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Iron Valley Rulebook Version 1-1

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0% found this document useful (0 votes)
1K views236 pages

Iron Valley Rulebook Version 1-1

Uploaded by

Jeff Haala
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Copyright ©2023 M. Kirin.

This work is based on Ironsworn and Ironsworn: Starforged (found


at www.ironswornrpg.com), created by Shawn Tomkin, and
licensed for our use under the Creative Commons Attribution 4.0
International License.

Iron Valley is not an official supplement for the Ironsworn or


Ironsworn: Starforged RPGs.

Several of the oracles were made by the lovely Charlie Arlet!

This game would not have been possible without the help of my
viewers and chatters. Thank you so much!!]

Game version 1.1

2
About Life
“Each day, all living things strive to keep on living.
However, no life lasts forever. We’d like this game to
convey the value of the respect and partnership we share
with animals, and with each other. It may not be an easy
concept for children to grasp, but it’s our hope that we, and
you, can help them understand the value of life.”

Opening text to Story of Seasons by Marvelous

3
Welcome to Iron Valley Version 1.1!
Hi there! The name is Maxi, also known as M. Kirin, and this book is
the updated beta version of Iron Valley! This roleplaying game was
originally made as part of the Starforged Jam 2023; meaning it was
designed, written, and play-tested in one month. With another
month of work, this updated version has doubled the book’s length
and added a slew of new features!

◼ Favor and Gift-Giving. This update includes a completely


new inventory system, moves for giving (and receiving)
gifts. Your friendships in the Valley just got better!
◼ Farming and Ranching Expanded. This version includes
updated and expanded rules for growing crops and caring
for livestock without making them a hassle. Also, included
with this version is a collection of fantastical livestock
options you will not find anywhere else!
◼ Optional Rules for Days. Want a harder experience? Want
to make your time playing this game more like a simulation?
There’s a bunch of optional rules to fine-tune the game to
your personal needs.
◼ Heart Events are Finally Here! This update also adds heart
events. Build enough favor with a Townie to unlock tender
moments where you learn more about them—and maybe
even learn more about yourself!
◼ Detailed Explanations and How-To’s. Is this your first time
playing a solo roleplaying game? Need a little more
guidance? Don’t fret! This updated book contains detailed

4
guides on how to use the systems to grow crops, care for
livestock, go foraging, craft anything—and even get a job!
◼ New Moves, Simple Gameplay. Although the number of
moves has gone up from four to ten. The complexity of the
game remains low. Life in the Valley is still as simple as ever.
◼ More Oracles, More Everything! There is so much new in
this update, the book’s length has doubled. I didn’t even
have a chance to tell you about holidays. Guess you’re
gonna have to learn about them (and the rest of the new
things) as you read this updated version!

This last month of development has been wild, and I am looking


forward to letting the soup rest before adding any more
ingredients. There are still plans for romantic relationships, as well
as the addition of a museum, but those are still in the early stages
of development.

This update would not have been possible without all the feedback
I received from readers like you, if you’d like to help me make this
book better—don’t hesitate to reach out!

Shoot me an email over to [email protected] or hit me up


on Twitter, my handle is @MistreKirin.

I hope you have a lovely time playing my game!

Sincerely,

M. Kirin

5
Iron Valley Is Dedicated To…
Yasuhiro Wada, who in trying to make a roleplaying video game
without combat created Bokujō Monogatari and the farming
simulation genre. His game would go on to be known as Harvest
Moon, and later Story of Seasons.

Katsuya Eguchi, who after moving to the big city to develop video
games found himself nostalgic for the flow of small-town life. In
wanting to capture the feeling of moving into a new town, he
created Dōbutsu no Mori. Also known as Animal Crossing.

Eric Barone, also known as ConcernedAple, who in an attempt to


make a “simple game” for his resume ended up creating Stardew
Valley. And selling 20 million copies along the way.

Thank you for filling my life with stories of small towns, good
company, and lots of crops!

6
Table of Contents
What Is Iron Valley? ·············································································································· 11
What You Need ······················································································································ 14
For The Ironlanders····························································································15
How To Play Iron Valley In Just One Page·········································· 17
Flow of Play, in The Valley ·······························································································18
The Mechanics of Iron Valley ······································································ 21
Making Moves in The Valley ······································································· 25
Leaving for Iron Valley ······································································································ 27
World Truths ··········································································································30
Your Truths ············································································································· 34
Resources, Items, and (Value) ····················································································· 39
The Favor Economy ············································································································ 41
Returning the Favor ·························································································· 43
Giving and Sharing in the Valley ······························································· 45
It’s Honest Work ···················································································································48
How to Grow Crops ····························································································51
How to Care For Livestock ··········································································55
How to Craft Anything ····················································································58
How To Fish, Catch Bugs, Forage… and More? ····························· 62
How to Have a Job ·····························································································65
Movin’ Right Along ··············································································································69
TRY YOUR BEST!! .............................................................................................. 70
TIME PASSES ....................................................................................................... 72
MAKE A PROMISE ............................................................................................. 74
ASK THE SPIRIT OF THE FOREST ......................................................... 78
REAP THE BENEFITS ..................................................................................... 80
SHARING IS CARING .......................................................................................83
ROOT AROUND ...................................................................................................86
LET’S MAKE A DEAL........................................................................................88
NURTURE A BOND ............................................................................................91
RETURNING THE FAVOR ............................................................................. 93
Livestock in the Valley of Plenty ··············································································· 97
Livestock Options: The Classics ······························································99
Livestock Options: The Fantastical ····················································· 101
Blorb········································································································ 102
Nubelli ···································································································· 104
Gnoseshroom ··················································································· 106
Prickly Dear ························································································ 108
Beaver Weaver················································································· 110
Regurgeon ····························································································112
7
Pitcher Crab························································································ 114
Chillachonk ·························································································· 116
Banamallard ························································································ 118
What if I Don’t Want to Have Livestock? ························································· 120
Holidays in the Valley······································································································· 122
Spring Holidays ··································································································126
Summer Holidays ·····························································································129
Fall Holidays ········································································································· 132
Winter Holidays ································································································ 135
Co-Op and Guided Play in the Valley ··································································· 138
Guided Play (2 Players) ················································································ 140
Co-Op (2+ Players) ··························································································· 142
Guided Play (3+ Players) ············································································· 146
Safety in Iron Valley ························································································147
Skill Difference···················································································································· 149
The Skills, in Depth ························································································· 150
Your Custom Skill Here ················································································162
How To Make A Townie································································································ 163
Urgent: Help Wanted! ····································································································· 168
Optional Rules ····················································································································· 170
When Does it End? ············································································································174
Iron Valley Oracles ············································································································176
Oracle: Action ···················································································· 177
Oracle: Theme ···················································································178
Oracle: Focus ·····················································································179
Oracle: Descriptor·········································································· 180
Oracle: Town Name (Part 1 & 2) ············································ 181
Oracle: Fantastical Ancestry ···················································182
Oracle: Animal Species ······························································ 183
Oracle: Names (1-50) ··································································· 184
Oracle: Names (51-00) ······························································· 185
Oracle: Job··························································································· 186
Oracle: Age ··························································································187
Oracle: Pronouns·············································································187
Oracle: Gender Presentation ··················································187
Oracle: Townie Traits ·································································· 188
Oracle: Random Date ·································································· 189
Oracle: Charm Points ·································································· 190
Oracle: Hobbies (by Will) ···························································· 191
Oracle: Relationship ······································································192
Oracle: Locations ··········································································· 193
Oracle: Weather ·············································································· 194

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Oracle: Spring Crops ···································································· 195
Oracle: Summer Crops ······························································· 196
Oracle: Fall Crops ············································································197
Oracle: Winter Crops ··································································· 198
Oracle: Livestock············································································ 199
Oracle: Fantastical Livestock ················································ 199
Oracle: Favorite Resource ······················································ 200
Oracle: Favorite Item ··································································· 201
Oracle: Rubbish ··············································································· 202
Oracle: Story Hooks (1-50) ······················································203
Oracle: Story Hooks (51-00) ···················································204
Oracle: Townie Requests (1-50) ········································· 205
Oracle: Townie Requests (51-00) ······································ 206
Oracle: Random Item (Edible) ················································ 207
Oracle: Random Item (Wearable) ······································ 208
Oracle: Random Item (Sentimental) ································· 209
Oracle: Random Item (Magical & Silly) ···························· 210
Oracle: Random Item (Random!) ···········································211
Oracle: Random Item (More Random!)····························· 212
Oracle: Random Food (Breakfast) ······································· 213
Oracle: Random Food (Lunch)················································ 214
Oracle: Random Food (Dinner)···············································215
Oracle: Random Food (Dessert)············································216
Oracle: Random Food (Snack)················································ 217
Oracle: Random Food (Soup) ··················································218
Oracle: Favorite Video Game (by Tyler) ···························219
Oracle: Color (by DBDragoner) ············································· 220
Oracle: Flea Market (by DBDragoner) ······························· 221
Oracle: Plushie Theme (by DBDragoner) ······················· 222
Oracle: Plushie Feature (by DBDragoner) ····················· 222
Oracle: Size (by DBDragoner) ················································ 223
Oracle: Creature Role (by DBDragoner) ························· 223
Oracle: Creature Feature (by DBDragoner) ················· 224
Oracle: Random Skills ································································· 225
Oracle: Random Stat Array······················································ 226
FAQ ············································································································································· 227
Special Thanks!··················································································································· 235
About the Author ·············································································································· 236

9
Is This Game Right For You?
Iron Valley is a game about peoples of all walks of life living in
peace, caring for one another, and working towards a brighter and
inclusive future.

To put it more bluntly:

You are not allowed to play this game if you support bigotry
in any function or form, including but not limited to: racism,
xenophobia, homophobia, transphobia, ableism, sexism,
antisemitism, or religious intolerance.

Also, this book was made by a trans and queer person, with the
help of many other trans and queer people.

So, if any of that bothers you… then this game isn’t for you! You are
not allowed to play it. You’re not going to have fun. You are going
to get all the rules wrong. So go outside and touch some grass
instead, okay?

10
What Is Iron Valley?
Iron Valley is a solo roleplaying game and hack for Ironsworn and
Ironsworn: Starforged, both by Shawn Tomkin.

In this game you take the role of someone moving into a small
community and starting their life anew. Maybe you’ll restore your
family’s farm. Maybe you’ll explore the mysterious forest just
beyond the town. Maybe you’ll fall in love and get married! This is a
game about living a cozy life with good company, one day at a time.

The key inspirations for Iron Valley are life and farming simulation
games such as Animal Crossing, Story of Seasons (Harvest Moon),
and Stardew Valley. This game attempts to capture the feeling of
working towards player-driven goals while making the most out of
each day.

Build-Your-Own Lifesim
As part of your first session, you will select world truths that will
decide what kind of setting you’re going to be playing in. Will your

11
version of Iron Valley be a small-town hours away from the big
city? Will it be a medieval town? Or will it be futuristic domed city
built on a garden planet? Who will be the denizens of this place?
Will they all be human? Or will they be adorable animal people? Or
will the townies have a myriad of fantastical ancestries? The
choice is yours!

Time Flies When You’re Having Fun!


Unlike other RPGs, Iron Valley does not have Hit Points or any
resource that represents a player’s “health”. There is no mechanic
for players being hurt or dying, because this game isn’t about that.
The closest thing there is to a resource is time. As you work
towards fulfilling promises, Time Passes, and you will find yourself
marking off the days on a calendar. Some days you might find
yourself partaking in a holiday or taking it easy. Although time is a
resource, you have plenty of it in the Valley, so don’t stress out
about it!

Check Out Those Moves


Iron Valley relies on moves—self-contained mechanisms—to
resolve rolls and keep the story moving. It simplifies the moves
from Ironsworn into a smaller, quicker set of ten total moves. Life
is simpler in the Valley, so of course these moves are a lot simpler
as well.

Make it a Promise
Nothing is more important in the Valley than keeping your promise,
whether it is to someone else or to yourself. Promises are the core

12
mechanic of Iron Valley. You will make promises to yourself, to
friends, and maybe to your frienemies. Fulfilling a promise earns
satisfaction, which you can spend to…

Fish up a New Skillset


Satisfaction earned through fulfilled promises can be spent to
unlock skills from an extensive list. These skills can then be
upgraded to represent your character’s mastery over them. You
might find yourself making more progress with less effort and
even making the most of your day!

Cozy Oracles for Daily Use


At times, you may not know what should happen next in the story,
and that’s okay! That’s what oracles are for. Iron Valley comes
bundled with an adorable collection of random tables to get you
inspired and to give you ideas! Anything from names, to crops, to
over 250 different food items! There’s no shortage of things to do
in the Valley (or tasty things to eat)!

It’s a Story That You Play


Iron Valley is driven by two forces: mechanics and the fiction. The
mechanics represent the rules contained in this book, while the
fiction is the story that you create while playing. Both of these are
equally important. As you play, envision what is happening in your
game as you would a book you are reading or a movie you are
watching.

13
What You Need
In order to play Iron Valley you will need the following materials:

◼ This book! (you’re already doing great so far)


◼ Two ten-sided dice (d10). These will be your challenge dice.
◼ One six-sided die (d6). This will be your action die.
◼ Optionally, another pair of ten-sided dice to use are your
oracle dice.
◼ Printed or digital versions of the Iron Valley Players Sheets.

The section on the next page is for people already familiar with the
systems this game is a hack of, Ironsworn and Ironsworn:
Starforged. If those words mean nothing to you, feel free to skip
ahead to the chapter Flow of Play.

14
For The Ironlanders
Iron Valley uses many of the systems present in Ironsworn and
Ironsworn: Starforged (referred to simply as Starforged for the
remainder of this document). The Valley is a completely different
place to the Ironlands, so most of the systems from Ironsworn and
Starforged don’t carry into this setting. That being said, if you are
already familiar with these systems your time picking up this game
will be that much quicker!

The table below shows the mechanics and systems from


Ironsworn and Starforged and whether or not they are used in this
game. Systems tagged with ⚪ remain the unchanged, while 🔴
marks systems that have been changed in some way. Systems
tagged ⚫ are not used in this game.

⚪ Action Roll Unchanged in Iron Valley.

🔴 Vows Vows are now called Promises, and function similarly.


Progress is marked in the form of ticks as part of the
main move, Try Your Best!!. Completing a promise, as
part of the move Reap the Benefits, awards the player
with Satisfaction they can spend to gain new skills and
upgrade existing ones; among other rewards.

🔴 Moves The moves in Ironsworn and Starforged have been


replaced with ten moves that match the lifestyle in Iron
Valley.

🔴 Progress Tracks Progress tracks remain, though slightly changed.


Progress tracks are “drawn” as part of the Make A
Promise move. When creating a progress track, only
draw the number of boxes as told. The maximum
number of boxes remains 10.

🔴 Experience Experience is now called satisfaction.

15
🔴 Assets Assets have been reworked into skills.

⚫ Progress Rolls Not used.

⚫ Health / Harm Not used. This isn’t a world where your character is
going to lose all hit points and die. And that’s okay!

⚫ Spirit / Stress Not used. See above.

⚫ Supply Not used.

⚫ Bonds Not used.

⚫ Momentum Not used.

⚫ Challenge Ranks Not used. Progress is always marked in the form of


single ticks, rather than a set number depending on the
difficulty of the vow/promise

⚫ Conditions Not used.

⚫ Legacy Tracks Not used.

⚫ Impacts Not used.

16
How To Play
Iron Valley In Just One Page
Set up your campaign by completing the following in order:

◼ Pick your world truths


◼ Pick your character truths
◼ Envision your arrival into Iron Valley

Playing Iron Valley moment-to-moment:

◼ Roleplay and envision what your character does.


◼ Whenever you trigger a move, play it out.
◼ Whenever you commit to a goal, whether it is helping
someone else with their problems or getting some work
done, always begin first with the move Make a Promise.
◼ If your character is attempting something difficult or
working towards a promise, use the move Try Your Best!!
and do an action roll. As you work towards promises you will
mark progress.
◼ When you have filled as many progress boxes as you’re
happy with, use the move Reap the Benefits to close that
chapter of your adventure.
◼ When told to use the move Time Passes, mark 1 tick on the
current calendar day. On the fourth tick the current day is
over. Manage your time to make the most of each day!
◼ If you are not sure what should happen next, need an idea,
or just some guidance, Ask the Spirit of the Forest.

17
Flow of Play, in The Valley
Life in Iron Valley may look simple, but there’s always something
going on! Today it may be a holiday, tomorrow it may be a date with
a friend (or maybe more than a friend?), and then there’s that
project you keep putting off. You’ll work on that next week—this
time for sure!

Time really does fly by when you’re having fun.

Playing Iron Valley is different from your standard RPG. Your


character is most likely not a hero by any definition of the word and
killing monsters is just not happening.

The only thing you’ll be killing in this game is time!

Losing track of time is so easy in the Valley. You know how it is, one
moment you are writing a love letter to your sweetheart and—next
thing you know—your best friend is knocking on your door asking
for help with something so of course you agree to help. I mean,

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that’s what friends are for! Oh well, I guess you’ll have to finish
writing that love letter tomorrow—this time for sure!

Because this game is so different from the usual affair of walking


into people’s houses, killing them, and taking their stuff, it might
help to take a second to explain the game flow~

Chase Promises
Promises are the primary mechanism in Iron Valley. When you
Make a Promise (to a friend, or even to yourself) you commit to
spend your time fulfilling it.

Lose Track of Time


As your character works towards a promise they will eventually
lose track of time. It might be as simple as taking extra long to cook
a tasty meal, chatting the hours away with a townie, or actually
getting lost in the woods. There just isn’t enough time in the day to
do everything. And that’s okay!

Each Morning Marks a New Start


Because time is limited, the start of each in-game day marks an
opportunity to plan! What do you want to work on today?

And don’t forget to check the weather. The best plans of mice and
men are easily outdone by a bad spell of rain.

Take Part in the Community


Iron Valley is a place full of incredible characters—and things to do
with them! There are holidays scattered on each of the four

19
seasons, and if you ever need something to do you could take a
look at the request board to help your fellow townies!

Bask in that Satisfaction


As you fulfill promises, your character will gain a resource called
satisfaction, which they will be able to spend to purchase new skills
and upgrade old ones. The more time you spend in the Valley, and
the more promises you fulfill, the more your character will grow!

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The Mechanics of Iron Valley
Let’s talk about the systems you’ll be using in the Valley, starting
with the most important one…

The Action Roll


The action roll is the bread-and-butter of Iron Valley, this is the roll
you will do most often (and as part of the move Try Your Best!!).
Here is a step-by-step guide as to how to do an Action Roll:

◼ Gather your dice: 1d6 (known as the action die) and 2d10
(known as the challenge dice)
◼ Roll your action die and add your relevant stat. If you have
a relevant skill, add +1 to your roll. The end result is your
action score.
◼ Roll the challenge dice and compare the roll on each die to
your action score.
◼ If your action score exceeds the value on both challenge
dice, that’s called a strong hit.

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◼ If your action score exceeds only one of the challenge dice,
that’s called a weak hit.
◼ If your action score fails to exceed both of the challenge
dice, that’s called a miss.

THE OUTCOMES OF A ROLL, A CLOSER INSPECTION


Refer to the move in question to find out what happens when you
get each outcome. Below you will find a general idea of what each
outcome means:

✅✅ STRONG HIT: You succeed and make good time.


✅❌ WEAK HIT: You succeed but lose track of time.
❌❌ MISS: You fail and lose track of time!

Matches
When making an action roll, keep an eye out for matches:
instances where both challenge die show the same result. Use
these moments as chances to spice up the narrative. Make a

22
success that much sweeter and a failure that much more
interesting!

The Oracle Roll


Whenever you want to roll on an oracle (a random table), do so by
rolling 2d10 in order. The first d10 represents the first digit (1 = 10,
2 = 20) and the second d10 represents the second digit (1 = 01, 2 =
02). In this case, rolling 0 on both d10s means you rolled 100.

Progress Tracks
As part of making a promise you will be instructed to draw a
number of boxes (out of a maximum of ten). These boxes
represent how long a promise might take to fulfill.

Marking Progress
As you work towards your promises certain moves will instruct you
to mark progress by marking a number of ticks on a progress track.
Progress boxes are filled left to right, and each box can hold a
maximum of four ticks, as shown on the following image:

23
When instructed to mark more than one tick, because of strong hit
on the move Try Your Best!! or because you have an upgraded skill,
if you fill up a box continue to the next box left to right. If you mark
a tick into a box that wasn’t drawn, draw it now. If you ever fill the
tenth and final box, ignore all leftover ticks.

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Making Moves in The Valley
Moves are nifty, self-contained game rules to help resolve actions
or guide the narrative. Let’s check out what a move looks like up
close!

(1) That’s the name of the move. It may be referenced in


other moves. When you see that, that’s your cue to do that
move. Nifty!

25
(2) This is the move’s trigger. The bold text tells you the
conditions that cause that move to become active. When
those conditions are met, you must follow the instructions
in the move!

(3) When told to roll, this means doing an action roll. For
instance the move Try Your Best!! will tell you to “roll +stat”
(such as +edge). This means you would add the
corresponding stat to your roll.

(4) Moves that call for a roll will also tell you what to do
depending on whether you score a strong hit, weak hit, or a
miss.

As mentioned before, some moves will call upon other moves. For
instance, getting a miss on Try Your Best!! calls for you to follow
with the move Time Passes. This means that as soon as you finish
the instructions of Try Your Best!! you should complete the steps
of Time Passes.

We’ll go into more detail about each of the moves of Iron Valley on
the chapter on moves.

26
Leaving for Iron Valley
Now that you know the basics of the game, it’s time to get started!
You will begin your journey in Iron Valley by first deciding on the
truths of the world and the truths of your character. These steps
will create a version of the Valley that is unique to you!

Getting There is Half the Fun


Fun fact: you are already playing the game! Thinking about your
world, your characters, and making decisions about them is all part
of the fun. The following steps are not things you are supposed to
do “before” you get to the fun part of the game, you’re already
there. So get comfy, get yourself something nice to sip on, and put
on some cozy music in the background. Let’s head to the Valley!

27
As Easy as 1-2-3
Ready to go? Work through the following exercises in this order:

◼ World Truths
◼ Character Truths
◼ Set out for the Valley

World Truths
In this exercise you will create the setting of your Iron Valley. You
will decide on many factors of your world to create your own cozy
place to get lost in for hours at a time. Depending on your choice
you might have a completely different Valley compared to another
player’s campaign, and that’s awesome!

Default Assumptions
The following is a list of default assumptions made in the design of
this game, and we felt necessary to lay them out in front of you,
specially if you’re arriving at this game without any experience in
the life or farming simulation games that inspired Iron Valley. The
following points should be true in all versions of the Valley:

◼ Iron Valley is a small community far away from large


settlements. There may be small towns close to Iron Valley,
but the effort required to make it to the big city is often not
worth the trouble. Everything you might need is already
here.
◼ Iron Valley is surrounded by wilderness on all sides.
Beautiful mountains to the north. Forests to the east and
west. A sandy beach and ocean to the south. No matter

28
what direction you go to, there is incredible nature waiting
there for you.
◼ Iron Valley has incredibly fertile soil. Growing crops takes a
fraction of the time here, even fruit trees that would take
years to grow in other places bear fruit in matter of weeks.
◼ Iron Valley is a diverse place. Everyone is welcome in the
Valley, and the Valley is better for it.
◼ Iron Valley is a busy place. The Valley is anything but sleepy.
Its denizens are always going somewhere, doing
something, telling everyone about it—and getting you
involved. There are holidays, birthdays, spur-of-the-
moment festivals, that’s why time seems to fly away with
such ease.
◼ Iron Valley is a hopeful place. No matter what happens,
there is always hope. No matter how lonely a person can be,
there is always someone willing to be their friend. No
matter how broken, a little time in the Valley can heal any
wound.

Starting Promises
In the process of choosing truths you will be given starting
promises. Record these in your character sheet. The number in
parenthesis—such as (6)—represents how many progress boxes
to draw. So for instance the starting quest “Learn the town’s past
(6)” would require that you draw six boxes.

29
World Truths
Select your truth from each category on one of three ways:

1. Choose the truth that sounds the most interesting to you.


2. Roll for the truth.
3. Customize or create your own.

You’re moving to a place known as Iron Valley, where is it?


(1-33) Iron Valley is a medieval town.

The seasons are harsh but the people are hardy. They
gather by the warmth of the hearth and share stories.
People build their houses out of wood and stone, find
comfort in candle light, and look to the stars for guidance.
Some believe there’s a spirit looking after the town, and
they may be right. Starting Promise: Learn about the town’s
“spirit” (6)

30
(34-67) Iron Valley is a small town hours from the city.

Although people have electricity and television, most


prefer to spend their time out in nature and in the company
of others. The roads are unpaved, but the people are hard
workers. Once a bustling town, a center for commerce, the
town has fallen into disrepair in the last generation. Starting
Promise: Learn the town’s past (6)

(68-00) Iron Valley is an arcology built on a garden planet.

People from all over the galaxy come to look at the natural
wonders surrounding this domed community, though only
the most adventurous stay. The people of this place seek
to live in balance with nature, putting the needs of the
ecosystem before anything else. Even the most advanced
of technologies pale in comparison to the craftiness of the
denizens. Starting Promise: Learn the history of the
arcology (6)

What kinds of people live in Iron Valley?


(1-33) There’s a myriad of fantastical ancestries coexisting in
peace.

Iron Valley is home to everything from the trouble-making


humans and the industrious dwarves to the misunderstood
vampires and the nicer-than-you’d-think zombies.

Everyone is just trying to make the best out of their limited


time on this wonderful world. When creating townies, roll
on the Fantastical Ancestries oracle.
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(34-67) There’s every kind of animal in this town!

Much like a fairy-tale, this town is host to hard-working


animal peoples who (usually) get up early in the morning
and don’t quit until it’s time for supper. All animals get along,
save for maybe some arguments as to which kind of soup
is best. When creating townies, roll on the Animal Species
oracle.

(68-00) Humans.

For better or worse, everyone living in Iron Valley (and the


world) happens to be human. That’s not to say humans are
not interesting creatures! They come in all shapes, colors,
sizes, and personalities. They tend to cause more trouble
than they know what to do with, but at the end of the day
mean well. When creating townies, they might all be human.

Is there magic in the world of Iron Valley?


(1-33) Magic is commonplace here.

Magic is so normalized that most parents send their kids to


train under a magic-user as though any other tutor. There’s
magic in everything! From potions to rings and even hand-
tools! All one needs to make an axe magical is the right
materials and maybe an incantation or two.

(34-67) There is magic, but only deep in the wilderness.

Magic repels civilization, and vice versa. Once cannot be


further away from magic than right in the middle of the

32
town’s square. In order to find magic one has to wander
deep into the woods, where strange and wonderful things
can happen without warning.

(68-00) The only magic is in people’s hearts.

Although children dream of walking up one morning with


the powers of the superheroes they see in cartoons, adults
know this isn’t going to happen. And that’s okay! The real
magic isn’t in shooting fire out of your eyes or flying at the
speed of sound. Caring for others and being a force of good
in the world? That’s the real magic right there.

Before moving on to the next section, give your town a name.


You could go with the default of Iron Valley, you could come up
with your own name, or you could roll on the Town Name oracle.

33
Your Truths
With the general idea of the Valley in place, it’s time to start making
your character! Follow the steps below in order and record the
answers in your character sheet. If you ever feel stuck, just roll for
it! No shame in that. Sometimes a character made randomly can
be more fun to play than one that is min-maxed. After all, hardly
any of us have perfect stats.

What is Your Name?


Pick a name, or roll for it in the Names oracle. Iron Valley is such a
small community, you don’t need to worry about your last name.
No one will ever call you by your last name here.

Are You Human?


(1-60) Yes.

(61-80) Probably Not. Roll on Fantastical Ancestry Oracle.

(81-00) I don’t think so?? Roll on Animal Species Oracle.

34
What are Your Pronouns and Gender Presentation?
Pick them, or roll on the appropriate oracles. Iron Valley is a
welcoming community where everyone respects each other’s
pronouns or gender presentation.

In Iron Valley, you are free to be who you really are~

If you’re curious as to why this game uses gender presentation


rather than “sex” or “biological gender”, please read the
explanation in this section.

What’s Your Birthday?


Pick a season and a number between 1 and 25, or just roll on the
Random Date oracle.

Don’t forget to mark your birthday on the calendar!

Why Did You Leave the Big City?


(1-25) I got a mysterious letter.

Starting promise: Find out who sent this letter (3)

(24-50) I don’t remember…

Starting promise: Investigate the source of my amnesia (3)

(51-75) I couldn’t live in the city anymore.

Starting promise: envision what made your character leave


so abruptly, what they can do to ease the pain their heart,
and then Make a Promise.

35
(75-00) I promised I would return.

Starting promise: envision what you promised, and to


whom, and then Make a Promise.

Where Are You Staying in Town?


(1-25) I inherited an old farmhouse from a relative.

Starting promise: Fix the old farmhouse (6)

(24-50) I’m buying a house from a very trustworthy person!

Starting promise: Get a job to pay the bills (3)

(51-75) I’m staying with a townie. Envision who they are!

Starting promise: Get to know my host! (3)

(75-00) I’m camping (for now)

Starting promise: Find a good place to make camp (1)

What’s in Your Backpack?


Roll 3 times on the Random Item oracle.

When Are You Arriving in Town?


(1-75) First of spring!

(76-00) A very specific or important date, pick one or roll on the


Random Date oracle.

How Long Do You Plan to Stay in Town?


(1-33) At least one month. Mark the date in your calendar.

(34-67) One year, maybe more. Mark the date in your calendar.
36
(68-00) I don’t know.

