-viewed run and gun video game. The player
takes the role of a Time Soldier, who is asked to rescue five war-
riors from different time periods: Sirius in the “Primitive Age”,
Laplace in the “Age of Rome”, Dymos in “The World Wars”,
Alpha in the “Age of Rome”, and Altair in “Future World”. Each
one of them is guarded by one of Gylend’s henchmen, but to get
to them, players must fight off other enemies that are specific to
Rarity EU: 4
Rarity US: 3
each time era.
Rarity BR: N/A
As in the popular cartoon series, Tom the cat is once again af-
ter that little mouse Jerry. The player plays as Tom, a curious
cat who will do anything to get his paws on that trouble-maker
mouse, Jerry. Tom tries to catch Jerry as he runs through six dif-
ferent levels. Starting in the Kitchen, Jerry will lead Tom through
the Garden, Down Town, the Forest, Rock Mountain, and finally
ending up in the Nursery.
Rarity EU: 2 “segaretro.org”
Rarity BR: N/A
126 • Trivial Pursuit: Genus Edition
TransBot
5.6
Developer SEGA
Publisher SEGA
Release date 1985
Genre Shooter
Players 1-2 Players
TV Colosso
6.4
Developer SEGA
Publisher Tec Toy
Release date 1996
Genre Platformer
Players 1 Player
Rarity BR: 7
“mobygames.com”
128 • Ultimate Soccer
Ultima 4
6.9
Developer SEGA
Publisher SEGA
Release date 1990
Genre Role-playing game
Players 1 Player
Ultimate Soccer
3.1
Developer Rage Software
Publisher SEGA
Release date 1993
Genre Sports
Players 1-2 Players
Vigilante
6.6
Developer Irem, SEGA
Publisher SEGA
Release date 1989
Genre Beat’em up
Players 1 Player
Wanted
6.8
Developer Sanritsu
Publisher SEGA
Release date 1989
Genre Light-gun
Players 1 Player
Wimbledon
6.2
Developer SIMS
Publisher SEGA
Release date 1992
Genre Sports
Players 1-2 Players
Wimbledon 2
8.2
Developer SIMS
Publisher SEGA
Release date 1993
Genre Sports
Players 1-2 Players
Winter Olympics
6.0
Developer Tiertex
Publisher U.S. Gold
Release date 1994
Genre Sports
Players 1-4 Players
Wolf Child
2.0
Developer Core Design
Publisher Virgin
Release date 1993
Genre Platformer
Players 1 Player
Wonder Boy
6.7
Developer Westone
Publisher SEGA
Release date 1987
Genre Platformer
Players 1-2 Players
Rarity EU: 2
Rarity BR: N/A
134 • World Cup USA 94
World Games
5.5
Developer SEGA
Publisher SEGA
Release date 1989
Genre Sports
Players 1-4 Players
World Soccer
6.1
Developer SEGA
Publisher SEGA
Release date 1987
Genre Sports
Players 1-2 Player
WWF Wrestlemania
4.8
Steel Cage Challenge
Developer xxx
Publisher Flying Edge
Release date 1993
Genre Sports
Players 1-2 Players
In a dark future, Mojo has his own TV show where the partici-
pants fight to death. He has imprisoned some X-Men from the
past to recreate their greatest battles. Wolverine and Rogue have
to enter the game and rescue their friends, then defeating Mojo
to return back home.
In this platform game, the player starts choosing either Wolver-
Rarity BR: N/A ine or Rogue. At each new level beaten, a new X-Men will be
available: first Gambit, then Cyclops, Havoc and finally Shard.
Xenon 2: Megablast
4.5
Developer The Bitmap Brothers
Publisher Virgin Games, Image Works
Release date 1991
Genre Shooter
Players 1-2 Players
Zaxxon 3-D
6.2
Developer SEGA
Publisher SEGA
Release date 1987
Genre Shooter
Players 1 Player
Zillion
7.8
Developer SEGA
Publisher SEGA
Release date 1987
Genre Platformer
Players 1 Player
Zillion II: The Tri Formation, or simply Tri Formation on the title
screen and Japanese packaging, is an action game developed and
published by Sega for the Sega Master System. It is based upon
the Zillion anime series, and is a sequel to Zillion, which was
released earlier the same year for the Master System.
There are eight side scrolling levels in the game. The previous
Rarity EU: 4 adventure format has been changed to a level-based format. The
Rarity US: 3 player can no longer explore the base in any direction.
Rarity BR: N/A
140 • Zool
Zool
6.7
Developer Gremlin Graphics
Publisher Gremlin Graphics
Release date 1993
Genre Platformer
Players 1 Player
Alex Kidd BMX Trial is the third entry in the Alex Kidd series of
games. It was released for the Sega Master System in 1987, and
is the only entry in the series to be released exclusively in Japan.
Alex Kidd BMX Trial sees Alex Kidd riding a BMX down an
obstacle course. The game was sold, and is only compatible with
the Paddle Control.
Rarity JP: 8
“segaretro.org”
Anmitsu Hime
5.3
Developer SEGA
Publisher SEGA
Release date 1987
Genre Action
Players 1 Player
Rarity JP: 5
“segaretro.org”
142 • Comical Machine Gun Joe
Argos no Jûjiken
5.6
Developer Salio
Publisher Salio
Release date 1988
Genre Action
Players 1-2 Players
Galactic Protector
6.0
Developer SEGA
Publisher SEGA
Release date 1988
Genre Shooter
Players 1-2 Players
Great Baseball
3.6
Developer SEGA
Publisher SEGA
Release date 1985
Genre Sports
Players 1-2 Players
Rarity JP: 9
“segaretro.org”
Great Golf
4.4
Developer SEGA
Publisher SEGA
Release date 1986
Genre Sports
Players 1-2 Players
The 1986 edition of Great Golf is an isometric golf game for the
Sega Master System. It was only released in Asia. Other parts of
the world would eventually receive a Great Golf game, however
it plays very differently to this version, and was known as Mas-
ters Golf in Japan.
Rarity JP: 5
“segaretro.org”
Rarity JP: 5
“segaretro.org”
144 • Loretta no Shouzou
Hoshi wo Sagashite...
