Architecture Students' Design Perceptions
Architecture Students' Design Perceptions
A Thesis Submitted to
the Graduate School of Engineering and Sciences of
İzmir Institute of Technology
in Partial Fulfillment of the Requirements for the Degree of
MASTER OF SCIENCE
in Architecture
by
Batuhan TANERİ
July 2013
İZMİR
We approve the thesis of Batuhan TANERİ
____________________________
Assoc. Prof. Dr. Fehmi DOĞAN
Department of Architecture, Izmir Institute of Technology
____________________________
Assist. Prof. Dr. Deniz HASIRCI
Department of Interior Arch. and Env. Design, Izmir University of Economics
____________________________
Dr. Tonguç AKIŞ
Department of Architecture, Izmir Institute of Technology
11 July 2013
____________________________
Assoc. Prof. Dr. Fehmi DOĞAN
Supervisor, Department of Architecture
Izmir Institute of Technology
___________________ _________________________
Assoc. Prof. Dr. Şeniz ÇIKIŞ Prof. Dr. R. Tuğrul SENGER
Head of Department of Architecture Dean of the GraduateSchool of
Engineering and Sciences
ACKNOWLEDGEMENTS
iv
ÖZET
v
TABLE OF CONTENTS
vi
CHAPTER 3. METHODOLOGY .................................................................................. 36
3.1. Questionnaire ........................................................................................ 38
3.1.2. Material............................................................................................ 39
3.2.2. Material............................................................................................ 42
6.4. Contributions......................................................................................... 75
vii
BIBLIOGRAPHY ........................................................................................................... 76
viii
LIST OF FIGURES
Figure Page
Figure 1.The distribution of the percentages of students from each year according to
how they characterize design (Q1). ................................................................ 47
Figure 2. The distribution of percentages regarding the selected choices by students of
architecture to describe which more is related to success in design (Q3). ..... 48
Figure 3. Terms used to define design (Q5). .................................................................. 49
Figure 4. The distribution of percentages of students with regard to the way they start to
design (Q7). .................................................................................................... 50
Figure 5.The distribution of percentages of four teaching methods that are used for
knowledge transfer between the tutor(s) and student(s) as part of design
studio education (Q13). .................................................................................. 52
Figure 6. The distribution of percentages of students’ opinions of how often they would
like to meet their tutors (Q14). ....................................................................... 53
ix
LIST OF TABLES
Table Page
Table 1. Four-key stages in analysis-synthesis ............................................................... 29
Table 2. Broadbent’s list of ‘ways of thinking architects require. .................................. 30
Table 3. Participants by numbers. ................................................................................... 40
Table 4. Statistical Results. ............................................................................................. 46
Table 5. The preference for sources that students use while designing. (Q10) (5 = the
most, 4 = More, 3 = medium, 2 = less, 1 = the least) ....................................... 51
x
CHAPTER 1
INTRODUCTION
1
what instructors convey about designing and its essential features is graspable by a
student only as he/she begins to design (Schon, 1987).
Conceptually, the studio is a process of learning by doing, in which students are
given a series of design problems to solve. Thus, they learn how to design largely by
doing it, rather than by studying it or analyzing it (Lawson, 1997).
Webster (2005) states that it has long been recognized that there are two aspects
of any curriculum of architectural studio. First, there is the explicit or declared
curriculum that maps out the cognitive student learning, i.e., knowledge, skills, and
abilities to be acquired (Webster, 2005). Second, there is the tacit or ‘hidden
curriculum’ (Dutton, 1987) that is concerned with inculcating non-cognitive
dispositions such as values, tastes, and beliefs. It can be said that the explicit and the
hidden curriculum contain the body of knowledge to be taught to the students of
architecture.
The question of what is taught in architectural design studios remains
unanswered although these two aspects of any curriculum of architectural studios are
defined. The institutional procedures require well-defined learning outcomes. However,
design studio pedagogy is derived from instructors own pedagogical beliefs of
instruction. It can be said that there are traces of both the objectivist tradition of
instruction and the constructivist approach to instruction in the instructors’ teaching
strategies.
According to objectivist understanding, the world is structured in terms of
entities, properties and relations (Lakoff, 1987). In the objectivist tradition, the
instruction aims to guide the learner to “acquire the entities and relations and the
attributes of each - to build ‘the’ correct propositional structure” (Duffy, 1992). Duffy
and Jonassen (1992) states that this approach demands the identification of the entities,
relations and attributes that the learner must know. Thus, it is assumed that everyone
has acquired the same basic information. On the contrary, constructivism holds that
there are many ways to structure the world so there is not a correct way that one looks
for. According to constructivists, one does not comprehend an external reality and
develop an unchanged, exact mental copy of objects or events (Piaget, 1971). According
to Piaget (1997), the essential building block for cognition is the ‘scheme’. Individual
schemes become modified, combined and reorganized to form more complex cognitive
structures. These cognitive structures serve as filters for all new experiences and since
2
each individual filters and interprets the information through a different cognitive
structure, there is not a correct way to structure the world.
Compared to education in other disciplines, design does not seek a single correct
answer. During the design process, it is rather expected that the student will make
propositions which are often speculative and exploratory in nature (Roberts, 2006). In
comparison to the features of professional technical education, the students’ responses
to design situations tend to be unique and individualistic, and owe more to interpretation
and intuition than to a logical or formulaic process or the application of a rational body
of knowledge (Schon, 1985).
According to Winograd and Flores (1986), teaching involves guidance for the
student building “unformalized” background that can be used to create representations.
Design studio pedagogy is mainly based on learning by doing. It aims to build such an
unstructured library of experience since this type of learning is a constructive process in
which the learner is building an internal representation of knowledge, a personal
interpretation of experience.
Sachs (1999) states that the students are expected to acquire information about
many new concepts and ideas and in addition they are asked to perform two tasks
simultaneously to design and to learn to design. In this regard, the characterization of
design becomes crucially important in terms of describing the nature of design as a
process for teaching it to the students.
Bamford (2002) states that design method became prominent in architecture at a
time when design education was disconnected from the practice. There was a strong
belief to the capability of design methods to demystify the design process. Thus, design
methods seemed to be able to provide an ideal framework for the teaching of 'how to
design'.
Design as a form of thinking has been described by many theoreticians with
various definitions since 1970s. Simon’s (1969) definition of design as problem solving,
design as conjecture and trial by Hillier et al. (1972), Schon’s (1987) view of design as
construction and Akin and Akin’s (1996) view of design as insight problems has been
the dominant views of design in the field of research in design cognition and design
learning.
There are many ways to study design activity like protocol analysis, verbal
analysis, experimental studies and etc. Lawson (2004) presents ways of uncovering
3
design knowledge and gathers them under five different methods. One of them employs
simply asking the designers to tell the researcher what they know. In this study, the
researcher assumes that by asking students what they know one can acquire in-depth
knowledge about how design education changes their conception of design and how it is
transformed through their education under the light of design characterizations
described in design studies. This inquiry is executed under three sections focusing on
students’ conception of design, students’ conception of design process, students’
conception of design education respectively.
The study explores how the design characterizations in design studies literature
correspond to the students’ conception of design. Thus, the researcher investigates if
there is a tendency from a specific design characterization towards another one from
first year to fourth year in architectural design education in the selected schools of
architecture. It is assumed that identification of specific design characterizations that are
clustered in specific year of design education may give in-depth knowledge about what
is taught about design in the respective design studios.
This study takes the setting of the design studio as an educational device in its
totality together with the studio instructors, other students, and the physical environment
of the studio. The researcher adheres to the general principles of learning-by-doing as it
4
is implemented in design studios; yet, what students actually learn about design and
design process throughout their education is inquired. Often, studio evaluations are
based on the end or on the intermediary product assuming that learning could be
measured through the quality of the product. In this study, it is suggested that
investigating and evaluating what students learn about design by asking their feedback
could provide important insights about design learning.
1.3. Methodology
The study employs surveys and in-depth interviews with selected groups of
students from all four levels among the students of architecture in the departments of
architecture in Izmir Institute of Technology (IZTECH) and Dokuz Eylül University
(DEU).
Both IYTE and DEU are located in Izmir. Their campuses are settled outside of
center of the city. IZTECH has four departments under the faculty of architecture:
department of architecture, department of city and regional planning, department of
architectural restoration and department of industrial design. DEU has two departments
under the faculty of architecture: department of architecture and department of city and
regional planning.
The departments of architecture at IZTECH and DEU are selected due to their
correspondence to each other in terms of their institutional structures and curricula.
Both departments of architecture are under a faculty of architecture. Their
undergraduate education is of four years consisting of eight semesters. Both schools
have one design studio course for each semester. They all start with a basic design
studio in the first semester of the first year in their curricula. The design studio course in
their second semester of the first year introduces the notion of space to their students.
The scale of the project in architectural design studio courses from first year to fourth
year increases as a curricular strategy in both schools.
The research presented here was held in two steps among two schools of
architecture, IZTECH and DEU. 364 students of architecture attended the study. The
researcher conducted a questionnaire composed of 14 questions to gather data about the
characterizations of design among the students from all four levels. Following the
questionnaires, semi-structured interviews were carried out with focus groups composed
5
of three to five students from each year separately to obtain in-depth information
regarding their characterizations of design activity where survey study remains
incapable of providing explanation.
The study is specifically seeking an answer to the question of how students of
architecture characterize design and analyzes how students of architecture define
design, how their design process is shaped and how the architectural education affects
their conception of design.
6
In Chapter 6, the implications for architectural design education are presented. A
proposal for future work is proposed, followed by contributions to the field and
limitations in the study
7
CHAPTER 2
Design education in the form we know it today is rooted in the late nineteenth
century. The history of design education shows a progressive move from the workplace
into the college and university studio(Lawson, 2004).
This chapter presents an overview of the literature on two main subjects which
are “design studio” and “cognition in design education”. It starts with a historical
review of design studio as an educational device consisting of studio instructors, other
students, and the physical environment of the studio. The discussionis followed by an
investigation of how design studio works as an educational device with reference to
design studies.
8
2.1.1. The École des Beaux Arts
According to Cairns (2005), Alberti and Vasari were principal influences upon
the evolution of Italian Renaissance architecture releasing it from reliance upon
tradition. As a result of this, disegno (design) became an activity separating intellectual
preoccupations and manual labour. Cunningham (2005) states that consequently the
education of architects has been centered upon learning-by-doing, a project-based,
intellectual procedure from the very beginning.
A historical outcome of this separation was the emergence of formalized
architectural education such as the French Academies. The Academies were founded by
Jean Baptiste Colbert, a minister of Louis XIV (Collins, 1979). François Blondel,
appointed as the first professor and director of the Académie Royale de l’Architecture in
1671, believed in teaching doctrines and universal truths. Cunningham (2005) states that
Blondel assumed that any problem in architectural design was open to reasoned and
logical solution and the education system he devised, which was a controlled and
centralized organisation, reflected such conviction.
Twice a week in April and May, Blondel visited significant buildings with his
students, which were subsequently criticised and exercises set in which students would
‘correct’ faults. The educational methods he devised became the basis upon which the
nineteenth-century Ecole des Beaux Arts was modelled.
A parallel development having repercussions on architectural education was the
formation in 1794 of the École Polytechnique devoted to scientific education.
Cunningham (2005) points out that this early separation of science-based techniques
from formal composition studies can be the reason for the difficulties encountered by
the first modernists in combining technical advances with the conception of form.
Cunningham (2005) lists six methodological characteristics of the Ecole des
Beaux Arts which indicate the roots of the pedagogy of the precedent of a modern
architectural design studio and the educational devices.
division of students into ateliers run by a Patron;
teaching of younger pupils by older students;
the design exercise as the core of the educational programme;
the beginning of design studies immediately upon entering an atelier;
9
systematic resolution of design problems starting with the ‘esquisse’
(sketch design);
development of a competitive spirit as a pedagogic tool.
The Ateliers are organized by groups of 50 to 100 students between the ages
from fifteen to thirty (Cunningham, 2005). The Patron was usually a distinguished
architect and was invited by the students to act as their guide and critic(Cunningham,
2005). The students established a hierarchy among them which are the Nouveaux (new
boys) and Anciens (old hands)(Cunningham, 2005). At certain times, the Patron visits
the ateliers. He defines its goals in general and provides leadership. Only the work of
the Anciens was viewed and criticized. The Nouveaux were guided by the senior
students.
The changing needs emerged with the new technologies and innovations and
French rationalism were the reasons of the reform in training of an architect. The
expansion of professional functions and the introduction of new building types such as
railway stations, offices, factories including technical innovations in heating, lighting
and drainage made clear that the training became increasingly inadequate for the
profession of architecture.
Architecture's studio-based pedagogy originates partially from eighteenth- and
nineteenth-century French rationalism, which held that through the analysis of
precedent and the application of reason. This rationalism underlay the teaching methods
of the Ecole des Beaux-Arts.
Cunningham(2005) states that there was no unity of pedagogic means and ends
comparing to the Ecole des Beaux Arts in the twentieth century.
Fisher (2000) points out that many of the basic features of today's design studio
which are the unquestioned authority of the critic, the long hours of working, the focus
on schematic solutions, the rare discussion of users or clients were originated from this
150-year-old system.
10
2.1.2. Arts and Crafts Movement
Cunningham (2005) states that the Arts and Crafts Movement tried to prevent
the threat of progressive mechanization to craftsmanship and individual expression. It
reunited the creative arts and realized again the Gesamtkunstwerk, the total work of art.
Norman Shaw and William Morris were the principal figures of a new social
order that envisioned a ‘total design of the living environment for the masses’
(Cunningham, 2005, p. 418).
