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PRRPG MotW EyeGuy

Eye Guy is a monster made of eyeballs that can detach and reassemble itself. It has high regeneration abilities as long as its Main Eye remains attached and undamaged. The Main Eye can detach from Eye Guy's body to spy or absorb other beings. Without its Main Eye, Eye Guy loses its regenerative powers. The Main Eye has similar abilities to Eye Guy and can teleport or use energy beams to absorb targets when detached. Both Eye Guy and its Main Eye are formidable opponents due to their regeneration and offensive capabilities.
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0% found this document useful (0 votes)
391 views2 pages

PRRPG MotW EyeGuy

Eye Guy is a monster made of eyeballs that can detach and reassemble itself. It has high regeneration abilities as long as its Main Eye remains attached and undamaged. The Main Eye can detach from Eye Guy's body to spy or absorb other beings. Without its Main Eye, Eye Guy loses its regenerative powers. The Main Eye has similar abilities to Eye Guy and can teleport or use energy beams to absorb targets when detached. Both Eye Guy and its Main Eye are formidable opponents due to their regeneration and offensive capabilities.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Eye Guy Profile: Provides a complete character profile for 'Eye Guy', detailing threat levels, physical abilities, skills, powers, and attacks relevant to the role-playing game.

Eye Guy Eye Guy is a malicious and evil monster, made up

of a mass of eyeballs which can be broken apart and


THREAT LEVEL: 7 reassembled. His unique ability to reform and heal
SIZE: LARGE | HEALTH: 8 himself during battle makes him a difficult Threat
to overpower. His detachable Main Eye, normally
STRENGTH: 8 | SPEED: 8
housed inside his mouth, can be sent away from
SMARTS: 4 | SOCIAL: 2
his body to spy on others or perform duties and
TOUGHNESS: 18 | EVASION: 18 special Powers. However, without his Main Eye
WILLPOWER: 14 | CLEVERNESS: 12 attached and unharmed, Eye Guy is unable to use
GROUND MOVEMENT: 30 ft. his restorative powers.
PERKS
Powered Perception: Eye Guy’s
Alertness (Perception) Skill Tests
gain 3.
SKILLS:
Alertness (Perception) +d6*
Athletics +d4
Brawn +d4
Conditioning x1
Finesse +d4
Initiative +d2
Intimidation +d2
Might +d4
Persuasion +d2
Streetwise +d2
Targeting (Natural Weapons)
+d8*
Languages: Putty, English
ATTACKS:
Unarmed Combat (Finesse):
+d4, Reach (1 Stun Damage or
1 Blunt Damage 1)
The eyeballs in Eye Guy’s fingertips
grant him a clear view of his Target,
allowing him to deliver stunning strikes
with ultimate precision.
Eye Laser (Targeting, Natural
Weapons): +d8*, Range 60 ft.
(Evasion, 2 Energy Damage)
Eye Guy has a powerful red
laser beam that shoots from
his main eye, dealing Energy
Damage. This attack may not be
used on consecutive turns.

POWER RANGERS ROLEPLAYING GAME


Chest Blast (Targeting, Natural Weapons):
+d8*, Range 40 ft. (1 Fire Damage Multiple (2)
Targets, Blast: 10ft radius)
Eye Guy’s Chest Blast fires two eyes from his
chest towards up to two enemies within range.
Upon a successful hit, each eye explodes in a
fiery blast.
POWERS:
Regeneration (Move): Eye Guy regenerates
1 Health per round as long as he has his Main
Eye attached and has not moved or taken Energy
Damage in the same round.
HANGUPS
Energy Drain: Eye Guy’s Main Eye is especially
susceptible to Energy Damage. When Eye Guy is
hit with an Attack that does Energy Damage, Eye
Guy’s Main Eye is unable to be used until after
the end of his next turn.

Main Eye
Main Eye can be teleported away from Eye
Guy’s body, both to protect it from battle and
to capture the Smarts Essence of his targets,
normally children, by absorbing their bodies
through a special energy beam and trapping
them in another dimension.
When Main Eye is detached from Eye Guy,
it shares all of Eye Guy’s Essence Scores, POWERS:
Defenses, Skills, and Health. Main Eye has an Aerial Gridblink: (2/Scene, Move): Main Eye
Movement of 30 ft. instead of a Ground Movement. magically teleports up to 120 feet to an unoccupied
Damage between Main Eye and Eye Guy are space it can see.
totalled against their shared Health.
Smarts Beam (1/Scene, Standard): Main Eye
ATTACKS: shoots a blue beam from its eyeball to absorb a
Eye Laser (Targeting, Natural Weapons): +d8*, Target that is sized Common or Small. Upon a
Range 60 ft. (Evasion, 2 Energy Damage) successful Targeting Skill Test against the Target’s
Willpower, the Target is absorbed. While absorbed,
Main Eye has a powerful red laser beam that the Target is trapped inside a dimension within the
works when it is detached from Eye Guy, dealing eye and drained of 1 Smarts Essence per round. A
Energy Damage. This attack may not be used on Target trapped this way can attempt to break free
consecutive turns. by making an Attack against Main Eye’s Toughness
with 3. Otherwise, the Target is released if Main
Eye is Defeated.

POWER RANGERS ROLEPLAYING GAME

POWER RANGERS ROLEPLAYING GAME
Eye Guy
THREAT LEVEL: 7
SIZE: LARGE | HEALTH: 8	
STRENGTH: 8 	| SPEED: 8 
SMARTS: 4	
| SOCIAL:
POWER RANGERS ROLEPLAYING GAME
Chest Blast (Targeting, Natural Weapons): 
+d8*, Range 40 ft. (1 Fire Damage Multiple (2)
Targ

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