Mindustry Maps
Mindustry Maps
png
69
233
234
25
68 235 230
57 257 256
29
258
259
61
3 66
232
5
122
0 231 62 Desol PENT 6
ate
8 87 181 180 Rift 124
63
147 176 16 179 170
171
Ground
151 91 177 178 36
Zero
172
172
156 155 32 92
Planetary 96 173
PENT
157 12 154 Launch 35
0 Extraction
Terminal 95
152 153 33 94 Outpost
Biomass 166
137 Synthesis 161 160 34 14
Facility 167
141 162 13 159 168
52
0 80 163 158 112
113
PENT 4
6 255 53
114
9
254
9 54
66 225
226
24
126
IMPACT
65 228
PENT 6 0078
125
124 218 223 85 145
64
170 219 Tar Fields 222 146
175
Ground Frozen
41 220 221 142
Zero Forest
174
174
Salt Flats 40 215 214
173 97
PENT Ruinous
37 100 216 22
Extraction 1 Shores
98
Outpost 99 39 217 212
164
14 38 266 271 76 136
169
168 267 31 270 132
56
112 268 269 72 133
116
PENT 4
55 261 260
115
30
262
54 263
225
224
24
228 229 70
260 265 60
30
264
263
69
Nuclear 234
Production 129
Complex 68 235
PENT 7
131 128
127 240 239 88
71 67
188 241 26 238
189 193
The Craters 44 236 237 89
190 192
190 192
104 43 245
191 105
PENT Windswept
48 45 103 27
2 Islands
183 106
102 42 247
184 182
17 46 252 251 78
185 187
186 253 28 250
59 58
119 248 249 79
120 118
PENT 5
57 257
121 117
258
61
66
233
232
25
230 231 62
256 255 53
29
254
259
54
66
232
62
180
179
36
92
96
PENT
0
95
94
34
159
158
53
254
54
d Dagger(lancer one-shots) Nova(early game sneeper) Crawler(junction spam go brrrrr) Flare(and annofast ying)
Unit Level 1 1 1 1
Health 140 120 180 75
Armor 0 1 0 0
Default Mobility Ground Ground Ground Air
Speed 0.5. 0.55 1 3
Command Limit 8 8 8 4
Can Boost No Yes No Is already flying
Item Capacity 30 30 30 20
Range 19 24 5 17
Weapon A Firerate 2.14 1.25 1.25 2.3
Weapon A Count 2 2 2 2
Weapon A Damage 9 14 85~7.2 AOE & dies on explosion 9
Weapon B Firerate N/A, N/A N/A N/A
Weapon B Count N/A N/A N/A N/A
Weapon B Damage N/A N/A N/A N/A
Weapon C Firerate N/A N/A N/A N/A
Weapon C Count N/A N/A N/A N/A
Weapon C Damage N/A N/A N/A N/A
Abilites/Immunities None Repair Field None None
Build Speed No 80% No No
Mine Speed and Tier** No No No No
Does Crash Landing Damage No No No Yes
**Scrap and Sand require at least Tier 0 to mine, copper and lead require 1, coal needs 2, titanium needs 3, and thorium needs 4.
My unit tier list:
Megas, Zeniths, Polys and Monos are S, Flares and Omuras are A. Nova and Horizons are A, Specter and Antumbras are B, Daggers are in C and Vela is in E and Fortress is in E. Quads have a special tier.
Explaination:
Megas have a high 260% build speed Polys are excellent support on the Monos mine copper and lead Flare only costs 15 silicon, and can Omura is very useful in Planetary
meaning controlling a group of 9 can battlefield, and can automactically for you, similarly to the pick off at ripples and hails blocking Launch Terminal. However, many
mean even blocks such as the rebuild destroyed structres. They Draug Miner Drone from your ground units. Flares are fast and other attack maps dont have water
Exponental Reconstructor are built also have 28 range, which can V5. Only problem is they can function as a suicide bomber. They connected to available water
quickly. They are fast, can quickly heal outrange most turrets unless they cost 30 silicon to build, and also can help you when you need an within a 65 block radius of the
blocks damaged in battle, and also have are using a hail or ripple for radar. you can't spam them unlike Overdrive Dome to-go, giving the enemy core, putting it in A.
decent offensive power. They also can in V5, which many are upset dome the silicon and phase fabric it
upgrade into the Quad, which is about, although honestly needs. Only A because it's very fragile.
amazing for it's speed, utility, and having 24 running is still
damage. Build 125 makes them even good while not broken,
better, as they go back when idle and if
there is an enemy nearby.
Mono(the mining drone) Risso(the first iteration of boat) Mace(creslex, no. don't) Pulsar(low range, the standards of most T2s)
1 1 2 2
100 280 500 320
0 2 4 4
Air Liquids Ground Ground
1.5 1.1 0.4 0.7
8 8 8 9
Is already flying No No Yes
20 30 30 40
8 27 6 8
N/A 2.5 2.14 2.36
N/A 2 2 2
N/A 9 30 & Pierce, Burns Units 12
N/A 3 N/A N/A
N/A 1 N/A N/A
N/A 12 + 10~3.1 AOE & Homing N/A N/A
N/A N/A N/A N/A
N/A N/A N/A N/A
N/A N/A N/A N/A
None None Immune to burning Shield Regen Field
No No No 90%
250%; 1 No No 500%; 2
Yes No No No
Nova has 21 range, and can cheese Horizon is at A beacause of the Scepter can obliterate enemy units Antumbras have decent firpower for a T4, however,
almost all of the campaign attack maps strong damage output, and loading easily, and have high armor which they are slow, and Foreshadows hunt it down easily.
very easily, except Salt Flats without them up with explosives makes nullifes copper ammo easily. The However, the single target damage is high, making
Flares. Only A beacuse Foreshadows them even better. Main problem big shock bullets do well even it a good additon to your defense against guardians,
in Planetary Launch Terminal and would be the low command limit. without water, and the small especially against Toxopid's pitiful anti-air, but
other extreme/eradication bases can Dagger-like bullets add extra direct unit combat is rare. B. A fun fact: I tested an
snipe your Novae easily. damage and distract Segments. Only Antumbra vs. Eclipse and the Antumbra dealt about
B because lancers are an easy 12000 damage before dying.
counter because of the bulkyness of
this unit, it's quite slow, and you also
have to consider the not-so constant
dps which Megas and Polys outheal.
Direct unit combat is rare.
Atrax(first spooder) Horizon(a bomber) Poly(why does this have 28 range) Minke(holds Hail + Scatter combo)
2 2 2 2
600 340 400 600
3 3 0 4
Wall Walker AIr Air Liquids
0.5 1.7 2.6 0.9
8 5 8 8
No Is already flying Is already flying No
40 30 30 40
8 17 28 32
3 2.5 1 2
2 2 2 2
11 & 0.55 knockback, Incendiary, only hits ground 27~3.1 AOE & only hits ground 12 & Homing 3 + 40-1.8 AOE & only hits air
N/A N/A N/A 1
N/A N/A N/A 2
N/A N/A N/A 33-3.1 AOE & 0.8 knockback, only hits ground
N/A N/A N/A N/A
N/A N/A N/A N/A
N/A N/A N/A N/A
Immune to burning and melting None Repair Field Status Field
No No 50% No
No No 350%; 2 No
No Yes Yes No
Dagger is simply the basic unit of the game. While Vela: agreeably a T4 with painfully Fortress: probably the 2nd worst T3,
threatening in swarms, a lancer one-shots them. There's low dps, and water or cryo tsunamis Spiroct is much more impractical. Hail
also the fact that you have better T1s such as Nova and extinguish the fires. Plastanium and Ripple can snipe it, which may be
Flare. It gets a C. Walls block the laser completely. surprising because the Fortress uses
Anuke has buffed it a few times, but Hails as its own weapon. It doesn't hit
it still faces low dps problems. The air enemies either. Dps is quite low too.
300% build speed could ramp it to Can be put to good use but you're much
E. better in most cases using Quasar or
Zenith.