An educational philosophy based on such perceptions was implemented in South
Kensington School later to become the Royal College of Art. W.R. Lethaby (1913-14),
Professor of Design in South Kensington School states as:
. . . all education should be apprenticeship and all apprenticeship should be education. Education
has become . . . far too much a mere abstract grammar, and far too bookish. The Unit for
regulating education is properly . . . the organizational art or craft, that is to say, its Guild. All
education is the opening up of a necessary and beneficent life occupation. The exercise of such a
calling furnishes the best and largest education in life itself.(Cunningham, 2005, p. 418)
The Arts and Crafts Movement heavily influenced theories and practice in
Europe. In Munich in 1907 the Deutsche Werkbund declared its common goal, which
was about the reform of environmental design through the productive work of
craftsmen, industrialists and architects. Henry Van de Velde in Weimar and Franz Cizek
in Vienna regarded craft training as a fundamental factor in their educational
programmes and sought to relate theory to practice.
This era also witnessed the emergence of professional exams in 1860s defined
and introduced by Royal Institute of British Architects (RIBA) which is established in
1834. This exam also evoked the formal, and continuing, debate about what makes the
contemporary architect.
The Arts and Crafts Movement brought the concept of learning by doing in a
master-apprentice environment to the agenda. The pedagogy of analysis of precedents
by The Ecole des Beaux Arts left its place to a more experienced based learning and
‘anti-academic’ learning environment. This movement set the basis for the
contemporary first year design studio pedagogy by leading towards the emergence of
Vorkurs in Bauhaus which still keeps its traces in the design studio pedagogy.
11
2.1.3. Bauhaus in Weimar
The Bauhaus has been one of the most seminal art schools of the 20th century. It
has completely changed the art education and its reflection can be seen in most of
today’s schools that teach design.
By the early 20th century, the search for universal design pedagogy was being
addressed throughout Europe (Lerner, 2005). It raised issues of reform and resistance
that are still being debated today.
Influenced by the British Arts and Crafts movement, the Vienna Secession
founded in 1898, was concerned with bringing architecture back to life by freeing
painting and sculpture from the chains of historicism(Whitford, 1984). Secession
members played a great role in establishing the Wiener Werkstätte in 1903. Crafts
workshops produced furniture, household goods, textiles for sale in its own shop, in this
way training and financial support was provided for the artists and craftsmen.
In 1907 Muthesius succeeded in bringing together twelve artists and twelve
industrialists in order to found an organization called the “Werkbund”. Its aim was the
harmony of art, craft, industry and trade, and a subsequent improvement in the quality
of German products(Whitford, 1984).
Gropius joined the Werkbund in 1912. Another Werkbund member is Henry
Van de Velde whose works and ideas were the foundation of the Bauhaus dream. In the
private ‘Arts and Crafts’ seminar in 1902, he realized this dream of cooperation
between artist, craftsmen and industrialist (Whitford, 1984).
The educational climate was anti-academic, anti-history, and mistrustful of
theory, based on practical experiments and conscious of social need(Cunningham,
2005). In terms of educational policy and pedagogical concepts, the Bauhaus built on
the models of the “technischeHochschulen” (technical colleges) and
Kunstgewerbeschulen (schools of arts and crafts) in Germany (Whitford, 1984). These
types of schools were differentiated in the sense that the structures of traditional
universities and art academies were denied during the last third of the 19th century
structures of traditional universities and art academies (Siebenbrodt & Reissinger,
2000). Siebenbrodt and Reissinger (2000) state that the technical colleges offered a
practice-based scientific and technical curriculum, particularly at the affiliated research
laboratories.
12
Whitford (1984) states that the pedagogical approach employed at the Bauhaus
focused on the development of all of a student’s skills and talents. Instruction in design
was never devoted to the imitation of models or the reproduction of patterns, as it was
the case in the Ecole des Beaux Arts, but it was focused from the outset on fostering
students’ individual creative talents(Whitford, 1984).
The "workshop" was the structural basis of the Bauhaus method of teaching.
Gropius had the teachers called "masters" and the students called "apprentices" and
"journeymen", to put them into the context of real world trades (Lerner, 2005). Each
workshop was shared by two teachers: a "workshop master," typically a craftsman
skilled in manual skills, materials, and production; and a "master of form ”,generally a
fine artist who would try to stimulate creative thinking because there were no qualified
instructors for such a new style of teaching (Lerner, 2005, p. 215).
The education was based on the workshops but what differs Bauhaus from the
other various reformed schools of arts and crafts in Germany was bringing a
complementary system of workshop-teaching (Whitford, 1984). There were no teachers
and students but guilds, masters, journeymen and apprentices. Apprentices were
instructed by both masters of each particular craft and fine artists. The masters would
teach method and technique while the fine artists would help them achieve a formal
language of their own (Siebenbrodt & Reissinger, 2000). These artists were called as
“Masters of Form” and the craftsmen were called as “Workshop Masters”. Masters of
Form were responsible for teaching core principles of color and composition as well as
form itself. The Workshop Master taught carpentry, metalwork, and weaving.
Traditional academic forms of instruction, such as lectures or seminars, were not
employed at the Bauhaus. Workshop training began on practically the first day of
classes with material studies in the preliminary course or, beginning in 1923, in the
special preliminary instruction workshop under Josef Albers(Siebenbrodt & Reissinger,
2000). Project work in one of the ten (in average) Bauhaus workshops was the constant
focus of training.
In order to get a better idea about the talent and nature of the applicant, Itten
proposed to Gropius that students be admitted for one provisional semester. This
semester was called the Vorkurs or basic foundation course. Lerner (2005) states that
instead of offering instruction that depended on "old forms and styles," he promoted
teaching the student a "special language of shape in order to be able to give visible
13
expression to his ideas" (Gropius, 1937, p. 28). He or she would be exposed to "all the
essential components of design and technique right from the beginning, in order to give
the pupil an immediate insight into the whole field of his future activities" (Gropius,
1937, p. 28). By having all students, whether artists, designers, or craftsmen, share basic
training in the "language of shape", Gropius hoped to provide "a general basis on which
a multitude of individuals can work together harmoniously" (Gropius, 1937, p. 28).
The Bauhaus course lasted for three years (Wingler, 1969). The foundation
course, “Vorkurs”, devised and conducted initially by Itten, which took up the first six
months, was the most innovative and controversial. It has had a profound effect on art
and architecture education. Itten was deeply influenced by his former teacher Cizek
whose art instruction was based upon the principle that ‘individual potential can be best
manifested through the playful and creative use of different materials relying on
instinct, a key pedagogic demonstration of learning-by-doing’ (Cunningham, 2005, p.
419).The Basic Course had three objectives: “To free the creative powers . . . of the
students, to make the student’s choice of career easier, to convey to the students the
fundamental principles of design for their future careers”. (Itten, 1963, p. 9)
Lerner (2005) emphasizes that students were to remove all their preconceptions
and open their creativity to new ideas. After a series of breathing and relaxation
exercises, the problems of the day were often introduced through common drawing
exercises. Lerner (2005) points out that Itten devised explorations in light-dark
contrasts, tone scales, color, material and texture, form, rhythm, nature studies, old
master analyses, and so on, while at the same time considering the sensual, intellectual
and spiritual meanings that might emerge. Itten’s general theory of contrasts set the
basis of his teaching (Lerner, 2005). Creating tension by comparing polar opposites, like
light/dark or soft/hard, design problems were introduced in materials, textures, forms,
colors, rhythms, and so on. Itten's book Design and Form: The Basic Course at the
Bauhaus (1963) opened with his declaration, "Teaching cannot be repeated in its most
valuable moments-when we succeed in touching students' innermost core and striking a
spiritual light" (Itten, 1963, p. 7). Although he presented a set of controlled exercises, he
was careful to qualify that "the basic goal of my efforts to teach art had always been the
development of the creative personality" (Itten, 1963, p. 104). Lerner (2005) states that
in this common goal, each successive Vorkurs master teacher was noted for his teaching
and pedagogical contributions.
14
Lerner (2005) points out that Itten had been a kindergarten teacher earlier in his
career, trained in teaching methods and materials developed by Friedrich Froebel, who
is best known as the inventor of the kindergarten concept. Lerner (2005) states that
Itten's Bauhaus Vorkurs had many similarities to Froebel's pedagogy (Brosterman &
Togashi, 1997). For both Froebel and Itten, students learned by doing, experimentation
for its own sake was encouraged and "play" was considered key in imparting important
theoretical discoveries (Lerner, 2005). Wilson (1969) states that many of the published
Bauhaus projects "appearto have been devised as more adult extensions and
developments of Froebelian occupations" (p.104).
The evolution of the ideological focus in the Bauhaus from the Expressionism
which Gropius had embraced briefly after World War I to the Neue Sachlichkeit (New
Objectivity), coincided with Itten’s ‘replacement’ by Moholy-Nagy to teach the
Vorkurs. Albers described the change which is a move from subjectivity to machine
rationalism. Albers states that, “the course aimed at the development of a new,
contemporary visual expression… to a more rational, economic, and structural use of
material itself... in pictorial terms, from collage to montage”.(Naylor, 1985, p. 101)
The achievements of people who supported De Stijl in painting, sculpture and
architecture deeply impressed Gropius, the staff and students. Gropius stated the change
indirection in the 1923 Bauhaus exhibition ‘Art and Technology: a New Unity’. Gropius
presented the potential of an ‘international architecture from a completely
predetermined point of view, namely the development of modern architecture in the
dynamic functional direction, without ornament or mouldings’. Cunningham (2005)
states that Gropius announced the design school’s intention as to influence the direction
of architecture, internationally, by means of its educational programme which was an
open and revolutionary programme. This intention was far removed from education and
it was in the service of practice(Cunningham, 2005).
Manual and mental instruction in design were given simultaneously with
practical instruction in the handling of various materials. The content and pedagogic
methods of the workshops were based on the specialities and character of the masters
(Cunningham, 2005).
Siebenbrodt and Reissinger (2000) state that Moholy-Nagy’s arrival changed the
aim and methods of the course towards a more rational, economic, and the structural use
of material itself by removing all the metaphysics, meditation, breathing exercises,
15
intuition, emotional apprehension of colours and forms, and turning the course into a
production-focused laboratory. Moholy tried to introduce the new techniques and the
new media to the students. Also unlike Itten’s teaching, Moholy-Nagy turned students
attention to the real problems of designing without using expensive materials.
The main achievement of Bauhaus was that art was not put in opposition to the
industrial world but as an essential part of it through the realization of workshop-based
education and the introduction of the Vorkurs. Experience-based content and methods
of teaching of the Vorkurs realized the idea of producing by supplying the conditions by
the workshops. The replacement of Itten by Moholy-Nagy took the course much closer
to the aim of production from an education promoting creativity towards a much
focused education that would train individuals much integrated with the machine
economy, that could feed the machine economy.
Cunningham (2005) states that the internal tensions developed among the
teachers in Bauhaus divided them into two ideological groups. These were
Constructivists and Rationalists.
This division had left its mark on the design studio pedagogy. The ideological
opposition is embedded in the design studio pedagogy between the ways of teaching
activities of studio instructors and the teaching process of the studio which become as
the main features of the contemporary design studio education.
16
studies and building and technology courses stand as the course that teach science-based
techniques.
Master-apprentice model shaped by these earlier examples of design and
architectural teaching brings forth some unquestioned assumptions about design
learning. The ambiguity in the transfer of knowledge by such methods is the main
research topic of this study. The nature of this relationship between the studio
instructors and the students also brings forth the discussion about the unquestioned
authority of the critics.
Bauhaus in Weimar added another unknown to the equation and transformed the
design education into an art-based education with its Vorkurs by Itten. De Stijl’s effect
on Gropius had also an impact on the formation of the Bauhaus education. Art has
always been an integral part of architecture however, with Itten’s exercises in order to
invoke creativity in students, the teaching methods that he brought into design education
brought forth repercussive issues continuing today for students who learn to design. The
relation between art and creativity is an integral part of design education. It could be
said that the use of this implicit connection between art and creativity by the studio
instructors especially in contemporary basic design studio courses has been one of the
major reasons for the existence of informal teaching methods in design studio
education.
As the École des Beaux Arts introduced the atelier system, Bauhaus turned it
into a place for both learning and experimentation on the track of training creative
individuals in the service of industry. The actors in both systems have had the same
roles as teachers being masters and students being apprentices within an informal
method of teaching.
The main difference that had affected the pedagogy involved in the studio,
occurred in the ways of teaching design to the students. In the École des Beaux Arts, the
students were trained to make analysis of the buildings and finding ‘faults’ and
correcting these in their architectural designs. On the other hand, Bauhaus aimed to train
individuals as creative crafters able to produce objects that are able to fulfill their
needed functions who were aware of how they could be mass-produced in the service of
the community. Bauhaus’s vision and teaching methods had led the way to the
contemporary diversity in informal teaching methods of design employed by the tutors
of the studios with its success of evoking creativity in the students.
17
Many writers have critiqued the studio (Maass, 1991; Dutton, 1991; Kliment,
1991; Willenbrock, 1991). Boyer and Mitgang, in their 1996 Carnegie Foundation
Report, Building Community, clearly advocate a reform of the design studio and the
architecture curriculum.
As outlined in the previous section, many of the attributes evolved and then
incorporated into the education of architects over centuries have become embedded in
the current design pedagogies.
In general, the architectural curriculum is composed of fundamental courses that
develop design knowledge: technology based courses that develop scientific formation
of architecture; artistic based courses for strengthening architectural expression; and the
design courses, being a combination of the former three and constitute the most crucial
part of design education (Demirbaş & Demirkan, 2003). Sagun et al.(2001)emphasize
that the design studio where the design courses are conducted is an environment that is
different than a traditional classroom pedagogically, sociologically, ideologically and
epistemologically.
