ITEM SLOTS
ERRANT
PLAYER ENCUMBRANCE
Total ¼ +1 for every ¼ of item
slots filled,
ATTRIBUTES +1 for each filled item
roll 4d4 and record the scores for each attribute in order, slot beyond that
you may choose to swap the scores of two attributes
Name Portrait Left Hand
SKILL PHYS ique
quickness, precision and perception power, toughness, and endurance
Pronouns Alignment Age
Right Hand
SPEED Max Current
x-encumbrance
Failed Profession HP
Backpack
MV
Keepsake Dice 4+ 8+ 12+ 16+ 20 CONDITIONS & WOUNDS
Renown XP
MIND
knowledge, focus, and reason
Current Next Renown
LANGUAGES
ANCESTRY once per session abilities. you may choose to be older start with 2, +1 for each point >10
TOUGH - when you would be reduced to 0 hp, you may choose
to be reduced to 1 hp instead. Min. age: 2d20+10. PRES ence
charm, confidence, and willpower
ARCANE - you can attempt to perform a minor magical feat
related to your ancestry: roll 2d6 and add your renown, on a 10+
you succeed, on a 7-9 a complication occurs, on a 6 or lower,
failure. Min age: 3d20+10.
DAMAGE DIE RETAINERS H S
CUNNING - you may reroll any d20 roll. Min. age: 1d20+10. The Violent d8 =max Hirelings
The Deviant d6 =max Specialists
ADAPTABLE - you may choose to use one attribute for a check The Zealot d6 =max Mercenaries
in lieu of another. Min. age: 1d10+10. The Occult d4 x/4=max Henchmen M Hm
ARCHETYPE choose one item SPECIAL ABILITIES
THE VIOLENT
heavy weapon (2 item slots)
large shield (2 item slots, 6 blocks)
small shield (1 item slot, 4 blocks)
THE DEVIANT
alchemist’s tools (1 item slot)
burglar’s tools (1 item slot)
THE ZEALOT
one of their relics (1 item slot)
THE OCCULT
the four grimoires of their starting
sorceries (1/4 item slot each).
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