1.7
Developer SEGA
Publisher SEGA
Release date 1988
Genre Adventure
Players 1 Player
Loretta no Shouzou
8.0
Developer SEGA
Publisher SEGA
Release date 1987
Genre Adventure
Players 1 Player
Megumi Rescue
6.0
Developer Aicom, SEGA
Publisher SEGA
Release date 1988
Genre Action
Players 1 Player
Nekkyuu Koushien
4.3
Developer SEGA
Publisher SEGA
Release date 1988
Genre Sports
Players 1-2 Players
Pit Pot
5.8
Developer SEGA
Publisher SEGA
Release date 1985
Genre Action
Players 1-2 Players
The Pro Yakyuu: Pennant Race is a baseball game for the Sega
Master System. Released only in Japan, it was an upgrade of
Great Baseball, a title not released in Japan. Apart from localisa-
tion of players and teams for the Japanese market the game was
significantly altered, including amongst other things a bird’s-eye
view of play as opposed to Great Baseball’s isometric view.
Rarity JP: 3
“segaretro.org”
146 • Solomon no Kagi: Oujo Rihita no Namida
Satellite 7
6.5
Developer SEGA
Publisher SEGA
Release date 1985
Genre Shooter
Players 1-2 Players
Solomon no Kagi:
7.7
Oujo Rihita no Namida
Developer Salio
Publisher Salio
Release date 1988
Genre Action
Players 1 Player
Rarity JP: 6
Super Racing • 147
Rarity JP: 4
“segaretro.org”
Super Racing
5.8
Developer SEGA
Publisher SEGA
Release date 1988
Genre Racing
Players 1 Player
Tensai Bakabon
8.0
Developer SEGA
Publisher SEGA
Release date 1988
Genre Action
Players 1 Player
Rarity JP: 4
“segaretro.org”
148 • Game De Check! Koutsuu Anzen
Woody Pop
6.3
Developer SEGA
Publisher SEGA
Release date 1987
Genre Action
Players 1 Player
Woody Pop is a ball & paddle game similar to the likes of Brea-
kout and Arkanoid. It was originally released exclusively in Ja-
pan for the Sega Master System in 1987, before being given an
international release on the Sega Game Gear in 1991. The Mas-
ter System version of the game is designed to be used with the
Paddle Control, and will not function correctly with any other
controller. It would be the last game released in Japan with the
Rarity JP: 6
SG-1000 Mark III branding and on a MyCard.
“segaretro.org”
Rarity JP: 4
Unlicensed • 149
Unlicensed
It is perhaps difficult to imagine the Sega Master System being a target for unlicensed developers, what
with its failure to secure a large market share in either Japan or North America. However, relaxed (or non-
existent) copyright laws in several Asian countries at the time mean there are tons of unlicensed games.
A standard Master System console can run SG-1000 games, provided it is a model where the cartridges will
physically fit in the slot. The SG-1000, in turn, shares similar hardware specifications with the MSX com-
puter standard, which was extremely popular in the east at the time. As a result, the majority of unlicensed
Master System games are MSX ports, released on Master System cartridges (and therefore incompatible
with the SG-1000), but running in the graphics mode intended for SG-1000 games.
Among the targets were top games produced by Namco, Konami and Taito, essentially giving the Master
System all the triple-A hits the SG-1000 sorely needed. Though some games take advantage of the Master
System’s superior hardware, releases are rare in comparison to those which do not. Almost every unlicensed
Master System game has its roots in South Korea or Taiwan.
“segaretro.org”
Block Hole
Developer Konami, Zemina
Publisher Zemina
Release date 1990
Genre Shooter
Players 1-2 Players
Comic Bakery
Genre Action
Players 1 Player
Cyborg Z
5.3
Developer Zemina
Publisher Zemina
Release date 1991
Genre Shooter
Players 1-2 Players
Rarity KR: 7
Dallyeora Pigu-Wang
3.2
Developer Open Corp., Gameline
Publisher Gameline
Release date 1995
Genre Sports
Players 1-2 Players
“segaretro.org”
152 • Unlicensed
Dr. Hello
Developer Sis Co.
Publisher Sis Co.
Release date 1991
Genre Puzzle
Players 1-2 Players
Drol
Genre Action
Players 1 Player
Eagles 5
3.2
Developer Zemina
Publisher Zemina
Release date 1990
Genre Shooter
Players 1 Player
E.I. - Exa Innova for the Sega Master System is one of the early
obscure shooter by Compile, creators of the Aleste / Power Strike
series. Lots of enemies, nice background and moving patterns
with the Compile flavour, the game is simple but very playable.
“smspower.org”
“segaretro.org”
FA Tetris
5.6
Developer Fresh Fishes
Publisher FA Soft
Release date 1990
Genre Puzzle
Players 1 Player
“segaretro.org”
154 • Unlicensed
Flashpoint
Developer Zemina
Publisher Zemina
Genre Puzzle
Players 1-2 Players
Flicky
Genre Action
Rarity KR: 7
Gaegujangi Kkachi
5.3
Developer HiCom
Publisher HiCom
Release date 1993
Genre Platformer
Players 1 Player
Galaxian
Developer HiCom
Publisher HiCom
Genre Shooter
Players 1 Player
“segaretro.org”
Gangcheol RoboCop
Developer Sieco
Publisher Sieco
Release date 1992
Genre Action
Players 1 Player
“segaretro.org”
The Goonies
Developer Konami
Genre Platformer
“segaretro.org”
156 • Unlicensed
Gulkave
Developer Compile
Genre Shooter
Players 1-2 Players
Gun.Smoke
Developer Prosoft
Publisher Prosoft
Release date 1990
Genre Shooter
Players 1 Player
Jang Pung 3
Developer Open Corp.
Publisher Sieco
Release date 1994
Genre Fighting
Players 1-2 Players
“segaretro.org”
Jang Pung II
Developer Open Corp.
Publisher Sieco
Release date 1993
Genre Fighting
Players 1-2 Players
Janggun-ui Adeul
Developer Daou Infosys
Publisher Daou Infosys
Release date 1992
Genre Beat`em-up
Players 1 Player
“segaretro.org”
Magical Tree
Genre Action
“segaretro.org”
Monaco GP
Genre Racing
Mopiranger
Developer Konami
Genre Puzzle
Players 1 Player
Nemesis
Developer Zemina
Publisher Zemina
Release date 1987
Genre Shooter
Players 1-2 Players
Nemesis 2
4.0
Developer Zemina
Publisher Zemina
Release date 1987
Genre Shooter
Players 1-2 Players
Penguin Adventure
7.0
Developer Zemina
Publisher Zemina
Genre Action
Players 1 Player
Pro Yagu
Publisher Samsung
Genre Sports
Players 1-2 Players
Pro Yagu is a baseball game for the Sega Master System. It was
only released in South Korea.