Virtually all architecture programs organize their curricula in terms of a "design
studio as center point" model, with a constellation of support courses required and/or
available to augment the integrative activities assumed to take place in studio. Because
of the predominating impact of studio, student experience of studio pedagogy is central
to understanding their interpretations of architectural education. Given the studio
tradition's historical link to the master-apprentice model, this pedagogical format has
been characterized as the "mystery-mastery" approach (Argyris, 1981). Groat and
Ahrentzen (1996) state that the instructor has mastered the craft of architecture, yet the
process by which the instructor arrives at this mastery remains a mystery.
Design studio process is important in design education since it is at the core of
the curriculum and all the courses taught in design education are related to the design
studio. In design education, design studios are places in which the simulation of real
situation occurs (Schon, 1987).
18
The central pedagogy vehicle for architectural education is project-based
learning. In this type of learning the students are expected to make proposals for the
development of a piece of architecture, in response to a given brief. The core of
pedagogy is neither subject nor discipline but instead an activity which is design. This
synthetic process employs any information, knowledge, theory or technique from other
disciplines which the designer may select as being relevant to the task in hand.
While there is no clearly defined body of knowledge which serves architecture,
no single organizing principle, no central, intellectual paradigm— borrowing, as
required, theories and techniques from other disciplines—it demonstrates that the
acquisition of knowledge is not an educational end in itself. The intellect can be
stretched in terms of recognizing the need for particular nuggets, seeking the means to
search out and satisfy that need and then employing the results creatively.
Comparing to the education in some other disciplines, design project work does
not seek a single correct answer but rather the student is invited to make propositions
which are often speculative and exploratory in nature (Roberts, 2006). Considering the
features of professional technical education, the students’ responses tend to be unique
and individualistic, and owe more to interpretation and intuition than to a logical or
formulaic process or the application of a rational body of knowledge (Schon, 1985).
The role of the design studio can be considered with three steps: (a) learn and
practice some new skills like visualization and representation; (b) learn and practice a
new language as Schön described design as a graphic and verbal language (Schon,
1987); (c) learn to ‘think architecturally’ as Ledewitz (1985) explained as the “way of
thinking” referring “ to a particular domain of problems and solutions that characterize
and which are fundamental to professional performance”.
Ledewitz (1985) points out that the lack of clarity over the purpose and
effectiveness of the design studio reflects its complexity as a teaching/learning setting.
She states that the educational experience in design studio involves not only learning all
three of the aspects mentioned above, but learning them all at the same time. In teaching
studio, it has been experienced that it is both difficult and ineffective to isolate these
aspects of design education. All the aspects of design education – the skills, the
language and the approach to problems – are more effectively taught indirectly through
experience than taught directly by explanation. Schon explains this as the learner cannot
really understand what it is he/she needs to learn and nor can he understand what his/her
19
teacher tells him/her, until he has immersed himself/herself in various experiences that
will make him/her understand (Schon, 1987).
Schon (1987), in his work Educating the Reflective Practitioner, describes
design studio teaching in architecture as a ‘practicum’—a setting designed for the task
of learning a practice. In a context that approximates a practice world, students learn by
doing, by undertaking projects that simulate and simplify practice. “It could therefore be
seen to stand in an intermediate space between the practice world, the lay world of
ordinary life, and the esoteric world of the academy”(Schon, 1987).
However, and crucially, Schon (1987) goes on to observe that the virtual world
of the studio becomes a collective world in its own right, with its own mix of materials,
tools, languages and appreciations. Nicol and Pilling (2000) clearly state the most
important aspect of the design studio as it offers the potential to provide a multifaceted
and enriching learning experience. For the student it embodies particular ways of
seeing, thinking and doing that tend, over time, to assert themselves with increasing
authority. It is this feature of the studio which is seen to hold both the strength and,
potentially, the greatest weakness of architectural education as a preparation for practice
(Cuff, 1991).
Cuff explains the critical importance of the studio in the architectural design
education as more than a place to study, the situation in which the student is initiated
into what she has called the culture of the architectural profession (Cuff, 1991). It is
here that the students learn what is currently accepted as ‘architecture’, ‘design’ and ‘the
role of the architect’ (Sachs, 1999).
There was a strong belief to the capability of design methods to demystify the
design process. Thus, design methods seemed to be able to provide an ideal framework
for the teaching of 'how to design'.
Two important periods in the modern history of design were distinguished by the
desire to produce works of art and design based on objectivity and rationality. The
1920s saw the emergence of a search for scientific design products. In the early 1920s,
Theo van Doesburg, expressed his perception of a new spirit in art and design:
20
Our epoch is hostile to every subjective speculation in art, science, technology, etc. The new
spirit, which already governs almost all modern life, is opposed to animal spontaneity, to
nature’s domination, to artistic flummery. In order to construct a new object we need a method,
that is to say, an objective system. (Naylor, 1968, p. 71)
21
was a lack of an effective communal language in architecture. According to Buttle
(1979) design methods was not able to provide the language as those involved in it
considered it would.
Fowles (1979) states in the review that there was a refreshing simplicity in the
way Broadbent(1979a) now sees design and design education. Broadbent states as,
“Design is seen as a matter of generating ideas then testing them, modifying and
improving where necessary. So, design education becomes a matter of learning how to
generate ideas and learning how to test them, thus solving a lot of problems as to the
shape of the design process itself”(Broadbent, 1979a, p. 15).
Fowles (1979) states that the early theorists took the Cartesian approach of
breaking down design problems into elements (Asimow), factors (Jones) sub-problems
(Archer), and misfit variables (Alexander). Broadbent (1979b) notes that a
“fundamental tenet of the design science which thus began to emerge was that the
designer should abandon, absolutely, any question of pre-conceived design solutions”
(p. 41). Fowles (1979) points out that First Generation Design Methods produced little
to be used as an architectural design hardware. However, Disneyland at Orlando,
Florida is claimed as “the most carefully calculated piece of architectural and urban
design that has ever been built” (Broadbent, 1979b, p. 41), in terms of the techniques
used in planning the complex.
The Design Methods Movement has always been in the search for a commonly
shared theoretical body of knowledge which can be applied to generate a solution for a
design problem.
The design theorist Christopher Alexander (1964), in his work Notes on the
Synthesis of Form, proposed to break design problems down in manageable chunks
with a mathematical system that could be addressed by the human mind in order to
overcome the complexity of design problems. He illustrated this with an approach to the
design of a village.
John Page (1963), a building scientist, proposed a method of designing based on
sub-optimization and relying on a ‘cumulative’ approach. He applied the technique to a
design of a window but this showed how complex simple design features can be.
The problem with the design methods was that there was not any known attempt
to be used in practice. There is a reported attempt to use the Alexander technique
(Hanson, 1969) which remained as a failure.
22
Lawson (1997) states that the two methods proposed separately by Christopher
Alexander and John Page failed because they were such attempts that imposed a
structure on the nonexistent problem-solution relationship in design. Design, unlike
mere problem solving, requires the use of an implicit body of knowledge and unlike
problems of science there is no one commonly shared theoretical body of knowledge
which can be applied to generate a solution (Lawson, 2004). Goel and Pirolli (1992)
claims that the kinds of knowledge used in a design process are practically limitless.
Design methodology was reclaimed by Rittel’s (1972) proposal of ‘generations’
of methods. He suggested that the developments of the 1960s had been only ‘first
generation’ methods. Cross (2007) explains that the first generation of design methods
was based on the application of systematic, rational, ‘scientific’ methods. The second
generation moved away from attempts to optimize and from the omnipotence of the
designer, towards recognition of satisfactory or appropriate solutions and an
‘argumentative’, participatory process in which designers are partners with the problem
‘owners’ (clients, customers, users, the community)(Cross, 2007).
Bayazi t(2004) states that Broadbent identifies the Second Generation Design
Methods as denying the skills and knowledge of the expert designer, and points to a
third generation of design methods based on a Popperian view in which the expert
makes the design conjectures which others can refute.
In the summary of the papers brought together by Robert Fowles in Design
Methods and Theories, Volume 13, Number 1, (Jan-March 1979), and constituting Part
Two of his investigation What Happened to Design Methods in Architectural
Education?, he briefly states the situation of Design Methods in architectural education
in the United Kingdom in 1970s.
Fowles (1979)mentions of MacMillan’s(1979) paper the Mackintosh School's
more traditional philosophy and curriculum, with no specific taught and examined
subject named Design Method or Methods. However, 'the teaching of method is implicit
in all course areas.' In the paper, it is stated that A Methods and Procedures course is
outlined which is extensive and wide ranging, covering basic skills, specific
methodologies, programming and organization, management and practice.
Bryan Lawson of the Sheffield University School in his paper “The Act of
Designing” supports MacMillan's view. Fowles (1979) states that MacMillan’s view of
“the singular nature and particular ideological standpoint of First Generation Design
23
Methods were incongruent with the wider and complex context of architectural design”
(p. 16). With the passing of the 'modern movement' Lawson reveals an uncertainty as to
First Generation Methods’ replacement. As a consequence, in the First Year at
Sheffield, Design Methods takes its place amongst a range of 'architectural ideologies'
presented to the students in the Theory of Architecture Course (Fowles, 1979). In the
general area of methodology, the discussion focuses on the perception of architectural
problems by the architect, with emphasis being placed on analysis of the design process
actually followed by practising architects. In the techniques level, at Sheffield, gaming
and simulation techniques and computer-aided design packages were stated as 'useful
teaching instruments' and 'seem to be liked by First Year students'.
Cross (2007) states that the 1980s saw the establishment of design as a coherent
discipline of study in its own right, based on the view that design has its own things to
know and its own ways of knowing them. Archer (1979) encapsulated the view stating
that “there exists a designerly way of thinking and communicating that is both different
from scientific and scholarly ways of thinking and communicating, and as powerful as
scientific and scholarly methods of enquiry when applied to its own kinds of problems”
(p.17). Schon (1983) promoted the new view within his book The Reflective
Practitioner, in which he sought to establish “an epistemology of practice implicit in the
artistic, intuitive processes which [design and other] practitioners bring to situations of
uncertainty, instability, uniqueness and value conflict” (p. 49).
Design schools characteristically use both the physical and conceptual studio as
their central educational device. Conceptually the studio is a process of learning by
doing, in which students are set a series of design problems to solve. Thus, they learn
how to design largely by doing it, rather than by studying it or analysing it (Lawson,
2004). Physically the studio is a place where students gather and work under the
supervision of their tutors. One of the weaknesses of the traditional studio is that
students, in paying so much attention to the end product of their labours, fail to reflect
sufficiently on their process (Lawson, 2004).
The professionalization of design and thus institutionalization of design
education has led this focus on the product rather than the process. Alexander
24
(1964)argues that the unselfconscious craft-based approach to design must inevitably
give way to the self conscious professionalized process when a society is subjected to a
sudden and rapid change which is culturally irreversible.
Lawson (1997) states that the change in the designer’s role, the separation of the
designer from making caused drawing to have a central role in designing. In the context
of this research “drawing” is not to communicate others but rather as part of the
thinking process itself which is called design. Alexander(1964) clearly states the most
important aspect of drawing as an activity for thinking which can be called as sketching,
as a symbolic method to be replaced by real world trial-and- error design which does
not rely on the experiment of actually trying the form out in the real world context.
In this regard, Schon (1987),taking the dialogue between students and a tutor as
an example of design education, proposed some crucial arguments with respect to
design process. Schon (1987) introduces the paradoxes in learning to design and recalls
Meno paradox to explain the nature of design problems and process of learning to
design.
Simon (1969) who thinks of designing as converting a situation from its actual
state to a preferred one, proposes to solve the paradox of the Meno by distinguishing
between “state” and “process”. He states that the change of state that occurs can be
described when a problem is solved even though the process that would produce it
cannot be described. However, Alexander(1964) defines design as searching for
harmony between two tangibles which are form that it has not been designed and
context that it cannot be properly described.
Using Meno paradox, Schon (1987) states that design activity is to look for
something without knowing what it is. So, according to Schon (1987), design cannot be
defined; and to teach a student what design is becomes impossible but Schon (1987)
proposes it is possible that the student can be coached. He states:
He has to see on his own behalf and in his own way the relations between means and methods
employed and results achieved. Nobody else can see for him, and he can’t see just by being told,
although the right kind of telling may guide his seeing and thus help him see what he needs to
see.” (Schon, 1974, p. 151).
Rogers (1969) supports the same learning process as stating that such self-
discovered learning where the knowledge to be learnt which has been personally
appropriated and assimilated in experience, cannot be directly communicated to
25
another. In this regard, Schon (1987) states that each student must construct for
himself/herself the meaning of the other’s messages and must design messages whose
meanings the other can decipher.
Schon (1987) focuses on two main devices to teach design. These are
“coaching” and “learning by doing” which stand for guidance and self-constructed
process. According to Schon (1987), these two devices work complementarily because
what instructors can say about designing and essential features of it, is graspable by a
student only as he/she begins to design. Schon (1987) states three essential features of
the dialogue between coach and student. The dialogue takes place in the context of
student’s attempts to design which creates a familiar ground for student. It also makes
use of actions as well as words and it depends on a reciprocal reflection-in-action. So,
“learning by doing” is to provide a student to have the sorts of experience to which the
coach’s language refers.