Fortress(a walking hail) Quasar(shoots lasers) Spiroct(eats your walls) Zenith(Overgrowthn't) Mega(on-base support)
3 3 3 3 3
800 650 900 700 460
9 9 5 5 3
Ground Ground Wall Walker Air Air
0.38 0.4 0.4 1.8 2.5
8 10 8 8 8
No Yes No Is already flying Is already flying
50 40 50 80 60
28 20 10 23 23
0.5 0.6 2 1.5 1.2
2 2 2 2 2
8 + 54-3.5 AOE & 0.8 knockback, only hits ground 45-Laser 20 & Sapping 14 + 16~3.1 AOE & Homing 10, 5% healing
N/A N/A 1.5 N/A 2
N/A N/A 2 N/A 2
N/A N/A 16 & Sapping N/A 8, 3% healing
N/A N/A N/A N/A N/A
N/A N/A N/A N/A N/A
N/A N/A N/A N/A N/A
None Force Field Immune to burning None None
No 170% 75% No 260%
No 600%; 3 No No 400%; 3
No No No Yes Yes
Bryde(outranges ripple) Scepter(I can fit on payload conveyors for some reason) Vela(anuke has buffed it multiple times)
3 4 4
900 9000 7500
7 10 9
Liqiuds Ground Ground
0.85 0.35 0.38
8 8 8
No No Yes
60 80 90
41 23 23
0.92 2.085 0.38
1 4 1
80~6.2 AOE & 1.5 knockback , only hits ground 9 360 damage/sec-Laser & Incendiary
3 2 N/A
2 2 N/A
12 + 10~3.1 AOE & Homing 45 & Shock N/A
N/A N/A N/A
N/A N/A N/A
N/A N/A N/A
Shield Regen Field None Immune to burning
No No 300%
No No No
No No No
Arkyid(just upgrade this) Antumbra(offensively only to help quads by deleting forcefields) Quad(big boom)
4 4 4
8000 7000 6000
6 9 8
Wall Walker Air Air
0.5 0.8 1.4
8 8 8
No Is already flying Is already flying
90 240 130
18 25 17
2.21 1.175 1.09
6 4 1
37 & Sapping 10 + 30~2.5 AOE & Homing 220~10 AOE & only hits ground
0.66 2.5 N/A
2 2 N/A
65~10 AOE & 0.8 knockback, inflicts sapping, Shock, only hits ground 50 N/A
[Leg "firerate"] N/A N/A
6 N/A N/A
[Leg Damage]~[Leg AOE] & only hits ground N/A N/A
None None None
100% No 250%
No No No
No Yes Yes
Sei(powerful) Reign(wall shredder) Corvus(walking sneeper) Toxopid(gets rekt by forshadows and air units)
4 5 5 5
10500 24000 18000 22000
12 14 9 13
Liquids No Wall Walker Wall Walker
0.73 0.35 0.3 0.5
8 8 8 8
No No No No
160 110 120 90
35 26 59 31
8 3.33 0.17 2
1 2 1 2
42 + 45-4.3 AOE & Homing 65 + 18~3.7 AOE & 10x pierce, Frag 560-Laser 110-Laser~Triple shot
1.5 N/A N/A 0.28
2 N/A N/A 1
57 N/A N/A 50 + 75~10 AOE & 0.8 knockback, inflicts sapping, Shock, Frag, only hits ground
N/A N/A N/A [Leg "firerate"]
N/A N/A N/A 8
N/A N/A N/A ~144~[Leg AOE] & only hits ground
None None None None
No No No 100%
No No 700%; 2 No
No No No No
Eclipse(trash, dont use) Oct(distracts Foreshadows) Omura(bote god)
5 5 5
20000 24000 22000
13 16 16
Air Air Liquids
0.51 0.8 0.62
8 6 8
Is already flying Is already flying No
240 250 210
28 8 65
0.66 N/A 0.54
2 N/A 1
90-Laser N/A 1250 & Pierce
2.915 N/A N/A
4 N/A N/A
5 + 42~3.1 AOE N/A N/A
N/A N/A N/A
N/A N/A N/A
N/A N/A N/A
None Force Field & Repair Field Flare Factory
No 400% No
No No No
Yes Yes No
Sector Type Threat LevelCopper Lead Sand Coal TitaniumThoriumScrap*Water Oil Magma# of waves Vulnerable to Guardian** Community Remarks (DO NOT EDIT THIS COLLUM! USE Sector Notes/Comments)
Ground Zero Survival LOW X X X X X 10 None No The first sector, let yourself be guided by the suggestions.
Frozen Forest Survival LOW X X X 15 None No Unlocks the pneumatic drill, allowing access to titanium in sectors adjacent to Ground Zero. Maces are the most dangerous enemy here, build arcs or scorches to kill them, as well as menders. No air enemies. Graphite duo needed.
The Craters Survival LOW X X X X X X 20 None Wave 20 (Zenith) Metaglass can be gained early by deconstructing and rebuilding the two derelict kilns. All early resources can be gathered here. Spam Scatters in the last waves to prepare for Zenith Guardians.
Biomass Synthesis Facility Survival MEDIUM X X X X X X 20 None Wave 20 (Spiroct) First encounter with spiders here, push the boss away from your walls to prevent him from healing from them. The cultivator and T2s are unlocked here. During the later waves (after wave 12), reuse the coal for steam energy and then use the spam Lancer against the guardian Spiroct. Also in the guardian wave, build some small copper walls just outside the drop point for the trackers to explode.
Ruinous Shores Survival MEDIUM X X X X X X 30 None Wave 29 (Fortress) Block off one entrance to the area your core is in with a thick layer of walls, build a slightly less thick wall on the other heavily defend the leser wall.
Stained Mountains Survival MEDIUM X X X X X X X 30 None Wave 30 (Scepter) Scepter boss countered by Lancer spam. Wave turrets can also help a lot by pushing the boss back, and the cryofluid slows the boss down at a slow pace.
Fungal Pass Attack MEDIUM X X X X X X - 210 Vela Nova is a reliable unit that will outmaneuver and take out all turrets except Hail, which can be taken down by Flares, to dodge flies.
Windswept Islands Survival MEDIUM X X X X X X X 20 None Wave 30 (Bryde) Use an armada to defeat the enemies, channel the enemies to the right side of the map, where the deep water passage is narrow.
Overgrowth Attack HIGH X X X X X X X X - 210 & 133 Wave 31 (Arkyid)
Tar Fields Survival HIGH X X X X X X X X X 40 None Wave 40 (Vela) 40 waves with only one minute between waves, guardian is a Vela. Use plastanium walls to block lasers (there are a lot of laser-shooting units that spawn like Quasar and Spiroct). Good sector for getting thorium and plastanium. There isn't much coal.
Nuclear Production ComplexSurvival HIGH X X X X - X X X X 50 69, 70, 129, 224 Wave 50 (Eclipse) Foreshadows completely wipe out the Eclipse guardian, while Surge Alloy Cyclone cleans up the mess. Stay as long as you need for PLT. Please note that Airblast Drill and Spectre can be unlocked upon capture. Vulnerable to 70, 129 (Extreme) and 69, 224 (Eradication).
Extraction Outpost Attack HIGH X X X X X X - None Wave 40 (Arkyid)
Salt Flats Attack HIGH X X X X X X - None To win, use flares to chip at Hails, as well as knock down power nodes for Lancers and use daggers/novae to knock down Scatters. You can use Ripples to get rid of areas with Hails and Scatters guarding each other. Crawlers are somewhat useful in terms of charging down in groups of 16 and dealing high damage to the core.
Impact 0078 Survival HIGH X X X X X X X 45 24 & 226 Wave 41 (Antumbra) Vaulable tech is unlocked here, immediately research the tech and come back when you are ready for those bases. Vulnerable to the very sad 24.
Desolate Rift Survival EXTREME X X X X X X X X XX 18 124 & 180 Wave 18 (Reign) 18 waves with longer breaks. Reign guardian appears on the final wave, you'll have to deal with more each time this sector is attacked so quickly capture the two surrounding bases
Planetary Launch Terminal Attack ERADICATION X X X X X X X X - 0 & 154 Wave 25 (Toxopid) Easy map due to Vaults hooked on the enemy core. Land flying units with blast packed in their inventory on them. Good silicon/phase phabric map too, loads of desert/empty space.
0 Attack MEDIUM X X X X X - Planetary Launch Terminal One of the four enemy bases next to Planetary Launch Terminal - limited resources are guarded by enemy defenses, especially coal.
1 Survival LOW X X X X X 20 Salt Flats no coal or titanium. water exists but is in a single pool inside enemy spawn. lots of salt, but still plenty of sand for setting up spore-based power. oil next to coal could also be viable on the small patches of dark sand
2 Survival LOW X X X X X X 20 None
3 Survival LOW X X X X X 20 None
4 Survival HIGH X X X X X X X X X 35 114, 115 It's like Ruinous Shores (but worse)
5 Attack HIGH X X X X X - 121 An high threat enemy base without sand. Launch Pads in other sectors directed here are almost a must, however it is possible without, you'll need to conserve loadout silicon however.
6 Survival HIGH X X X X X X X X 35 124, 125 before going to this sector, take out the adjacent bases, 124 and 125. two enemy spawn points, both northwest of the core. at the first few waves there will be mostly air enemies, though there are some crawlers who are easy to deal with. my recommendation is to use thorium salvos. at wave 12, maces will appear and ground units will be more common. there is little water so try not to use things that would rely on it. lots of spore moss.
7 Survival HIGH X X X X X X X X X 35 129
8 Survival MEDIUM X X X X X X X X 25 133 & Overgrowth no thorium, very little amount of lead. manly air units attack. ground units appear at wave 7. overall not very hard.