“segaretro.org”
Puznic
Developer Zemina
Publisher Zemina
Release date 1990
Genre Puzzle
Players 1 Player
“smspower.org”
Road Fighter
Developer Jumbo
Publisher Jumbo
Genre Racing
“segaretro.org”
162 • Unlicensed
Sangokushi 3
6.6
Developer Game Line
Publisher Game Line
Release date 1994
Genre Fighting
“segaretro.org”
Sega-Galaga
Genre Shooter
“segaretro.org”
Shinnyuushain Tooru-Kun
Publisher Clover
Genre Action
Players 1-2 Players
“segaretro.org”
Unlicensed • 163
Sky Jaguar
Publisher Clover
Genre Shooter
Players 1 Player
“segaretro.org”
Street Master
2.0
Developer Zemina
Publisher Zemina
Release date 1992
Genre Fighting
Players 1-2 Players
“segaretro.org”
Super Bioman I
Developer Hello Soft
Publisher HiCom
Release date 1992
Genre Platformer
Players 1 Player
“segaretro.org”
164 • Unlicensed
Super Boy II
Developer Zemina
Publisher Zemina
Release date 1989
Genre Platformer
Players 1 Player
Super Boy 3
Developer Zemina
Publisher Zemina
Release date 1991
Genre Platformer
Players 1 Player
Super Boy 4
Developer Zemina
Publisher Zemina
Release date 1992
Genre Platformer
Players 1 Player
Super Drink
Publisher Samsung
Players 1 Player
Super Drink is a game for the Sega Master System. It was only
released in South Korea.
“segaretro.org”
Super Tetris
Release date 1989
Genre Puzzle
Players 1 Player
Tank Battalion
Genre Action
Players 1 Player
“segaretro.org”
166 • Unlicensed
“segaretro.org”
Toto World 3
2.6
Developer Open Corp.
Publisher Daou Infosys Corp.
Release date 1993
Genre Platformer
Players 1 Player
“segaretro.org”
Picture is from an actual game cart.
168 • Homebrew
Homebrew
Both the Sega Genesis/Mega Drive and Sega Master System benefit from limited homebrew development,
as there is no physical lockout mechanism, thereby easing the operation of software on these platforms.
Homebrew efforts for the Mega Drive/Genesis have grown, as there are now several full games scheduled
for release in physical form, such as Rick Dangerous 1 & 2 and a port of Teenage Queen. Pier Solar and
the Great Architects and Frog Feast for the Mega Drive/Genesis and Mighty Mighty Missile for the Sega
Mega-CD are examples of homebrew games already released for Sega consoles.
These two pages includes some noteworthy homebrew games released for the system. Some exist in phy-
sicial format, others only as a ROM file. The games only existing as an download can also be played on an
physical system with the help of a ROM reader.
For more on different homebrew games, visit smspower.org.
DARC
Developer Zipper, John Hassink, Richard Cornelisse
Release date 2012
Genre Platformer
Players 1 Player
Download smspower.org
Digger Chan
2.0
Developer Aypok, Playgeneration
Release date 2011
Genre Puzzle
Players 1 Player
Buy shinobiman.proboards.com
Bread and Butter is an arcade style action game for the Sega
Master System. The player run, jump, climb and float on bal-
loons to avoid wild animals and collect the super-sized ingredi-
ents to bake the Bread of Legend.
In order to complete the game, players must collect the ingre-
dients from 8 different stages as they go for the high score. The
game consists of 8 levels that repeat until a player either scores
9999 points or a player is reduced to zero lives.
“retrogamenetwork.com”
Flip Flap
Developer BrambleG
Release date 2015
Genre Action
Players 1 Player
Download smspower.org
Lost Raider
Developer vingazole/ichigobankai
Release date 2012
Genre Platformer
Players 1 Player
Download smspower.org
Noteworthy Variations
Listed here are variations that are rare or of interest.
Air Rescue
Thisis a particuarly rare version with different artwork, layout, and fonts. It has thus far
been assumed to be a demo or prototype version as only one copy is known to exist.
Transbot
This was a later release of Transbot. Released in Portugal with a
unique cover.
Road Rash
This is also a Portugal release with a unique cover.
Hang On
As for card variants and oddities, this is by far the rarest of all. The so-called ‘red’ Hang
On card was simply an older version of the regular card, which itself is fairly hard to find.
This one, however, was essentially a demo version to show how the product would have
looked in stores. The other is simply the regular release of the card. Because of this, there
is currently only one red release.
“smstributes.co.uk”
Olympic Gold
Olympic Gold released
Olympicin 1992
Goldasreleased
a Barcelona ‘92 Ol-
in 1992 as a Barcelona ‘92 Olympics tie
ympics tie in was‘limited
available
edition’ in some countriesin(I can confirm Spain, France, B
as a ‘limited edition’
some countries (I Thecan limited
confirmedition
Spain, versions
France, had
Britain
a different cover with a yellow c
and Germany). Thethelimited edition
back of versions
the cover had a(in
advising dif-the particular language) that it
ferent cover with ait yellow circle ona ‘souvenir
also contained the front and the The game description on the
booklet’.
back of the cover advising
lated and(inthethe particular
spine language)
has a specific part number 27030 - xx (German
that it was limited The
and full
thatcover
it alsosouvenir
contained a ‘souve-
booklet is also in the specific language,
nir booklet’. The game description on the back cover is translated and the spine has a
specific part number 27030 - xx (Germany being 27030 - 18). The full cover souvenir
booklet is also in the specific language.
“segacollect.blogspot.no”
Noteworthy Variations • 171
For more information about rare and cool oddities. Visit smstributes.co.uk/
172 • System Packages
System Packages
These pages include some of the different packages the SMS went through. For more on the different systems,
please visit segaretro.org and smstributes.co.uk.
The Master System takes most of its design cues from the NES, released in late 1985, with detachable control-
lers and power and reset buttons, though like prior Sega consoles (and virtually all cartridge-based systems
going forward), is a top-loading machine.
Each region has its own set of cosmetic differences. In Brazil the system is known as the Master System III
Compact, and in South Korea it was released twice, first as the Super Gam*Boy II and later the Aladdin Boy.
All Master System IIs either included Alex Kidd in Miracle World as a built-in game, or Sonic the Hedgehog,
which arrived in 1991.
Master System
Release date (BR) 1987
Publisher Tec Toy
This is the most basic Master System release distributed by Tec Toy in Brazil. Nothing
too special about it, but like most Brazilian releases, they’re difficult to find complete.
“smstributes.co.uk”
Master System 3D
Release date (BR) 1987
Publisher Tec Toy
Along with their basic set, Tec Toy for some reason found the need to release nearly
the same set as a ‘3D’ model in spite of the fact the other one (see separate entry, Mas-
ter System Brazilian Version) also came with the Sega 3D Glasses. Regardless, as with
most Brazilian consoles, it’s difficult to find complete.
