Iron Valley Rulebook Version 1-1
Iron Valley Rulebook Version 1-1
This game would not have been possible without the help of my
viewers and chatters. Thank you so much!!]
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About Life
“Each day, all living things strive to keep on living.
However, no life lasts forever. We’d like this game to
convey the value of the respect and partnership we share
with animals, and with each other. It may not be an easy
concept for children to grasp, but it’s our hope that we, and
you, can help them understand the value of life.”
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Welcome to Iron Valley Version 1.1!
Hi there! The name is Maxi, also known as M. Kirin, and this book is
the updated beta version of Iron Valley! This roleplaying game was
originally made as part of the Starforged Jam 2023; meaning it was
designed, written, and play-tested in one month. With another
month of work, this updated version has doubled the book’s length
and added a slew of new features!
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guides on how to use the systems to grow crops, care for
livestock, go foraging, craft anything—and even get a job!
◼ New Moves, Simple Gameplay. Although the number of
moves has gone up from four to ten. The complexity of the
game remains low. Life in the Valley is still as simple as ever.
◼ More Oracles, More Everything! There is so much new in
this update, the book’s length has doubled. I didn’t even
have a chance to tell you about holidays. Guess you’re
gonna have to learn about them (and the rest of the new
things) as you read this updated version!
This update would not have been possible without all the feedback
I received from readers like you, if you’d like to help me make this
book better—don’t hesitate to reach out!
Sincerely,
M. Kirin
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Iron Valley Is Dedicated To…
Yasuhiro Wada, who in trying to make a roleplaying video game
without combat created Bokujō Monogatari and the farming
simulation genre. His game would go on to be known as Harvest
Moon, and later Story of Seasons.
Katsuya Eguchi, who after moving to the big city to develop video
games found himself nostalgic for the flow of small-town life. In
wanting to capture the feeling of moving into a new town, he
created Dōbutsu no Mori. Also known as Animal Crossing.
Thank you for filling my life with stories of small towns, good
company, and lots of crops!
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Table of Contents
What Is Iron Valley? ·············································································································· 11
What You Need ······················································································································ 14
For The Ironlanders····························································································15
How To Play Iron Valley In Just One Page·········································· 17
Flow of Play, in The Valley ·······························································································18
The Mechanics of Iron Valley ······································································ 21
Making Moves in The Valley ······································································· 25
Leaving for Iron Valley ······································································································ 27
World Truths ··········································································································30
Your Truths ············································································································· 34
Resources, Items, and (Value) ····················································································· 39
The Favor Economy ············································································································ 41
Returning the Favor ·························································································· 43
Giving and Sharing in the Valley ······························································· 45
It’s Honest Work ···················································································································48
How to Grow Crops ····························································································51
How to Care For Livestock ··········································································55
How to Craft Anything ····················································································58
How To Fish, Catch Bugs, Forage… and More? ····························· 62
How to Have a Job ·····························································································65
Movin’ Right Along ··············································································································69
TRY YOUR BEST!! .............................................................................................. 70
TIME PASSES ....................................................................................................... 72
MAKE A PROMISE ............................................................................................. 74
ASK THE SPIRIT OF THE FOREST ......................................................... 78
REAP THE BENEFITS ..................................................................................... 80
SHARING IS CARING .......................................................................................83
ROOT AROUND ...................................................................................................86
LET’S MAKE A DEAL........................................................................................88
NURTURE A BOND ............................................................................................91
RETURNING THE FAVOR ............................................................................. 93
Livestock in the Valley of Plenty ··············································································· 97
Livestock Options: The Classics ······························································99
Livestock Options: The Fantastical ····················································· 101
Blorb········································································································ 102
Nubelli ···································································································· 104
Gnoseshroom ··················································································· 106
Prickly Dear ························································································ 108
Beaver Weaver················································································· 110
Regurgeon ····························································································112
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Pitcher Crab························································································ 114
Chillachonk ·························································································· 116
Banamallard ························································································ 118
What if I Don’t Want to Have Livestock? ························································· 120
Holidays in the Valley······································································································· 122
Spring Holidays ··································································································126
Summer Holidays ·····························································································129
Fall Holidays ········································································································· 132
Winter Holidays ································································································ 135
Co-Op and Guided Play in the Valley ··································································· 138
Guided Play (2 Players) ················································································ 140
Co-Op (2+ Players) ··························································································· 142
Guided Play (3+ Players) ············································································· 146
Safety in Iron Valley ························································································147
Skill Difference···················································································································· 149
The Skills, in Depth ························································································· 150
Your Custom Skill Here ················································································162
How To Make A Townie································································································ 163
Urgent: Help Wanted! ····································································································· 168
Optional Rules ····················································································································· 170
When Does it End? ············································································································174
Iron Valley Oracles ············································································································176
Oracle: Action ···················································································· 177
Oracle: Theme ···················································································178
Oracle: Focus ·····················································································179
Oracle: Descriptor·········································································· 180
Oracle: Town Name (Part 1 & 2) ············································ 181
Oracle: Fantastical Ancestry ···················································182
Oracle: Animal Species ······························································ 183
Oracle: Names (1-50) ··································································· 184
Oracle: Names (51-00) ······························································· 185
Oracle: Job··························································································· 186
Oracle: Age ··························································································187
Oracle: Pronouns·············································································187
Oracle: Gender Presentation ··················································187
Oracle: Townie Traits ·································································· 188
Oracle: Random Date ·································································· 189
Oracle: Charm Points ·································································· 190
Oracle: Hobbies (by Will) ···························································· 191
Oracle: Relationship ······································································192
Oracle: Locations ··········································································· 193
Oracle: Weather ·············································································· 194
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Oracle: Spring Crops ···································································· 195
Oracle: Summer Crops ······························································· 196
Oracle: Fall Crops ············································································197
Oracle: Winter Crops ··································································· 198
Oracle: Livestock············································································ 199
Oracle: Fantastical Livestock ················································ 199
Oracle: Favorite Resource ······················································ 200
Oracle: Favorite Item ··································································· 201
Oracle: Rubbish ··············································································· 202
Oracle: Story Hooks (1-50) ······················································203
Oracle: Story Hooks (51-00) ···················································204
Oracle: Townie Requests (1-50) ········································· 205
Oracle: Townie Requests (51-00) ······································ 206
Oracle: Random Item (Edible) ················································ 207
Oracle: Random Item (Wearable) ······································ 208
Oracle: Random Item (Sentimental) ································· 209
Oracle: Random Item (Magical & Silly) ···························· 210
Oracle: Random Item (Random!) ···········································211
Oracle: Random Item (More Random!)····························· 212
Oracle: Random Food (Breakfast) ······································· 213
Oracle: Random Food (Lunch)················································ 214
Oracle: Random Food (Dinner)···············································215
Oracle: Random Food (Dessert)············································216
Oracle: Random Food (Snack)················································ 217
Oracle: Random Food (Soup) ··················································218
Oracle: Favorite Video Game (by Tyler) ···························219
Oracle: Color (by DBDragoner) ············································· 220
Oracle: Flea Market (by DBDragoner) ······························· 221
Oracle: Plushie Theme (by DBDragoner) ······················· 222
Oracle: Plushie Feature (by DBDragoner) ····················· 222
Oracle: Size (by DBDragoner) ················································ 223
Oracle: Creature Role (by DBDragoner) ························· 223
Oracle: Creature Feature (by DBDragoner) ················· 224
Oracle: Random Skills ································································· 225
Oracle: Random Stat Array······················································ 226
FAQ ············································································································································· 227
Special Thanks!··················································································································· 235
About the Author ·············································································································· 236
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Is This Game Right For You?
Iron Valley is a game about peoples of all walks of life living in
peace, caring for one another, and working towards a brighter and
inclusive future.
You are not allowed to play this game if you support bigotry
in any function or form, including but not limited to: racism,
xenophobia, homophobia, transphobia, ableism, sexism,
antisemitism, or religious intolerance.
Also, this book was made by a trans and queer person, with the
help of many other trans and queer people.
So, if any of that bothers you… then this game isn’t for you! You are
not allowed to play it. You’re not going to have fun. You are going
to get all the rules wrong. So go outside and touch some grass
instead, okay?
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What Is Iron Valley?
Iron Valley is a solo roleplaying game and hack for Ironsworn and
Ironsworn: Starforged, both by Shawn Tomkin.
In this game you take the role of someone moving into a small
community and starting their life anew. Maybe you’ll restore your
family’s farm. Maybe you’ll explore the mysterious forest just
beyond the town. Maybe you’ll fall in love and get married! This is a
game about living a cozy life with good company, one day at a time.
The key inspirations for Iron Valley are life and farming simulation
games such as Animal Crossing, Story of Seasons (Harvest Moon),
and Stardew Valley. This game attempts to capture the feeling of
working towards player-driven goals while making the most out of
each day.
Build-Your-Own Lifesim
As part of your first session, you will select world truths that will
decide what kind of setting you’re going to be playing in. Will your
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version of Iron Valley be a small-town hours away from the big
city? Will it be a medieval town? Or will it be futuristic domed city
built on a garden planet? Who will be the denizens of this place?
Will they all be human? Or will they be adorable animal people? Or
will the townies have a myriad of fantastical ancestries? The
choice is yours!
Make it a Promise
Nothing is more important in the Valley than keeping your promise,
whether it is to someone else or to yourself. Promises are the core
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mechanic of Iron Valley. You will make promises to yourself, to
friends, and maybe to your frienemies. Fulfilling a promise earns
satisfaction, which you can spend to…
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What You Need
In order to play Iron Valley you will need the following materials:
The section on the next page is for people already familiar with the
systems this game is a hack of, Ironsworn and Ironsworn:
Starforged. If those words mean nothing to you, feel free to skip
ahead to the chapter Flow of Play.
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For The Ironlanders
Iron Valley uses many of the systems present in Ironsworn and
Ironsworn: Starforged (referred to simply as Starforged for the
remainder of this document). The Valley is a completely different
place to the Ironlands, so most of the systems from Ironsworn and
Starforged don’t carry into this setting. That being said, if you are
already familiar with these systems your time picking up this game
will be that much quicker!
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🔴 Assets Assets have been reworked into skills.
⚫ Health / Harm Not used. This isn’t a world where your character is
going to lose all hit points and die. And that’s okay!
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How To Play
Iron Valley In Just One Page
Set up your campaign by completing the following in order:
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Flow of Play, in The Valley
Life in Iron Valley may look simple, but there’s always something
going on! Today it may be a holiday, tomorrow it may be a date with
a friend (or maybe more than a friend?), and then there’s that
project you keep putting off. You’ll work on that next week—this
time for sure!
Losing track of time is so easy in the Valley. You know how it is, one
moment you are writing a love letter to your sweetheart and—next
thing you know—your best friend is knocking on your door asking
for help with something so of course you agree to help. I mean,
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that’s what friends are for! Oh well, I guess you’ll have to finish
writing that love letter tomorrow—this time for sure!
Chase Promises
Promises are the primary mechanism in Iron Valley. When you
Make a Promise (to a friend, or even to yourself) you commit to
spend your time fulfilling it.
And don’t forget to check the weather. The best plans of mice and
men are easily outdone by a bad spell of rain.
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seasons, and if you ever need something to do you could take a
look at the request board to help your fellow townies!
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The Mechanics of Iron Valley
Let’s talk about the systems you’ll be using in the Valley, starting
with the most important one…
◼ Gather your dice: 1d6 (known as the action die) and 2d10
(known as the challenge dice)
◼ Roll your action die and add your relevant stat. If you have
a relevant skill, add +1 to your roll. The end result is your
action score.
◼ Roll the challenge dice and compare the roll on each die to
your action score.
◼ If your action score exceeds the value on both challenge
dice, that’s called a strong hit.
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◼ If your action score exceeds only one of the challenge dice,
that’s called a weak hit.
◼ If your action score fails to exceed both of the challenge
dice, that’s called a miss.
Matches
When making an action roll, keep an eye out for matches:
instances where both challenge die show the same result. Use
these moments as chances to spice up the narrative. Make a
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success that much sweeter and a failure that much more
interesting!
Progress Tracks
As part of making a promise you will be instructed to draw a
number of boxes (out of a maximum of ten). These boxes
represent how long a promise might take to fulfill.
Marking Progress
As you work towards your promises certain moves will instruct you
to mark progress by marking a number of ticks on a progress track.
Progress boxes are filled left to right, and each box can hold a
maximum of four ticks, as shown on the following image:
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When instructed to mark more than one tick, because of strong hit
on the move Try Your Best!! or because you have an upgraded skill,
if you fill up a box continue to the next box left to right. If you mark
a tick into a box that wasn’t drawn, draw it now. If you ever fill the
tenth and final box, ignore all leftover ticks.
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Making Moves in The Valley
Moves are nifty, self-contained game rules to help resolve actions
or guide the narrative. Let’s check out what a move looks like up
close!
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(2) This is the move’s trigger. The bold text tells you the
conditions that cause that move to become active. When
those conditions are met, you must follow the instructions
in the move!
(3) When told to roll, this means doing an action roll. For
instance the move Try Your Best!! will tell you to “roll +stat”
(such as +edge). This means you would add the
corresponding stat to your roll.
(4) Moves that call for a roll will also tell you what to do
depending on whether you score a strong hit, weak hit, or a
miss.
As mentioned before, some moves will call upon other moves. For
instance, getting a miss on Try Your Best!! calls for you to follow
with the move Time Passes. This means that as soon as you finish
the instructions of Try Your Best!! you should complete the steps
of Time Passes.
We’ll go into more detail about each of the moves of Iron Valley on
the chapter on moves.
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Leaving for Iron Valley
Now that you know the basics of the game, it’s time to get started!
You will begin your journey in Iron Valley by first deciding on the
truths of the world and the truths of your character. These steps
will create a version of the Valley that is unique to you!
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As Easy as 1-2-3
Ready to go? Work through the following exercises in this order:
◼ World Truths
◼ Character Truths
◼ Set out for the Valley
World Truths
In this exercise you will create the setting of your Iron Valley. You
will decide on many factors of your world to create your own cozy
place to get lost in for hours at a time. Depending on your choice
you might have a completely different Valley compared to another
player’s campaign, and that’s awesome!
Default Assumptions
The following is a list of default assumptions made in the design of
this game, and we felt necessary to lay them out in front of you,
specially if you’re arriving at this game without any experience in
the life or farming simulation games that inspired Iron Valley. The
following points should be true in all versions of the Valley:
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what direction you go to, there is incredible nature waiting
there for you.
◼ Iron Valley has incredibly fertile soil. Growing crops takes a
fraction of the time here, even fruit trees that would take
years to grow in other places bear fruit in matter of weeks.
◼ Iron Valley is a diverse place. Everyone is welcome in the
Valley, and the Valley is better for it.
◼ Iron Valley is a busy place. The Valley is anything but sleepy.
Its denizens are always going somewhere, doing
something, telling everyone about it—and getting you
involved. There are holidays, birthdays, spur-of-the-
moment festivals, that’s why time seems to fly away with
such ease.
◼ Iron Valley is a hopeful place. No matter what happens,
there is always hope. No matter how lonely a person can be,
there is always someone willing to be their friend. No
matter how broken, a little time in the Valley can heal any
wound.
Starting Promises
In the process of choosing truths you will be given starting
promises. Record these in your character sheet. The number in
parenthesis—such as (6)—represents how many progress boxes
to draw. So for instance the starting quest “Learn the town’s past
(6)” would require that you draw six boxes.
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World Truths
Select your truth from each category on one of three ways:
The seasons are harsh but the people are hardy. They
gather by the warmth of the hearth and share stories.
People build their houses out of wood and stone, find
comfort in candle light, and look to the stars for guidance.
Some believe there’s a spirit looking after the town, and
they may be right. Starting Promise: Learn about the town’s
“spirit” (6)
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(34-67) Iron Valley is a small town hours from the city.
People from all over the galaxy come to look at the natural
wonders surrounding this domed community, though only
the most adventurous stay. The people of this place seek
to live in balance with nature, putting the needs of the
ecosystem before anything else. Even the most advanced
of technologies pale in comparison to the craftiness of the
denizens. Starting Promise: Learn the history of the
arcology (6)
(68-00) Humans.
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town’s square. In order to find magic one has to wander
deep into the woods, where strange and wonderful things
can happen without warning.
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Your Truths
With the general idea of the Valley in place, it’s time to start making
your character! Follow the steps below in order and record the
answers in your character sheet. If you ever feel stuck, just roll for
it! No shame in that. Sometimes a character made randomly can
be more fun to play than one that is min-maxed. After all, hardly
any of us have perfect stats.
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What are Your Pronouns and Gender Presentation?
Pick them, or roll on the appropriate oracles. Iron Valley is a
welcoming community where everyone respects each other’s
pronouns or gender presentation.
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(75-00) I promised I would return.
(34-67) One year, maybe more. Mark the date in your calendar.
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(68-00) I don’t know.
Arrange the following values across edge, heart, iron, shadow, and
wits, in any order: 3, 2, 2, 1, 1
Alternatively, you could just roll for it on the Random Stat Array
oracle. That’s right, you could randomly generate your character
from head to toe! Isn’t that nice?
All skills come with the ability “+1 to rolls” checked. Choose one of
these three skills to upgrade by checking the next box, the one
that reads “+1 tick on hit.”
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Alternatively, you could roll on the Skill Oracle! Yay, randomness!
Envision your arrival into Iron Valley, how is your character getting
there? Are they walking the whole way or using a method of
transportation? Who, or what, has helped your character to arrive
at this little town far away from everything else?
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Resources, Items, and (Value)
Throughout this updated version of Iron Valley you will see
mention of resources and items as well as see a number inside
parenthesis; such as (1). This is all part of the new inventory system.
