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Magic Actions and Spell Management Guide

This document contains information about magic actions, conjuring actions, enchanting actions, astral actions, and foci actions. It also provides stats and limits for spirits of different forces for earth, air, fire, water, man, and beasts. Finally, it includes spaces to track sustained spells/powers and bound spirits. The summary is in 3 sentences or less as requested.

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Jomanji
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0% found this document useful (0 votes)
96 views8 pages

Magic Actions and Spell Management Guide

This document contains information about magic actions, conjuring actions, enchanting actions, astral actions, and foci actions. It also provides stats and limits for spirits of different forces for earth, air, fire, water, man, and beasts. Finally, it includes spaces to track sustained spells/powers and bound spirits. The summary is in 3 sentences or less as requested.

Uploaded by

Jomanji
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

MAGIC ACTIONS

SORCERY
Counterspell – Free OR –5 Initiative if no Free Action available
Cast Spell – Complex
Reckless Spellcasting (+3 Drain Value) – Simple
Move Sustained Area Spell – Complex
Dispell – Complex

CONJURING
Summon Spirit – Complex
Call Bound or Summoned Spirit on Standby – Simple
Command Spirit – Simple
Dismiss (Free) Bound or Summoned Spirit – Simple
Banish Spirit – Complex

ENCHANTING
Activate Alchemical Preparation (Command Trigger) – Simple
Disjoin Alchemical Preparation – Complex
Deactivate Focus (not yours) – Complex

ASTRAL
Shift Perception – Simple
Astral Projection – Complex
Astral Combat – Complex
Erase Astral Signature – Complex
Manifest from Astral Plane – Complex

FOCI
Activate Focus – Simple
Deactivate Focus – Free
SPIRIT OF: ______________ Attacks Defensed FULL
SERVICES
Force: _____ Bound Since Last Action DEFENSE
REMAINING –1 Defense per Attack
Optional Powers: (Force/3, round down)
1. ____________________
2. ____________________ Initiative: __________ Wound Modifiers
3. ____________________ Astral Init: _________ –1 to all rolls (incl Initiative) except Damage
4. ____________________ Limits [P]: ____ [S]:____ Resistance
Attributes [M]: _____ [A]: _____
BOD: ______ WIL: ______ EDG: ______ Sustained Spells
AGI: ______ LOG: ______ ESS: ______ –2 to all rolls (incl Initiative)
REA: ______ INT: ______ MAG: ______
STR: ______ CHA: ______ INITIATIVE
Ranged Attack Area Dam AP Limit Attack
_____________________________________________ 50 40 30 20 10
_____________________________________________
Melee Attack Reach Dam AP Limit Attack 49 39 29 19 9
_____________________________________________
_____________________________________________
Hardened Armor: ____ (ESS x 2). As normal armor. Plus: if DV < 48 38 28 18 8
(Hardened Armor – AP), no Damage
Auto-Hits on Damage Resistance test
PHYSICAL DAMAGE
= ½ Hardened Armor 8 + BOD/2 (round up) 47 37 27 17 7
-1
STUN DAMAGE 1 2 3
8 + WIL/2 (round up) 46 36 26 16 6
-1 -1

1 2 3 4 5 6 45 35 25 15 5
-1 -1
4 5 6 7 8 9 44 34 24 14 4
-1 -1

7 8 9 10 11 12 43 33 23 13 3
-1 -1

10 11 12 13 14 15 42 32 22 12 2
-1 -1

13 14 15 16 17 18 41 31 21 11 1
SPIRIT LIMITS
Listed as: Physical/Mental/Social
[Astral] is higher of [Mental] or [Social]

Force Earth Air Fire Water


1 P6/M2/S2 P3/M2/S2 P3/M2/S2 P2/M2/S2
2 P7/M2/S3 P3/M3/S3 P4/M3/S3 P4/M3/S3
3 P8/M4/S4 P4/M4/S4 P4/M5/S4 P5/M4/S4
4 P9/M5/S6 P4/M6/S6 P6/M6/S6 P6/M6/S6
5 P11/M6/S7 P6/M7/S7 P7/M7/S7 P8/M7/S7
6 P12/M8/S8 P7/M8/S8 P8/M9/S8 P9/M8/S8
7 P13/M9/S10 P8/M10/S10 P10/M10/S10 P10/M10/S10
8 P15/M10/S11 P10/M11/S11 P11/M11/S11 P12/M11/S11
9 P16/M12/S12 P11/M12/S12 P12/M13/S12 P13/M12/S12
10 P17/M13/S14 P12/M14/S14 P14/M14/S14 P14/M14/S14
11 P19/M14/S15 P14/M15/S15 P15/M15/S15 P16/M15/S15
12 P20/M16/S16 P15/M16/S16 P16/M17/S16 P17/M16/S16

