0% found this document useful (0 votes)
282 views3 pages

White Scars Army List & Upgrades

The document provides the organization and unit options for a White Scars Space Marine army list. It details the various detachments including their units, allowed upgrades, and points costs. Key detachments include Assault, Bike, Land Speeder, and Predator units. The list also provides upgrade options for individual units and force organization restrictions.

Uploaded by

al mail
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
282 views3 pages

White Scars Army List & Upgrades

The document provides the organization and unit options for a White Scars Space Marine army list. It details the various detachments including their units, allowed upgrades, and points costs. Key detachments include Assault, Bike, Land Speeder, and Predator units. The list also provides upgrade options for individual units and force organization restrictions.

Uploaded by

al mail
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

WHITE SCAR DETACHMENTS

DETACHMENT UNITS UPGRADES ALLOWED COST


Assault Four Assault units Commander 175 points
Bike Eight White Scar Bike units Commander, Attack Bike 375 points
Land Speeder Five Land Speeders Commander, Typhoon/Tornado 200 points
Landing Craft One Landing Craft None 350 points
Predator Four Predator Destructors Annihilators, Commander, Vindicator, Hunter 225 points
Scout Four Scout units plus transports Commander, Razorbacks, Snipers 150 points
0-1 Strike Cruiser One Strike Cruiser Battle Barge 200 points
Tactical Six Tactical units plus transports Hunter, Commander, Razorbacks 300 points
Terminator Four Terminator units and Four Land Commander 600 points
Raiders
Thunderhawk One Thunderhawk Gunship None 200 points
Whirlwind Four Whirlwinds Commander, Hunter, Vindicator 300 points

WHITE SCAR UPGRADES


Each allowed upgrade may be taken once per formation.
UPGRADE UNITS COST
Annihilators Replace 2 Predator Destructors with 2 Predator Annihilators or 25 points
Replace 4 Predator Destructors with 4 Predator Annihilators 50 points
Attack Bike Replace any number of White Scar Bike units with 1 White Scar Attack Bike each Free
Battle Barge Replace the Strike Cruiser with a Battle Barge 150 points
Commander Add one Space Marine Captain, Librarian or Chaplain character or 50 points
Add one Space Marine Supreme Commander character (Max one per army) 100 points
Hunter Add one Hunter 75 points
Razorbacks Add up to one Razorback for each infantry unit in the formation 25 points each
(see White Scars transport rule)
Snipers All Scout units gain the Sniper ability 50 points
Typhoon/Tornado Replace any number of Land Speeders with 1 Land Speeder Tornado or Land 10 per Typhoon
Speeder Typhoon each 0 per Tornado
Vindicator Add one or two Vindicators 50 points each

IMPERIAL NAVY AIRCRAFT TITAN LEGION BATTLEGROUPS


FORMATION COST FORMATION COST
Two Thunderbolt Fighters 150 points Two Warhound Class Titans 500 points
Two Marauder Bombers 250 points One Warhound Class Titan 275 points

USING THE ARMY LIST

• Up to a third of the points available to the army may be spent on Thunderhawks, Imperial Navy aircraft and Titan Legion battlegroups.

vs 16012018
CODEX SPACE MARINES – WHITE SCARS
Strategy Rating: 5 Initiative: 1+
Name Type Speed Armour C F Weapons Range Firepower Notes
Assault Inf 30cm 4+ 3+ 5+ Bolt Pistol (15cm) Small Arms Jump Packs
Chainsword Base Contact Assault Wpn
White Scar Attack Bike LV 35cm 4+ 5+ 4+ Heavy Bolter 30cm AP5+ Walker
Battle Barge Spaceship na na na na Orbital Bombardment na 14BP, MW Slow and Steady
White Scar Bike Inf 35cm 4+ 3+ 4+ Bolt Pistol (15cm) Small Arms Mounted, Walker
Chainsword Base Contact Assault Wpn
Captain CH na na na na Power Weapon Base Contact Assault Wpn, MW, +1A Inv Save, Leader, Commander
Chaplain CH na na na na Power Weapon Base Contact Assault Wpn, MW, +1A Inv Save, Leader, Inspiring
Drop Pod na na na na na Deathwind 15cm AP5+/AT5+ One Shot, Transport
Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+
Landing Craft WE Bomber 4+ 5+ 3+ 2 x Twin Lascannon 45cm AT4+ Planetfall, Fearless, Reinforced Armour, Transport
3 x Twin Heavy Bolter 15cm AP4+/AA5+ DC 4, Crit - Destroyed (hit on units in 5cm)
Storm Bolter (15cm) Small Arms
Librarian CH na na na na Smite (15cm) Small Arms, MW +1A Inv Save, Leader
Power Weapon Base Contact Assault Wpn, MW +1A
Land Raider AV 25cm 4+ 6+ 4+ 2 x Twin Lascannon 45cm AT4+ Reinforced armour, Thick rear armour, Transport
Heavy Bolter 30cm AP4+
Land Speeder LV 35cm 4+ 6+ 5+ Multi-Melta 15cm MW5+, Small Arms MW Skimmer, Scout
Land Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout
Heavy Bolter 30cm AP5+
Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missiles 45cm AP3+/AT5+ Skimmer, Scout
Heavy Bolter 30cm AP5+
Predator Annihilator AV 30cm 4+ 6+ 5+ Twin Lascannon 45cm AT4+
2 x Lascannon 45cm AT5+
Predator Destructor AV 30cm 4+ 6+ 4+ Autocannon 45cm AP5+/AT6+
2 x Heavy Bolter 30cm AP5+
Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter 30cm AP4+ Transport
OR
Twin Lascannon 45cm AT4+
Rhino AV 30cm 5+ 6+ 6+ Storm Bolter 15cm Small Arms Transport
Scout Inf 15cm 5+ 4+ 5+ Shotgun 15cm Small Arms Scout, Infiltrate
Heavy Bolter 30cm AP5+
Strike Cruiser Spaceship na na na an Orbital Bombardment na 5BP, MW
Supreme Commander CH na na na na Power Weapon Base Contact Assault Wpn, MW, +1A Supreme Commander, Inv Save
Tactical Inf 15cm 4+ 4+ 4+ Bolters 15cm Small Arms
Missile Launcher 45cm AP5+/AT6+
Terminator Inf 15cm 4+ 3+ 3+ Storm Bolter 15cm Small Arms Reinforced armour, Thick rear armour, Teleport
2 x Assault Cannon 30cm AP5+/AT5+
Power Weapon Base Contact Assault Wpn, MW, +1A
Thunderhawk WE Bomber 4+ 6+ 4+ Battle Cannon 75cm AP4+/AT4+ FxF Planetfall, Reinforced Armour, Transport
2 x Twin Heavy Bolter 30cm AP4+/AA5+ FxF DC 2, Crit - Destroyed
Twin Heavy Bolter 15cm AP4+/AA5+ Right Arc
Twin Heavy Bolter 15cm AP4+/AA5+ Left Arc
Vindicator AV 25cm 4+ 6+ 4+ Demolisher 30cm AP3+/AT4+ Ignore Cover Walker
Whirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP indirect Fire