“smstributes.co.uk”
Master System II
Release date (BR) 1988
Publisher Tec Toy
This is the most basic Master System release distributed by Tec Toy in Brazil. Nothing
too special about it, but like most Brazilian releases, they’re difficult to find complete.
After the success of the Master System and the brilliant marketing tactics of Tec Toy,
the company decided to release another model of the Master System, dubbing it the
‘Master System II’. There is little difference between this and any other SMSI models
they released. This one simply comes with Alex Kidd in Miracle World as the pack-in
title.
“smstributes.co.uk”
System Packages • 173
Yet another Master System II model released by Tec Toy for Brazilian players. This
one is the same as the Alex Kidd model, with the exception that, as part of a special
deal at some select stores, it was also packaged with a copy of California Games (Jog-
os de Verão in Portugese). As such, it’s much harder to find than the regular model.
“smstributes.co.uk”
The Master System II Plus X pack was a special German release during the 1992
Christmas season. What you have is the regular SMSII Alex Kidd model (in spite of
Sonic on the box), packaged inside a larger box and including Sonic the Hedgehog
and Tennis Ace.
“smstributes.co.uk”
Brazil was known for repackaging what were otherwise normal Master System II
units as ‘Master System IIIs’, ‘Compacts’ and so forth. This is the earliest example
of their Master System III Compact. It’s just the Master System II, but they had to
change the name because Tec Toy had already released a Master System II in Brazil,
which was simply a regular Master System I with ‘Master System II’ on the console
and box. Therefore, when the actual SMSII was released, they called it the Master
System III Compact. The ‘II’ was eliminated but Alex Kidd in Miracle World was still
the included game, and ‘compact’ added because of the smaller model. Later versions,
which are still released by Tec Toy, by the way, all retain this basic design.
“smstributes.co.uk”
Sega released a number of items, including some pretty rare game variations, in Por-
tugal with distinctive artwork, in some cases, but always with a lined, purple design as
you see in the picture. In addition to several games, they also released a version of the
Master System III in Portugal. It’s quite difficult to locate. The console was packaged
as a regular Master System II model with Sonic as the built-in game. The other games
shown in the picture were not included in the original package.
“smstributes.co.uk”
174 • System Packages
When Sega first released the Master System in Cananda, unlike in the United States
they had a distributor to do most of the work for them. Irwin was the go-to company
and the second image is one of the first models of the SMS that was released in the
country. The game selection is typical and the usual two releases found on Master Sys-
tem units. Compare this to the Sega Master System Plus released in the United States.
“smstributes.co.uk”
This is the first version of the Master System released in France, easy to pick out be-
cause it includes the earlier artwork that can be found on similar releases from other
countries, such as the US Sega Base System unit. This one is unique in that it came
with a free watch packaged with the system. As you can make out in the picture, with
some difficulty, this sweet watch actually says SEGA on it.
“smstributes.co.uk”
The “Base System” released in Japan, 1986. Unlike European and American systems
the base system came with no games at all. It came with two control pads, both have
removable thumbscrews. This model differs from western machines in that it has a
smaller cartridge slot, which renders it incompatible with western games. The Japa-
nese version also sports built-in FM sound, and a built in 3D Glasses adapter. When
you switch the system on without a game inserted you are shown the Sega logo with a
moving checkered background below, the opening title song from Sega game “Space
Harrier” plays, complete with FM sound.
“smstributes.co.uk”
Marpes was an unlicensed company in Italy that released a few different controllers
for other systems, including a strange light gun for the Master System. This is quite
an interesting piece for the fact that it combines a legitimate version of the regular,
Italian version of the Master System II/Alex Kidd package, but yet packaged with a
Cheetah Terminator 2 joystick. As far as smstributes.com know, the only way to tell
if you have this version is if you have it complete. It appears the console and joystick
were packaged as normal, merely placed inside a larger box with a Marpes company
sticker thrown on so you know where it came from. It’s possible Sega sold old stock
to Marpes to get rid of it and they repackaged it, but this has yet to be verified.
“smstributes.co.uk”
System Packages • 175
Sega Master System II
Release date (EU/UK) 1991
Following their line of thought and the success of the Alex Kidd version of the Mas-
ter System II, Sega then added Sonic the Hedgehog into the mix to sell more units.
The only difference is the inclusion of Sonic the Hedgehog, an extra Control Pad and
the sticker you see placed on the box in the picture.
“smstributes.co.uk”
One of the many pack variants released by Sega as the Master System II started to
dominated the shelves. This is similar to the Alex Kidd/Sonic pack, the exception be-
ing that instead of Sonic the Hedgehog you get Double Dragon. Alex Kidd is still the
built-in title, and an additiona Control Pad is also included.
“smstributes.co.uk”
Here’s a really, really generous Master System II pack. This one comes with a whop-
ping four different games. Not only do you get Sonic the Hedgehog as the pre-pro-
grammed game, but you also get Global Gladiators, The Lucky Dime Caper, and
Trivial Pursuit. Pretty good deal, but not easy to find now. As you can see, though, it’s
marked only with a special sticker, there’s nothing special about the box itself.
“smstributes.co.uk”
With a solid market in the United Kingdom and Europe, Sega went forward with a
number of ‘special’ Master System consoles that were essentially repackaged older
versions with extra treats. This one was released only in the UK as far as smstributes.
co know and came packaged with the typical hardware and software, but, it also came
with Michael Jackson’s Moonwalker as well as the video.
“smstributes.co.uk”
176 • System Packages
After the Master System officially ended in 1997 in Brazil, Tec Toy refused to let it die.
After the games were no longer being manufactured, they decided to keep their palms
in the industry and to this day continue to release versions of the first Master System
3 collection. Each model typically comes with more games than the former, but the
majority of them are released Master System titles, though it should be noted later
versions include some Japanese games not released elsewhere as well as entirely new
games programmed by Tec Toy. Brazil was known for repackaging what were other-
wise normal Master System II units as ‘Master System IIIs’, ‘Compacts’ and so forth.
This is the earliest example of their Master System III Compact. It’s just the Master
System II, but they had to change the name because Tec Toy had already released a
Master System II in Brazil.