Schon (1987) states that the architectural studio rests on an implicit response to
the paradox and predicament of learning to design. The student must begin to design
before he/she knows what he/she is doing, so that the studio master’s demonstrations
and descriptions can take on meanings useful to his/her further designing. The weakness
of this method of teaching is that it relies on the effective communication skills of the
studio master. In this context, the messages that the instructor designs plays a crucial
role. Schon (1987) states that these messages often refer both to the process of
designing and to the process of learning to design.
Alexander (1964) describes the most important aspect of the process of learning
by doing as enabling the designer scanning mentally all the ways in which other things
have gone wrong in the past. Using this description, Alexander reveals that learning-by-
doing is actually the activity to build history of previous design experience.
Constructivists states that meaning is seen as rooted in experience (Brown et al.
1989). Each experience with an idea – and the environment of which that idea is a part-
becomes part of the meaning of that idea. The experience in which an idea is embedded
is critical to the individual’s understanding of and ability to use that idea. Therefore, as
constructivists states the experience must be examined to understand the learning that
occurs but Webster (2008) states that this experience is not just gained in the studio but
outside of the studio too.
26
Although Schon’s effect on the design education cannot be ignored, in recent
years Schon’s views of educating reflective practitioner is being criticized.
Webster(2008)defines new dimensions to enrich the contemporary understanding of
architectural education.
Webster demonstrates a number of significant epistemological, ontological and
methodological weaknesses in Schon’s work. The role of the tutor that Schon (1987)
defines is to correct mistakes, correct students’ designs but as Alexander(1964) states, it
is impossible to correct every mistake and make them as a list of mistakes by the tutor.
Webster emphasizes that especially in the protocol that Schon (1987) conducted the
tutor imposes his solution to the student, showing the correct way to formulate a design
problem and the right way to place a building on a sloping site however Schon seems
oblivious to the notion that there might be more than one solution to any design
problem.
Webster (2008) also emphasizes that the learning happens outside the design
studio. She states that highly performing students are reading expensively, visiting
cities, buildings, exhibitions, attending lectures, spending long hours in studio and
living in houses with other architecture students(Webster, 2008).
Webster (2008) bring forward that Eraut (1994) has suggested reflection is no
more than a metaphor for thinking. She also questions at what point action becomes
reflection-in-action and at what point reflection-in-action stop and reflection-on-action
starts(Webster, 2008). Nevertheless, reflection has an important role in designing but it
is only one part of the design process (Webster, 2008).
Lawson’s (1997) attempt to demystify the design process sums up various
definitions of design from various individuals having different backgrounds and
institutions. He depicts various route maps of the design process. He states that
architects are taught through series of design studies and receive criticism about the
solution they come up with rather than the method (Lawson, 1997). In the real
professional world the solution is the thing that matters and the process is not examined.
Enriching the understanding of the relationship between architectural knowledge,
practice and education by using alternative theories of knowledge and learning may
help the educators to understand the design process better (Webster, 2008).
Lawson (1997), in his book “How Designers Think”, states that design is a form
of thinking, and thinking is a skill then skills can be acquired and developed. On the
27
other hand, Webster (2008) emphasizes that regarding to her criticism of Schön,
Schön’s cognitive view of architectural practice fails to account for the reality that
architectural identity is constituted of cognitive, affective and corporeal dimensions.
Considering Webster’s (2008) emphasis on what the architectural identity is composed
of, it can be said that design process may be a cognitive activity but a designerly way of
knowing (Cross, 1982) involves knowledge gained from outside of the studio and
practice also.
2.5. Design As
Cross, Naughton, and Walker (1981) state that there is a major concern in design
research to relate design method and scientific method since 1960s. Gregory (1966)
noted that a major aim had been the hope “to establish a common basis of agreement
about the nature of "the design methods", using this phrase in the same way as "the
scientific method".' According to Cross et al. (1981), this aim contains a hidden desire
which is to “emulate scientists who were presumably supposed to have a definite
method that they practised and which was instrumental in their successes” (p. 195).
Eastman (2001) states that design was initially studied as a type of problem
solving (Newell, 1969), “as a search of a space of possible solutions for the best or a
28
‘satisficing’ solution, in an approach similar to studies of chess, crypto-arithmetic, and
puzzle solving”. Design has been characterized as ill-defined (Eastman, 1969; Simon,
1973) or ill-structured (Reitman, 1964). Simon (1973) defines design as a problem-
solving activity where the actual ‘state’ is structured through ‘analysis’ and solved with
a proposition of a preferred one by ‘synthesis’.
Bamford (2002) states that the common traditional view of scientific method has
been characterised by this statement by a 20th century economist, A. B. Wolfe:
If we try to imagine how a mind of superhuman power and reach, but normal so far as the logical
processes of its thought are concerned … would use the scientific method, the process would be
as follows: First, all facts would be observed and recorded, without selection or a priori guess as
to their relative importance. Secondly, the observed and recorded facts would be analysed,
compared and classified, without hypothesis or postulates, other than those necessarily involved
in the logic of thought. Third, from the analysis of the facts, generalizations would be
inductively drawn as to the relations … between them (Chalmers, 1999, p. 53).
Bamford (2002)defines the fourth stage in this process is the descent back to the
world of facts, drawing predictions and supplying explanations of phenomena by
deduction from these generalizations (Chalmers, 1999, p. 54).Bamford (2002) compares
the above account with the four key stages in analysis-synthesis (Table 1) with
explanatory notes from Broadbent(1966, p. 683), and Chris Jones (1970, p. 63).
29
Table 2. Broadbent’s list of ‘ways of thinking architects require.
(A) Rational thinking about the nature of the site, the available resources and so on
(B) Intuitive or creative about what these results of rational thinking imply for the building
thinking form
as to the relative performance of these various and sometimes
(C) Value judgements
conflicting factors
According to Bamford (2002), rational thought dominates the stage 1 and stage 2
in design, while creative thinking is limited in stage 3. Thus, a design product would
emerge from rational process rather than ‘spring mysteriously” from architect’s
individual subjective appreciations.
Jonas (1993) states that his understanding of design as a process is transforming
a verbally-formulated ‘problem’ situation into a detailed plan for a tangible’, usable
artifact, whether ‘designed’ or not. Jonas (1993) criticizes Van de Boom’s (1989)
‘visionary definition of design’ that it sees design as a ‘form-giving processing of
information so that it can be consumed by people.’ Jonas (1993) states that the question
as to the cognitive nature of the design process is eliminated in the meantime: ‘That
design can be supported by the computer implies, in the end, that designing is simply a
kind of data-processing.’
Simon (1969) characterized design as a search process, allowing the design
process to be understood as one of the ‘‘sciences of the artificial”. Maher and Tang
(2003) state that since Simon characterized design as a search process, the design
research community has appropriated this model by formulating the goals, state spaces,
and operators for various design domains and design problems. Although the search
paradigm forms the basis of much of problem solving, other models of design have been
proposed that address the formalisation of design knowledge and design goals (Maher
& Tang, 2003).
Cross et al. (1981) state that it was not possible for designers to copy the
scientists' method because designers and scientists have fundamentally different
interests and goals. In this regard, Gregory (1966) stated as follows: “… the scientific
method is a pattern of problem-solving behaviour employed in finding out the nature of
what exists, whereas the design method is a pattern of behaviour employed in inventing
things of value which do not yet exist. Science is analytic; design is constructive.” (p. 6)
30
2.4.2. Design as Conjecture-Trial
After Simon’s design characterization other models have been proposed. These
were mainly about the formalization of design knowledge. Application of Popper’s
ideas on knowledge to design methods was the next step in the history of design
methods movements.
In 1972, Hillier, Musgrove, and O’Sullivan were the first to apply Popper’s ideas
to design methods in their paper ‘Knowledge and design’ (Hillier et al., 1972). Hillier,
Musgrove and O’Sullivan (1972) argued that design is ‘essentially a matter of
prestructuring problems either by the knowledge of solution types or by the knowledge
of the latencies of the instrumental set [technological means] in relation to solution
type’ (Hillier et al., 1972, p. 7). They emphasized the role of what they called ‘pre-
structuring’ in defining problems. They also stressed the corresponding need for a
critical analysis of such pre-structuring, which they called as ‘reflexive design’ (Hillier
et al., 1972, p. 7). Hillier et al. (1972) argued that conjecturing approximate solutions
much earlier in the process compared to the analysis/synthesis model of design allows
to structure an ‘understanding of the problem, and to test out its resistances’ (Hillier et
al., 1972, p. 9). Bamford (2002) states that Hillier et al. (1972) rejected the notion of
synthesis as a process by which pieces of a puzzle gradually come together and as a
consequence they indicated that by such process a solution can only be visible only
towards the end.
The characterization of design as conjecture-trial offered another approach for
understanding the nature of design. A new understanding is proposed on the relation
between the problem space and solution space in which problem space is where the
prestructuring occurs and solution space is where the testing occurs.
Cross (2001) states that Donald Schön (1983) offered a constructivist paradigm
instead of the positivist doctrine which underlies much of the ‘design science’
movement.
Ward states that designers construct concepts in an instant to help them define
and decompose problems rather than reasoning only from information derived from
31
knowledge in designer’s mind. Zimring and Craig(2001) emphasize that the
constructive nature of design brings another problem in the argument that “design can
be characterized in terms of a series of logical processes”(p.139).Schön (1988) draws a
parallel between design and information processing and search. Zimring and
Craig(2001) emphasize that interrelations among well-structured sub-problems can be
ignored in ideal situations to the extent that a "good procedure will divide the task into
components that are as nearly 'self contained' as possible” (Simon, 1973).
Counter to Simon, Schön saw design as construction of steps of changes in the
given situation by ‘reflection-in-action’ followed by ‘reflection-on-action’. Designers
construct and impose a coherence of their own that guides subsequent moves (Schon,
1988). Each move becomes an experiment for reframing the initial problem definition
so the initial situation is transformed into another situation through constructions that
are structured by ‘selecting particular things and relations for attention’(Schon, 1988, p.
182).
Zimring and Craig (2001) explain the idea of construction that when a designer
becomes "stuck in a problematic situation" that cannot be readily managed, he or she
"may construct a new way of setting the problem- a new 'frame'" (Schon, 1983, p. 63)
which is then imposed on the situation .
Schön (1992) states that a designer’s subjective appreciations shape the
problems he/she tries to solve. He adds that this should be contrasted with the common
image of designing as ‘search within a problem space’. He emphasizes that a problem
space is not given by any presentation to the designer but rather he/she constructs a
design world which he/she sets dimensions of problem space constructed. He concludes
that the designer invents moves which are attempts to find solutions.
During the late 1950s and 1960s, behaviourist psychology turned its attention to
creativity. Progress has also been made in exploring the notion of creativity through the
notion of expertise within a particular domain, such as, chess, music, painting, poetry
and even architecture.
Weisberg(1995) states that solving a problem does not always proceed directly
from problem presentation to solution generation. It can be commonly seen that an
32
initial approach taken by designer may be ineffective. According Weisberg (1995), he
or she may have to switch to a new one before progress can be made. This can be called
discontinuity in thinking (Weisberg, 1995).
Smith (1995) explains the nature of problem solving and creative thinking as:
Problem solving and creative thinking also involve a constructive search, flexibly piecing
together fragments of retrieved knowledge according to a guiding structure. This point of view
acknowledges the importance of retrieval and the use of prior knowledge in creative thinking,
but it also views the structuring of the retrieved elements as important.(p.136)
Searching within a plan refers to thinking that is guided by sets of rules. This type of thinking
typically constructs targets and solutions incrementally or in a stepwise fashion. Structuring, on
the other hand, refers to selecting a known plan or constructing a plan from pieces of knowledge.
The structured plan then guides subsequent thinking and searching until or unless another plan is
constructed.(Smith, 1995, p. 136)
The act of problem definition can be described as a creative act. The students
describe the sudden changes in their perception of the problem as an “illumination”.
Smith defines this sudden new understanding of problem definition as “restructuring”:
Once a plan is abandoned, a new plan may be activated. This process is called restructuring. The
term restructuring has been used to refer to a rapid perceptual-like reformulation or
reconceptualization of a problem, causing a solution to burst suddenly into consciousness.
(Smith, 1995, p. 142)
33
Smith (1995) points out that a different representation enables the designer to
produce a solution or the target of a memory search. He adds that this could lead to
creative ideas that had been previously blocked by fixated thinking.
During incubation, the resolutions of problems may occur very suddenly and
unexpectedly (Smith, 1995). This can occur during some unrelated or unstructured
activity or when returning to a problem after a hiatus. Smith (1995) calls this sudden
resolution of a problem when an idea bursts into consciousness as illumination or an
insight experience. He also adds that if a problem presented in one context becomes
fixated, trying the problem in a new context may lead to success if the new context
induces a problem representation that avoids fixation (Smith, 1995).
A model for explaining design process focusing on such issues can be called
“design as an insight problem”. This model offers another approach to formalisation of
design knowledge and it focuses on a very commonly experienced phenomenon in
designers’ design process. The commonly recognized “a-ha!” response is universally
considered as a reference to the moment when a creative flash arrives (Akin & Akin,
1996). This phenomenon is also referred to as sudden mental insight (Akin & Akin,
1996). In the study carried out by Akin and Akin (1996), it is stated that the emergence
of sudden mental insight is directly related with the ability of restructuring problem
which depends on possessing the required domain knowledge to construct a new
definition of problem that have the potential to lead to a new solution.
Akin and Akin (1996) summarize the common points concerning creativity on
the basis of empirical observations as:
Akin and Akin (Akin & Akin, 1996) state that it would be reasonable to infer
what arises so suddenly does not arise from nothing. It is the cognitive preparation that
anticipates and evokes the idea (Akin & Akin, 1996). This cognitive preparation process
can be called as incubation and it is used as a term in the questionnaire form.
