Early Basic Heer Gebirgsjager Rifle Platoon
Force Rating: -1 Regular, +1 Experienced Regular, +4 Elite
Command Dice: 5
Platoon Headquarters
Leutnant, Senior Leader, Karabiner 98k or MP38/40
Obergefreiter, MP38/40
Jager. Karabiner 98k
Gebirgsjager Sections 1 to 3
Gefreiter, Junior Leader, MP38/40
LMG Team
MG34, two crew
1 Jager, Karabiner 98k
Rifle Team
1 Oberjager, MP38/40
5 Jagers, Karabiner 98k
Early Valley Heer Gebirgsjager Platoon
Force Rating: -1 Regular, +2 Experienced Regular, +4 Elite
Command Dice: 5
Platoon Headquarters
Leutnant, Senior Leader, Karabiner 98k
Obergefreiter, MP38/40
Jager. Karabiner 98k
Anti-Tank Rifle Team
Panzerbuchse 38/39, 2 crew
Gebirgsjager Sections 1 to 3
Gefreiter, Junior Leader, MP38/40
LMG Team
MG34, two crew
1 Jager, Karabiner 98k
Rifle Team
1 Oberjager, MP38/40
5 Jagers, Karabiner 98k
CoC Gebirgsjager page 1
Early Alpine Heer Gebirgsjager Platoon
Force Rating: +/-0 Regular, +2 Experienced Regular, +4 Elite
Command Dice: 5
Platoon Headquarters
Leutnant, Senior Leader, Karabiner 98k
Obergefreiter, MP38/40
Jager. Karabiner 98k
5cm Mortar Team
Le.Grw36.5cm Mortar, 3 crew
Gebirgsjager Sections 1 to 3
Gefreiter, Junior Leader, MP38/40
LMG Team
MG34, two crew
1 Jager, Karabiner 98k
Rifle Team
1 Oberjager, MP38/40
5 Jagers, Karabiner 98k
Gebirgsjager Support List
List One
Satchel Charge
Medical Orderly
Gebirgsjager/Pioneer Mine Clearance Team, 3 men
Gebirgsjager/Pioneer Wire Cutting Team, 3 men
Gebirgsjager/Pioneer Demolition Team, 3 men
Adjutant
Minefiled
Barbed Wire
Entrenchements for one team
List Two
Road Block (Valley or Basic Only)
Le.GrW36.5cm Mortar, 3 crew
Pre-Game Barrage
Mule Team
Panzerbuchse 38/39, 2 crew
Senior Leader
List Three
Sniper Team
MG34 on tripod mount, 3 crew
CoC Gebirgsjager page 2
List Four
PaK36, 5 crew including Junior Leader
Regular Jager Section with Junior Leader
Le.GebIG18. 5 crew including Junior Leader
Forward Observer with Mortar Battery
Panzerjager I including Junior Leader (Valley or Basic Only)
List Five
Gebirgsgeschutze 36, 5 crew including Junior Leader
PaK36(t), 5 crew including Junior Leader
List Six
STuG III A-E with Junior Leader (Valley or Basic Only)
Support List Explanation
Senior Leader
Only one Senior Leader may be selected.
Le.GrW36 5cm Mortar
The Le.GrW36 5cm Mortar has no smoke ammunition, only firing HE rounds. It has a minimum range of
12”, but closer than that the crew may use their rifles.
Satchel Charge
The satchel charge is shown on Table Seven, Hand-Held Anti-Tank Weapons. The charge may be used once
by any section n the table when commanded by a Senior Leader, we assume, carrying it with him up to that
point.
How the charge works is detailed in Section 9.3.4, Tank Hunters. A maximum of two satchel charges may
be selected by a German force.
Mule Team
A Mule team consists of 1 mule and two crew. The Mule team is considered a medical orderly in every way
for rule purposes. The mule team must move together and may never be split up or shoot.
If fired upon the mule team does not take shock but hits and casualties are applied as normal for firing at a
team. When the final crew member is killed (the mule does not count, only the 2 crew) the team is removed
and your opponent must roll on their force morale table as per the medical orderly rules. You must also roll
on the ‘Bad Things Happen Table for a ‘team wiped out’.
In addition to a medical orderly a mule team may act as a mobile ammunition resupply point (i.e. friendly
jump off point). A team or section, are permitted to resupply, must have at least one member within 1” of
the mule team and when the team or section is activated must spend its whole phase resupplying. To
resupply the team or section roll a D6. On a roll of 1 or 2, no fresh supplies are available. On a roll of 3 to 6
a further three rounds are available.
CoC Gebirgsjager page 3
Platoon Headquarters Squad
The Platoon Headquarters Squad is treated as a Leader would be treated. Therefore it does not take shock,
does not break and may include its fire when firing with another section, or activate independently to fire.
When the squad is hit, calculate shots as you normally would against a section or team (like a leader, if
attached it cannot be allocated any hits separately). If not attached and casualties for the squad are taken, roll
a D3 rather than a D6 to determine if the Senior Leader is hit or another model is taken as a casualty. If
attached and a leader would normally be hit by firing, roll a D3 to determine if the leader or another member
of the squad is hit. If the Senior Leader is killed, any remaining members of the squad are also removed at
this time. If another member of the squad is removed as a casualty no roll on the morale table is made.
Command range is measured from the Senior Leader only and not other members of the squad.
(Optional) Gebirgsjager Special Rules
Difficult Terrain Masters
Gebirgjagers may make a move with one patrol marker with the normal restrictions after the deployment of
the patrol markers but prior to the patrol marker movement. This move is in addition to any allowed by a
scenario and occurs before any opponents additional moves and always occurs first, regardless of force
morale.
CoC Gebirgsjager page 4