There’s more exciting things to go over in this new versions so let
me get this little change out of the way so we can talk about the
fun stuff~
Resources
Resources are the raw goods of the Valley, anything that is
unprocessed counts as a resource. This includes crops, livestock
products, foragables, and even things like lumber, ore, and crystal.
Resources are aplenty in the Valley, so everyone has a favorite
(more on that in the gifting section of the book). A list of all
different types of resources can be found on the Random
Resource Type Oracle.
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Items
An item is anything made from resources (raw goods) or even
other items. This umbrella term encompasses everything from
cooked food to finished tools and even electronics—though they
are not all the same. Simple Items are items made primarily from
resources while Complex Items are made primarily of Simple
Items. For instance, consider this: ore (resource) is converted into
metal bars (simple item), which is then made into an iron watering
can (complex item). Just like with resources, every Townie has a
favorite item they like. Also, if you’d like a complete list of all the
items it can be found on the Random Item Type Oracle.
Value
All resources and items have a value contained inside parenthesis,
such as milk (3). We will talk about what this number means in the
following section, The Favor Economy, but know that this number
does not represent the object’s monetary value. Value is more
abstract than that. Value isn’t a measure of wealth, it is a
representation of the favor that can be earned for it.
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The Favor Economy
Money is no object in the Valley. No matter your profession or
passion, you’ll always have a place to live in and more than enough
to keep your belly full. Although money exists in the Valley, it is
something seldom talked about. The only currency people from
the Valley ever concern themselves with is… favor.
Earning Favor
Favor can be earned from one of three sources:
Although the list above represents the three main sources of favor,
it is possible for you to gain favor during play based on the fiction
of your story. So considering this, here’s an optional rule:
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Now that we know how we get favor with a Townie, let’s see what
we can do with it~
Envision how this Townie helps you. You must then Make a
Promise with a number of boxes equal to the favor you
spent. Until this promise is complete, you cannot gain favor
with this Townie.
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Use Favor to Get Gifts
You may spend favor to receive items/resources from a Townie.
You know how it is, when you’re friends with a baker your house is
never without bread!
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Giving and Sharing in the Valley
The previous chapter introduced us to the concept of Favor, an
abstract currency that is tracked individually for each Townie.
There are a few ways to earn Favor but the best one by far is gift
giving. People in the Valley love gifts! And it’s more than just
getting a new pair of shoes or a tasty fish to fry, it’s about knowing
that someone cares. Giving someone any kind of gift, even
something as simple as a wildflower, can brighten their day—of
course, giving them something they love can make their day.
Now this is where things get sticky, it’s true that you—the player—
knows a Townie’s favored gifts the moment you meet them, but
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should your character know as well? Isn’t it a little easy to have that
information right away?
In a way, it is. But that’s kind of how farming games like Stardew
Valley and Story of Seasons (Harvest Moon) end up working like.
Anyone who has played those games is familiar with the idea of
looking up the game’s wiki to find out what item each character
loves the most. Now, you don’t have to roleplay that your character
is somehow breaking the fourth wall to look up Iron Valley’s wiki
page. One in-world explanation as to why a Townie’s favored gifts
might be freely available is that… well, people wear their favorites
on their sleeve. After all, people who love a certain thing will let you
know about it. For sure.
During play, you must learn what their favored gifts are
through one of the following methods:
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YES, decide on what that favored gift is based on
the narrative or by rolling on the appropriate oracle.
◼ Trial and Error! Whenever you give a Townie a gift,
Ask the Spirit of the Forest if this is one of their
favored gifts. If the answer is YES, it is. Then, you
continue with the move Sharing is Caring as normal.
You may be wondering where the option to ask them upfront is—
and there isn’t one! Asking a person upfront what they like never
works. Think about it, if someone asked you out of the blue what
your favorite thing in the world was… would you tell them? Would
your answer even be your actual favorite thing? Asking someone
what they want for their birthday never works. Don’t even try.
Also, please note that a Townie can only have two favored gifts, so
once you’ve found a Townie’s second favored gift you cannot
unlock any new ones.
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It’s Honest Work
Helping others, making things with your own hands, tending the
soil, raising livestock; these are all things people in Iron Valley do
every single day. As the latest person joining the Valley, you will
find yourself partaking in these tasks—and many others—but don’t
fret! No matter where you came from, be it the city or another
planet, the Valley welcomes one and all. If you’re willing to get your
hands a little dirty then you’ll find the sweetest fruits when harvest
comes.
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would like a more simulationist experience, then you can opt for
the following optional rule:
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How to Grow Crops
Ah, farming! Living off the fat of the land! This is the good stuff.
There’s nothing like caring for a little plant, watching it grow, and
be handsomely rewarded for all your efforts. Of course, this
happens a bit faster in the Valley—but you won’t catch anyone
complaining. They’re all too happy sharing in the harvest’s feast~
Now that your tummy is rumbling with anticipation, let’s talk nitty-
gritty. Mechanically speaking, growing crops functions like a
promise. This may seem strange, but consider this: any personal
goal is a commitment to dedicate your time and effort. Raising a
patch of carrots is no different. Let me walk you through it:
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The first step towards growing any crop is to Make a Promise.
Follow the instructions in the move and draw a number of progress
boxes. Please note that crops don’t have individual growing times!
How long a crop will take to grow depends on your game’s fiction.
The table in the move Make a Promise asks you to consider the
urgency of the promise as well as the complexity. Unless you really
need to grow some carrots pronto, it’s likely that your promise
urgency will be laid-back. As for the complexity, it depends on your
character’s experience. If your character has no idea which end of
the hoe to use, then you might be looking at a puzzling task.
Likewise, if your character knows about farming and has the right
tools, you’re looking at a simple task for sure. Consider the fiction
of our game and decide on the number of boxes.
As for what crops you can plant and when, the soil of the Valley is
gentle enough for any crop to grow year-round, though it is
strongly recommended that you grow what’s naturally in season;
As you will get a little extra (value) from those crops.
As for the topic of seeds, because of the cozy nature of this game
it is assumed that you have access to seeds at any time (or at least
someone who can give you seeds for free). If you would like to
make the game a little more like a simulation, consider the
following optional rule:
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Optional Rule: Seed Troubles
In order to grow any crop you must spend (1) seed of said
crop. Seeds are treated as foragables when trading.
Instead of planting a seed, you may plant (1) of a wild crop.
As part of Reap the Benefits you also gain (1) seed of the
plant harvested, regardless of what the reward gained was.
The second step is the longest by far. Now that you have set up a
promise it’s time to get workin’! Use the move Try Your Best!! to
mark progress on your promise. Envision the steps you take to
plant the seeds, water them, shoo away any pests that might be
munching on your petunias, and so forth.
Please keep in mind that you don’t have to envision long, drawn
out scenes for moments of work like these. You can take a second
to envision what you did, anything exciting that might’ve
happened (if any), and move on with the rest of your day.
Now this one is a rule for sure: you don’t need to water your crops
every day. Your plants won’t wither away if you forget about them,
nor will they die when the season changes. You are free to grow
that patch of lettuce as slow as you want.
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Once you have filled as many progress boxes as you’re happy with,
it’s time for the third and final step: Reap the Benefits! This is
where things get interesting because you are free to choose your
reward!!
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How to Care For Livestock
The way of the rancher is similar to that of the farmer, though they
are not the same. Caring for animals is a more personal endeavor.
Some people name their plants, sure, but everyone names their
livestock. They are your fellow companions at the farm, working
away in their own ways. Because often the resources provided by
these little workers are shed from their bodies, it is of the utmost
importance to treat them with dignity and love.
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Caring For Livestock As Easy As 1-2-3
1. Make a Promise
Much like growing crops, your first step when taking care of
livestock is to Make a Promise. Follow the same steps as the
previous section to decide on the number of progress boxes you
will be drawing. The biggest difference between caring for a cow
and growing a patch of beets is that the cow doesn’t need to be
replanted and you don’t start out from the beginning each time.
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The second step is relatively simple. Try Your Best!! to care for
your livestock. Envision yourself taking care of them and, much
like in the section about crops, feel free to make these moments
brief.
Again, this is not a hard rule, but consider only caring for your
livestock once a day. Not because of game balance… but because
your livestock have things to do. They can’t be spending all day
hanging out with you. They have plans. There’s livestock-only
parties and they are invited.
Once the progress track is filled it’s time to Reap the Benefits. Just
like with crops, you have a set of options available to you. Do you
want resources such as milk or eggs? Do you want only
satisfaction? You are welcome to decide what is best for you.
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How to Craft Anything
If you’re going to live in a small town hours away from the nearest
city you’re going to have to make things with your own hands.
Two-day delivery is not an option around these parts so when you
need something, you gotta make it yourself.
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Making Anything As Easy As 1-2-3… 4!?
1. Gather your materials~
2. Make a Promise
Crafting comes with an extra step! Before you can start crafting
you have to make sure you have all the materials you may need.
Making a cake? Make sure you have some flour and eggs! Writing
a book? You’ll need paper and some ideas! Fixing a broken shovel?
You gotta have said broken shovel and some lumber to fix the
handle! You cannot craft without the materials, though this brings
up a big question…
How much or how little do you need to craft? Do you need to first
turn wheat into flour? Do you have to manually churn the butter?
Do you need to refine ore into metal bars? You can! If you wish for
Iron Valley to be more of a simulation experience you can choose
to manually craft everything. This is okay—it honestly sounds like
fun to me, but that is not the default mode of play.
When crafting in Iron Valley, it is assumed that you are turning raw
goods (resources) into the materials you need in order to create
the finished product. This means that if you are baking a cake you
can use wheat as an ingredient because it is assumed you will
convert that wheat into flour; either as part of a move or as part of
the narrative.
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This is, of course, up to your own discretion. If you’d like to make
everything by hand you are more than welcome to do so. In fact, if
you follow the rules the things you create will be worth incredible
amounts of favor—so there is a mechanical benefit for going the
long way.
Normally I’d add an optional rule here but this time I won’t, because
I want to give the player as much flexibility as possible. Maybe you
want to manually craft some things and not others. Maybe you’re
playing as a baker and want to painstakingly make everything that
revolves around cakes and pastries but not when it comes to
blacksmithing. And that’s okay! This flexibility is fully intended.
Now with that sorted, let’s get back to the crafting proper!
This flow should start to look familiar to you by now. The first step
towards making anything (be it a cake or a poem) is to Make a
Promise. As per usual, consider the urgency and complexity of this
task and draw a number of progress boxes accordingly. Once
that’s done, you’re free to start working at it! You know what to do
now, Try Your Best!! until you are happy with the number of boxes
filled. Now, this is where things get exciting~
Up until now we have only been using two out of the four possible
rewards for Reap the Benefits. While growing crops and caring for
livestock can reward you in many ways, crafting will usually reward
you in only one: getting a crafted item. This is a big deal! Crafted
items are a great way to gain favor with a Townie and they make
for easier trading. When ready to put the finishing touches on your
latest masterpiece, choose the crafted item option in Reap the
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Benefits; the one labeled “If fulfilling this promise rewards you with
crafted items.” Here you will have to do a little bit of math, but
that’s okay! Please hold on! I promise this is not as bad as it seems!
The (value) of the crafted item you gain is equal to the (value) of
the ingredients multiplied by the number of filled boxes in the
progress track. So it’d look something like this:
There! We made it! Math has been defeated… for now. I am very
proud of you. I honestly didn’t know if I was going to make it
through this myself. With all of that done, let’s get… back to nature!
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How To Fish, Catch Bugs, Forage… and
Find Inspiration?
Nothing like taking a walk in nature to find all sorts of things! The
wilderness surrounding Iron Valley is filled to the brim with berry
bushes, wild fruit trees, bugs to catch, tasty fish to… um, well… fish.
Listen, you get the idea. There’s a lot of stuff you can find in the
wilderness. The real question is… how do you go about doing this?
That’s it.
As part of Root Around you are asked to pick an approach, you are
either searching for something specific or just wandering in the
wilderness looking for whatever you can get. The former will give
you more (value) of what you want but there’s a chance you’ll not
find anything while the latter rewards you with a random resource
of less (value) but… you’ll always get something.
Let’s talk about ideas. Ideas are an abstract resource that you can
find in the wilderness of Iron Valley. This curious resource can be
used to create works of art, invent new tools, or—you can even gift
your ideas! Some Townies might have ideas as their favored gift,
and these can only be gained by spending time in nature.
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This current version of the game does not have a proper list of the
bugs and fish you can find in the Valley. There are plans for a
Museum Update in the future that will see players cataloging the
critters living in their own version of the Valley, but this is still in the
early stages of development.
Now, you may be thinking “without a list of bugs and fish how am I
supposed to know what I found?”. And that’s a fair question to ask!
This version of the book contains a creature-creation oracle
submitted by a member of our community which should give you
a few ideas. Also, consider using the oracles already available! For
instance, rolling once on the Focus and Descriptor oracles might
give you an idea of what this critter does and what it looks like!
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How to Have a Job
Last, but by no means least, what about spending your time
working for someone else? What about running your own
business? How does this function mechanically? Well, this last
pitstop in this chapter will answer all those questions and more!
But first, let’s consider: why would you want to work a job in Iron
Valley? Well, maybe you want to grow closer to a fellow Townie,
maybe you want to work part-time at the bar because it seems like
a fun time, maybe you want to open up your own flower shop. All
reasons to work a job are valid except one: doing it for the money.
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Even if you open your very own business you will always make
enough money. Even if your shop is the most niche spot in town. It
will always make enough, because the people of the Valley support
one another~
Getting a job is easy enough, all you have to do is ask. Formal job
applications are rare in the Valley. Most people find resumes to be
a waste of time and paper, why read a summary of a person when
you can learn it all first-hand over the course of a hearty bowl of
soup?
Sorry to break it to you, but you won’t have to Try Your Best!! to
get a job in the Valley. All things considered, you are waaay more
likely to have a job thrusted upon you.
So, lean on it! Jobs in the Valley are not strict 9 to 5 endeavors.
People go on long lunches. Shops close early. The day’s plans are
often derailed by hilarity—or the ongoing plot of life. And this is
okay. Never feel like you need to roll to work. Assume that your
character is doing the boring stuff of work in the background.
Never roll for boring. Which reminds me…
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Valley, you are putting your time on a project and working on it until
completion.
If you’re having trouble wrapping your head around this, I got you:
Before we move on to projects, one last little note. Much like with
growing crops and caring for livestock, you do not have to go into
work every day. You can take days off. The last thing everyone in
the Valley wants is for you to treat it like a job from the city.
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options here. Satisfaction is easy enough to understand, working
hard makes one feel good about themselves, but what about the
latter? If you’re wondering how you could gain resources from
your job, consider this: maybe a client is so touched that they
reward you with a fine bottle of wine, maybe cleaning out the back
room has you come out with an easel and some paint.
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Movin’ Right Along
As mentioned previously, moves are self-contained mechanisms
that allow for faster play. Instead of having to memorize an entire
section of a book, you simply follow the instructions on the move!
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TRY YOUR BEST!!
When you attempt something difficult or work towards fulfilling
a promise, envision your action and roll. If you act…
◼ With speed, agility, or using a light tool: Roll +edge
◼ With charisma, compassion, or humor: Roll +heart
◼ With strength, endurance, or using a heavy tool: Roll + iron
◼ With mischief, stealth, or magic: Roll +shadow
◼ With knowledge, expertise, or intuition: Roll +wits
On a strong hit, you are successful. If this brings you closer
towards fulfilling a promise, mark 2 ticks on it.
On a weak hit, you succeed but lose track of time. If this brings
you closer towards fulfilling a promise, mark 1 tick on it. Then,
Time Passes.
On a miss, you fail. Envision what went wrong or how you lost
track of time, then Time Passes.
Getting a strong hit on Try Your Best!! is a big deal since that is the
only outcome that prevents time from passing. This means that
every strong hit allows you to get more done each day!
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TIME PASSES
Whenever you lose track of time, mark 1 tick on the current day
in the calendar.
If this tick does not fill the box, envision how time got away from
your character. If you spent quality time with a Townie, gain 1
favor with them. Then, continue playing.
If this tick fills the box, do the following steps in order:
◼ Envision how your characters spends the rest of the day
and goes to bed. If you wish to, record the day’s events
in a journal.
◼ If you have enough satisfaction, you may spend it to
purchase or upgrade new skills.
◼ Advance to the next day in the calendar. If it’s a holiday,
consider taking part. Regardless, take a moment to plan
what you’re going to do that day. Don’t forget to check
the weather.
◼ Get out of bed and seize the day!
TIME PASSES
This move is called upon whenever you get a weak hit or a miss on
Try Your Best!!, and it serves as the main antagonistic force the
player has to deal with: the passing of time. Every time you trigger
this move you mark +1 tick on the current calendar day until the
box is filled (meaning 4 ticks), at which point the day is over and it’s
time to turn in to bed!
Marking the fourth tick in a day doesn’t mean your character falls
down exhausted and passes out. At least, it shouldn’t usually mean
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that. Take this chance as an opportunity to envision how your
character wraps up their day.
This move also allows you to gain a small amount of favor with
Townies, but only if you spent quality time with them! Remember
that losing track of time is not inherently a punishment, sometimes
it’s a good thing that you failed that task—it gave you a chance to
catch up with that friend. Always look on the bright side, okay?
As part of calling it quits for the day you also have the ability to
spend satisfaction to purchase and/or upgrade skills. There is an
in-depth explanation of that on the chapter on skills.
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MAKE A PROMISE
When you vow to complete a personal goal, accept a townie’s
request, or commit to gettin’ some work done, consider the
urgency and complexity of this promise, then draw a number of
progress boxes using the table below…
1 2 3
Laid-Back
progress box progress boxes progress boxes
2 3 6
Urgent
progress boxes progress boxes progress boxes
3 6 10
Critical
progress boxes progress boxes progress boxes
Give this promise a name and envision the steps it might take to
complete it. Then, Try Your Best!!