What are Your Strengths and Weaknesses?


Your character has a set of five stats that represent your ability at
tackling problems in various ways.

Edge is all about speed and agility.

Heart is about communication and empathy.

Iron is about strength and endurance.

Shadow is about being sneaky, and is the stat that rules


over magic (if you are using that in your version of the
Valley).

Wits is all about intellect and reasoning.

Arrange the following values across edge, heart, iron, shadow, and
wits, in any order: 3, 2, 2, 1, 1

Alternatively, you could just roll for it on the Random Stat Array
oracle. That’s right, you could randomly generate your character
from head to toe! Isn’t that nice?

Do You Have Any Skills That Might Help You Here?


Pick 3 skills from the Skill oracle, their descriptions are available in
the chapter on skills.

All skills come with the ability “+1 to rolls” checked. Choose one of
these three skills to upgrade by checking the next box, the one
that reads “+1 tick on hit.”

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Alternatively, you could roll on the Skill Oracle! Yay, randomness!

Your New Life Is About To Begin…


With your destination and character set, all that’s left is to take the
final step:

Envision your arrival into Iron Valley, how is your character getting
there? Are they walking the whole way or using a method of
transportation? Who, or what, has helped your character to arrive
at this little town far away from everything else?

Consider these questions, envision your character arriving at Iron


Valley… and then Try Your Best!!

38
Resources, Items, and (Value)
Throughout this updated version of Iron Valley you will see
mention of resources and items as well as see a number inside
parenthesis; such as (1). This is all part of the new inventory system.
There’s more exciting things to go over in this new versions so let
me get this little change out of the way so we can talk about the
fun stuff~

Resources
Resources are the raw goods of the Valley, anything that is
unprocessed counts as a resource. This includes crops, livestock
products, foragables, and even things like lumber, ore, and crystal.
Resources are aplenty in the Valley, so everyone has a favorite
(more on that in the gifting section of the book). A list of all
different types of resources can be found on the Random
Resource Type Oracle.

39
Items
An item is anything made from resources (raw goods) or even
other items. This umbrella term encompasses everything from
cooked food to finished tools and even electronics—though they
are not all the same. Simple Items are items made primarily from
resources while Complex Items are made primarily of Simple
Items. For instance, consider this: ore (resource) is converted into
metal bars (simple item), which is then made into an iron watering
can (complex item). Just like with resources, every Townie has a
favorite item they like. Also, if you’d like a complete list of all the
items it can be found on the Random Item Type Oracle.

Value
All resources and items have a value contained inside parenthesis,
such as milk (3). We will talk about what this number means in the
following section, The Favor Economy, but know that this number
does not represent the object’s monetary value. Value is more
abstract than that. Value isn’t a measure of wealth, it is a
representation of the favor that can be earned for it.

Let me do you a favor by talking about it… on the next page!

40
The Favor Economy
Money is no object in the Valley. No matter your profession or
passion, you’ll always have a place to live in and more than enough
to keep your belly full. Although money exists in the Valley, it is
something seldom talked about. The only currency people from
the Valley ever concern themselves with is… favor.

Favor is an abstract currency earned by paying it forward. As you


help a fellow Townie, spend time with them, or give them gifts, you
earn favor with them. Favor is tracked individually for each Townie,
as it represents the strength of your friendship with them. Think of
favor as doing something nice for someone you care about,
without expecting something in return. This person may then help
you or offer their services with the same attitude. The Valley runs
on this engine of goodwill and compassion, and everyone is better
off because of it.

Please remember that favor is tracked individually with each


Townie! Although Iron Valley is a tight-knit community, you
41
shouldn’t expect people to do you favors just because you’re good
friends with someone important. Remember, you gotta pay it
forward. Help the Valley, and the Valley will help you in return.

Earning Favor
Favor can be earned from one of three sources:

◼ You earn a little favor by spending quality time with a


Townie as part of Time Passes.
◼ You earn some favor by completing a promise as part of
Reap the Benefits.
◼ You earn a lot of favor by giving a Townie a gift as part of
Sharing is Caring.

Although the list above represents the three main sources of favor,
it is possible for you to gain favor during play based on the fiction
of your story. So considering this, here’s an optional rule:

Optional Rule: Passive Favor


If your character does something that brings happiness to
a Townie, be it as silly as making a joke at the right time or
as serious as offering a shoulder for them to cry on, you
may choose to gain 1 favor with them.

The purpose of this optional rule is to provide a mechanical gain to


the kind of roleplay interactions that bring life to this game, but
which otherwise would go on unrewarded. Alternatively, you can
choose to use this optional rule if you would like to make favor
generation a little easier.

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Now that we know how we get favor with a Townie, let’s see what
we can do with it~

Returning the Favor


There are many things you can do with favor, and you do all of
them through two of the new moves: Returning the Favor and
Nurture a Bond. We’ll learn more about these moves later, but for
now here’s a brief summary of what you can do with favor.

Use Favor to Improve Action Rolls


Before resolving an action roll you may spend favor with a Townie
to increase the value of your action score by 1 for each favor spent.
You may spend as much favor as you have. When doing this,
envision the Townie in question coming to your character’s aid.

Optional Rule: Spending Favor You Don’t Have


You may choose to spend more favor than what you have,
such as spending favor with a Townie you don’t even know,
by completing the following steps:

Envision how this Townie helps you. You must then Make a
Promise with a number of boxes equal to the favor you
spent. Until this promise is complete, you cannot gain favor
with this Townie.

This optional rule offers a riskier alternative for characters in tight


spots. If you really, really don’t want to fail a roll, then you may
choose to spend favor you don’t have. It’ll be costly, but adversity
has a way to make friendships that much stronger.

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Use Favor to Get Gifts
You may spend favor to receive items/resources from a Townie.
You know how it is, when you’re friends with a baker your house is
never without bread!

Use Favor to Unlock Heart Events


Heart Events are the end-game of favor. Anyone familiar with
Stardew Valley or Story of Seasons (Harvest Moon) recognizes the
gravitas that Heart Events convey. A Heart Event is a tender
moment shared between the playable character and a NPC—and
they are no different here in Iron Valley.

Heart Events are powerful moments where you grow


closer to a Townie by learning more about them, learning
more about yourself, and opening your heart.

Heart Events happen as part of the move Nurture a Bond, where


you spend 10 Favor and create a wonderful memory with a Townie.

Of course, this momentous occasion is more than just fluff. Each


Heart Event you unlock with a Townie gives you a permanent +1 to
all favor gained with them. It turns out that the closer you are with
someone, the more they like you, the more they love your presents,
and the more they enjoy your company~

Heart Events will also serve as the vehicle for romantic


relationships in a future version of Iron Valley. We appreciate your
patience as this little game continues to grow!

44
Giving and Sharing in the Valley
The previous chapter introduced us to the concept of Favor, an
abstract currency that is tracked individually for each Townie.
There are a few ways to earn Favor but the best one by far is gift
giving. People in the Valley love gifts! And it’s more than just
getting a new pair of shoes or a tasty fish to fry, it’s about knowing
that someone cares. Giving someone any kind of gift, even
something as simple as a wildflower, can brighten their day—of
course, giving them something they love can make their day.

How do you know if a Townie loves your present? Well, as part of


creating a Townie you will roll on a pair of Oracles to decide their
favored gifts. Most Townies will have one favored resource and
one favored item, though you might find Townies who have two
favored resources instead!

Now this is where things get sticky, it’s true that you—the player—
knows a Townie’s favored gifts the moment you meet them, but

45
should your character know as well? Isn’t it a little easy to have that
information right away?

In a way, it is. But that’s kind of how farming games like Stardew
Valley and Story of Seasons (Harvest Moon) end up working like.
Anyone who has played those games is familiar with the idea of
looking up the game’s wiki to find out what item each character
loves the most. Now, you don’t have to roleplay that your character
is somehow breaking the fourth wall to look up Iron Valley’s wiki
page. One in-world explanation as to why a Townie’s favored gifts
might be freely available is that… well, people wear their favorites
on their sleeve. After all, people who love a certain thing will let you
know about it. For sure.

Now, I recognize that this is not a perfect explanation, that’s why


there’s an optional rule for anyone looking for a more simulation-
like experience:

Optional Rule: Hidden Favorites


When creating a Townie, do not roll for their favored gifts.

During play, you must learn what their favored gifts are
through one of the following methods:

◼ Naturally! Discover them through roleplay and the


narrative.
◼ After a Good Chat! After losing track of time with
this Townie, Ask the Spirit of the Forest if you’ve
learned what their favored gifts are. If the answer is

46
YES, decide on what that favored gift is based on
the narrative or by rolling on the appropriate oracle.
◼ Trial and Error! Whenever you give a Townie a gift,
Ask the Spirit of the Forest if this is one of their
favored gifts. If the answer is YES, it is. Then, you
continue with the move Sharing is Caring as normal.

You may be wondering where the option to ask them upfront is—
and there isn’t one! Asking a person upfront what they like never
works. Think about it, if someone asked you out of the blue what
your favorite thing in the world was… would you tell them? Would
your answer even be your actual favorite thing? Asking someone
what they want for their birthday never works. Don’t even try.

Also, please note that a Townie can only have two favored gifts, so
once you’ve found a Townie’s second favored gift you cannot
unlock any new ones.

The process of actually giving a gift (including the very important


birthday gift) will be explained in the section on Sharing is Caring.
You can skip ahead if you’d like, but don’t force it. You are going to
do great. They are going to love your present. Believe in yourself!

47
It’s Honest Work
Helping others, making things with your own hands, tending the
soil, raising livestock; these are all things people in Iron Valley do
every single day. As the latest person joining the Valley, you will
find yourself partaking in these tasks—and many others—but don’t
fret! No matter where you came from, be it the city or another
planet, the Valley welcomes one and all. If you’re willing to get your
hands a little dirty then you’ll find the sweetest fruits when harvest
comes.

A How-To For City Dummies


The following pages will provide a guide for some of the tasks you
will find yourself doing in Iron Valley, from growing crops to
running a business of your own. This is quite the range for sure!
That is why this section is here to give you a framework for gettin’
to work~

Before we begin, here are a few default assumptions about work


in the Valley:
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◼ Money is no object. The goal of doing any of this work isn’t
to make easy cash—or any cash at all. There is more than
enough for everyone in the Valley. You don’t have to worry
about paying rent or bills or putting food on the table. Here,
people work because they draw satisfaction from their
commitments; because they want to help someone else;
and many other reasons.

◼ Resources and items are abstract. Everything in the Valley


is measured by its (value). Sometimes this number
represents how many of something you have, but that is
not always the case. Your inventory is abstract. Having
carrots (2) does not mean you have two whole carrots, but
rather 2 favor worth of carrots. Big difference.

◼ Everything grows faster in the valley. The soil here is so


fertile that crops can bear fruit in a matter of days and the
livestock is so happy that they reward their caretakers with
milk, eggs, and wool faster than anywhere else in the world.
The people of the Valley are blessed with plenty, no wonder
there’s always enough for everyone here.

Lastly, let’s talk about tools. Tools work differently depending on


what kind of experience you want out of Iron Valley: If you want a
cozy, laid-back experience then assume that most of the time your
character finds or has access to the tools they need. This means
that you don’t need a hoe in your inventory to till the soil. The
narrative assumes you have the bare necessities to achieve your
goals. This is the default setting for Iron Valley, though… if you

49
would like a more simulationist experience, then you can opt for
the following optional rule:

Optional Rule: Tool Bonus


You must obtain all of your tools legitimately. You must
craft them, trade for them, or earn them by helping people
around the town.

Whenever you Try Your Best!! using a proper tool add +1 to


your action score. Likewise if you ever make a roll without
a proper tool (such as hoeing with your bare hands), suffer
-1 to your action score.

With all the basics sorted out, let’s talk business~

50
How to Grow Crops
Ah, farming! Living off the fat of the land! This is the good stuff.
There’s nothing like caring for a little plant, watching it grow, and
be handsomely rewarded for all your efforts. Of course, this
happens a bit faster in the Valley—but you won’t catch anyone
complaining. They’re all too happy sharing in the harvest’s feast~

Now that your tummy is rumbling with anticipation, let’s talk nitty-
gritty. Mechanically speaking, growing crops functions like a
promise. This may seem strange, but consider this: any personal
goal is a commitment to dedicate your time and effort. Raising a
patch of carrots is no different. Let me walk you through it:

Growing Crops As Easy As 1-2-3


1. Make a Promise

2. Try Your Best!!

3. Reap the Benefits

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The first step towards growing any crop is to Make a Promise.
Follow the instructions in the move and draw a number of progress
boxes. Please note that crops don’t have individual growing times!

How long a crop will take to grow depends on your game’s fiction.
The table in the move Make a Promise asks you to consider the
urgency of the promise as well as the complexity. Unless you really
need to grow some carrots pronto, it’s likely that your promise
urgency will be laid-back. As for the complexity, it depends on your
character’s experience. If your character has no idea which end of
the hoe to use, then you might be looking at a puzzling task.
Likewise, if your character knows about farming and has the right
tools, you’re looking at a simple task for sure. Consider the fiction
of our game and decide on the number of boxes.

And don’t second-guess yourself! If you end up drawing less boxes


than you’d expect, don’t fret. Things grow really fast in the Valley—
and that’s a good thing.

As for what crops you can plant and when, the soil of the Valley is
gentle enough for any crop to grow year-round, though it is
strongly recommended that you grow what’s naturally in season;
As you will get a little extra (value) from those crops.

As for the topic of seeds, because of the cozy nature of this game
it is assumed that you have access to seeds at any time (or at least
someone who can give you seeds for free). If you would like to
make the game a little more like a simulation, consider the
following optional rule:

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Optional Rule: Seed Troubles
In order to grow any crop you must spend (1) seed of said
crop. Seeds are treated as foragables when trading.
Instead of planting a seed, you may plant (1) of a wild crop.
As part of Reap the Benefits you also gain (1) seed of the
plant harvested, regardless of what the reward gained was.

The second step is the longest by far. Now that you have set up a
promise it’s time to get workin’! Use the move Try Your Best!! to
mark progress on your promise. Envision the steps you take to
plant the seeds, water them, shoo away any pests that might be
munching on your petunias, and so forth.

Please keep in mind that you don’t have to envision long, drawn
out scenes for moments of work like these. You can take a second
to envision what you did, anything exciting that might’ve
happened (if any), and move on with the rest of your day.

Although not a hard rule by far, it is recommended that you only


Try Your Best!! for each crop once per day. Not because of game
balance or anything. Really, it’s because life can’t be all work. Even
if it’s work you enjoy. Don’t forget to spend time with your friends
and loved ones!

Now this one is a rule for sure: you don’t need to water your crops
every day. Your plants won’t wither away if you forget about them,
nor will they die when the season changes. You are free to grow
that patch of lettuce as slow as you want.

53
Once you have filled as many progress boxes as you’re happy with,
it’s time for the third and final step: Reap the Benefits! This is
where things get interesting because you are free to choose your
reward!!

You can choose to gain satisfaction or resources. This gives you


the freedom to really decide what you want to get out of farming,
as well as the flexibility to adjust to the narrative of your story.
Maybe you need all of those carrots because your crush loves
carrot cake. Maybe you’ll look at your hard work and breathe a sigh
of satisfaction; you did it, you made this with your hands.

Regardless of what reward you choose, don’t forget to give


yourself a pat on the back! Oh, and also wash your hands—it’s
almost time for dinner and you’re covered in dirt!

54
How to Care For Livestock
The way of the rancher is similar to that of the farmer, though they
are not the same. Caring for animals is a more personal endeavor.
Some people name their plants, sure, but everyone names their
livestock. They are your fellow companions at the farm, working
away in their own ways. Because often the resources provided by
these little workers are shed from their bodies, it is of the utmost
importance to treat them with dignity and love.

Happy animals make a happy ranch, remember that!

An extensive list of all livestock in this game (including fantastical


options and non-animal alternatives) is included later in the book—
but before you can worry about the difference between a Blorb
and a Regurgeon, you gotta know the basics of ranchin’~

55
Caring For Livestock As Easy As 1-2-3
1. Make a Promise

2. Try Your Best!!

3. Reap the Benefits

Much like growing crops, your first step when taking care of
livestock is to Make a Promise. Follow the same steps as the
previous section to decide on the number of progress boxes you
will be drawing. The biggest difference between caring for a cow
and growing a patch of beets is that the cow doesn’t need to be
replanted and you don’t start out from the beginning each time.

Because of that, the core task of livestock is caring for them,


rather than growing as we do with crops. Consider the complexity
and urgency of caring for your livestock when deciding on the
number of progress boxes.

While having to get seeds is an optional mechanic in the game, in


order to care for livestock you need to have livestock. You can
trade for it, find it in the wilderness, or gain them through narrative
means—but you must have livestock before you can Make a
Promise. To finally answer the age-old question: yes, the chicken
came first. You can’t have eggs without the chicken.

A note on honey and bees. Although not usually thought of as


livestock, bees—and other producers of sweet syrupy goodness—
are considered livestock in this game. Hence if you are wondering
how bees function in the Valley, you’re already in the right place!

56
The second step is relatively simple. Try Your Best!! to care for
your livestock. Envision yourself taking care of them and, much
like in the section about crops, feel free to make these moments
brief.

Again, this is not a hard rule, but consider only caring for your
livestock once a day. Not because of game balance… but because
your livestock have things to do. They can’t be spending all day
hanging out with you. They have plans. There’s livestock-only
parties and they are invited.

Once the progress track is filled it’s time to Reap the Benefits. Just
like with crops, you have a set of options available to you. Do you
want resources such as milk or eggs? Do you want only
satisfaction? You are welcome to decide what is best for you.

Here’s a thought: livestock don’t have to exist on your ranch only


for the resources they provide, they can also be companions and
friends. You don’t have to care for them only because of what
physical things they give you. Please consider the option that you
can gain satisfaction simply by spending time with them. Likewise,
your pets can also be treated this way. You can choose to Make a
Promise simply to spend time with your dog and be rewarded for
it. And I think that’s awesome~

57
How to Craft Anything
If you’re going to live in a small town hours away from the nearest
city you’re going to have to make things with your own hands.
Two-day delivery is not an option around these parts so when you
need something, you gotta make it yourself.

Crafting in Iron Valley encompasses everything from cooking to


blacksmithing, to turning raw goods into items, to turning a bunch
of items into other items. And this includes even things like the
arts. Writing a book and fixing a car may seem like completely
different tasks—but if you look closer you’ll realize that they share
the same framework!

58
Making Anything As Easy As 1-2-3… 4!?
1. Gather your materials~

2. Make a Promise

3. Try Your Best!!

4. Reap the Benefits

Crafting comes with an extra step! Before you can start crafting
you have to make sure you have all the materials you may need.
Making a cake? Make sure you have some flour and eggs! Writing
a book? You’ll need paper and some ideas! Fixing a broken shovel?
You gotta have said broken shovel and some lumber to fix the
handle! You cannot craft without the materials, though this brings
up a big question…

How much or how little do you need to craft? Do you need to first
turn wheat into flour? Do you have to manually churn the butter?
Do you need to refine ore into metal bars? You can! If you wish for
Iron Valley to be more of a simulation experience you can choose
to manually craft everything. This is okay—it honestly sounds like
fun to me, but that is not the default mode of play.

When crafting in Iron Valley, it is assumed that you are turning raw
goods (resources) into the materials you need in order to create
the finished product. This means that if you are baking a cake you
can use wheat as an ingredient because it is assumed you will
convert that wheat into flour; either as part of a move or as part of
the narrative.

59
This is, of course, up to your own discretion. If you’d like to make
everything by hand you are more than welcome to do so. In fact, if
you follow the rules the things you create will be worth incredible
amounts of favor—so there is a mechanical benefit for going the
long way.

Normally I’d add an optional rule here but this time I won’t, because
I want to give the player as much flexibility as possible. Maybe you
want to manually craft some things and not others. Maybe you’re
playing as a baker and want to painstakingly make everything that
revolves around cakes and pastries but not when it comes to
blacksmithing. And that’s okay! This flexibility is fully intended.

Now with that sorted, let’s get back to the crafting proper!

This flow should start to look familiar to you by now. The first step
towards making anything (be it a cake or a poem) is to Make a
Promise. As per usual, consider the urgency and complexity of this
task and draw a number of progress boxes accordingly. Once
that’s done, you’re free to start working at it! You know what to do
now, Try Your Best!! until you are happy with the number of boxes
filled. Now, this is where things get exciting~

Up until now we have only been using two out of the four possible
rewards for Reap the Benefits. While growing crops and caring for
livestock can reward you in many ways, crafting will usually reward
you in only one: getting a crafted item. This is a big deal! Crafted
items are a great way to gain favor with a Townie and they make
for easier trading. When ready to put the finishing touches on your
latest masterpiece, choose the crafted item option in Reap the
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Benefits; the one labeled “If fulfilling this promise rewards you with
crafted items.” Here you will have to do a little bit of math, but
that’s okay! Please hold on! I promise this is not as bad as it seems!

The (value) of the crafted item you gain is equal to the (value) of
the ingredients multiplied by the number of filled boxes in the
progress track. So it’d look something like this:

Total value of ingredients x filled progress boxes = value of item

There! We made it! Math has been defeated… for now. I am very
proud of you. I honestly didn’t know if I was going to make it
through this myself. With all of that done, let’s get… back to nature!

61
How To Fish, Catch Bugs, Forage… and
Find Inspiration?
Nothing like taking a walk in nature to find all sorts of things! The
wilderness surrounding Iron Valley is filled to the brim with berry
bushes, wild fruit trees, bugs to catch, tasty fish to… um, well… fish.
Listen, you get the idea. There’s a lot of stuff you can find in the
wilderness. The real question is… how do you go about doing this?

How to Gather From the Wilderness


1. Root Around

That’s it.

That’s the list.

That’s right! You weren’t expecting a switcheroo in the middle of


this chapter, huh? It turns out going out into the wilderness is a lot
simpler than growing crops or making something with your
hands—though this simplicity comes at a cost: sometimes you
might not find what you need. Mother Nature has a bit of a
62
temperament (I mean, have you ever heard of volcanoes?) so
sometimes you might not find what you’re looking for, but that’s
okay! If at first you don’t succeed, Root Around again!

As you can imagine, gathering from the wilderness—whether it is


mushrooms or ideas for a book—is all done via the move Root
Around. This move is going to be better explained in its own
section later on, but for now I’ll give you the basics.

As part of Root Around you are asked to pick an approach, you are
either searching for something specific or just wandering in the
wilderness looking for whatever you can get. The former will give
you more (value) of what you want but there’s a chance you’ll not
find anything while the latter rewards you with a random resource
of less (value) but… you’ll always get something.

Of course, if you’re going into the wilderness looking to catch


bugs… then you are going to be picking the first option! It works
the same way for fishing, foraging, or looking for ideas. Decide on
what resource you are looking for and then follow the instructions
in the move. You might bring home a honker of a fish or come
home empty-handed, but that’s okay. You can always try again!

Let’s talk about ideas. Ideas are an abstract resource that you can
find in the wilderness of Iron Valley. This curious resource can be
used to create works of art, invent new tools, or—you can even gift
your ideas! Some Townies might have ideas as their favored gift,
and these can only be gained by spending time in nature.

63
This current version of the game does not have a proper list of the
bugs and fish you can find in the Valley. There are plans for a
Museum Update in the future that will see players cataloging the
critters living in their own version of the Valley, but this is still in the
early stages of development.

Now, you may be thinking “without a list of bugs and fish how am I
supposed to know what I found?”. And that’s a fair question to ask!
This version of the book contains a creature-creation oracle
submitted by a member of our community which should give you
a few ideas. Also, consider using the oracles already available! For
instance, rolling once on the Focus and Descriptor oracles might
give you an idea of what this critter does and what it looks like!

64
How to Have a Job
Last, but by no means least, what about spending your time
working for someone else? What about running your own
business? How does this function mechanically? Well, this last
pitstop in this chapter will answer all those questions and more!

But first, let’s consider: why would you want to work a job in Iron
Valley? Well, maybe you want to grow closer to a fellow Townie,
maybe you want to work part-time at the bar because it seems like
a fun time, maybe you want to open up your own flower shop. All
reasons to work a job are valid except one: doing it for the money.

As mentioned before, money is no object in the Valley. Regardless


of what job you do, and how little work you might actually get done
in the flurry of daily life, you are always paid handsomely. You have
enough to never worry about bills or food, and just enough to treat
yourself every once in a while.

65
Even if you open your very own business you will always make
enough money. Even if your shop is the most niche spot in town. It
will always make enough, because the people of the Valley support
one another~

Getting a job is easy enough, all you have to do is ask. Formal job
applications are rare in the Valley. Most people find resumes to be
a waste of time and paper, why read a summary of a person when
you can learn it all first-hand over the course of a hearty bowl of
soup?

Sorry to break it to you, but you won’t have to Try Your Best!! to
get a job in the Valley. All things considered, you are waaay more
likely to have a job thrusted upon you.

So, lean on it! Jobs in the Valley are not strict 9 to 5 endeavors.
People go on long lunches. Shops close early. The day’s plans are
often derailed by hilarity—or the ongoing plot of life. And this is
okay. Never feel like you need to roll to work. Assume that your
character is doing the boring stuff of work in the background.
Never roll for boring. Which reminds me…

What Exactly Do We Do Around Here?


Having a job in the Valley is not like having a job in the city. In the
city they only care about the number of hours you put in (or put
your but in the chair for). The Valley is all about projects. Projects
can be anything from baking a big cake for an upcoming wedding
to wrangling a local band of raccoons. When you work a job in Iron

66
Valley, you are putting your time on a project and working on it until
completion.

If you’re having trouble wrapping your head around this, I got you:

Think of your job in Iron Valley as the job characters have in a


sitcom. Whether it is working in an office or at a hospital, these
fictional characters have jobs… but we never see them doing the
boring parts. We never see police officers doing paperwork—we
only see them working to solve a murder or apprehend a criminal.
That’s the way you should think of jobs in Iron Valley. The boring
stuff? That’s done in the background. Here we only care about the
fun stuff.

Before we move on to projects, one last little note. Much like with
growing crops and caring for livestock, you do not have to go into
work every day. You can take days off. The last thing everyone in
the Valley wants is for you to treat it like a job from the city.

Let’s Make It A Project


Projects function just like promises, meaning that you first Make a
Promise, then you mark progress as part of Try Your Best!! and,
once you’re satisfied with the number of filled progress boxes, you
Reap the Rewards. I assume you already knew I would say all these
things. So let me tell you what you don’t know: completing a
project can reward you with many things.

This is something to really consider. What does your character get


from completing that project? Do they gain satisfaction for doing
a good job? Do they gain resources for their hard work? You have

67
options here. Satisfaction is easy enough to understand, working
hard makes one feel good about themselves, but what about the
latter? If you’re wondering how you could gain resources from
your job, consider this: maybe a client is so touched that they
reward you with a fine bottle of wine, maybe cleaning out the back
room has you come out with an easel and some paint.

That being said, there is an option in Reap the Benefits we have


not talked about until this point, and that’s the one labeled “If
fulfilling this promise benefits your job.” This curious option allows
you to mix-and-match gaining favor with a coworker and
resources. This is a bonus avenue towards getting closer with a
Townie, don’t overlook it!

Regardless of how you spend your time in the Valley, whether it is


watering your crops or mixing drinks at a bar, make sure you are
always having fun, okay?

Remember: don’t roll for boring!

68
Movin’ Right Along
As mentioned previously, moves are self-contained mechanisms
that allow for faster play. Instead of having to memorize an entire
section of a book, you simply follow the instructions on the move!

In the following section we are going to go through all of the moves


in Iron Valley. You don’t have to read this whole section in one
sitting, the moves are pretty self-explanatory. If you’re itchin’ to
play consider reading this section when you have a question as to
how certain moves interact with one another, or when you need a
little extra info!

69
TRY YOUR BEST!!
When you attempt something difficult or work towards fulfilling
a promise, envision your action and roll. If you act…
◼ With speed, agility, or using a light tool: Roll +edge
◼ With charisma, compassion, or humor: Roll +heart
◼ With strength, endurance, or using a heavy tool: Roll + iron
◼ With mischief, stealth, or magic: Roll +shadow
◼ With knowledge, expertise, or intuition: Roll +wits
On a strong hit, you are successful. If this brings you closer
towards fulfilling a promise, mark 2 ticks on it.
On a weak hit, you succeed but lose track of time. If this brings
you closer towards fulfilling a promise, mark 1 tick on it. Then,
Time Passes.
On a miss, you fail. Envision what went wrong or how you lost
track of time, then Time Passes.

TRY YOUR BEST!!


The trigger for this move calls on you to roll only when you attempt
something difficult or when you’re working towards a promise.
Not every action your character makes should call for this move.

Let me say that again…

NOT EVERY ACTION CALLS FOR YOU TO TRY YOUR BEST!!

If your character is not working towards a promise or doing


something difficult, then you’re not trying your best. You’re just
trying your average. And that’s not worth pulling out the fine dice
for.
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Please note that the fiction of the game takes precedence here.
Getting out of bed should never—under normal circumstances—
trigger this move, unless… say… your character ate a really bad pie
and has been sick for days. Context matters. Calling your best
friend on the phone? Not a move. Calling your crush to ask them
out on a date? Certainly a move, unless you’re the flirty Casanova
type. You sexy thing.

Another thing to keep in mind is the context of your character’s


fiction. There are a lot of things in this RPG that are not inherently
mechanical, playing as a Vampire or a Monkey doesn’t give you
mechanical bonuses or penalties, but these things affect the
fiction. Climbing a tree would not be difficult for the average
monkey, while walking in sunlight would prove quite difficult for a
vampire.