34
2.6. General Overview - Investigating Students’ Conceptions of Design
throughout Architectural Design Education
Chapter 2 presented the literature review structured under five main subjects
under the light of this study’s research questions.
First section depicted the roots and main features of design studio pedagogy. It
focused on two main schools of design and their design studio pedagogies in the history
of architecture.
Second section presented the literature review on the importance of design
studio in architectural education in terms of its teaching methods, its place in schools’
architectural curricula and its role in educating architectural designers.
Third section entitled as “Design Methods”, gave information about the design
methods movement that shaped the current design research and how it is related to
educating designers in order to understand the basis of intentions for investigating
design.
Fourth section presented the literature on design cognition produced by design
methods movements with respect to design education especially focusing on
architectural design education.
In the fifth section, the views from design studies indicate various
characterizations of the nature of design as a process. It focused on four main design
characterizations to be used in investigating what architecture students’ conceptions of
design are and how they change throughout their education.
Design studio courses exits as a place for formal studies and building and
technology courses stand as the course that teach science-based techniques in the
context of the two schools of architecture which were selected in this study.In order to
understand students’ conceptions of design, their conceptions of design process and
their conceptions of design education, this study employs a mixed research method
presented in Chapter 3 in detail.
35
CHAPTER 3
METHODOLOGY
36
The questionnaire inquired about the students’ conceptions of design. The
questions were grouped under three topics: design characterizations, design process, and
design education.
The first group of questions under the topic design characterizations was
prepared to collect information about the participants’ conceptions of design. The
second group of questions was focused on the participants’ individual experiences of
their design process. The third group of questions aimed at collecting information about
the subjects’ ideas on design education, the tutor’s role in the design studio, the
exchange of knowledge between the student and the tutor, and the students’ dependency
on their tutors.
To identify how students characterize design, it is attempted to classify design in
four different definitions which are “design as problem-solving”, “design as insight
problem”, “design as conjecture-trial,” and “design as construction”. This classification
of design definitions made it possible to determine whether there is a general tendency
towards a specific definition for every year and observe if there are changes towards
another specific definition of design from the first year to the fourth year in design
education.
The in-depth interviews investigated the same three topics in an open-ended
format. The same questions as in the questionnaire were used to outline the interviews
in order to get more in-depth information of the selected topics.
The results of the pilot study depicted that using studio hours are the most
efficient way to gather the students to conduct the study and organizing interview
sessions. It is also found out that contacting one instructors from each year is enough to
organize the study. A short announcement and explanation was made to the students to
introduce the questionnaire form and to explain the aim of the study after the short
introduction about the researcher. This announcement also included the interviews.
Students attended the study did not ask any questions. The questionnaire study took
between fifteen minutes to twenty minutes including the announcement and collection
of forms.
The pilot study helped in finalizing the research questions and the format of the
surveys and in-depth interviews.
37
3.1. Questionnaire
This section will present how the survey was conducted, the material used, the
analysis of the data gathered from the questionnaires.
The questionnaire form (see APPENDIX A) was composed of 14 questions to
gather data about the characterization of design among students from all four years. A
list of questions was prepared to be used in the questionnaire form. While the questions
were being prepared, the literature from design studies and personal teaching experience
of the researcher were crucial. Then, the questions were selected according to their
correspondence to the aim of the study. After the selection, the questions were grouped
under three different topics: design characterizations, design process, and design
education. The section entitled as “About Design” includes five multiple-choice
questions, “About Design Process” section includes three multiple-choice questions,
one open-ended question and one ranking question and “About Design Education”
section includes four multiple-choice questions.
The first group of questions under the topic entitled “About Design” was
prepared to collect information about participants’ conceptions of design. The second
group of questions entitled “About Design Process” was focused on participants’
individual experiences of their design process. The third group of questions which has a
title as “About Design Education” is aimed at collecting information about participants’
ideas on design education, the tutor’s role in the design studio, the exchange of
knowledge between the student and the tutor, and the students’ dependency on their
tutors.
To determine how students characterize design, questionnaire included four
different definitions which are “design as problem-solving”, “design as insight
problem”, “design as conjecture-trial,” and “design as construction”. This classification
of design definitions made it possible to determine whether there is a general tendency
towards a specific definition for every year and whether there are changes towards
another specific definition of design from the first year to the fourth year in design
education.
38
3.1.1. Procedure
Following the preparation of the form, one studio instructor from each design
studio course was contacted to make an appointment with the class. In order to be able
to gather the students easily with complete attendance and to make them focus on the
questionnaire, the questionnaires were conducted in the studio hours with the help of the
studio instructors. This also enabled the researcher to choose volunteers for the
interviews and organize them easily.
An announcement was made to introduce the questionnaire form and the aim of
the study following the introduction of the researcher. The aim of the study was
explained as asking the students about their ideas and conceptions about design and
design education. Students attended the study did not ask any questions about the
questions in the form. The questionnaire study took between fifteen minutes to twenty
minutes including the announcement and collection of forms.
3.1.2. Material
3.1.3. Participant
The participants (n = 364: 116 male, and 248 female; 113 first year, 87 second
year, 103 third year, and 61 fourth year) were from four design studios at the
departments of architecture in the Faculty of Architecture, Izmir Institute of Technology
(IZTECH) (n = 158) and in the Faculty of Architecture, Dokuz Eylül University (DEU)
(n = 206). The undergraduate programs at both IZTECH and DEU are four-year
39
bachelor programs and participants were chosen from all four years. Attendance to the
questionnaire study was told as obligatory by the studio instructors.
Class 1 2 3 4 1 2 3 4
male 13 13 14 6 46 29 13 19 9 70 116
3.1.4. Analysis
40
The results of Question 5 and Question 10 are subjected to ranking analysis. The
percentage of the choices are calculated and ranked among each other according to the
students’ year in their education.
This section will present how semi-structured interviews were conducted, the
procedure, the material used, and the analysis of the data gathered from the interviews.
The reason for using focus groups rather than individual interviews is that
groups can produce stimulating discussions that reveal perceptions and concerns that
might go undetected in a survey. Sommer and Sommer (1997) state that a focus group is
a type of group interview designed to explore what a specific set of people (such as
teenagers, senior citizens, or police) think and feel about a topic. They emphasize that
focus groups are useful for clarifying the meaning of images, words, or products, and
locating points of concern, disagreement, or ambiguity which suits perfectly to the aims
of this research. They are more efficient than individual interviews because more people
are contacted at a single time. As Sommer and Sommer (1997) stated focus groups are
helpful to explain why people answered the survey questions as they did. The focus
group is an excellent method for collecting and exploring opinions in depth.
3.2.1. Procedure
The schedules for the interviews were decided following the survey study
completed in the design studios in the course hours. The students were contacted via
email or phone to get a confirmation or to reschedule the meetings for the interviews.
The in-depth interviews were conducted with eight different focus groups having
minimum three maximum five people in each group from first year to fourth year from
both universities. Although five interviewees for each group were invited to the
meetings, due to the personal reasons and time conflicts some focus group interviews
were conducted with less than five participants. The motivation and enthusiasm of the
interviewed students were encouraging since they told that the discussions were very
informative and lead them think about the notion of design ,design process, and design
41
education. The students, however, sometimes went beyond the scope of the discussion
and took this as an opportunity to voice their complaints specific to their schools.
The same questions as in the questionnaire were used to outline the interviews in
order to get more in-depth information of the selected topics. The interviewees were
given the same questionnaire form used before to be able to follow the topics the
interviewer inquires about.
The in-depth interviews were conducted under the same three topics stated
above in an open-ended format. The interviewees were asked to give detailed
explanations regarding to their choices in the questionnaire form with respect to their
previous experiences from previous years in their undergraduate education.
First, the students were asked about how they define design under the light of
four different design characterizations taken from literature stated in the first question in
the questionnaire form. Then, under the same topic, the researcher asked the
interviewees to briefly explain their individual reasons for their preferences by recalling
their experiences in the design studios.
Second, the students were asked to think about their individual design processes.
Detailed information is inquired about how they start to design, which activity in their
design process has the highest importance for them. They were also asked to define
phases in their design process in their own words.
Finally, the effects of the educational devices that were used to teach design
were inquired. They were asked to give information and examples regarding the
experiences in their undergraduate education in terms of how design is taught, the acts
of studio instructors, the utilization of educational devices such as critiques, juries and
etc.
3.2.2. Material
42
All of the interviews were conducted within the limits of the campus areas of the
selected universities. The interviews were conducted in different spaces. Seven of the
interviews were conducted in design studios at lunch time or outside studio hours. Only
one of them had to be conducted in the university’s coffee house in open air due to the
personal schedules of the interviewees. Using design studios as a space for the
interviews had some positive effects. It was observed that the interviewees seemed
relaxed and focused. The groups were more focused comparing to the group in open air.
The high level of noise and crowd affected the concentration of the group.
3.2.3. Participant
3.2.4. Analysis
The researcher converted the audio material recorded in the sessions into written
transcripts. The transcripts were coded according to the seven main topics which are
explained below. The structure of the questionnaire form is used again as topics for the
content analysis. These are “design characterizations”, “design process”, and “design
education”.
The design process section includes the four design characterizations – design as
problem solving, design as insight problem, design as construction, design as conjecture
and trial - that are pulled out from the design studies.
The design education section included five sub-topics. These are “learning by
doing”, “formal learning”, “implicit learning”, “studio education vs. master-apprentice”,
and “strategic approach to studio learning”.
43
The fourth category is “mode of transmission of design knowledge”. This
category includes four sub categories which are “one-to-one desk critiques”, “desk
critiques in groups”, “jury” and “correction done by the tutors”. The answers belong to
this categories were based on the personal experiences of the students throughout their
design education in relation to the design studio pedagogy.
The fifth category is titled as “fields related to design”. These are “engineering”,
“art”, “science” and “craft”. This category is used to see how the students interviewed
relate the conception of design and design process to these mentioned fields.
The sixth category includes the sub-categorizations of qualifications that are
seen as the main one that leads the students to success in design. The sub-categories are
entitled as “knowledge”, “skill”, “creativity” and “experience”.
The seventh category is the collection of emergent topics throughout the
interviews. These are “fitness” with reference to Alexander (1964), “incubation”, “the
contradiction between the nature of design process and design studio pedagogy”,
“design as puzzle”, “reflection on action” with reference to Schön (1987), “problem
definition as a creative act” and “Alexander's (1964) "unselfconscious process", the
need for direct response to get feedback of the process”, “effective communication
skills of the studio master”, “evaluation/assessment issues in design education”, “being
withdrawn from the real world” and “learning a language” with reference to Schön
(1987).
Content analysis was conducted to determine the repeating and common themes
in the interviews. The coding was done by the researcher.
44
CHAPTER 4
RESULTS
A statistical hypothesis (see Table 4) test is applied on the answers of the survey
questions to determine the statistically significant questions.
Chi-Square test results indicate that five questions among fourteen were
significant: how students define design (Q1, χ²= 22.144, p< 0.008), which concept is
more related to success in design (Q3, χ²= 18.951, p<0.026), how students start to
design (Q7, χ²= 20.672, p< 0.014), in what ways the information exchange between
students and studio instructors occurs (Q13, χ²= 59.289, p< 0.000), and what is
students’ preference for frequency of consulting with their instructors (Q14, χ²= 56.362,
p<0.000).
The results of Question 5 and Question 10 are also evaluated separately since
Question 5 is based on multiple choice items and Question 10 is a ranking question.
Question 5 is analyzed by calculating the percentages of the given keywords and
distribution according to the years in education. Question 10 is analyzed with a ranking
analysis method in order to understand which choice is preferred more in relation to
other choices.
45
Table 4. Statistical Results.
CHI-SQUARE
QUESTIONS
TEST
Q1
How do you describe design? χ²= 22.144, p< 0.008
Q2
Which field of the following is more close to design? χ²= 6.648, p< 0.674
Q3
Which of the following is more related to design? χ²= 18.951, p<0.026
Q4
How do you reach a design idea? χ²= 15.408, p< 0.080
Q6
How does your own design process is shaped? χ²= 15.692, p< 0.074
Q7
How do you start to design? χ²= 20.672, p< 0.014
Q8
How would you divide your design process into phases? -
Q9 Which of the following activities is more related when you think of your
χ²= 15.459, p< 0.079
design process?
Q10
Which of the following sources do you use the most? -
Q11
How do you learn to design χ²= 14.422, p< 0.108
Q12 In the context of architectural design studio, on which subject does the
χ²= 13.822, p< 0.129
transfer of knowledge occur from studio instructors during critics?
Q13 In what ways does the transfer of knowledge occur with studio
χ²= 59.289, p< 0.000
instructors the most?
Q14 In the context architectural design studio, how often do you want to meet
χ²= 56.362, p<0.000
with your studio instructors?
46
4.1. Students’ Conception of Design
Chi-Square test result (Q1, χ²= 22.144, p< 0.008) indicates that there is a
significant relation between students’ class levels and students’ conceptions of design.
Figure 1shows the distribution of the percentage of students from each year
according to how they define design (Q1): (a) design as problem-solving, (b) design as
insight problem, (c) design as conjecture-trial, and (d) design as construction.
Almost half of the participants in the survey of the first year students chose the
definition (a), design as problem solving. More than half of the fourth year students
describe design as problem solving. A post-hoc test comparing the standard residual
values for each cell in the chi-square cross-tabulation to the critical value (-1.96 and
+1.96) indicates that the conception of (d), design as construction, among the fourth
year students (std. residual = -2,3) decreases significantly.
