0% found this document useful (0 votes)
116 views5 pages

GF Stellar Conflicts: Imperium v1.5 Units

This document provides unit profiles for an Imperial army and an Alliance army for the GF Stellar Conflicts miniatures game. The Imperial army profile lists 15 different unit types including Imperial governors, generals, officers, death troops, storm troops, scout troops, royal bodyguards, and various support units like pilots, droids, and walkers. Each unit profile provides stats for quality, defense, weapons, special rules, available upgrades, and point costs. The Alliance army profile lists rebel general, officer, and bodyguard units.

Uploaded by

mark austen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
116 views5 pages

GF Stellar Conflicts: Imperium v1.5 Units

This document provides unit profiles for an Imperial army and an Alliance army for the GF Stellar Conflicts miniatures game. The Imperial army profile lists 15 different unit types including Imperial governors, generals, officers, death troops, storm troops, scout troops, royal bodyguards, and various support units like pilots, droids, and walkers. Each unit profile provides stats for quality, defense, weapons, special rules, available upgrades, and point costs. The Alliance army profile lists rebel general, officer, and bodyguard units.

Uploaded by

mark austen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd

GF Stellar Conflicts - Imperium v1.

5
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Imperial Governor [1] 3+ 5+ Blaster Pistol (12",A1), CCW (A2) Fearless, Hero, Tough(3) A 70pts
Imperial General [1] 4+ 5+ Blaster Pistol (12",A1), CCW (A2) Fearless, Hero, Tough(3) A, B 45pts
Imperial Officer [1] 4+ 5+ Blaster Pistol (12",A1), CCW (A2) Hero, Tough(2) A, B 25pts
Death Troops [4] 3+ 4+ Heavy Blaster Rifle (24",A1), CCW (A1) Fearless, Tough(2) C, I 200pts
Storm Troops [5] 5+ 4+ Blaster Rifle (24",A1), CCW (A1) - D,E,F, I 60pts
Scout Troops [4] 5+ 5+ Blaster Pistol (12",A1), CCW (A2) Scout, Strider E, G,I 60pts
Scout Troops on Jetbikes [2] 5+ 4+ Blaster Pistol (12",A1), Very Fast, Scout, Strider E 60pts
Light Blaster Cannon (24",A2,AP(1))
Royal Bodyguards [2] 3+ 4+ Heavy Blaster Pistol (12",A1,AP(1)), Fearless, Furious - 70pts
Force Pike (A2,AP(2))
Storm Troops with Heavy Weapon [2] 5+ 4+ Heavy Repeating Blaster (24",A3,AP(1)), - E 45pts
Blaster Rifle (24",A1), CCW (A1)
Storm Troop on Giant Lizard [1] 5+ 2+ Blaster Pistol (12",A1), Shock Prod (A2,AP(1)) Fast, Scout, Strider, Impact (1), Tough (6) E 140pts
Giant Lizard Claws (A1, AP(1))
Imperial Army Soldier [5] or 5+ 5+ Blaster Rifle (24",A1), CCW (A1) - A, D, E, F, I 55pts
Imperial Navy Soldier [5]
Imperial Pilot [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero B 15pts
Imperial Recon Droid [1] 4+ 2+ Light Blaster Cannon (24",A2,AP(1)) Scout, Flying, Tough (2), Self-Destruct - 75pts
Scout Walker [1] 4+ 2+ Twin Blaster Cannon (24",A2,AP(2)) Fear, Tough (9) H 240pts
Stomp (CCW A2,AP(2))
Power Droid [1] 6+ 6+ Electric Shock (A1) Hero, De-Ionize - 10pts
Combat Droid [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero J 20pts
Astro Droid [1] 4+ 5+ Electric Shock (CCW A1) Hero, Repair, Program K 25pts
Diplomat Droid [1] 5+ 6+ - Hero, Negotiate - 10pts
Utility Droid [1] 6+ 6+ - Hero - 5pts
Medical Droid [1] 5+ 6+ - Hero, Medical Training - 60pts

