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Algodoo v2.1.0 Win32 Log Analysis

The document appears to be log output from running the Algodoo v2.1.0 software on Windows. It lists system specifications, initialization steps, warnings encountered loading files and shaders, and indicates the software loaded successfully and an onboarding scene was displayed.

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Cole Zubac
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© © All Rights Reserved
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0% found this document useful (0 votes)
55 views6 pages

Algodoo v2.1.0 Win32 Log Analysis

The document appears to be log output from running the Algodoo v2.1.0 software on Windows. It lists system specifications, initialization steps, warnings encountered loading files and shaders, and indicates the software loaded successfully and an onboarding scene was displayed.

Uploaded by

Cole Zubac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

---------------------------------------

Algodoo v2.1.0, Win32


April 03 2023, 14:12:51
---------------------------------------
390 ms: Timer type: rdtsc
390 ms: Timer overhead: 14.74 ns
390 ms: Process attached to CPU 0
390 ms: CalcWorkDir
390 ms: GetExecutablePath
390 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already
existed.
390 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
390 ms: No joysticks detected
390 ms: Subsystem initialized
392 ms: ------------------------------------------------------
392 ms: CPU: Intel(R) Core(TM) i5-7Y54 CPU @ 1.20GHz
392 ms: 4 cores at 1608 MHz
392 ms: CPU features:
392 ms: MMX - yes
392 ms: SSE - yes
392 ms: SSE2 - yes
392 ms: SSE3 - yes
392 ms:
392 ms: Windows 6.2
393 ms: ------------------------------------------------------
393 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
393 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
394 ms: Threadpool...
394 ms: Resources...
396 ms: Looking for DCS API...
396 ms: Failed to find DcsSdkDll.dll
398 ms: Initializing Pango...
427 ms: Pango initialized
427 ms: Skin::OnSkinChange...
427 ms: Borders::Reload...
470 ms: Skin::RemakeTextDrawers...
470 ms: Looking for usable font...
495 ms: Simulation...
495 ms: SPH...
495 ms: Scene...
495 ms: Input...
495 ms: Classmate...
495 ms: GUI...
495 ms: Adding console...
495 ms: Adding Reflection...
495 ms: Adding Language...
495 ms: Adding Tools...
495 ms: Adding EntityModifier...
495 ms: Starting application...
495 ms: Loading chains...
496 ms: Loading Algodoo/chains/chain.phn...
496 ms: Deserializing code...
503 ms: Code deserialized
503 ms: Imported phunlet Algodoo/chains/chain.phn
505 ms: Loading Algodoo/chains/rope.phn...
505 ms: Deserializing code...
511 ms: Code deserialized
511 ms: Imported phunlet Algodoo/chains/rope.phn
513 ms: Initializing thread-pool...
514 ms: Application created
514 ms: Parsing Algodoo/thyme.cfg...
517 ms: Done parsing Algodoo/thyme.cfg.
517 ms: Parsing Algodoo/autoexec.cfg...
576 ms: Done parsing Algodoo/autoexec.cfg.
576 ms: Parsing Algodoo/config.cfg...
774 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
775 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
835 ms: Done parsing Algodoo/config.cfg.
835 ms: Subsystem::CreateTheWindow
835 ms: Creating window...
1262 ms: * SCOPE BEGIN: QResizeEvent
1263 ms: QEvent::Resize from [-1, -1] to [1366, 768]
1263 ms: * SCOPE END: QResizeEvent
1263 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1263 ms: * SCOPE END: QTWindow::resizeEvent
1264 ms: GLWidget::showEvent
1267 ms: Failed to connect to the SBSDK
1801 ms: Init GLEW...
1809 ms: Unloading GL resources...
1810 ms: Done Unloading GL resources
1810 ms: OSImpl::OnWindowCreated, hwnd = 000A0310
1810 ms: LoadTouchAPI
1810 ms: Touch API loaded.
1810 ms: Orientation locked to landscape
1810 ms: Looking for accelerometer...
1866 ms: Found 3 sensors
1868 ms: Found accelerometer
1871 ms: Window created.
1872 ms: Setting root container size to [1362, 764] (scale = 1)
1872 ms: Looking for tablet...
1872 ms: Wintab32.dll loaded
1873 ms: Tablet pen has normal pressure sensitivity
1873 ms: Tablet pen has orientation
1889 ms: Pen tablet acquired successfully
1920 ms: Wintab buffer size set to 500
1921 ms: Web...
1924 ms: Prefetching resources...
1924 ms: Prefetching textures...
2271 ms: Prefetching shaders...
2284 ms: - WARNING - -- Compilation results for vertex shader: line
2284 ms: WARNING: 0:2: '' : #version directive missing--
2286 ms: - WARNING - -- Compilation results for fragment shader: line
2286 ms: WARNING: 0:2: '' : #version directive missing--
2317 ms: - WARNING - -- Compilation results for vertex shader: particle
2317 ms: WARNING: 0:2: '' : #version directive missing--
2318 ms: - WARNING - -- Compilation results for fragment shader: particle
2318 ms: WARNING: 0:2: '' : #version directive missing--
2334 ms: - WARNING - -- Compilation results for vertex shader: particleFast
2334 ms: WARNING: 0:2: '' : #version directive missing--
2334 ms: - WARNING - -- Compilation results for fragment shader: particleFast
2334 ms: WARNING: 0:2: '' : #version directive missing--
2349 ms: - WARNING - -- Compilation results for vertex shader: plane
2349 ms: WARNING: 0:2: '' : #version directive missing--
2350 ms: - WARNING - -- Compilation results for fragment shader: plane
2350 ms: WARNING: 0:2: '' : #version directive missing--
2365 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
2365 ms: WARNING: 0:2: '' : #version directive missing--
2366 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
2366 ms: WARNING: 0:2: '' : #version directive missing--
2383 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
2383 ms: WARNING: 0:2: '' : #version directive missing--
2383 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
2383 ms: WARNING: 0:2: '' : #version directive missing--
2397 ms: - WARNING - -- Compilation results for vertex shader: water
2397 ms: WARNING: 0:2: '' : #version directive missing--
2397 ms: - WARNING - -- Compilation results for fragment shader: water
2397 ms: WARNING: 0:2: '' : #version directive missing--
2411 ms: Prefetching done.
2411 ms: Creating GUI...
2412 ms: AppGUI::CreateGUI(recreate=true)...
2412 ms: Skin::OnSkinChange...
2412 ms: Borders::Reload...
2480 ms: Skin::RemakeTextDrawers...
2480 ms: Looking for usable font...
2484 ms: Serializing widgets...
2484 ms: Removing widgets...
2488 ms: Restoring widgets...
2534 ms: Naming widgets...
2534 ms: AppGUI::CreateGUI done.
2534 ms: App::CreateGUI done
2534 ms: Loading scene...
2535 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
2537 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
2543 ms: Deserializing code...
2557 ms: ShowLoading: "Loading code..."
2650 ms: - WARNING - Found crossing that went unfixed
2726 ms: Code deserialized
2727 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
2727 ms: Running program...
2727 ms: Multi-texturing is supported
2727 ms: OS language: 0409
2728 ms: MakeWelcomeScreen()
2809 ms: ------------------------------------------------------
2809 ms: OpenGL vendor: Intel
2809 ms: OpenGL renderer: Intel(R) HD Graphics 615
2809 ms: OpenGL version: 4.6.0 - Build 27.20.100.8729
2809 ms: OpenGL shading language version: 4.60 - Build 27.20.100.8729
2809 ms: OpenGL extensions: GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic
GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic
GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad
GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative
GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render
GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
2809 ms: GLU version: 1.2.2.0 Microsoft Corporation
2809 ms: GLU extensions: GL_EXT_bgra
2810 ms: ------------------------------------------------------
2810 ms: ------------- START OF GAME LOOP -------------
2854 ms: Successfully checked for updates
2854 ms: Testing FBO support...
2856 ms: Non-PoT FBO:s supported
2858 ms: Pre-buffering scene...
2860 ms: Allocating new texture atlas (nr 1)
2883 ms: Pre-buffering done.
2884 ms: TEX_ATLAS_Distmap: 4 MiB
2884 ms: TEX_Icon: 4.8 MiB
2884 ms: TEX_Border: 2.2 MiB
2884 ms: Total VRAM allocated: 11.2 MiB