MAKE A PROMISE
This here is the breadwinner of this small move family. Make a
Promise is the move you will make whenever you make any kind
of commitment, whether it is to yourself or to a Townie. This
includes things such as growing crops, caring for livestock,
crafting items, or even working a job in town! There is a chapter all
about how you can do those things later in this book, so for now
let’s focus on this move.
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The purpose of this move is to draw progress boxes, which you will
use to track your—can you guess it—progress on your promises!
As to how many boxes you will have to draw, that is actually up to
you. As part of the move you are being asked to consider the
urgency and the complexity of the promise using the table
provided. This table gives you an increasing number of boxes to
draw for tasks that are very urgent (or critical) and very difficult (or
puzzling).
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completely out of their wheelhouse? Situations like these are,
without a doubt, puzzling. And, of course, there’s the unfortunate
middle. Consider for instance a seemingly simple task: delivering a
love letter in service to a friend. This task could be as simple as
putting it in a mail box—but what would happen if your character
was also courting the subject of the love letter? That would make
this task complicated. Remember that context matters!
Once you have drawn the boxes, it comes time to envision the
steps you might have to take to complete the promise. This is a
meaningful step since it will give you a roadmap. Take a second to
write down a list of tasks you think you might have to do before
this promise is through. And, once you are satisfied with that, it is
time for you to get to work, so Try Your Best!!
Trust me, I can min-max like the best of them, but here in the Valley
rewards really do scale to your commitment. Short promises give
small rewards fast while longer promises give bigger rewards
slower. When making a promise don’t think about the rewards
though, first think about the fiction of your world and your
character’s place in it.
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ASK THE SPIRIT OF THE FOREST
When you seek to resolve questions, discover details about the
Valley, determine how other characters react, you may…
◼ Go with your first instinct
◼ Go with whatever seems most fun!
◼ Roll on an oracle table to get inspiration
◼ Format your query as a yes/no question and roll on the
following table:
1-2 The answer is no, and it complicates things.
3-49 The answer is no.
50-51 You’re asking the wrong question.
52-98 The answer is yes.
99-00 The answer is yes, and it complicates things.
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GO WITH WHATEVER SEEMS MOST FUN!
Sometimes when a new opportunity shows up in the narrative, it
may seem “wrong” to go with the option that is immediately fun,
specially when playing solo. There’s always this sense that you
need to “earn” the fun, but you don’t have to. You are playing a
game; you should have fun!
ROLL FOR IT
As part of Ask the Spirit of the Forest you also have the option to
roll to get an answer. In order to do this you must first format your
query as a yes/no question, then roll a d100, and compare your
result against the table provided in the move.
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REAP THE BENEFITS
When you are ready to fulfill a promise, complete a project, or
harvest the fruits of your labor, envision the conclusion of this
commitment, then pick one:
• If fulfilling this promise fills you with satisfaction, gain
satisfaction equal to the number of filled boxes in the
progress track. Additionally, if fulfilling this promise has
improved your bond with a Townie, you may also gain
favor with them equal to the number of filled boxes in
the progress track. Envision your character savoring
this moment, then Time Passes.
• If fulfilling this promise rewards you with resources, gain
(3) resources for each filled box in the progress track. If
harvesting from a crop or livestock that is in season,
gain +1 resource per filled box. Envision your character
savoring this moment, then Time Passes.
• If fulfilling this promise rewards you with crafted items,
gain (X) resources, where X is the total value of the
ingredients multiplied by the number of filled boxes in
the progress track. Envision your character savoring
this moment, then Time Passes.
• If fulfilling this promise benefits your job, gain 1 favor
with a coworker or (2) resources/items per filled box in
the progress track in any combination you choose.
Envision your character savoring this moment, then
Time Passes.
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In the previous version of Iron Valley all promises rewarded the
player with satisfaction, but now with the advent of Favor there is
more options than ever.
The best part is that you get to decide what you want the benefits
to be. There is a high degree of freedom here. Imagine for instance
that you have fulfilled a Townie’s request—what exactly do you
believe, considering the narrative of your game, to be the most
fitting reward? Maybe helping this Townie rewards you with
satisfaction? Maybe is resources or items? Maybe doing this
request makes your boss look at you favorably? You decide!
This also means that promises which would normally only reward
you with one thing could actually give you something else that
might be more fitting for your story. Consider this: let’s say that
your character really loves farm work but doesn’t actually care for
the resources gained, maybe your character loves their livestock
and cares for them deeply. In this case, a player may choose to gain
satisfaction rather than resources—and this would be perfectly
okay.
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Regardless of what benefit you pick, you will be tasked with
envisioning your character savoring this moment—this little
victory—and then asking for the move Time Passes. The former is
important because it’s easy to get lost in the grind… and you gotta
take a second to celebrate the little (and not so little) wins. Also
keep in mind that this move will cause time to advance, so plan
accordingly!
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SHARING IS CARING
When giving a Townie a gift, give them any (value) of one item
or resource then gain favor with equal to the (value), keeping in
mind the following modifiers:
1. Add +1 for each Heart Event you’ve had with the Townie
2. If it’s a holiday and the gift is the preferred type, add +1
3. If the gift is favored by the Townie, multiply value by 2
4. If it’s the Townie’s birthday, multiply value by 2
SHARING IS CARING
This move is all about turning resources or items into favor. You
begin by giving the townie any (value) of a resource or item in your
inventory. This here gives you a little bit of flexibility if giving
something that you could feasibly split the value of. For instance,
if you have (10) value worth of carrots, you don’t necessarily have
to give all of it to the Townie. Please keep in mind that this might
not work in all instances. Let’s say that you’ve just crafted a brand
new shovel worth (7) value, you could not feasibly only give a
portion of this value, so you’d have to gift the whole thing. Nobody
wants just half a shovel, don’t be silly!
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Another aspect of gift-giving is modifiers. Your gift might be worth
more than you think, depending on a few factors.
You can get a lot of favor this way, so don’t underestimate the
power of giving the right gift at the right time. Speaking of time,
remember that you can only give one gift per day. That’s not one
gift per townie, that’s one gift a day period.
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ROOT AROUND
When you respectfully gather resources from the wilderness,
envision your approach…
On a strong hit, you find what you’re looking for right away!
Gain (2) of that resource.
On a weak hit, you find what you’re looking for but lose track
of time. Gain (1) of that resource, then Time Passes.
On a miss, your search is fruitless. Envision what went wrong
or how you lost track of time, then Time Passes.
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ROOT AROUND
This move allows you to gain resources by foraging and looking
around in nature! This is a pretty simple way to get a favored gift
for that Townie you like, though simple doesn’t always mean easy.
You may have noticed that the (value) gained through this move is
relatively limited compared to growing crops or caring for
livestock and that’s definitely intentional! The resources you may
find out in the wilderness are not the same as the ones grown or
gained at your farm, this is represented by a lower (value) than you
would get from farming or ranching.
If looking for something specific as part of this move, you are free
to be as specific as you like. You could look for a specific crop, or
just a seasonal crop in general. You could look for any wild
livestock, or a specific one. Of course, remember that the cost of
this option is having to do an action roll, which may lead to you
getting nothing and time passing—so consider both options when
using this move. Sometimes, going for a roll on the random table
may give you something more exciting and interesting for your
story~
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LET’S MAKE A DEAL
When partaking in trade, envision your character and your fellow
Townie engaged in conversation. Decide on the value of the
transaction based on the tone of the conversation and the type of
trade, as per the table below:
Unfriendly 3 4 7 12
Friendly 2 3 6 10
Close 1 2 5 8
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LET’S MAKE A DEAL
Trade is a big part of live in the Valley, so it is no surprise that the
biggest move in this game is all about making a deal. The first thing
you will do is envision your character and a Townie in conversation,
this is important because the tone of said conversation is going to
dictate how things go.
Using the table provided you are asked to decide on the value of
the thing you are buying or selling—that’s right, this move
accounts for both scenarios! Regardless of whether you are off
loading your season’s crops or purchasing a new pair of shoes the
flow is the same. Deciding on the value of the transaction can be a
bit of a finicky thing, so here are some pointers.
Simple Items, which represent any item that is made from one or
more resources. Crafting materials and most food counts as
simple items. Because they require a combination of resources,
and a bit of work, they are more valuable than their raw
counterparts.
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Complex Items, which represent any item that is made from one
or more simple items, or a combination of simple items and
resources. Complex is the only way to describe these valuable
thingamajigs. We are talking anything from machinery to luxury. A
grandfather clock? Complex item. A bottle of perfume with an
atomizer? Complex item for sure. Additionally, since this is the
most valuable category you would casually trade in the town’s
market, this is considered the baseline for all big expenses,
meaning that something like purchasing or selling livestock would
be treated as trading for a complex item.
As part of this move you will also be asked to consider the tone of
the conversation, whether it is Unfriendly, Friendly or Close. The
first two are easy enough to understand, but Close requires a little
extra explanation. Close indicates a certain degree of intimacy
shared by the two parties. A close conversation is not something
you have with an acquaintance or even most friends. This is
something more fitting for a live-long friendship, a family member,
or someone who you are romantically involved with.
With the base value of the transaction set, it’s time to make a
choice. If you are happy with the value, you can choose to take the
first option, the price is agreeable, exchange goods and call it a day.
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If you would like to live dangerously, or can’t afford the current
price, then the second option might be the one for you.
Depending on how many hits you get you might be able to lower or
increase the value by 1-2 value (if lowering it, you can only lower it
to a minimum of 1). The reason why this move allows you to raise
the value this move is the same whether you are buying or selling!
If running your own shop or stand at the market you can choose to
play hard-ball and get a bigger deal.
Now… I’m not saying you should do this, but if you ever find
yourself in a situation where you are having to trade more than
what you actually have, you can choose to either cancel the trade
(and likely anger the Townie you were trading with) or complete
the trade but you must also Make a Promise to help the Townie
with a problem they have.
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NURTURE A BOND
When you are ready to grow closer to a Townie and have at least
10 favor with them, lower their favor by 10 and fill in the left-
most heart in their Townie tracker. Envision a moment with this
Townie where your relationship grows, you learn something
meaningful about them, or you share a long-lasting memory.
Then, Time Passes.
When you would gain favor with a Townie, gain +1 favor for each
filled heart in the tracker.
NURTURE A BOND
It may seem counter intuitive to spend favor, when favor is
supposed to represent the bond you share with a Townie, but this
here isn’t just a temporary change—by using this move you are
progressing your relationship with a Townie. You go from being
just acquaintances to actually being friends, or maybe even more
than that. It may also seem like a big investment to spend ten
whole favor at once—for no immediate return—but in that you’d be
wrong!
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In this version of Iron Valley there is no romance/marriage
mechanisms yet, but know that when that makes its way into this
book—it will have something to do with hearts.
By the way, this move asks you to share a moment with the Townie
in question. If you ever need inspiration for these events, consider
using the Story Hooks oracle located later in this book.
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RETURNING THE FAVOR
Whenever you need help from a Townie, pick one:
Call out for help! Before resolving an action roll, spend any
number of favor with a Townie to increase your action score by
the same amount. Envision how this Townie arrives just in time
to save your bacon, then continue with the move as instructed.
Spending favor like this is not optimal—let’s just say that you are
paying a premium here—but the benefit cannot be understated.
This is the only way in this game to ever beat a 10 on the challenge
dice. It’s pricy, but when failure is not an option… consider dialing a
friend!
The other option you have available to you is receiving a gift. You
could roll to see what it is or—let’s be honest here—you’ll most
likely have a Townie give you exactly what you need. And that’s
okay! There’s nothing wrong with that. Don’t forget that the people
of the Valley are keen and attentive. They know when someone
needs something.
First off, please don’t game the system. Yes, you could have the
Townie give you an item they favor, and then give it back to them
for a favor profit. Come on, nobody likes a re-gifter. I’m not gonna
make this a rule, mostly because this book is already long enough,
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but also because I’m going to give you the benefit of the doubt and
assume you would never dare re-gift.
The other thing you have to keep in mind when using this option is
that there’s a chance it’ll activate Time Passes. Much like giving a
Townie a move (through Sharing is Caring) can cause you to lose
track of time, being the recipient of the gift works the same way!
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On the Topic of Meat
In the next chapter we will be talking about livestock and the little
critters you might have around your farm, but before we can get
there we need to have serious conversation. It won’t last long, I
promise, but we gotta address the topic of… meat.
My reasoning for not having this present is that it simply does not
match the tone of this game. Throughout this book I’ve used the
word “caring” when talking about livestock, caring for them,
making sure they are happy and fed. Doing all these things only to
butcher them seems contrary to what the word cozy means.
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Livestock in the Valley of Plenty
People in the Valley not only grow crops and partake in each
other’s company, they also care for their animals! Livestock is
common in Iron Valley. It is not rare for a family to have a goat or a
few chickens. Sometimes one can spot a child riding on the back
of the family’s cow, waving to the Townies with excitement.
Animals are a part of life and everyone in the Valley treats them
with respect and love.
But, before we can talk about specific livestock there are a couple
guidelines we need to establish~
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How Does One Obtain Livestock?
Much like anything in the Valley, livestock can be obtained in one
of several ways! You can find wild animals and bring them to your
farm, you can trade for livestock, and you can earn them through
narrative means! Regardless of how you get them, they will all
function the same way. Taking care of livestock has already been
covered in an earlier chapter, so this section will go into the nitty
gritty, for instance…
must wait a week before asking again. In the case you find
an egg or a baby animal, you must wait a whole season
before rolling.
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What Do They Eat?
Much like it is assumed the player has access to fresh water in
order to water their crops, it is assumed they have sufficient
hay/feed for their livestock. Iron Valley is not meant to be that
granular of a game—even by simulationist standards—so let’s
assume you have enough to keep your livestock happy.
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Hold On, Animals Have a… Season?
It’s true! Animals in the Valley, much like crops, have a time of year
when they produce more resources.
For example, as per the table before, cows produce more milk in
spring and ducks lay more eggs in summer. Consider having a
variety of animals so that you’re always getting a little extra!
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Livestock Options: The Fantastical
Now this is somethin’ special. If you’re playing in a version of the
Valley where it wouldn’t make much sense to have cows and
chickens running about, then how about making this a little more
interesting?
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Blorb
Blorbs are adorable little cousins to everyone’s favorite: the slime.
They are about three feet tall and they are total cuddlers. Blorbs in
nature are gentle and kind, but also quick to run away from trouble.
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poms are most often used as binding agents, similar to that of
eggs—though their flavor makes them better for baking than
frying!
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Nubelli
Nubellis are distant relatives to the Banamallard, as shown by their
shared wobbly crest. This means Nubellis are actually birds,
though unlike their cousins they are capable of flight. They are so
adept at staying off the ground that people believe they float.
Nubelli eat a balanced diet of fruit and bugs, and tend to be pretty
quiet when alone, though a flock of nubelli can easily be heard for
miles; their cry is sharp but melodious, as though the fine notes of
a flute. A fully wrapped nubellis can be as wide as three feet,
hovering the same height in the air. Strangely enough, their actual
body is quite small, about half of what they appear to be, so a foot
and a half.
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The nubelli cocoon serves as a defense mechanism and means of
storing additional nutrients. Unfortunately, nubelli don’t have a
mechanism for discarding their ever-growing cocoon so they are
constantly grooming themselves. This is one reason why nubelli
have taken to farm life, as having a rancher who regularly grooms
their cocoon is a lifesaver.
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Gnoseshroom
Believe it or not, the Gnoseshrooms have nothing to do with
mushrooms or gnomes, or noses for that fact. The creature known
as the Gnoseshroom is in fact, a snail.
Its colorful spotted shell as well as its nose-shaped horn have led
many people to think it was a gnome, but this is not the case. This
little fun-guy is so misunderstood that it wasn’t until recent years
that people realized it had a curious trait. The Gnoseshroom has
the innate talent to find the rarest of all truffles, the snuffle truffle,
which sent the culinary world into a total snuffle truffle shuffle.
Even nowadays the sight of a Gnoseshroom is quite rare, specially
in the wild.
Although the snuffle truffle is the star of gourmet shops and fancy
restaurants, many people like to keep gnoseshrooms because
they make good pets. They feed on moss, lichen, and can take in
nutrients from the soil beneath them. They are surprisingly low-
maintenance, specially if you already compost—since they love
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coffee grounds and kitchen scraps (though these should only be
used as treats).
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Prickly Dear
The people of the Valley were surprised when they realized one of
their local succulent species was actually capable of moving
around!
Prickly Dears are about three feet tall, and just as wide. When
cared for at a ranch, the Prickle Dear still grows its signature spiky
fruit, though it just as easily discards it since it is safe from harm.
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Normally, the inside of the syrupitaya is dense and fibrous, since
the focus of the fruit is on hardening its spikes for defense. When
cared for and happy, the spikes are actually softer, devoid of any
point, and the inside of the fruit is gooey and amber in color.
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Beaver Weaver
Beaver Weavers are short of stature but they leave a mark that is
anything but small. Their teeth and claws of are constantly growing
and thus are in need of grooming, which they do by breaking down
bark and branches into a soft, wool-like material.
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Beaver Weavers are not opposed to being cared for at a ranch,
they are particularly laid back little guys who don’t ask for much
food and shelter wise… that being said, they do require a lot of
wood and branches to keep their teeth and claws groomed.
There have been many ranchers who have found their Beaver
Weavers eager to chew through their fence, their barn walls, and
even their front door!