A | Upgrade with: F | Upgrade one model with: Special Rules


Trooper Armor (Def 4+) +5pts Medical Training +45pts Self-Destruct: If this model is killed, all models
within 6 inches take 1 automatic hit.
B | Upgrade with: G | Replace one Blaster Pistol with: Ion: If a target loses its last wound to an ion
Elite (Qua 3+) +5pts Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts weapon, it is stunned. This weapon can also be
fired as a Blaster (without the stun effect).
C | Replace one Heavy Blaster Rifle with: H | Upgrade with up to one of each: Blasters: All Blasters (except cannons) can be
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts Twin Light Blaster Cannon (24",A2,AP(1)) +10pts set to stun. See stun special rule.
Flamethrower (12',A6) +15pts Grenade Launcher-pick one to fire: +10pts Stun: If a non-vehicle model loses its last
Ion Rifle (24", A1, Ion), CCW (A1) +5pts HE (24",A1,Blast(3)) wound to a stun weapon, it is stunned.
AT (24",A1,AP(1),Deadly(3)) De-Ionize: once per turn, if within 2" of a
D | Replace one Blaster Rifle with: Mortar (48",A1,Blast(3),Indirect) +10pts stunned model, remove the stunned status.
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts Repair: Once per turn, if within 2" of a vehicle
Light Repeating Blaster (24",A3) +5pts I | Add up to one droid to the unit: with Tough, roll one die. On a 4+ you may
Grenade Launcher-pick one to fire: +5pts Power Droid [1] 10pts repair one wound from the target.
HE (24",A1,Blast(3)) Combat Droid [1] 20pts Negotiate: Once per turn, if within 2" of a
AT (24",A1,AP(1),Deadly(3)) Astro Droid [1] 25pts neutral model, roll one die. On a 4+ the
Missile Launcher-pick one to fire: +10pts Diplomat Droid [1] 10pts neutral model's unit joins your side.
HE (48",A1,Blast(3)) Utility Droid [1] 5pts Medical Training: This model and his unit get
AT (48",A1,AP(3),Deadly(3)) Medical Droid [1] 60pts the Regeneration rule.
Flamethrower (12',A6) +10pts Very Fast: This model moves 12" when using
Ion Rifle (24", A1, Ion), CCW (A1) +5pts J | Replace one Blaster Pistol with: Advance and 24" when using Rush/Charge
Blaster Rifle (24",A1), CCW (A1) +5pts
E | Upgrade all models with:
Veteran (Qua 4+) +10pts K | Upgrade with:
Maneuver Jets (Strider) +5pts
GF Stellar Conflicts - Alliance v1.5
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Rebel General [1] 3+ 5+ Blaster Pistol (12",A1), CCW (A2) Fearless, Hero, Tough(3) - 70pts
Rebel Officer [1] 4+ 5+ Blaster Pistol (12",A1), CCW (A2) Hero, Tough(2) A 25pts
Rebel Bodyguard [2] 4+ 5+ Blaster Pistol (12",A1) Fearless - 40pts
Electropole (A2,AP(1))
Rebel Pilot [1] 4+ 5+ Blaster Pistol (12",A1), CCW (A2) Hero A 15pts
Rebel Commandos [5] 4+ 5+ Blaster Rifle (24",A1), CCW (A1) Ambush, Stealth, Scout A, B, G 150pts
Rebel Naval Troopers [5] 5+ 5+ Blaster Pistol (12",A1), CCW (A2) - C, G 55pts
Rebel Army Troopers [5] 5+ 5+ Blaster Rifle (24",A1), CCW (A1) - B, C, G 55pts
Freedom Fighters [5] 6+ 6+ Blaster Pistol (12",A1), CCW (A2) - D, G 30pts
Rebels on Jetbikes [2] 5+ 4+ Blaster Pistol (12",A1) Very Fast, Scout, Strider C 60pts
Light Blaster Cannon (24",A2,AP(1))
Rebel Snow Kangaroo Rider [1] 5+ 3+ Blaster Pistol (12",A1), CCW (A1) Fast, Scout, Strider, Tough(3) C 50pts
Snow Kangaroo Horns (A1,AP(1))
Rebel Hover Plane [1] 4+ 2+ Twin Laser Cannons (36", A2,AP(3),Deadly(3)) Fast, Flying, Tough (6) E 205pts
(Rear) Heavy Repeating Blaster (24",A3,AP(1))
Hover Truck [1] 5+ 5+ - Very Fast, Strider, Tough(6), Transport (10) F 80pts
Transport Cart [1] 5+ 5+ Light Repeating Blaster (24",A3) Fast, Strider, Tough(3), Transport (10) - 60pts
Hover Car [1] 5+ 5+ - Very Fast, Strider, Tough (3), Transport (6) H 45pts
Light Walker [1] 5+ 2+ Walker Stomp (CCW A1, AP(1)) Strider, Impact (3), Tough (3) C, I 75pts
Blaster Rifle (24",A1), CCW (A1)
Blaster Emplacement [1] 5+ 3+ Light Blaster Cannon (24",A2,AP(1)) Immobile - 10pts
Laser Turret [1] 5+ 2+ Laser Cannon (36", A1,AP(3),Deadly(3)) Immobile - 25pts
Power Droid [1] 6+ 6+ Electric Shock (A1) Hero, De-Ionize - 10pts
Combat Droid [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero J 20pts
Astro Droid [1] 4+ 5+ Electric Shock (CCW A1) Hero, Repair, Program K 25pts
Diplomat Droid [1] 5+ 6+ - Hero, Negotiate - 10pts
Utility Droid [1] 6+ 6+ - Hero - 5pts
Medical Droid [1] 5+ 6+ - Hero, Medical Training - 60pts