“smstributes.co.uk”
The Master System Handy was one of Tec Toy’s first multi-game releases. After the
Master System was finally put to rest around 1997, they started to release different
combo-units that were shaped in the form of Master System III models and had dif-
ferent numbers of built-in games. Later systems came with entirely new games as
well as old classics. The Master System Handy was built inside of a Dreamcast-style
controller with 27 different games to play. One of them was not released elsewhere,
Woody Pop, which only saw release in Japan. Unfortunately, it should be noted that
aside from 7 classic titles, the bulk of the games here are from the notorious “20 em
1”, so if you’re looking for a good Tec Toy multi-game unit, best to go with a later one.
“smstributes.co.uk”
The Master System Super Compact was one of the many versions of the console that
Tec Toy released in Brazil during the 1990s. This particular unit is of interest because
it is not only a handheld version of the Master System, but it is also wireless. You can
actually sit a good distance from your television to use this thing. Of course, if you’re
not from Brazil you have to get a converter box so the image doesn’t appear as only
gray when you play, but it’s an interesting and quite rare item nonetheless. The Alex
Kidd variation seems to be more difficult to find than the Sonic the Hedgehog vari-
ants, probably due to the latter being released in larger numbers. Another variation is
also Bart vs. The Space Mutants version, and the Super Futbol limited edition version.
“smstributes.co.uk”
System Packages • 177
Here’s an interesting one. Tec Toy was known for releasing a ton of different Master
System models. This one was, in fact, special in that it was released to commerate
Brazil entering the World Cup. It was released in limited numbers and came in a spe-
cial box packaged with Super Futebol II. Out of any of the Super Compact units, this
is the rarest.
“smstributes.co.uk”
The Tectoy Master System Evolution is a video game console released by Tectoy in
2011 as a successor to the Tectoy Master System 3. It is a “console on a chip”, con-
taining 132 built-in Sega Master System games. It ships with two six button control-
lers and two different colours of the console exist.
Like previous releases, the number of games is debatable. For example, 20 em 1 is
considered to represent 20 games.
“segaretro.org”
The Arcade Gamer Portable, also known as the AtGames Gear, is a Sega Master Sys-
tem and Sega Game Gear console on a chip. It was manufactured by AtGames, though
has been distributed across the world by various companies, including Blaze Europe
(as the BlazeGear).
The console contains 30 built-in Sega Game Gear and Master System games and al-
lows extra games to be played via the SD card slot. It uses emulation software to run
the games, and does not have a traditional cartridge slot. It can also be connected to
a television to play the games on a large screen instead of the built-in LCD screen,
however it will only output a PAL signal.
AtGames would also release the Arcade Portable, which offers a similar service for
Sega Mega Drive games.
“segaretro.org”
178 • Controllers
Controllers
These pages consist of different SMS controller, ranging from the basic D-pad controller to the more weird
controllers. These controllers featured here are just a fraction of all the different controllers released for the
system.
Third-party controllers like the QuickShot offer players added features like autofire capabilities, while spe-
cialized controllers provide enhanced gameplay experiences for certain game genres. Since the SMS use the
DE-9 controller input, it is compatible with a whole range of different system controllers, from the Atari to
the Commodore. Players should shop around to find the best prices on items and choose compatible games
and controller products to maximize their enjoyment of a PlayStation 1 console.
The controllers featured here goes from regular SMS controllers, more or less regular thrid party controllers,
fighting sticks, weird or immersive controllers, flight sticks, and light guns. In that order.
Control Pad
“Model 1”
Manufacturer SEGA
Type Video game controller
Release date 1987
Product nr. (JP) 3020
“Model 2”
The Master System Control Pad or Sega Control Pad is the official controller which
came packaged with Sega Master System consoles. The controller connects to the
system via a DE-9 port, so it is also compatible with various other systems of the day
“Model 3” including the Sega Mega Drive.
The control pad is very similar to the first generation of NES controllers, and all
models contain a D-Pad and two buttons labeled 1 and 2. Button 1 also doubles up
as a Start button, meaning it is only possible to pause a game by pressing the pause
“Tec Toy” button on the console itself. As with the Sega Mark III, the D-Pad is a rounded square
to avoid legal issues with Nintendo’s patented cross-shaped design.
Several versions of the control pad exist exist:
“Gam*Boy” “Model 1”: the original Master System Control Pad. The D-Pad has a hole in the cen-
tre which allows for a small “thumbstick” could be inserted (much like Sega’s earlier
consoles).Like the Famicom in Japan, the lead from the controller comes out at the
right hand side of the unit.
“Gam*Boy II” “Model 2”: Same as above, but now the lead comes out at the top.
“Model 3”: The hole for the thumbstick is completely removed. This version is most
commonly associated with the Sega Master System II when it was introduced and
was the only model used in Brazil.
“Gam*Boy II”
South Korean model: Samsung adopted their own controller for the console, which
was given several new colour schemes throughout its lifespan.
“segaretro.org”
Controllers • 179
Joypad
Manufacturer SEGA
Type Video game controller
Release date October 20, 1985
Product nr. SJ-152
The Joypad SJ-152 is the default controller for the Sega Mark III.
The SJ-152 is less bland than the SJ-151, and the D-Pad is now shaped like a rounded
square rather than a circle. It appears that some versions have a removable thumb-
stick while others do not. Also featured are two unlabled face buttons and a lead that
exits the controller at the right hand side.
Most of its design features would be passed on to the Master System Control Pad.
“segaretro.org”
Paddle Control
Manufacturer SEGA
Type Video game controller
Release date 1987
Product nr. HPD-200
The Paddle Control HPD-200 is a controller for the Sega Mark III released exclu-
sively in Japan. Unlike the Master System Control Pad, its two buttons are moved
so one is in the middle of the controller and the other on top, a la modern shoulder
buttons. Rather than use a directional pad, this controller utilizes a paddle similar to
that of the Atari 2600’s Paddle Controller. Only a few games were supported; some
require the paddle while others also support the standard controller.
“segaretro.org”
Control Stick
Manufacturer SEGA
Type Video game controller
Release date 1987
The Control Stick is a Sega Master System joystick designed for right handed con-
trol, instead of the typical left handed set-up. The Control Stick functions exactly like
a standard Master System Control Pad but attempts to tive the user a greater sense
of control over the on-screen characters. It is not particularly good for games that
require precise movements.
Interestingly some versions of the Control Stick freely advertise its compatibility
with home computers such as the Commodore VIC-20, Commodore 64, Atari 400,
Atari 800 and Atari 2600. It is the only Sega peripheral to date to do this.
“segaretro.org”
180 • Controllers
SG Commander
Manufacturer (JP) Hori, (EU) SEGA
Type Video game controller
Product nr. 3021
The SG Commander control pad is a Sega Master System accessory released exclu-
sively in Europe and Japan. It sold for £9.95 in the UK. The controller is basically the
same as the original pad, except it has two switches which can enable rapid fire for
each button. The Japanese version was produced by Hori.