The ancient peoples of the Valley, who lived in harmony with the
creatures of the forest, believed that the entity overseeing the
grand weave of fate was none other than a great and wise Beaver
Weaver.
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Regurgeon
Regurgeons are strange little guys. They stand at about three and
a half feet tall. They are amphibious creatures, meaning they can
live on both land and water—in fact, a good rancher would keep a
nice covered pond for regurgeons to take a dip in the middle of the
day.
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At the farm, a happy regurgeon with lots of water to swim in as well
as food will eventually generate enough internal nutrients to make
salmon pearls—though they don’t make them for anyone.
Regurgeons only do this to feed their young… or someone they
believe is in need. Caring for a Regurgeon will make them care for
you in turn, giving them a reason to… grossly regurgitate a pearl for
you. Smiling and looking up happily at you the whole time~
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Pitcher Crab
There is no relationship in the valley as enigmatic as that of the
Pitcher Crab and the Milk Bees. These completely different
organisms from different biomes share in a curious symbiotic
mechanism.
Given enough time, the liquid inside the crown thickens into a
nutritious nectar, which the crab is known to offer to wounded and
hungry creatures (or travelers) it stumbles upon.
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Some ranchers have taken to keeping Pitcher Crabs (and their
friends the Milk Bees) and they’ve turned out to be relatively easy
to keep. The Pitcher Crab being a herbivore, needs only a pond and
plenty of plants to eat while the Milk Bees will make do with just
flowers to get their pollen from. A farm or ranch close to a river
would be optimal.
As to what you can make with Crab Nectar, this tasty liquid can be
used for just about anything! It can be turned into medicinal salves
or ointments. It can be used for cooking and baking, specially for
recipes that call for seafood flare. Because of its nutritious and
soothing effects, Crab Nectar has been used as a cold and throat
home remedy for generations.
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Chillachonk
Chillachonks are SO FLUFFY! They are on average five feet tall,
though most of their incredible width is actually fluff. Chillachonks
can be either really chill or really, really hyper.
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brushed. The little fellas are known to cry if you stop brushing for
even a second, leaving young ranchers brushing away for hours.
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Banamallard
Banamallards are colorful, easily excited, and speedy large bird of
the Valley. They are on average eight feet tall, and their plumage is
so bright that one can truly be spotted for miles away.
Since time immemorial the people of the Valley have relied on the
banamallard as a means of transportation as well as pack animal.
Though, it’d be a lie to say that banamallards are domesticated.
They don’t see people as caretakers but rather as companions.
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Speaking of fruit, banamallards love fruit. They cannot get enough
of it. Although they are also supposed to eat grass and hay, they
can’t get by without a fruit. Hungry banamallards have been known
to feast on their rancher’s orchards so treat your mount before it
treats itself to your harvest!
Banamallards are most infamous for their victory over the people
of the Valley, in the event known as the Banamallard War. Contrary
to what you may think, no people or banamallard was actually hurt
during this event. As a matter of fact, the reason for this event was
the lack of anything happening. It turns out that a local merchant
who used banamallard to pull their wagons had been short-
changing the banamallards on their food and fruits quota. Finally
having had enough, the entire pack of banamallards sat their
colorful butts down and refused to get up until all banamallards
were equally fed. With commerce ground to a halt, the merchant
was quick to make amends. The people of the time, maybe being
a little melodramatic, referred to this as the only war to ever
shatter the peace of the Valley.
From that day forward it’s become a popular saying that when you
mess with one banamallard, you mess with the entire Valley.
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What if I Don’t Want to Have Livestock?
This is a perfectly good question to ask! It’s possible that,
depending on your version of the Valley, you may not want to have
livestock. You may have other reasons, and that’s okay too. That’s
why Iron Valley comes with a non-livestock option based on real-
life alternatives to animal products. Want to bake cakes but don’t
have eggs? Want to make clothes without wool? Want a bowl of
cereal without cow’s milk? There is a way!
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Instead of Cows… Grow Soybeans, Rice, Oats, and Others!
There are many alternatives to milk out there—you know them
from the refrigerated isle of your local supermarket. Soy, nut, and
grain milk are all made in a similar fashion; grinding the resource
into a fine paste and then mixing it with water to create a nutritious
drink. Soybeans are in season in fall. Oats are in season in summer
and fall. Rice is the undisputed champion and is in season all year
round.
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Holidays in the Valley
The people of the Valley understand that time is the most
important resource and that life can really get away from you if you
only focus on work, that is why the community of this small town
has made it a point to celebrate the little things and make holidays
around the not-so-little ones.
Holidays are a big part of life in the Valley. There is hardly a week
without something exciting spicing things up. Whether it is a
chance to work at the community garden or share in a hearty bowl
of soup, these events mean something that only people of the
Valley truly understand. It’s more than a sense of community, it is
a sense of belonging, a sense of being part of the same flow of
time. Everyone in the Valley is but a little paper boat on the current,
caught between the memories of the past, the excitement of the
future, and the moments of the present. We are alone in the
current, and yet we are not. We have people all around us, caring
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for us, sharing in rituals of our own making. Time is ever moving,
the clock is ticking, but at least we have this moment. Together.
Bread Day
The first day of the week. In the days of the town’s founding, bread
day was the day where all families would bake the week’s bread,
always making sure to bake extra for visitors or people in need.
Although it is still tradition to bake bread on the first day of the
week, many people interpret this to mean “getting the bread” as in
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getting to work. The most serious workers will be up before dawn
on bread day, without question.
Friends Day
The second day of the week. It was said in the days of the town’s
founding that after a good day of work one ought to spend a day
in the company of good friends. This is the reason why many of the
social holidays in the Valley happen on the second day of the week.
Friends day is a great chance to go on a friend date, have a
sleepover, or do something nice for someone you love~
Soup Day
The third day of the week. It was by the middle of the week that
bread tended to get a little stale, so the people of the Valley
decided there was no better thing to do with hard bread than to
dip it in soup! It is customary to make soup in the middle of the
week—in fact many people look forward to this fact. Sure, it may
be the hump day, but there’s at least soup.
Laundry Day
The fourth day of the week. Even as far as the founding of the town
people know that if you leave laundry for the end of the week you
would likely not get it done. And so people decided to do laundry
and bathe on the fourth day of the week. Although bathing broke
free of this rule over time, laundry—and other household chores—
remains the sole focus of this day.
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Rest Day
The fifth and final day of the week. After a week of hard work,
spending time with friends, eating good food, and taking care of
one’s chores, there was nothing left to do but to spend a day
resting. This means rest in all forms, from reading in the bathtub to
taking a walk in nature, from painting at the lakeshore to playing
board games at the pub. Although it is true that some people
unfortunately have to do work on rest day, at least they don’t do
so for long~
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Spring Holidays
Most people arriving in the Valley do so during spring—and what
revitalizing energy does this season provide! The grass is green,
the flowers are blooming, life and color are slowly returning to the
world. This is a great chance to make a new beginning, and the
spring holidays reflect this belief.
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🌸 Blossom Day (Spring 12)
By the third week of spring the color has fully engulfed the Valley.
Trees are filled with blooming flowers, the fields around the town
are a mosaic of vivid hues, there is love and life in the air. Blossom
day is a celebration of life’s return, a victory fanfare at the defeat
of winter’s grasp! People partake on this occasion by setting up
picnics and taking in the beauty around them (and the food, you
can’t ever forget the food).
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📦 Flea Market (Spring 16)
Cleaning up the entire town—and people’s houses—is nice and all,
but there always happens to unearth a bunch of things that we no
longer have use for… so why not hold a flea market! This is a
haggler’s heaven. Everyone in town has a table, a booth, or maybe
just a tarp on the floor full of knick-knacks—but there are deals!
There are deals to be had, deals to be made, and savings to be
enraptured by! Don’t you hear it? The call of the haggling siren? It
beckons you!
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Summer Holidays
With the weather growing warmer and the days growing longer,
this time of year inflicts all the people in the Valley with a sudden
surge of energy! It feels like the days just won’t stop, like you truly
have all the time in the world to go for a jog, go swim in the ocean,
or climb a mountain! This energy is seriously contagious. Even
though the sun’s heat warms your brow and causes sweat to roll
down your forehead you can’t help yourself but keep running!
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🥭 Community Garden Day (Summer 6)
Just like its spring cousin, the summer community garden day is a
chance for everyone to work on the land together. With the added
jolt of energy provided by the season, it is not uncommon for
people to work all the way until dusk without realizing it, but once
the work is done the party begins! Nothing like a good drink and a
big meal to unlock your second wind~
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🍖🥕 Town’s Cook-Off (Summer 17)
As though there hadn’t already been enough competition in one
season already, near the end of the month there’s what many
consider to be the most important contest of them all: the cook-
off! Every year three judges are randomly picked from the entire
town and the goal is to wow these unlikely gourmands with
palatable works of culinary art! Or also, you know, something that
tasted real good. Will you participate? Will you be a judge? Either
way, it’s going to be delish~
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Fall Holidays
With the energy of summer waning, the industrious spirit of the
Valley takes over each of its denizens. With the leaves turning
color, the weather growing colder, and the days shrinking,
everyone feels like time is beginning to run out—and so they take
their passions seriously. So much of this season is about making
things, so let the industrious spirit inspire you to create!!
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🌠 Starfall Day (Fall 15)
Every year on the fifteenth of fall a wonderful thing happens, the
night sky fills with streaks of every color as tiny stars shoot across
the darkness. Iron Valley is positioned just perfectly to take in the
sights fully—so much that this is a great period for tourism! The
Valley gets dressed up for its guests, stalls pop up with food and
games, and people wait patiently for the show to begin. Many
people also believe that a night like this is perfect to reveal your
feelings to your crush.
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🎃 Costume Day (Fall 19)
After nearly a year of work, this here is a holiday about being a little
silly. On this day all Townies are expected to don a costume (which
they had surely been working on all season) and walk around the
Valley as though in a bizarre reflection—and best of all, there’s
candy! As though this couldn’t be any sillier, it is tradition to give
candy to everyone you run into. There are of course people who
believe costumes ought to be cute while others think they ought
to be scary. Expect a candy fight to break out.
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Winter Holidays
Although winter is just as long as the other three seasons, this one
feels longer for some reason. Life is as busy as ever, there is as
much going on, and yet… It feels as though the world is slowing
down. This season the holidays carry with them a sense of finality
and a joyous fanfare. Yes, the end of the year is almost a year—but
what a year it has been!!
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🎭 Arts Festival (Winter 15)
With the temperature lowering and lowering, people want to
spend time indoors because of the warmth—and what better way
to do so than with a festival celebrating the arts! Grab your guitar,
pick up your paint brush, and start thinking of what to write
because everyone is expected to submit something to the festival.
There will be food and drink of course, but there will also be the
warmth of company as people walk into the local theater or take a
seat in the center of town. What will you perform this year? How
will you wow the crowd? If you must enter, then you must give it
your all!
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🎄🍲 Soupmas (Winter 23)
The origin of soupmas is often disputed, if it was function or legend
nobody really knows. The only thing for certain is that a bowl of
soup in the cold of winter lifts the soul. In this, the final days of
winter, the people of the Valley gather around the soupmas tree
and set up a long dining table—long enough for every Townie to sit
at. And they do, because what’s before them is a feast of the heart
(and the tummy). One by one, the people of the town hand a bowl
of soup to their secret soupmas buddy, and together they share in
laughter, surprises, and pippin’ hot bowls of delicious soup! What
did you get for soupmas this year?
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Co-Op and Guided Play in the Valley
Iron Valley is powered by the systems and mechanics of Ironsworn
and Starforged by the lovely Shawn Tomkin. His games allow you
to play the game in one of three modes:
Guided, where one player takes the role of game master and
serves as the backbone for the narrative for a group of players
taking the role of characters in the game.
Now, this book was made as part of a game jam and though it’s
currently in version 1.1, there are still ways to go into incorporating
all the features you’d find in a game like Ironsworn. Because this is
still a blossoming game (farming pun intended) there aren’t rules
for guided or co-op play, though this little section will attempt to
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offer some guidelines for groups attempting to play this game
together.
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Guided Play (2 Players)
Playing Iron Valley with one game master and one player is the
easiest by far… since it requires no changes to the rules! The only
thing you will need to have a successful guided game between two
players is a little change of attitude. Iron Valley is best played as a
fluid experience that welcomes surprises. Trying to play this game
like a traditional tabletop roleplaying game—meaning that the
game master is expected to prepare and plan the evening’s
events—is not the way to go here.
I know I just had a whole paragraph talking about this but it bears
repeating: make it clear between you and your player(s) that the
game master is not in charge. The game master does not have a
plan. The game master does not orchestrate things from the
shadows. In Iron Valley, the game master is another player,
controlling characters of their own. This may seem like a stark
departure from traditional tabletop roleplaying games—but trust
me, it is such a liberating experience to sit down at the table and
have everyone know that you (meaning the game master) are not
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responsible for everything. In this game, everyone is responsible
for the fun.
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Co-Op (2+ Players)
Just like you can play this game completely solo, you can actually
play Iron Valley with nothing but players! Of course, the things said
in the previous section still stand: Iron Valley is a collaborative
creative experience that is meant to be fluid. Planning ahead is not
encouraged. Rolling with the punches (and the dice rolls) is more
this game’s speed. Now, how does Iron Valley change when you
have more than one person arriving at the Valley?
It’s also recommended that players pick different stat arrays and
skills to differentiate from one another. Don’t forget to talk about
this! Negotiate. If two players both want to have the same skill, talk
about it. Does it work for your story? Would both players be okay
with sharing the same niche? If so, it’s okay to share! Just don’t
forget to talk about it, okay?
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You Have to Work Together
Part of your characters all sharing the same truths is that you will
all share the same main goal. This is pivotal because all players
share the same time of day. Let me repeat this: aside from an
optional rule, you don’t get more time out of the day regardless of
how many additional players you have. This means that once
you’ve triggered the move Time Passes four times on the same
day, sorry time’s up buddy let’s go back home, have dinner, and go
to bed.
You may think this is a little unfair, but consider this: a party of
several players has access to way more skills than a solo player
ever could. You may not have as much time, but with your stats you
will surely be able to get more done. You are going to be so much
more likely to get strong hits, which means you’re less likely to
trigger Time Passes. Trust me, you’re going to get lots done!
Listen, I’m not saying that splitting off is against the rules. It’s not.
In some scenarios it can lead to good moments of storytelling and
well-earned hilarity. You just have to communicate with your
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fellow players. If you’re playing with a larger group, bring someone
along with you. Make the group a part of this side plot. Remember
that you are not the main character—your group is. The union of
your efforts is the true protagonist of this tale.
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◼ This move should serve to advance this character’s
personal goals or story
◼ If the move would trigger Time Passes, ignore that
With this little optional rule, players have the option to trigger a
move that advances their character’s goals or story. The number
of Untimed Action counters is important here because there will
usually not be enough counters for everyone, so being considerate
is key. Specially if playing with a small pool of players. Let other
players have a chance to advance their own stories. Don’t hog the
spotlight, okay? Not even if you’re playing as a boar!
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Guided Play (3+ Players)
Playing Iron Valley with one game master and several players is
actually pretty simple, you just combine the previous two sections!
Communicate with players that the game master is not there to
prep or plan the session, that everyone is responsible for fun at the
table, and make it clear that this is a collaborative creative
experience.
We are still in the early stages of Iron Valley co-op and guided
modes, so if you have any feedback I’d love to hear from you! You
can find my contact information in the early pages of the book.
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Safety in Iron Valley
Iron Valley is meant to be a cozy, low-stakes experience unlike that
of most role-playing games. The Valley is a place far away from
violence, looting, or dungeoneering. And that’s okay. There are
many games for different kinds of players; this one is for people
who want something a little more chill.
Below you will find one tool to deal with situations like these.
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RETCON that moment. “Retcon” is a term originally from comic
books meaning “retroactive continuity”, such as the way a super-
hero’s backstory is constantly being re-written. You can apply this
super-technique in the following steps:
I just want you to have a safe space where you can have fun.
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Skill Difference
Although your characters won’t be fighting monsters and gaining
experience points, they are still going to be growing as a person.
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Skill upgrades must be purchased in order. You cannot skip ahead!
If you want to have a skill with the second upgrade, you must first
purchase the skill and the first upgrade.
+1 To Roll
All skills purchased grant the ability “+1 to roll” meaning that, if this
skill would be helpful when doing an action roll you get to add +1 to
your action score. Purchasing a skill costs 2 satisfaction.
+1 Tick On Hit
Purchasing the first upgrade gives a skill the “+1 tick on hit” ability,
meaning that whenever you get weak hit or a strong hit on a move,
you may mark one additional tick on the promise you were working
on. Purchasing the first upgrade costs 3 satisfaction.
Nature Skills
These skills are all about living and interacting with nature.
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🌳 Creature Handling: There are countless little critters and
creatures living in Iron Valley, and only someone with Creature
Handling is capable of befriending them and caring for them.
🌳 Hunt: People in the Valley love hunting for bugs and other small
creatures. Hunting game may be common in some versions of the
Valley, though most of the time this skill will be put to use tracking
and capturing little critters.
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unruly terrain. Alternatively, this skill can also be used for
maneuvering land vehicles.
Crafting Skills
These skills are all about transforming resources or making
something with your hands.
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🔨 Mechanic: Much of the Valley runs on aged mechanisms,
vehicles are several decades behind, so a handy person is needed
to maintain them! With the Mechanic skill a character is able to
repair complex mechanisms and even make them from scratch!
Repairing a TV or car is no trouble with a handful of gizmos.
🔨 Tailoring: Dress to the nines with the Tailoring skill! Turn fibers
into thread, weave thread into fabric, and convert fabric into the
most beautiful and fashionable garments. Anything you can wear,
you can tailor~
Movement Skills
Get movin’ with these skills about navigating your environment!