A | Upgrade with: Special Rules


Elite (Qua 3+) +5pts G | Add up to one droid to the unit: Ion: If a target loses its last wound to an ion
Power Droid [1] 10pts weapon, it is stunned. This weapon can also be
B | Replace one Blaster Rifle with: Combat Droid [1] 20pts fired as a Blaster (without the stun effect).
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +20pts Astro Droid [1] 25pts Blasters: All Blasters (except cannons) can be
Light Repeating Blaster (24",A3) +5pts Diplomat Droid [1] 10pts set to stun. See stun special rule.
Grenade Launcher-pick one to fire: +5pts Utility Droid [1] 5pts Stun: If a non-vehicle model loses its last
HE (24",A1,Blast(3)) Medical Droid [1] 60pts wound to a stun weapon, it is stunned.
AT (24",A1,AP(1),Deadly(3)) De-Ionize: once per turn, if within 2" of a
Missile Launcher-pick one to fire: +10pts H | Upgrade with: stunned model, remove the stunned status.
HE (48",A1,Blast(3)) Light Repeating Blaster (24",A3) +5pts Repair: Once per turn, if within 2" of a vehicle
AT (48",A1,AP(3),Deadly(3)) Blaster Cannon (24",A2,AP(2)) +10pts with Tough, roll one die. On a 4+ you may
Ion Rifle (24", A1, Ion), CCW (A1) +5pts repair one wound from the target.
I | Upgrade with one: Negotiate: Once per turn, if within 2" of a
C | Upgrade all models with: Flamethrower (12",A6) +10pts neutral model, roll one die. On a 4+ the
Veteran (Qua 4+) +10pts Blaster Cannon (24",A2,AP(2)) +10pts neutral model's unit joins your side.
Heavy Repeating Blaster (24",A3,AP(1)) +10pts Medical Training: This model and his unit get
D | Replace any Blaster Pistols with: the Regeneration rule.
Blaster Rifle (24",A1), CCW (A1) +5pts J | Replace one Blaster Pistol with: Very Fast: This model moves 12" when using
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts Blaster Rifle (24",A1), CCW (A1) +5pts Advance and 24" when using Rush/Charge

E | Replace (Rear) Heavy Repeating Blaster with: K | Upgrade with:


(Rear) Magnetic Tow Cable Free Maneuver Jets (Strider) +5pts

F | Upgrade with: G | Upgrade with:


Light Repeating Blaster (24",A3) +5pts Light Repeating Blaster (24",A3) +5pts
Missile Launcher-pick one to fire: +10pts Blaster Cannon (24",A2,AP(2)) +10pts
HE (48",A1,Blast(3))
AT (48",A1,AP(3),Deadly(3))
Blaster Cannon (24",A2,AP(2)) +10pts
GF Stellar Conflicts - Neutrals v1.5
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Murder Bear Chief [1] 4+ 6+ Axe or Spear (A1) Hero, Tough(2), Stealth, Ambush A 30pts
Murder Bear Hunter [1] 5+ 6+ Axe or Spear (A1) Hero, Scout, Stealth, Ambush A 20pts
Murder Bear Medicine Man 5+ 6+ Axe or Spear (A1) Hero, Stealth, Medical Training - 55pts
Murder Bear Warriors [5] 6+ 6+ Axe or Spear (A1) Scout, Stealth, Ambush A, F 50pts
Murder Bear Glider [1] 5+ 5+ Rocks (6",A2) Flying - 15pts
Mawg Chieftain [1] 3+ 4+ Vibroaxe or Vibrospear (A2, AP(1)) Hero, Tough(3), Fearless, Furious B 75pts
Mawg Champion [1] 4+ 4+ Vibroaxe or Vibrospear (A2, AP(1)) Hero, Tough(3), Fearless, Furious B 50pts
Mawg Warriors [5] 5+ 4+ Fists (A2) Tough(2), Fearless, Furious B,F 75pts
Desert Nomad Chieftain [1] 3+ 5+ War Club (A2) Hero, Tough(3), Fearless, Ambush, Stealth C 80pts
Desert Nomad Elite [1] 4+ 5+ War Club (A2) Hero, Tough(2), Fearless, Ambush, Stealth C 40pts
Desert Nomad Medicine Man 4+ 5+ War Club (A2) Hero, Stealth, Medical Training - 60pts
Desert Nomad Raiders [5] 5+ 5+ War Club (A2) Ambush, Stealth C,F 80pts
Desert Nomad on B'Tha [1] 5+ 3+ War Club (A2) Transport (2), Tough (3) C 45pts
B'Tha Horns (A1,AP(1))
Junker Chief [1] 5+ 6+ Ion Blaster (12",A1,Ion) CCW (A1) Hero, Repair - 15pts
Junkers [5] 6+ 6+ Ion Blaster (12",A1,Ion) CCW (A1) Repair F 35pts
Junker on Brontosaur [1] 6+ 3+ Ion Blaster (12",A1,Ion) CCW (A1) Transport (2), Tough (3) - 35pts
Concordian Leader [1] 3+ 2+ Dual Blaster Pistols (12",A2), CCW (A2) Hero, Tough(3), Fearless D 105pts
Concordian Warriors [2] 4+ 2+ Dual Blaster Pistols (12",A2), CCW (A2) Tough(2), Fearless E,F 110pts
Rex [1] 3+ 2+ Rex Claws (A2, AP(1)) Fear, Tough(12), Impact (4), Strider - 330pts
Rex Bite (A2, AP(2), Rending)
Rex Stomp (A2, AP (2))
Baby Dragon [1] 3+ 2+ Baby Dragon Claws (A2, AP(1)) Fear, Tough(6), Impact (2), Strider - 200pts
Baby Dragon Bite (A1, AP(2), Rending)
Baby Dragon Tail Swipe (A2, AP(1))
Yeti [1] 4+ 2+ Yeti Claws (A2, AP(1)) Fear, Ambush, Strider, Tough (3) - 100pts
Yeti Bite (A1, AP(1))
Dire Rat [1] 5+ 3+ Dire Rat Claws (A1) Strider, Tough (2) - 30pts
Elite Bounty Hunter [1] 3+ 3+ Blaster Pistol (12",A1), CCW (A2) Hero, Ambush, Stealth, Tough (3) G 70pts
Veteran Bounty Hunter [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero, Ambush, Tough (2) H 35pts
Rookie Bounty Hunter [1] 5+ 5+ Blaster Pistol (12",A1), CCW (A2) Hero H 15pts
Sheriff [1] 3+ 4+ Blaster Pistol (12",A1), Stun Stick (A2, Stun) Hero, Tough (3) G 50pts
Law Enforcement Officers [5] 4+ 5+ Blaster Pistol (12",A1), Stun Stick (A2, Stun) - F,H 80pts
Security Guards [5] 5+ 5+ Stun Stick (A2, Stun) - F,I 55pts
Hover Skiff [1] 5+ 4+ Light Blaster Cannon (24",A2,AP(1)) Very Fast, Strider, Tough (6), Transport (10) - 90pts
Hover Truck [1] 5+ 5+ - Very Fast, Strider, Tough(6), Transport (10) J 80pts
Hover Car [1] 5+ 5+ - Very Fast, Strider, Tough (3), Transport (6) - 45pts
Civilians [5] 6+ 6+ CCW (A1) - - 5pts
Cyberdog [1] 4+ 4+ Cyberdog Bite (A1,AP(1)) Hero, Fast, Strider - 25pts
Power Droid [1] 6+ 6+ Electric Shock (A1) Hero, De-Ionize - 10pts
Combat Droid [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero K 20pts
Astro Droid [1] 4+ 5+ Electric Shock (CCW A1) Hero, Repair, Program L 25pts
Diplomat Droid [1] 5+ 6+ - Hero, Negotiate - 10pts
Utility Droid [1] 6+ 6+ - Hero - 5pts
Medical Droid [1] 5+ 6+ - Hero, Medical Training - 60pts
Assassin Droid [1] 3+ 2+ Blaster Rifle (24",A1), CCW (A1) Hero, Fearless, Relentless, Fast, Tough (3) M 110pts