As part of getting a strong or weak hit, you are instructed to mark


one or more “ticks”. This is explained in more detail here.

Getting a strong hit on Try Your Best!! is a big deal since that is the
only outcome that prevents time from passing. This means that
every strong hit allows you to get more done each day!

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TIME PASSES
Whenever you lose track of time, mark 1 tick on the current day
in the calendar.
If this tick does not fill the box, envision how time got away from
your character. If you spent quality time with a Townie, gain 1
favor with them. Then, continue playing.
If this tick fills the box, do the following steps in order:
◼ Envision how your characters spends the rest of the day
and goes to bed. If you wish to, record the day’s events
in a journal.
◼ If you have enough satisfaction, you may spend it to
purchase or upgrade new skills.
◼ Advance to the next day in the calendar. If it’s a holiday,
consider taking part. Regardless, take a moment to plan
what you’re going to do that day. Don’t forget to check
the weather.
◼ Get out of bed and seize the day!

TIME PASSES
This move is called upon whenever you get a weak hit or a miss on
Try Your Best!!, and it serves as the main antagonistic force the
player has to deal with: the passing of time. Every time you trigger
this move you mark +1 tick on the current calendar day until the
box is filled (meaning 4 ticks), at which point the day is over and it’s
time to turn in to bed!

Marking the fourth tick in a day doesn’t mean your character falls
down exhausted and passes out. At least, it shouldn’t usually mean

72
that. Take this chance as an opportunity to envision how your
character wraps up their day.

Nothing like a little vignette to wrap things up!

Although Iron Valley is not a journaling RPG, you can still


incorporate journaling elements by recording the events of the
day! This is specially effective because days will fly by as you play,
so you will find yourself creating a record of your character’s life in
Iron Valley—something that you can look back on later.

This move also allows you to gain a small amount of favor with
Townies, but only if you spent quality time with them! Remember
that losing track of time is not inherently a punishment, sometimes
it’s a good thing that you failed that task—it gave you a chance to
catch up with that friend. Always look on the bright side, okay?

As part of calling it quits for the day you also have the ability to
spend satisfaction to purchase and/or upgrade skills. There is an
in-depth explanation of that on the chapter on skills.

73
MAKE A PROMISE
When you vow to complete a personal goal, accept a townie’s
request, or commit to gettin’ some work done, consider the
urgency and complexity of this promise, then draw a number of
progress boxes using the table below…

Simple Complicated Puzzling

1 2 3
Laid-Back
progress box progress boxes progress boxes

2 3 6
Urgent
progress boxes progress boxes progress boxes

3 6 10
Critical
progress boxes progress boxes progress boxes

Give this promise a name and envision the steps it might take to
complete it. Then, Try Your Best!!

MAKE A PROMISE
This here is the breadwinner of this small move family. Make a
Promise is the move you will make whenever you make any kind
of commitment, whether it is to yourself or to a Townie. This
includes things such as growing crops, caring for livestock,
crafting items, or even working a job in town! There is a chapter all
about how you can do those things later in this book, so for now
let’s focus on this move.

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The purpose of this move is to draw progress boxes, which you will
use to track your—can you guess it—progress on your promises!
As to how many boxes you will have to draw, that is actually up to
you. As part of the move you are being asked to consider the
urgency and the complexity of the promise using the table
provided. This table gives you an increasing number of boxes to
draw for tasks that are very urgent (or critical) and very difficult (or
puzzling).

When deciding on how many boxes to draw, consider your


character’s fiction and the narrative you have constructed so far.

How urgent is this promise? Do you have a deadline? Is there some


impending doom you are trying to stop, or a golden opportunity
you are trying to chase before its gone? If you answered yes then
you are probably dealing with a critical task here. Likewise, if you
have all the time in the world to achieve this task and you are under
no pressure to get it done, then it’s likely you’re dealing with laid-
back urgency here. If you find yourself somewhere in the middle,
then it’s clearly urgent in some way.

As for the complexity of a task, consider your character’s abilities


and their immediate tools. Does your character have experience
doing tasks like these? Are you a professional cook being asked to
prepare a staple dish? Did you train for a situation just like this?
Have you done this before a thousand times? Do you have the
right tools on hand? Then this is likely a simple task. And what
about puzzling tasks? What of situations where your character has
no idea where to begin or they are being asked to do something

75
completely out of their wheelhouse? Situations like these are,
without a doubt, puzzling. And, of course, there’s the unfortunate
middle. Consider for instance a seemingly simple task: delivering a
love letter in service to a friend. This task could be as simple as
putting it in a mail box—but what would happen if your character
was also courting the subject of the love letter? That would make
this task complicated. Remember that context matters!

All things said, if you’re completely stumped and unsure as to the


number of boxes you should draw, you cannot go wrong with
assuming a task is both urgent and complicated, meaning that you
have to draw 3 progress boxes.

Once you have drawn the boxes, it comes time to envision the
steps you might have to take to complete the promise. This is a
meaningful step since it will give you a roadmap. Take a second to
write down a list of tasks you think you might have to do before
this promise is through. And, once you are satisfied with that, it is
time for you to get to work, so Try Your Best!!

Now, you may be wondering if there is a detriment to doing longer


promises—after all, wouldn’t smaller, shorter promises be easier to
fulfill and thus easier to complete and gain the benefits from
them? Well, we will address the rewards of fulfilling a promise on
the next move (Reap the Benefits), but for now there’s a couple
counter points I’d like to add.

First, the number of boxes you draw as part of Make a Promise is


not the maximum number of boxes you can draw. Sometimes, as
part of playing the game, you may notice that a promise has
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become more complicated and will need to draw additional boxes.
This is not a bad thing. In fact, the more boxes you fill before
fulfilling a promise the bigger your reward will be at the end. What
you get out of a promise is proportional to the number of boxes
filled.

I know it may seem like the optimal way to play is to continuously


fulfill short—one box—promises to get as many rewards as quickly
as possible. But honestly, with that kind of hustling you’d be a
better fit for the big city, not the small town of Iron Valley.

Trust me, I can min-max like the best of them, but here in the Valley
rewards really do scale to your commitment. Short promises give
small rewards fast while longer promises give bigger rewards
slower. When making a promise don’t think about the rewards
though, first think about the fiction of your world and your
character’s place in it.

Just don’t game yourself out of telling a fun story. Okay?

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ASK THE SPIRIT OF THE FOREST
When you seek to resolve questions, discover details about the
Valley, determine how other characters react, you may…
◼ Go with your first instinct
◼ Go with whatever seems most fun!
◼ Roll on an oracle table to get inspiration
◼ Format your query as a yes/no question and roll on the
following table:
1-2 The answer is no, and it complicates things.
3-49 The answer is no.
50-51 You’re asking the wrong question.
52-98 The answer is yes.
99-00 The answer is yes, and it complicates things.

ASK THE SPIRIT OF THE FOREST


Ask the Spirit of the Forest is a move that you would make
whenever you need a little inspiration or direction, you can follow
the multiple options in this move to find something to keep the
story moving.

GO WITH YOUR INSTINCT


Usually, the first idea you get is good enough to roll with. It can be
easy, specially when playing solo to second-guess yourself out of
your gut instinct. And that’s okay! Just keep in mind that the best
ideas sometimes arrive with the least amount of work or dice-
rolling.

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GO WITH WHATEVER SEEMS MOST FUN!
Sometimes when a new opportunity shows up in the narrative, it
may seem “wrong” to go with the option that is immediately fun,
specially when playing solo. There’s always this sense that you
need to “earn” the fun, but you don’t have to. You are playing a
game; you should have fun!

ROLL ON AN ORACLE TABLE


This book is loaded with random tables to answer many burning
questions (such as “what am I having for lunch?”). Whenever you
are in need of inspiration, scan through the oracles and see if any
of then can help you!

ROLL FOR IT
As part of Ask the Spirit of the Forest you also have the option to
roll to get an answer. In order to do this you must first format your
query as a yes/no question, then roll a d100, and compare your
result against the table provided in the move.

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REAP THE BENEFITS
When you are ready to fulfill a promise, complete a project, or
harvest the fruits of your labor, envision the conclusion of this
commitment, then pick one:
• If fulfilling this promise fills you with satisfaction, gain
satisfaction equal to the number of filled boxes in the
progress track. Additionally, if fulfilling this promise has
improved your bond with a Townie, you may also gain
favor with them equal to the number of filled boxes in
the progress track. Envision your character savoring
this moment, then Time Passes.
• If fulfilling this promise rewards you with resources, gain
(3) resources for each filled box in the progress track. If
harvesting from a crop or livestock that is in season,
gain +1 resource per filled box. Envision your character
savoring this moment, then Time Passes.
• If fulfilling this promise rewards you with crafted items,
gain (X) resources, where X is the total value of the
ingredients multiplied by the number of filled boxes in
the progress track. Envision your character savoring
this moment, then Time Passes.
• If fulfilling this promise benefits your job, gain 1 favor
with a coworker or (2) resources/items per filled box in
the progress track in any combination you choose.
Envision your character savoring this moment, then
Time Passes.

REAP THE BENEFITS


As its name entails, this move is all about getting the benefits of
hard work. As part of this move you will be turning your progress
tracks into satisfaction (for buying and upgrading skills), resources,
crafted items, and even favor with other Townies!

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In the previous version of Iron Valley all promises rewarded the
player with satisfaction, but now with the advent of Favor there is
more options than ever.

The best part is that you get to decide what you want the benefits
to be. There is a high degree of freedom here. Imagine for instance
that you have fulfilled a Townie’s request—what exactly do you
believe, considering the narrative of your game, to be the most
fitting reward? Maybe helping this Townie rewards you with
satisfaction? Maybe is resources or items? Maybe doing this
request makes your boss look at you favorably? You decide!

This also means that promises which would normally only reward
you with one thing could actually give you something else that
might be more fitting for your story. Consider this: let’s say that
your character really loves farm work but doesn’t actually care for
the resources gained, maybe your character loves their livestock
and cares for them deeply. In this case, a player may choose to gain
satisfaction rather than resources—and this would be perfectly
okay.

Satisfaction, resources, items, and favor are all critical elements of


Iron Valley, so the game is as flexible as possible so that you are
able to play however you want to without feeling like you have to
play one way. Maybe farming is not for you—and that’s okay! You
can have Townie requests, or any promise, reward you with
resources like crops or animal products. Doing a request for the
local farmer and having them repay you in carrots and turnips is
completely intended~

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Regardless of what benefit you pick, you will be tasked with
envisioning your character savoring this moment—this little
victory—and then asking for the move Time Passes. The former is
important because it’s easy to get lost in the grind… and you gotta
take a second to celebrate the little (and not so little) wins. Also
keep in mind that this move will cause time to advance, so plan
accordingly!

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SHARING IS CARING
When giving a Townie a gift, give them any (value) of one item
or resource then gain favor with equal to the (value), keeping in
mind the following modifiers:

1. Add +1 for each Heart Event you’ve had with the Townie
2. If it’s a holiday and the gift is the preferred type, add +1
3. If the gift is favored by the Townie, multiply value by 2
4. If it’s the Townie’s birthday, multiply value by 2

The modifiers above stack in the order presented.


You can only give a gift once per day.

Envision the Townie’s reaction to the gift, then Time Passes.

SHARING IS CARING
This move is all about turning resources or items into favor. You
begin by giving the townie any (value) of a resource or item in your
inventory. This here gives you a little bit of flexibility if giving
something that you could feasibly split the value of. For instance,
if you have (10) value worth of carrots, you don’t necessarily have
to give all of it to the Townie. Please keep in mind that this might
not work in all instances. Let’s say that you’ve just crafted a brand
new shovel worth (7) value, you could not feasibly only give a
portion of this value, so you’d have to gift the whole thing. Nobody
wants just half a shovel, don’t be silly!

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Another aspect of gift-giving is modifiers. Your gift might be worth
more than you think, depending on a few factors.

Every holiday has a preferred gift, so if you were to give a Townie


one of these preferred gifts on a holiday the value of said gift
would go up by 1.

Every Townie has two favored gifts—and they are a powerful


source of favor since any gifts of these types have their value
doubled.

And as if that wasn’t already value enough, every Townie has a


birthday… and, as you can imagine, giving them a gift on their
birthday also doubles the value.

As mentioned on the move, these modifiers stack in the order they


were presented, meaning that when calculating the value of a gift
you first check if it is a holiday and if the gift is the preferred type,
then you check if it is favored, then you check if it’s the Townie’s
birthday.

You can get a lot of favor this way, so don’t underestimate the
power of giving the right gift at the right time. Speaking of time,
remember that you can only give one gift per day. That’s not one
gift per townie, that’s one gift a day period.

Also! Don’t forget to envision how the Townie reacts to the


present. Really savor their reaction, come on—you’ve earned it!
Time will also pass as part of this, so make sure to plan accordingly.

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ROOT AROUND
When you respectfully gather resources from the wilderness,
envision your approach…

If you’re looking for a specific resource, do an action roll, as per Try


Your Best!!, but resolve it using the text below instead:

On a strong hit, you find what you’re looking for right away!
Gain (2) of that resource.
On a weak hit, you find what you’re looking for but lose track
of time. Gain (1) of that resource, then Time Passes.
On a miss, your search is fruitless. Envision what went wrong
or how you lost track of time, then Time Passes.

If you leisurely wander the wilderness looking for anything of value,


roll on the table below once. Gain the resource listed, envision how
you came upon it, then Time Passes.

1-42 Wild Crop (1), roll on the 73-78 Wood (1)


crop oracle for current
season

43-48 Wild Eggs (1) 79-84 Ore (1)

49-54 Wild Honey (1) 79-84 Ideas/Inspiration (1)

55-60 Fish (1) 85-98 Rubbish (1), roll on the


Rubbish Oracle

61-66 Bugs (1) 99-00 Wild Livestock (1), roll on


the livestock oracle

67-72 Spring Water (1)

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ROOT AROUND
This move allows you to gain resources by foraging and looking
around in nature! This is a pretty simple way to get a favored gift
for that Townie you like, though simple doesn’t always mean easy.

As part of this move you will be asked to pick one of two


approaches, you can either look for something specific but have
to do an action roll (which could end up in failure) or you could look
for anything of value—you’ll be guaranteed something, though it
might not be what you were looking for.

You may have noticed that the (value) gained through this move is
relatively limited compared to growing crops or caring for
livestock and that’s definitely intentional! The resources you may
find out in the wilderness are not the same as the ones grown or
gained at your farm, this is represented by a lower (value) than you
would get from farming or ranching.

If looking for something specific as part of this move, you are free
to be as specific as you like. You could look for a specific crop, or
just a seasonal crop in general. You could look for any wild
livestock, or a specific one. Of course, remember that the cost of
this option is having to do an action roll, which may lead to you
getting nothing and time passing—so consider both options when
using this move. Sometimes, going for a roll on the random table
may give you something more exciting and interesting for your
story~

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LET’S MAKE A DEAL
When partaking in trade, envision your character and your fellow
Townie engaged in conversation. Decide on the value of the
transaction based on the tone of the conversation and the type of
trade, as per the table below:

Foragables Resources Simple Items Complex Items

Unfriendly 3 4 7 12

Friendly 2 3 6 10

Close 1 2 5 8

Then, pick one:


The price is agreeable. Trade resources/items, Time Passes.
It’s time to haggle! Do an action roll, as per Try Your Best!!, but resolve
it using the text below instead:
On a strong hit, your haggling is successful and you make
good time too! Increase or lower the value of the transaction
by (2); to a minimum of (1). Exchange resources/items, then
envision your character celebrating their latest deal.
On a weak hit, your haggling is successful… but it takes a
while. Increase or lower the value of the transaction by (1); to a
minimum of (1). Exchange resources/items. Then, Time
Passes.
On a miss, the deal is off and nobody is happy! Envision what
went wrong or how you lost track of time, then Time Passes.

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LET’S MAKE A DEAL
Trade is a big part of live in the Valley, so it is no surprise that the
biggest move in this game is all about making a deal. The first thing
you will do is envision your character and a Townie in conversation,
this is important because the tone of said conversation is going to
dictate how things go.

Using the table provided you are asked to decide on the value of
the thing you are buying or selling—that’s right, this move
accounts for both scenarios! Regardless of whether you are off
loading your season’s crops or purchasing a new pair of shoes the
flow is the same. Deciding on the value of the transaction can be a
bit of a finicky thing, so here are some pointers.

There are four categories you can trade for:

Foragables, which represent wild crops or things you can find in


the wilderness. Bugs and fish fall into this category. By far, these
are the least valuable.

Resources, which includes crops and animal products. Resources


are gained through hard work and dedication, so their value is
higher than foragables.

Simple Items, which represent any item that is made from one or
more resources. Crafting materials and most food counts as
simple items. Because they require a combination of resources,
and a bit of work, they are more valuable than their raw
counterparts.

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Complex Items, which represent any item that is made from one
or more simple items, or a combination of simple items and
resources. Complex is the only way to describe these valuable
thingamajigs. We are talking anything from machinery to luxury. A
grandfather clock? Complex item. A bottle of perfume with an
atomizer? Complex item for sure. Additionally, since this is the
most valuable category you would casually trade in the town’s
market, this is considered the baseline for all big expenses,
meaning that something like purchasing or selling livestock would
be treated as trading for a complex item.

As part of this move you will also be asked to consider the tone of
the conversation, whether it is Unfriendly, Friendly or Close. The
first two are easy enough to understand, but Close requires a little
extra explanation. Close indicates a certain degree of intimacy
shared by the two parties. A close conversation is not something
you have with an acquaintance or even most friends. This is
something more fitting for a live-long friendship, a family member,
or someone who you are romantically involved with.

To be clear the value of the transaction is the amount of value that


both parties are going to be exchanging as part of the trade.
Regardless of whether you are selling or buying, you are ultimately
exchanging resources/items equal to the value of the transaction.

With the base value of the transaction set, it’s time to make a
choice. If you are happy with the value, you can choose to take the
first option, the price is agreeable, exchange goods and call it a day.

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If you would like to live dangerously, or can’t afford the current
price, then the second option might be the one for you.

It’s time to haggle! is a dangerous endeavor, you may get a better


deal or you might not. You might even end up wasting your time—
but that’s the rub! Hagglers around the world know the what’s at
stake, so let’s talk options. When deciding to haggle you will be
asked to do an action roll as per the rules of Try Your Best!! except
that you will be resolving it using the text on this move instead.

Depending on how many hits you get you might be able to lower or
increase the value by 1-2 value (if lowering it, you can only lower it
to a minimum of 1). The reason why this move allows you to raise
the value this move is the same whether you are buying or selling!
If running your own shop or stand at the market you can choose to
play hard-ball and get a bigger deal.

Now… I’m not saying you should do this, but if you ever find
yourself in a situation where you are having to trade more than
what you actually have, you can choose to either cancel the trade
(and likely anger the Townie you were trading with) or complete
the trade but you must also Make a Promise to help the Townie
with a problem they have.

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NURTURE A BOND
When you are ready to grow closer to a Townie and have at least
10 favor with them, lower their favor by 10 and fill in the left-
most heart in their Townie tracker. Envision a moment with this
Townie where your relationship grows, you learn something
meaningful about them, or you share a long-lasting memory.
Then, Time Passes.
When you would gain favor with a Townie, gain +1 favor for each
filled heart in the tracker.

NURTURE A BOND
It may seem counter intuitive to spend favor, when favor is
supposed to represent the bond you share with a Townie, but this
here isn’t just a temporary change—by using this move you are
progressing your relationship with a Townie. You go from being
just acquaintances to actually being friends, or maybe even more
than that. It may also seem like a big investment to spend ten
whole favor at once—for no immediate return—but in that you’d be
wrong!

Every filled heart on a Townie’s tracker gives you +1 favor


whenever you would gain favor. This means everything from
losing track of time with them, to giving them gifts, to fulfilling
promises all now give you even more favor. It turns out that when
you’re friends with someone, they tend to like you more and gain
more happiness from being around you.

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In this version of Iron Valley there is no romance/marriage
mechanisms yet, but know that when that makes its way into this
book—it will have something to do with hearts.

By the way, this move asks you to share a moment with the Townie
in question. If you ever need inspiration for these events, consider
using the Story Hooks oracle located later in this book.

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RETURNING THE FAVOR
Whenever you need help from a Townie, pick one:

Call out for help! Before resolving an action roll, spend any
number of favor with a Townie to increase your action score by
the same amount. Envision how this Townie arrives just in time
to save your bacon, then continue with the move as instructed.

Receive a gift! Whenever you are missing resources or items,


need something specific, or just want to be surprised with a gift,
spend favor with a Townie then gain resources/items equal to
the (value) spent. Envision how a Townie surprises you with this
gift then Ask the Spirit of the Forest if you and the Townie lose
track of time. If the answer is yes, Time Passes.

RETURNING THE FAVOR


The people of the Valley care for one another, if you build favor
with them they will come to your aid and they will shower you with
gifts!

Although the big endgame of favor is unlocking heart events


through Nurture a Bond. There will be times when you will need to
cash in a few favors (pun intended). When that time comes, this is
the move you want to be using.

This move gives you two options:

If you’re in the middle of an action roll (such as part of Try Your


Best!!) and things are starting to look dire, you may call upon the
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first option. It allows you to spend favor with a Townie to increase
your action score by the same amount. Fiction-wise, this means
the Townie in question is rushing in to help you. It could be that
they see you struggling to lift that rock and give you a hand. It could
be that they saw you about to fall off that tree and they catch you
just in time.

Spending favor like this is not optimal—let’s just say that you are
paying a premium here—but the benefit cannot be understated.
This is the only way in this game to ever beat a 10 on the challenge
dice. It’s pricy, but when failure is not an option… consider dialing a
friend!

The other option you have available to you is receiving a gift. You
could roll to see what it is or—let’s be honest here—you’ll most
likely have a Townie give you exactly what you need. And that’s
okay! There’s nothing wrong with that. Don’t forget that the people
of the Valley are keen and attentive. They know when someone
needs something.

Using this option is a good way to generate resources/items. It’s


also pretty straight forward, you get as much (value) as the amount
of favor spent. Easy peasy. The two things you have to keep in
mind.

First off, please don’t game the system. Yes, you could have the
Townie give you an item they favor, and then give it back to them
for a favor profit. Come on, nobody likes a re-gifter. I’m not gonna
make this a rule, mostly because this book is already long enough,

94
but also because I’m going to give you the benefit of the doubt and
assume you would never dare re-gift.

Come on, you are better than that.

The other thing you have to keep in mind when using this option is
that there’s a chance it’ll activate Time Passes. Much like giving a
Townie a move (through Sharing is Caring) can cause you to lose
track of time, being the recipient of the gift works the same way!

As to how often you should trigger this move… it’s up to you. Do


what makes the most sense for the fiction of your game. Would it
make more sense for this Townie to give you gifts on back-to-back
days? Would it make more sense for them to give you a gift once
a week?

As to what they should give you, this is another interesting point.


You could have a Townie give you exactly what you need (again,
follow the fiction), or you could have the them give you
resources/items that make sense for their role in the Valley! A
baker rewards you with bread, a rancher’s got too many eggs so
they give you some, a tailor might make you a little garment just
cause they like you so much. When in doubt, follow the fiction!

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On the Topic of Meat
In the next chapter we will be talking about livestock and the little
critters you might have around your farm, but before we can get
there we need to have serious conversation. It won’t last long, I
promise, but we gotta address the topic of… meat.

In Iron Valley, livestock provides ranchers with valuable resources


like milk, eggs, wool, and more. In real life, there is one more thing
a rancher can do with their stock. They can also be butchered for
their meat. In the process of designing version 1.1 of Iron Valley I
was asked if I would make this option available to players, and I
have strongly decided against it.

My reasoning for not having this present is that it simply does not
match the tone of this game. Throughout this book I’ve used the
word “caring” when talking about livestock, caring for them,
making sure they are happy and fed. Doing all these things only to
butcher them seems contrary to what the word cozy means.

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Livestock in the Valley of Plenty
People in the Valley not only grow crops and partake in each
other’s company, they also care for their animals! Livestock is
common in Iron Valley. It is not rare for a family to have a goat or a
few chickens. Sometimes one can spot a child riding on the back
of the family’s cow, waving to the Townies with excitement.
Animals are a part of life and everyone in the Valley treats them
with respect and love.

Because each version of the Valley is going to be different, this


newly updated version of the game has different sets of livestock
so that you can have the critters that make the most sense for
your world! Also, later in this chapter there will be alternatives if
you wish to play in a version of the Valley without animal products.

But, before we can talk about specific livestock there are a couple
guidelines we need to establish~

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How Does One Obtain Livestock?
Much like anything in the Valley, livestock can be obtained in one
of several ways! You can find wild animals and bring them to your
farm, you can trade for livestock, and you can earn them through
narrative means! Regardless of how you get them, they will all
function the same way. Taking care of livestock has already been
covered in an earlier chapter, so this section will go into the nitty
gritty, for instance…

Does Livestock Need To Mature?


By default, livestock you find or purchase will be able to produce
resources as soon as possible. This means that you do not have to
wait for a livestock, such a cow or a chicken, to mature before they
are ready to produce milk or eggs.

That being said, if you’d like to play in a more simulation-like


version of the Valley, then please consider the following optional
rule…

Optional Rule: Livestock Babies


When gaining livestock, Ask the Spirit of the Forest if the
animal is mature enough to produce resources. If the
answer is NO, then the animal in question is not ready. You

must wait a week before asking again. In the case you find
an egg or a baby animal, you must wait a whole season
before rolling.

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What Do They Eat?
Much like it is assumed the player has access to fresh water in
order to water their crops, it is assumed they have sufficient
hay/feed for their livestock. Iron Valley is not meant to be that
granular of a game—even by simulationist standards—so let’s
assume you have enough to keep your livestock happy.

Livestock Options: The Classics


One option available to you when playing in Iron Valley is the
classics. We’re talking about cows, chickens, sheep, the works.
These little fellas are not only friendly but also perfectly adorable
and suited for a cozy farm life. Since you probably already know
about these—as we all did when we were just children—I’m not
gonna explain to you what a horse is. You get it. It’s a horse. Let’s
instead talk about what they do in Iron Valley.

Chicken Produces Eggs …in Spring

Cow Produces Milk …in Spring

Sheep Produces Wool …in Spring

Honey Bees Produces Honey …in Summer

Alpaca Produces Wool …in Summer

Duck Produces Eggs …in Summer

Goat Produces Milk …in Fall

Pig Produces Truffles …in Fall

Horse It’s a horse… you ride it around.

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Hold On, Animals Have a… Season?
It’s true! Animals in the Valley, much like crops, have a time of year
when they produce more resources.

To be extra clear: livestock produce their resources all year round,


it’s just that they produce extra during their season.

For example, as per the table before, cows produce more milk in
spring and ducks lay more eggs in summer. Consider having a
variety of animals so that you’re always getting a little extra!

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Livestock Options: The Fantastical
Now this is somethin’ special. If you’re playing in a version of the
Valley where it wouldn’t make much sense to have cows and
chickens running about, then how about making this a little more
interesting?

In the following pages I’ll introduce you to Iron Valley’s fantastical


critters, custom-made livestock exclusive for this game!

If you are in a rush, though, here’s a table with a brief summary of


these little guys and what they can bring to your farm.

Blorb Produces Pom-Pom …in Spring

Nubelli Produces Blue Melk …in Spring

Gnoseshroom Produces Snuffle Truffle …in Spring

Prickly Dear Produces Syrupitaya …in Summer

Beaver Weaver Produces Beave Weave …in Summer

Regurgeon Produces Salmon Pearls …in Fall

Pitcher Crab Produces Crab Nectar …in Fall

Chillachonk Produces Chilla Wool …in Fall

Banamallard It’s a bird you ride!!

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Blorb
Blorbs are adorable little cousins to everyone’s favorite: the slime.

They are about three feet tall and they are total cuddlers. Blorbs in
nature are gentle and kind, but also quick to run away from trouble.

In order to be happy a blorb needs to have lots of water and food


(often in the form of nutritional pellets). A blorb that is happy and
cared for will eventually grow a pom-pom on its head. This pom-
pom is where they store additional nutrients. If a blorb is very
happy they will realize they have no use for the pom-pom and they
will discard it.

In nature, a discarded pom-pom gets absorbed into the earth and


feeds into the underground system of roots that keep the trees
well fed. Meanwhile, at the farm, a discarded pom-pom is often
used in cooking!

Although the exterior of the pom-pom is smooth and a little hard


to the touch, the contents are gooey and slightly sweet. Pom-

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poms are most often used as binding agents, similar to that of
eggs—though their flavor makes them better for baking than
frying!

103
Nubelli
Nubellis are distant relatives to the Banamallard, as shown by their
shared wobbly crest. This means Nubellis are actually birds,
though unlike their cousins they are capable of flight. They are so
adept at staying off the ground that people believe they float.

Nubellis have a unique property that allows them to attract


moisture in the air and hold it around them like a cocoon, because
of this feature they have been kept in people’s houses and barns
to fend off mold and mildew.

Nubelli eat a balanced diet of fruit and bugs, and tend to be pretty
quiet when alone, though a flock of nubelli can easily be heard for
miles; their cry is sharp but melodious, as though the fine notes of
a flute. A fully wrapped nubellis can be as wide as three feet,
hovering the same height in the air. Strangely enough, their actual
body is quite small, about half of what they appear to be, so a foot
and a half.

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The nubelli cocoon serves as a defense mechanism and means of
storing additional nutrients. Unfortunately, nubelli don’t have a
mechanism for discarding their ever-growing cocoon so they are
constantly grooming themselves. This is one reason why nubelli
have taken to farm life, as having a rancher who regularly grooms
their cocoon is a lifesaver.