Force Man Beasts


1 P3/M2/S2 P4/M2/S2
2 P3/M3/S3 P5/M3/S3
3 P4/M5/S4 P6/M4/S4
4 P5/M6/S6 P8/M6/S6
5 P7/M7/S7 P9/M7/S7
6 P8/M9/S8 P10/M8/S8
7 P9/M10/S10 P12/M10/S10
8 P11/M11/S11 P13/M11/S11
9 P12/M13/S12 P14/M12/S12
10 P13/M14/S14 P16/M14/S14
11 P15/M15/S15 P17/M15/S15
12 P16/M17/S16 P18/M16/S16
FOCI FOCI
If Total Force of Active Foci is ever > MAG, must make Addiction Test If Total Force of Active Foci is ever > MAG, must make Addiction Test
To use, must be Active: Activate: Simple Action, Deactivate: Free Action To use, must be Active: Activate: Simple Action, Deactivate: Free Action
Deactivates if out of your possession or knocked unconscious Deactivates if out of your possession or knocked unconscious

Focus Type Force Focus Type Force


ACTIVE ACTIVE
__________________________________ __________________________________
ACTIVE ACTIVE
__________________________________ __________________________________
ACTIVE ACTIVE
__________________________________ __________________________________
ACTIVE ACTIVE
__________________________________ __________________________________
ACTIVE ACTIVE
__________________________________ __________________________________
ACTIVE ACTIVE
__________________________________ __________________________________
ACTIVE ACTIVE
__________________________________ __________________________________
ACTIVE ACTIVE
__________________________________ __________________________________
ACTIVE ACTIVE
__________________________________ __________________________________
SUSTAINED SPELL/POWER SUSTAINED SPELL/POWER SUSTAINED SPELL/POWER
___________________ ___________________ ___________________
Preparation Preparation Preparation
Spell Focus Spell Focus Spell Focus
–2 (Sustaining)
(Potency –2 (Sustaining)
(Potency –2 (Sustaining)
(Potency
Minutes) Minutes) Minutes)

Focused Bound Spirit Focused Bound Spirit Focused Bound Spirit


Ritual Spell Ritual Spell Ritual Spell
Concentration Service Concentration Service Concentration Service

Spirit/Critter Quickened Spirit/Critter Quickened Spirit/Critter Quickened


Other Other Other
Auto Power Metamagic Auto Power Metamagic Auto Power Metamagic

SUSTAINED SPELL/POWER SUSTAINED SPELL/POWER SUSTAINED SPELL/POWER


___________________ ___________________ ___________________
Preparation Preparation Preparation
Spell Focus Spell Focus Spell Focus
–2 (Sustaining)
(Potency –2 (Sustaining)
(Potency –2 (Sustaining)
(Potency
Minutes) Minutes) Minutes)

Focused Bound Spirit Focused Bound Spirit Focused Bound Spirit


Ritual Spell Ritual Spell Ritual Spell
Concentration Service Concentration Service Concentration Service

Spirit/Critter Quickened Spirit/Critter Quickened Spirit/Critter Quickened


Other Other Other
Auto Power Metamagic Auto Power Metamagic Auto Power Metamagic
PERMANENT SPELL/POWER PERMANENT SPELL/POWER PERMANENT SPELL/POWER
___________________ ___________________ ___________________
Turns Remaining (to Sustain) Turns Remaining (to Sustain) Turns Remaining (to Sustain)
until Permanent until Permanent until Permanent
Spell Focus Spell Focus Spell Focus
–2 (Sustaining)
Preparation –2 (Sustaining)
Preparation –2 (Sustaining)
Preparation

Focused Bound Spirit Focused Bound Spirit Focused Bound Spirit


Ritual Spell Ritual Spell Ritual Spell
Concentration Service Concentration Service Concentration Service

Spirit/Critter Quickened Spirit/Critter Quickened Spirit/Critter Quickened


Other Other Other
Auto Power Metamagic Auto Power Metamagic Auto Power Metamagic

PERMANENT SPELL/POWER PERMANENT SPELL/POWER PERMANENT SPELL/POWER


___________________ ___________________ ___________________
Turns Remaining (to Sustain) Turns Remaining (to Sustain) Turns Remaining (to Sustain)
until Permanent until Permanent until Permanent
Spell Focus Spell Focus Spell Focus
–2 (Sustaining)
Preparation –2 (Sustaining)
Preparation –2 (Sustaining)
Preparation

Focused Bound Spirit Focused Bound Spirit Focused Bound Spirit


Ritual Spell Ritual Spell Ritual Spell
Concentration Service Concentration Service Concentration Service

Spirit/Critter Quickened Spirit/Critter Quickened Spirit/Critter Quickened


Other Other Other
Auto Power Metamagic Auto Power Metamagic Auto Power Metamagic
ADEPT POWER ADEPT POWER ADEPT POWER
______________ ______________ ______________

Turns until Drain Turns until Drain Turns until Drain

ADEPT POWER ADEPT POWER ADEPT POWER


______________ ______________ ______________

Turns until Drain Turns until Drain Turns until Drain

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