9 Survival MEDIUM X X X X X X X 25 138 low lead with mainly air attacks, annoying
10 Attack MEDIUM X X X X X X X X - None No resources, you need to bring some with you. Bad sector.
11 Attack HIGH X X X X X X X - 148, 149 A surge-walled base with no thorium - either import thorium or find a way to destroy the two cores with only T2s, which each have 2 Spectres, a water tsunami, 2 lancers, 2 parallaxes, 4 RTG generators, and 4 mend projectors. The former option is recommended.
12 Survival MEDIUM X X X X 25 154
13 Attack HIGH X X X X X X X - 158 Wave 43 pretty difficult map, mostly water and only a few veins of each resource, and just forget about getting coal since the only small vein of coal is very far from where the core spawns. use water t3s from imported materials to beat this sector with the least amount of hassle. the only major roadblock between you and a completely safe sector 162, and if you beat it, even if it gets retaken, 162 will be completely safe. (and we all know how good 162 is)
14 Survival LOW X X X X X X X 20 map is HUGE, major central area, rich in basic resources, many many titanium veins.
15(Ground Zero) Survival LOW X X X X X 10 Ironically close to Desolate Rift and PLT. Like Desolate Rift, the map is narrow and long.
16 Survival MEDIUM X X X X X X X X 25
17 Survival MEDIUM X X X X X X XXX 25
18(The Craters) Survival LOW X X X X X X 20 This sector does not have anything interesting. You should unlock metaglass and silicon here if not done so already. Considering all the ground enemies in the initial waves, the Zenith guardian can catch players off guard.
19 Attack MEDIUM X X X X X X X - Easy map, a single zenith with blast compound destroys the single shard core. Minimal effort required and with a good core schem you can win before the first wave.
20(Stained Mountains) Survival MEDIUM X X X X X X X 30 Wave 30 (Scepter) The location doesn't make sense. Near Ruinous Shores. Launch zone is annoying, you should either funnel enemies into one area or defend all three openings.
21(Fungal Pass) Attack MEDIUM X X X X X X - Part of a 4-base chain, and next to 208, which has a lot of oil and titanium. Vulnerable to 210, which can send a Vela here later on.
22 Survival LOW X X X X 20 no coal = no fun :(
23(Tar Fields) Survival HIGH X X X X X X X X X 40 Wave 40 (Vela) near frozen forest for some reason
24 Attack ERADICATION X X X X X X X - 224, 225, 226, 229 Wave 25 (2 Corvus, there'sI had Corvus The hardest base on Serpulo. 4 cores. Say your prayers. Wave timer is SUPER low, and gives you around 10 seconds to build after you kill all of the enemies each wave, and the main enemy type sent are flares and horizon bombers. eventually (around wave 15-20) Zeniths start spawning normally. At this point, the standard strategy of using Quads is essential, but you are basically guaranteed to face about up to 4 Eclipse, or up to 2 Toxopids at once. Spectre turrets with thorium are viable enough, as the majority of your resources at this point MUST come from launch pad exports. (the sand in 24 is guarded by enemy buildings). Load up blast compound as well for some extra bang, you must quickly do as much damage to the enemy cores as you can. Finally, kneel down and pray. Use launched thorium for ammo for turrets, and use the limited thorium already in the map for thorium reactors for power(or RTG generators, if you don't have enough time to set up cryofluid). My recommended strategy is to produce toxopids to fight against their toxopids. I will personally give a kiss to whoever manages to beat this first try. Belongs to the North Pole Bastion of enemy bases.
25 Attack HIGH X X X X X X X X - 233
26 Survival MEDIUM X X X X X X 25 241
27 Survival LOW X X X X X 20 None
28 Attack HIGH X X X X X X X - 248
29 Survival EXTREME X X X X X X X X 55 254, 255, 257, 259 Wave 33 Corvus (45 , toxopoid for bushrd
30 Attack HIGH X X X X X X X X - 264, 265
31 Attack MEDIUM X X X X X X X - None Part of a 4-base chain, and next to 208, which has a lot of oil and titanium. Vulnerable to 210, which can send a Vela here later on.
32 Survival MEDIUM X X X X X 25 154,Planetary Launch Terminal
33 Survival MEDIUM X X X X X X X 25154, Planetary Launch Terminal
34 Attack MEDIUM X X X X X X - None
35 Survival LOW X X X X 20 Extraction Outpost
36 Attack MEDIUM X X X X X X X X - None
37 Survival LOW X X X X X 20 Extraction Outpost has no coal, so either use a launch pad or conserve loadout silicon and graphite. Is possible without coal with a large wall and duo/scatter spam though. Vulnerable to Extraction Outpost (why????)
38 Attack MEDIUM X X X X X X X - None
39 Survival LOW X X X X X X 20 None ds
40 Survival LOW X X X X X 20 Salt Flats Wave 49 (Zenith)
41 Survival LOW X X X X X X 20 Salt Flats
42 Survival LOW X X X X X X X 20 None despite how it may appear at first glance, the floor below most of the water is the purple ground that makes cultivators 10% faster
43 Survival LOW X X X X X 20 None
44 Survival MEDIUM X X X X X X 25 241 very good early farming map: to the left of frozen forest, all materials except thorium (including oil, but water is inconvenient), lots of magma for thermal power, huge oil puddle in the middle of the map, easy survival due to choke point, not vulnerable
45 Survival MEDIUM X X X X X 25 182
46 Survival MEDIUM X X X X X 25 182
47 Attack MEDIUM X X X X X X X XX - None Easy attack sector, just spam horizons and let them crash land onto the enemy core. ez
48 Survival LOW X X X X X 20 None Another low threat sector with no coal and an easy pick
49 Attack MEDIUM X X X X X X - None Another easy attack sector that can be destroyed with horizon bombing
50 Survival LOW X X X X X X 20 None
51 Survival LOW X X X X X X 20 None only ground enemies, plenty of coal. Otherwise a useless sector.
52 Survival MEDIUM X X X X X X X 25 158
53 Survival EXTREME X X X X X X X X X 55 114, 158, 254, 255 Wave 44, Toxopid x3. Who puts 3 drop points on one sector?me
54 Attack ERADICATION X X X X X X X X - 114, 115, 254, 259 3 nucleus cores, same core defenses as 254, though 2 of the cores are quite close to each other. the third core will send units down a different route than the other 2, unless you wall off that route. otherwise, the same strategies that you used for 254 will work here.
55 Survival MEDIUM X X X X X X X X 25 115
56 Attack MEDIUM X X X X X X X - None consume aqua why is this in spanish lol
57 Attack HIGH X X X X X X X x - 248, 257
58 Survival MEDIUM X X ´'¿¿¿¿¿¿¿¿¿¿¿¿¿¿kllllllllllllllllll,
X X X 25 248 FUCK LOADS OF THORIUM! big veins all throughout the map. sadly there is little phase fab potentital, go to PLT for that.
59 Attack MEDIUM X X X X X X X X X - None
60 Attack EXTREME X X X X X X X - 121, 264, 265 Wave 31 Reign x3 (yes I survived)
61 Survival HIGH X X X X X X X X 45 121, 259, 264 Wave 36 Scepter x2
62 Survival MEDIUM X X X X X X X X X 25 180 ground attack, easy to defeat with some spectres/lancers, fair bit of thorium
63 Survival HIGH X X X X X X X X X 35 124, 180 no oil
64 Survival HIGH X X X X X X 35 124, 125 A kind of frozen island, copper, lead, sand, titanium, water and plenty of coal. The threat level is high surrounded by two enemy sectors (124 & 125)
65 Survival HIGH X X X X X X X X x 45 125, 226 Wave 46 double toxopid (Prepare to die)A user reported encountering HUGE groups of flyers that spawned in the northwest of the map, far outside the spawn area, very little lead. Large amount of aircraft confirmed (bushrat). Also many quads (5-6) per wave which bomb areas around power generators. Need powerful anti air to take them out quickly. Dummy power generators to distract them, and force projectors to stop the bombs from obliterating everything are essential. Be aware of the crash landing damage, as that bypasses forcefields.
66 Survival HIGH X X X X X X X X X 45 225, 226, 233 Wave 37 double corvus
67 Survival MEDIUM X X X X X X X X 25 241
68 Attack HIGH X X X X X X X X - 129 Part of the North Pole Bastion; easy to take out with quasar rush, fly around to near the core(s), decent sized oil pool near your core
69 Attack ERADICATION X X X X X X X X - 129,224,225,233 Wave 25 (2x Toxopid) (we got 4 eclipsetried playing in this sector without mods. found out that you can beat it using atleast one Corvus for attack and spectres for defense. However it use a lot of resources. also make sure the Corvus hit the power source of the foreshadow so that it can freely attack. This method can also be applied to other eradication maps.