Once a piece of the cocoon is picked off the nubelli, its


composition is jarring—it is dense and heavy like a wet sponge.
Squeezing the nutritious liquid provides ranchers with a healthy
probiotic drink—blue melk—that has the consistency of milk and a
pleasant, sky-blue hue.

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Gnoseshroom
Believe it or not, the Gnoseshrooms have nothing to do with
mushrooms or gnomes, or noses for that fact. The creature known
as the Gnoseshroom is in fact, a snail.

Its colorful spotted shell as well as its nose-shaped horn have led
many people to think it was a gnome, but this is not the case. This
little fun-guy is so misunderstood that it wasn’t until recent years
that people realized it had a curious trait. The Gnoseshroom has
the innate talent to find the rarest of all truffles, the snuffle truffle,
which sent the culinary world into a total snuffle truffle shuffle.
Even nowadays the sight of a Gnoseshroom is quite rare, specially
in the wild.

Although the snuffle truffle is the star of gourmet shops and fancy
restaurants, many people like to keep gnoseshrooms because
they make good pets. They feed on moss, lichen, and can take in
nutrients from the soil beneath them. They are surprisingly low-
maintenance, specially if you already compost—since they love
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coffee grounds and kitchen scraps (though these should only be
used as treats).

Their favorite thing to do is going for walks in the shade, so expect


having to follow behind these little guys. If you expect them to be
slow, prepare to eat their dust!

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Prickly Dear
The people of the Valley were surprised when they realized one of
their local succulent species was actually capable of moving
around!

The creature known as the Prickly Dear definitely earned their


name, since most of them were too polite to move after someone
started caring for them.

In the wilderness, Prickly Dears grow the fruit on their heads as a


defense mechanism. The fruit, known as a syrupitaya because of
its large spikes, serves to deter creatures that would otherwise
prey on this little fella.

Prickly Dears are about three feet tall, and just as wide. When
cared for at a ranch, the Prickle Dear still grows its signature spiky
fruit, though it just as easily discards it since it is safe from harm.

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Normally, the inside of the syrupitaya is dense and fibrous, since
the focus of the fruit is on hardening its spikes for defense. When
cared for and happy, the spikes are actually softer, devoid of any
point, and the inside of the fruit is gooey and amber in color.

It is an incredibly sweet syrup, the kind that you’d only use a


teaspoon of to sweeten an entire pot of coffee!

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Beaver Weaver
Beaver Weavers are short of stature but they leave a mark that is
anything but small. Their teeth and claws of are constantly growing
and thus are in need of grooming, which they do by breaking down
bark and branches into a soft, wool-like material.

They would be interesting enough if they simply left tons of puffy


wool-like stuffs all over the forest, but that’s not what they do—or
how they earned their name. Beaver Weavers from a very young
age, develop an affinity for weaving the wool-like material into a
kind of yarn known as a beave weave. It’s easy to tell where Beaver
Weavers have been, all you have to do is look for a small pile of
these fibrous, natural balls of yarn.

From time immemorial people have been using Beave Weaves to


spin into thread and weave into cloth, it is warm if a little course.

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Beaver Weavers are not opposed to being cared for at a ranch,
they are particularly laid back little guys who don’t ask for much
food and shelter wise… that being said, they do require a lot of
wood and branches to keep their teeth and claws groomed.

There have been many ranchers who have found their Beaver
Weavers eager to chew through their fence, their barn walls, and
even their front door!

The ancient peoples of the Valley, who lived in harmony with the
creatures of the forest, believed that the entity overseeing the
grand weave of fate was none other than a great and wise Beaver
Weaver.

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Regurgeon
Regurgeons are strange little guys. They stand at about three and
a half feet tall. They are amphibious creatures, meaning they can
live on both land and water—in fact, a good rancher would keep a
nice covered pond for regurgeons to take a dip in the middle of the
day.

Regurgeons have a very interesting body chemistry that allows


them to hold on to nutrients so they can regurgitate them to feed
their young—though instead of regurgitating a mess, what they
produce is actually a beautiful, although squishy, “pearl.”

These pearls share a curious resemblance to salmon eggs, hence


why they are often referred to as “salmon pearls.” Contrary to
popular belief, these are not regurgeon eggs. Regurgeons are
actually mammals. Salmon pearls are actually a kind of super food
intended to help young regurgeons grow big and strong.

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At the farm, a happy regurgeon with lots of water to swim in as well
as food will eventually generate enough internal nutrients to make
salmon pearls—though they don’t make them for anyone.
Regurgeons only do this to feed their young… or someone they
believe is in need. Caring for a Regurgeon will make them care for
you in turn, giving them a reason to… grossly regurgitate a pearl for
you. Smiling and looking up happily at you the whole time~

Salmon pearls are incredibly high in nutrients, very high in protein,


and the interior contents are highly viscous. This is one of the
many reasons why salmon pearls are often used in cooking as a
substitute for eggs. Some people, particularly people interested in
fitness, have been known to swallow raw salmon pearls to keep
their gains up—and it’s only a little less gross than what the
regurgeons have to go through to produce them in the first place!

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Pitcher Crab
There is no relationship in the valley as enigmatic as that of the
Pitcher Crab and the Milk Bees. These completely different
organisms from different biomes share in a curious symbiotic
mechanism.

The Pitcher Crab, whose head crown is actually hollow, sometimes


comes to hold river water rich in minerals. The Milk Bees use the
reservoir of water in the Pitcher Crab’s crown to store their pollen.
The crab, aware of the little bee’s efforts, tries its best not to spill
the contents of its crown, and in return the bees swarm predators
in order to keep the crab safe.

Given enough time, the liquid inside the crown thickens into a
nutritious nectar, which the crab is known to offer to wounded and
hungry creatures (or travelers) it stumbles upon.

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Some ranchers have taken to keeping Pitcher Crabs (and their
friends the Milk Bees) and they’ve turned out to be relatively easy
to keep. The Pitcher Crab being a herbivore, needs only a pond and
plenty of plants to eat while the Milk Bees will make do with just
flowers to get their pollen from. A farm or ranch close to a river
would be optimal.

As to what you can make with Crab Nectar, this tasty liquid can be
used for just about anything! It can be turned into medicinal salves
or ointments. It can be used for cooking and baking, specially for
recipes that call for seafood flare. Because of its nutritious and
soothing effects, Crab Nectar has been used as a cold and throat
home remedy for generations.

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Chillachonk
Chillachonks are SO FLUFFY! They are on average five feet tall,
though most of their incredible width is actually fluff. Chillachonks
can be either really chill or really, really hyper.

They are incredible runners and jumpers, some Chillachonks have


been known to jump as high as thirty feet into the air—though it’s
better if you don’t tell your Chillachonks they can do that. Fences
kind of lose all meaning when you can jump that high.

Over the course of the year Chillachonks continuously grow and


groom their magnificent coats, often leaving puffs of chilla wool
stuck to the bark of trees or tumbling across the forest floor.
Chillawool is incredibly soft to the touch and can make for very
warm clothes.

A happy chillachonk needs to have shelter from the weather, lots


of hay and food pellets, as well as lots and lots of grooming. There
is no happier chillachonk in the world than a chillachonk being

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brushed. The little fellas are known to cry if you stop brushing for
even a second, leaving young ranchers brushing away for hours.

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Banamallard
Banamallards are colorful, easily excited, and speedy large bird of
the Valley. They are on average eight feet tall, and their plumage is
so bright that one can truly be spotted for miles away.

Since time immemorial the people of the Valley have relied on the
banamallard as a means of transportation as well as pack animal.
Though, it’d be a lie to say that banamallards are domesticated.
They don’t see people as caretakers but rather as companions.

They expect to be paid for their efforts, likely proof of their


symbiotic way of life. It is not rare to spot a banamallard in the
wilderness helping a smaller critter cross the river on its back or
helping in digging a burrow or building a nest.

Banamallards are strangely industrious, it’s no wonder they’re a


perfect fit at the ranch. People use them to get around the valley
faster, and even to do things like hoeing the soil and picking fruit.

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Speaking of fruit, banamallards love fruit. They cannot get enough
of it. Although they are also supposed to eat grass and hay, they
can’t get by without a fruit. Hungry banamallards have been known
to feast on their rancher’s orchards so treat your mount before it
treats itself to your harvest!

Banamallards are most infamous for their victory over the people
of the Valley, in the event known as the Banamallard War. Contrary
to what you may think, no people or banamallard was actually hurt
during this event. As a matter of fact, the reason for this event was
the lack of anything happening. It turns out that a local merchant
who used banamallard to pull their wagons had been short-
changing the banamallards on their food and fruits quota. Finally
having had enough, the entire pack of banamallards sat their
colorful butts down and refused to get up until all banamallards
were equally fed. With commerce ground to a halt, the merchant
was quick to make amends. The people of the time, maybe being
a little melodramatic, referred to this as the only war to ever
shatter the peace of the Valley.

From that day forward it’s become a popular saying that when you
mess with one banamallard, you mess with the entire Valley.

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What if I Don’t Want to Have Livestock?
This is a perfectly good question to ask! It’s possible that,
depending on your version of the Valley, you may not want to have
livestock. You may have other reasons, and that’s okay too. That’s
why Iron Valley comes with a non-livestock option based on real-
life alternatives to animal products. Want to bake cakes but don’t
have eggs? Want to make clothes without wool? Want a bowl of
cereal without cow’s milk? There is a way!

Instead of Chickens… Grow Flax!


Flax meal, made from ground flax seeds, is a fantastic binding and
thickening agent. All you need to do is mix it with water (one part
flax meal for three parts water) and let it sit for a few minutes. Flax
season is in summer, though that’s not the only use for flax…

Instead of Sheep… Grow Flax, Cotton, and Hemp!


Flax, cotton, and hemp (among others) can be used as a source of
fibers—which are spun into thread and woven into fabric just like
wool. You may not know this but the fabric commonly known as
linen is actually made from flax. Isn’t that neat? By the way, flax is
in season in summer. Cotton is in season in fall and winter. Hemp
is kind of a champ and is in season in spring, fall, and winter.

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Instead of Cows… Grow Soybeans, Rice, Oats, and Others!
There are many alternatives to milk out there—you know them
from the refrigerated isle of your local supermarket. Soy, nut, and
grain milk are all made in a similar fashion; grinding the resource
into a fine paste and then mixing it with water to create a nutritious
drink. Soybeans are in season in fall. Oats are in season in summer
and fall. Rice is the undisputed champion and is in season all year
round.

Instead of Honey Bees… Grow Maple Trees or Agave!


There are many sweet, syrupy alternatives to honey! All you have
to do is tap a maple tree or grow the agave succulent. Maple trees
are in season in spring and winter. Agave is in season in spring and
fall.

Instead of Keeping a Horse… Ride a Bicycle!


This isn’t even a joke. If your version of the Valley allows for
bicycles to exist, why not ride one around with your friends? That
sounds like a lovely time if you ask me!

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Holidays in the Valley
The people of the Valley understand that time is the most
important resource and that life can really get away from you if you
only focus on work, that is why the community of this small town
has made it a point to celebrate the little things and make holidays
around the not-so-little ones.

Holidays are a big part of life in the Valley. There is hardly a week
without something exciting spicing things up. Whether it is a
chance to work at the community garden or share in a hearty bowl
of soup, these events mean something that only people of the
Valley truly understand. It’s more than a sense of community, it is
a sense of belonging, a sense of being part of the same flow of
time. Everyone in the Valley is but a little paper boat on the current,
caught between the memories of the past, the excitement of the
future, and the moments of the present. We are alone in the
current, and yet we are not. We have people all around us, caring

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for us, sharing in rituals of our own making. Time is ever moving,
the clock is ticking, but at least we have this moment. Together.

The following section will provide a brief description of every


holiday in the base calendar of the Iron Valley year—though keep
in mind that new holidays are propping up all the time. Does a cool
and interesting idea for a holiday appear during play? Put it in the
calendar! Celebrate it! The Valley is yours to shape.

A Note on the Days of the Week


Looking at the calendar for Iron Valley you may notice two things
right away: the week is five days and also… the days of the week
have different names from ours. The former is because life in the
Valley moves faster than in our world. There are only five days a
week and five weeks a season, making for an even 25 days a
season or 100 days a year. As for the names of the week, these are
the doing of the people of Iron Valley. Long after the founding of
their town did they decide to make each day the focus for one of
their tasks, so that they would never go a week without doing
everything that mattered. Here’s a quick explanation of what each
day of the week means.

Bread Day
The first day of the week. In the days of the town’s founding, bread
day was the day where all families would bake the week’s bread,
always making sure to bake extra for visitors or people in need.
Although it is still tradition to bake bread on the first day of the
week, many people interpret this to mean “getting the bread” as in

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getting to work. The most serious workers will be up before dawn
on bread day, without question.

Friends Day
The second day of the week. It was said in the days of the town’s
founding that after a good day of work one ought to spend a day
in the company of good friends. This is the reason why many of the
social holidays in the Valley happen on the second day of the week.
Friends day is a great chance to go on a friend date, have a
sleepover, or do something nice for someone you love~

Soup Day
The third day of the week. It was by the middle of the week that
bread tended to get a little stale, so the people of the Valley
decided there was no better thing to do with hard bread than to
dip it in soup! It is customary to make soup in the middle of the
week—in fact many people look forward to this fact. Sure, it may
be the hump day, but there’s at least soup.

Laundry Day
The fourth day of the week. Even as far as the founding of the town
people know that if you leave laundry for the end of the week you
would likely not get it done. And so people decided to do laundry
and bathe on the fourth day of the week. Although bathing broke
free of this rule over time, laundry—and other household chores—
remains the sole focus of this day.

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Rest Day
The fifth and final day of the week. After a week of hard work,
spending time with friends, eating good food, and taking care of
one’s chores, there was nothing left to do but to spend a day
resting. This means rest in all forms, from reading in the bathtub to
taking a walk in nature, from painting at the lakeshore to playing
board games at the pub. Although it is true that some people
unfortunately have to do work on rest day, at least they don’t do
so for long~

A Gift for the Right Occasion


There is one thing all holidays share in common: they are a great
chance to give someone a present! Giving someone a present that
matches the current holiday will earn you extra favor with them,
don’t miss this chance to get a little closer to that certain
someone~

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Spring Holidays
Most people arriving in the Valley do so during spring—and what
revitalizing energy does this season provide! The grass is green,
the flowers are blooming, life and color are slowly returning to the
world. This is a great chance to make a new beginning, and the
spring holidays reflect this belief.

🍎 Community Garden Day (Spring 6)


The second bread day of every season is a community garden day!
In this seasonal occasion everyone in the town works on the local
community garden, planting, watering, harvesting, or fixing up the
place. Please don’t let this fool you, though. Sure, a lot of work gets
done on this holiday, but there’s also a lot of leisure. By the time
sunrise arrives there’s always music and dancing—and who can
forget the food!

Preferred gift: spring crops.

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🌸 Blossom Day (Spring 12)
By the third week of spring the color has fully engulfed the Valley.
Trees are filled with blooming flowers, the fields around the town
are a mosaic of vivid hues, there is love and life in the air. Blossom
day is a celebration of life’s return, a victory fanfare at the defeat
of winter’s grasp! People partake on this occasion by setting up
picnics and taking in the beauty around them (and the food, you
can’t ever forget the food).

Preferred gift: a bento (packed meal) for the picnic.

🧹 Spring Cleaning (Spring 14)


With life and color back to the Valley it’s unfortunately time to
shake off the cobwebs and do some cleaning around town. And
also in one’s home. It’s not uncommon for instances of this holiday
to include the entire town helping in the cleaning. One house at a
time. It turns out that when you have a whole town working
together—chores get done in a jiffy!

Preferred gift: a tasty drink to stay hydrated during the cleaning


blitz.

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📦 Flea Market (Spring 16)
Cleaning up the entire town—and people’s houses—is nice and all,
but there always happens to unearth a bunch of things that we no
longer have use for… so why not hold a flea market! This is a
haggler’s heaven. Everyone in town has a table, a booth, or maybe
just a tarp on the floor full of knick-knacks—but there are deals!
There are deals to be had, deals to be made, and savings to be
enraptured by! Don’t you hear it? The call of the haggling siren? It
beckons you!

Preferred gift: something cool you found at the flea market.

🍫 Candy Day (Spring 22)


Listen, this holiday is more than just about eating sweets. It’s about
spending time with people you love, showing them how much you
care, and… maybe… revealing your affections for a certain lovely
person. It’s also about sweets, though! Sugary ambrosia, molded
into taffy or hardened into pops. Oh, milk chocolate, sweet
panacea—cure all—elixir of the gods! Chocolate bars! Chocolate
bonbons! Chocolate-covered nuts! Chocolate everything!
Chocoooooolaaaaateeeee!!

Preferred gift: unsurprisingly, chocolate.

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Summer Holidays
With the weather growing warmer and the days growing longer,
this time of year inflicts all the people in the Valley with a sudden
surge of energy! It feels like the days just won’t stop, like you truly
have all the time in the world to go for a jog, go swim in the ocean,
or climb a mountain! This energy is seriously contagious. Even
though the sun’s heat warms your brow and causes sweat to roll
down your forehead you can’t help yourself but keep running!

⚽ Sports Day (Summer 2)


With so much energy going around the town there is nothing left
to do but tire ourselves out! Sports day is all about partaking in
physical activities for bragging rights (and a good night’s sleep).
There are tournaments all throughout the day for every sport
imaginable. It is not uncommon for people to enter all
tournaments—even if they don’t know the rules! There is no
greater glory than winning every trophy—a full sweep, they call it;
a feat that has been done once and never recreated.

Preferred gift: an energizing drink or snack!

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🥭 Community Garden Day (Summer 6)
Just like its spring cousin, the summer community garden day is a
chance for everyone to work on the land together. With the added
jolt of energy provided by the season, it is not uncommon for
people to work all the way until dusk without realizing it, but once
the work is done the party begins! Nothing like a good drink and a
big meal to unlock your second wind~

Preferred gift: summer crops.

🌊🏄‍♂️ Beach Party (Summer 15)


It’s around the middle of summer that the ocean’s waters are at
the perfect temperature, so everyone in town collaboratively
agrees to spend the day at the beach! Although the high energy of
the season is still in effect, this holiday is not all about sport
tournaments (though you would be silly not to expect a few). There
are picnics, sand castles, swimming—and a lot of good food.
Remember: this is a party, so expect music and dancing too!

Preferred gift: a hydrating drink!

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🍖🥕 Town’s Cook-Off (Summer 17)
As though there hadn’t already been enough competition in one
season already, near the end of the month there’s what many
consider to be the most important contest of them all: the cook-
off! Every year three judges are randomly picked from the entire
town and the goal is to wow these unlikely gourmands with
palatable works of culinary art! Or also, you know, something that
tasted real good. Will you participate? Will you be a judge? Either
way, it’s going to be delish~

Preferred gift: a dish made with passion!!

🎣 Fishing Tournament (Summer 23)


You thought the tournaments were over? THINK AGAIN! During
the last week of summer the waters of the Valley fill with life as fish
migrate from one region to another. While some people prefer just
watching the fish from a safe distance others partake in the
ancient craft of a fishing tourney! The rules are simple: whoever
can catch the biggest honker (slang for a big one, i.e. a fish of
substantial size) is pronounced the winner and earns for
themselves the title of master angler, along with a medal that’s
been passed down for generations. Just remember to return the
fishies back to the water once you’re done—they are going places.

Preferred gift: fish (big shocker, I know).

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Fall Holidays
With the energy of summer waning, the industrious spirit of the
Valley takes over each of its denizens. With the leaves turning
color, the weather growing colder, and the days shrinking,
everyone feels like time is beginning to run out—and so they take
their passions seriously. So much of this season is about making
things, so let the industrious spirit inspire you to create!!

🌾 Community Garden Day (Fall 6)


You’ve never seen a more productive day than this one. With the
industrious spirit of fall in them, the people of the Valley work to
improve their community garden by showing their craftiness first
and foremost. Sure, there are people planting, watering, and
harvesting—but you’ve never seen so many tool boxes in your life!
Holidays like these seldom end with a stage being built on a whim,
a band playing as the sun sinks, and everyone partaking in one
enormous feast~

Preferred gift: fall crops.

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🌠 Starfall Day (Fall 15)
Every year on the fifteenth of fall a wonderful thing happens, the
night sky fills with streaks of every color as tiny stars shoot across
the darkness. Iron Valley is positioned just perfectly to take in the
sights fully—so much that this is a great period for tourism! The
Valley gets dressed up for its guests, stalls pop up with food and
games, and people wait patiently for the show to begin. Many
people also believe that a night like this is perfect to reveal your
feelings to your crush.

Preferred gift: small accessories, such as rings and necklaces.

🌕 Harvest Moon (Fall 17)


This is the night when the moon is largest in the sky. Traditionally
this moon allowed farmers to work their land late into the night and
the people of the Valley would work together to bring in the
harvest. Nowadays this night is one of good company and jolly
comradery. This is a time spent at the local pub or at the center of
time partaking in drink, food, song, and cheer. There is a
bittersweet air to this night, for the hard work of the last two
seasons is soon to be rewarded with the cold of winter.
Nevertheless, people share in laughter, cherishing this moment
before it’s gone.

Preferred gift: a baked good or a bottle of spirits.

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🎃 Costume Day (Fall 19)
After nearly a year of work, this here is a holiday about being a little
silly. On this day all Townies are expected to don a costume (which
they had surely been working on all season) and walk around the
Valley as though in a bizarre reflection—and best of all, there’s
candy! As though this couldn’t be any sillier, it is tradition to give
candy to everyone you run into. There are of course people who
believe costumes ought to be cute while others think they ought
to be scary. Expect a candy fight to break out.

Preferred gift: candy, duh.

🌾 Harvest Feast (Fall 22)


This is the big one! This is the biggest, most important day of the
year in the Valley. The harvest feast is the thing Iron Valley is
known for far and wide. If you thought Starfall Day brought in
tourists you are in for a shock! This is the festival to end all festivals.
There’s food, there’s art performance, there’s a night market,
there’s a cooking contest, there are livestock contests, there is a
speech by the town Mayor—and there’s the coronation of the
Harvest Spirit!! Every year one member of the town is chosen by
vote to wear the Fall Garland and take the honorary title of Harvest
Spirit. This tradition is as old as the town, and it’s the highest honor
one can achieve in the Valley.

Preferred gift: animal products and fall crops.

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Winter Holidays
Although winter is just as long as the other three seasons, this one
feels longer for some reason. Life is as busy as ever, there is as
much going on, and yet… It feels as though the world is slowing
down. This season the holidays carry with them a sense of finality
and a joyous fanfare. Yes, the end of the year is almost a year—but
what a year it has been!!

🍠 Community Garden Day (Winter 6)


You’d think there wouldn't be much to do at the community
garden this season—and you’d be wrong! There is snow
everywhere, there are tubers popping out of the earth, and the
fences need fixing! There’s so much work to do, and the people of
the Valley don’t let the cold stop them. As with the other
community garden days, this one is about working together and
then—once the work is complete—sharing in good company.
Sometimes a snowball fight breaks out, this too is to be expected~

Preferred gift: winter crops.

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🎭 Arts Festival (Winter 15)
With the temperature lowering and lowering, people want to
spend time indoors because of the warmth—and what better way
to do so than with a festival celebrating the arts! Grab your guitar,
pick up your paint brush, and start thinking of what to write
because everyone is expected to submit something to the festival.
There will be food and drink of course, but there will also be the
warmth of company as people walk into the local theater or take a
seat in the center of town. What will you perform this year? How
will you wow the crowd? If you must enter, then you must give it
your all!

Preferred gift: a work or art.

🏅 Founding Day (Winter 17)


The year might almost be over, but there is enough time to
celebrate the day that brought this town together. Founding Day
is a celebration of the people of the Valley, and the origins of the
place they call home. Do not expect a history lesson—expect a
historic party! On this day the people of the town honor their
ancestors with music, dancing, and the sharing of old family stories.
You will never learn more about someone than you will on this day.
Listen to their stories and share yours, for we are more than
strangers in the cold. We are family.

Preferred gift: a warm drink to fend off the cold.

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🎄🍲 Soupmas (Winter 23)
The origin of soupmas is often disputed, if it was function or legend
nobody really knows. The only thing for certain is that a bowl of
soup in the cold of winter lifts the soul. In this, the final days of
winter, the people of the Valley gather around the soupmas tree
and set up a long dining table—long enough for every Townie to sit
at. And they do, because what’s before them is a feast of the heart
(and the tummy). One by one, the people of the town hand a bowl
of soup to their secret soupmas buddy, and together they share in
laughter, surprises, and pippin’ hot bowls of delicious soup! What
did you get for soupmas this year?

Preferred gift: believe or not, it’s soup.

🎆 New Years Eve (Winter 25)


The final hours of the year are upon us. You’ve come a long way in
the last year, haven’t you? You’ve made friends, maybe more than
friends, and you’ve gotten work done, right? Well, hopefully not
too much work. Life is not all about work. Life is about the
memories we make. As the fireworks start going off in the sky of
the Valley, reflect on the year behind you—and the year ahead.
This is not the end. It is the beginning~

Preferred gift: clothing and toys.

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Co-Op and Guided Play in the Valley
Iron Valley is powered by the systems and mechanics of Ironsworn
and Starforged by the lovely Shawn Tomkin. His games allow you
to play the game in one of three modes:

Guided, where one player takes the role of game master and
serves as the backbone for the narrative for a group of players
taking the role of characters in the game.

Co-op, where multiple players take control of characters and share


in the world building and narrative responsibilities.

And, of course, solo. Which you’d be familiar with, seeing as how


that’s the default mode of Iron Valley!

Now, this book was made as part of a game jam and though it’s
currently in version 1.1, there are still ways to go into incorporating
all the features you’d find in a game like Ironsworn. Because this is
still a blossoming game (farming pun intended) there aren’t rules
for guided or co-op play, though this little section will attempt to

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offer some guidelines for groups attempting to play this game
together.

Before we begin, here’s something big you should consider:

Iron Valley, whether guided or co-op, is a game of equal fun and


responsibility. Everyone is part of the fun. Everyone should do their
best to keep the game running smoothly. And nobody is in charge.
You may have a player who knows the rules better than others, and
that’s okay. Remind players at the table that this is a collaborative
experience. You are making a world together, you are playing in it
together, you are a team! So make sure everyone is having fun,
okay?

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Guided Play (2 Players)
Playing Iron Valley with one game master and one player is the
easiest by far… since it requires no changes to the rules! The only
thing you will need to have a successful guided game between two
players is a little change of attitude. Iron Valley is best played as a
fluid experience that welcomes surprises. Trying to play this game
like a traditional tabletop roleplaying game—meaning that the
game master is expected to prepare and plan the evening’s
events—is not the way to go here.

I strongly suggest against prepping in advance. Don’t roll Townies.


Don’t come up with scenarios. Think of playing Iron Valley as
sitting down to watch a movie you haven’t even seen the trailer for.
Let unexpected things happen. Enjoy the hilarity and chaos of life.
Of course, you and your fellow player will have the final say on
everything that happens, but don’t be afraid to let the dice speak.
So what if that Townie is a baby AND the town’s mayor? Don’t plan.
Play to see what happens!

I know I just had a whole paragraph talking about this but it bears
repeating: make it clear between you and your player(s) that the
game master is not in charge. The game master does not have a
plan. The game master does not orchestrate things from the
shadows. In Iron Valley, the game master is another player,
controlling characters of their own. This may seem like a stark
departure from traditional tabletop roleplaying games—but trust
me, it is such a liberating experience to sit down at the table and
have everyone know that you (meaning the game master) are not
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responsible for everything. In this game, everyone is responsible
for the fun.

Remember that this is a collaborative creative process. Be kind to


one another. Don’t hog the spotlight. Cheer and explode with
excitement when something incredible happens, and even more
so when someone comes up with a great idea as to what should
happen next. Celebrate your victories and your failures alike—you
are making memories you will reference for years to come!

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Co-Op (2+ Players)
Just like you can play this game completely solo, you can actually
play Iron Valley with nothing but players! Of course, the things said
in the previous section still stand: Iron Valley is a collaborative
creative experience that is meant to be fluid. Planning ahead is not
encouraged. Rolling with the punches (and the dice rolls) is more
this game’s speed. Now, how does Iron Valley change when you
have more than one person arriving at the Valley?

Setting up Your Campaign


Setting up your truths works a little differently when as part of a
group. Instead of deciding with the truths of each individual
character, you will decide on them collaboratively. This means that
you will have to decide together, as a group, why and how the
truths apply to all of you. The reason why you wouldn’t want to
have each player roll their own truths is that you would end up with
characters all arriving at the Valley for different reasons. While this
may seem like a fun idea (and you are welcome to try it) we found
that it’s better to have players share a bond in common. You don’t
all need to have the same origin story. There is lots of room and
flexibility for you to carve your own unique character background.

It’s also recommended that players pick different stat arrays and
skills to differentiate from one another. Don’t forget to talk about
this! Negotiate. If two players both want to have the same skill, talk
about it. Does it work for your story? Would both players be okay
with sharing the same niche? If so, it’s okay to share! Just don’t
forget to talk about it, okay?
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You Have to Work Together
Part of your characters all sharing the same truths is that you will
all share the same main goal. This is pivotal because all players
share the same time of day. Let me repeat this: aside from an
optional rule, you don’t get more time out of the day regardless of
how many additional players you have. This means that once
you’ve triggered the move Time Passes four times on the same
day, sorry time’s up buddy let’s go back home, have dinner, and go
to bed.

You may think this is a little unfair, but consider this: a party of
several players has access to way more skills than a solo player
ever could. You may not have as much time, but with your stats you
will surely be able to get more done. You are going to be so much
more likely to get strong hits, which means you’re less likely to
trigger Time Passes. Trust me, you’re going to get lots done!