SG-2
Manufacturer Honey Bee, Competition Pro
Type Video game controller
Product nr. SG-2
The Control Pad by Honey Bee is a third-party controller released for the Sega Mas-
ter System in the early 1990s. In the west it was distributed under the Competition
Pro line as the Professional Control Pad.
Honey Bee’s Control Pad is essentially the same as a standard control pad, but has
turbo switches.
“segaretro.org”
The Remote Control System is a third party accessory for both the Sega Master Sys-
tem and Sega Mega Drive. It acts as a wireless alternative to the standard control
pads, with infra-red controllers and receivers. The Remote Control System’s control
pads also have an LED signaling low battery life.
Both Master System and Mega Drive-branded units were released, but it seems both
are identical, save for a different label on the receiver (and the C button on the Master
System version does not function).
“segaretro.org”
Controllers • 181
Wireless Controller
Manufacturer QuickShot
Type Video game controller
Release date 1989
Product nr. QS-127
The Wireless Controller from QuickShot is, as the name suggests, a wireless third-
party controller. It was built for the Sega Master System, and is very similar to the
Starfighter 3W in design. The package bundled two controllers with a receiver, and
also has extra leads for the NES.
The official name of this peripheral is not currently known, however its code name is
QS-127. In Brazil it was licensed by Tectoy as an official product.
“segaretro.org”
Maverick 1
Manufacturer QuickShot
Type Video game controller
Product nr. QS-128F
The Star by Competition Pro is a third-party joystick released for both the Sega Mas-
ter System and Sega Mega Drive, and an entry in the long line of Competition Pro
joysticks created by Kempston Micro Electronics in the mid-1980s (a joystick so
successful that its name became a brand).
The Star is the first, and possibly only “classic” Competition Pro joystick to be re-
leased for Sega platforms. Though the majority of Competition Pro joysticks use
DE-9 ports, like many controllers built for home computers, there are compatibility
issues when placed within a Sega console and so are unlikely to work as intended.
“segaretro.org”
182 • Controllers
The Turbo Jet Control is a third-party joystick created by Dynacom for the Sega Mas-
ter System. Like most of Dynacom’s products it is mainly found in South America,
particularly in Brazil.
Dynacom produced several Turbo Jet Controls, primarily for popular Nintendo En-
tertainment System clones in Brazil. A model exists for the Phantom System, VG
9000 and Hi-Top Game, and another for the Dynavision 2 and 3. The differences lie
primarily in the number of buttons.
“segaretro.org”
WizMaster
Manufacturer QuickShot
Type Video game controller
Release date 1988
Product nr. QS-118F
Ultimate Superstick
Manufacturer Beeshu
Type Video game controller
Release date 1988
The Ultimate Superstick is a third-party accessory designed by Beeshu for the Sega
Master System. It was only released in North America, though a slight variant was
brought to France by a different company as the Fast Fire Turbo.
The Ultimate Superstick is an arcade stick peripheral, with buttons on either side to
accomodate both left handed and right handed players. It also has turbo functions.
“segaretro.org”
Controllers • 183
XE-1 Pro
Manufacturer Dempa
Type Video game controller
The XE-1 Pro is a joystick manufactured by Dempa for use with the Sega Master
System. Like Dempa’s other joysticks, it is also compatible with a number of 1980s
Japanese computers, hence why it is advertised as being compatible with the FM77
and Sharp X68000 ports of Space Harrier.
“segaretro.org”
DHV-5000
Type Video game controller
Product nr. DHV-5000
ASCII Stick α
Manufacturer ASCIIware
Type Video game controller
Release date 1987
Product nr. AS-0524-SG
The ASCII Stick α or ASCII Stick Alpha is a joystick manufactured by ASCII for the
Sega Master System. It is a fairly standard joystick with turbo features, though also
allows the user to set the rate at which the turbos fire. It was only released in Japan.
ASCII re-used this basic design a number of times during the 80s, with different col-
our schemes and names for different consoles. For example, it is called the “ASCII
Stick Engine” for the NEC PC Engine, “ASCII Stick X Turbo” for the MSX and
“ASCII Stick Turbo Jr.” for the Nintendo Famicom.
“segaretro.org”
184 • Controllers
Freedom Stick
Manufacturer Camerica
Type Video game controller
BolliStick
Manufacturer Cheetah
Type Video game controller
The BolliStick is a third-party controller released in the early 1990s by Cheetah. Vari-
ants were made for both the Sega Master System and Sega Mega Drive.
The BolliStick is a small controller with four buttons and unusually, a D-Pad tilted at
an angle. The Mega Drive version makes use of all four buttons for A, B, C and Start,
while the Master System version devotes the bottom two buttons for 1 and 2 (labeled
A and B), and the top two buttons for turbo controls. BolliSticks were released for
other consoles too, such as the NES, but aside from some plug and labelling changes,
the controller is mostly identical across all platforms.
“segaretro.org”
Flight Grip
Manufacturer QuickShot
Type Video game controller
Product nr. QS-129F
The Flight Grip is a controller built by QuickShot, compatible with a number of con-
soles and computers including the Sega Master System.
It is an odd device - users hold onto the two handles and control the D-Pad and one
button with their thumbs. A second button is located at the back and is triggered by
the index finger. There are some turbo options on the top of the unit too.
Tec Toy licensed this product for sale in Brazil, calling it the Asa.
“segaretro.org”
Controllers • 185
Sports Pad
Manufacturer SEGA
Type Video game controller
Release date 1987
Product nr. 3040
The Sega Sports Pad is a Sega Master System controller designed for sports games.
The controller exchanges the standard Master System D-pad for a trackball for 360
degree motion (though the controller can be set to use the standard 8-directional
movement setting for other games).
There are two versions of the Sports Pad - a larger North American version with the
extra switches to allow it to be used with non-sports games, and a smaller Japanese
variant that lacks this feature. Due to a lack of game support, the controller didn’t
catch on.
“segaretro.org”
Python 1M
Manufacturer QuickShot
Type Video game controller
Product nr. QS-137F
QuickShot XVI
Manufacturer QuickShot
Type Video game controller
Release date 1987
Product nr. QS-116
The QuickShot XVI is a controller designed to be used with the Sega Master Sys-
tem. It is the supposed sixteenth entry in the QuickShot series of controllers, though
QuickShot released various upgrades not covered by the naming scheme, and this
particular model is based heavily on the QuickShot IX (or the QuickShot IX Sigma),
though unlike those models this was intended solely for Sega’s console.