vs 16012018
CODEX SPACE MARINES – WHITE SCARS
Strategy Rating: 5 Initiative: Titans 1+ Aircraft 2+
Name Type Speed Armour C F Weapons Range Firepower Notes
Marauder Bomber AC Bomber 4+ na na 2 x Twin heavy Bolters 15cm AA5+
Twin Lascannon 45cm AT4+/AA4+ FxF
Bomb Racks 15cm 3BP FxF
Thunderbolt AC Fighter Bomber 6+ na na Storm Bolter 15cm AP4+/AA5+ FxF
Multilaser 30cm AP5+/AT6+/AA5+ FxF
Underwing Rockets 30cm AT4+ FxF

Warhound Titan WE 30cm 5+ 4+ 4+ Vulcan Mega-Bolter 45cm 4 x AP3+/AT5+ Fwd Fearless, Reinforced Armour, Walker
Plasma Blastgun 45cm 2 x MW2+ Slow Firing, Fwd DC3, 2 Void Shields – Crit: 1 Dam, D6cm stagger

White Scars Special Rules

They Shall Know No fear It takes two blast markers to suppress a Space Marine unit. Space Marine formations are only broken if they have two blast markers per unit.
Space Marine formations count as having half the number of blast markers (rounding down to a minimum of one) for assault resolution purposes.
Broken formations receive one blast marker per unit when rallying.
Space Marine Leaders remove two blast markers when rallying.

Superior Tactics Before each tournament game the White Scar player may choose which formations with the ‘plus transport’ aspect are deployed in Rhinos or Drop Pods (assuming a spacecraft has been purchased). If the formation has any
units unable to deploy in Drop Pods then that option cannot be selected. If any formation is deployed by Drop Pods then every eligible formation in the army must also be deployed by Drop Pods up to the transport capacity of
any purchased spacecraft.

White Scar Transport White Scars are a highly mobile army. Because of this, the points cost of a detachment usually includes enough Rhino transport vehicles to transport it and any upgrades that have been taken. The number of Rhinos will always
be the minimum needed to carry the formation; you can’t take extras along to cover any losses! Note that many formations don’t receive Rhinos, usually because they can’t fit into them. Detachments that come with Rhinos
will be noted as having ‘plus transport’ in the units section of the army list. To work out a formation’s transport
• Add any infantry upgrades to the formation.
• Add Land Raiders to the formation.
• Add Razorbacks to the formation, up to the number of Infantry units not transportable by Land Raiders.
• If there are still infantry units in the formation without transport add the minimum number of Rhinos required for all units in the formation to be transported.

Transport Capacity Note - Terminators and Dreadnoughts take up 2 transport spaces each in aircraft
Battle Barge Sixty Tactical, Assault, Devastator, Scout, Attack Bike, Bike, Terminator or Dreadnought units. Plus sixty Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds, Predators or Vindicators
plus nine Thunderhawks and enough drop pods or landing craft to carry any other units on board.
Drop Pod Tactical, Devastator and Dreadnought units may enter play in Drop pods.
Landing Craft Twelve Tactical, Assault, Devastator, Scout, Attack Bike, Bike, Terminator or Dreadnought units. Plus four Land Raiders or six of the following Rhino, Razorback, Hunter, Whirlwind, Predator
or Vindicator.
Land Raider One Terminator or Two Tactical, Devastator or Scout units.
Razorback One Tactical, Devastator or Scout units.
Rhino Two Tactical, Devastator or Scout units.
Strike Cruiser Twenty Tactical, Assault, Devastator, Scout, Attack Bike, Bike, Terminator or Dreadnought units, plus twenty Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds, Predators or
Vindicators, plus six Thunderhawks and enough drop pods or landing craft to carry other units on board.
Thunderhawk Eight Tactical, Assault, Devastator, Scout, Attack Bike, Bike, Terminator or Dreadnought units.

This reference sheet is completely unofficial and in no way endorsed by Games Workshop Limited.

vs 16012018

You might also like