Don’t Split the Party


Just like you wouldn’t split the party in the middle of a dungeon,
you also wouldn’t want to leave the group and wander in a random
direction to see what you find. Not only because it would be kind
of rude, but also because you could potentially trigger a move—
and without your buddies to help you there’s a higher chance you
could cause time to pass and now everyone’s giving you the stink
eye.

Listen, I’m not saying that splitting off is against the rules. It’s not.
In some scenarios it can lead to good moments of storytelling and
well-earned hilarity. You just have to communicate with your
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fellow players. If you’re playing with a larger group, bring someone
along with you. Make the group a part of this side plot. Remember
that you are not the main character—your group is. The union of
your efforts is the true protagonist of this tale.

Active Untimed Events


I recognize that sometimes you are going to want a little extra time,
not just for getting more done but also to maybe chase that
personal goal. Below you will find an optional rule that attempts to
seek balance between having a large number of players and letting
them have a chance to explore their own personal stories within
this collaborative space.

Optional Rule: Untimed Actions


In the middle of the play area (whether a table or a digital
space) set up a group of counters. These can be poker
chips, cards, coins, anything that stands out. These
counters are called Untimed Actions.

At the start of each in-game day add a number of counters


to the center of the play area equal to the number of
players minus one (so 1 Untimed Action in a game with 2
players, and 4 counters in a game with 5 people). If playing
with a game master, remove 1 additional counter.

During play, a player may request to use an Untimed Action


to trigger a move with the following restrictions/changes:

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◼ This move should serve to advance this character’s
personal goals or story
◼ If the move would trigger Time Passes, ignore that

Once the move is complete, the player keeps the counter


with them to show that they’ve already had an Untimed
Action on that in-game day. Players who already has an
Untimed Action cannot request another one.

With this little optional rule, players have the option to trigger a
move that advances their character’s goals or story. The number
of Untimed Action counters is important here because there will
usually not be enough counters for everyone, so being considerate
is key. Specially if playing with a small pool of players. Let other
players have a chance to advance their own stories. Don’t hog the
spotlight, okay? Not even if you’re playing as a boar!

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Guided Play (3+ Players)
Playing Iron Valley with one game master and several players is
actually pretty simple, you just combine the previous two sections!
Communicate with players that the game master is not there to
prep or plan the session, that everyone is responsible for fun at the
table, and make it clear that this is a collaborative creative
experience.

How Many Players is Too Many?


Although it’s true that tabletop roleplaying games had their roots
in gaming groups nearly in the double digits, Iron Valley may not be
suited to a table that large. All the things said in this chapter apply,
specially those in the previous paragraph. This little game may not
be good for a group of ten people, but hey—you are welcome to
try it!

We are still in the early stages of Iron Valley co-op and guided
modes, so if you have any feedback I’d love to hear from you! You
can find my contact information in the early pages of the book.

I hope you and your friends have fun playing my game!

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Safety in Iron Valley
Iron Valley is meant to be a cozy, low-stakes experience unlike that
of most role-playing games. The Valley is a place far away from
violence, looting, or dungeoneering. And that’s okay. There are
many games for different kinds of players; this one is for people
who want something a little more chill.

That being said, sometimes in the flow of gameplay something


might happen that goes against the general vibes of a cozy game
about living in a small town. If this happens, worry not! You are the
ultimate arbiter of your game and you are allowed—and
empowered—to make changes on the fly.

Below you will find one tool to deal with situations like these.

Let’s Retcon That


If ever during play there is a moment that makes you feel
uncomfortable, steers the game in a direction that you don’t like,
or simply makes the game less fun for you, you are allowed to

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RETCON that moment. “Retcon” is a term originally from comic
books meaning “retroactive continuity”, such as the way a super-
hero’s backstory is constantly being re-written. You can apply this
super-technique in the following steps:

◼ Bring the game to a stop.


◼ Reflect on what happened, then decide what to do about it.
You may choose to “rewind” to before it happened and
allow things to play out differently; you could agree that
something else happened there instead and move on; or
you could simply decide to advance time and never speak
of that moment ever again. Regardless of how you go
about it, please don’t beat yourself up. Mistakes happen—
and that’s okay.
◼ Resume play!

To stress the point: this is your game. Sure, I am the disembodied


voice of the person who wrote this game, but I bear no influence
over your actual play at the table (or desk). I’m not looking over
your shoulders. I am not going to score you on it. There won’t be a
quiz.

I just want you to have a safe space where you can have fun.

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Skill Difference
Although your characters won’t be fighting monsters and gaining
experience points, they are still going to be growing as a person.

In Iron Valley, as your character fulfills a promise they will gain


satisfaction; a resource that can be used—as part of the move
Time Passes—to purchase and upgrade skills. Your characters will
begin with three skills, one of which will be upgraded. Below we will
explain what the upgrades mean and provide an explanation as to
what each skill does.

It’s Time For An Upgrade


As part of the move Time Passes you will be given the option to
spend satisfaction, depending on whether you want to purchase a
skill or upgrade it. Purchasing skills is cheaper, though the later
upgrades can have a larger impact.

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Skill upgrades must be purchased in order. You cannot skip ahead!
If you want to have a skill with the second upgrade, you must first
purchase the skill and the first upgrade.

+1 To Roll
All skills purchased grant the ability “+1 to roll” meaning that, if this
skill would be helpful when doing an action roll you get to add +1 to
your action score. Purchasing a skill costs 2 satisfaction.

+1 Tick On Hit
Purchasing the first upgrade gives a skill the “+1 tick on hit” ability,
meaning that whenever you get weak hit or a strong hit on a move,
you may mark one additional tick on the promise you were working
on. Purchasing the first upgrade costs 3 satisfaction.

Time Passes Only On A Miss


Purchasing the second—and final—upgrade to a skill gives it the
“Time Passes only on a Miss” ability, meaning that you only trigger
the move Time Passes when scoring a miss. Purchasing this
second upgrade costs 5 satisfaction.

The Skills, in Depth


The skills in Iron Valley are separated into groups based on the
symbol before their name. In this section we’ll explain what each
skill does in detail, one category at a time.

Nature Skills
These skills are all about living and interacting with nature.

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🌳 Creature Handling: There are countless little critters and
creatures living in Iron Valley, and only someone with Creature
Handling is capable of befriending them and caring for them.

🌳 Farming: This skill encompasses all elements of farm life, from


hoeing to sowing, watering, and harvesting. If it’s got something to
do with crops, it’s most likely farming!

🌳 Fishing: This skill encompasses everything from knowing about


fish and aquatic life to the handling of bait and, of course, the act
of fishing using rod, spear, or any kind of tool.

🌳 Foraging: The wilderness surrounding Iron Valley is full to the


brim with berries, mushrooms, and all kinds of medicinal herbs.
Scavenging around for food or building materials all falls under this
skill.

🌳 Hunt: People in the Valley love hunting for bugs and other small
creatures. Hunting game may be common in some versions of the
Valley, though most of the time this skill will be put to use tracking
and capturing little critters.

🌳 Mining: Iron Valley gained its name, and notoriety, as a mining


town back in the day. Although the mines are no longer in
operation, there are plenty of good rock, gems, and ore to be
gained from the mountain using this skill.

🌳 Riding: In some versions of the Valley there may be creatures


large enough for a person to ride on. This skill would allow
someone to masterfully ride any kind of creature and navigate

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unruly terrain. Alternatively, this skill can also be used for
maneuvering land vehicles.

🌳 Seafaring: There are plenty of bodies of water surrounding the


Valley, from lakes, to rivers, to the ocean. With the Seafaring skill a
person would know how to navigate, maintain, and pilot water
vessels.

Crafting Skills
These skills are all about transforming resources or making
something with your hands.

🔨 Blacksmithing: Iron Valley is home to some of the greatest


blacksmiths in the land. This skill allows a person to effectively turn
ore into metal, shape said metal on an anvil, and make all kinds of
metal equipment and tools.

🔨 Building: Sometimes you gotta build it from the ground up!


With the Building skill a character has the knowledge and skill to
repair and build any kind of structure.

🔨 Carpentry: A house is not a house without a comfy bed! With


the Carpentry skill a character is able to treat wood, build furniture,
and make all kinds of wooden implements.

🔨 Cooking: You won’t get very far in the Valley on an empty


stomach! The Cooking skill allows a character to combine
ingredients in order to make delicious meals! If it’s tasty, you can
make it and bake it!

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🔨 Mechanic: Much of the Valley runs on aged mechanisms,
vehicles are several decades behind, so a handy person is needed
to maintain them! With the Mechanic skill a character is able to
repair complex mechanisms and even make them from scratch!
Repairing a TV or car is no trouble with a handful of gizmos.

🔨 Tailoring: Dress to the nines with the Tailoring skill! Turn fibers
into thread, weave thread into fabric, and convert fabric into the
most beautiful and fashionable garments. Anything you can wear,
you can tailor~

Movement Skills
Get movin’ with these skills about navigating your environment!

🦵 Climb: Whether it’s trees, rooftops, or mountains, the Climb skill


comes in handy when moving vertically!

🦵 Jump: There are so many things you can do with the Jump skill,
I mean… sure you can propel your body upwards and forwards
thanks to the power of your legs, but what about the other things?
Jump the shark, jump the gun, jump to conclusions, and more!

🦵 Swim: If you intend to get any further than the kiddie side of the
pool, you’ll need the Swim skill! Also, diving is part of this skill. They
say there is treasure to be found in the ocean surrounding the
Valley.

Physical Skills
Let’s get… talking bout the skills you can do with your body!

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👊 Lift & Push: If you ever find yourself in need of completing a
conveniently placed block puzzle, this skill will probably come in
handy. Also if you’re helping someone move. Couches can be very
heavy.

👊 Shoot: The Shoot skill is all about knowing where to aim and
shoot all kinds of projectile-based tools. We’re talking anything
from a bow to a blowgun, to a sling, to a paper airplane. If you gotta
aim it, you’re most likely using the Shoot skill.

👊 Strike: Although the people of the Valley try to never use


violence to solve a problem, there are times when trouble finds
you. If you were ever in the sorry situation of having to defend
yourself using a melee weapon or tool, you’d be making use of the
Strike skill. Alternatively, swinging at a piñata.

👊 Throw: This skill is all about sending an object far away using
incredible force. If you were worried about accuracy you’d
probably be using Shoot. Throw is all about sending something as
hard as you can, or as some people may say, yeeting.

👊 Wrestle: Once again, violence is seldom the answer in the


Valley but sometimes your bestie has had a little too much to drink
and you gotta make sure they get into bed. Whether it be a cuddle
or dealing with an overly-excited pet, the Wrestling skill is a must.

Social Skills
Communication is key to all relationships in the Valley, and
everywhere else!

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💬 Barter: Let’s make a trade! Whether you are selling your crops
or trying to get a good deal on that used sofa, you’re going to need
to use the Barter skill.

💬 Flirt: Some people think they are good at flirting, but their
character sheets say otherwise! If you’re trying to entice someone
else with sweet words and good company, then you’re most likely
using the Flirt skill. Go out there and date everyone!

💬 Inquire: If you’re the curious type, then you’ll love the Inquire
skill. It’s all about asking questions, being nosey, and getting
answers out of people. Just try not to be a big creep while doing it.
Do everything—even interrogating your neighbors—in moderation.

💬 Performance: The people of the Valley love art. Whether you


are dancing, singing, or reciting a poem, there is always going to be
a crowd willing to toss a few coins into your hat. Whether you
actually get the coins or not, depends on your Performance skill.

💬 Public Speaking: Everyone’s worst nightmare, now in skill form!


Using the Public Speaking skill you will be able to rally people to
your cause, help them empathize with your point of view, and
more! For more reading, check out: How to Make Friends and Sway
Opinions using the Public Speaking Skill.

Intellectual Skills
These are for the smarty pants out there, smarting it up 24/7.

🎓 Academics: This is the smartiest out of all the smarty pants


skills. Everything that can be learned from a book is part of

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Academics! Use all the knowledge in your brain to impress people,
come up with unorthodox solutions, and find answers to complex
questions. From geography to mathematics and history, you’re the
biggest nerd of them all and everybody wants to ask you questions.

🎓 Admin: Someone’s gotta do all this paperwork! The Admin skill


is all about the minutiae of filing cabinets, tax regulations, time
management, mail postage, and all the unexciting things
happening inside a government building. Making coffee could
potentially fall into this skill, but only if you’re not having fun doing
it.

🎓 Art: The Art skill is all about expressing your creativity! Whether
it is writing a book, painting, sculpting, or composing music, you’re
making art and inspiring awe in everyone around you. Among other
emotions of course.

🎓 First-Aid: Although fights are rare in the Valley, people can still
get hurt. Kids can scrape their knees, someone might have a
tummy ache, you could even have someone suffering from a
specially bad cold. These, among other medical procedures, must
be done using the First-Aid skill.

🎓 Searching: Finding a needle in a haystack is not hard for


someone with the Searching skill! Whether you are looking for
good deals in a yard sale, scanning the horizon for sight of land, or
trying to find your keys, Searching is the way to go.

🎓 Science: Every once in a while small communities like Iron


Valley are home to eccentric scientists (who are usually absorbed
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with some experiment). Your name may not be Victor but if you
have the Science skill you know your way around chemistry sets,
tesla coils, and all manners of devices that appear more magical
than science.

Naughty Skills
These are the kinds of skills that get you grounded for a week, if
not more!

😈 Lie: Lying is no good… though sometimes you kind of have to.


Sometimes you want to hide your true feelings from your crush—
sure it’s a white lie, but it’s still a lie nonetheless. Hiding your past
from your friends? That’s a lie. Even if you don’t mean any ill, if
you’re hiding or keeping information from someone else… you’re
lying. And you should feel a little bad about it.

😈 Mischief: You are the town’s menace! You like to pull pranks,
crack rude jokes, and scare people whenever you get a chance.
Some people (rightfully) tell you to quit it, but others see you for
the loveable weirdo you are. You’re so lucky people in the Valley
are so darn nice!

😈 Sneak: Ever snuck out of your parent’s house? Ever tried to


make sure you didn’t run into your ex at a party? Ever crouched
behind a waist-high wall to not be seen by guards? That’s the
Sneak skill, baby! Wait, where did you find that baby?

😈 Steal: Put that baby down! Listen, life in the Valley is quiet and
simple, but every town has at least one petty thief. Someone who
picks the pockets of some unfortunate townie only to find nothing
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but dust bunnies and maybe an old receipt. You’re probably not
going to make a living stealing things, but I can’t stop you—I SAID
PUT DOWN THAT BABY.

Magic Skills
Depending on your version of the Valley, you may have magic!
Here are the most common schools of magic you may find during
your stay~

✨ Candle Magic: One of the Valley’s many elemental magic


schools. Using Candle Magic the caster is able to manipulate heat
and energy, often in the form of candle-like flames. You could use
this magical craft to make a source of light, warm yourself or a
friend, start a small fire, or attract a whole lot of moths to you.

✨ Emotion Magic: The field of magic is in constant flux, there’s


always something new coming out, but there is no craft as strange
as Emotion Magic. There is the practical side of the craft, such as
being able to perceive emotions and the surface thoughts of other
people, but then there’s the weird stuff. Using Emotion Magic you
might be able to project your own emotions in the form of a
tangible force around you. This stuff is very volatile, much like
emotions in general, so be careful!

✨ Enchantment: Ever wanted winged shoes so you could fly?


How about a singing sword that knows all the latest hits? Who am
I kidding there’s no use for a sword in the Valley, but there is a lot
you can do with Enchantment. This ritualistic craft is able to apply

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any kind of magical property upon an inanimate object, just make
sure you have the right components.

✨ Fortune Telling: Many people argue that Fortune Telling isn’t


really magic, but people love to argue about everything.
Regardless of whether you use tarot cards, dice, or look into cups
of green tea, you are able to use Fortune Telling to gain insight of
future events (for you and others) as well as see the romantic
compatibility of other people. One of those is more important than
the other, but I’m not sure which is which…

✨ Garden Magic: In the Valley, there’s no magic more popular


than the garden-variety. With Garden Magic you would gain the
ability to manipulate the soil and the earth, moving rocks with a
mere incantation, hoeing without lifting a finger, and more! Adept
garden mages are known to make crops grow faster and tastier.

✨ Hat Tricks: Now this is what I call MAGIC! Using Hat Tricks you
would be able to perform entertaining, captivating, and plain-old
funny feats of magical prowess. Pull an egg from behind
someone’s ear? Why not pull out an entire chicken! Summon
doves at will! These tricks may not be as exciting as turning
invisible or starting a fire—but think of just how many
handkerchiefs you could pull out of your sleeve. We’re talking
thousands. Just. I mean, WOW.

✨ Liquid Magic: This magical school allows the caster to


manipulate liquid substances. With Liquid Magic you could make
the surface of a pond solid enough to walk on, momentarily stop

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the flow of a river so you could cross, prevent raindrops from
falling near you, and more! Please note that this ability is not just
limited to bodies of water. Anything liquid-like can be manipulated
using Liquid Magic, such as soup. Just an idea.

✨ Moon Magic: Contrary to popular belief, Moon Magic has more


to do with the dark side of the moon than the one we see most
nights. Using Moon Magic you would gain the ability to manipulate
darkness itself, such as making yourself invisible or obscuring
someone’s vision. Darkness is a fickle thing, but it means well.
There are rumors that adept moon mages can create seemingly
bottomless pockets using a handful of darkness.

✨ Rainbow Magic: Rainbow mages are the most fabulous of them


all, and not just because of their magical abilities! Using Rainbow
Magic you would be able to manipulate the refraction of light in the
air in order to create incredible illusions and mirages. These
illusions require a lot of concentration, but they could easily trick
the average person for a good while! Just keep in mind that you
don’t actually create light, so make sure you have a source of light
handy or are friends with a candle mage!

✨ Soupification: The magical craft of turning boring things into


soup and tasty things into VERY tasty soup! Ever had rock soup?
It’s okay. It beats an empty stomach, that’s for sure! Soupification
magic is a slow process. Each soup is its own kind of ritual. It’s time
consuming, but it makes a darn good stew.

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✨ Sun Magic: This is the sportiest school of magic in the Valley.
Sun Magic is all about taking in the strength of light particles from
the sun. Using Sun Magic you would be able to absorb sunlight in
order to empower your body for a short period of time. Run faster!
Jump higher! Blind everyone with your twinkling smile! Just keep in
mind that unlike candle mages, you cannot actually create light.

✨ Transmutation: Transmutation is to people what enchanting is


to objects! Using Transmutation you would be able to change the
physical properties of a person’s body, including your own. Don’t
like your nose, your hair, or the color of your eyes? Change them!
Want to help a friend transition? You rock! As with many other
magical crafts though, keep in mind that you’ll need time and the
right materials to make a transmutation happen.

✨ Weather Magic: Easily the second-most popular school magic


in the Valley. People would pay good money to make sure it
doesn’t rain on their parade. As the name might imply, someone
wielding Weather Magic is able to manipulate air, moisture, and
atmospheric pressure; allowing them to clear the skies, summon
rain, thunder, and more!

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Your Custom Skill Here
If you think your character should have a skill that is not present in
this book—more power to you! You are welcome to give your
characters custom skills. Just keep in mind that your skill should be
specific. I would not recommend having a skill that you could
basically use for everything. Likewise I would also warn against
having a skill that is so specific you will only use it only once every
couple sessions. Finding the sweet spot may require some testing,
and that’s okay! Here is a small list of custom skills as inspiration:

◼ 👶 Nursing
◼ 🏄‍♂️ Surfing
◼ 🍰 Pastry Chef
◼ 🧠 Psychic Power: Telekinesis
◼ 🐻 Shapeshift: Bear

One last little note. If you’re coming up with your own skills, it might
be a good idea to write down the skill’s description as I did before.
You don’t have to be as unhinged as me, of course. Establishing
pros and cons of a skill can help a lot. Fully recommend~

162
How To Make A Townie
Iron Valley is full of characters! Your neighbor might be a shy
elephant who’s trying to finish writing their first novel, or a goblin
who runs a bed and breakfast. Depending on your luck, you might
even have a mayor who happens to be a baby! Anything is possible
in the Valley, so let’s walk you through the steps to generating your
very own town full of characters!

Make ‘Em As You Go


Don’t feel like you need to make everyone in town before you
begin, you can generate characters as they are introduced in your
game. Just like you wouldn’t walk into a new town and get the
autobiographies of everyone you meet, you should allow the
characters of your Valley to arrive at their own leisure.

Your Very Own Townie Journal


In order to better track this process and keep all the information
you know about the townies handy, consider using the Iron Valley

163
Townie Journal, it fits several townies per page and it will make the
following steps easier to follow.

Follow Your Heart


Throughout this process you will be asked to roll on oracle tables
as a way to generate a character randomly, just know that you
don’t have to accept all of the outcomes. If you have a feeling for
how a character should be, follow your heart!

Who’s That Townie?


The first step to making a denizen of the Valley is to decide on their
ancestry or species! Depending on your version of Iron Valley you
may have access to one of two special oracles.

◼ If you’re playing in a Valley populated entirely by humans,


then this section is easy enough for you! Write ‘human’ in
the box labeled ancestry/species.
o Note: If you’d like to, you’re free to write this
Townie’s ethnicity in this box instead. The Valley is
an inclusive community that welcomes everyone.
◼ If you’re playing in a Valley populated by fantastical
ancestries, such as dwarves and goblins, then use the
Fantastical Ancestry oracle.
◼ If you’re playing in a Valley populated by adorable animals,
then use the Animal Species oracle.

What’s In A Name?
The next step might be either the easiest or the hardest specially
if your name is Kendra. Names can be pretty hard to come up with

164
on the spot, so if none come to mind right away, consider using the
Names oracle. This oracle has three columns you can use, so each
roll will give you three options to choose from; one for a cute
character, one for a cool character, and one for the… well, sillier
type of character.

It’s Not Much, But It’s Honest Work


Everyone in the Valley has a job and this townie is no exception
(now whether they actually get work done is another story). In
order to find out their job, roll once on the Job oracle.

Identify Yourself
Next up is your character’s age, pronouns and presentation by
using the corresponding oracles. As mentioned before, you may
not need to roll on these if you already have an idea as to what a
character’s gender or pronouns should be.

Before we move on though, one note on Gender Presentation.


This book does not use the traditional idea of gender—that is, a
person’s biological sex—because sometimes a person’s biological
sex may differ from the gender they present. And this is okay! The
options in the oracle may seem a little odd at first, but they are
pretty simple:

◼ Feminine - Having qualities or an appearance traditionally


associated with women or girls.
◼ Masculine - Having qualities or an appearance traditionally
associated with men or boys.

165
◼ Androgynous - Having qualities or an appearance that is
somewhere between what is considered traditionally
feminine and/or masculine.
◼ Other - Having qualities or an appearance unlike that of
what is traditionally considered as feminine, masculine, or
androgynous. This entry here serves as a place for all
modes of gender expression that are beyond those we are
accustomed to. Depending on your version of the Valley,
there may be fantastical ancestries and species which do
not follow the traditional human idea of gender
presentation, and are nonetheless valid.

Tell Me More About You


Next, roll a couple times on the Townie Traits oracle. This oracle
contains 100 unique personality traits to give you an idea of what
kind of person this townie is. Consider the options below for how
many times you should roll…

◼ Straight-forward Townies: Roll 1 Time


◼ Complicated Townies: Roll 2 Times
◼ Main Characters of their own Stories: Roll 3 Times

It’s Your Birthday!


This townie needs a birthday, so roll on the Random Date oracle.
Don’t forget to add this date to the calendar, a townie’s birthday is
a great chance to grow closer to them. Make them a present and
throw a party!

166
Playing Favorites
Every Townie has two gift types they prefer above everything else,
one favorite resource and one favorite item. Roll once on the
appropriate oracles. It’s possible—through the wonders of dice
rolling—to have a Townie with two favorite resources, this is fully
intended.

Additionally, if you’d rather play a version of the Valley where you


have to guess or discover a Townie’s favorite gifts, consider using
the optional rule Hidden Favorites.

Charmed
Want to make a Townie with a little extra something-something?
Consider using some of the new oracles introduced in version 1.1!

◼ Charm Points make charaacters stand out


◼ Everbody’s got a hobby
◼ Find out their secret hang out spot with this oracle!

It’s Complicated
This final step is optional but it might make the game a lot more
fun! If you believe that this townie shares a relationship with your
character, consider rolling on the Relationship Oracle. Please note
that this relationship is how THAT townie views YOUR character.
You are the one ultimately in power when it comes to how your
character feels about others. (Though you are welcome to roll, if
you love a little bit of chaos in your game).

167
Urgent: Help Wanted!
Regardless of what version of Iron Valley you are playing, there will
be a Request Board, this is a physical board or place where people
can post jobs and get help from the community.

If your character ever has a little extra time, they might consider
taking a request off the board!

That’s Nice… But Why?


Why would you want to take on random requests? Well, it’s one
way to meet new townies.

Also, it makes for a seemingly endless collection of promises your


character can fulfill!

168
How Can I Help?
In order to make a request all you have to do is follow the steps
below:

◼ Roll on the Townie Request oracle, you will be given two


options, pick the one that sounds the most fun.
◼ Decide on whether this request is for an existing townie or
a new one. If this is in fact a new townie, create them
following the steps outlined earlier.
◼ It’s time to go and meet the townie in question! Although
you could roll on oracles to find out more about the request,
it makes more sense to get the answers from the source.
Learn what you can from the townie who put up the
request, and then Make a Promise.

169
Optional Rules
In this chapter you’ll find all of the new optional rules added as
part of the v1.1 update in one place. This is your one-stop shop for
all optional rules.

Make the game more challenging! Make it more like a simulation!

These options are here for you.

Optional Rule: Passive Favor


If your character does something that brings happiness to
a Townie, be it as silly as making a joke at the right time or
as serious as offering a shoulder for them to cry on, you
may choose to gain 1 favor with them.

170
Optional Rule: Spending Favor You Don’t Have
You may choose to spend more favor than what you have,
such as spending favor with a Townie you don’t even know,
by completing the following steps:

Envision how this Townie helps you. You must then Make a
Promise with a number of boxes equal to the favor you
spent. Until this promise is complete, you cannot gain favor
with this Townie.

Optional Rule: Hidden Favorites


When creating a Townie, do not roll for their favored gifts.

During play, you must learn what their favored gifts are
through one of the following methods:

◼ Naturally! Discover them through roleplay and the


narrative.
◼ After a Good Chat! After losing track of time with
this Townie, Ask the Spirit of the Forest if you’ve
learned what their favored gifts are. If the answer is
YES, decide on what that favored gift is based on
the narrative or by rolling on the appropriate oracle.
◼ Trial and Error! Whenever you give a Townie a gift,
Ask the Spirit of the Forest if this is one of their
favored gifts. If the answer is YES, it is. Then, you
continue with the move Sharing is Caring as normal.

171
Optional Rule: Tool Bonus
You must obtain all of your tools legitimately. You must
craft them, trade for them, or earn them by helping people
around the town.

Whenever you Try Your Best!! using a proper tool add +1 to


your action score. Likewise if you ever make a roll without
a proper tool (such as hoeing with your bare hands), suffer
-1 to your action score.

Optional Rule: Seed Troubles


In order to grow any crop you must spend (1) seed of said
crop. Seeds are treated as foragables when trading.
Instead of planting a seed, you may plant (1) of a wild crop.
As part of Reap the Benefits you also gain (1) seed of the
plant harvested, regardless of what the reward gained was.

Optional Rule: Livestock Babies


When gaining livestock, Ask the Spirit of the Forest if the
animal is mature enough to produce resources. If the
answer is NO, then the animal in question is not ready. You

must wait a week before asking again. In the case you find
an egg or a baby animal, you must wait a whole season
before rolling.

172
Optional Rule: Untimed Actions
In the middle of the play area (whether a table or a digital
space) set up a group of counters. These can be poker
chips, cards, coins, anything that stands out. These
counters are called Untimed Actions.

At the start of each in-game day add a number of counters


to the center of the play area equal to the number of
players minus one (so 1 Untimed Action in a game with 2
players, and 4 counters in a game with 5 people). If playing
with a game master, remove 1 additional counter.

During play, a player may request to use an Untimed Action


to trigger a move with the following restrictions/changes:

◼ This move should serve to advance this character’s


personal goals or story
◼ If the move would trigger Time Passes, ignore that

Once the move is complete, the player keeps the counter


with them to show that they’ve already had an Untimed
Action on that in-game day. Players who already has an
Untimed Action cannot request another one.

173
When Does it End?
This is a question that you might find yourself asking. When does
a game of Iron Valley end? When you first began playing, as part of
creating your character were asked a very important question:

How long do you plan to stay?

You were asked to write down a date, if that date ever arrives in
play. Your character has a chance to reflect and decide what to do
with their life.

Unlike Ironsworn, there is no roll here. You do not roll to see what
your character’s ending is like. I think that if you’ve played this
game for any length of time, you deserve to pen a happy ending
for your character. That’s right. You have full license to arrive at
that fateful date and choose to give your character the best
ending possible.

Why not? You’ve earned it.

174
And, to be entirely honest, most characters in roleplaying
campaigns don’t get endings. Sorry to get real here, but most ttrpg
campaigns end suddenly or abruptly. Those characters that you
spend so long making and getting to know often fade away, their
stories cut short mid-sentence.

Let this be the one and only roleplaying game where every
character is allowed to have a happy ending.

If that is what you want, of course.

You could also choose to keep playing forever.

You could watch the character’s relationships change over the


years. You could get married and have kids. You could build your
own house and start a farm. Iron Valley can be your very own cozy
sandbox. For as long as you need to.