2886 ms: Background::Init...


2886 ms: Loading images...
2903 ms: Background::Init done
2905 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(10)
2905 ms: WARNING: 0:2: '' : #version directive missing--
2905 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(10)
2905 ms: WARNING: 0:2: '' : #version directive missing--
2923 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(0C)
2923 ms: WARNING: 0:2: '' : #version directive missing--
2924 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(0C)
2924 ms: WARNING: 0:2: '' : #version directive missing--
2935 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
2935 ms: WARNING: 0:2: '' : #version directive missing--
2935 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
2935 ms: WARNING: 0:2: '' : #version directive missing--
2946 ms: Allocating new texture atlas (nr 1)
2973 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
2975 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(2A)
2975 ms: WARNING: 0:2: '' : #version directive missing--
2975 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(2A)
2975 ms: WARNING: 0:2: '' : #version directive missing--
2989 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
2989 ms: WARNING: 0:2: '' : #version directive missing--
2989 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
2989 ms: WARNING: 0:2: '' : #version directive missing--
3006 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(29)
3006 ms: WARNING: 0:2: '' : #version directive missing--
3006 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(29)
3006 ms: WARNING: 0:2: '' : #version directive missing--
3030 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
3030 ms: WARNING: 0:2: '' : #version directive missing--
3030 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
3030 ms: WARNING: 0:2: '' : #version directive missing--
3043 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
3043 ms: WARNING: 0:2: '' : #version directive missing--
3043 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
3043 ms: WARNING: 0:2: '' : #version directive missing--
3055 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
3055 ms: WARNING: 0:2: '' : #version directive missing--
3055 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
3055 ms: WARNING: 0:2: '' : #version directive missing--
3096 ms: Setting root container size to [1362, 764] (scale = 1)
3096 ms: * SCOPE BEGIN: QResizeEvent
3096 ms: QEvent::Resize from [1174, 576] to [1366, 768]
3096 ms: * SCOPE END: QResizeEvent
3471 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(09)
3471 ms: WARNING: 0:2: '' : #version directive missing--
3472 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(09)
3472 ms: WARNING: 0:2: '' : #version directive missing--
3576 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(0A)
3576 ms: WARNING: 0:2: '' : #version directive missing--
3576 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(0A)
3576 ms: WARNING: 0:2: '' : #version directive missing--
35186 ms: ------------- END OF GAME LOOP -------------
35186 ms: Subsystem::Run returned, saving config...
35222 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
35222 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
35314 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
35314 ms: Destroying GL resources
35316 ms: Destroying subsystem
35316 ms: Shutting down critical components
35319 ms: Destroying stuff

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