---------------------------------------
Algodoo v2.1.0, Win32
April 03 2023, 14:12:51
---------------------------------------
390 ms: Timer type: rdtsc
390 ms: Timer overhead: 14.74 ns
390 ms: Process attached to CPU 0
390 ms: CalcWorkDir
390 ms: GetExecutablePath
390 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already
existed.
390 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
390 ms: No joysticks detected
390 ms: Subsystem initialized
392 ms: ------------------------------------------------------
392 ms: CPU: Intel(R) Core(TM) i5-7Y54 CPU @ 1.20GHz
392 ms: 4 cores at 1608 MHz
392 ms: CPU features:
392 ms: MMX - yes
392 ms: SSE - yes
392 ms: SSE2 - yes
392 ms: SSE3 - yes
392 ms:
392 ms: Windows 6.2
393 ms: ------------------------------------------------------
393 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
393 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
394 ms: Threadpool...
394 ms: Resources...
396 ms: Looking for DCS API...
396 ms: Failed to find DcsSdkDll.dll
398 ms: Initializing Pango...
427 ms: Pango initialized
427 ms: Skin::OnSkinChange...
427 ms: Borders::Reload...
470 ms: Skin::RemakeTextDrawers...
470 ms: Looking for usable font...
495 ms: Simulation...
495 ms: SPH...
495 ms: Scene...
495 ms: Input...
495 ms: Classmate...
495 ms: GUI...
495 ms: Adding console...
495 ms: Adding Reflection...
495 ms: Adding Language...
495 ms: Adding Tools...
495 ms: Adding EntityModifier...
495 ms: Starting application...
495 ms: Loading chains...
496 ms: Loading Algodoo/chains/chain.phn...
496 ms: Deserializing code...
503 ms: Code deserialized
503 ms: Imported phunlet Algodoo/chains/chain.phn
505 ms: Loading Algodoo/chains/rope.phn...
505 ms: Deserializing code...
511 ms: Code deserialized
511 ms: Imported phunlet Algodoo/chains/rope.phn
513 ms: Initializing thread-pool...
514 ms: Application created
514 ms: Parsing Algodoo/thyme.cfg...
517 ms: Done parsing Algodoo/thyme.cfg.
517 ms: Parsing Algodoo/autoexec.cfg...
576 ms: Done parsing Algodoo/autoexec.cfg.
576 ms: Parsing Algodoo/config.cfg...
774 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
775 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
835 ms: Done parsing Algodoo/config.cfg.
835 ms: Subsystem::CreateTheWindow
835 ms: Creating window...
1262 ms: * SCOPE BEGIN: QResizeEvent
1263 ms: QEvent::Resize from [-1, -1] to [1366, 768]
1263 ms: * SCOPE END: QResizeEvent
1263 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1263 ms: * SCOPE END: QTWindow::resizeEvent
1264 ms: GLWidget::showEvent
1267 ms: Failed to connect to the SBSDK
1801 ms: Init GLEW...
1809 ms: Unloading GL resources...
1810 ms: Done Unloading GL resources
1810 ms: OSImpl::OnWindowCreated, hwnd = 000A0310
1810 ms: LoadTouchAPI
1810 ms: Touch API loaded.
1810 ms: Orientation locked to landscape
1810 ms: Looking for accelerometer...
1866 ms: Found 3 sensors
1868 ms: Found accelerometer
1871 ms: Window created.
1872 ms: Setting root container size to [1362, 764] (scale = 1)
1872 ms: Looking for tablet...
1872 ms: Wintab32.dll loaded
1873 ms: Tablet pen has normal pressure sensitivity
1873 ms: Tablet pen has orientation
1889 ms: Pen tablet acquired successfully
1920 ms: Wintab buffer size set to 500
1921 ms: Web...
1924 ms: Prefetching resources...
1924 ms: Prefetching textures...
2271 ms: Prefetching shaders...
2284 ms: - WARNING - -- Compilation results for vertex shader: line
2284 ms: WARNING: 0:2: '' : #version directive missing--
2286 ms: - WARNING - -- Compilation results for fragment shader: line
2286 ms: WARNING: 0:2: '' : #version directive missing--
2317 ms: - WARNING - -- Compilation results for vertex shader: particle
2317 ms: WARNING: 0:2: '' : #version directive missing--
2318 ms: - WARNING - -- Compilation results for fragment shader: particle
2318 ms: WARNING: 0:2: '' : #version directive missing--
2334 ms: - WARNING - -- Compilation results for vertex shader: particleFast
2334 ms: WARNING: 0:2: '' : #version directive missing--
2334 ms: - WARNING - -- Compilation results for fragment shader: particleFast
2334 ms: WARNING: 0:2: '' : #version directive missing--
2349 ms: - WARNING - -- Compilation results for vertex shader: plane
2349 ms: WARNING: 0:2: '' : #version directive missing--
2350 ms: - WARNING - -- Compilation results for fragment shader: plane
2350 ms: WARNING: 0:2: '' : #version directive missing--
2365 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
2365 ms: WARNING: 0:2: '' : #version directive missing--
2366 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
2366 ms: WARNING: 0:2: '' : #version directive missing--
2383 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
2383 ms: WARNING: 0:2: '' : #version directive missing--
2383 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
2383 ms: WARNING: 0:2: '' : #version directive missing--
2397 ms: - WARNING - -- Compilation results for vertex shader: water
2397 ms: WARNING: 0:2: '' : #version directive missing--
2397 ms: - WARNING - -- Compilation results for fragment shader: water
2397 ms: WARNING: 0:2: '' : #version directive missing--
2411 ms: Prefetching done.