🦵 Jump: There are so many things you can do with the Jump skill,
I mean… sure you can propel your body upwards and forwards
thanks to the power of your legs, but what about the other things?
Jump the shark, jump the gun, jump to conclusions, and more!
🦵 Swim: If you intend to get any further than the kiddie side of the
pool, you’ll need the Swim skill! Also, diving is part of this skill. They
say there is treasure to be found in the ocean surrounding the
Valley.
Physical Skills
Let’s get… talking bout the skills you can do with your body!
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👊 Lift & Push: If you ever find yourself in need of completing a
conveniently placed block puzzle, this skill will probably come in
handy. Also if you’re helping someone move. Couches can be very
heavy.
👊 Shoot: The Shoot skill is all about knowing where to aim and
shoot all kinds of projectile-based tools. We’re talking anything
from a bow to a blowgun, to a sling, to a paper airplane. If you gotta
aim it, you’re most likely using the Shoot skill.
👊 Throw: This skill is all about sending an object far away using
incredible force. If you were worried about accuracy you’d
probably be using Shoot. Throw is all about sending something as
hard as you can, or as some people may say, yeeting.
Social Skills
Communication is key to all relationships in the Valley, and
everywhere else!
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💬 Barter: Let’s make a trade! Whether you are selling your crops
or trying to get a good deal on that used sofa, you’re going to need
to use the Barter skill.
💬 Flirt: Some people think they are good at flirting, but their
character sheets say otherwise! If you’re trying to entice someone
else with sweet words and good company, then you’re most likely
using the Flirt skill. Go out there and date everyone!
💬 Inquire: If you’re the curious type, then you’ll love the Inquire
skill. It’s all about asking questions, being nosey, and getting
answers out of people. Just try not to be a big creep while doing it.
Do everything—even interrogating your neighbors—in moderation.
Intellectual Skills
These are for the smarty pants out there, smarting it up 24/7.
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Academics! Use all the knowledge in your brain to impress people,
come up with unorthodox solutions, and find answers to complex
questions. From geography to mathematics and history, you’re the
biggest nerd of them all and everybody wants to ask you questions.
🎓 Art: The Art skill is all about expressing your creativity! Whether
it is writing a book, painting, sculpting, or composing music, you’re
making art and inspiring awe in everyone around you. Among other
emotions of course.
🎓 First-Aid: Although fights are rare in the Valley, people can still
get hurt. Kids can scrape their knees, someone might have a
tummy ache, you could even have someone suffering from a
specially bad cold. These, among other medical procedures, must
be done using the First-Aid skill.
Naughty Skills
These are the kinds of skills that get you grounded for a week, if
not more!
😈 Mischief: You are the town’s menace! You like to pull pranks,
crack rude jokes, and scare people whenever you get a chance.
Some people (rightfully) tell you to quit it, but others see you for
the loveable weirdo you are. You’re so lucky people in the Valley
are so darn nice!
😈 Steal: Put that baby down! Listen, life in the Valley is quiet and
simple, but every town has at least one petty thief. Someone who
picks the pockets of some unfortunate townie only to find nothing
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but dust bunnies and maybe an old receipt. You’re probably not
going to make a living stealing things, but I can’t stop you—I SAID
PUT DOWN THAT BABY.
Magic Skills
Depending on your version of the Valley, you may have magic!
Here are the most common schools of magic you may find during
your stay~
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any kind of magical property upon an inanimate object, just make
sure you have the right components.
✨ Hat Tricks: Now this is what I call MAGIC! Using Hat Tricks you
would be able to perform entertaining, captivating, and plain-old
funny feats of magical prowess. Pull an egg from behind
someone’s ear? Why not pull out an entire chicken! Summon
doves at will! These tricks may not be as exciting as turning
invisible or starting a fire—but think of just how many
handkerchiefs you could pull out of your sleeve. We’re talking
thousands. Just. I mean, WOW.
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the flow of a river so you could cross, prevent raindrops from
falling near you, and more! Please note that this ability is not just
limited to bodies of water. Anything liquid-like can be manipulated
using Liquid Magic, such as soup. Just an idea.
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✨ Sun Magic: This is the sportiest school of magic in the Valley.
Sun Magic is all about taking in the strength of light particles from
the sun. Using Sun Magic you would be able to absorb sunlight in
order to empower your body for a short period of time. Run faster!
Jump higher! Blind everyone with your twinkling smile! Just keep in
mind that unlike candle mages, you cannot actually create light.
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Your Custom Skill Here
If you think your character should have a skill that is not present in
this book—more power to you! You are welcome to give your
characters custom skills. Just keep in mind that your skill should be
specific. I would not recommend having a skill that you could
basically use for everything. Likewise I would also warn against
having a skill that is so specific you will only use it only once every
couple sessions. Finding the sweet spot may require some testing,
and that’s okay! Here is a small list of custom skills as inspiration:
◼ 👶 Nursing
◼ 🏄♂️ Surfing
◼ 🍰 Pastry Chef
◼ 🧠 Psychic Power: Telekinesis
◼ 🐻 Shapeshift: Bear
One last little note. If you’re coming up with your own skills, it might
be a good idea to write down the skill’s description as I did before.
You don’t have to be as unhinged as me, of course. Establishing
pros and cons of a skill can help a lot. Fully recommend~
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How To Make A Townie
Iron Valley is full of characters! Your neighbor might be a shy
elephant who’s trying to finish writing their first novel, or a goblin
who runs a bed and breakfast. Depending on your luck, you might
even have a mayor who happens to be a baby! Anything is possible
in the Valley, so let’s walk you through the steps to generating your
very own town full of characters!
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Townie Journal, it fits several townies per page and it will make the
following steps easier to follow.
What’s In A Name?
The next step might be either the easiest or the hardest specially
if your name is Kendra. Names can be pretty hard to come up with
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on the spot, so if none come to mind right away, consider using the
Names oracle. This oracle has three columns you can use, so each
roll will give you three options to choose from; one for a cute
character, one for a cool character, and one for the… well, sillier
type of character.
Identify Yourself
Next up is your character’s age, pronouns and presentation by
using the corresponding oracles. As mentioned before, you may
not need to roll on these if you already have an idea as to what a
character’s gender or pronouns should be.
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◼ Androgynous - Having qualities or an appearance that is
somewhere between what is considered traditionally
feminine and/or masculine.
◼ Other - Having qualities or an appearance unlike that of
what is traditionally considered as feminine, masculine, or
androgynous. This entry here serves as a place for all
modes of gender expression that are beyond those we are
accustomed to. Depending on your version of the Valley,
there may be fantastical ancestries and species which do
not follow the traditional human idea of gender
presentation, and are nonetheless valid.
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Playing Favorites
Every Townie has two gift types they prefer above everything else,
one favorite resource and one favorite item. Roll once on the
appropriate oracles. It’s possible—through the wonders of dice
rolling—to have a Townie with two favorite resources, this is fully
intended.
Charmed
Want to make a Townie with a little extra something-something?
Consider using some of the new oracles introduced in version 1.1!
It’s Complicated
This final step is optional but it might make the game a lot more
fun! If you believe that this townie shares a relationship with your
character, consider rolling on the Relationship Oracle. Please note
that this relationship is how THAT townie views YOUR character.
You are the one ultimately in power when it comes to how your
character feels about others. (Though you are welcome to roll, if
you love a little bit of chaos in your game).
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Urgent: Help Wanted!
Regardless of what version of Iron Valley you are playing, there will
be a Request Board, this is a physical board or place where people
can post jobs and get help from the community.
If your character ever has a little extra time, they might consider
taking a request off the board!
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How Can I Help?
In order to make a request all you have to do is follow the steps
below:
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Optional Rules
In this chapter you’ll find all of the new optional rules added as
part of the v1.1 update in one place. This is your one-stop shop for
all optional rules.
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Optional Rule: Spending Favor You Don’t Have
You may choose to spend more favor than what you have,
such as spending favor with a Townie you don’t even know,
by completing the following steps:
Envision how this Townie helps you. You must then Make a
Promise with a number of boxes equal to the favor you
spent. Until this promise is complete, you cannot gain favor
with this Townie.
During play, you must learn what their favored gifts are
through one of the following methods:
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Optional Rule: Tool Bonus
You must obtain all of your tools legitimately. You must
craft them, trade for them, or earn them by helping people
around the town.
must wait a week before asking again. In the case you find
an egg or a baby animal, you must wait a whole season
before rolling.
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Optional Rule: Untimed Actions
In the middle of the play area (whether a table or a digital
space) set up a group of counters. These can be poker
chips, cards, coins, anything that stands out. These
counters are called Untimed Actions.
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When Does it End?
This is a question that you might find yourself asking. When does
a game of Iron Valley end? When you first began playing, as part of
creating your character were asked a very important question:
You were asked to write down a date, if that date ever arrives in
play. Your character has a chance to reflect and decide what to do
with their life.
Unlike Ironsworn, there is no roll here. You do not roll to see what
your character’s ending is like. I think that if you’ve played this
game for any length of time, you deserve to pen a happy ending
for your character. That’s right. You have full license to arrive at
that fateful date and choose to give your character the best
ending possible.
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And, to be entirely honest, most characters in roleplaying
campaigns don’t get endings. Sorry to get real here, but most ttrpg
campaigns end suddenly or abruptly. Those characters that you
spend so long making and getting to know often fade away, their
stories cut short mid-sentence.
Let this be the one and only roleplaying game where every
character is allowed to have a happy ending.
So in short, the game ends when you want it to. And when the time
comes, you’ll have the happy ending your character deserves.
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Iron Valley Oracles
Oracles are key for enabling solo play because they take away the
pressure of having to make everything from scratch. Need a new
townie? Roll one up! Need to know what your character finds
inside a drawer? Roll that one too! Need to know what they’re
serving at the restaurant? There’s an oracle for nearly everything
here!
Here’s a pro-tip:
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Oracle: Theme
1 Adventure 35 Festival 69 Potion
2 Anticipation 36 Field 70 Power
3 Art 37 Flowers 71 Present
4 Baby 38 Forest 72 Regret
5 Beach 39 Fortune 73 Ring
6 Bed 40 Friendship 74 Rivalry
7 Beloved 41 Guardian 75 River
8 Birthday 42 Happiness 76 Sadness
9 Business 43 Heart 77 Sea
10 Cave 44 Hearth 78 Secret
11 Celebration 45 Heirloom 79 Shenanigans
12 Ceremony 46 Helper 80 Ship
13 Children 47 Hero 81 Sibling
14 Church 48 Hidden 82 Sleep
15 City Hall 49 Hope 83 Snack
16 Comfort 50 Hunger 84 Soup
17 Community 51 Intrigue 85 Spouse
18 Confession 52 Kiss 86 Store
19 Confusion 53 Leader 87 Sweetheart
20 Contest 54 Leisure 88 Tavern
21 Creature 55 Lesson 89 Thrill
22 Crops 56 Letter 90 Tower
23 Darkness 57 Love 91 Treasure
24 Darling 58 Luck 92 Treehouse
25 Date 59 Market 93 Trinket
26 Dream 60 Meal 94 Trip
27 Duty 61 Mines 95 Ward
28 Elder 62 Mountain 96 Wedding
29 Engagement 63 Mystery 97 Well
30 Entertainment 64 Nightmare 98 Wilderness
31 Essence 65 Parent 99 Wonder
32 Exhaustion 66 Partner 00 Youth
33 Family 67 Passion
34 Feast 68 Pet
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Oracle: Focus
1 Artisan 35 Goals 69 Peace
2 Artist 36 Graveyard 70 Perfection
3 Athlete 37 Gym 71 Pet
4 Bakery 38 Healer 72 Playground
5 Beach 39 Heartthrob 73 Plaza
6 Beauty 40 Hermit 74 Port
7 Book 41 Hero 75 Post Office
8 Cafe 42 Hesitation 76 Pride
9 Cave 43 Hipster 77 Rival
10 Champion 44 Hopes 78 River
11 Child 45 House 79 Road
12 Church 46 Hustler 80 Sage
13 Clinic 47 Infamy 81 Security
14 Community Center 48 Journey 82 Seeds
15 Confusion 49 Justice 83 Self
16 Contender 50 Kitchen 84 Shop
17 Control 51 Leader 85 Socialite
18 Crops 52 Legacy 86 Song
19 Dealer 53 Library 87 Stable
20 Downfall 54 Livestock 88 Stall
21 Dragon 55 Lovers 89 Star
22 Dread 56 Market 90 Tavern
23 Dreamer 57 Metamorphosis 91 Theater
24 Dreams 58 Miracle 92 Tool
25 Elder 59 Monument 93 Town
26 Farm 60 Motivation 94 Town Hall
27 Festival 61 Mountain 95 Townie
28 Field 62 Museum 96 Trail
29 Fool 63 Nature 97 Vehicle
30 Forest 64 Ocean 98 Villain
31 Fountain 65 Opportunity 99 Wanderer
32 Future 66 Outcast 00 Wishes
33 Garden 67 Outskirts
34 Gift 68 Park
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Oracle: Descriptor
1 Abandoned 35 Flimsy 69 Rugged
2 Afraid 36 Floral 70 Rusty
3 Aged 37 Fluffy 71 Safe
4 Ancient 38 Fluttering 72 Scary
5 Attractive 39 Foggy 73 Shimmering
6 Bitter 40 Fragrant 74 Shiny
7 Blessed 41 Fuzzy 75 Sketchy
8 Bubbly 42 Glowing 76 Sleek
9 Bustling 43 Handmade 77 Snug
10 Campy 44 Healing 78 Soft
11 Charming 45 Huge 79 Soothing
12 Cheap 46 Icy 80 Sour
13 Cheerful 47 Incomprehensible 81 Spacious
14 Cold 48 Intimate 82 Sunny
15 Colorful 49 Intimidating 83 Supernatural
16 Comforting 50 Inviting 84 Surprising
17 Cozy 51 Loved 85 Suspicious
18 Cranky 52 Lush 86 Sweet
19 Creaky 53 Melancholic 87 Tangled
20 Crumbling 54 Misty 88 Tattered
21 Cursed 55 Mossy 89 Tense
22 Cute 56 Musical 90 Thriving
23 Dangerous 57 Mysterious 91 Tiny
24 Deep 58 Nostalgic 92 Toasty
25 Dilapidated 59 Otherworldly 93 Towering
26 Dusty 60 Overgrown 94 Unsettling
27 Dusty 61 Overheating 95 Untouched
28 Eerie 62 Peaceful 96 Vast
29 Enchanted 63 Pristine 97 Warm
30 Endearing 64 Quiet 98 Welcoming
31 Excellent 65 Rainy 99 Well-worn
32 Fair 66 Rash 00 Wobbly
33 Familiar 67 Restful
34 Firm 68 Round
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Oracle: Town Name (Part 1 & 2)
1-2 Amber Aerie
3-4 Birch Bastion
5-6 Blossom Bay
7-8 Calm Brook
9-10 Cerulean Canyon
11-12 Copper Castle
13-14 Coral Channel
15-16 Crystal Chateau
17-18 Deep Circle
19-20 Dusty Cliff
21-22 Fair Coast
23-24 Forgotten Copse
25-26 Gem Creak
27-28 Golden Dale
29-30 Grand Falls
31-32 Green Flag
33-34 Harvest Forest
35-36 Hazel Haven
37-38 Heart Hill
39-40 Hidden Home
41-42 Hope Isle
43-44 Iron Landing
45-46 Ivy Manor
47-48 Jolly Marsh
49-50 Joy/Joyful Meadow
51-52 Juniper Mill
53-54 Lapis Mountain
55-56 Lazy Oasis
57-58 Little Outpost
59-60 Lonely Path
61-62 Misty Peak
63-64 Oak Place
65-66 Old Plains
67-68 Open Plateau
69-70 Pine Plaza
71-72 Quiet Port
73-74 Rainbow Reef
75-76 Rainy River
77-78 Rosy Shire
79-80 Silent Square
81-82 Silver Summit
83-84 Small Town
85-86 Stone Trail
87-88 Sunrise Vale
89-90 Sunset Valley
91-92 Treasure Villa
93-94 Vermillion Village
95-96 Wild Wall
97-98 Willow Ward
99-00 Windy Wild
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Oracle: Fantastical Ancestry
1 Alien 35 Fairy / Fey 69 Mushroomkin
2 Angel 36 Fire Elemental 70 Naga / Lamia
3 Angelkin 37 Gargoyle 71 Ogre
4 Animal, roll on 38 Ghost 72 Orc
Animal Species
5 Automaton 39 Giant 73 Orc
6 Aviankin 40 Gnome 74 Orc
7 Beastkin 41 Goblin 75 Orc
8 Cosmic Elemental 42 Goblin 76 Orc
9 Dark Dwarf 43 Goblin 77 Orc
10 Dark Elf 44 Goblin 78 Orc
11 Darkness Elemental 45 Goblin 79 Ratkin
12 Demigod 46 Goblin 80 Skeleton
13 Demon / Devil 47 Goblin 81 Slime
14 Demonkin 48 Goblin 82 Spider/Scorpionkin
15 Doppelganger 49 Half-(roll again) 83 Succubus/Concubus
16 Dullahan 50 Halfling 84 Tanuki
17 Dwarf 51 High Elf 85 Treant
18 Dwarf 52 Human 86 Troll
19 Dwarf 53 Human 87 Vampire
20 Dwarf 54 Human 88 Water Elemental
21 Dwarf 55 Human 89 Werewolf
22 Dwarf 56 Human 90 Wind Elemental
23 Dwarf 57 Human 91 Wood Elemental
24 Dwarf 58 Human 92 Wood Elf
25 Earth Elemental 59 Human 93 Wood Elf
26 Elementkin, Cosmic 60 Human 94 Wood Elf
27 Elementkin, Dark 61 Kappa 95 Wood Elf
28 Elementkin, Earth 62 Light Elemental 96 Wood Elf
29 Elementkin, Fire 63 Marionette 97 Wood Elf
30 Elementkin, Light 64 Merkin 98 Wood Elf
31 Elementkin, Metal 65 Metal Elemental 99 Zombie
32 Elementkin, Water 66 Mimic 00 Hybrid, Roll Twice
33 Elementkin, Wind 67 Minotaur
34 Elementkin, Wood 68 Mothkin
“-kin” indicates a humanoid / human descendant of the ancestry in question.