The QuickShot XVI is a “joyball” device with two very large buttons, more analo-
gous to a computer mouse than a traditional console control pad when it comes to
aesthetics. It is not, however, a trackball - the “joyball” is a half-sphere shape and acts
merely as a glorified D-Pad.
186 • Controllers
SG Superboard
Manufacturer QJ
Type Video game controller
Release date 1991
Product nr. SV-405
The SG Superboard is a third-party joystick for the Sega Master System (referred
as “Sega Video Game System”) and the Sega Mega Drive released by QJ. It was re-
leased in France, Germany and the United Kingdom only.
The SG Superboard is a microswitched joystick with A, B and Start buttons and six
LEDs showing which button is being pressed. It has a Slow Motion feature, only
compatible with Mega Drive, and also a turbo switch.
“segaretro.org”
Handle Controller
Manufacturer (JP) Hori, (EU) Sega
Type Video game controller
Release date 1990
Product nr. (JP) HJ-15, (EU) 3041
The Handle Controller is a peripheral for the Sega Master System (though is also
compatible with the SG-1000 and Sega Mega Drive). It was designed primarily for
racing games, with the D-Pad mapped to the steering mechanism and the 1 and 2 but-
tons being placed on top of each handle.
The peripheral requires a special connector cable in order to fit into the Master Sys-
tem’s DE-9 controller ports. It also contains turbo switches. Despite the overlay, the
controller does not detect in-game values, so the visible numbers on the dashboard
are just for show and unused.
“segaretro.org”
Aviator 1
Manufacturer QuickShot
Type Video game controller
Product nr. SQ-155
Intruder 1
Manufacturer QuickShot
Type Video game controller
Light Phaser
Manufacturer SEGA
Type Light-gun
Release date 1986
The Light Phaser is a light gun controller created by Sega for the Sega Master Sys-
tem. It is the Master System’s equivalent to Nintendo’s Zapper for the NES or Atari’s
XG-1 for the Atari 7800 and XEGS. It was released alongside the Master System in
the US in 1986, and also saw a release in Europe, Brazil and South Korea. No Light
Phasers of any description were ever released in Japan.
As with all light guns, the Light Phaser was designed solely for CRT television sets,
which were the standard for televisions during the 1980s and 1990s. The Light Phaser
will struggle with LCD and plasma televisions and monitors, as well as projection
screens.
“segaretro.org”
Light Gun
Manufacturer Marpes
Release date (IT) 1988
Type Light-gun
Product nr. GN-291MS
The Light Gun, as it’s so properly named, is simply a phaser rip-off. Surprisingly, in
spite of the fact that it looks cheap and almost pirate-like, the Light Gun is nice and
responsive, has a wonderful trigger and even an adjustable sight. It was also released
for the NES and Commodore. The only way to tell the difference is the pin connector
and the system that’s checked out on the sticker placed on the box.
“smstributes.co.uk”
188 • Accessories
Accessories
These pages consist of different hardware accesories for the SMS. Since the success of the SMS, it came
with countless accessories from both SEGA and thrid party developers.
Featured here are just a microscopic fraction from all the different accessories released for the system. I have
tried to include the more popular along with the more unusual or unknown of the accessories.
3-D Glasses
Manufacturer SEGA
Type Accessory
Release date November 7, 1987
Product nr. (EU) MK-3073-50
The 3-D Glasses, also known as SegaScope 3-D Glasses is a Sega Master System
peripheral which creates the illusion of three-dimensional graphics in certain video
games. The 3-D Glasses use a shutter system to close the left and right lens rapidly
to create a 3D effect. Such a system allows 3-D graphics in full color. A disadvantage
is that it halves the effective frame-rate, which some users can perceive as flicker. It
also tends not to work with non-CRT-based televisions.
“segaretro.org”
Card Catcher
Manufacturer SEGA
Type Accessory
Product nr. C-1000
The Card Catcher is a special type of SG-1000 cartridge released in 1985. It acts as
a passthrough device for Sega Cards, so that they can be run on compatible systems
that lack a card slot.
The Card Catcher has a Japanese-style shell, which means it will only physically fit
within an SG-1000, SG-1000 II, Sega Mark III or Japanese Sega Master System.
However, any card from any region can be inserted into the top and played. SG-1000
cards cannot be played on western systems however, as the BIOS contained in those
systems looks for a header file which is not present on SG-1000 cards (as well as all
non-western games), effectively preventing the play of these games.
“segaretro.org”
Accessories • 189
Telecon Pack
Manufacturer SEGA
Type Accessory
The Telecon Pack is a Japan-only peripheral for the Sega Mark III video game con-
sole. By connecting the Telecon Pack to the console, players can use the included RF
antenna to broadcast signals from the Mark III to a television without having to use
wires to connect the two. The broadcast is known for being rather touchy and spotty
in modern use with Japanese televisions.
Similar functionality can be found in the Brazil-only Tectoy Master System Super
Compact console.
“segaretro.org”
Terebi Oekaki
Manufacturer SEGA
Type Accessory
Release date 1985
Product nr. GB-800
This accessory was only ever released in Japan. The board allows users to use the
supplied stylus to draw on the screen. There is a wire between the tablet and the sup-
plied software. This makes certain that this board could only ever be used for this
software.
The supplied software is a fairly simplistic art package. Using the tablet is not the
easiest task. It takes a great deal of practice to get anything recognisable on the screen.
Quite often you will find the pen skewing off in random directions. This is acceptable
given the limit of the technology available at the time.
“smstributes.co.uk”
The Rapid Fire Unit, known simply as the Rapid Fire in Brazil, is an accessory de-
signed for use with the Sega Master System. It is a small device that is inserted be-
tween a two-button controller and the console, providing an auto-repeat capability for
the control buttons. This saves a lot of wear-and-tear on fingers for games like Astro
Warrior and limits the need for a user to buy brand new controllers with built-in turbo
features.
In North America this unit was offered by Sega via their early “Team Sega” newslet-
ters. Buying three games would get you a rapid fire unit, though it was also available
to purchase separately in stores.
“segaretro.org”
190 • Carrying Cases
Carrying Cases
These two pages feature some of the many different carrying cases
released for the system.
Action Case
Manufacturer Gamester
Type Carrying case
Release date (UK) 1990
In its heydey, several companies released different carrying cases for the Master Sys-
tem. This particular model was meant to hold a regular Master System II with various
components. Quite durable over all and fairly compact.
Various carry-cases and soft-boxes were made by a variety of third-party manufactur-
ers. This appears to be the only version of this particular model, but it’s impossible to
tell without seeing it complete with the original wrapping.