So in short, the game ends when you want it to. And when the time
comes, you’ll have the happy ending your character deserves.

175
Iron Valley Oracles
Oracles are key for enabling solo play because they take away the
pressure of having to make everything from scratch. Need a new
townie? Roll one up! Need to know what your character finds
inside a drawer? Roll that one too! Need to know what they’re
serving at the restaurant? There’s an oracle for nearly everything
here!

Here’s a pro-tip:

The Action and Theme oracles are some of the most


powerful in this set, because you can use them in tandem
to answer any kind of questions. Coming up with plot twists
can be as easy as rolling once on the Action and Theme
oracles and interpreting the results.

Want more oracles? Oh boy you’re in luck! The Ironsworn and


Starforged communities have oracles for days. A quick online
search will get you everything you wanted and more. Trust me on
this one.
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Oracle: Action
1 Admire 35 Express 69 Predict
2 Aid 36 Farm 70 Repair
3 Argue 37 Find 71 Rest
4 Bake 38 Fire 72 Romance
5 Banter 39 Fish 73 Sail
6 Befriend 40 Flirt 74 Sell
7 Bother 41 Follow 75 Serve
8 Brew 42 Gift 76 Shake
9 Build 43 Gossip 77 Share
10 Buy 44 Grasp 78 Shop
11 Cast 45 Greet 79 Smooch
12 Catch 46 Guide 80 Solve
13 Celebrate 47 Hammer 81 Spur
14 Collect 48 Harvest 82 Stew
15 Compliment 49 Heal 83 Sturdy
16 Confess 50 Hike 84 Summon
17 Confide 51 Honor 85 Support
18 Cook 52 Host 86 Swim
19 Cuddle 53 Invite 87 Teach
20 Cultivate 54 Joke 88 Tease
21 Cure 55 Labor 89 Thread
22 Dance 56 Listen 90 Tinker
23 Debate 57 Loaf 91 Trade
24 Dig 58 Loot 92 Transform
25 Discover 59 Mix 93 Trash
26 Divine 60 Nurture 94 Travel
27 Donate 61 Observe 95 Unravel
28 Doze 62 Perform 96 Wash
29 Embrace 63 Pester 97 Water
30 Enchant 64 Photograph/Paint 98 Weave
31 Enhance 65 Play 99 Whisper
32 Enrich 66 Plot 00 Write
33 Excavate 67 Poke
34 Explore 68 Postpone

177
Oracle: Theme
1 Adventure 35 Festival 69 Potion
2 Anticipation 36 Field 70 Power
3 Art 37 Flowers 71 Present
4 Baby 38 Forest 72 Regret
5 Beach 39 Fortune 73 Ring
6 Bed 40 Friendship 74 Rivalry
7 Beloved 41 Guardian 75 River
8 Birthday 42 Happiness 76 Sadness
9 Business 43 Heart 77 Sea
10 Cave 44 Hearth 78 Secret
11 Celebration 45 Heirloom 79 Shenanigans
12 Ceremony 46 Helper 80 Ship
13 Children 47 Hero 81 Sibling
14 Church 48 Hidden 82 Sleep
15 City Hall 49 Hope 83 Snack
16 Comfort 50 Hunger 84 Soup
17 Community 51 Intrigue 85 Spouse
18 Confession 52 Kiss 86 Store
19 Confusion 53 Leader 87 Sweetheart
20 Contest 54 Leisure 88 Tavern
21 Creature 55 Lesson 89 Thrill
22 Crops 56 Letter 90 Tower
23 Darkness 57 Love 91 Treasure
24 Darling 58 Luck 92 Treehouse
25 Date 59 Market 93 Trinket
26 Dream 60 Meal 94 Trip
27 Duty 61 Mines 95 Ward
28 Elder 62 Mountain 96 Wedding
29 Engagement 63 Mystery 97 Well
30 Entertainment 64 Nightmare 98 Wilderness
31 Essence 65 Parent 99 Wonder
32 Exhaustion 66 Partner 00 Youth
33 Family 67 Passion
34 Feast 68 Pet

178
Oracle: Focus
1 Artisan 35 Goals 69 Peace
2 Artist 36 Graveyard 70 Perfection
3 Athlete 37 Gym 71 Pet
4 Bakery 38 Healer 72 Playground
5 Beach 39 Heartthrob 73 Plaza
6 Beauty 40 Hermit 74 Port
7 Book 41 Hero 75 Post Office
8 Cafe 42 Hesitation 76 Pride
9 Cave 43 Hipster 77 Rival
10 Champion 44 Hopes 78 River
11 Child 45 House 79 Road
12 Church 46 Hustler 80 Sage
13 Clinic 47 Infamy 81 Security
14 Community Center 48 Journey 82 Seeds
15 Confusion 49 Justice 83 Self
16 Contender 50 Kitchen 84 Shop
17 Control 51 Leader 85 Socialite
18 Crops 52 Legacy 86 Song
19 Dealer 53 Library 87 Stable
20 Downfall 54 Livestock 88 Stall
21 Dragon 55 Lovers 89 Star
22 Dread 56 Market 90 Tavern
23 Dreamer 57 Metamorphosis 91 Theater
24 Dreams 58 Miracle 92 Tool
25 Elder 59 Monument 93 Town
26 Farm 60 Motivation 94 Town Hall
27 Festival 61 Mountain 95 Townie
28 Field 62 Museum 96 Trail
29 Fool 63 Nature 97 Vehicle
30 Forest 64 Ocean 98 Villain
31 Fountain 65 Opportunity 99 Wanderer
32 Future 66 Outcast 00 Wishes
33 Garden 67 Outskirts
34 Gift 68 Park

179
Oracle: Descriptor
1 Abandoned 35 Flimsy 69 Rugged
2 Afraid 36 Floral 70 Rusty
3 Aged 37 Fluffy 71 Safe
4 Ancient 38 Fluttering 72 Scary
5 Attractive 39 Foggy 73 Shimmering
6 Bitter 40 Fragrant 74 Shiny
7 Blessed 41 Fuzzy 75 Sketchy
8 Bubbly 42 Glowing 76 Sleek
9 Bustling 43 Handmade 77 Snug
10 Campy 44 Healing 78 Soft
11 Charming 45 Huge 79 Soothing
12 Cheap 46 Icy 80 Sour
13 Cheerful 47 Incomprehensible 81 Spacious
14 Cold 48 Intimate 82 Sunny
15 Colorful 49 Intimidating 83 Supernatural
16 Comforting 50 Inviting 84 Surprising
17 Cozy 51 Loved 85 Suspicious
18 Cranky 52 Lush 86 Sweet
19 Creaky 53 Melancholic 87 Tangled
20 Crumbling 54 Misty 88 Tattered
21 Cursed 55 Mossy 89 Tense
22 Cute 56 Musical 90 Thriving
23 Dangerous 57 Mysterious 91 Tiny
24 Deep 58 Nostalgic 92 Toasty
25 Dilapidated 59 Otherworldly 93 Towering
26 Dusty 60 Overgrown 94 Unsettling
27 Dusty 61 Overheating 95 Untouched
28 Eerie 62 Peaceful 96 Vast
29 Enchanted 63 Pristine 97 Warm
30 Endearing 64 Quiet 98 Welcoming
31 Excellent 65 Rainy 99 Well-worn
32 Fair 66 Rash 00 Wobbly
33 Familiar 67 Restful
34 Firm 68 Round

180
Oracle: Town Name (Part 1 & 2)
1-2 Amber Aerie
3-4 Birch Bastion
5-6 Blossom Bay
7-8 Calm Brook
9-10 Cerulean Canyon
11-12 Copper Castle
13-14 Coral Channel
15-16 Crystal Chateau
17-18 Deep Circle
19-20 Dusty Cliff
21-22 Fair Coast
23-24 Forgotten Copse
25-26 Gem Creak
27-28 Golden Dale
29-30 Grand Falls
31-32 Green Flag
33-34 Harvest Forest
35-36 Hazel Haven
37-38 Heart Hill
39-40 Hidden Home
41-42 Hope Isle
43-44 Iron Landing
45-46 Ivy Manor
47-48 Jolly Marsh
49-50 Joy/Joyful Meadow
51-52 Juniper Mill
53-54 Lapis Mountain
55-56 Lazy Oasis
57-58 Little Outpost
59-60 Lonely Path
61-62 Misty Peak
63-64 Oak Place
65-66 Old Plains
67-68 Open Plateau
69-70 Pine Plaza
71-72 Quiet Port
73-74 Rainbow Reef
75-76 Rainy River
77-78 Rosy Shire
79-80 Silent Square
81-82 Silver Summit
83-84 Small Town
85-86 Stone Trail
87-88 Sunrise Vale
89-90 Sunset Valley
91-92 Treasure Villa
93-94 Vermillion Village
95-96 Wild Wall
97-98 Willow Ward
99-00 Windy Wild

181
Oracle: Fantastical Ancestry
1 Alien 35 Fairy / Fey 69 Mushroomkin
2 Angel 36 Fire Elemental 70 Naga / Lamia
3 Angelkin 37 Gargoyle 71 Ogre
4 Animal, roll on 38 Ghost 72 Orc
Animal Species
5 Automaton 39 Giant 73 Orc
6 Aviankin 40 Gnome 74 Orc
7 Beastkin 41 Goblin 75 Orc
8 Cosmic Elemental 42 Goblin 76 Orc
9 Dark Dwarf 43 Goblin 77 Orc
10 Dark Elf 44 Goblin 78 Orc
11 Darkness Elemental 45 Goblin 79 Ratkin
12 Demigod 46 Goblin 80 Skeleton
13 Demon / Devil 47 Goblin 81 Slime
14 Demonkin 48 Goblin 82 Spider/Scorpionkin
15 Doppelganger 49 Half-(roll again) 83 Succubus/Concubus
16 Dullahan 50 Halfling 84 Tanuki
17 Dwarf 51 High Elf 85 Treant
18 Dwarf 52 Human 86 Troll
19 Dwarf 53 Human 87 Vampire
20 Dwarf 54 Human 88 Water Elemental
21 Dwarf 55 Human 89 Werewolf
22 Dwarf 56 Human 90 Wind Elemental
23 Dwarf 57 Human 91 Wood Elemental
24 Dwarf 58 Human 92 Wood Elf
25 Earth Elemental 59 Human 93 Wood Elf
26 Elementkin, Cosmic 60 Human 94 Wood Elf
27 Elementkin, Dark 61 Kappa 95 Wood Elf
28 Elementkin, Earth 62 Light Elemental 96 Wood Elf
29 Elementkin, Fire 63 Marionette 97 Wood Elf
30 Elementkin, Light 64 Merkin 98 Wood Elf
31 Elementkin, Metal 65 Metal Elemental 99 Zombie
32 Elementkin, Water 66 Mimic 00 Hybrid, Roll Twice
33 Elementkin, Wind 67 Minotaur
34 Elementkin, Wood 68 Mothkin
“-kin” indicates a humanoid / human descendant of the ancestry in question.

182
Oracle: Animal Species
1 Alligator 35 Eagle 69 Peacock
2 Alpaca / Llama 36 Elephant 70 Pelican
3 Anteater 37 Flamingo 71 Penguin
4 Ape 38 Fox 72 Phoenix
5 Armadillo 39 Frog / Toad 73 Pig / Hog
6 Axolotl 40 Goat 74 Platypus
7 Bat 41 Gorilla 75 Possum
8 Bear 42 Guinea Pig 76 Puffin
9 Beaver 43 Hamster 77 Quokka
10 Beluga 44 Hedgehog 78 Rabbit / Hare
11 Bird 45 Hippo 79 Racoon
12 Buffalo / Bison 46 Hippogriff 80 Rat
13 Bull / Cow 47 Horse / Donkey 81 Raven / Crow
14 Bunny 48 Human 82 Rhino
15 Camel 49 Hyena 83 Rooster / Chicken
16 Capybara 50 Iguana 84 Seal / Walrus
17 Cat (Fluffy) 51 Jackal 85 Sheep / Ram
18 Cat (Hairless) 52 Jackalope 86 Skunk
19 Cat (Munchkin) 53 Kangaroo 87 Sloth
20 Cat (Short fur) 54 Koala 88 Snake
21 Chameleon 55 Komodo 89 Squirrel
22 Chimera 56 Lion 90 Swan
23 Chinchilla 57 Lizard / Gecko 91 Tapir
24 Chipmunk 58 Manatee 92 Tiger
25 Crocodile 59 Mole 93 Tortoise / Turtle
26 Deer / Reindeer 60 Monkey 94 Toucan
27 Dinosaur 61 Moose 95 Tsuchinoko
28 Dodo 62 Mouse 96 Unicorn
29 Dog (Fluffy) 63 Octopus 97 Wolf
30 Dog (Large) 64 Okapi 98 Wombat
31 Dog (Small) 65 Ostrich 99 Zebra
32 Dog (Stout) 66 Otter 00 Fantastical, roll on
Fantastical Ancestry
33 Dragon / Wyvern 67 Owl
34 Duck 68 Panda

183
Oracle: Names (1-50)
1 Acacia Aestral Ace
2 Anise Aldebaran Affogato
3 Apple Amber Amity
4 Aspen Amethyst Arcade
5 Aurelia / Aurelis Andes Arrow
6 Autumn Antares Bean
7 Avocado Argent Bernie / Bennie
8 Basil Auburn Bingus
9 Birch Aura / Aurora Bite
10 Bliss Azul Blorbo
11 Blueberry Bismuth Bolita
12 Bluejay Blanche Boo!
13 Botan Blaze Box
14 Bubble Blonde / Blondie Broom
15 Canary Bolt Bug
16 Carnation Brooke Bunny
17 Carrot Canyon Buster
18 Chamomile Caster Buttercup
19 Chanterelle Cave Candelabra
20 Cherry Celeste Candy
21 Clementine Ciel Carafe
22 Clover Citrine Chase
23 Coco Cliff Cinco
24 Coffeebean Cloud Clown
25 Cosmos Coral Cory
26 Daffodil Craig Cream
27 Daisy Cressida Cup
28 Dandelion Crystal Daydream
29 Doppio Cyan Doily
30 Elm Cygnus Donut
31 Enoki Diamond Dove
32 Feather Ebony Dulce
33 Fern Emerald Duster
34 Fig Etoile Egg
35 Flor Everest Felix
36 Ginger Frost Fork
37 Gourd Gail Frappe
38 Harmony Garnet Glove
39 Heather Gold Granola
40 Hibiscus Gravel Greeble
41 Holly Hollow Honk
42 Honey Hunter Ianto
43 Huckleberry Iceberg Jewel
44 Iris Indigo Ketchup
45 Ivy Ivory Kettle
46 Jasmine Jasper Kiki / Keke
47 Java Lapis / Lazuli Kitty
48 Junebug Lava Knife
49 Juniper Leon Lamp
50 Kale Lilac Latte

184
Oracle: Names (51-00)
51 Kuuti Lionseye Lime
52 Laurel Luna / Lune Loaf
53 Lavender Magnus Melody
54 Lemon Marina Milk
55 Leif Misty Mixer
56 Lily Mojave Moss
57 Lotus Moonstone Muffin
58 Luz Mountain Mustard
59 Magnolia Neon Noodle
60 Maple Nimbus Nuggie
61 Marguerite Noir Nurny
62 Marigold Obsidian Pancake
63 Matcha Ocean Peanut
64 Mint / Minty Opal Pippy
65 Morel Orion Potoo
66 Mushroom Paradox Puppy
67 Nala Pearl Ramen
68 Oak Pebble Reese
69 Onion Peridot Retro
70 Orange Phantom Rogue
71 Oyster Pollux Scrunchie
72 Parsley Pyrope Shark
73 Peach Quarry Shrimp
74 Peony Quartz Skelly
75 Pepper Rain / Raine Snail
76 Pine Redd Sniff
77 Plum Reef Sock
78 Pomo River Soup
79 Poppy Roja Spatula
80 Potato Ruby Spicy
81 Pumpkin Rusty Splimbus
82 Raspberry Saga Spoon
83 Robin Sapphire Sprinkle
84 Rose Scarlet Sugar
85 Rowan Serenity Tadpole
86 Sage Sierra Tamago
87 Spring Silver Teacup
88 Spruce Skye Toby
89 Summer Snow Treasure
90 Sunny Sparky Tummy
91 Sycamore Squall Udon
92 Thistle Star Valentine
93 Thyme Terra Waffle
94 Tomato Topaz Wasabi
95 Truffle Tornado Whisper
96 Tulip Verde Wilde
97 Turnip Violet Wishbone
98 Willow Wolke Worm
99 Winter Yosemite Wrench
00 Wisteria Zircon Yogurt

185
Oracle: Job
1 Administrator 35 Forester 69 Record Keeper
2 Adventurer 36 Fortune Teller 70 Restaurant Owner
3 Alchemist 37 Freelancer 71 Restaurant Server
4 Creature Tamer 38 Friendly Villager 72 Retired
5 Apothecary 39 Ghost 73 Rival Farm
6 Archeologist 40 Graveyard Keeper 74 Sailor
7 Artist 41 Grocer 75 Scholar
8 Astrologist 42 Groundskeeper 76 Scientist
9 Baker 43 Hat Maker 77 Secretary
10 Bar Regular 44 Herbalist 78 Shady Merchant
11 Barber 45 Hermit 79 Shopkeep
12 Bard 46 Home Designer 80 Shrine Keeper
13 Bartender 47 In Between Jobs 81 Snitch
14 Bathhouse Keeper 48 Innkeep 82 Stay at home parent
15 Beekeeper 49 Inventor 83 Steward
16 Blacksmith 50 Jester 84 Student
17 Body Builder 51 Jeweler 85 Tailor
18 Book Binder 52 Librarian 86 Teacher
19 Builder 53 Local Menace 87 Thrift Shopkeep
20 Busybody 54 Mailperson 88 Tourist Guide
21 Candymaker 55 Matchmaker 89 Toy Maker
22 Carpenter 56 Mayor 90 Traveler / Tourist
23 Cobbler 57 Mechanic 91 Traveling Merchant
24 Constable 58 Miner 92 Unemployed
25 Coffeehouse Keeper 59 On Sabbatical 93 Upstanding Citizen
26 Cook 60 Personal Assistant 94 Veterinarian
27 Couch Potato 61 Petty Thief 95 Villager
28 Doctor 62 Photographer 96 Weaver
29 Farmer 63 Picker Upper 97 Weeder
30 Fashionista 64 Poet/Writer 98 Wildlife Rescue
31 Ferryperson 65 Potion Maker 99 Wizard/Witch
32 Fisher 66 Prankster 00 Woodcutter
33 Florist 67 Priest
34 Forager 68 Rancher

186
Oracle: Age
1 Baby
2-5 Child
5-10 Teenager
11-60 Young Adult
61-90 Adult
91-99 Elder
00 Ancient

Oracle: Pronouns
1-15 They / Them
16-30 She / Her
31-45 He / Him
46-60 She / They
61-75 He / They
76-90 It / Its
91-00 Any

Oracle: Gender Presentation


1-25 Feminine
26-50 Masculine
51-75 Androgynous
76-00 Other

187
Oracle: Townie Traits
1 Adorable 35 Fashionable 69 Passionate
2 Adventurous 36 Foodie 70 Peppy
3 Agile 37 Frightened 71 Pessimistic
4 Aloof 38 Frugal 72 Powerful
5 Ambitious 39 Generous 73 Prepared
6 Anxious 40 Gentle 74 Protective
7 Arrogant 41 Glamorous 75 Quiet
8 Artistic 42 Grumpy 76 Rebellious
9 Athletic 43 Guilty 77 Relaxed
10 Bitter 44 Hard-working 78 Romantic
11 Bold 45 Healthy 79 Scary
12 Book Smart 46 Hilarious 80 Secretive
13 Brooding 47 Homebody 81 Selfish
14 Buff 48 Honest 82 Selfless
15 Careless 49 Hot-Headed 83 Serious
16 Caring 50 Impulsive 84 Sharp
17 Cautious 51 Independent 85 Shy
18 Charming 52 Irritated 86 Skeptic
19 Chatty 53 Jolly 87 Sleepy
20 Competitive 54 Kind 88 Snarky
21 Confident 55 Lavish 89 Soft-spoken
22 Crafty 56 Lazy 90 Sporty
23 Creative 57 Loud 91 Street Smart
24 Curious 58 Loyal 92 Studios
25 Daring 59 Mischievous 93 Superstitious
26 Deceptive 60 Mysterious 94 Tenacious
27 Determined 61 Naive 95 Timid
28 Devoted 62 Needy 96 Troubled
29 Disabled* 63 Nerdy 97 Unruly
30 Disarming 64 Nurturing 98 Well-spoken
31 Eccentric 65 Observant 99 Wild
32 Elegant 66 Optimistic 00 Wise
33 Excited 67 Organized
34 Faithful 68 Outdoorsy
*Why is this trait here? Read the latest additions in the FAQ.

188
Oracle: Random Date
1 Spring 1 35 Summer 10 69 Fall 19
2 Spring 2 36 Summer 11 70 Fall 20
3 Spring 3 37 Summer 12 71 Fall 21
4 Spring 4 38 Summer 13 72 Fall 22
5 Spring 5 39 Summer 14 73 Fall 23
6 Spring 6 40 Summer 15 74 Fall 24
7 Spring 7 41 Summer 16 75 Fall 25
8 Spring 8 42 Summer 17 76 Winter 1
9 Spring 9 43 Summer 18 77 Winter 2
10 Spring 10 44 Summer 19 78 Winter 3
11 Spring 11 45 Summer 20 79 Winter 4
12 Spring 12 46 Summer 21 80 Winter 5
13 Spring 13 47 Summer 22 81 Winter 6
14 Spring 14 48 Summer 23 82 Winter 7
15 Spring 15 49 Summer 24 83 Winter 8
16 Spring 16 50 Summer 25 84 Winter 9
17 Spring 17 51 Fall 1 85 Winter 10
18 Spring 18 52 Fall 2 86 Winter 11
19 Spring 19 53 Fall 3 87 Winter 12
20 Spring 20 54 Fall 4 88 Winter 13
21 Spring 21 55 Fall 5 89 Winter 14
22 Spring 22 56 Fall 6 90 Winter 15
23 Spring 23 57 Fall 7 91 Winter 16
24 Spring 24 58 Fall 8 92 Winter 17
25 Spring 25 59 Fall 9 93 Winter 18
26 Summer 1 60 Fall 10 94 Winter 19
27 Summer 2 61 Fall 11 95 Winter 20
28 Summer 3 62 Fall 12 96 Winter 21
29 Summer 4 63 Fall 13 97 Winter 22
30 Summer 5 64 Fall 14 98 Winter 23
31 Summer 6 65 Fall 15 99 Winter 24
32 Summer 7 66 Fall 16 00 Winter 25
33 Summer 8 67 Fall 17
34 Summer 9 68 Fall 18

189
Oracle: Charm Points
1 Always carrying a book 51 Gloves
2 Always carrying drink/food 52 Goggles
3 Always has pet with them 53 Hair Antenna
4 Always in Uniform 54 Headband
5 Always Smirking 55 Heterochromia
6 Animal Ears/Horns Accessory 56 High Collar
7 Apron 57 Large Bag/Backpack
8 Baby Face 58 Long Coat
9 Bandages 59 Long Eyelashes
10 Bandana 60 Makeup
11 Barefoot 61 Mask
12 Beauty Mark 62 Medal
13 Belts 63 Midriff
14 Big Doll Eyes 64 Mischievous Grin
15 Big Hat 65 Missing Limb
16 Big Shoes 66 Mobility Device
17 Big Weapon/Tool 67 Monocle
18 Billowing Cloak 68 Muscular
19 Birthmark 69 Narrow Frame
20 Bodysuit 70 Oversized Clothes
21 Boots 71 Parasol/Umbrella
22 Bracelet 72 Pendant
23 Brooch 73 Permanently Looks Grumpy
24 Burn Scar 74 Piercing(s)
25 Cane 75 Pocket watch
26 Carries a Doll/Plush 76 Provocative Clothing
27 Choker 77 Ribbon
28 Cleavage (Gender Neutral) 78 Ring
29 Corset/Binder 79 Rosy Cheeks
30 Crown 80 Scar(s)
31 Cute Lil Fang 81 Scarf/Muffler
32 Dance Shoes 82 Short
33 Deadpan Expression 83 Showing Some Skin
34 Disheveled 84 Sunglasses
35 Dramatic Eyebrows 85 Suspenders
36 Dressed for Success 86 Tall
37 Earrings 87 Tattered Cloak
38 Eye(s) Covered 88 Tattoo(s)
39 Eyebags 89 Tie/Bow Tie
40 Eyepatch 90 Tight-fitting Clothes
41 Face is obscured 91 Tiny Bag
42 Face Paint 92 Tiny Hat
43 Family Insignia 93 TOO MANY ACCESSORIES
44 Fanny Pack 94 Toothpick/Lollipop
45 Flowers 95 Traditional Clothing
46 Freckles 96 Utility Belt
47 Frills/Ruffles 97 Veil
48 Gap in front teeth 98 Wide Frame
49 Glasses 99 Wrinkles
50 Glitter 00 Zippers

190
Oracle: Hobbies (by Will)
1 Animal training 51 Martial arts (Judo, Karate, etc.)
2 Ant keeping 52 Meditation
3 Archaeology/Fossil hunting 53 Metal detecting/beach combing
4 Astronomy 54 Model aircraft
5 Baking/Cooking 55 Model trains
6 Baseball 56 Music (Banjo)
7 Beekeeping 57 Music (Drums)
8 Beer brewing 58 Music (Guitar)
9 Biology 59 Oil painting
10 Bird Watching 60 Origami
11 Blacksmithing 61 People Watching
12 Board games 62 Photography
13 Breakdancing 63 Ping-pong
14 Bug collecting 64 Poetry
15 Cheesemaking 65 Pogs
16 Chess 66 Pottery
17 Clothes Making 67 Pranks/Practical jokes
18 Coin collecting 68 Puppetry
19 Comic books 69 Reading (Fantasy)
20 Community Radio 70 Reading (History)
21 Cornhole 71 Reading (Mysteries)
22 Cosplaying 72 Reading (other)
23 Cross Stitch 73 Rugby
24 Crossword puzzles 74 Running
25 Cryptography 75 Scrapbooking
26 Dance 76 Sculpting
27 Drama (Acting) 77 Singing
28 Drawing 78 Skiing
29 Engineering 79 Sledding
30 Fashion 80 Soap making
31 Filmmaking 81 Soccer
32 Fishing 82 Spell crafting/Witchcraft
33 Football 83 Stamp collecting
34 Freestyle rapping 84 Standup comedy
35 Gardening 85 Sunbathing
36 Genealogy 86 Surfing
37 Geology 87 Swimming/Diving
38 Ghost hunting 88 Tarot reading
39 Glass Blowing 89 Thrifting
40 Gunsmithing 90 Upcycling
41 Hiking 91 Thrifting
42 Horticulture (Flowers) 92 Standup comedy
43 Houseplants 93 Fashion
44 Interior decorating 94 Filmmaking
45 Jigsaw puzzles 95 Puppetry
46 Juggling 96 Cryptography
47 Karaoke 97 Cosplaying
48 Knitting 98 Cheesemaking
49 Lacrosse 99 Origami
50 Leather crafting 00 Roll twice

191
Oracle: Relationship
1-2 Acquaintance
3-4 Apprentice
5-6 Assistant
7-8 Business Partner
9-10 Childhood Friend When rolling on this oracle,
11-12 Classmate results 51-00 give you the
13-14 Club Member option between a familial or a
15-16 Coworker romantic relationship.
17-18 Employee
19-20 Employer
21-22 Fan
23-24 Friend Also, remember that this only
25-26 Friend of a Friend tells you how the Townie
27-28 Frienemy feels about you. You are the
29-30 Idol
31-32 Menace
ultimate arbiter when it
33-34 Mentor comes to your character’s
35-36 Mortal Enemies feelings and backstory…
37-38 Neighbor though you are welcome to
39-40 Patron roll if you’re feeling lucky (pun
41-42 Regular
43-44 Rival
only partially intended).
45-46 Roommate
47-48 Obnoxious Friends
49-50 Guildmates
51-52 Parent Childhood Sweetheart
53-54 Step Parent Crush
55-56 Like a Parent to Me Date mate
57-58 Parental Figure Ex
59-60 Step Child First Love
61-62 Child Friends to Lovers
63-64 Ward Head Over Heels
65-66 Godchild Heartbroken
67-68 Like a Sibling Interested
69-70 Sibling "Just Friends"
71-72 Step Sibling Love Rivals
73-74 Half Sibling Love Triangle
75-76 Sibling In Law Mutual Attraction
77-78 Twin On Again Off Again
79-80 In Laws Partner
81-82 Grandparent Platonic Romance
83-84 Long Lost Relative Polyamorous Romance
85-86 Guardian Queerplatonic Partners
87-88 Godparent Rivals to Lovers
89-90 Like Family School Sweethearts
91-92 Related Secret Admirer
93-94 Found Family Spouse
95-96 Family Friend Summer Fling
97-98 Caretaker Terrible Crush
99-00 Estranged Unrequited Love