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Oracle: Animal Species
1 Alligator 35 Eagle 69 Peacock
2 Alpaca / Llama 36 Elephant 70 Pelican
3 Anteater 37 Flamingo 71 Penguin
4 Ape 38 Fox 72 Phoenix
5 Armadillo 39 Frog / Toad 73 Pig / Hog
6 Axolotl 40 Goat 74 Platypus
7 Bat 41 Gorilla 75 Possum
8 Bear 42 Guinea Pig 76 Puffin
9 Beaver 43 Hamster 77 Quokka
10 Beluga 44 Hedgehog 78 Rabbit / Hare
11 Bird 45 Hippo 79 Racoon
12 Buffalo / Bison 46 Hippogriff 80 Rat
13 Bull / Cow 47 Horse / Donkey 81 Raven / Crow
14 Bunny 48 Human 82 Rhino
15 Camel 49 Hyena 83 Rooster / Chicken
16 Capybara 50 Iguana 84 Seal / Walrus
17 Cat (Fluffy) 51 Jackal 85 Sheep / Ram
18 Cat (Hairless) 52 Jackalope 86 Skunk
19 Cat (Munchkin) 53 Kangaroo 87 Sloth
20 Cat (Short fur) 54 Koala 88 Snake
21 Chameleon 55 Komodo 89 Squirrel
22 Chimera 56 Lion 90 Swan
23 Chinchilla 57 Lizard / Gecko 91 Tapir
24 Chipmunk 58 Manatee 92 Tiger
25 Crocodile 59 Mole 93 Tortoise / Turtle
26 Deer / Reindeer 60 Monkey 94 Toucan
27 Dinosaur 61 Moose 95 Tsuchinoko
28 Dodo 62 Mouse 96 Unicorn
29 Dog (Fluffy) 63 Octopus 97 Wolf
30 Dog (Large) 64 Okapi 98 Wombat
31 Dog (Small) 65 Ostrich 99 Zebra
32 Dog (Stout) 66 Otter 00 Fantastical, roll on
Fantastical Ancestry
33 Dragon / Wyvern 67 Owl
34 Duck 68 Panda
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Oracle: Names (1-50)
1 Acacia Aestral Ace
2 Anise Aldebaran Affogato
3 Apple Amber Amity
4 Aspen Amethyst Arcade
5 Aurelia / Aurelis Andes Arrow
6 Autumn Antares Bean
7 Avocado Argent Bernie / Bennie
8 Basil Auburn Bingus
9 Birch Aura / Aurora Bite
10 Bliss Azul Blorbo
11 Blueberry Bismuth Bolita
12 Bluejay Blanche Boo!
13 Botan Blaze Box
14 Bubble Blonde / Blondie Broom
15 Canary Bolt Bug
16 Carnation Brooke Bunny
17 Carrot Canyon Buster
18 Chamomile Caster Buttercup
19 Chanterelle Cave Candelabra
20 Cherry Celeste Candy
21 Clementine Ciel Carafe
22 Clover Citrine Chase
23 Coco Cliff Cinco
24 Coffeebean Cloud Clown
25 Cosmos Coral Cory
26 Daffodil Craig Cream
27 Daisy Cressida Cup
28 Dandelion Crystal Daydream
29 Doppio Cyan Doily
30 Elm Cygnus Donut
31 Enoki Diamond Dove
32 Feather Ebony Dulce
33 Fern Emerald Duster
34 Fig Etoile Egg
35 Flor Everest Felix
36 Ginger Frost Fork
37 Gourd Gail Frappe
38 Harmony Garnet Glove
39 Heather Gold Granola
40 Hibiscus Gravel Greeble
41 Holly Hollow Honk
42 Honey Hunter Ianto
43 Huckleberry Iceberg Jewel
44 Iris Indigo Ketchup
45 Ivy Ivory Kettle
46 Jasmine Jasper Kiki / Keke
47 Java Lapis / Lazuli Kitty
48 Junebug Lava Knife
49 Juniper Leon Lamp
50 Kale Lilac Latte
184
Oracle: Names (51-00)
51 Kuuti Lionseye Lime
52 Laurel Luna / Lune Loaf
53 Lavender Magnus Melody
54 Lemon Marina Milk
55 Leif Misty Mixer
56 Lily Mojave Moss
57 Lotus Moonstone Muffin
58 Luz Mountain Mustard
59 Magnolia Neon Noodle
60 Maple Nimbus Nuggie
61 Marguerite Noir Nurny
62 Marigold Obsidian Pancake
63 Matcha Ocean Peanut
64 Mint / Minty Opal Pippy
65 Morel Orion Potoo
66 Mushroom Paradox Puppy
67 Nala Pearl Ramen
68 Oak Pebble Reese
69 Onion Peridot Retro
70 Orange Phantom Rogue
71 Oyster Pollux Scrunchie
72 Parsley Pyrope Shark
73 Peach Quarry Shrimp
74 Peony Quartz Skelly
75 Pepper Rain / Raine Snail
76 Pine Redd Sniff
77 Plum Reef Sock
78 Pomo River Soup
79 Poppy Roja Spatula
80 Potato Ruby Spicy
81 Pumpkin Rusty Splimbus
82 Raspberry Saga Spoon
83 Robin Sapphire Sprinkle
84 Rose Scarlet Sugar
85 Rowan Serenity Tadpole
86 Sage Sierra Tamago
87 Spring Silver Teacup
88 Spruce Skye Toby
89 Summer Snow Treasure
90 Sunny Sparky Tummy
91 Sycamore Squall Udon
92 Thistle Star Valentine
93 Thyme Terra Waffle
94 Tomato Topaz Wasabi
95 Truffle Tornado Whisper
96 Tulip Verde Wilde
97 Turnip Violet Wishbone
98 Willow Wolke Worm
99 Winter Yosemite Wrench
00 Wisteria Zircon Yogurt
185
Oracle: Job
1 Administrator 35 Forester 69 Record Keeper
2 Adventurer 36 Fortune Teller 70 Restaurant Owner
3 Alchemist 37 Freelancer 71 Restaurant Server
4 Creature Tamer 38 Friendly Villager 72 Retired
5 Apothecary 39 Ghost 73 Rival Farm
6 Archeologist 40 Graveyard Keeper 74 Sailor
7 Artist 41 Grocer 75 Scholar
8 Astrologist 42 Groundskeeper 76 Scientist
9 Baker 43 Hat Maker 77 Secretary
10 Bar Regular 44 Herbalist 78 Shady Merchant
11 Barber 45 Hermit 79 Shopkeep
12 Bard 46 Home Designer 80 Shrine Keeper
13 Bartender 47 In Between Jobs 81 Snitch
14 Bathhouse Keeper 48 Innkeep 82 Stay at home parent
15 Beekeeper 49 Inventor 83 Steward
16 Blacksmith 50 Jester 84 Student
17 Body Builder 51 Jeweler 85 Tailor
18 Book Binder 52 Librarian 86 Teacher
19 Builder 53 Local Menace 87 Thrift Shopkeep
20 Busybody 54 Mailperson 88 Tourist Guide
21 Candymaker 55 Matchmaker 89 Toy Maker
22 Carpenter 56 Mayor 90 Traveler / Tourist
23 Cobbler 57 Mechanic 91 Traveling Merchant
24 Constable 58 Miner 92 Unemployed
25 Coffeehouse Keeper 59 On Sabbatical 93 Upstanding Citizen
26 Cook 60 Personal Assistant 94 Veterinarian
27 Couch Potato 61 Petty Thief 95 Villager
28 Doctor 62 Photographer 96 Weaver
29 Farmer 63 Picker Upper 97 Weeder
30 Fashionista 64 Poet/Writer 98 Wildlife Rescue
31 Ferryperson 65 Potion Maker 99 Wizard/Witch
32 Fisher 66 Prankster 00 Woodcutter
33 Florist 67 Priest
34 Forager 68 Rancher
186
Oracle: Age
1 Baby
2-5 Child
5-10 Teenager
11-60 Young Adult
61-90 Adult
91-99 Elder
00 Ancient
Oracle: Pronouns
1-15 They / Them
16-30 She / Her
31-45 He / Him
46-60 She / They
61-75 He / They
76-90 It / Its
91-00 Any
187
Oracle: Townie Traits
1 Adorable 35 Fashionable 69 Passionate
2 Adventurous 36 Foodie 70 Peppy
3 Agile 37 Frightened 71 Pessimistic
4 Aloof 38 Frugal 72 Powerful
5 Ambitious 39 Generous 73 Prepared
6 Anxious 40 Gentle 74 Protective
7 Arrogant 41 Glamorous 75 Quiet
8 Artistic 42 Grumpy 76 Rebellious
9 Athletic 43 Guilty 77 Relaxed
10 Bitter 44 Hard-working 78 Romantic
11 Bold 45 Healthy 79 Scary
12 Book Smart 46 Hilarious 80 Secretive
13 Brooding 47 Homebody 81 Selfish
14 Buff 48 Honest 82 Selfless
15 Careless 49 Hot-Headed 83 Serious
16 Caring 50 Impulsive 84 Sharp
17 Cautious 51 Independent 85 Shy
18 Charming 52 Irritated 86 Skeptic
19 Chatty 53 Jolly 87 Sleepy
20 Competitive 54 Kind 88 Snarky
21 Confident 55 Lavish 89 Soft-spoken
22 Crafty 56 Lazy 90 Sporty
23 Creative 57 Loud 91 Street Smart
24 Curious 58 Loyal 92 Studios
25 Daring 59 Mischievous 93 Superstitious
26 Deceptive 60 Mysterious 94 Tenacious
27 Determined 61 Naive 95 Timid
28 Devoted 62 Needy 96 Troubled
29 Disabled* 63 Nerdy 97 Unruly
30 Disarming 64 Nurturing 98 Well-spoken
31 Eccentric 65 Observant 99 Wild
32 Elegant 66 Optimistic 00 Wise
33 Excited 67 Organized
34 Faithful 68 Outdoorsy
*Why is this trait here? Read the latest additions in the FAQ.
188
Oracle: Random Date
1 Spring 1 35 Summer 10 69 Fall 19
2 Spring 2 36 Summer 11 70 Fall 20
3 Spring 3 37 Summer 12 71 Fall 21
4 Spring 4 38 Summer 13 72 Fall 22
5 Spring 5 39 Summer 14 73 Fall 23
6 Spring 6 40 Summer 15 74 Fall 24
7 Spring 7 41 Summer 16 75 Fall 25
8 Spring 8 42 Summer 17 76 Winter 1
9 Spring 9 43 Summer 18 77 Winter 2
10 Spring 10 44 Summer 19 78 Winter 3
11 Spring 11 45 Summer 20 79 Winter 4
12 Spring 12 46 Summer 21 80 Winter 5
13 Spring 13 47 Summer 22 81 Winter 6
14 Spring 14 48 Summer 23 82 Winter 7
15 Spring 15 49 Summer 24 83 Winter 8
16 Spring 16 50 Summer 25 84 Winter 9
17 Spring 17 51 Fall 1 85 Winter 10
18 Spring 18 52 Fall 2 86 Winter 11
19 Spring 19 53 Fall 3 87 Winter 12
20 Spring 20 54 Fall 4 88 Winter 13
21 Spring 21 55 Fall 5 89 Winter 14
22 Spring 22 56 Fall 6 90 Winter 15
23 Spring 23 57 Fall 7 91 Winter 16
24 Spring 24 58 Fall 8 92 Winter 17
25 Spring 25 59 Fall 9 93 Winter 18
26 Summer 1 60 Fall 10 94 Winter 19
27 Summer 2 61 Fall 11 95 Winter 20
28 Summer 3 62 Fall 12 96 Winter 21
29 Summer 4 63 Fall 13 97 Winter 22
30 Summer 5 64 Fall 14 98 Winter 23
31 Summer 6 65 Fall 15 99 Winter 24
32 Summer 7 66 Fall 16 00 Winter 25
33 Summer 8 67 Fall 17
34 Summer 9 68 Fall 18
189
Oracle: Charm Points
1 Always carrying a book 51 Gloves
2 Always carrying drink/food 52 Goggles
3 Always has pet with them 53 Hair Antenna
4 Always in Uniform 54 Headband
5 Always Smirking 55 Heterochromia
6 Animal Ears/Horns Accessory 56 High Collar
7 Apron 57 Large Bag/Backpack
8 Baby Face 58 Long Coat
9 Bandages 59 Long Eyelashes
10 Bandana 60 Makeup
11 Barefoot 61 Mask
12 Beauty Mark 62 Medal
13 Belts 63 Midriff
14 Big Doll Eyes 64 Mischievous Grin
15 Big Hat 65 Missing Limb
16 Big Shoes 66 Mobility Device
17 Big Weapon/Tool 67 Monocle
18 Billowing Cloak 68 Muscular
19 Birthmark 69 Narrow Frame
20 Bodysuit 70 Oversized Clothes
21 Boots 71 Parasol/Umbrella
22 Bracelet 72 Pendant
23 Brooch 73 Permanently Looks Grumpy
24 Burn Scar 74 Piercing(s)
25 Cane 75 Pocket watch
26 Carries a Doll/Plush 76 Provocative Clothing
27 Choker 77 Ribbon
28 Cleavage (Gender Neutral) 78 Ring
29 Corset/Binder 79 Rosy Cheeks
30 Crown 80 Scar(s)
31 Cute Lil Fang 81 Scarf/Muffler
32 Dance Shoes 82 Short
33 Deadpan Expression 83 Showing Some Skin
34 Disheveled 84 Sunglasses
35 Dramatic Eyebrows 85 Suspenders
36 Dressed for Success 86 Tall
37 Earrings 87 Tattered Cloak
38 Eye(s) Covered 88 Tattoo(s)
39 Eyebags 89 Tie/Bow Tie
40 Eyepatch 90 Tight-fitting Clothes
41 Face is obscured 91 Tiny Bag
42 Face Paint 92 Tiny Hat
43 Family Insignia 93 TOO MANY ACCESSORIES
44 Fanny Pack 94 Toothpick/Lollipop
45 Flowers 95 Traditional Clothing
46 Freckles 96 Utility Belt
47 Frills/Ruffles 97 Veil
48 Gap in front teeth 98 Wide Frame
49 Glasses 99 Wrinkles
50 Glitter 00 Zippers
190
Oracle: Hobbies (by Will)
1 Animal training 51 Martial arts (Judo, Karate, etc.)
2 Ant keeping 52 Meditation
3 Archaeology/Fossil hunting 53 Metal detecting/beach combing
4 Astronomy 54 Model aircraft
5 Baking/Cooking 55 Model trains
6 Baseball 56 Music (Banjo)
7 Beekeeping 57 Music (Drums)
8 Beer brewing 58 Music (Guitar)
9 Biology 59 Oil painting
10 Bird Watching 60 Origami
11 Blacksmithing 61 People Watching
12 Board games 62 Photography
13 Breakdancing 63 Ping-pong
14 Bug collecting 64 Poetry
15 Cheesemaking 65 Pogs
16 Chess 66 Pottery
17 Clothes Making 67 Pranks/Practical jokes
18 Coin collecting 68 Puppetry
19 Comic books 69 Reading (Fantasy)
20 Community Radio 70 Reading (History)
21 Cornhole 71 Reading (Mysteries)
22 Cosplaying 72 Reading (other)
23 Cross Stitch 73 Rugby
24 Crossword puzzles 74 Running
25 Cryptography 75 Scrapbooking
26 Dance 76 Sculpting
27 Drama (Acting) 77 Singing
28 Drawing 78 Skiing
29 Engineering 79 Sledding
30 Fashion 80 Soap making
31 Filmmaking 81 Soccer
32 Fishing 82 Spell crafting/Witchcraft
33 Football 83 Stamp collecting
34 Freestyle rapping 84 Standup comedy
35 Gardening 85 Sunbathing
36 Genealogy 86 Surfing
37 Geology 87 Swimming/Diving
38 Ghost hunting 88 Tarot reading
39 Glass Blowing 89 Thrifting
40 Gunsmithing 90 Upcycling
41 Hiking 91 Thrifting
42 Horticulture (Flowers) 92 Standup comedy
43 Houseplants 93 Fashion
44 Interior decorating 94 Filmmaking
45 Jigsaw puzzles 95 Puppetry
46 Juggling 96 Cryptography
47 Karaoke 97 Cosplaying
48 Knitting 98 Cheesemaking
49 Lacrosse 99 Origami
50 Leather crafting 00 Roll twice
191
Oracle: Relationship
1-2 Acquaintance
3-4 Apprentice
5-6 Assistant
7-8 Business Partner
9-10 Childhood Friend When rolling on this oracle,
11-12 Classmate results 51-00 give you the
13-14 Club Member option between a familial or a
15-16 Coworker romantic relationship.
17-18 Employee
19-20 Employer
21-22 Fan
23-24 Friend Also, remember that this only
25-26 Friend of a Friend tells you how the Townie
27-28 Frienemy feels about you. You are the
29-30 Idol
31-32 Menace
ultimate arbiter when it
33-34 Mentor comes to your character’s
35-36 Mortal Enemies feelings and backstory…
37-38 Neighbor though you are welcome to
39-40 Patron roll if you’re feeling lucky (pun
41-42 Regular
43-44 Rival
only partially intended).