70 Attack EXTREME X X X X X X X - 229,224 Wave 31 (Corvus)
71 Attack MEDIUM X X X X X X X X d None
72 Survival MEDIUM X X X X X X X X 25 133
73 Survival HIGH X X X X X X 45 133,210,265,OvergrowthWave 39 ToxWave 48 Corvus Attacking waves include velas and quads, would recommend plast walls and force projectors. (Attacks after initial capture include multiple boss waves including a Corvus).
74 Survival MEDIUM X X X X X X 25 Overgrowth & 210
75 Survival LOW X X X X X X 20 None
76 Survival LOW X X X X X X 20 None
77 Survival MEDIUM X X X X 25 138
78 Survival MEDIUM X X X X X X X 25 138
79 Survival MEDIUM X X X X X X 25 257 sandn't
80 Survival MEDIUM X X X X X X X X 25 255
81(Biomass Synthesis Facility)
Survival MEDIUM X X X X X X 20 None Close to PLT. Coal is not plentiful so use spore pods for combustion or steam power. Come back here after you have a few more things researched and take sector 162 for early thorium.
82 Survival LOW X X X X X X 20 None watery desert, covered in large swaths of coal, little lead, some copper, bare bones map.
83 Survival LOW X X X X X XXX X X 20 None Low threat map that is great for farming plastanium
84 Attack HIGH X X X X X X X X - 229 Wave 49 (Quad) Part of the North Pole Bastion; Easy to take out with quasar rush, fly around to near the 2 cores.
85 Survival MEDIUM X X X X X X X X 25 None Wave 51 (Arkyid) good farming map after taking tar fields and 223 (also for farming) - has lots of everything but low oil, tons of sand and spore growing ground. also has a good supply of thorium that can be accessed early via 222, just off of frozen forest
86(Frozen Forest) Survival LOW X X X 15 None this is a garbage sector, get out immediately.
87 Survival MEDIUM X X X X X X X X 25 148
88 Survival HIGH X X X X X X X X 35 148, 149
89 Survival MEDIUM X X X X X X 25 149
90 Survival LOW X X X X X X XXX 20 None
91 Survival LOW X X X X X XXX 20 None Lots of magma here.
92 Survival HIGH X X X X X 350, 36, Planetary Launch Terminal There is a lot of water here, barely any resources except copper and sand. Next to PLT and is a Threat: High sector. Make power from spores and spam arcs. This clears the ground enemies but anti-air is still needed.
93(Planetary Launch Terminal)Attack ERADICATION X X X X X X X X - 0, 154 Not far from Ground Zero.(the final campaign sector is close to the first campaign sector?) Enemies come from the river, so make a wide defense using Spectres and Salvos along the river. As usual with the later game maps, launch resources from other sectors. Build whatever big force you like to beat the sector. (I recommend a tier 5 unit) If you like cheesing the game to avoid all difficulty, use logic to have flares carrying blast compound explode the enemy core.
94 Survival HIGH X X X X X X 350,34,Planetary Launch Terminal ...
95 Survival HIGH X X X X X X 25 0, 34 No lead or oil found, 4 small tiles of coal. 95% water.
96 Survival HIGH X X X X X X 35 0 & 36
97 Survival LOW X X X X X X 20 Salt Flats
98 Survival MEDIUM X X X X X 25 38
99 Survival MEDIUM X X X X X X X 25 38
100 Survival LOW X X X X 20 Salt Flats
101(Salt Flats) Attack HIGH X X X X X X - None The popular spot to launch everything here and send the collected items to where it is needed. Cover as much area as possible with your defense or anticipate where the enemies will move.
102 Survival LOW X X X X X X 20 None
103 Survival LOW X X X X X 20 None
104 Survival LOW X X X X X X 20 None
105 Survival LOW X X X X X X 20 None
106 Survival MEDIUM X X X X X 25 182
107 Survival MEDIUM X X X X X X 25 47
108 Survival MEDIUM X X X X X 25 47
109 Survival MEDIUM X X X X 25 49
110 Survival MEDIUM X X X X X 25 49
111 Survival LOW X X X X X 20 None
112 Survival MEDIUM X X X X X X X X X 25 56
113 Survival HIGH X X X X X X X X 35 114, 158 low titanium and copper, plenty of thorium. Mostly air attacks (20-25 per wave)
114 Attack EXTREME X X X X X X X X - 54, 115, 254 only extreme threat, but similar composition to the erads next door. the hardest in the chain because the cores defend each other.
115 Attack HIGH X X X X X X X X - 54, 114 mainly sand and water, Launch Pad imports and spore power recommended. Mega + Bryde combo will win this one, go below the core to drop the Bryde.
116 Survival HIGH X X X X X X X X X 35 56, 115
117 Survival HIGH XX XX X XX XXX XXX XX X 45 5, 57, 121 Wave 45 Eclipse
118 Survival HIGH X X X X X X X 45 5, 57, 248 Wave 45 Quad
119 Survival HIGH X X X X X XXX X 35 5, 59 It's a battle on two fronts, and sand is almost non existent here. has surprisingly a lot of thorium, which is excellent ammo
120 Survival EXTREME XX XX XX XX XX XX XXX XX 55 5, 59, 60, 121 Wave 33 andWave 5 34 and 52, Corvus very little copper, Mostly air attacks. Strategic chokepoint somewhat near drop point. toxopid guardian
121 Attack EXTREME X X X X X X X X -
122 Survival LOW X X X X X X X X 20 None Wave 18 (Reign), Wave 35 (Reign x4) the only low threat sector with thorium, however it's hard to access it without a proper plan. You can come here to take a break from the intensity of Desolate Rift, maybe make an export area here to help you with PLT and the North Pole Bastion. For early game access, traverse through 170, 124, and 6. You do not have to capture these sectors, just have enough copper and lead to make 4 Shards.
123(Desolate Rift) Survival EXTREME X X X X X X X X XXX 18 124,180 this is not far from ground zero (ironic). Final wave is one reign, but if you don't capture the surrounding sectors quickly, they will send five more reigns.
124 Attack HIGH X X X X X X X X X 30 125 Lots of sand and Thorium. Enemy base has lots of segments so recommended to attack with energy units such as Quasar, or rapid fire units to overwhelm them. Production can be massive here if used correctly. Quite close to Ground Zero. The core landing location is 1 tile away from the wall with a nucleus core, so use a schematic that is very topheavy and point it northward.
125 Attack HIGH X X X X X X X X - 124 Massive amounts of thorium, salvos can help you expand. Nearest coal patch is ~20 tiles from the enemy frontline. Recommend using ground since scatters are everywhere.
126 Survival HIGH X X X X X X X X 35 125, 226
127 Survival MEDIUM X X X X x X X 25 71 90% of the map is water, barely any titanium. thirsty?
128 Survival HIGH X X X X X X X X X 35 68, 129
129 Attack EXTREME X X X X X X X X - 68, 69 Wave 37 (Eclipse) Part of the North Pole Bastion, 2 cores; top core not well defended, so first priority; large space for factories, no oil though. loads of thorium here too, in big veins throughout the map.
130(Nuclear Production Complex)
Survival HIGH X X X X X X X X X 503 69, 70, 129, 224 4 bases nearby, including 69 (nice). IIRC the boss wave is an Eclipse. Produce Surge Alloy here. don't expect to make a permanent base here, as this is vulnerable to some eradication threat sectors.
131 Survival HIGH X X X X X X X 45 70, 71 Wave 42(Eclipse x2)
132 Survival MEDIUM X X X X X X X X 25 133
133 Attack MEDIUM XX XX XXX XXX XXX XXX XX x - Overgrowth :base next to Overgrowth, very good farming map. pogger amounts of thorium, can make as thorium/phase fabric production centre
134(Overgrowth) Attack HIGH X X X X X X X X - 133, 210 Part of the 4-base fungal chain, while not a good sector, 133, one of the bases next to it, is. Attacking waves after initial capture include a Arkyd. ok who is saying there is a vela here
135 Survival LOW X X X X X X X 20 Overgrowth sandn't
136 Survival LOW X X X X X X X 20 None
137 Survival MEDIUM X X X X X X X º 25 138 Rather large amount of oil, but no titanium
138 Attack MEDIUM X X X X X X X - None
139 Survival MEDIUM X X X X X X X 25 138
140 Survival LOW X X X X X X 20 None m
141 Survival LOW X X X X X X X 20 None Only air enemies for the first 15 or so waves, ground units are laser guys that can be easily killed with a single spectre(on graphite) (build 136). Plentiful on basic resources.