192
Oracle: Locations
1 Abandoned House 51 Old sunk ship
2 Abandoned workshop 52 Overgrown Farm
3 Alleyway 53 Overgrown vehicle in an open field
4 An ancient shrine 54 Park
5 An underground bunker 55 Patch of marshland
6 At the bottom of the well 56 Peaceful lake
7 Bar at happy hour 57 Playground
8 Bear cave 58 Plaza
9 Behind the waterfall 59 Pond said to have healing properties
10 Berry bush patch 60 Post Office
11 Boardwalk 61 Quarry
12 Bottom of the lake 62 Quiet dock at midnight
13 Burnt out tree that got hit by lightning 63 Ranger station
14 Campgrounds 64 Red X on the side of a cavern wall
15 Cave with glowing mushrooms 65 Restaurant
16 Cave with old 66 River rapids
17 Cliff face 67 Roadside stand
18 Community Center 68 Rock cliffs overlooking the ocean
19 Community Garden 69 Rock climbing spot
20 Coral reef 70 Rolling hills of green grass
21 Crystal cave 71 Sandy beach
22 Dense Forest 72 School
23 Doctor's Office 73 Secret mine entrance
24 Fairy Circle 74 Secret treehouse
25 Farm 75 Small island
26 Field of wildflowers 76 Snowy summit
27 Field with crop circles 77 So deep in the forest you are lost
28 Fishing pond 78 Stone circle where people gather
29 Forest Clearing 79 The base of the mountain
30 Fountain 80 The bottom of the caves
31 Gentle brook 81 The fairgrounds
32 Giant tree in the middle of the forest 82 The local temple
33 Graveyard 83 The old iron mine
34 Harbor 84 The one house nobody goes in
35 Haunted house 85 The road out of Iron Valley
36 Hidden from view 86 The top of the tallest tree
37 Hiking trail 87 "The Witch's Hut"
38 Hill overlooking the town 88 Top of the mountain
39 Hunting lodge 89 Town Hall
40 In the middle of the ocean 90 Townie's House
41 Inn 91 Townie's pool
42 Inside the old barn 92 Tree grove
43 Library 93 Tree with a couple's name carved on it
44 Local Shop 94 Tree w/ moss growing on the wrong side
45 Log cabin 95 Under the bridge
46 Market 96 Underwater cave
47 Metro station 97 Valley of shimmering moonflowers
48 Monument to the founder of Iron Valley 98 Walking Trail
49 Museum 99 Where the fog is so thick you can't see
50 Old carousel in the woods 00 Wishing well

193
Oracle: Weather
SPRING
1-30 Sunny
31-50 Cloudy
51-65 Windy
66-75 Rain
76-85 Storm
86-95 Allergy Season
96-00 Flooding
SUMMER
1-30 Sunny
31-50 Heat Wave
51-65 Cloudy
66-75 Rain
76-85 Storm
86-95 Windy
96-00 Lightning Storm
FALL
1-30 Windy
31-50 Cloudy
51-65 Sunny
66-75 Rain
76-85 Storm
86-95 Fog
96-00 Strong Gales
WINTER
1-30 Flurry
31-50 Windy
51-65 Cloudy
66-75 Clear
76-85 Hail
86-95 Blizzard
96-00 Freezing Cold

194
Oracle: Spring Crops
1-2 Azalea 51-52 Apricot
3-4 Buttercup 53-54 Cherry
5-6 Daffodil 55-56 Coconut
7-8 Daisy 57-58 Guava
9-10 Pansy 59-60 Kiwi
11-12 Peony 61-62 Blackberry
13-14 Tulips 63-64 Blueberry
15-16 Hemp 65-66 Raspberry
17-18 Rice 67-68 Strawberry
19-20 Bamboo 69-70 Youthberry
21-22 Black Tea 71-72 Beet
23-24 Cinnamon 73-74 Broccoli
25-26 Green Tea 75-76 Brussel Sprouts
27-28 Mint 77-78 Cabbage
29-30 Mustard 79-80 Cucumber
31-32 Rosemary 81-82 Daikon
33-34 Sugar Cane 83-84 Kale
35-36 Tamarind 85-86 Lettuce
37-38 Vanilla 87-88 Mandrake
39-40 Button Mushroom 89-90 Onion
41-42 Morel Mushroom 91-92 Parsnip
43-44 Plump Helmets 93-94 Potato
45-46 Portobello Mushroom 95-96 Radish
47-48 Shiitake Mushroom 97-98 Taro Root
49-50 Ancient Fruit 99-00 Turnip

195
Oracle: Summer Crops
1-2 Forget Me Not 51-52 Lime
3-4 Hibiscus 53-54 Lychee
5-6 Marigold 55-56 Mangos
7-8 Peony 57-58 Melon
9-10 Petunia 59-60 Orange
11-12 Poppy 61-62 Papaya
13-14 Sunflower 63-64 Peach
15-16 Water Lily 65-66 Pineapple
17-18 Flax 67-68 Pitaya
19-20 Oats 69-70 Plum
21-22 Rice 71-72 Star Fruit
23-24 Wheat 73-74 Watermelon
25-26 Aloe Vera 75-76 Grapes
27-28 Basil 77-78 Bell Pepper
29-30 Black Tea 79-80 Cabbage
31-32 Chamomile 81-82 Chili Pepper
33-34 Eucalyptus 83-84 Cocoa Beans
35-36 Tamarind 85-86 Coffee Beans
37-38 Morel Mushroom 87-88 Corn
39-40 Shiitake Mushroom 89-90 Cucumber
41-42 Bananas 91-92 Green Beans
43-44 Coconut 93-94 Kale
45-46 Durian 95-96 Okra
47-48 Kiwi 97-98 Onion
49-50 Lemon 99-00 Tomato

196
Oracle: Fall Crops
1-2 Daisy 51-52 Coconut
3-4 Forget Me Not 53-54 Figs
5-6 Marigold 55-56 Hazelnut
7-8 Mum 57-58 Melon
9-10 Rose 59-60 Papaya
11-12 Snap Dragon 61-62 Pear
13-14 Cotton 63-64 Persimmons
15-16 Hemp 65-66 Pitaya
17-18 Oats 67-68 Plum
19-20 Rice 69-70 Pomegranate
21-22 Wheat 71-72 Bell Pepper
23-24 Basil 73-74 Carrot
25-26 Black Tea 75-76 Cauliflower
27-28 Cinnamon 77-78 Cocoa Beans
29-30 Ginger 79-80 Coffee Beans
31-32 Green Tea 81-82 Corn
33-34 Mint 83-84 Green Beans
35-36 Osmanthus 85-86 Leek
37-38 Rosemary 87-88 Onion
39-40 Tamarind 89-90 Pumpkin
41-42 Chanterelle Mushroom 91-92 Soybeans
43-44 Plump Helmets 93-94 Spinach
45-46 Shiitake Mushroom 95-96 Squash
47-48 Apple 97-98 Tomato
49-50 Avocado 99-00 Yam

197
Oracle: Winter Crops
1-2 Begonia 51-52 Jack Fruit
3-4 Campanula 53-54 Kiwi
5-6 Cineraria 55-56 Persimmon
7-8 Poinsettia 57-58 Rambutan
9-10 Primrose 59-60 Blackberry
11-12 Snowdrops 61-62 Blueberry
13-14 Cotton 63-64 Raspberry
15-16 Hemp 65-66 Strawberry
17-18 Rice 67-68 Beet
19-20 Black Pepper 69-70 Broccoli
21-22 Ginger 71-72 Brussel Sprouts
23-24 Mandrake 73-74 Cabbage
25-26 Mint 75-76 Carrot
27-28 Rosemary 77-78 Cauliflower
29-30 Sugar Cane 79-80 Daikon
31-32 Vanilla 81-82 Green Beans
33-34 Button Mushroom 83-84 Kale
35-36 Chanterelle Mushroom 85-86 Leek
37-38 Enoki Mushroom 87-88 Lettuce
39-40 Portobello Mushroom 89-90 Parsnip
41-42 Shiitake Mushroom 91-92 Potato
43-44 Avocado 93-94 Radish
45-46 Durian 95-96 Taro Root
47-48 Figs 97-98 Turnip
49-50 Guava 99-00 Yam

198
Oracle: Livestock
1-11 Pig
12-22 Bees
23-33 Horses
34-44 Chicken
45-55 Duck
56-66 Cow
67-77 Goat
78-88 Alpaca
89-99 Sheep
100 Roll on the Fantastical Livestock Oracle

Oracle: Fantastical Livestock


1-11 Gnoseshroom
12-22 Prickly Dear
23-33 Banamallard
34-44 Blorb
45-55 Regurgeon
56-66 Nubelli
67-77 Pitcher Crab
78-88 Beaver Weaver
89-99 Chillachonk
100 Roll on the Livestock Oracle

199
Oracle: Favorite Resource
1-6 Flowers
6-12 Mushrooms
13-18 Herbs
19-24 Grains
25-30 Fruit
31-36 Vegetables
37-42 Berries
43-48 Fish
49-54 Wood
55-60 Ore
61-66 Eggs
67-72 Gems
73-78 Milk
77-82 Textiles/Wool
83-90 Honey
91-96 Bugs
97 Fossils
98 Spring Water
99 Rubbish
00 Ideas/Inspiration

200
Oracle: Favorite Item
1-7 👚 Clothes
8-14 👞 Shoes
15-21 💊 Medicine
22-28 💍 Jewelry
29-35 📚 Books
36-42 ⛏ Tools
43-49 🖼 Art
50-56 🪑 Furniture
57-63 🧸 Toys
64-70 🍺 Drinks
71-77 🍔 Food
78-84 🪔 Fragrances
85-91 💐 Floral Arrangements
92-98 🧺 Home Goods
99-00 Roll on the Favorite Resource Oracle

201
Oracle: Rubbish
1-2 A Timeworn Flag 51-52 Old Basket
3-4 Abandoned Necklace 53-54 Old Rope
5-6 Acorns 55-56 Old, Damaged Doll
7-8 Bark 57-58 Pine Cones
9-10 Barnacles 59-60 Pretty Leaves
11-12 Broken Glasses 61-62 Pretty Pebbles
13-14 Broken Lamp 63-64 Pretty Sticks
15-16 Broken Tool 65-66 Quartz Crystals
17-18 Chestnuts 67-68 Reeds
19-20 Clam 69-70 Sand
21-22 Clam with a Pearl Inside 71-72 Seaglass
23-24 Clay 73-74 Seashells
25-26 Dandelions 75-76 Seaweed
27-28 Driftwood 77-78 Shark Tooth
29-30 Feathers 79-80 Small Fragment of Ore
31-32 Flask 81-82 Spiderwebs
33-34 Forgotten Hat 83-84 Spoon
35-36 Four-Leaf Clover 85-86 The Biggest Rock You Can
Carry
37-38 Glass Bottle 87-88 Tiny Bones
39-40 Letter in a Bottle 89-90 Tiny Flowers
41-42 Lost Key 91-92 Trusty 'Ol Bucket
43-44 Lost Sock 93-94 Vines
45-46 Lump of Earth 95-96 Waterlogged Book
47-48 Moss 97-98 Weeds
49-50 OId Boot 99-00 Whistle Leaf

202
Oracle: Story Hooks (1-50)
1 A building has appeared out of nowhere
2 A creature has been sighted outside of town
3 A dense fog has settled over your living place... and only your living place
4 A famous author is visiting the local library / bookshop
5 A fortune teller has stopped in town, and is asking to speak to you
6 A hidden talent is revealed (in yourself or a townie)
7 A local artist is having an exhibition of their newest work
8 A local club is having a meeting
9 A local shop is having a sale
10 A lunar eclipse occurs
11 A merchant selling rare items is visiting for the day
12 A meteorite lands near your living place
13 A migration of butterflies is flying over the town
14 A mysterious plant grows by your front door
15 A mysterious stranger wants to know your name
16 A new structure in the town has just been completed
17 A rare book from the library goes missing
18 A renowned magician is passing through
19 A small earthquake happens in the night
20 A solar eclipse occurs
21 A specter begins to haunt the town
22 A spirit/entity reveals itself to you
23 A star shower falls over the town
24 A storm in the night causes minor damage
25 A strange squeaking is coming from underneath your bed
26 A stranger has approached you, thinking you're someone else
27 A townie asks to stay the night at your place
28 A townie asks you to babysit / pet sit for a day
29 A townie gets a cold
30 A townie is hiding something from you
31 A townie is holding a picnic/casual party
32 A townie is holding an auction / flea market / yard sale
33 A townie starts acting strange
34 A townie you do not live with invites you for a meal
35 A townie's pet got loose
36 A townie's pet has turned a strange color
37 A tree has fallen in the night
38 A visitor is looking for a missing person
39 A weird statue appears where you live
40 A wounded creature is at your doorstep
41 An elder townie is having a casual card game competition
42 An owl has made residence in your attic
43 It's the Beach Episode! (In anime, they have a filler episodes where they go to the beach)
44 Lightning strikes the town clock tower
45 Local theatre is having a special showing
46 One of your crops has grown to an enormous size
47 Singing competition / karaoke at the local bar / eatery
48 Someone asks you for a favor
49 Someone attempts to pick your pocket, but you catch them in the act
50 Someone else moves into town

203
Oracle: Story Hooks (51-00)
51 Someone from your past visits
52 Someone has been wrongfully accused
53 Someone has found a treasure map
54 Someone makes their feelings known
55 Someone presents you with a riddle to solve
56 Someone reveals a secret
57 Someone surprises you with a thoughtful gift
58 Someone takes you out on a date (platonic or romantic)
59 Something or someone washes ashore on the beach / river
60 Something you own is missing
61 Storytelling Night at the local pub / bar / eatery
62 The circus has arrived in town
63 The school is hosting a fundraiser
64 The town is sleeping under the stars in the town square
65 The vehicle of a traveler has broken down nearby
66 There's only one bed
67 There's something in the town's fountain
68 Townie's cutlery keeps disappearing
69 Two townies are getting married
70 You and a townie have the same dream / premonition
71 You are helping someone with their studies/work
72 You are invited to be part of a local play / performance / movie
73 You are visited in the dead of night
74 You catch wind of a rumor
75 You discover a secret in the woods
76 You discover a secret location
77 You discover a secret room in your home
78 You dream about a townie in the night
79 You find a diary / journal that does not have a name
80 You find a list of names
81 You find a sacred place [Roll location table]
82 You find a townie's lost item
83 You get a mysterious letter
84 You get a pen pal (Or receive a letter from them if you already have one)
85 You get a phone call / letter from a family member
86 You get an unmarked package (for contents, roll on an item table of choice)
87 You have a prophetic dream
88 You have an epiphany about someone / the town
89 You hear a beautiful voice singing from afar
90 You hear chanting in the night
91 You learn about a townie's past
92 You receive a package from a family member (roll on item table of choice)
93 You recover a lost memory
94 You see a shadowy figure sneaking around at night
95 You start a new hobby
96 You unearth an old relic
97 Young townies are setting up a prank
98 Young townies have set up a lemonade stand and are charging absurd prices
99 Young townies want to do your hair
00 Roll twice

204
Oracle: Townie Requests (1-50)
1 Assist in childbirth Discover a new mineral
2 Attend a contest in my place Discover a new plant
3 Attend this meeting for me Do my homework
4 Babysit Donate crops
5 Bake a dessert for someone Donate X to the museum
6 Be a teacher for day Draw/Sew town flag
7 Be mayor for a day Explore the beach
8 Be my adoptive parent Explore the caves
9 Be my guard on this trip Explore the island
10 Be my model Explore the mountain
11 Be the doctor for a day Find a lost pet
12 Be the town mascot for a day Find a medicinal herb
13 Become the town legend Find books for the library
14 Break up with them for me Find me a [critter]!
15 Broom the town square Find my lost axe!
16 Build a boat Find my lost item
17 Build a bridge Find my someone in another town
18 Build a community building Find out if that house is haunted
19 Build a feeder for wild creatures Find out what's behind the waterfall
20 Build a fence Find the mayor's shorts
21 Build a shed Find where the meteor landed
22 Build a sign Find who wrote this love letter
23 Build a tree house Gather Seashells
24 Build a well Gather stones
25 Can you make my wish come true? Get a photo of a rare creature
26 Can you teach me another language? Go camping with me!
27 Catch a Rare Fish Go stargazing with me
28 Catch a rare insect Guard my house
29 Check in with the hermit Heard some unruly creatures
30 Cheer up someone Help clean the junkyard
31 Chop down a tree Help me decide on a name
32 Chop some wood Help me decorate my house
33 Clean up the campsite Help me dress for my date
34 Collect Berries Help me find a b-day present
35 Collect Mushrooms Help me find a job
36 Collect Nuts Help me find my child
37 Come to my b-day party Help me find my crush
38 Compose a town tune/song Help me find my lost wedding ring
39 Cook a romantic picnic for me Help me find my parents
40 Can you climb the mountain? Help me get a gift for someone else
41 Could you tell me a bedtime story? Help me get over a breakup :(
42 Create a town signature dish Help me I'm sad :(
43 Declutter the beach Help me make a big pot of soup
44 Deliver a love letter Help me make a friend
45 Deliver a package to another town Help me move in/out
46 Deliver the newspaper Help me plan a party
47 Deliver town mail Help me plan an anniversary
48 Design a new town mascot Help me repair my vehicle
49 Discover a new fish Help me research what love is
50 Discover a new insect Help me win

205
Oracle: Townie Requests (51-00)
51 Help me woo my date Propose to someone for me
52 Help me write a book Pull a playful prank on someone
53 Help me write a letter Put together a puppet show
54 Help me write a poem Put up decorations
55 Help repair my boat Rake Leaves / Shovel Snow / Mow Grass
56 Help tend the graveyard Read someone a book
57 Help the town guard Recover my family relic
58 Help with all the town paperwork Repair a broken window
59 Host a speed dating event Repair a door
60 Host a sporting event Repair a roof
61 House sit for me while I'm away Repair my broken item
62 I have a date, could you cover for me? Repair the lighthouse
63 I need a nickname Research a mysterious creature
64 I need someone with good taste Research a mysterious plant
65 I need someone with special skills Research the town legend
66 I would like you to spread a rumor Restore an abandoned house
67 Interview someone for the paper Reunite two lost friends
68 There is a witch living in the forest! Run for office
69 Join in a play/performance Meet me in the graveyard at midnight
70 Join me in a feast for the ages!! Solve the mystery of the beach apparition
71 Join my forest expedition Solve the mystery of the ghost
72 Join my idol group Solve the mystery of those weird statues
73 Join my seafaring expedition Sort the books in the library
74 Lead a guided tour Spend a night with me at the graveyard!!
75 Let's build a house! Stop this band of teenagers
76 Look after the Inn while I'm gone! Stop this band of teenagers
77 Make a blanket Teach kids how to chop wood
78 Make a new set of clothes Teach kids how to forage
79 Make a pair of shoes Teach kids how to garden
80 Make a portrait Teach me how to be lazy
81 Make a scarecrow Teach me to dance
82 Make a scrapbook of the town Tend a hurt creature in the forest
83 Make a treasure map Tend for someone who's sick
84 Make a windchime Tend my garden
85 Make food for someone Tend the beehives
86 Make me a stuffed animal Test my new invention
87 Make me and my partner matching shirts THIS PERSON IS RUINING MY LIFE
88 Make this phone call for me Translate an ancient book
89 Mine some iron Try out my cooking
90 Need a new piece of furniture Try this new medicine
91 Organize a memorial Use this map to find treasure
92 Paint a house Walk my pets
93 Paint a mural Watch the sunrise with me
94 Plan a baby shower We need a drummer
95 Plan a new festival Weed the community garden
96 Plan my wedding Will you please be my date?
97 Plant Flowers / Trees Win a fight for me
98 Please be my test subject Win an argument for me
99 Prepare a dish for a potluck Write a book for me
00 Pretend to be my date Write a jingle for local shop

206
Oracle: Random Item (Edible)
Courtesy of Charlie Arlet

Homemade Cake (Your


1-2 51-52 Day-old bread
favorite)
3-4 Fancy Jam/Jelly 53-54 Bag of roasted nuts
Small jar of dark-colored
5-6 55-56 Pink box of donuts
honey
7-8 Freshly-baked cookies 57-58 Assortment of fresh herbs
Homemade dinner (roll on
9-10 Bag of hard candies 59-60
Dinner table)
11-12 Fancy chef salts 61-62 Hot apple cider
13-14 Bottle of wine (cheap) 63-64 Assortment of dried bugs
15-16 Bottle of wine (expensive) 65-66 Wheel of cheese
17-18 Tin of loose-leaf tea 67-68 Citrus Fruit
19-20 Jar of pickles 69-70 Fruitcake
21-22 Fruit basket 71-72 Dried mushrooms
23-24 Box of chocolate 73-74 Chocolate fudge
25-26 Tin of mints 75-76 Margarita Mix
27-28 Bottle of olive oil 77-78 Rose water
29-30 Hot sauce 79-80 Vanilla extract
31-32 Freshly caught fish 81-82 Chocolate coins
33-34 Basket of fresh produce 83-84 Vegetable spread
35-36 Homebrewed Beer 85-86 Smoked paprika
37-38 Basket of truffles 87-88 Jar of pesto
39-40 Bag of Whole Bean Coffee 89-90 Bag of dried pasta
41-42 Homemade Butter 91-92 Smoked fish
43-44 Matcha with whisk and cup 93-94 Marzipan candy
45-46 Strange-flavored soda 95-96 Honeycomb
Farm fresh eggs in many
47-48 97-98 Pancake mix
colors
49-50 Freshly baked bread 99-00 Bag of short-grain rice

207
Oracle: Random Item (Wearable)
Courtesy of Charlie Arlet

1-2 Hand-knitted scarf 51-52 Iridescent body piercing(s)


3-4 Woolen socks 53-54 Second-hand jacket
5-6 Jeweled Earrings 55-56 Oversized belt buckle
Crystal necklace (stone of
7-8 57-58 Galoshes
your choice)
9-10 Comfortable slippers 59-60 Simple white mask
11-12 Sturdy work boots 61-62 Cloth medical mask
13-14 Amulet 63-64 Masquerade mask
15-16 Friendship bracelet 65-66 Red cape
Cloak that is invisible (does
17-18 Simple gold ring 67-68
not make wearer invisible)
19-20 Pajama pants 69-70 Wizard's robes
21-22 Silly hat 71-72 Hand-knit sweater
23-24 Practical Hat 73-74 School uniform
25-26 Warm hat 75-76 Clogs
Decorative bobby pins /
27-28 77-78 Silly wig
hair clips
29-30 Bath robe / dressing gown 79-80 Fancy wig
31-32 Mittens 81-82 Jewelry made of real teeth
Shawl made in neighboring
33-34 83-84 Dance outfit
town
35-36 Round colored sunglasses 85-86 Lingerie
37-38 Funny-shaped sunglasses 87-88 Traditional costume
39-40 Billowing cloak 89-90 Beaded glasses chain
Quilted jacket with
41-42 91-92 Wallet chain
sparkling lining
43-44 Frilly apron 93-94 Cat ears
45-46 Hair bow 95-96 Mittens that look like paws
47-48 Glass eye 97-98 Tiara / crown
49-50 Bejeweled eye patch 99-00 Leather satchel

208
Oracle: Random Item (Sentimental)
Courtesy of Charlie Arlet

1-2 Handmade Plush Animal 51-52 Love letter


Handmade Plush Animal
3-4 53-54 Houseplant
(Low Quality, but still cute)
5-6 Quilt made from old shirts 55-56 Knitting / Crochet supplies
7-8 Haunting music box 57-58 Quality Chef knife
9-10 Dagger letter opener 59-60 Angel figure
11-12 Instant Camera with film 61-62 Bag of seeds (flower)
Set of paints with quality
13-14 63-64 Bag of seeds (produce)
brushes
15-16 Crystal statuette 65-66 Self portrait
Portrait of you (low
17-18 Nautilus shell 67-68
quality)
19-20 Bouquet of flowers 69-70 Vibrant feathers
21-22 Faberge egg 71-72 A kiss
23-24 House deed 73-74 A song
25-26 Soup tureen 75-76 New tool
Pouch of coins from
27-28 Candle (smells good) 77-78
around the world
29-30 Candle (smells...not good) 79-80 Lantern
31-32 Handmade soap 81-82 Shaped cookie cutters
Scrapbook of your recent
33-34 Book (Townie’s favorite) 83-84
memories
35-36 Book (Your favorite) 85-86 Terracotta pot
37-38 Board game 87-88 Second-hand typewriter
39-40 Gardening tools 89-90 Worry stone
41-42 Cookbook 91-92 Letter from relative
Contact info (phone
43-44 Woven basket 93-94
number, etc.)
45-46 Second-hand teapot 95-96 Makeup kit
47-48 Puzzle box 97-98 Book of poems
49-50 Bath salts 99-00 Perfume

209
Oracle: Random Item (Magical & Silly)
Courtesy of Charlie Arlet

Small pouch that makes a


1-2 51-52 Good luck charm
fart sound when sat upon
3-4 Pot of invisible ink 53-54 Jar of loose buttons
5-6 Plastic blow-up hammer 55-56 Balloon animal kit
7-8 Foam sword 57-58 Terracotta foot scrubbers
Small stone with hole in
9-10 59-60 Blanket with sleeves
the middle
11-12 Rose that never wilts 61-62 Tomato pin cushion
13-14 Candle that always stays lit 63-64 Pet fish
15-16 Book of puns 65-66 Unicycle
17-18 Spoon that sweetens 67-68 Jar of fairy dust (real)
19-20 Purple tome 69-70 Jar of fairy dust (fake)
21-22 World map 71-72 Green popcorn
23-24 Karaoke Microphone 73-74 Popular free ttrpg
Waffle maker that makes Cup that maintains liquid
25-26 75-76
heart-shaped waffles at perfect temperature
LGBTQ+ Pride Pins (your
27-28 77-78 Handheld digital pet game
choice)
29-30 Heart of a Shooting Star 79-80 Old moving portrait
31-32 Tarot Deck 81-82 Skeleton key
Clown Doll that... might be
33-34 83-84 Angel feather
haunted
35-36 Cat statuette that meows 85-86 Rock with googly eyes
37-38 Pen with multiple colors 87-88 Pinecone
39-40 Bocci ball set 89-90 Jar that can not be opened
Full-size gold statue of the Trashy and fun romance
41-42 91-92
mayor novel
43-44 Self-playing chess set 93-94 Vial of magic water
45-46 Sticky hand 95-96 Single crystal shoe
47-48 Broken instrument 97-98 Jeweled skull
49-50 Slime 99-00 Unicorn Horn

210
Oracle: Random Item (Random!)
1-2 A bag of dice 51-52 A wand
A binder full of trading
3-4 53-54 A warm pair of mittens
cards
5-6 A boxful of chicken nuggets 55-56 A wonderful towel
An endearing garden
7-8 A clown nose 57-58
gnome
9-10 A copy of Starforged 59-60 An old Bug net
11-12 A creepy doll 61-62 An old Fishing Rod
An old shirt that's full of
13-14 A four-leaf clover 63-64
memories
15-16 A haunted ____ (roll again) 65-66 An old, time-worn book
17-18 A large energy drink 67-68 Ball of Yarn
A loaf of freshly baked
19-20 69-70 Beetle in a jar
bread
21-22 A lock of hair 71-72 Binoculars
23-24 A mask 73-74 Book of family recipes
25-26 A pacifier 75-76 Book of songs
27-28 A pair of clown shoes 77-78 Broken Locket
29-30 A pair of comfy slippers 79-80 Camera
Contacts pocketbook full of
31-32 A piggy bank (half full) 81-82
names
33-34 A potoo puppet 83-84 Crystal ball
A pressed flower in an
35-36 85-86 Deck of Tarot Cards
envelope
37-38 A Pride Flag 87-88 Expensive Jewelry
39-40 A pride flag pin 89-90 Extra Boot
41-42 A religious book 91-92 Extra pair of glasses
43-44 A small sack full of seeds 93-94 Extra pair of undies
45-46 A thermos of soup 95-96 Extra thick jacket/coat
47-48 A tiara / crown 97-98 Family photo album
49-50 A walking cane/stick 99-00 Fidget Toy

211
Oracle: Random Item (More Random!)
Fingerless leather gloves Someone else's
1-2 51-52
with rhinestones handwritten diary
3-4 First Aid Kit 53-54 Sports Trophy and Medals
Stuffed _____ (roll Animal
5-6 Friendship bracelet 55-56
table)
Textbook on another
7-8 Hand Mirror 57-58
language
The Coffee cup you got
9-10 Handful of buttons 59-60
from Work
The tooth of a mysterious
11-12 Homemade scarf 61-62
creature
Letter not addressed to
13-14 63-64 Their favorite hat
you
15-16 Lighter 65-66 Thread and Needle
17-18 Mountain Bicycle 67-68 Time-worn treasure map
Tomato-shaped Kitchen
19-20 Music Box 69-70
Timer
21-22 Musical Instrument 71-72 Typewriter
23-24 Old keys 73-74 Umbrella
Old Newspaper of the day
25-26 75-76 Wedding Ring
when it happened
27-28 Old sketchbook 77-78 Old picture of a loved one
29-30 Origami Crane 79-80 Writer's Pen
31-32 Pair of spare socks 81-82 Your childhood plush
33-34 Pins to put on your jacket 83-84 Your dad's folding knife
35-36 Portable Radio 85-86 Your favorite board game
Public Transport Pass
37-38 87-88 Your favorite hat
(Useless)
Purse filled with various
39-40 89-90 Your novel manuscript
coins
41-42 Really fancy shoelaces 91-92 Your old poetry
43-44 Rubber Chicken 93-94 Your pair of roller skates
45-46 Rubber Duck 95-96 Your trusty family pet
47-48 Rusty Old Tool 97-98 Your trusty raincoat
49-50 Sewing Kit 99-00 Your Very Own Rat
212
Oracle: Random Food (Breakfast)
Courtesy of Charlie Arlet