60
50
40
(a) design as problem solving
10
0
first year second year third year fourth year
Figure 1.The distribution of the percentages of students from each year according to
how they characterize design (Q1).
47
80
70
60
50
(a) Knowledge
40 (b) Skill
(c) Creativity
30
(d) Experience
20
10
0
1st year 2nd year 3rd year 4th year
Creativity has the highest percentage for students from each level, therefore,
being creative in a design problem is seen as the most important qualification that leads
the designer to success. A post-hoc test comparing the standard residual values for each
cell in the chi-square cross-tabulation to the critical value (-1.96 and +1.96) indicates
that for the first year students, (b): Skill, has lower percentage than expected (std.
residual = -2,2) while for the second year students, (d): Experience has higher
percentage than expected (std. residual = -2,2) although it’s their second year in the
design education.
Question 5 inquired about which keywords students prefer to use to define
design. Eight common keywords were presented in the questionnaire form.
Figure 3 shows the distribution of the percentages according to the year of
education.
48
90
80
70
60
50
40 first year
30 second year
20 third year
10 fourth year
0
Creativity
Ambiguity
Artistic
Research
Solution
Multidimensional
Idea generation
Inspiration
Figure 3. Terms used to define design (Q5).
More than half of the students in first year use the word “multi-dimensional” to
describe design. However, there is a decrease in second year students and third year
students compared to first year students. More than half of the fourth year students
describe design as multi-dimensional again.
The same distribution can be seen for the words “artistic” and “creativity”. This
also depicts that the same group of students tend to use these three words together to
describe design.
The word “solution” is used by more than half of the students at each level.
However, there is a significant increase in the number of fourth year students compared
to the previous years in using the word “solution” for describing design.
The act of generating ideas is commonly used to describe design by more than
half of the students at each level. It shows an increase at second year and fourth year.
The word “research” is preferred by more than half of the students at each year.
However, it shows the same ratio of increase and decrease at the same years of
education. The students that use “idea generation” to describe design also use
“research” as a keyword to describe design as a process.
49
Inspiration is preferred by almost 40% of the first year students to describe
design. Second year students tend to prefer the “word” inspiration less, however, the
percentage increases again at third year and fourth year.
Figure 4depicts the percentage of students with regard to the way they start to
design; (Q7): (a) waiting for inspiration, (b) understanding the problem/making a
problem definition, (c) starting drawing right away, (d) making a research through
architecture/design magazines to find a similar project.
60
50
40
1st year
30 2nd year
3rd year
20 4th year
10
0
Inspiration Problem definition Drawing Research
Figure 4. The distribution of percentages of students with regard to the way they start to
design (Q7).
50
students look for similar cases more than expected (std. residual = 2,0) since their
expertise in their design education might make them do less research when compared to
the first year students.
Question 10 inquired about which sources students use while designing. The
participants were asked to order the choices from “the least” to “the most”. The results
shown in Table 5depicts that studio instructor is the most used source in design studio
education compared to the other sources. Students in the fourth year prefer to use
architectural/design magazines as a source while designing more than studio instructors.
Making use of an experienced architect’s knowledge or experience while designing is
the least preferred source for knowledge among the others.
Table 5. The preference for sources that students use while designing. (Q10)
(5=the most, 4=More, 3=medium, 2=less, 1=the least)
Figure 5shows students’ preference for four teaching methods that are used for
knowledge transfer between the tutor(s) and student(s) as part of design studio
education (Q13). The teaching methods were: (a) one-to-one desk critiques, (b) tutor-to-
multiple students desk critiques, (c) critiques in juries, and (d) tutors’ corrections.
51
100
90
80
70
60 1st year
50 2nd year
40 3rd year
30 4th year
20
10
0
One to one desk Group desk Critiques in juries corrections by
critiques critiques instructors
Figure 5.The distribution of percentages of four teaching methods that are used for
knowledge transfer between the tutor(s) and student(s) as part of design studio
education (Q13).
Choice of (d) corrections by instructors increases from first year to fourth year.
A post-hoc test comparing the standard residual values for each cell in the chi-square
cross-tabulation to the critical value (-1.96 and +1.96) indicates that first year students
benefit from (a) one-to-one desk critiques (std. residual = -2,0) less than expected but
they benefit more than expected from (c) critiques in juries (std. residual = 3,5).
However, the second year students see (a) one-to-one desk critiques (std. residual = 2,1)
more beneficial than expected, and (c) critiques in juries (std. residual = -3,1) less
beneficial than expected. Third year students have almost the same attitude with the
second year students with respect to (c) critiques in juries (std. residual = -2,6). The
fourth year students see (c) critiques in juries (std. residual = 2,5) as a beneficial tool for
knowledge transfer more than expected. However, (d) corrections by instructors as a
beneficial way of knowledge transfer increases significantly and is more than expected
(std. residual = 2,2).
Figure 6 displays the percentages of students’ opinions of how often they would
like to meet their tutors (Q14): (a) Once a week, (b) Twice a week, (c) Everyday, and
(d) Time to time, as the need arises.
52
70
60
50
1st year
40
2nd year
30 3rd year
4th year
20
10
0
Once a week Twice a week Everyday Time to time
Figure 6. The distribution of percentages of students’ opinions of how often they would
like to meet their tutors (Q14).
The choice (b) twice a week which also corresponds to studio hours at both
schools of architecture, has the highest percentage among other choices from first year
to fourth year. The choice (c) Everyday decreases as expected from first year to fourth
year students. A post-hoc test comparing the standard residual values for each cell in the
chi-square cross-tabulation to the critical value (-1.96 and +1.96) indicates that first year
students see meetings with their studio tutors (a) once a week (std. residual = -2,2) with
tutors less beneficial than expected, but meeting with their studio tutors (c) everyday
(std. residual = 3,6) more beneficial than expected. The fourth year students prefer to
meet their studio tutors either (a) once a week (std. residual = 3,7) or (d) time to time
(std. residual = 2,7) significantly more. They think that meeting their tutors (c)
everyday is significantly less beneficial (std. residual = -2,3).
53
One of the most mentioned issue among all of the interviews with the focus
groups was “learning by doing” and it is followed by “implicit learning” since it is
consequently related with it.
The concepts “one-to-one critiques”, “desk critiques”, “jury” and “correction”
which are gathered under the main topic entitled as “mode of transmission of
knowledge” has the highest rate among all other concepts in the content analysis.
During the coding of the transcribed material, there are two emergent topics
added to the coding scheme in the content analysis. One of them is “incubation” which
is an integral part of the characterization of design as insight problem. The other topic
corresponds the contradiction between the design studio pedagogy and design process
named as “Design Process vs. Design Studio Pedagogy which is mentioned by various
students in different times during the interviews either directly or indirectly.
The results of the content analysis are used briefly and in detail with quotations
from the students in the following chapter in order to obtain in-depth information
regarding to the results of the questionnaire study.
54
CHAPTER 5
DISCUSSION
55
design studios. More importantly, they all describe design as a process. Since the first
year design studio pedagogy is based on giving fully specified problem definitions, all
of the answers from the students regarding to how they characterize design start with
understanding the problem definition as the first step in the design process. Then, they
state that they move on with the analysis of the problem given in a given context.
Although they all start design by doing analysis, the following individual
activities in their design process shows differentiation and give reference to other design
characterizations stated in the questionnaire. In the interviews, the level of students’
knowledge about design prior to their first year design education was inquired. Students
mostly agreed that design could be seen as an insight problem and that as design is
thought to be an artistic activity. In the (b) design as insight problem choice the word
‘artistic activity’ is used in the statement which refers to ‘design as an insight problem’.
In the interviews with students from upper levels, students are asked what is the place of
art in design regarding to their experience in the first year design studio. Students stated
that they were unable to relate their submitted projects to any particular field, e.g.,
architecture, industrial design, etc. However, they were able to classify their work as an
object of art. The material used in the assignments like certain paintings most probably
encourage students to think in this direction.
The interviews also showed that as students started to understand the process of
learning-by-doing, they stated that their conception of design process moves from
design as insight problem towards a conception of design as problem solving. When
they fail a certain assignment or when they fail the design studio in the first year, they
stated that they realized inspiration does not come out of a sudden. The nature of design
problems presented to students in the design studio, the ambiguity of a method needed
to solve an ill-defined problem, and the deadline for the solution forced students to
abandon the act of waiting for an inspiration.
Once students abandon the conception of design as insight problem, the
statistical analysis shows that they think of design as construction or as conjecture-trial.
First year students stated that they all employ trial-and-error in their design process but
once they start to manage the process of learning to design as it is taught in the studio,
they emphasize that following the steps presented by the tutors in the assignments lead
them to success in the studio.
56
This requires more information about what the tutors teach as steps of the design
process. When all students interviewed were asked to define the steps of their design
process, they all reported the same steps. They all indicated that they all start with a
broad deep analysis of the design problem and the context given followed by a research.
Then, after gathering a certain amount of data, they all go through a process of trial-and-
error in order to find what “fits the context” (Alexander, 1964) that is analyzed by
synthesizing “what they have in hand”. It is crucially important to state that these
explanations of the design processes regarding to the characterization of design as
problem solving shows one-to-one correspondence with Bamford’s (2002) four key
stages in analysis-synthesis (Table 1). This situation how the characterization of design
as problem solving offers a definite method that can be practiced and the ability of this
characterization of design being ‘analytic, partly formalizable, partly empirical,
teachable doctrine about the design process' (Simon, 1969, p. 113).
Following this question, students were asked if these were their own steps
defined by themselves. They answered that they follow what their tutors tell them.
Then, it might be said that the steps of the design processes of the students are actually
the phases of the design studio defined by the tutors in a semester. It is probable that the
design studio does not offer or embrace a variety of different and personal design
processes according to the interviews conducted. Thus, the high rate of selection of the
characterization of the design process as problem solving can be explained as a result of
a strategic approach by the students to “stay alive” in the design education.
This approach could be described as emulating the studio instructors’
preferences of design. This act of developing a strategic approach could be a response to
an imposition of a particular design studio pedagogy employed by the tutors because
especially the second year and third year students emphasize that first year design
education and the following years are completely different learning processes. While
first year design studio is a place for experimentation and exploration, the studios in the
following years are seen as the places where a negotiation on a specific idea occurs
between the student and the instructor.
In addition, according to the statistical analysis, at the second year, the idea that
design is an insight problem loses its all effect on the student. They emphasize that the
studio tutors stated very clearly and persistently that there is no such thing as inspiration
in architectural design. However, after the first year, once they learn to manage the
57
design process in the studio, the third year and the fourth year students emphasize that
there must be an inspiration, or a point where they define as a “Eureka!” moment is still
waited and needed. In this regard, it can be said that the definition of creativity changes
in students’ mind.
The choice for characterization of design as conjecture and trial is always
referred to as part of the design process. Students stated that they all do this as an
activity at some part of the design process throughout the semester. However, the
characterization of design as conjecture-trial is commonly mistaken with learning-by-
doing throughout the interviews because it is often referred to learning to design. In
other words, the activity of learning to design and designing cannot be dissociated from
each other.
There is another significant result in the statistical analysis to be discussed. It is
possible that significant decrease for the (d) design as construction can be the result of
the increase in expertise of students as they go from first year to fourth year. This is also
directly related to the amount of familiarization of students to design and design
education. It might be that they learn to manage the design process. However, this also
states that design education leads students to spend less time on exploration. As
Lawson(2004) states that one of the weaknesses of the traditional studio is that students,
in paying so much attention to the end product of their labors, fail to reflect sufficiently
on their process.
The characterization of design as construction requires exploration on design
process in order to be grasped by student by himself/herself. It cannot be predefined by
an instructor. It cannot be divided into steps to be followed.
Especially considering the struggles of the students going through during their
first year and the amount of time they spend to explore design, this learning process fits
into Schon’s (1987) conception of design activity that it is to look for something
without knowing what it is. In this regard, Schon (1987) states that design cannot be
defined; and to teach a student what design is becomes impossible but he proposes it is
possible that the student can be coached. He states:
He has to see on his own behalf and in his own way the relations between means and methods
employed and results achieved. Nobody else can see for him, and he can’t see just by being told,
although the right kind of telling may guide his seeing and thus help him see what he needs to
see.” (Schon, 1974, p. 151).
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Under the light of Schön’s statement, recalling Meno paradox, it can be said that
what students experience in this learning process is not about just the nature of this type
of learning but the struggle to understand and respond the informal teaching methods
used by the studio instructors which corresponds to Schön’s concept of “coaching”, also
defined as behavioural activities by Duffy et al. (1992).
This also brings another issue that the nature of the design process actually does
not correspond to the design process taught in the design studio; but the design studios
rather offer a more linear process of design to realize an end product.
Although the results of question 2 (Q2) is not statistically significant, it is worth
to mention and discuss its results. The results show that students correlate design with
art very closely although they characterize design as problem solving mostly.
There are several reasons that are revealed during the interviews. First, most of
the students correlate design with art because of the content of the basic design studios.
because of the course materials in the lectures or the nature of the assignments or the
end products produced by the students in the studio. One student states it this very
clearly:
AA: … in architecture a lot of art is in the loop. I mean, basic design was so alien to me. I mean
this kind... I didn’t know that we are so interacted with art.*
Second, another student states that the relation between design and art relate to
the fact that an artist and an architect are similar in the way they look at their
surroundings. An artist has always a critical approach to an issue. Student T.T. states
that architects have the same tendency and approach:
TT: It’s not about aesthetics, but emphasis of art. For example, I guess we’ve talked about this in
a course or something, every artist has an issue with something and he/she tries to tell it, like a
painter in his/her painting, we are like him/her, too. I think this is why it is closer to art.
