0% found this document useful (0 votes)
58 views2 pages

Exploring Virtual Reality in Gaming

The document discusses the concept of virtual reality in the context of games, industrial design, and manufacturing. It aims to create a more realistic virtual environment for games through improved interfaces, simulations, lighting, shadow effects, and other aspects. It also compares the experience of using a desktop system versus a CAVE environment for a flight simulation program. Virtual reality began largely as visual and auditory experiences but is now a topic of debate with potential applications in areas like defense, surgery, and beyond if used correctly despite controversies around the developing technology.

Uploaded by

YARED INFOTECK
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
58 views2 pages

Exploring Virtual Reality in Gaming

The document discusses the concept of virtual reality in the context of games, industrial design, and manufacturing. It aims to create a more realistic virtual environment for games through improved interfaces, simulations, lighting, shadow effects, and other aspects. It also compares the experience of using a desktop system versus a CAVE environment for a flight simulation program. Virtual reality began largely as visual and auditory experiences but is now a topic of debate with potential applications in areas like defense, surgery, and beyond if used correctly despite controversies around the developing technology.

Uploaded by

YARED INFOTECK
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

ACKNOWLEDGEMENT

First of all ,we want to thank our God ,for the success of this report and then for our teachers and
classmate students who supported us this documentation to achieve its goal.

ABSTRACT

In this thesis, the concept of virtual reality has been elaborated in the context of games, industrial
design and manufacturing. The main purpose of this master’s thesis is to create a virtual environment
for games that are near to the reality and according to the human nature through aspects like better
interface, simulation, lights, shadow effects and their types. The importance of these aspects regarding
realistic virtual environment is complemented through the comparison between two environments i.e.
desktop and CAVE on a flight simulation program.

INTRODUCTION

Nowadays it becomes possible even for an average user, to move into the world of computer graphics.
This fascination of a technology often starts with computer

games and lasts forever. It allows to see the surrounding world in other dimension and to experience
things that are not accessible in real life or even not yet created. Moreover, the world of three-
dimensional graphics has neither borders nor constraints and can be created and manipulated by
ourselves as we wish – we can enhance it by a fourth dimension: the dimension of our imagination But
not enough: people always want more. They want to step into this world and interact with it – instead of
just watching a picture on the monitor. This technology which becomes overwhelmingly popular and
fashionable in current decade is called Virtual Reality (VR).

Most virtual reality environments are primarily visual experiences, displayed either on a computer
screen or through special stereoscopic displays. Virtual reality may also include auditory stimulation
through speakers or headphones. Users can interact with the virtual environment through the use of de-
vices such as a keyboard, a mouse, or a wired glove.

As an introduction virtual reality has largely been a great attempts to make an experience more real. The
majority of historical examples are visual and to a lesser extent, auditory. This is because of all the
human senses, vision provides by far the most information followed by hearing. Probably 90 per cent of
our perception of the world is visual or auditory.

Virtual reality as of recent, while still extremely new, has become the
topic of many opposing viewpoints. It has caught the eye of the general public for several
reasons. Perhaps, this is mainly because of all the possibilities which virtual reality creates.
Note that the possibilities are not pre-determined as either good or bad, mainly because there
are many different opinions to the future of this developing technology. However, despite the
controversy this new technology has aroused, society should not remain skeptical. Virtual reality
has the potential, if used correctly, to become a great technological advancement that will aid
society in many ways. In the past, virtual reality has been nothing more than a small step
beyond video games. However, it is now apparent that this technology can be used for more
practical purposes. These purposes include national defense, surgical procedures and various
other applications. Society has not fully acknowledged the benefits of virtual reality as of yet
because it is still under development. The reason for virtual reality remaining in its development
for so long is mainly due to its complexity. The hardware that has developed so far is unable to
make the large calculations required by a virtual reality based machine.
However, as apparent in recent years, technology is advancing at an extreme rate. 

You might also like