A | Upgrade any models with: G | Upgrade with any: Special Rules


Bow (24",A1) +5pts Jet Pack (Ambush, Flying) +15pts Ion: If a target loses its last wound to an ion
Jetbike (Very Fast, Strider) +25pts weapon, it is stunned. This weapon can also be
B | Upgrade any model with one: Upgrade with one: fired as a Blaster (without the stun effect).
Heavy Blaster Pistol (12",A1,AP(1)) +5pts Blaster Rifle (24",A1), CCW (A1) +5pts Blasters: All Blasters (except cannons) can be
Laser Crossbow (24",A1,AP(1),Blast(3)) +20pts Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts set to stun. See stun special rule.
Light Repeating Blaster (24",A3) +15pts Stun: If a non-vehicle model loses its last
C | Upgrade any models with: wound to a stun weapon, it is stunned.
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts H | Upgrade with: De-Ionize: once per turn, if within 2" of a
Jetbike (Very Fast, Strider) +25pts stunned model, remove the stunned status.
D | Upgrade with any: Upgrade with one: Repair: Once per turn, if within 2" of a vehicle
Jet Pack (Ambush, Flying) +15pts Blaster Rifle (24",A1), CCW (A1) +5pts with Tough, roll one die. On a 4+ you may
(Right Wrist) Shrieking Falcons (6",A6, AP(2)) +15pts Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts repair one wound from the target.
(Left Wrist) Flamethrower (12',A6) +15pts Light Repeating Blaster (24",A3) +10pts Negotiate: Once per turn, if within 2" of a
Jetbike (Very Fast, Strider) +25pts neutral model, roll one die. On a 4+ the
Upgrade with one: I | Upgrade any models with: neutral model's unit joins your side.
Blaster Rifle (24",A1), CCW (A1) +5pts Blaster Pistol (12",A1), CCW (A2) +5pts Medical Training: This model and his unit get
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts the Regeneration rule.
Light Repeating Blaster (24",A3) +15pts J | Upgrade with: Very Fast: This model moves 12" when using
Light Repeating Blaster (24",A3) +5pts Advance and 24" when using Rush/Charge
E | Upgrade with any: Missile Launcher-pick one to fire: +10pts
Jet Pack (Ambush, Flying) +15pts HE (48",A1,Blast(3))
(Right Wrist) Shrieking Falcons (6",A6, AP(2)) +10pts AT (48",A1,AP(3),Deadly(3))
(Left Wrist) Flamethrower (12',A6) +10pts Blaster Cannon (24",A2,AP(2)) +10pts
Jetbike (Very Fast, Strider) +25pts
Upgrade with one: K | Replace one Blaster Pistol with:
Blaster Rifle (24",A1), CCW (A1) +5pts Blaster Rifle (24",A1), CCW (A1) +5pts
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts
Light Repeating Blaster (24",A3) +10pts L | Upgrade with:
Heavy Repeating Blaster (24",A3,AP(1)) +15pts Maneuver Jets (Strider) +5pts

F | Add up to one droid to the unit: M | Upgrade with any:


Power Droid [1] 10pts Jet Pack (Ambush, Flying) +15pts
Combat Droid [1] 20pts Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts
Astro Droid [1] 25pts Light Repeating Blaster (24",A3) +15pts
Diplomat Droid [1] 10pts Jetbike (Very Fast, Strider) +25pts
Utility Droid [1] 5pts
Medical Droid [1] 60pts
GF Stellar Conflicts - Criminals v1.5
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Cartel Slug Lord [1] 4+ 5+ Blaster Pistol (12",A1), CCW (A2) Hero, Fearless, Slow, Tough (3) - 35pts
Cartel Slug Lord on Hover Sled [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero, Fearless, Slow, Strider, Tough (3) - 45pts
Cartel Boss [1] 4+ 5+ Blaster Pistol (12",A1), CCW (A2) Hero, Fearless A 20pts
Gang Leader [1] 5+ 5+ Blaster Pistol (12",A1), CCW (A2) Hero B 15pts
Gang Members [5] 6+ 6+ Blaster Pistol (12",A1), CCW (A2) - C, D 30pts
Gang Brutes [5] 6+ 6+ Vibroblade or Vibroaxe (A2, AP(1)) - D 30pts
Gang Leader on Jetbike [1] 5+ 4+ Blaster Pistol (12",A1) Hero, Very Fast, Scout, Strider E 25pts
Gang Members on Jetbikes [2] 6+ 4+ Blaster Pistol (12",A1) Very Fast, Scout, Strider E 30pts
Hover Skiff [1] 5+ 4+ Light Blaster Cannon (24",A2,AP(1)) Very Fast, Strider, Tough (6), Transport (10) - 90pts
Hover Truck [1] 5+ 5+ - Very Fast, Strider, Tough(6), Transport (10) F 80pts
Hover Car [1] 5+ 5+ - Very Fast, Strider, Tough (3), Transport (6) 45pts
Rex [1] 3+ 2+ Rex Claws (A2, AP(1)) Fear, Tough(12), Impact (2), Strider - 335pts
Rex Bite (A2, AP(2), Rending)
Rex Stomp (A2, AP(2))
Dire Rat [1] 5+ 3+ Dire Rat Claws (A1) Strider, Tough (2) - 30pts
Power Droid [1] 6+ 6+ Electric Shock (A1) Hero, De-Ionize - 10pts
Combat Droid [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero G 20pts
Astro Droid [1] 4+ 5+ Electric Shock (CCW A1) Hero, Repair, Program H 25pts
Diplomat Droid [1] 5+ 6+ - Hero, Negotiate - 10pts
Utility Droid [1] 6+ 6+ - Hero - 5pts
Medical Droid [1] 5+ 6+ - Hero, Medical Training - 60pts
Assassin Droid [1] 3+ 2+ Blaster Rifle (24",A1), CCW (A1) Hero, Fearless, Relentless, Fast, Tough (3) I 110pts

A | Replace one Blaster Pistol and CCW: E | Upgrade Jetbike with: Special Rules
Heavy Blaster Pistol (12",A1,AP(1)) and CCW (A2) +5pts Light Blaster Cannon (24",A2,AP(1)) +10 pts Ion: If a target loses its last wound to an ion
Blaster Rifle (24",A1), CCW (A1) +5pts weapon, it is stunned. This weapon can also be
Replace one CCW: F | Upgrade with: fired as a Blaster (without the stun effect).
Vibroblade (A2, AP(1)) +5pts Light Repeating Blaster (24",A3) +5pts Blasters: All Blasters (except cannons) can be
Missile Launcher-pick one to fire: +10pts set to stun. See stun special rule.
B | Replace one Blaster Pistol and CCW: HE (48",A1,Blast(3)) Stun: If a non-vehicle model loses its last
Heavy Blaster Pistol (12",A1,AP(1)) and CCW (A2) +5pts AT (48",A1,AP(3),Deadly(3)) wound to a stun weapon, it is stunned.
Blaster Rifle (24",A1), CCW (A1) +5pts Blaster Cannon (24",A2,AP(2)) +10pts De-Ionize: once per turn, if within 2" of a
Replace one CCW: stunned model, remove the stunned status.
Vibroblade (A2, AP(1)) +5pts G| Replace one Blaster Pistol with: Repair: Once per turn, if within 2" of a vehicle
Blaster Rifle (24",A1), CCW (A1) +5pts with Tough, roll one die. On a 4+ you may
C | Replace any Blaster Pistol and CCW: repair one wound from the target.
Heavy Blaster Pistol (12",A1,AP(1)) and CCW (A2) +5pts H | Upgrade with: Negotiate: Once per turn, if within 2" of a
Blaster Rifle (24",A1), CCW (A1) +5pts Maneuver Jets (Strider) +5pts neutral model, roll one die. On a 4+ the
Replace one Blaster Pistol and CCW: neutral model's unit joins your side.
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts I | Upgrade with any: Medical Training: This model and his unit get
Jet Pack (Ambush, Flying) +15pts the Regeneration rule.
D | Add up to one droid to the unit: Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts Very Fast: This model moves 12" when using
Power Droid [1] 10pts Light Repeating Blaster (24",A3) +15pts Advance and 24" when using Rush/Charge
Combat Droid [1] 20pts Jetbike (Very Fast, Strider) +25pts
Astro Droid [1] 25pts
Diplomat Droid [1] 10pts
Utility Droid [1] 5pts
Medical Droid [1] 60pts

You might also like