Those who build houses provide shelter: for themselves, for their families, for their people. In
the tribe, the architect performs a role of service to the community. But the house is not just
protection: this basic function has always gone hand in hand with an aesthetic, expressive,
*
All translations are done by the author.
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symbolic yearning. The house, from the very beginning, has been the setting for a quest for
beauty, dignity and status. The house is used to give expression to a desire to belong, or to desire
to be different.(Piano, 1997, p. 10)
The idea of choosing pairs is emerged during the interviews. It is stated that
engineering is related to architectural design when designed project arrives at the
construction phase. The general preference of pairs was art and engineering since
architectural design was the focus of the discussion in the interviews. However,
according to students, in the field of architecture, the design process is composed of two
different phases which are design and construction. It is reasonable for students that the
process of design of a building is more associated with art and the process of realization
of the building is more associated with engineering.
A first year student was the only one who related design to science. The main
idea of his argument was that science is the main and only field that allows an architect
how he/she designs and builds:
İÖ: I think that the most important determinant in design is science. We can design very different
and imaginary stuff but we can realize them only within the limits of what science allows. For
example, let me say it like this, let’s say that we’re going to build something here. We benefit
from geographical conditions, that’s a scientific data. Let’s analyze the direction of the sun path,
the direction of the wind, the north and south of the site and etc... We always use scientific data.
So, the biggest determinant of design turns out to be scientific data.
This student associates the field of science directly with technology in any terms
related to architecture in comparison to other students who embrace that there is a
relation between art and design although they characterize design as problem solving..
When students were asked which is more related to success in design, the
statistical analysis showed that producing creative solutions is seen as the key
qualification that leads the designer to success. The answers of the students interviewed
showed the same correspondence with this result. However, when they are further
questioned, being an experienced designer is held as more important for two reasons.
One of them is defined as “being experienced in a familiar design problem” which is
more related to professional life of a designer after school or as the students referred to
it as “practice”. The other understanding of experience is stated as “being experienced
in design education” and the students interviewed directly relate it to learning-by-doing.
In addition, it is stated that the other qualifications which are creativity, skill, and
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knowledge are defined as qualifications that can be improved through experience as
they learn by doing.
Students stated that having or learning certain skills is needed to learn to design
and execute a design project. Moreover, throughout the discussions, being talented is
brought to discussion too. A second year student explains this matter of having skills
and being talented as follows:
B.Ü.: Talented people can be ten steps ahead but anybody can be an architect or understand
design by improving himself/herself. The degree of it would change if you’re talented, you’ll be
ahead from the others for ten or twenty steps.
The concept of skill is directly associated with the execution of a design project.
The skills needed to learn to design and design are acquired by learning-by-doing. In the
beginning of the architectural education, it is observed that having the skills like making
a model, drawing, thinking three-dimensionally are the first year students’ primary
concern.
The students interviewed stated that there is no need to be creative to design a
product. However, it is stated that if one tries to come up with an original and successful
design, he/she has to be creative. There are three key points in the discussions about
creativity. First, creativity is seen as a mysterious talent that comes from birth for an
individual. One of the students explains this as follows:
A.T.: I think some people have this ‘eye’ for it. I mean, there is a difference obviously. Those
people have this for every subject. They feel that themselves. It must be. I mean, it sometimes
happens that those people has already recognized and analyzed the stuff that we haven’t even
seen.
Boden (2004) states that the dictionary definition of creation is'to bring into
being or form out of nothing’ and this common definition affects students’ conception
of creativity. Moreover, it is believed that some students have this mysterious talent. On
the other hand, this is considered not to be an important qualification in the design
studio education. Students commonly state that a creative student is only a few steps
ahead of the other students.
Second, being creative is directly associated with the problem definition phase
of design by some students.
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T.T.:The creativity here is about being able to grasp the points that may be important for your
project. That’s why, creativity becomes a part of design. I think like that.
İ.Y.: … first some knowledge, then your skills are getting better. Later, after you have some
experience, as some things are presented, creativity can be achieved there…
This studentstated that as one enters the school, first there is an increase in the
knowledge about architecture and design and anything that can be related. Then, he/she
acquire the needed skills by learning-by-doingand he/she gains experience through the
projects in the studio. As he/she produce and presents design ideas as this process
continues, he states that one can become more creative.
The statistical analysis of the same question also shows that the second year
students give more importance to being experienced, although it is their second year in
their undergraduate education. However, in the interviews, it is seen that even the first
year students value more to being experienced in designing and design education.
This section will discuss the students’ conception of the design process. The
discussion will focus on how students start to design and the general descriptions of
students for their design process based on their experiences in the studio.
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When the students were asked about the way they start to design, understanding
the problem definition had the highest rate of selection in the statistical analysis. The
interviews support this result as being the most common statement. Nevertheless,
although the conception of design as problem solving appears as the most common
characterization of design, the focus of pedagogy employed with a focus on the
exploration of the design process leave its place to a more solution-oriented activity and
conception of design process in time.
As students move from first year to the fourth year through their undergraduate
education, while a first year student is in the search for an inspiration, a fourth year
student is in search for a problem definition. Consequently, a fourth year student need
more information and often conducts analysis to reach a design idea.
The need for research to start to design increases as students give up waiting for
the muse of inspiration to come to them. However, after understanding the design
problem and some initial research for problem definition, first year students stated that
they need time to process the information. It is crucially important to highlight that this
information processing starts and continues as their research into the design situation
progresses. Students stated that they wait and do either daily routines or meet friends or
etc... These descriptions fit directly to the concepts of fixation, incubation, and
discontinuity. Two students described this feeling as follows:
E.G.: If I’m stuck, I immediately go out. I wonder around for some time, I let it all hang out.
Then, when I come back, it’s like I thought about it during that time and right away some stuff
appears before me on the table.
S.M.: I can’t start to design by just grabbing cardboard and box cutter. For example, we always
have fourdays from one critic to another. For the first three days, I look at blogs on the internet. I
try to look at magazines and see stuff. This is not for just inspiration but I guess I just like it this
way. On the last day, I sit atthe table. I start like 21:00 – 22:00. It turns out to be that everything
in my mind has fallen into its place.
K.D.: …but there is no need for design input for the main idea to be built. I mean, sometimes it
happens suddenly. It can be also something already in your mind.
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This student’s explanation refers to the characteristics of the conception of
design as an insight problem. Itis possible that the student goes through a process of
structuring and framing a problem definition which may not be known to the student
himself. In the interview, he stated that sometimes even a word used to define design
problem like the function of the building mightinspire a problem definition. At this step,
though, the student claims that there is no need for a research regarding the design
problem. Some knowledge in the long term memory is probably used to structure the
design problem. The phrase “something already in your mind” and “reminds something
else” actually supports such an assumption. Another student continues as follows:
S.B.: There are some moments that an idea comes to my mind suddenly. We mentioned it a few
minutes ago, if an idea is going to come, if we wait for an inspiration, some research must be
done. However, we say that this inspiration comes rarely. When we do a group work, something
that a friend says reminds something else.
Students commonly stated in the interviews that first year design education is far
different from the following years. Schön (1988)states that designers are in transaction
with the design situation by responding to the demands and possibilities of a design
situation. He defines this as “reflective conversation with the design situation”. The
reason for first year design education differs from the following years is that the first
year sets the stage as the first encounter with a design situation and it directs the
students to diagnose the demands. This also could be called as the problem definition
phase. Learning-by-doing pedagogy takes up its position to teach the act of responding
to these demands with the possibilities of that design situation.
In the interviews with the other classes, students emphasized that defining a
problem in one’s own way in a given context is stated as a creative act. Moreover, it is
seen as the most important phase in the design process to be successful in terms of both
producing a design solution and passing the studio course. It is also stated that this
phase, as students describe this as the conceptual phase of the design process in the
studio, is the most time consuming process throughout the semester. During this process
of problem definition, awareness of the complex environment and its every element
involved in it, and a critical approach by critical thinking are defined as the most
important skills needed in order to be able to come with a creative idea
They also associate this process with the term incubation because the expected
original idea is not built directly through analysis-synthesis. As Weisberg (1995) states
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solving a problem does not always proceed directly from problem presentation to
solution generation. In the interviews, students stated that they have waited to find a
source of inspiration especially in their first year. They emphasized that tutors told them
that they cannot wait for it but they have to look for it. The reason for the increase in the
conception of design as an insight problem can be that although they learn to do
research for a source of inspiration which also trigger them to find the solution, they all
mentioned that there are still ‘A-ha!’ moments in the design process.
Schon (1992) tries to specify kinds of information processing tasks in designing.
‘Seeing/Drawing/Seeing’ is the most obvious kind of information processing activity in
the design process since the design studio pedagogy is based on the teaching of this
activity.
‘Seeing/Drawing/Seeing’ also includes a process of trial-and-error which studio
pedagogy defines it as learning-by-doing. This kind of trial-and-error by drawing is
directly linked to the concept ‘self-conscious process’ of Alexander. Alexander
describes this as achieving the adaptation and development that took centuries, on the
drawing board spending time measured by hours by inventing a form that clearly fits its
context.
In addition, drawing as a representational tool is used as a pedagogic tool for
transferring knowledge from tutor to students. Information processing is the conversion
of tacit information to manifest information. Design studio pedagogy is focused on the
tools of this conversion and uses them by means of transferring experience of tutors to
students. So, once students learn this tool and how it is used in design education, it loses
its priority for the students. The conception of design as construction, design as
conjecture-trial, and design as insight problem lose their priority of in the meaning of
exploration and students focus on the conception of design as problem solving which
they think would lead them to success in the design studio.
Another result which became apparent in the post-hoc test, doing research is less
than expected among the first year students. In the interviews, first year students
commonly stated that they were not aware of a need for research beforehand until their
tutors asked for it. This statement reveals three key issues. First, it becomes apparent
that doing research is defined and taught as an initial phase to start designing. This
becomes a proof of being dependent on the tutors at a high level since this dependency
is “doing what is told”.
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Second, although students commonly state that they do not have much
knowledge about particular design problems which they can transfer it into their design
process, doing research seems to be not an activity that would help solve the design
problems. Although they tend to characterize design as problem solving, this
contradiction depicts the transitional phase from characterization of design as an insight
problem towards a conception of design as problem solving.
Third, doing research is separated into two paths for students. First involves
doing research about a certain concept or an idea of their own. Second one involves
searching for examples having solutions for certain problems that are stated in the
studio assignment. Jonas (1993) states that existing ‘solutions’ are the most important
starting points, ‘problems’ are defined in a way that enables the result to deliver
optimum solution for the following ‘problem’ definitions. In the interviews, the students
state that their tutors ask for research about projects that also solve the problem defined
in the assignment. Students learn that there is no single solution to the design problems
that they come across. They also realize that the problem they diagnose is actually
derived by a present solution in the existing situation (Jonas, 1993).
The tutors also guide students to do research for finding similar cases that have
solutions to similar problems among other problems in their design process. It can be
said that unintentionally students learn doing a research for a specific problem in their
whole design process as part of one problem-solving process in design.
Bamford (2002) concludes, from Schön’s example of computer program for
structural design (GROWLTIGER), that guessing and (technical) knowing, ideas and
algorithms, are part of one problem-solving process in design. On the other hand,
Bamford (2002) reminds Broadbent’s ‘design spectrum’—algorithm, ratio, deduction,
analogy, induction, metaphor, and chance—was an attempt to chart the breadth of
thinking in synthesis (Broadbent, 1966, 1973). Bamford (2002) states that although
there are problems with it, this ‘spectrum’ reminds of the diversity of tasks in design
process. One of the third year students exemplified the variety of tasks such as
constructing a concept, solving programmatic issues while maintaining spatial qualities
or bringing a new approach to a certain spatial issue in architectural design process and
how every task requires special skills and methods to deal with them.
K.D.: The school puts a process before us. Actually, I think it’s not something that school says
‘Do this”. It’s more like if it is done one can get results. But this is up to himself/herself.
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Because, there are students that they think too much on the concept, and once they decide on
something they solve the whole project smoothly, they can solve the spatial problems very well.
On the other hand, some comes with a cool concept immediately but fails to solve the
programmatic issues for months. I mean this is a very individual and personal thing. Because of
this, they (studio instructors)never say something when you bring more than they asked for the
studio. But if you bring less, then it becomes a problem for them. Because, this is like the worst
possibility they determine. If you stay above that line for the worst possibility, you get results.
Staying below that is of course a problem.
This quote also gives some insights about students’ design process and its
relation to the design studio pedagogy. First, it is stated that students think that there is a
way of doing things at the school of architecture to be successful. This is not an
explicitly stated method but they are aware of its existence. Second, this way of doing
things does not fit every student at the school because every student has his/her
predisposition to certain activities in this prescribed design process. Finally, students
think that this prescribed ways of doing things are related to pedagogical concerns to
avoid students from failure.
Moreover, students stated that it has been told the design process is not a linear
process but on the other hand in the design studio courses they are expected to follow a
very ‘linear’, ‘step by step’ process. This contradiction between the nature of design
process and design studio pedagogy causes an obstacle for students. One student
describes this as follows:
S.A.: Supposedly it is being mentioned that the design process is not a linear one, but, in practice
it is not always like that.
Students state that they cannot explore their own design processes. In order to
follow the syllabus of the studio course, they state that they cannot question the phases
of the design process to be followed that are determined by the tutors. One of them puts
it as follows:
B.Ü.: It is like some things are too formulated. I mean, “How do one design?” “We analyze, then
do this, then we draw that, we make a diagram of it. We pass to mass after diagram. Then, we
draw plans from mass.” That for instance, diagram is determined at the moment, but no one says:
“What happens if we do the opposite?” Nobody does.