1-2 Waffles 51-52 Bread and Jam


3-4 Pancakes 53-54 Cornetto
5-6 Fresh Fruit 55-56 Chicken and Waffles
7-8 Rice and Fish 57-58 Cereal
9-10 Congee 59-60 Roasted Vegetables
11-12 French Toast 61-62 Yogurt and Granola
13-14 Crepe (Savory) 63-64 Breakfast Sandwich
15-16 Crepe (Sweet) 65-66 Breakfast Burrito
17-18 Oatmeal / Porridge 67-68 Omelet
19-20 Croissant 69-70 Country-Fried Steak
21-22 Flaky Pastry 71-72 Huevos Rancheros
23-24 Boiled Egg 73-74 Eggs Benedict
25-26 Chilaquiles 75-76 Acai Bowl
27-28 Mohinga 77-78 Scrambled Eggs
29-30 Tapsilog 79-80 Sour Cream Coffee Cake
31-32 Idli 81-82 Banana Bread
33-34 Bagel with Lox 83-84 Cinnamon Roll
35-36 Beans and Toast 85-86 Berry Scone
37-38 Cachapas 87-88 Quiche
39-40 Pan Dulce 89-90 Croque Madame
41-42 Tamagoyaki 91-92 Corned Beef Hash
Sausage Breakfast
43-44 Kaya Toast 93-94
Casserole
45-46 Egg-in-a-Frame 95-96 Egg Bhurji
47-48 Sausage 97-98 Leftovers of Your Choice
49-50 Hash Browns 99-00 Your Favorite :)

213
Oracle: Random Food (Lunch)
Courtesy of Charlie Arlet

1-2 Garden Salad 51-52 Brisket


3-4 Caesar Salad 53-54 Poutine
5-6 Kimbap 55-56 Onigiri
7-8 Katsudon 57-58 Omurice
9-10 Empanadas 59-60 Spam Musubi
11-12 Club Sandwich 61-62 Grilled Cheese
13-14 Pastrami Sandwich 63-64 Fried Tofu
15-16 Falafel with Tahini 65-66 Noodles with Peanut Sauce
17-18 Bento Box 67-68 Spaetzle
19-20 Pasta Salad 69-70 Quesadillas
21-22 Banh Mi 71-72 Tahdig
23-24 Hamburger / Cheeseburger 73-74 Schnitzel
25-26 Casado 75-76 Bibimbab
27-28 Caprese 77-78 Stuffed Peppers
29-30 Tamales 79-80 Crab Cakes
31-32 Macaroni and Cheese 81-82 Poke / Fishbowl
33-34 Tacos 83-84 Lettuce Wraps
Hot Dogs / Vegetarian
35-36 Pad Thai 85-86
Equivalent
37-38 Kebabs 87-88 Gyro
39-40 Bao 89-90 Spring Rolls
41-42 Ceviche 91-92 Stuffed Pitas
43-44 Soup and Salad 93-94 Fajita Burritos
45-46 Smørrebrød 95-96 Pierogi
47-48 Pizza / Flatbread 97-98 Barbeque
49-50 PB&J Sandwich 99-00 Your Favorite :)

214
Oracle: Random Food (Dinner)
Courtesy of Charlie Arlet

1-2 Tamales 51-52 Moussaka


3-4 Ratatouille 53-54 Chicken Paprikash
5-6 Pot Roast 55-56 Enchiladas
7-8 Spaghetti 57-58 Casserole
9-10 Fish and Chips 59-60 Eggplant Parmesan
11-12 Grilled Fish on Rice 61-62 Chili
13-14 Paella 63-64 Sloppy Joes
Turkey with Stuffing and
15-16 Shrimp Pasta 65-66
Mashed Potatoes
17-18 Curry (Japanese) 67-68 Mince Pie
19-20 Curry (Thai) 69-70 Meatloaf
21-22 Steamed Lobster / Crab 71-72 Chicken Pot Pie
Pork Chops with
23-24 Steak and Potatoes 73-74
Applesauce
25-26 Chile Relleno 75-76 Dim Sum
27-28 Seafood Broil 77-78 Potstickers / Gyoza
29-30 Jerk Chicken 79-80 Haggis
31-32 Swedish Meatballs 81-82 Roast Duck
33-34 Pasta Puttanesca 83-84 Roast Brussel Sprouts
35-36 Lamb Tagine 85-86 Spicy Tofu Stew
37-38 Bulgogi 87-88 Spanakopita
39-40 Briam 89-90 Shrimp Scampi
41-42 Bangers and Mash 91-92 Clam Bake
43-44 Menemen 93-94 Lasagna
Breakfast (Roll on
45-46 Tikka Masala 95-96
BREAKFAST table)
47-48 Gnocchi 97-98 Soup (roll on SOUP table)
49-50 Stir Fry 99-00 Your Favorite :)

215
Oracle: Random Food (Dessert)
Courtesy of Charlie Arlet

1-2 Cannoli 51-52 Pacoca


3-4 Turkish Delight 53-54 Malabi
5-6 Ice Cream 55-56 Baklava
7-8 Sorbet 57-58 Coffee and Biscotti
9-10 Fresh Fruit 59-60 Eclair
11-12 Freshly-Baked Cookies 61-62 Macaron
13-14 Milkshake 63-64 Mochi
15-16 Horchata 65-66 Berry Tart
17-18 Pie (Your Choice) 67-68 Mango Sticky Rice
19-20 Cake (Your Choice) 69-70 Hot Chocolate
21-22 Cheesecake 71-72 Strudel
23-24 Dessert Bread 73-74 Brownies
25-26 Tiramasu 75-76 Creme Brulé
27-28 Donuts 77-78 Lemon Bar
29-30 Chocolate Bar 79-80 Chocolate Mousse
31-32 Hard Candy (Fruity) 81-82 Banana Pudding
33-34 Hard Candy (Spicy) 83-84 Two Dango
35-36 Hard Candy (Sugar) 85-86 Jello
37-38 Hard Candy (Sour) 87-88 Dalgona
39-40 Tres Leches 89-90 Dutch Baby
41-42 Rice Pudding 91-92 Churros
43-44 Berry Trifle 93-94 Fruit and Cheese
45-46 Egg Custard 95-96 Cream Puff
47-48 Flan 97-98 Dessert Pizza
49-50 Beignets 99-00 Your Favorite :)

216
Oracle: Random Food (Snack)
Courtesy of Charlie Arlet

1-2 Pretzels 51-52 Arepa


3-4 Raw Vegetables 53-54 Fried Plantains
Cheese (shredded; from a
5-6 55-56 Bungeo-ppang
bag)
Flatbread / Tortilla with
7-8 Cheese (sliced) 57-58
Butter
9-10 Fresh Fruit 59-60 Tostada
11-12 Chips/Crisps 61-62 Croquette
13-14 Bread with Olive Oil 63-64 Fries
15-16 Kimchi 65-66 Dry Cereal
17-18 Herb Focaccia 67-68 Ceviche
19-20 Artichoke Dip 69-70 Peanut Butter from the Jar
21-22 Dried Seaweed 71-72 Popcorn
23-24 Trail Mix 73-74 Cheese Puffs
25-26 Fish-Shaped Crackers 75-76 Black Olives
27-28 Dried Noodles 77-78 Honey Stick
29-30 Crackers and Goat Cheese 79-80 Pigs in a Blanket
31-32 Dried Meat 81-82 Cookies and Milk
33-34 Coffee 83-84 Sunflower Seeds
35-36 Tea 85-86 Fairy Bread
37-38 Sardines on Crackers 87-88 Toaster Pastry (Uncooked)
39-40 Pickles 89-90 Lassi
41-42 Fried Green Tomatoes 91-92 Hummus
43-44 Latkes 93-94 Onion Rings
45-46 Prosciutto 95-96 Granola Bar
47-48 Takoyaki 97-98 Dried Fruit
49-50 Elote 99-00 Your Favorite :)

217
Oracle: Random Food (Soup)
Courtesy of Charlie Arlet

1-2 Potato Leek 51-52 Melon


3-4 Chicken Noodle 53-54 Miso
5-6 Albondigas 55-56 Nettle
7-8 French Onion 57-58 Oxtail
9-10 Clam Chowder 59-60 Split-Pea
11-12 Vegetarian 61-62 Pho
13-14 Broccoli Cheddar 63-64 Tom Kha
15-16 Lobster Bisque 65-66 Acquacotta
17-18 Ramen 67-68 Avgolemono
19-20 Udon 69-70 Ash-e doogh
21-22 Bird's Nest 71-72 Meatball
23-24 Egg-Drop 73-74 Barley
25-26 Tortilla 75-76 Bean
27-28 Borscht 77-78 Goulash
29-30 Bouillabaisse 79-80 Wedding
31-32 Bún bò Huế 81-82 Made with Leftovers
33-34 Cabbage 83-84 Sopas
35-36 Chicken and Dumplings 85-86 Sinigang
37-38 Tomato 87-88 Potato
39-40 Fruktsoppa 89-90 Saimin
41-42 Gazpacho 91-92 Rose Hip
43-44 Gumbo 93-94 Rassolnik
45-46 Kimchi Guk 95-96 Butternut Squash
47-48 Matzah Ball 97-98 Pozole
49-50 Dakbokkeumtang 99-00 Your Favorite :)

218
Oracle: Favorite Video Game (by Tyler)
1 A Hat In Time 51 MS Flight Simulator
2 A Short Hike 52 Ni no Kuni
3 Ace Attorney 53 Nintendogs
4 American Truck Simulator 54 No Man’s Sky
5 Arcade Paradise 55 OlliOlli
6 Baba Is You 56 Ori and the Blind Forest
7 Banjo-Kazooie 57 Pac-Man
8 Beat Saber 58 Pajama Sam
9 Brain Age 59 Paperboy
10 Bugsnax 60 Picross
11 Calico 61 Pikmin
12 Celeste 62 Pilotwings
13 Cities Skylines 63 Planet Zoo
14 Civilization 64 Pokémon
15 Coffee Talk 65 Portal
16 Cook Serve Delicious 66 Power Wash Simulator
17 Costume Quest 67 Psychonauts
18 Crazy Taxi 68 Puyo Puyo
19 Dance Dance Revolution 69 Return to The Obra Dinn
20 Donkey Kong 70 Rock Band
21 Donut County 71 Roller Coaster Tycoon
22 Dream Daddy 72 Slime Rancher
23 Fall Guys 73 Snake Pass
24 Fire Pro Wrestling 74 Solitaire
25 Firewatch 75 Sonic The Hedgehog
26 Frog Fractions 76 Space Invaders
27 Gang Beasts 77 Spiritfarer
28 GeoGuessr 78 Sports Story
29 Goat Simulator 79 Spyro The Dragon
30 Gone Home 80 Starwhal
31 Gran Turismo 81 Stray
32 Hearthstone 82 Super Mario 64
33 Hot Shots Golf 83 Super Monkey Ball
34 House Flipper 84 Superliminal
35 Ico 85 Tetris
36 Inscryption 86 The Legend of Zelda
37 It Takes Two 87 The Oregon Trail
38 Jackbox Games 88 The Outer Wilds
39 Jet Set Radio Future 89 The Sims
40 Journey 90 The Witness
41 Katamari Damacy 91 Tony Hawk’s Pro Skater
42 Kirby’s Dreamland 92 Undertale
43 Kuru Kuru Kururin 93 Unpacking
44 Lawn Mowing Simulator 94 Untitled Goose Game
45 LittleBig Planet 95 WarioWare
46 Lumines 96 Where In The World is Carmen Sandiego
47 Marble Madness 97 Wii Sports
48 Mario Kart 98 Wordle
49 Mario Party 99 Yoku’s Island Express
50 Minecraft 00 Yoshi’s Story

219
Oracle: Color (by DBDragoner)
1 Amethyst 51 Lavender
2 Apple Red 52 Lemon
3 Apricot 53 Lilac
4 Artic Blue 54 Lime
5 Baby Blue 55 Magenta
6 Banana Yellow 56 Midnight
7 Black 57 Mint
8 Blue 58 Misty Grey
9 Bone White 59 Mocha
10 Bronze 60 Moss Green
11 Brown 61 Mulbery
12 Bubblegum Pink 62 Mustard
13 Bumblebee Yellow 63 Navy Blue
14 Burgundy 64 Obsidian
15 Burnt Orange 65 Olive Green
16 Canary Yellow 66 Onyx
17 Candy 67 Orange
18 Caramel 68 Orchid
19 Carrot 69 Pecan
20 Charcoal 70 Pewter
21 Cherry 71 Pink
22 Cherry Blossom 72 Plum
23 Chocolate 73 Pumpkin
24 Cider 74 Purple
25 Cinnamon 75 Red
26 Coal 76 Rose
27 Cobalt 77 Ruby
28 Coffee 78 Sandy Yellow
29 Coral 79 Sapphire
30 Cream 80 Scarlet
31 Crimson 81 Sea Green
32 Dark Grey 82 Silver
33 Dark Red 83 Sky Blue
34 Dove 84 Slate
35 Ebony 85 Smokey Grey
36 Emerald 86 Soot
37 Flamingo Pink 87 Spring Green
38 Forest Green 88 Steel Blue
39 Fuchsia 89 Sunshine Yellow
40 Gold 90 Tangerine
41 Grape 91 Tawny Brown
42 Green 92 Teal
43 Grey 93 Turquoise
44 Hickory 94 Umber
45 Honey 95 Violet
46 Hot Pink 96 Walnut
47 Ink Black 97 Watermelon Pink
48 Ivory 98 White
49 Jade 99 Wine
50 Lapis 00 Yellow

220
Oracle: Flea Market (by DBDragoner)
1 Basket 51 Knickknacks
2 Bed 52 Lamp
3 Bedding 53 Lantern
4 Bench 54 Linen
5 Birdfeeders 55 Love seat
6 Blanket 56 Magazines
7 Board Games 57 Masks
8 Bolts of fabric 58 Mirror
9 Bookcase 59 Mugs / Cups
10 Books 60 Music box
11 Bowls 61 Musical Instrument
12 Boxes 62 Night Table
13 Bicycle 63 Ornaments
14 Cabinet 64 Ottoman
15 Candles 65 Paintings
16 Clock 66 Perfume
17 Clothing 67 Pet beds
18 Coffee table 68 Pet toys
19 Collectables 69 Pictures
20 Combs / Brushes 70 Pillows
21 Comfy chair 71 Picnic Table
22 Cookie Jar 72 Pins
23 Costumes 73 Plates
24 Craft Supplies 74 Plushie
25 Curtains 75 Posters
26 Cushions 76 Pots & Pans
27 Decorative Spoons 77 Pottery
28 Decorative Tins 78 Pouches / Bags
29 Desk 79 Quilt
30 Dining chair 80 Raincoats
31 Dining table 81 Robes
32 Dresser 82 Rocking chair
33 Dressing Table 83 Rugs
34 End table 84 Shelf
35 Exercise Equipment 85 Shoes
36 Figurines 86 Silverware
37 Fishing Equipment 87 Soaps
38 Flags 88 Socks
39 Floor mats 89 Sofa
40 Flowerpot 90 Stationary
41 Fountains 91 Stools
42 Garden statues 92 Sunglasses
43 Glassware 93 Tablecloths
44 Gloves / Mittens 94 Teapots
45 Hair Accessories 95 Tools
46 Hat 96 Toys
47 Jackets 97 Vase
48 Jars 98 Wardrobe
49 Jewelry 99 Wigs
50 Kitchen Utensils 00 Yarn / Thread

221
Oracle: Plushie Theme (by DBDragoner)
1-40 Animal
41-50 Crop
51-60 Cute Pastry / Food
61-70 Dinosaur
71-80 Fantastical Ancestry
81-90 Livestock
91-00 Other

Oracle: Plushie Feature (by DBDragoner)


1-50 Normal
51-60 Buttons for Eyes
61-70 Extra Soft
71-80 Pattern / Theme
81-90 Reversible
91-00 Sings when Hugged

222
Oracle: Size (by DBDragoner)
1-20 Tiny
21-40 Small
41-60 Medium
61-80 Large
81-00 Huge

Oracle: Creature Role (by DBDragoner)


1-10 Gives Transportation
11-20 Helps with Chores
21-30 Hunts or Forages
31-40 Produces Crop
41-50 Produces Eggs
51-60 Produces Honey
61-70 Produces Milk
71-80 Produces Mineral
81-90 Produces Other
91-00 Produces Wool

223
Oracle: Creature Feature (by DBDragoner)
1-2 Has a Beak 51-52 Has Scales
Has six or more leg-like
3-4 Has a Crest 53-54
appendages
5-6 Has a Mane 55-56 Has Spines

7-8 Has a Pouch 57-58 Has Talons

9-10 Has a Shell 59-60 Has Tentacles

11-12 Has a Snout 61-62 Has Trunk

13-14 Has a Tail 63-64 Has Tusks

15-16 Has Antenna 65-66 Has two arm-like appendages

17-18 Has Antlers 67-68 Has two leg-like appendages

19-20 Has Claws 69-70 Has Vines

21-22 Has Dexterous fingers 71-72 Has Whiskers

23-24 Has Fangs 73-74 Has Wings

25-26 Has Feathers 75-76 Is Bird-Like

27-28 Has Fins 77-78 Is Brightly Colored

29-30 Has Flippers 79-80 Is Bug-Like

31-32 Has Floppy Ears 81-82 Is Cat-Like

33-34 Has four leg-like appendages 83-84 Is Cow-Like

35-36 Has Fur 85-86 Is Dog-Like


37-38 Has Gills 87-88 Is Fish-Like

39-40 Has Hooves 89-90 Is Lizard-Like

41-42 Has Horns 91-92 Is Mouse-like

43-44 Has Multiple Tails 93-94 Is Plant-like

45-46 Has Pattern 95-96 Is Slime-Like

47-48 Has Pinches 97-98 Is Snake-Like


49-50 Has Pointed ears 99-00 Is Spider-Like

224
Oracle: Random Skills
If your version of Iron Valley does not have access to magic and you get a
magic skill on your roll, re-roll it until you get a non-magical skill!

1-2 Candle Magic 51-52 Mechanic


3-4 Emotion Magic 53-54 Tailoring
5-6 Enchantment 55-56 Climb
7-8 Fortune Telling 57-58 Jump
9-10 Garden Magic 59-60 Swim
11-12 Hat Tricks 61-62 Lift & Push
13-14 Liquid Magic 63-64 Shoot
15-16 Moon Magic 65-66 Strike
17-18 Rainbow Magic 67-68 Throw
19-20 Soupification 69-70 Wrestle
21-22 Sun Magic 71-72 Barter
23-24 Transmutation 73-74 Flirt
25-26 Weather Magic 75-76 Inquire
27-28 Creature Handling 77-78 Performance
29-30 Farming 79-80 Public Speaking
31-32 Fishing 81-82 Academics
33-34 Foraging 83-84 Admin
35-36 Hunt 85-86 Art
37-38 Mining 87-88 First-Aid
39-40 Riding 89-90 Searching
41-42 Seafaring 91-92 Science
43-44 Blacksmithing 93-94 Lie
45-46 Building 95-96 Mischief
47-48 Carpentry 97-98 Sneak
49-50 Cooking 99-00 Steal

225
Oracle: Random Stat Array
This special oracle will generate your stats! All you have to do is roll 1d10
and 1d6 and compare your results to the table below. The remaining stats
will be set to +1.

Roll 1d10 +3 Stat Roll 1d6 +2 Stat +2 Stat


1 Heart Iron
2 Heart Shadow
3 Heart Wits
1-2 Edge
4 Shadow Iron
5 Shadow Wits
6 Iron Wits
1 Edge Iron
2 Edge Shadow
3 Edge Wits
3-4 Heart
4 Iron Shadow
5 Shadow Wits
6 Iron Wits
1 Edge Heart
2 Edge Shadow
3 Edge Wits
5-6 Iron
4 Heart Shadow
5 Heart Wits
6 Shadow Wits
1 Edge Heart
2 Heart Iron
3 Heart Wits
7-8 Shadow
4 Edge Iron
5 Edge Wits
6 Iron Wits
1 Edge Heart
2 Heart Iron
3 Heart Shadow
9-0 Wits
4 Edge Iron
5 Edge Shadow
6 Iron Shadow

226
FAQ
Iron Valley is currently in Beta, and it’s likely got a few holes here
and there. In order to keep this metaphorical ship from treading
water, I’ve added a little Frequently Asked Questions to patch up
any issues you might encounter in-game.

If you have a question you’d like to add to the book, please send it
my way over to: [email protected]!

Latest Additions
Q: If I do an actual play podcast/show using Iron Valley, can I
monetize it? What if I want to sell my Iron Valley oracles or add-
ons?

As for the first part, you are welcome to monetize your


actual play of Iron Valley under one condition: don’t include
content that would make the game (and me, the author)
look bad by association. If you would like a refresher as to
what I mean by this, re-read this section at the beginning of
the book.

If you want to make and sell Iron Valley content, I’d really
appreciate it if you’d reach out to me first. Send me an
email~

227
Q: In the Traits Oracle, I noticed there is a ‘disabled’ trait. Why is
that? Why did you decide to have ‘disabled’ be a trait that Townies
can have?

The decision to have ‘disabled’ as a trait was a choice we


made during development. I say ‘we’ because the most
important person in the creation of this game has been my
lovely wife Kitty. She is disabled and we both felt the need
to show that people like her exist in the Valley, that they can
live happy and fulfilled lives just like everyone else.

Of course, we recognize how rolling ‘disabled’ as the only


trait for a Townie can give the wrong impression. A person
is more than just their disability. In the case of this, very
niche case, we recommend rolling an additional time to get
a second trait.

Disability comes in many forms and it is not something we


should be shy about. We strongly hope that you will allow
people with disabilities to exist in your version of the Valley.

Please get to know them, learn their stories, and make


them a part of your life.

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Lore/Worldbuilding
Q: I’m playing in the arcology version of Iron Valley and some of my
townies have jobs that don’t make too much sense for a sci-fi
setting. What do I do?

This is one itty-bitty problem with having one job oracle for
three different settings (medieval, modern day, futuristic).
My fix would be to adapt the job to something that would
make more sense. Alternatively, you could choose to play
them as-is. Sure it’s a little odd to have a Blacksmith in an
arcology, but not everyone has access to a futuristic 3D-
printer. Someone’s got to be making tools by hand, even in
the far future.

Q: I’m playing a version of the Valley with animal people and I can’t
help but wonder… do carnivores still eat meat? How does that
work in this world?

There is plenty of protein in Iron Valley, there is fish and all


kinds of sea-food. There is also protein-rich grubs and bugs.
And who can forget about protein-rich beans, veggies, and
mushrooms? If the idea of wolves living alongside bunnies
is hard to believe, know that the wolves are actually
meeting their macronutrient quotas.

Q: Okay so… fish and bugs exist in Iron Valley but they are not
humanoid like other animals? What gives?

Since Iron Valley is inspired by Animal Crossing, it kind of


follows on its faulty animal logic. Anyone with a keen eye

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will quickly notice that the townie list is not consistent.
There are a few aquatic creatures in there. I would argue
that aquatic mammals are allowed, as are amphibian
creatures. Crap I forgot about squids and octopi. Those are
definitely not mammals. Okay yeah Animal Crossing logic
makes no sense.

Long story short, if you want to have a spider or hercules


beetle townie you are more than welcome to! It is your
game, after all~

Q: So what kinds of pets do my animal townies have? This isn’t like


some weird Disney thing like how Pluto is a dog and Goofy is a dog
but they are not the same thing? Can you have a dog townie
walking a dog?

Easy answer! Animal townies keep bugs and fish as pets.

Also, no. Dogception is not real.

Q: So… do animals townies wear clothes? I noticed that the cat on


the illustrations doesn’t wear clothes all the time. Do I have to play
with animal townies who… you know, walk around naked?

No that’s just Feta. Feta the cat just does that. Most animal
townies actually wear clothes. You will eventually run into
some Donald Ducks who don’t wear pants, but most
animals will in fact wear clothes.

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MECHANICS
Q: So this game is inspired by Harvest Moon / Stardew Valley but
there is no romance mechanics? What gives?

Iron Valley was made as part of the Starforged 2023 Jam,


written, play-tested, and turned into this book in less than a
month! Because of time constrains some features had to
be cut (like the romance system). I fully intend to make that
a reality, but for now here’s a compromise…

You want a romance system? Here’s your romance system:

◼ Make a Promise to befriend someone, draw ten boxes.


◼ Once you fulfill that promise, you and that person are now
friends. They are always available to talk and will lend you
whatever they have to help. If you want to take this to the
next level…
o Alternatively, if you want to romance someone, you
must first have 10 Heart Events with them.
◼ Make a Promise to earn their affection, draw ten boxes.
◼ Once you fulfill that promise, you and that person are dating.
You might move into one another’s place and should be
more involved with each other’s dreams and goals.
◼ Now, let’s say you wanted to take this further. Say you
wanted to get married, buy a house, maybe have a kid? By
now you know the drill. Make a Promise, draw ten boxes,
and Try Your Best!!

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Q: Can I play this game co-op or guided like Ironsworn/Starforged?

Version 1.1 has added a whole chapter about this!

Q: So I’m playing as a [fantastical ancestry / animal species], which


we all know is capable of [thing you can do in other roleplaying
games], where are the rules for that?

There are no rules for specific things such as High Elves’


meditation or a Bat’s echolocation. Though that doesn’t
mean these things are not present in your game! Read the
explanation of the move Try Your Best!! for some ideas on
how your ancestry or species can affect rolls.

Q: So I’ve filled up all the boxes I drew for this promise and I’m
nowhere near done! What do I do?

You have two options in this scenario:

If you think you are close to fulfilling the promise, draw new
boxes and keep at it.

If you are not close to fulfilling the promise or have already


filled the tenth box, then consider the current promise as a
stage towards completing a larger task. This promise
counts as fulfilled, so you can gain satisfaction from it. Now
review what you need to do in order to complete this larger
commitment, and Make a Promise.

Q: So I was playing and things happened so the thing I wanted to


achieve with my promise is no longer possible, what do I do?

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Sometimes promises change, just like in real life! Here’s
two things you can do:

If the promise changed in a way that it is basically solved or


no longer needed, then consider it fulfilled. Don’t forget to
gain satisfaction from it!

If the promise changed in a way that it became a lot more


difficult or the problem changed dramatically, follow the
steps in the previous answer!

Q: Is it ok if I complete a promise without having to fill all its boxes?

Absolutely! Remember that the boxes represent how long


a promise might take to complete, sometimes things work
out. You’ll get a little less satisfaction, but that’s okay!

Q: Can I create my own custom skills?

You sure can!

Q: Upgrading skills is so expensive? What’s up with that??

The first upgrade doubles the progress you make on weak


hits (which are the most common result by far). This means
you could be fulfilling promises twice as fast and earning
satisfaction twice as fast.

The second upgrade allows you to make the most out of


each day since Time Passes only on misses. Considering
how most of your choices will be limited by what you can
reasonably get done, being able to squeeze a little more out
of each day will quickly pay for itself.
233
In short, the upgrades are expensive because they are
worth it!

Q: I don’t like the roll I got on the oracle table :x

You’re welcome to ignore the roll! One thing I like to do is


check the results adjacent to the one I got and pick them if
they’re better. At the end of the day, this is your game, and
oracles are there to give you inspiration. Use ‘em or ignore
‘em, that’s fine by me as long as you’re having fun~

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Special Thanks!
First and foremost, thank you to the incredible Shawn Tomkin for
creating Ironsworn and Starforged. These games have revitalized
my love for tabletop roleplaying and I feel honored to be able to
create something using its system. I cannot wait to see what you
make next. Thank you!

A big thank you to Sofia, whose Ironhome actual play served as the
initial inspiration for this hack. Seeing her play a Stardew Valley-
inspired Ironsworn campaign made me realize I wouldn’t be the
only one who’d enjoy a mix of the two. Thank you!

Iron Valley was designed and play-tested live during my stream


and I could not have made this book possible without the input,
feedback, and ideas from chat! Thank you so much to The
Ensemble, who kept me focused, made me laugh, and cheered me
on from beginning to end. Thank you!

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About the Author
M. KIRIN (they/them) is a queer author and artist.

Raised by two completely different countries, M. Kirin’s writing has


its roots in the grounded personal conflict of the American novel
as well as the magical realism of Mexican fiction. The works of M.
Kirin are often about the clash between the fantastical and the
mundane.

From their humble beginnings as an independent author, M. Kirin


has been posting writing advice and inspiration on the internet.
Their articles, blog posts, and videos have reached tens of
thousands of aspiring authors and amassed millions of views.

And now, as a Virtual Writer, M. Kirin showcases their creativity


and writing process live before in internet audience.

M. Kirin currently resides in the San Francisco Bay Area with their
wife KITTY, gray cat IANTO, and the chinchilla twins POPOLA &
DEVOLA.

mkirin-author.com

@mistrekirin

youtube.com/mistrekirin

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2 
 
Copyright ©2023 M. Kirin. 
This work is based on Ironsworn and Ironsworn: Starforged (found 
at www.ironswornrpg.com) (h
3 
 
 
 
 
 
About Life 
“Each day, all living things strive to keep on living. 
However, no life lasts forever. We’d like th
4 
Welcome to Iron Valley Version 1.1! 
Hi there! The name is Maxi, also known as M. Kirin, and this book is 
the updated bet
5 
guides on how to use the systems to grow crops, care for 
livestock, go foraging, craft anything—and even get a job! 
◼ Ne
6 
 
Iron Valley Is Dedicated To… 
Yasuhiro Wada, who in trying to make a roleplaying video game 
without combat created Boku
7 
Table of Contents 
What Is Iron Valley? ··················································································
8 
Pitcher Crab ························································································ 114 
Chillachonk ···
9 
Oracle: Spring Crops ···································································· 195 
Oracle: Summer Crops ······
10 
 
Is This Game Right For You? 
Iron Valley is a game about peoples of all walks of life living in 
peace, caring for one

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