142 Survival MEDIUM X X X X X X X X 25 10 Wave 49 (Scepter) no thorium, some oil on the east side of the map, first ~10 waves are air, abundant with all basic resources(copper, lead, coal, titanium)
143 Survival MEDIUM X X X X X X X X 25 10 no thorium, mostly air attacks for first 10 waves, VERY similar to 142.
144 Survival HIGH X X X X X X X 35 10, 84
145 Survival HIGH X X X X X X X X X 35 10, 84
146 Survival MEDIUM X X X X X X 25 10
147 Survival HIGH X X X X X X X 35 11, 148
148 Attack HIGH X X X X X X X - 11, 149 Corvus (Wave 36)
149 Attack HIGH X X X X X X - 11, 148
150 Survival HIGH X X X X X X 35 11, 149
151 Survival MEDIUM X X X X X X 25 11
152 Survival LOW X X X X X X 20 None
153 Survival MEDIUM X X X X X 25 154
154 Attack MEDIUM X X X X X X X - Planetary Launch Terminal
155 Survival MEDIUM X X X X X XX 25 154
156 Survival LOW X X X X X 20 None
157 Survival LOW X X X X X 20 None
158 Attack HIGH X X X X X X X X X - 13 wave 56: Arkyid x2
159 Survival HIGH X X X X X X X X 45 13, 34, 158 Wave 43: Toxopid
160 Survival HIGH X X X X X X 35 13, 34
161 Survival MEDIUM X X X X X X 25 13 Has magma across the entire map, you will have no problem with power. Waves are very easy, I believe there are no air enemies. However the enemies have high shields so use lancers and strong walls. Low on copper, no sand.
162 Survival MEDIUM X X X X X X X X X 25 13 wave 54* Early thorium after biomass, but has a chain of vulnerability to high difficulty sectors. Knock the bases out quick, you'll have access to T3s already. Easy map, easy waves, plentiful resources. Good to use as a resource hoarding base to launch to other sectors. If you get the scrap roll, contains enough scrap to make fullspeed slag tsunamis viable if you have airblast, as well as oil with which to pair them
163 Survival HIGH X X X X X X X X 45 13, 158, 255 Early thorium after biomass, but has a chain of vulnerability to high difficulty sectors. Knock the bases out quick, you'll have access to T3s already. Easy map, easy waves, plentiful resources. Good to use as a resource hoarding base to launch to other sectors. If you get the scrap roll, contains enough scrap to make fullspeed slag tsunamis viable if you have airblast, as well as oil with which to pair them
164 Survival MEDIUM X X X X X X 25 38, Extraction Outpost
165(Extraction Outpost) Attack HIGH X X X X X X - None Seems to be built off a map that has been in the files for a long time called Salt Crags. Titanium was added as well as a base. 2 sectors below ground zero. Unlocks Launch Pads, which will be useful for late game maps.
166 Survival MEDIUM X X X X X X XXX 25 34, Extraction Outpost huge swaths of magma with large clumps of scrap. good silicon farm map
167 Survival MEDIUM X X X X X X X 25 34
168 Survival MEDIUM X X X X X X X 25 56
169 Survival HIGH X X X X X X X X 35 38, 56
170 Survival MEDIUM X X X X X 25 124 The main mistake some people make is going here almost immediately.
171 Survival MEDIUM X X X X X X 25 36 Plenty of copper, little sand, almost no water.
172 Survival MEDIUM X X X X X X XXX 25 36
173 Survival LOW X X X X X 20 Extraction Outpost Do not go here after ground zero. Waves are very easy, however there are few resources. Is vulnerable to Extraction Outpost, and gets attacked from time to time with strong enemies. Use arcs and lancers.
174 Survival LOW X X X X X 20 None
175 Survival LOW X X X X X X X 20 None Early titanium access here, along with 219.
176 Survival LOW X X X X X X X X 20 None
177 Survival LOW X X X X X X 20 None
178 Survival MEDIUM X X X X X X X X 25 36
179 Survival HIGH X X X X X X X 35 36, 180 trees
180 Attack MEDIUM X X X X X X X - None One of the sectors attacking Desolate Rift. Easy pick if you bring resources from 181.
181 Survival MEDIUM X X X X X X X X X 25 180 Would be a very good farming sector if it didn't lack sand
182 Attack MEDIUM X X X X X X X - None
183 Survival MEDIUM X X X X X X 25 182
184 Survival MEDIUM X X X X X XXX 25 47
185 Survival HIGH X X X X X X X X 35 47, 59 sector is large, but into lil corridors so not much room for large schems, wave's are pretty easy, mostly ground attacks, some air starting wave 7.
186 Survival MEDIUM X X X X X X X X 25 59 lots of space but nothing interesting
187 Survival MEDIUM X X X X X X XXX 25 182
188 Survival MEDIUM X X X X X X 25 71
189 Survival HIGH X X X X X X X X 35 49 & 71
190 Survival MEDIUM X X X X X X 25 49
191 Survival LOW X X X X X 20 None worst sector ever- very very very very little resources
192 Survival LOW X X X X X 20 None
193 Survival MEDIUM X X X X X X X 25 241
194 Survival HIGH X X X X X X X 35 19, 84
195 Survival MEDIUM X X X X X X X 25 19 214
196 Survival HIGH X X X X X X 35 19, 49 217
197 Survival HIGH X X X X X X X 45 19, 49, 71 Wave 40
198 Survival HIGH X X X X X X X X 45 19, 70, 71
199 Survival EXTREME X X X X X X X X X 55 19, 70, 84, 229 Wave 40 (the big t5 ground attack thing)
200 Survival LOW X X X X X X 20 None
201 Survival LOW X X X X X 20 None limited resources, far from core location. Useful coal patches are far away and hard to protect. No ground enemies, only air. Use plenty of scatters in the rightmost portion of the map to win.
202 Survival LOW X X X X 20 None
203 Survival LOW X X X X X X X 20 None
204 Survival LOW X X X X X X 20 None mix of water and sand, main water pond is in drop point, air attacks, your average desert map
205 Survival LOW X X X X X 20 None no coal, only sand, water, lead, and copper. bring titanium and graphite for a coal centrifuge, and silicon for a cultivator and spore press to run it. simplest power option is cultivators running steam or combustion generators. Although why would you want to stay here in the first place?
206 Survival HIGH X X X X X X X X 35 59, 60, Fungal Pass each wave has more and more air units
207 Survival HIGH X X X X X X X X 35 47, 59, Fungal Pass Wave 50 (Scepter x2) Decent amount of all resources, but low on water and no oil. Mostly air attacks (some ground attacks). A few parallax's sends the little flares flying.
208 Survival MEDIUM XX XX XXX XXX XXX X XX XXX 25 47, Fungal Pass Lots of oil and titanium, so lots of plastanium can be made here. Lots of air units that go around the defense, barely any ground units
209 Survival MEDIUM X X X X X X X X 25 210, Fungal Pass No water. Bit of oil. Plenty of resources up to titanium. Good for a base to launch silicon and graphite to other maps, because of the plentiful coal in here. Resources aren't a problem, waves are super easy.
210 Attack MEDIUM X X X X XX X - Overgrowth & Fungal PassW ave 47 Easy attack sector to take care of, T2/T3 can defeat the core to prevent wave buildup at Overgrowth/Fungal Pass.
211 Survival HIGH X X X X X X X X 45 60, 210, 265, Fungal Pass No water, ice far from core. Waves include lots of spiders- need good defenses. Several boss waves that are especially destructive if not prepared.
212 Survival LOW X X X X X X X 20 None
213(Ruinous Shores) Survival MEDIUM X X X X X X 30 None Wave 30 (2 Fortress) Close to Frozen Forest. Dual lane map. Produce steam power here. Lots of coal.
214 Survival LOW X X X X X X X 20 None next to frozen forest. generous amounts of coal. one oil puddle in the middle of the map. used to have a base in v6 beta.
215 Survival LOW X X X X X X 20 None
216 Survival LOW X X X X X 20 None
217 Survival LOW X X X X X X XX 20 None
218 Survival MEDIUM X X X X X X X X X 25 125 Lower half of map is all water, but generous resources in the top half. Good map for exporting if factories are built compact, and the huge amounts of water can be used for spore power, as long as you have the schematics for it.
219 Survival LOW X X X X X X 20 None Another early game titanium farm sector. Along with 175, this is where most early game research involving titanium should be done.
220 Survival LOW X X X X X 20 Salt Flats 1
221 Survival LOW X X X X X X x X 1 20 None very good early farming map: to the left of frozen forest, all materials except thorium (including oil, but water is inconvenient), lots of magma for thermal power, huge oil puddle in the middle of the map, easy survival due to choke point, not vulnerable
222 Survival LOW X X X X X X 20 None would be excellent for spore pod production if water was present, which it is not. only enemies on my run were increasingly large groups of flares, and the final 2 waves included horizons. best route to 85 and 223, for easy thorium
223 Survival MEDIUM X X X X X X X X 25 None good for early thorium (non-vulnerable) has lots of other resources too, except water, but if you have water extractors its fine, best sector imo to go to after beating biomass research facility and getting titaium
224 Attack ERADICATION X X X X X X X X X - 225, 24, 229, 70, 69 Wave 30 (?) (Wave 45 too
225 Attack ERADICATION X X X X X X X X X - 226, 24, 224, 69, 233 Wave 32 (2x Wave 30 2x Corvus Part of the North Pole Bastion, 2 cores, practically no outside defenses, so T4/T5 can handle the core as only 1 foreshadow
226 Attack EXTREME X X X X X X X X X - 24, 225 Wave 40 (Reign) Part of the North Pole Bastion, 1 core, can ripple push forward to clear defenses. Rushing the core with Quads can also be successful (proven with 6 of them)
227(Impact 0078) Survival HIGH X X X X X X X 45 24, 226 Wave 41 (Antumbra), Wave 130 (Antumb W as actually in the game files for a while, map built by Dexapnow. Next to the most knownly difficult base. Create defenses here, particularly using turrets that are best for unattended sector defense.