It can be said that students gain experience about design activities that are
common like mass studies, using diagrams and etc… However, they emphasized that
they don’t have any control on the sequencing of those design activities. This quotation
by a second year student brings to light that design studio pedagogy introduces certain
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design activities that are determined by the syllabus in a specific order to make the
assessment of a student possible during the semester. Nevertheless, the holistic
conception of the management of design process for a student is not taught formally.
In this regard, the lack of a comprehension of design process holisticly leads
student to characterize design as problem solving because the design studio pedagogy
breaks down the problem of learning to design into small chunks to be dealt one-by-one.
Each small chunk refers to a step in the agenda of the studio defined by the studio
instructors. Each step is aimed to have students study on a certain design task that helps
students progress towards an end product. Since students are not able to see the whole
process beforehand and they are told to follow the process of the studio, the moves
taken by students to achieve the design tasks becomes incidental for each task. In this
regard, a second year student states as follows:
B.Ü.: I mean, it gets worse when you try to formulate a thing that does not have a formula at all.
Actually, this is exactly the problem.
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materials is required in the architectural design studios. The designer must determine
the ‘execution contingencies’(Louridas, 1999).
Third, Louridas (1999) states that the designer often defines the purpose of the
artifact. In the interviews, students stated that problem definition is described as the
most important phase in their design process in design education and being creative at
this phase of the design process is the key factor to be successful in design. The
designer must determine the ‘purpose contingencies’(Louridas, 1999).
In this regard, based on these significant demands defined by Louridas that are
imposed on the designer, and as the students become aware of these issues, because of
the design studio pedagogy, every instance of a transfer of knowledge from any source
invokes an incident movement especially among the first year students. As the
experience in design and design education increases, the strategic approaches are
improved. Consequently, students learn to manage their design process and design
education more efficiently in terms of time management and idea generation.
Many of the criticism obtained from the interviews about design education is
focused on how it contradicts with the nature of design process. The next section will
focus on the students’ conception of design education and the teaching tools that are
used in design studios.
When students were asked about four teaching methods that are commonly used
for knowledge transfer between the tutor(s) and student(s) as part of design studio
education, the statistical analysis showed that first year students benefit less than
expected from one-to-one critiques, however, they prefer juries more than expected for
transfer of knowledge. First year students stated that they see the jury as an opportunity
to get various opinions.
In the interviews, students’ views take two opposite sides. One group of students
defines the jury as a stage of power and authority of the tutors upon students where
there is no opportunity for learning. On the other side, the other group state that they
enjoy this event since they are successful at adopting the tactics to “stay alive” at the
juries.
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Webster (2005) states that there is now a growing literature that suggests that the
asymmetrical construction of power created by the jury ritual encourages students to
adopt surface tactics that are likely to result in ‘‘a good judgment’’ (hiding their
weaknesses and playing to their strengths, pandering to the critics’ taste, etc.) and
positively deter them from presenting their authentic architectural ideas and
understanding for reflection with expert others.
Under the light of statistical analysis supported by the interviews, the second and
third year students state that they see no benefit in the juries in terms of any transfer of
knowledge, but they rather prefer one-to-one desk critiques. One-to-one critiques are
preferred more since student is able to communicate and present their architectural ideas
in a more cooperative environment.
The statistical analysis indicates that in the fourth year, students start to think
juries have benefits in terms of transfer of knowledge. The interviews support that result
and students state this as simulation of the relation between the designer and the client.
According to the statistical analysis, the corrections done by the tutors are seen
as an useful mode of transfer of knowledge between student and tutor for the fourth year
students. However, the interviews conducted indicate two different opinions depending
on the impact of the correction made on their project. When the tutor’s correction is
parallel to the needs of the student offering a reinforcement in the design idea, or is an
intervention for a certain point pending for solution for a long time, it is consequently
welcomed by the students and considered to be beneficial. If it is completely the
opposite where the correction of the tutor is considered to be an imposition of the tutor’s
personal ideas, tastes or opinion, students state this as another authoritarian intervention
upon themselves.
Chiu states that although senior students should have more expertise than junior
students, the seniors in this study appeared to have much more demand for design
knowledge than the juniors (Chiu, 2010). The increase in the use of (a) one-to-one desk
critiques from juniors to sophomores indicates the change in the notion of a tutor in the
design studio from a teacher correcting a student‘s work, to a guide and a source of
knowledge for students. Concurrently, in the interviews it is stated that one-to-one desk
critiques remain much more efficient since other factors such as jury members and
classmates, distract the attention of a student and he/she becomes unable to focus in the
dialogue taking place about his/her project.
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CHAPTER 6
CONCLUSION
İ.Ö.: ... this is either a method of our education or a form of it. This must be working somehow
because we make progress.
The focus of the study was to determine if there are changes in the
wayarchitecture students characterize design. Design definitions taken from design
studies that reflect different aspects of design were presented to the students and the
students’ conceptions of design are associated with their experience of design education
in the previous chapter.
This study aimed to answer the following research questions.
6.1. Inferences
As mentioned previously, there are informal methods that are used by the studio
instructors pragmatically that enable implicit learning(Kowaltowski et al., 2010).
Moreover, there is a ‘hidden curriculum’ in the design studio education. Nevertheless, it
is observed that these informal methods change students’ conception of design.
So, how do students of architecture characterize design throughout their
education? From the first year in design studio education, it can be said that the
conception of design as problem solving is the dominant characterization of design
process that is taught. In addition, since design studio pedagogy imposes a linear design
process, it is not just a preference of studio instructors but it is the most appropriate
conception of design that can be taught by the current pedagogy in instutionalized
education. Design Methods was integrated into architectural design education as a
pedagogy in the 1970s. However, in the 1980s it was rejected due to the failure of
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design methods in practice and inhibition of creativity. The conception of design
process is not thought to be a linear process anymore. Nevertheless, it is possible that
the reason for the teaching methods being linear can be because it is teachable.
Although, it is not clear that if analysis-synthesis is taught in the architectural design
studios implicitly, can the contradiction between the nature of design process and the
design studio pedagogy be the reason for architecture students being obligated to
develop strategies?
Once students abandon the conception of design as insight problem, the
statistical analysis shows that they think of design as construction or as conjecture-trial.
First year students stated that they all employ trial-and-error in their design process but
once they start to manage the process of learning to design as it is taught in the studio,
they emphasize that following the steps presented by the tutors in the assignments lead
them to success in the studio.
Students state that there must be an inspiration, or a point where they define as a
“Eureka!” moment is still waited and needed and it is a part of their design process.
The change in how students characterize design is caused by the change in the
students‘ conception of design from being based on the attributes of the end product
towards an awareness of the nature of the design process.
Then, how does architectural design education change a student’s conception of
design in his/her mind? Design studio pedagogy imposes a conception of a more linear
design process by stating certain deadlines for certain phases to the students. On the
other hand, inside these phases, the tutors try to make use of Schön’s ‘reflection-in-
action’ and ‘reflection-on-action’ as pedagogical tools through desk critics and learning-
by-doing.
Design studio pedagogy breaks down the problem of learning to design into
small chunks to be dealt one-by-one. Since students are not able to see the whole
process beforehand and they are told to follow the process of the studio, the moves
taken by students to achieve the design tasks becomes incidental for each task.
However, as the literature form design studies show, design process contains
various activities and concepts such as incubation and discontinuity. Especially, the
concepts that are described by the studies on creativity are not even mentioned in any
informal way by the studio instructors. The students are on their own to eliminate their
preconditioned conceptions about the mystery of creativity.
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This study also aimed to find some answers about what students of architecture
learn about design and design process? As Sachs (1999)states students are asked to
perform at least two tasks simultaneously: to design and to learn to design. Students, in
addition, must present and defend ideas, conduct personal relationships with instructors
and fellow students, and learn new techniques and skills. Moreover, as Schön (1987)
states the virtual world of the studio becomes a collective world in its own right, with its
own mix of materials, tools, languages and appreciations. It is observed that the
familiarization of design education and the experience gained by students accelerate the
acquisition of needed skills for designing and the ability to learn to design.
Students learn that there is no single solution to the design problems that they
come across. They also realize that the problem they diagnose is actually derived by a
present solution in the existing situation (Jonas, 1993).
In this regard, although students are able to establish correspondence between
the characterizations of design and their experience in their design education, they fail
to state how they learn to design what they learn and know about design. The third year
and fourth year states that they realize what tools are used in design education however
how it triggers learning is still not fully clear to them.
Learning by doing and consequently implicit learning has advantages and
disadvantages. Learning by doing provides the opportunity to explore on design
activity. The implicit learning occurs during these exploratory activities in learning by
doing. The individual experience through this exploration enhances creativity in a
student. However, this implicit learning causes deficiencies in the evaluation of students
progress. Design studio pedagogy does not allow this type of learning in the studio
completely, instead it controls this activity covered inside studio assignments with
imposing certain rules and deadlines. This pedagogy makes learning by doing into a
noncritical type of learning.
In addition, the tradition of a 150 year old system brings various prescriptive
pedagogical tools. Jury has always been one of the most criticized devices in the design
studio pedagogy. As a result of this study, once again it is revealed that both
conceptually and physically the concept of jury has been giving damage to learning in
the studio.
The comments from the students about the descriptions in questionnaire forms
and the interviews indicate that thinking about design, design process and design
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education and verbalizing on those subjects created an awareness of their knowledge
about design and what they understand, learn and know about these topics. The students
stated that they wish they can talk and share about these issues more and often.
This study is conducted in two schools of architecture with 364 students. First,
asking the same questions with different words may enable the researcher obtain more
in-depth information. Including more schools with similar curriculum and structures
may give more insight to the questions asked. Moreover, grouping schools of
architecture according to their curriculum and studio structures, and comparing them
may shed more light on the issues discussed in this thesis.
The study is conducted only with architecture students. It can be conducted with
students from other design fields. Expert designers and studio instructors can be added
as separate groups to make comparisons with student groups.
Only two schools of architecture took part in the study. The study can cover
more schools in Turkey by grouping them according to their pedagogical approaches. It
can be conducted also internationally to depict the cultural effects on this issues.
With regard to difficulties of evaluating what students learn about design, it is
possible that building a students’ vocabulary of design may help to gain more insight
about how they characterize design, what they learn and know about design, and how it
is transformed throughout the architectural design education.
6.3. Limitations
The results (Figure 1) could have been different if the questionnaire could have
been conducted on the first day of the first year students since they would not be
familiar with the design education and the concepts that are taught at all. Having even a
semester of design studio learning does make a change in students’ conception of
design.
The study is conducted only with architecture students and it covered only two
schools from Turkey. The grouping of the students is done according to the higher
education system in Turkey which offers four year undergraduate program.
74
6.4. Contributions
75
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APPENDIX A
Yaş:
Cinsiyet:
Mimarlık eğitiminizin kaçıncı yılındasınız? (Hazırlık hariç)
Şu anda aldığınız Mimari Tasarım Stüdyosu dersini daha önce aldınız mı?
A. TASARIM HAKKINDA
1.Tasarımı nasıl tariflersiniz?
a)Tasarım, diğer problem çözme alanlarında olduğu gibi bilinenlerden hareketle
ihtiyaca cevap verecek çözüme ulaşılmasıdır.
b)Tasarım, herhangi bir zamanda ve yerde herhangi bir şeyden ilham alınarak yapılan
sanatsal bir aktivitedir.
c)Tasarım, belirlenen bir ihtiyaca deneme-yanılma yöntemiyle yanıt verme sürecidir.
d)Tasarım, bir heykeltıraşın bir mermer bloğunu yontarak şekil vermesi gibi bir fikrin
çeşitli araçlar kullanılarak inşa edilmesidir.
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4.Bir tasarım fikrine nasıl ulaşırsınız?
a)Fikir, birdenbire oluşur, nerede ve ne zaman geleceği belli değildir.
b)Fikri, bir veya birden fazla benzer projeye bakarak oluştururum.
c)Fikri, tasarım girdilerini değerlendirerek inşa ederim.
d)Fikri, daha önce geliştirdiğim projelerdeki fikirleri dönüştürerek oluştururum.
a) Belirsizlik
b) Çok yönlü
c) Sanatsal
d) Yaratıcılık
e) Çözüm
f) Fikir üretimi
g) Araştırma
h) İlham
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d)Hemen benzer bir şeyler bulmak için mimarlık/tasarım dergilerini vb. gözden
geçirmeye başlarım.
8.Kendi tasarım sürecinizi aşamalara ayırmanız istense bu aşamalar neler olurdu?
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12.Mimari Tasarım Stüdyosu kapsamında, mimari tasarım dersinizi veren öğretim
elemanı veya elemanlarıyla kritik aldığınız sırada hangi konuda bilgi alışverişiniz
daha çok olmaktadır ?
a) Tasarım yaparken hangi basamakları izlemem gerektiği konusunda
b) Tasarım yaparken araştırma yapmam gereken konuların ne olduğu hakkında
c) Tasarım sürecinin doğasının nasıl bir şey olduğu hakkında
d) Kritik almaya getirdiğim taslak projenin eksikleri hakkında
13.Mimari tasarım dersinizi veren öğretim elemanı veya elemanları ile bilgi
alışverişiniz en çok hangi şekilde gerçekleşmektedir?
a) Birebir masa kritiklerinde
b) Toplu masa kritiklerinde
c) Jürilerde verilen kritiklerde
d) Hocanın verdiği tashihler doğrultusunda (düzeltmelerle)
Batuhan Taneri
İYTE Mimarlık Bölümü Yüksek Lisans öğrencisi
[email protected]
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