“smstributes.co.uk”
Along with their Cartridge Caddy, they created this thing for the SMS fiend on the go.
You can put up to eight boxed games into this thing, or break it down for easy storage.
Very rugged and durable design, and a rarity to find in its original box.
Only one variant is known to exist, pictured here. Note that Nuby released two ver-
sions of their Cartridge Caddy, one with a Sega-style design, and one with their own
design. There’s a chance the Soft Pak was released with the latter design as well.
“smstributes.co.uk”
Carrying Cases • 191
This is a ex- rental sega master system in its original rental carry case. The latches are
branded and slide open. The case has foam padding inside.
Only two of these cases have been located thus far. The so-called Sega Sales Rep
case was used by representatives of the company (apparently only in Europe), to cart
around a sample Master System with a few games for trade shows and to show dif-
ferent companies who would potentially carry the system for sale. It’s similar to other
cases you can find, with the exception that it comes straight from Sega, has the cool
logo on it you see in the picture, is giant (about the size of a suitcase), and has awe-
some padding in the interior to protect the system, controllers, and whatever else you
put in there. It’s a really cool way to cart around your Master System, and a wonder-
ful addition to any collection.
“smstributes.co.uk”
The Master System Ultra was a rental package offered to German customers. It con-
sists of a Sega Master System console in a blue plastic case, with room for various
controllers and cartridges.
192 • US. Checklist
Checklist
This pages consist of checklists for the SMS library of games. The lists are somewhat self explanatory. “Game
Title” is the name of the game. “Game-ID” are the game code found on the case/manual/cart. “Rel” are the
release date of the game. “R” is the rarity, used from smstributes.co.uk. “Pg” are the page number where a
blurb on the game are found. The cover may vary though, as the cover present are usually the normal European
cover. Next are left blank for the collector to cross out if they own the game. “C” are for the cartridge. “I” are
information/manual. “B” is for box or case. And “S” are for sealed/unopened. Every checklist may have errors
and missing/wrong information in it, so please use this as a guide and not as a bible.
US. Checklist
This checklist are for the normal run of games released exclusively in North America. This list does not cover
variants. Just single games. The myCards have their own different list at the end of this list, as they are another
format. The “Sega Card” formats phased out towards the end of the decade with developers adopting larger
game sizes that only the carts could handle. The North American list is somewhat small due to the console
being phased out by 1991.
My Card
This is a list of the variants found in the North American library. The list is by far in-complete, but does include
some noteworthy variants. For a more in dept view of the variant, please check the giant list found here: http://
shinobiman.proboards.com/thread/8587. Variants not included are games that only has ®, TAIWAN, SM, etc.
differences on them.
My Card
Speedball 2 114
The Terminator UK 124
The Lucky Dime Caper Starring Donald Duck 80
Castle of Illusion Starring Mickey Mouse UK 39
The Lucky Dime Caper Starring Donald Duck 80
The NewZealand Story UK 89
Double Pack
Here’s another example of a dual-game release meant to save money and to use
up old stock as the Master System’s life came to an end. Several of these have
already been located with different games. Two variations of this packaging have
been found. One is in a standard VHS style case with a cardboard insert for both
catridges, whereas the other version is actually designed with two cartridge slots
in the inside like regular boxes and also slots to hold both manuals. The latter may
have been released early and scrapped to save money, leading to the former. Either
way, they tend to be fairly rare and only appear in Australia.
“smstributes.co.uk”
Aladdin 22
GP Rider AU 64
Ayrton Senna 120
Tazmania AU 122
The Jungle Book 74
Jurassic Park AU 74
Lemmings 78
Trivial Pursuit AU 126
The Lion King 79
G-Loc AU 63
Mortal Kombat 86
Wolfchild AU 132
Road Rash 103
Asterix AU 28
RoboCop III 104
Golden Axe AU 63
Sonic 2 112
Ayrton Senna's Super Monaco GP II AU 120
Spider Man II 115
Wanted AU 130
208 • European/Australian/etc. Checklist
European Variants
Listed here are some of the European variants. The list is far from complete. Some noteworthy variants are the
rerelease covers from the Virgin, Kixx and Classic range.
The Publisher US. Gold had 5 releases under its own label called KIXX.
11 games appeared in brown Classic Packs as rereleases. Australia also had the Classic range, but these did not
have a different design, only a Classic sticker on the normal shell.
Kixx Classic
Brazil was one of the Master System’s most successful markets. It was marketed in that country by Tec Toy,
Sega’s Brazilian distributor. At least five versions of the console were released between 1989 and 1995 and
several games had been translated into Portuguese. The characters in these games had also been modified so
that they appealed to Brazilian mainstream audiences (for example, Wonder Boy in Monster Land featured
Mônica, the main character from a popular children’s comic book in Brazil, created by Maurício de Sousa).
Brazil also produced many original games, like Sítio do Pica Pau Amarelo (based on Monteiro Lobato work-
manship), Castelo Rá-Tim-Bum (from the TV Cultura series) and TV Colosso (from the Rede Globo series).
“sonicfamily.wikia.com”
Note: Game title may differ from the original release. Names present here are the US titles.
Variants
The Japanese Sega Master System included a Yamaha YM2413 FM synthesis chip along with the standard
PSG sound. Many games, some of which were never even released in Japan, contain extra FM sound and
music. Sega Master System was introduced in Japan with Out Run (G-1326), the first game supporting FM.
Earlier games only have the “Mark III” mention, while later games have both “Mark III” and “Master System”
mentions.
The Japanese system is backwards compatible with earlier SG-1000 titles. As well as the standard cartridge
slot, it has a built-in slot for “Sega Cards”, which are physically identical to the cards for the Sega SG-1000
“Card Catcher” add-on.
Sega Master System game cartridges released outside Japan have a different shape and pin configuration to the
Japanese Master System/Mark III cartridges. This may be seen as a form of regional lockout.
Neither the Japanese Mark III nor the Sega Master System were commercially successful, due to strong com-
petition from the Nintendo Famicom, which held the 95% of the market share there.
The last licensed release in Japan was Bomber Raid, released by Sega in 1989.
Note: Games listed with a “(!)” means it is not the same game, but a variation of said game.
Special Cartridges
My Cards
Asian Checklist
This list contains games released in Asian countries, mostly South Korea. Games listed Country Code
here are both unlicensed and licensed games. The list must be by far incomplete. The KR South Kore
rarity is also left blank as I found no information on the rarity on unlicensed games. TW Taiwan
HK Hong Kong
I used for help segaretro.org in making this list.
My Cards