45-46 Roommate
47-48 Obnoxious Friends
49-50 Guildmates
51-52 Parent Childhood Sweetheart
53-54 Step Parent Crush
55-56 Like a Parent to Me Date mate
57-58 Parental Figure Ex
59-60 Step Child First Love
61-62 Child Friends to Lovers
63-64 Ward Head Over Heels
65-66 Godchild Heartbroken
67-68 Like a Sibling Interested
69-70 Sibling "Just Friends"
71-72 Step Sibling Love Rivals
73-74 Half Sibling Love Triangle
75-76 Sibling In Law Mutual Attraction
77-78 Twin On Again Off Again
79-80 In Laws Partner
81-82 Grandparent Platonic Romance
83-84 Long Lost Relative Polyamorous Romance
85-86 Guardian Queerplatonic Partners
87-88 Godparent Rivals to Lovers
89-90 Like Family School Sweethearts
91-92 Related Secret Admirer
93-94 Found Family Spouse
95-96 Family Friend Summer Fling
97-98 Caretaker Terrible Crush
99-00 Estranged Unrequited Love
192
Oracle: Locations
1 Abandoned House 51 Old sunk ship
2 Abandoned workshop 52 Overgrown Farm
3 Alleyway 53 Overgrown vehicle in an open field
4 An ancient shrine 54 Park
5 An underground bunker 55 Patch of marshland
6 At the bottom of the well 56 Peaceful lake
7 Bar at happy hour 57 Playground
8 Bear cave 58 Plaza
9 Behind the waterfall 59 Pond said to have healing properties
10 Berry bush patch 60 Post Office
11 Boardwalk 61 Quarry
12 Bottom of the lake 62 Quiet dock at midnight
13 Burnt out tree that got hit by lightning 63 Ranger station
14 Campgrounds 64 Red X on the side of a cavern wall
15 Cave with glowing mushrooms 65 Restaurant
16 Cave with old 66 River rapids
17 Cliff face 67 Roadside stand
18 Community Center 68 Rock cliffs overlooking the ocean
19 Community Garden 69 Rock climbing spot
20 Coral reef 70 Rolling hills of green grass
21 Crystal cave 71 Sandy beach
22 Dense Forest 72 School
23 Doctor's Office 73 Secret mine entrance
24 Fairy Circle 74 Secret treehouse
25 Farm 75 Small island
26 Field of wildflowers 76 Snowy summit
27 Field with crop circles 77 So deep in the forest you are lost
28 Fishing pond 78 Stone circle where people gather
29 Forest Clearing 79 The base of the mountain
30 Fountain 80 The bottom of the caves
31 Gentle brook 81 The fairgrounds
32 Giant tree in the middle of the forest 82 The local temple
33 Graveyard 83 The old iron mine
34 Harbor 84 The one house nobody goes in
35 Haunted house 85 The road out of Iron Valley
36 Hidden from view 86 The top of the tallest tree
37 Hiking trail 87 "The Witch's Hut"
38 Hill overlooking the town 88 Top of the mountain
39 Hunting lodge 89 Town Hall
40 In the middle of the ocean 90 Townie's House
41 Inn 91 Townie's pool
42 Inside the old barn 92 Tree grove
43 Library 93 Tree with a couple's name carved on it
44 Local Shop 94 Tree w/ moss growing on the wrong side
45 Log cabin 95 Under the bridge
46 Market 96 Underwater cave
47 Metro station 97 Valley of shimmering moonflowers
48 Monument to the founder of Iron Valley 98 Walking Trail
49 Museum 99 Where the fog is so thick you can't see
50 Old carousel in the woods 00 Wishing well
193
Oracle: Weather
SPRING
1-30 Sunny
31-50 Cloudy
51-65 Windy
66-75 Rain
76-85 Storm
86-95 Allergy Season
96-00 Flooding
SUMMER
1-30 Sunny
31-50 Heat Wave
51-65 Cloudy
66-75 Rain
76-85 Storm
86-95 Windy
96-00 Lightning Storm
FALL
1-30 Windy
31-50 Cloudy
51-65 Sunny
66-75 Rain
76-85 Storm
86-95 Fog
96-00 Strong Gales
WINTER
1-30 Flurry
31-50 Windy
51-65 Cloudy
66-75 Clear
76-85 Hail
86-95 Blizzard
96-00 Freezing Cold
194
Oracle: Spring Crops
1-2 Azalea 51-52 Apricot
3-4 Buttercup 53-54 Cherry
5-6 Daffodil 55-56 Coconut
7-8 Daisy 57-58 Guava
9-10 Pansy 59-60 Kiwi
11-12 Peony 61-62 Blackberry
13-14 Tulips 63-64 Blueberry
15-16 Hemp 65-66 Raspberry
17-18 Rice 67-68 Strawberry
19-20 Bamboo 69-70 Youthberry
21-22 Black Tea 71-72 Beet
23-24 Cinnamon 73-74 Broccoli
25-26 Green Tea 75-76 Brussel Sprouts
27-28 Mint 77-78 Cabbage
29-30 Mustard 79-80 Cucumber
31-32 Rosemary 81-82 Daikon
33-34 Sugar Cane 83-84 Kale
35-36 Tamarind 85-86 Lettuce
37-38 Vanilla 87-88 Mandrake
39-40 Button Mushroom 89-90 Onion
41-42 Morel Mushroom 91-92 Parsnip
43-44 Plump Helmets 93-94 Potato
45-46 Portobello Mushroom 95-96 Radish
47-48 Shiitake Mushroom 97-98 Taro Root
49-50 Ancient Fruit 99-00 Turnip
195
Oracle: Summer Crops
1-2 Forget Me Not 51-52 Lime
3-4 Hibiscus 53-54 Lychee
5-6 Marigold 55-56 Mangos
7-8 Peony 57-58 Melon
9-10 Petunia 59-60 Orange
11-12 Poppy 61-62 Papaya
13-14 Sunflower 63-64 Peach
15-16 Water Lily 65-66 Pineapple
17-18 Flax 67-68 Pitaya
19-20 Oats 69-70 Plum
21-22 Rice 71-72 Star Fruit
23-24 Wheat 73-74 Watermelon
25-26 Aloe Vera 75-76 Grapes
27-28 Basil 77-78 Bell Pepper
29-30 Black Tea 79-80 Cabbage
31-32 Chamomile 81-82 Chili Pepper
33-34 Eucalyptus 83-84 Cocoa Beans
35-36 Tamarind 85-86 Coffee Beans
37-38 Morel Mushroom 87-88 Corn
39-40 Shiitake Mushroom 89-90 Cucumber
41-42 Bananas 91-92 Green Beans
43-44 Coconut 93-94 Kale
45-46 Durian 95-96 Okra
47-48 Kiwi 97-98 Onion
49-50 Lemon 99-00 Tomato
196
Oracle: Fall Crops
1-2 Daisy 51-52 Coconut
3-4 Forget Me Not 53-54 Figs
5-6 Marigold 55-56 Hazelnut
7-8 Mum 57-58 Melon
9-10 Rose 59-60 Papaya
11-12 Snap Dragon 61-62 Pear
13-14 Cotton 63-64 Persimmons
15-16 Hemp 65-66 Pitaya
17-18 Oats 67-68 Plum
19-20 Rice 69-70 Pomegranate
21-22 Wheat 71-72 Bell Pepper
23-24 Basil 73-74 Carrot
25-26 Black Tea 75-76 Cauliflower
27-28 Cinnamon 77-78 Cocoa Beans
29-30 Ginger 79-80 Coffee Beans
31-32 Green Tea 81-82 Corn
33-34 Mint 83-84 Green Beans
35-36 Osmanthus 85-86 Leek
37-38 Rosemary 87-88 Onion
39-40 Tamarind 89-90 Pumpkin
41-42 Chanterelle Mushroom 91-92 Soybeans
43-44 Plump Helmets 93-94 Spinach
45-46 Shiitake Mushroom 95-96 Squash
47-48 Apple 97-98 Tomato
49-50 Avocado 99-00 Yam
197
Oracle: Winter Crops
1-2 Begonia 51-52 Jack Fruit
3-4 Campanula 53-54 Kiwi
5-6 Cineraria 55-56 Persimmon
7-8 Poinsettia 57-58 Rambutan
9-10 Primrose 59-60 Blackberry
11-12 Snowdrops 61-62 Blueberry
13-14 Cotton 63-64 Raspberry
15-16 Hemp 65-66 Strawberry
17-18 Rice 67-68 Beet
19-20 Black Pepper 69-70 Broccoli
21-22 Ginger 71-72 Brussel Sprouts
23-24 Mandrake 73-74 Cabbage
25-26 Mint 75-76 Carrot
27-28 Rosemary 77-78 Cauliflower
29-30 Sugar Cane 79-80 Daikon
31-32 Vanilla 81-82 Green Beans
33-34 Button Mushroom 83-84 Kale
35-36 Chanterelle Mushroom 85-86 Leek
37-38 Enoki Mushroom 87-88 Lettuce
39-40 Portobello Mushroom 89-90 Parsnip
41-42 Shiitake Mushroom 91-92 Potato
43-44 Avocado 93-94 Radish
45-46 Durian 95-96 Taro Root
47-48 Figs 97-98 Turnip
49-50 Guava 99-00 Yam
198
Oracle: Livestock
1-11 Pig
12-22 Bees
23-33 Horses
34-44 Chicken
45-55 Duck
56-66 Cow
67-77 Goat
78-88 Alpaca
89-99 Sheep
100 Roll on the Fantastical Livestock Oracle
199
Oracle: Favorite Resource
1-6 Flowers
6-12 Mushrooms
13-18 Herbs
19-24 Grains
25-30 Fruit
31-36 Vegetables
37-42 Berries
43-48 Fish
49-54 Wood
55-60 Ore
61-66 Eggs
67-72 Gems
73-78 Milk
77-82 Textiles/Wool
83-90 Honey
91-96 Bugs
97 Fossils
98 Spring Water
99 Rubbish
00 Ideas/Inspiration
200
Oracle: Favorite Item
1-7 👚 Clothes
8-14 👞 Shoes
15-21 💊 Medicine
22-28 💍 Jewelry
29-35 📚 Books
36-42 ⛏ Tools
43-49 🖼 Art
50-56 🪑 Furniture
57-63 🧸 Toys
64-70 🍺 Drinks
71-77 🍔 Food
78-84 🪔 Fragrances
85-91 💐 Floral Arrangements
92-98 🧺 Home Goods
99-00 Roll on the Favorite Resource Oracle
201
Oracle: Rubbish
1-2 A Timeworn Flag 51-52 Old Basket
3-4 Abandoned Necklace 53-54 Old Rope
5-6 Acorns 55-56 Old, Damaged Doll
7-8 Bark 57-58 Pine Cones
9-10 Barnacles 59-60 Pretty Leaves
11-12 Broken Glasses 61-62 Pretty Pebbles
13-14 Broken Lamp 63-64 Pretty Sticks
15-16 Broken Tool 65-66 Quartz Crystals
17-18 Chestnuts 67-68 Reeds
19-20 Clam 69-70 Sand
21-22 Clam with a Pearl Inside 71-72 Seaglass
23-24 Clay 73-74 Seashells
25-26 Dandelions 75-76 Seaweed
27-28 Driftwood 77-78 Shark Tooth
29-30 Feathers 79-80 Small Fragment of Ore
31-32 Flask 81-82 Spiderwebs
33-34 Forgotten Hat 83-84 Spoon
35-36 Four-Leaf Clover 85-86 The Biggest Rock You Can
Carry
37-38 Glass Bottle 87-88 Tiny Bones
39-40 Letter in a Bottle 89-90 Tiny Flowers
41-42 Lost Key 91-92 Trusty 'Ol Bucket
43-44 Lost Sock 93-94 Vines
45-46 Lump of Earth 95-96 Waterlogged Book
47-48 Moss 97-98 Weeds
49-50 OId Boot 99-00 Whistle Leaf
202
Oracle: Story Hooks (1-50)
1 A building has appeared out of nowhere
2 A creature has been sighted outside of town
3 A dense fog has settled over your living place... and only your living place
4 A famous author is visiting the local library / bookshop
5 A fortune teller has stopped in town, and is asking to speak to you
6 A hidden talent is revealed (in yourself or a townie)
7 A local artist is having an exhibition of their newest work
8 A local club is having a meeting
9 A local shop is having a sale
10 A lunar eclipse occurs
11 A merchant selling rare items is visiting for the day
12 A meteorite lands near your living place
13 A migration of butterflies is flying over the town
14 A mysterious plant grows by your front door
15 A mysterious stranger wants to know your name
16 A new structure in the town has just been completed
17 A rare book from the library goes missing
18 A renowned magician is passing through
19 A small earthquake happens in the night
20 A solar eclipse occurs
21 A specter begins to haunt the town
22 A spirit/entity reveals itself to you
23 A star shower falls over the town
24 A storm in the night causes minor damage
25 A strange squeaking is coming from underneath your bed
26 A stranger has approached you, thinking you're someone else
27 A townie asks to stay the night at your place
28 A townie asks you to babysit / pet sit for a day
29 A townie gets a cold
30 A townie is hiding something from you
31 A townie is holding a picnic/casual party
32 A townie is holding an auction / flea market / yard sale
33 A townie starts acting strange
34 A townie you do not live with invites you for a meal
35 A townie's pet got loose
36 A townie's pet has turned a strange color
37 A tree has fallen in the night
38 A visitor is looking for a missing person
39 A weird statue appears where you live
40 A wounded creature is at your doorstep
41 An elder townie is having a casual card game competition
42 An owl has made residence in your attic
43 It's the Beach Episode! (In anime, they have a filler episodes where they go to the beach)
44 Lightning strikes the town clock tower
45 Local theatre is having a special showing
46 One of your crops has grown to an enormous size
47 Singing competition / karaoke at the local bar / eatery
48 Someone asks you for a favor
49 Someone attempts to pick your pocket, but you catch them in the act
50 Someone else moves into town
203
Oracle: Story Hooks (51-00)
51 Someone from your past visits
52 Someone has been wrongfully accused
53 Someone has found a treasure map
54 Someone makes their feelings known
55 Someone presents you with a riddle to solve
56 Someone reveals a secret
57 Someone surprises you with a thoughtful gift
58 Someone takes you out on a date (platonic or romantic)
59 Something or someone washes ashore on the beach / river
60 Something you own is missing
61 Storytelling Night at the local pub / bar / eatery
62 The circus has arrived in town
63 The school is hosting a fundraiser
64 The town is sleeping under the stars in the town square
65 The vehicle of a traveler has broken down nearby
66 There's only one bed
67 There's something in the town's fountain
68 Townie's cutlery keeps disappearing
69 Two townies are getting married
70 You and a townie have the same dream / premonition
71 You are helping someone with their studies/work
72 You are invited to be part of a local play / performance / movie
73 You are visited in the dead of night
74 You catch wind of a rumor
75 You discover a secret in the woods
76 You discover a secret location
77 You discover a secret room in your home
78 You dream about a townie in the night
79 You find a diary / journal that does not have a name
80 You find a list of names
81 You find a sacred place [Roll location table]
82 You find a townie's lost item
83 You get a mysterious letter
84 You get a pen pal (Or receive a letter from them if you already have one)
85 You get a phone call / letter from a family member
86 You get an unmarked package (for contents, roll on an item table of choice)
87 You have a prophetic dream
88 You have an epiphany about someone / the town
89 You hear a beautiful voice singing from afar
90 You hear chanting in the night
91 You learn about a townie's past
92 You receive a package from a family member (roll on item table of choice)
93 You recover a lost memory
94 You see a shadowy figure sneaking around at night
95 You start a new hobby
96 You unearth an old relic
97 Young townies are setting up a prank
98 Young townies have set up a lemonade stand and are charging absurd prices
99 Young townies want to do your hair
00 Roll twice
204
Oracle: Townie Requests (1-50)