228 Survival EXTREME X X X X X X X X X 55 24, 84, 229 2 large pools of oil and 2 medium pools
229 Attack ERADICATION X X X X X X X X X - 24, 70, 84, 224 Wave 30 (Reign) Part of the North Pole Bastion, 2 cores, enemy constructors, so a nuisance, can carefully ripple away the spectre setup.
230 Survival HIGH X X X X X X X X X 35 25, 148
231 Survival MEDIUM X X X X X X X X 25 25
232 Survival HIGH X X X X X X X X 35 25
233 Attack EXTREME X X X X X X X X X - 25, 69, 225 Part of the North Pole Bastion, 3 cores; lots of oil for plastanium production, good amount of resources in general. Take out right core first.
234 SurvivalERADICATION X X X X X X X X X 65 25, 68, 69, 129, 233 Wave 30,52 (Eclipse) Eradication survival lacking an base, and massive bruh moment
235 Survival HIGH X X X X X X X X X 35 25, 68
236 Survival MEDIUM X X X X X X 25 241
237 Survival LOW X X X X X X X 20 None
238 Survival MEDIUM X X X X X X X 25 149 Mostly air attacks
239 Survival MEDIUM X X X X X X X X X 25 68
240 Survival HIGH X X X X X X X X X 35 68, 241
241 Attack MEDIUM X X X X X X X - None
242 Survival MEDIUM X X X X X X 25 138
243 Survival LOW X X X X X 20 None
244 Survival LOW X X X X X XX 20 None
245 Survival LOW X X X X X X 20 None
246(Windswept Islands) Survival MEDIUM X X X X X X X 20 None The only crux Bryde (T3 basic naval unit) has been found here. Use minkies to kill the bryde & deal with zeniths (put risso production in front of spawn.) use access metaglass to fuel scatters. make backup defense in case the enemy rissos just swim around the entire thing (Though you can try to funnel enemies with walls towards your defense).
247 Survival LOW X X X X X X X 20 None
248 Attack HIGH X X X X X X X X - 28, 57
249 Survival EXTREME X X X X X X 55 28, 57, 248, 257 No Thorium, Extreme difficulty, and extreme bruh moment.
250 Survival MEDIUM X X X X X X X 25 28
251 Survival MEDIUM X X X X X X X X 25 28
252 Survival MEDIUM X X X X X X X 25 28
253 Survival HIGH X X X X X X X 35 28, 248
254 Attack ERADICATION X X X X X X X X X - 54, 114, 255, 259 Wave 35 Corvus 3 nucleus cores. 2 groups of 5 blast zeniths per core did the trick for me. first run to open a hole in the defenses, the second to take out the core. on all of my final runs, almost the whole group made it to the core for the crash, so could probably have been done with smaller groups. enemies on my run were absurd quantities of nova.
255 Attack HIGH X X X X X X X X - 254 I took this out in a couple of waves with a group of blast zeniths. went around the left. first core was the bottom one, which i took out by carefully approaching and outranging the scatters. second core is just inside the range of a spectre, i just charged in and let the blast do the work
256 Survival HIGH X X X X X X X 35 255, 257
257 Attack HIGH X X X X X X X X - 57
258 Survival HIGH X X X X X X X X X 45 57, 257, 259 Wave 44 Toxopid x2 Mostly air attacks. 15-35 per wave
259 Attack HIGH X X X X X X X X X - 54, 254, surge walls and a nucleus but the core is poorly defended from below. a small group of zeniths should take care of this one easily.
260 Survival HIGH X X X X X X X 45 30, 133, 265 Wave 43 ToxWave 47 Eclipse x2 Near 133, has a lot of air enemies. The drop point locations seem to come from the two other bases nearby. two drop points, thorium in descent quantities, little sand, mostly ice and snow. descent in basic resources, no scrap.
261 Survival MEDIUM X X X X X X X 25 30
262 Survival HIGH X X X X X X X X 45 30, 54, 115 Wave 39 Toxopid
263 Survival EXTREME XX XX X XX XX XX XXX X 55 30, 54, 259, 264 Wave 35 Toxopid x2, Wave 55 Toxopid
264 Attack ERADICATION X X X X X X X X - 30, 60, 121, 265 Wave 26 (EclW ave 34 (Corvus) Down in the South Pole, 1 core in a well dug-in position.
265 Attack EXTREME X X X X X X X X X - 30, 60, 264 Wave 36 Toxopid x2 Lots of oil, but thorium is very limited until you clear enemy defenses.
266 Survival HIGH X X X X X X X 35 31, 38
267 Survival HIGH X X X X X X 45 31, 38, 56
268 Survival HIGH X X X X X X X X X 35 31, 56
269 Survival MEDIUM X X X X X X X 25 31 Sería excelente para la producción de cápsulas de esporas si estuviera presente agua, lo cual no es. Solo los enemigos en mi carrera eran grupos cada vez más grandes de bengalas, y las 2 ondas finales incluían horizontes. La mejor ruta a 85 y 223, para fácil torio
270 Survival MEDIUM X X X X X X X 25 31
271 Survival MEDIUM X X X X X X X 25
50 None
*There's a 25% LOW threat = 20 waves (not vulnerable) Note: Recaptured Enemy
chance for any MEDIUM = 25 (vulnerable to 1) Bases become Survival w/ a
HIGH = 35 (vulnerable to 2) or 45(vulnerable to 3) lower difficulty (need more
unnamed numbered
STOP HERE.
EXTREME = 55(vulnerable to 4) examples to verify further).
sector to have ERADICATION = 65 (vulnerable to 4 or 5) Perhaps the base was...
scrap* ONLY for numbered sectors. vulnerable to itself?
Had 226 go Extreme Base --> High Survival
the info
provided for
The hardest base on Serpulo. 4 cores. Say your prayers. Wave timer is SUPER low, and gives you around 10 seconds to build after you kill all of the enemies each wave, and the main enemy type sent are flares and horizon bombers. eventually (around wave 15-20) Zeniths start spawning normally. At this point, the standard strategy of using Quads is essential, but you are basically guaranteed to face about up to 4 Eclipse, or up to 2 Toxopids at once. Spectre turrets with thorium are viable enough, as the majority of your resources at this point MUST come from launch pad exports. (the sand in 24 is guarded by enemy buildings). Load up blast compound as well for some extra bang, you must quickly do as much damage to the enemy cores as you can. Finally, kneel down and pray. Use launched thorium for ammo for turrets, and use the limited thorium already in the map for thorium reactors for power(or RTG generators, if you don't have enough time to set up cryofluid). My recommended strategy is to produce toxopids to fight against their toxopids. I will personally give a kiss to whoever manages to beat this first try. Belongs to the North Pole Bastion of enemy bases.
CONTRIBUTER
GENERAL SUGGESTIONS QUESTIONS ANSWERS
GENERAL SUGERENCIAS S CONTRIBUIDORES PREGUNTAS RESPUSTAS
NEW: SPREADSHEET UPKEEP DISCORD JOIN HERE
NUEVO: DISCORD COMUNITARIA ÚNETE AQUÍ
Si notas recursos incorrectos o faltantes para un sector, y
este ha sido protegido para que no puedas editarlo, deja un lo siento pequeño amigos, pero tengo que utilizar tu lugar, cabe
comentario en General o Sugerencias y yo me ocuparé de recalcar que no lo tradusque todo al 100%, algunas cosas les List of terrible sectors that you don't want make a factory:in 95,
u/Reddit_Amethyst: sector guardians (some
ello. Capturé varios sectores durante la versión beta de la falta traducirlas por distintas razones, ppero si apoyan el vídeo lo 243, 86, 18, 37, 13, LITERALLY ANY SECTOR WITHOUT SAND
outside of wave range) and notes
versión 6.0 y algunos de ellos cambiaron sus recursos en la traducire todo / text in green for the suggestions column if OR SCRAP
versión oficial, por lo que es posible que haya ingresado resolved or red if unresolved or both
datos incorrectos. the sectors where people decided to be unhelpful
UNA CANTIDAD EXCESIVA de ese recurso. "XX" es una 139 has wrong difficulty on Serpulo Maps Updated map is in the
Asegúrese de leer todas las notasque
y sugerencias antes de and point out the obvious and/or joke around. SOMEONE DELETED THE INFO IN THE UNIT GUIDE Unitsure
Not guide fixed!number of waves, but guardians are random, and
about
cantidad promedio y "X" significa no hay mucho. (tenga link should
We on "maphavepage"a column for the number of waves on survival
publicarlas, ya que es posible que ya se hayan abordado. Still adding on as I play. No preference for --------> do not match with what i am seeing in game vs what is posted in
consejos u opiniones sobre cada maps
resources present didn't seem to matter, though I didn't track the
is someone messing with the sector notes? first tab.
sector. Liberará espacio aquí y
nsfw
quantities of resources. Could add a column for it. I've captured
What's
of hotthe best turret for unattended defense?