2411 ms: Creating GUI...
2412 ms: AppGUI::CreateGUI(recreate=true)...
2412 ms: Skin::OnSkinChange...
2412 ms: Borders::Reload...
2480 ms: Skin::RemakeTextDrawers...
2480 ms: Looking for usable font...
2484 ms: Serializing widgets...
2484 ms: Removing widgets...
2488 ms: Restoring widgets...
2534 ms: Naming widgets...
2534 ms: AppGUI::CreateGUI done.
2534 ms: App::CreateGUI done
2534 ms: Loading scene...
2535 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
2537 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
2543 ms: Deserializing code...
2557 ms: ShowLoading: "Loading code..."
2650 ms: - WARNING - Found crossing that went unfixed
2726 ms: Code deserialized
2727 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
2727 ms: Running program...
2727 ms: Multi-texturing is supported
2727 ms: OS language: 0409
2728 ms: MakeWelcomeScreen()
2809 ms: ------------------------------------------------------
2809 ms: OpenGL vendor: Intel
2809 ms: OpenGL renderer: Intel(R) HD Graphics 615
2809 ms: OpenGL version: 4.6.0 - Build 27.20.100.8729
2809 ms: OpenGL shading language version: 4.60 - Build 27.20.100.8729
2809 ms: OpenGL extensions: GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic
GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic
GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad
GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative
GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render
GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
2809 ms: GLU version: 1.2.2.0 Microsoft Corporation
2809 ms: GLU extensions: GL_EXT_bgra
2810 ms: ------------------------------------------------------
2810 ms: ------------- START OF GAME LOOP -------------
2854 ms: Successfully checked for updates
2854 ms: Testing FBO support...
2856 ms: Non-PoT FBO:s supported
2858 ms: Pre-buffering scene...
2860 ms: Allocating new texture atlas (nr 1)
2883 ms: Pre-buffering done.
2884 ms: TEX_ATLAS_Distmap: 4 MiB
2884 ms: TEX_Icon: 4.8 MiB
2884 ms: TEX_Border: 2.2 MiB
2884 ms: Total VRAM allocated: 11.2 MiB
2886 ms: Background::Init...
2886 ms: Loading images...
2903 ms: Background::Init done
2905 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(10)
2905 ms: WARNING: 0:2: '' : #version directive missing--
2905 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(10)
2905 ms: WARNING: 0:2: '' : #version directive missing--
2923 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(0C)
2923 ms: WARNING: 0:2: '' : #version directive missing--
2924 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(0C)
2924 ms: WARNING: 0:2: '' : #version directive missing--
2935 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
2935 ms: WARNING: 0:2: '' : #version directive missing--
2935 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
2935 ms: WARNING: 0:2: '' : #version directive missing--
2946 ms: Allocating new texture atlas (nr 1)
2973 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
2975 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(2A)
2975 ms: WARNING: 0:2: '' : #version directive missing--
2975 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(2A)
2975 ms: WARNING: 0:2: '' : #version directive missing--
2989 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
2989 ms: WARNING: 0:2: '' : #version directive missing--
2989 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
2989 ms: WARNING: 0:2: '' : #version directive missing--
3006 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(29)
3006 ms: WARNING: 0:2: '' : #version directive missing--
3006 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(29)
3006 ms: WARNING: 0:2: '' : #version directive missing--
3030 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
3030 ms: WARNING: 0:2: '' : #version directive missing--
3030 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
3030 ms: WARNING: 0:2: '' : #version directive missing--
3043 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
3043 ms: WARNING: 0:2: '' : #version directive missing--
3043 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
3043 ms: WARNING: 0:2: '' : #version directive missing--
3055 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
3055 ms: WARNING: 0:2: '' : #version directive missing--
3055 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
3055 ms: WARNING: 0:2: '' : #version directive missing--
3096 ms: Setting root container size to [1362, 764] (scale = 1)
3096 ms: * SCOPE BEGIN: QResizeEvent
3096 ms: QEvent::Resize from [1174, 576] to [1366, 768]
3096 ms: * SCOPE END: QResizeEvent
3471 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(09)
3471 ms: WARNING: 0:2: '' : #version directive missing--
3472 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(09)
3472 ms: WARNING: 0:2: '' : #version directive missing--
3576 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(0A)
3576 ms: WARNING: 0:2: '' : #version directive missing--
3576 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(0A)
3576 ms: WARNING: 0:2: '' : #version directive missing--
35186 ms: ------------- END OF GAME LOOP -------------
35186 ms: Subsystem::Run returned, saving config...
35222 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
35222 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
35314 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
35314 ms: Destroying GL resources
35316 ms: Destroying subsystem
35316 ms: Shutting down critical components
35319 ms: Destroying stuff