1 Assist in childbirth Discover a new mineral
2 Attend a contest in my place Discover a new plant
3 Attend this meeting for me Do my homework
4 Babysit Donate crops
5 Bake a dessert for someone Donate X to the museum
6 Be a teacher for day Draw/Sew town flag
7 Be mayor for a day Explore the beach
8 Be my adoptive parent Explore the caves
9 Be my guard on this trip Explore the island
10 Be my model Explore the mountain
11 Be the doctor for a day Find a lost pet
12 Be the town mascot for a day Find a medicinal herb
13 Become the town legend Find books for the library
14 Break up with them for me Find me a [critter]!
15 Broom the town square Find my lost axe!
16 Build a boat Find my lost item
17 Build a bridge Find my someone in another town
18 Build a community building Find out if that house is haunted
19 Build a feeder for wild creatures Find out what's behind the waterfall
20 Build a fence Find the mayor's shorts
21 Build a shed Find where the meteor landed
22 Build a sign Find who wrote this love letter
23 Build a tree house Gather Seashells
24 Build a well Gather stones
25 Can you make my wish come true? Get a photo of a rare creature
26 Can you teach me another language? Go camping with me!
27 Catch a Rare Fish Go stargazing with me
28 Catch a rare insect Guard my house
29 Check in with the hermit Heard some unruly creatures
30 Cheer up someone Help clean the junkyard
31 Chop down a tree Help me decide on a name
32 Chop some wood Help me decorate my house
33 Clean up the campsite Help me dress for my date
34 Collect Berries Help me find a b-day present
35 Collect Mushrooms Help me find a job
36 Collect Nuts Help me find my child
37 Come to my b-day party Help me find my crush
38 Compose a town tune/song Help me find my lost wedding ring
39 Cook a romantic picnic for me Help me find my parents
40 Can you climb the mountain? Help me get a gift for someone else
41 Could you tell me a bedtime story? Help me get over a breakup :(
42 Create a town signature dish Help me I'm sad :(
43 Declutter the beach Help me make a big pot of soup
44 Deliver a love letter Help me make a friend
45 Deliver a package to another town Help me move in/out
46 Deliver the newspaper Help me plan a party
47 Deliver town mail Help me plan an anniversary
48 Design a new town mascot Help me repair my vehicle
49 Discover a new fish Help me research what love is
50 Discover a new insect Help me win
205
Oracle: Townie Requests (51-00)
51 Help me woo my date Propose to someone for me
52 Help me write a book Pull a playful prank on someone
53 Help me write a letter Put together a puppet show
54 Help me write a poem Put up decorations
55 Help repair my boat Rake Leaves / Shovel Snow / Mow Grass
56 Help tend the graveyard Read someone a book
57 Help the town guard Recover my family relic
58 Help with all the town paperwork Repair a broken window
59 Host a speed dating event Repair a door
60 Host a sporting event Repair a roof
61 House sit for me while I'm away Repair my broken item
62 I have a date, could you cover for me? Repair the lighthouse
63 I need a nickname Research a mysterious creature
64 I need someone with good taste Research a mysterious plant
65 I need someone with special skills Research the town legend
66 I would like you to spread a rumor Restore an abandoned house
67 Interview someone for the paper Reunite two lost friends
68 There is a witch living in the forest! Run for office
69 Join in a play/performance Meet me in the graveyard at midnight
70 Join me in a feast for the ages!! Solve the mystery of the beach apparition
71 Join my forest expedition Solve the mystery of the ghost
72 Join my idol group Solve the mystery of those weird statues
73 Join my seafaring expedition Sort the books in the library
74 Lead a guided tour Spend a night with me at the graveyard!!
75 Let's build a house! Stop this band of teenagers
76 Look after the Inn while I'm gone! Stop this band of teenagers
77 Make a blanket Teach kids how to chop wood
78 Make a new set of clothes Teach kids how to forage
79 Make a pair of shoes Teach kids how to garden
80 Make a portrait Teach me how to be lazy
81 Make a scarecrow Teach me to dance
82 Make a scrapbook of the town Tend a hurt creature in the forest
83 Make a treasure map Tend for someone who's sick
84 Make a windchime Tend my garden
85 Make food for someone Tend the beehives
86 Make me a stuffed animal Test my new invention
87 Make me and my partner matching shirts THIS PERSON IS RUINING MY LIFE
88 Make this phone call for me Translate an ancient book
89 Mine some iron Try out my cooking
90 Need a new piece of furniture Try this new medicine
91 Organize a memorial Use this map to find treasure
92 Paint a house Walk my pets
93 Paint a mural Watch the sunrise with me
94 Plan a baby shower We need a drummer
95 Plan a new festival Weed the community garden
96 Plan my wedding Will you please be my date?
97 Plant Flowers / Trees Win a fight for me
98 Please be my test subject Win an argument for me
99 Prepare a dish for a potluck Write a book for me
00 Pretend to be my date Write a jingle for local shop
206
Oracle: Random Item (Edible)
Courtesy of Charlie Arlet
207
Oracle: Random Item (Wearable)
Courtesy of Charlie Arlet
208
Oracle: Random Item (Sentimental)
Courtesy of Charlie Arlet
209
Oracle: Random Item (Magical & Silly)
Courtesy of Charlie Arlet
210
Oracle: Random Item (Random!)
1-2 A bag of dice 51-52 A wand
A binder full of trading
3-4 53-54 A warm pair of mittens
cards
5-6 A boxful of chicken nuggets 55-56 A wonderful towel
An endearing garden
7-8 A clown nose 57-58
gnome
9-10 A copy of Starforged 59-60 An old Bug net
11-12 A creepy doll 61-62 An old Fishing Rod
An old shirt that's full of
13-14 A four-leaf clover 63-64
memories
15-16 A haunted ____ (roll again) 65-66 An old, time-worn book
17-18 A large energy drink 67-68 Ball of Yarn
A loaf of freshly baked
19-20 69-70 Beetle in a jar
bread
21-22 A lock of hair 71-72 Binoculars
23-24 A mask 73-74 Book of family recipes
25-26 A pacifier 75-76 Book of songs
27-28 A pair of clown shoes 77-78 Broken Locket
29-30 A pair of comfy slippers 79-80 Camera
Contacts pocketbook full of
31-32 A piggy bank (half full) 81-82
names
33-34 A potoo puppet 83-84 Crystal ball
A pressed flower in an
35-36 85-86 Deck of Tarot Cards
envelope
37-38 A Pride Flag 87-88 Expensive Jewelry
39-40 A pride flag pin 89-90 Extra Boot
41-42 A religious book 91-92 Extra pair of glasses
43-44 A small sack full of seeds 93-94 Extra pair of undies
45-46 A thermos of soup 95-96 Extra thick jacket/coat
47-48 A tiara / crown 97-98 Family photo album
49-50 A walking cane/stick 99-00 Fidget Toy
211
Oracle: Random Item (More Random!)
Fingerless leather gloves Someone else's
1-2 51-52
with rhinestones handwritten diary
3-4 First Aid Kit 53-54 Sports Trophy and Medals
Stuffed _____ (roll Animal
5-6 Friendship bracelet 55-56
table)
Textbook on another
7-8 Hand Mirror 57-58
language
The Coffee cup you got
9-10 Handful of buttons 59-60
from Work
The tooth of a mysterious
11-12 Homemade scarf 61-62
creature
Letter not addressed to
13-14 63-64 Their favorite hat
you
15-16 Lighter 65-66 Thread and Needle
17-18 Mountain Bicycle 67-68 Time-worn treasure map
Tomato-shaped Kitchen
19-20 Music Box 69-70
Timer
21-22 Musical Instrument 71-72 Typewriter
23-24 Old keys 73-74 Umbrella
Old Newspaper of the day
25-26 75-76 Wedding Ring
when it happened
27-28 Old sketchbook 77-78 Old picture of a loved one
29-30 Origami Crane 79-80 Writer's Pen
31-32 Pair of spare socks 81-82 Your childhood plush
33-34 Pins to put on your jacket 83-84 Your dad's folding knife
35-36 Portable Radio 85-86 Your favorite board game
Public Transport Pass
37-38 87-88 Your favorite hat
(Useless)
Purse filled with various
39-40 89-90 Your novel manuscript
coins
41-42 Really fancy shoelaces 91-92 Your old poetry
43-44 Rubber Chicken 93-94 Your pair of roller skates
45-46 Rubber Duck 95-96 Your trusty family pet
47-48 Rusty Old Tool 97-98 Your trusty raincoat
49-50 Sewing Kit 99-00 Your Very Own Rat
212
Oracle: Random Food (Breakfast)
Courtesy of Charlie Arlet
213
Oracle: Random Food (Lunch)
Courtesy of Charlie Arlet
214
Oracle: Random Food (Dinner)
Courtesy of Charlie Arlet
215
Oracle: Random Food (Dessert)
Courtesy of Charlie Arlet
216
Oracle: Random Food (Snack)
Courtesy of Charlie Arlet
217
Oracle: Random Food (Soup)
Courtesy of Charlie Arlet
218
Oracle: Favorite Video Game (by Tyler)
1 A Hat In Time 51 MS Flight Simulator
2 A Short Hike 52 Ni no Kuni
3 Ace Attorney 53 Nintendogs
4 American Truck Simulator 54 No Man’s Sky
5 Arcade Paradise 55 OlliOlli
6 Baba Is You 56 Ori and the Blind Forest
7 Banjo-Kazooie 57 Pac-Man
8 Beat Saber 58 Pajama Sam
9 Brain Age 59 Paperboy
10 Bugsnax 60 Picross
11 Calico 61 Pikmin
12 Celeste 62 Pilotwings
13 Cities Skylines 63 Planet Zoo
14 Civilization 64 Pokémon
15 Coffee Talk 65 Portal
16 Cook Serve Delicious 66 Power Wash Simulator
17 Costume Quest 67 Psychonauts
18 Crazy Taxi 68 Puyo Puyo
19 Dance Dance Revolution 69 Return to The Obra Dinn
20 Donkey Kong 70 Rock Band
21 Donut County 71 Roller Coaster Tycoon
22 Dream Daddy 72 Slime Rancher
23 Fall Guys 73 Snake Pass
24 Fire Pro Wrestling 74 Solitaire
25 Firewatch 75 Sonic The Hedgehog
26 Frog Fractions 76 Space Invaders
27 Gang Beasts 77 Spiritfarer
28 GeoGuessr 78 Sports Story
29 Goat Simulator 79 Spyro The Dragon
30 Gone Home 80 Starwhal
31 Gran Turismo 81 Stray
32 Hearthstone 82 Super Mario 64
33 Hot Shots Golf 83 Super Monkey Ball
34 House Flipper 84 Superliminal
35 Ico 85 Tetris
36 Inscryption 86 The Legend of Zelda
37 It Takes Two 87 The Oregon Trail
38 Jackbox Games 88 The Outer Wilds
39 Jet Set Radio Future 89 The Sims
40 Journey 90 The Witness
41 Katamari Damacy 91 Tony Hawk’s Pro Skater
42 Kirby’s Dreamland 92 Undertale
43 Kuru Kuru Kururin 93 Unpacking
44 Lawn Mowing Simulator 94 Untitled Goose Game
45 LittleBig Planet 95 WarioWare
46 Lumines 96 Where In The World is Carmen Sandiego
47 Marble Madness 97 Wii Sports
48 Mario Kart 98 Wordle
49 Mario Party 99 Yoku’s Island Express
50 Minecraft 00 Yoshi’s Story
219
Oracle: Color (by DBDragoner)
1 Amethyst 51 Lavender
2 Apple Red 52 Lemon
3 Apricot 53 Lilac
4 Artic Blue 54 Lime
5 Baby Blue 55 Magenta
6 Banana Yellow 56 Midnight
7 Black 57 Mint
8 Blue 58 Misty Grey
9 Bone White 59 Mocha
10 Bronze 60 Moss Green
11 Brown 61 Mulbery
12 Bubblegum Pink 62 Mustard
13 Bumblebee Yellow 63 Navy Blue
14 Burgundy 64 Obsidian
15 Burnt Orange 65 Olive Green
16 Canary Yellow 66 Onyx
17 Candy 67 Orange
18 Caramel 68 Orchid
19 Carrot 69 Pecan
20 Charcoal 70 Pewter
21 Cherry 71 Pink
22 Cherry Blossom 72 Plum
23 Chocolate 73 Pumpkin
24 Cider 74 Purple
25 Cinnamon 75 Red
26 Coal 76 Rose
27 Cobalt 77 Ruby
28 Coffee 78 Sandy Yellow
29 Coral 79 Sapphire
30 Cream 80 Scarlet
31 Crimson 81 Sea Green
32 Dark Grey 82 Silver
33 Dark Red 83 Sky Blue
34 Dove 84 Slate
35 Ebony 85 Smokey Grey
36 Emerald 86 Soot
37 Flamingo Pink 87 Spring Green
38 Forest Green 88 Steel Blue
39 Fuchsia 89 Sunshine Yellow
40 Gold 90 Tangerine
41 Grape 91 Tawny Brown
42 Green 92 Teal
43 Grey 93 Turquoise
44 Hickory 94 Umber
45 Honey 95 Violet
46 Hot Pink 96 Walnut
47 Ink Black 97 Watermelon Pink
48 Ivory 98 White
49 Jade 99 Wine
50 Lapis 00 Yellow
220
Oracle: Flea Market (by DBDragoner)
1 Basket 51 Knickknacks
2 Bed 52 Lamp
3 Bedding 53 Lantern
4 Bench 54 Linen
5 Birdfeeders 55 Love seat
6 Blanket 56 Magazines
7 Board Games 57 Masks
8 Bolts of fabric 58 Mirror
9 Bookcase 59 Mugs / Cups
10 Books 60 Music box
11 Bowls 61 Musical Instrument
12 Boxes 62 Night Table
13 Bicycle 63 Ornaments
14 Cabinet 64 Ottoman
15 Candles 65 Paintings
16 Clock 66 Perfume
17 Clothing 67 Pet beds
18 Coffee table 68 Pet toys
19 Collectables 69 Pictures
20 Combs / Brushes 70 Pillows
21 Comfy chair 71 Picnic Table
22 Cookie Jar 72 Pins
23 Costumes 73 Plates
24 Craft Supplies 74 Plushie
25 Curtains 75 Posters
26 Cushions 76 Pots & Pans
27 Decorative Spoons 77 Pottery
28 Decorative Tins 78 Pouches / Bags
29 Desk 79 Quilt
30 Dining chair 80 Raincoats
31 Dining table 81 Robes
32 Dresser 82 Rocking chair
33 Dressing Table 83 Rugs
34 End table 84 Shelf
35 Exercise Equipment 85 Shoes
36 Figurines 86 Silverware
37 Fishing Equipment 87 Soaps
38 Flags 88 Socks
39 Floor mats 89 Sofa
40 Flowerpot 90 Stationary
41 Fountains 91 Stools
42 Garden statues 92 Sunglasses
43 Glassware 93 Tablecloths
44 Gloves / Mittens 94 Teapots
45 Hair Accessories 95 Tools
46 Hat 96 Toys
47 Jackets 97 Vase
48 Jars 98 Wardrobe
49 Jewelry 99 Wigs
50 Kitchen Utensils 00 Yarn / Thread
221
Oracle: Plushie Theme (by DBDragoner)
1-40 Animal
41-50 Crop
51-60 Cute Pastry / Food
61-70 Dinosaur
71-80 Fantastical Ancestry
81-90 Livestock
91-00 Other
222
Oracle: Size (by DBDragoner)
1-20 Tiny
21-40 Small
41-60 Medium
61-80 Large
81-00 Huge
223
Oracle: Creature Feature (by DBDragoner)
1-2 Has a Beak 51-52 Has Scales
Has six or more leg-like
3-4 Has a Crest 53-54
appendages
5-6 Has a Mane 55-56 Has Spines
224
Oracle: Random Skills
If your version of Iron Valley does not have access to magic and you get a
magic skill on your roll, re-roll it until you get a non-magical skill!
225
Oracle: Random Stat Array
This special oracle will generate your stats! All you have to do is roll 1d10
and 1d6 and compare your results to the table below. The remaining stats
will be set to +1.
226
FAQ
Iron Valley is currently in Beta, and it’s likely got a few holes here
and there. In order to keep this metaphorical ship from treading
water, I’ve added a little Frequently Asked Questions to patch up
any issues you might encounter in-game.
If you have a question you’d like to add to the book, please send it
my way over to: [email protected]!
Latest Additions
Q: If I do an actual play podcast/show using Iron Valley, can I
monetize it? What if I want to sell my Iron Valley oracles or add-
ons?
If you want to make and sell Iron Valley content, I’d really
appreciate it if you’d reach out to me first. Send me an
email~
227
Q: In the Traits Oracle, I noticed there is a ‘disabled’ trait. Why is
that? Why did you decide to have ‘disabled’ be a trait that Townies
can have?
228
Lore/Worldbuilding
Q: I’m playing in the arcology version of Iron Valley and some of my
townies have jobs that don’t make too much sense for a sci-fi
setting. What do I do?
This is one itty-bitty problem with having one job oracle for
three different settings (medieval, modern day, futuristic).
My fix would be to adapt the job to something that would
make more sense. Alternatively, you could choose to play
them as-is. Sure it’s a little odd to have a Blacksmith in an
arcology, but not everyone has access to a futuristic 3D-
printer. Someone’s got to be making tools by hand, even in
the far future.
Q: I’m playing a version of the Valley with animal people and I can’t
help but wonder… do carnivores still eat meat? How does that
work in this world?
Q: Okay so… fish and bugs exist in Iron Valley but they are not
humanoid like other animals? What gives?
229
will quickly notice that the townie list is not consistent.
There are a few aquatic creatures in there. I would argue
that aquatic mammals are allowed, as are amphibian
creatures. Crap I forgot about squids and octopi. Those are
definitely not mammals. Okay yeah Animal Crossing logic
makes no sense.
No that’s just Feta. Feta the cat just does that. Most animal
townies actually wear clothes. You will eventually run into
some Donald Ducks who don’t wear pants, but most
animals will in fact wear clothes.
230
MECHANICS
Q: So this game is inspired by Harvest Moon / Stardew Valley but
there is no romance mechanics? What gives?
231
Q: Can I play this game co-op or guided like Ironsworn/Starforged?
Q: So I’ve filled up all the boxes I drew for this promise and I’m
nowhere near done! What do I do?
If you think you are close to fulfilling the promise, draw new
boxes and keep at it.
232
Sometimes promises change, just like in real life! Here’s
two things you can do:
234
Special Thanks!
First and foremost, thank you to the incredible Shawn Tomkin for
creating Ironsworn and Starforged. These games have revitalized
my love for tabletop roleplaying and I feel honored to be able to
create something using its system. I cannot wait to see what you
make next. Thank you!
A big thank you to Sofia, whose Ironhome actual play served as the
initial inspiration for this hack. Seeing her play a Stardew Valley-
inspired Ironsworn campaign made me realize I wouldn’t be the
only one who’d enjoy a mix of the two. Thank you!
235
About the Author
M. KIRIN (they/them) is a queer author and artist.
M. Kirin currently resides in the San Francisco Bay Area with their
wife KITTY, gray cat IANTO, and the chinchilla twins POPOLA &
DEVOLA.
mkirin-author.com
@mistrekirin
youtube.com/mistrekirin
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