Fuse. Range doesn't really matter, they're easy to supply, and
INFORMACIÓN DE RECURSOS, ERADICATION = 65 (vulnerable to at least 5)
ONLY for numbered sectors
all tiles that thermals can run on? because i don't think
NPC has the liquid but it is marked as having magma, but ground
have high dps.
it's for the quantity of hot tiles
hasta "petróleo", ha sido protegido para los 272
AMENAZAS
sectores, así
Cualquiera que si
puede
Yhay
TIPO
editar una !! Me imagino
corrección,
las columnas publíquela aquí
"Magma", By the
This is way,
Stained the Nuclear
Mountains and
suggestions Complex
Tar the and
for Fields Impact
have
sheets been0078
here. were In
changed. attack
For suggesting Stained
to Mountains, the Scepter now appears at wave 40, and in Tar Fields, the Vela appears at wave 20. zero,
why iswhich does
it all in have the hot tiles, is not marked as having
spanish
y yo me
lo encargaré
"vulnerable de ello.
a" y "guardián" (excepto
luegolos sectores de la Anuke
tenga suficiente para ser útil, lo actualizaré ive seenabout game
wrong info aboutfeatures
sector 24orthe
balancing
guardian go
is 2 to Mindustry-
toxopids at wave 30 and
campaña)
sobre la marcha. (Tratar de hacer un mapa del planeta Suggestions. FOLLOW THE TEMPLATE!
they
cuenta
EXACTO que el mensaje
y de para
apariencia el blochadedemostrado
decente notas tieneser
un Row 1inofthethe
spawn tech that
2 cores treeare
is really
1 pixel tall,
near that
each row should just be
other
:v Someone asked,"Could we work on documenting what campaign
25% de probabilidad de aparecer en sectores deleted.
vs ground only? It would be nice to know if air defence can be different for anyone. For example you can have daggers and
Correcciones: ignored.
sectors have air vs ground only? It would be nice to know if air
maces early on in 24, but someone else could've gotten 40 flares
in sector 162, i got a vela guardian wave 48, which is not defence can be ignored."
will this sheet have info on the other planets once v7 comes out? Maybe (eventually)
mentioned
neighboringinbase,
the list
it becomes a survival sector with a presumably
predetermined number of waves. could those be listed
Suggestion: translate whole turret guide to English, same for this in the
sectors, the chance of that sector having Scrap sheetwe add a row for units which state which resource is needed
Can
is a flat 25% and is not seeded, which means
repeatedly load it and launch to the sector, you to produce them? Thanks
generation
get (including scrap
scrap occasionally. locations,
The map seemsif to
scrap
was chosen to generate).
^^ recently saw a reddit post about enemy structures in attack sectors, and it seemed to indicate that placement, and buildings built after landing, CAN change. Someone exported/imported data, and relaunched to the same attack sector multiple times, and saw there were different layouts each time. https://www.reddit.com/r/Mindustry/comments/l5gv2q/enemy_bases_buildings_randomly_change_each_time/
I think I am one of the few who use this for real and edit it when a
man people are messing around on this a lot. there are few more players who do that..
Some people live to scrape the bottom of the correction is found.
barrel... or bottom of this page..
WWEHEHELCOME TO RROCK BOTTOM Why are you guys messing around in here? yummy crumbs at the bottom of the toaster scrolling go brrr
Turrets
Duo Beginning No Beginning
Scatter Beginning No 2.7k Copper 1.2k Lead
Scorch Beginning Research Graphite 700 Copper 600 Graphite
Hail Scatter Capture The Craters, Research Graphite 1.2k Copper 500 Graphite
Wave Arc Research Metaglass 2.2k Lead 1.2k Metaglass
Lancer Arc Research Silicon 1.7k Copper 2.2k Lead 1.5k Silicon
Arc Scorch No 1.5k Copper 1.5k Lead
Parallax Wave Research Titanium 900 Graphite 2.7k Titanium 3.9k Silicon
Swarmer Salvo Research Silicon, Plastanium 1k Graphite 1k Titanium 900 Silicon 1.2k Plastanium
Salvo Hail Research Titanium 3.2k Copper 2.7k Graphite 1.7k Titanium
Segment Parallax Research Thorium, Phase Fabric 2.5k Thorium 4.1k Silicon 1.2k Phase Fabric
Tsunami Wave Research Thorium, Titanium 14k Lead 3.2k Metaglass 8.6k Titanium 3.2k Thorium
Fuse Ripple Research Thorium 7.6k Copper 7.6k Graphite 3.2k Thorium
Ripple Salvo No 5k Copper 4.4k Graphite 1.7k Titanium
Cyclone Swarmer No 6.8k Copper 4k Titanium 2.5k Plastanium
Foreshadow Meltdown Research Plastanium, Metaglass 39k Copper 22k Metaglass 22k Silicon 6.8k Plastanium 10k Surge Alloy
Spectre Cyclone Capture Nuclear Production Complex, Research Thorium, Surge Alloy 35k Copper 10k Graphite 8.6k Thorium 5.9k Plastanium 8.6k Surge Alloy
Meltdown Lancer Research Surge Alloy 48k Copper 12k Lead 10k Graphite 11k Silicon 11k Surge Alloy
Item transportation
Conveyor Beginning No Beginning
Titanium Conveyer Bridge Conveyor Capture The Craters, Research Titanium 80 Copper 80 Lead 80 Titanium
Plastanium Conveyor Armored Conveyor Research Silicon, Graphite 80 Silicon 80 Graphite 80 Plastanium
Armored Conveyor Titanium Conveyor Research Thorium, Metaglass, Plastanium 80 Thorium 80 Metaglass 80 Plastanium
Junction Beginning No Beginning
Bridge Conveyor Router No 100 Copper 100 Lead
Phase Conveyor Titanium Conveyor Research Silicon, Graphite, Phase Fabric 300 Lead 300 Graphite 200 Silicon 100 Phase Fabric
Sorter Router No 100 Copper 100 Lead
Inverted Sorter Sorter 100 Copper 100 Lead
Router Beginning No 100 Copper
Distributor Router No 100 Copper 100 Lead
Overflow Gate Sorter No 100 Copper 100 Lead
Underflow Gate Overflow Gate No 100 Copper 100 Lead
Mass Driver Phase Conveyor Research Thorium 4k Lead 4k Titanium 1.5k Thorium 2.2k Silicon
Payload Conveyor Titanium Conveyor Research Graphite 500 Copper 300 Graphite
Payload Router Payload Conveyor No 500 Copper 400 Graphite
Liquid blocks
Mechanical Pump Beginning Research Metaglass 400 Copper 300 Metaglass
Rotary Pump Pulse Conduit Research Silicon, Capture Ruinous Shore 2.2k Copper 1.5k Metaglass 1k Titanium 500 Silicon
Thermal Pump Rotary Pump Research Thorium 2.5k Copper 2.7k Metaglass 1.2k Titanium 1k Thorium 900 Silicon
Conduit Mechanical Pump No 80 Metaglass
Pulse Conduit Liquid Router Capture Windswept Islands, Research Titanium 80 Metaglass 100 Titanium
Plated Conduit Pulse Conduit Research Thorium, Plastanium 80 Metaglass 100 Thorium 80 Plastanium
Liquid Router Liquid Junction No 100 Metaglass 100 Graphite
Liquid Tank Liquid Router Research Titanium 700 Metaglass 700 Titanium
Liquid Junction Conduit Research Graphite 100 Metaglass 100 Graphite
Bridge Conduit Liquid Router No 200 Metaglass 100 Graphite
Phase Conduit Pulse Conduit Research Silicon, Phase Fabric 500 Metaglass 300 Titanium 200 Silicon 100 Phase Fabric
Power
Power Node Combustion Generator No 80 Copper 100 Lead
Large Power Node Power Node Research Titanium, Silicon 300 Lead 100 Titanium 100 Silicon
Surge Tower Battery Diode Research Surge Alloy 300 Lead 200 Titanium 400 Silicon 400 Surge Alloy
Battery Diode Large Power Node Research Metaglass, Plastanium 300 Metaglass 300 Silicon 100 Plastanium
Battery Power Node No 100 Copper 500 Lead
Large Battery Battery Research Titanium, Silicon 1.2k Lead 500 Titanium 500 Silicon
Combustion Generator Beginning Research Coal 700 Copper 400 Lead
Thermal Generator Steam Generator Research Metaglass 1.2k Copper 1.5k Lead 1.2k Metaglass 1k Graphite 1k Silicon
Steam Generator Power Node Capture The Craters, Research Graphite, Silicon 1k Copper 1.2k Lead 700 Graphite 900 Silicon
Differential Generator Thermal Generator Research Titanium 2.2k Copper 3.2k Lead 1.5k Metaglass 1.5k Titanium 2k Silicon
RTG Generator Thorium Reactor Research Plastanium, Phase Fabric 3.2k Lead 1.5k Thorium 2.2k Silicon 2.2k Plastanium 700 Phase Fabric
Solar Panel Power Node Research Silicon 300 Lead 400 Silicon
Large Solar Panel Solar Panel Research Phase Fabric 2.5k Lead 3.5k Silicon 400 Phase Fabric
Thorium Reactor Differential Generator Research Cryofluid, Thorium 10k Lead 1.5k Metaglass 5k Graphite 5k Thorium 6.8k Silicon
Impact Reactor Thorium Reactor Research Surge Alloy 18k Lead 8.6k Metaglass 14k Graphite 3.2k Thorium 10k Silicon 8.6k Surge Alloy
Walls
Copper Wall Beginning Beginning 200 Copper
Large Copper Wall Copper Wall No 700 Copper
Titanium Wall Large Copper Wall Research Titanium 200 Titanium
Large Titanium Wall Titanium Wall No 700 Titanium
Plastanium Wall Titanium Wall Research Metaglass, Plastanium 100 Metaglass 100 Plastanium
Large Plastanium Wall Plastanium Wall No 200 Metaglass 500 Plastanium
Thorium Wall Titanium Wall Research Thorium 200 Thorium
Large Thorium Wall Thorium Wall No 700 Thorium
Phase Wall Surge Wall Research Phase Fabric 200 Phase Fabric
Large Phase Wall Phase Wall No 700 Phase Fabric
Surge Wall Thorium Wall Research Surge Alloy 200 Surge Alloy
Large Surge Wall Surge Wall No 700 Surge Alloy
Door Titanium Wall Research Silicon 200 Titanium 100 Silicon
Large Door Door No 700 Titanium 400 Silicon
Crafting stations
Graphite Press Beginning Research Coal 2.2k Copper 900 Lead
Multi-Press Coal Centrifuge Research Silicon 3.2k Lead 1.5k Graphite 3.2k Titanium 700 Silicon
Silicon Smelter Graphite Press No 900 Copper 700 Lead
Silicon Crucible Multi-Press Research Metaglass, Plastanium 2.5k Metaglass 3.9k Titanium 1.7k Silicon 1k Plastanium
Kiln Silicon Smelter Capture The Craters, Research Graphite 1.7k Copper 900 Lead 900 Graphite
Plastanium Compressor Spore Press Capture Windswept Islands, Research Titanium, Graphite, Oil 3.7k Lead 1.7k Graphite 2.5k Titanium 2.5k Silicon
Phase Weaver Plastanium Compressor Capture Tar Fields, Research Thorium 3.9k Lead 2.2k Thorium 4.1k Silicon
Alloy Smelter Melter Research Thorium, Silicon 2.5k Lead 2.2k Thorium 2.5k Silicon
Cryofluid Mixer Melter Research Silicon, Titanium 2k Lead 1.7k Titanium 1.2k Silicon
Pyratite Mixer Graphite Press No 1.5k Copper 700 Lead
Blast Mixer Pyratite Mixer Research Titanium, Pyratite, Spore Pod 900 Lead 500 Titanium
Melter Incinerator No 900 Copper 1k Lead 1.2k Graphite
Separator Melter Research Titanium, Slag 900 Copper 700 Titanium
Disassembler Separator Research Silicon, Surge Alloy 4.5k Graphite 3.2k Titanium 5k Silicon 2.2k Surge Alloy
Spore Press Silicon Smelter Research Silicon, Spore Pod 1k Lead 900 Silicon
Pulverizer Kiln Research Scrap 900 Copper 700 Lead
Coal Centrifuge Spore Press Research Graphite, Titanium, Oil 900 Lead 1.2k Graphite 500 Titanium
Incinerator Pulverizer No 400 Lead 100 Graphite
Units Factories
Command Center Ground Factory Research Graphite 6.8k Copper 8.6k Lead 3.2k Graphite 8.6k Silicon
Ground Factory Beginning Research Silicon 1.5k Copper 3.9k Lead 2.5k Silicon
Air Factory Ground Factory No 1.7k Copper 2.2k Lead
Naval Factory Air Factory Capture Ruinous Shores, Research Metaglass 5k Copper 4.1k Lead 3.9k Metaglass
Additive Reconstructor Ground Factory Capture Biomass Synthesis Facility 6.8k Copper 3.9k Lead 2.7k Silicon
Multiplicative ReconstructAdditive Reconstructor Research Titanium, Thorium 24k Lead 12k Titanium 24k Thorium 16k Silicon
Exponential ReconstructoMultiplicative ReconstructCapture Overgrowth, Research Plastanium, Phase Fabric 85k Lead 85k Titanium 29k Thorium 39k Silicon 16k Plastanium 22k Phase Fabric
Tetrative Reconstructor Exponential ReconstructoResearch Surge Alloy 183k Lead 39k Thorium 133k Silicon 22k Plastanium 22k Phase Fabric 31k Surge Alloy
Repair Point Mend Projector No 400 Copper 400 Lead 400 Silicon
Miscellaneous
Mender Power Node No 700 Copper 900 Lead
Mend Projector Mender Research Titanium, Silicon 3.2k Lead 700 Titanium 1.2k Silicon
Overdrive Projector Force Projector Capture Impact 0078, Research Plastanium 3.2k Lead 2.2k Titanium 2.2k Silicon 900 Plastanium
Overdrive Dome Overdrive Projector Capture Impact 0078, Research Surge Alloy 6.8k Lead 4.1k Titanium 4.1k Silicon 2.5k Plastanium 3.9k Surge Alloy
Force Projector Mend Projector Capture Impact 0078 3.2k Lead 2.2k Titanium 4.0k Silicon
Shock Mine Lancer No 700 Lead 300 Silicon
Core : Shard Beginning No Beginning
Core : Fondation Beginning Research Silicon 5.4k Copper 5.4k Lead 3.4k Silicon
Core : Nucleus Core : Fondation Research Thorium 23k Copper 23k Lead 11k Thorium 14k Silicon
Vault Container Capture Stained Mountain, Research Thorium 8.6k Titanium 4k Thorium
Container Router Capture Biomass Synthesis Facility, Research Titanium 3.2k Titanium
Unloader Container Research Silicon 700 Titanium 900 Silicon
Illuminator Silicon Smelter Research Graphite, Silicon 300 Graphite 200 Silicon
Launchpad Router Capture Extraction Outpost, Research Titanium, Research Silicon 12k Copper 6.8k Lead 5k Titanium 4.5k Silicon
Interplanetary AcceleratorLaunchpad Capture Planetary Launch Terminal
Logic
Message Switch No 100 Graphite
Switch Micro Processor Research Graphite 100 Graphite
Micro Processor Silicon Smelter Research Silicon 2.5k Copper 1.5k Lead 900 Silicon
Logic Processor Switch Research Thorium 11k Lead 1.7k Graphite 1.5k Thorium 1.7k Silicon
Hyper Processor Logic Processor Research Surge Alloy 16k Lead 2.2k Thorium 4.1k Silicon 1.5k Surge Alloy
Memory Cell Message No 900 Graphite 900 Silicon
Memory Bank Memory Cell Research Phase Fabric 2.5k Graphite 2.5k Silicon 900 Phase Fabric
Logic Display Message Research Metaglass 3.2k Lead 1.5k Metaglass 1.5k Silicon
Large Logic Display Logic Display Research Phase Fabric 6.8k Lead 3.2k Metaglass 5k Silicon 2.2k Phase Fabric
Units
Ground Units
Dagger Ground Factory Research Silicon 600 Lead 600 Silicon
Mace Dagger Research Additive Reconstructor, Graphite 2.7k Graphite 2.7k Silicon
Fortress Mace Research Multiplicative Reconstructor, Research Metaglass 10k Silicon 6k Titanium 2.7k Metaglass
Scepter Fortress Research Exponential Reconstructor 83k Silicon 72k Titanium 62k Plastanium
Reign Scepter Research Tetrative Reconstructor 99k Silicon 56k Plastanium 46k Surge Alloy 31k Phase Fabric
Crawler Dagger No 1.2k Coal 600 Silicon
Atrax Crawler Research Additive Reconstructor, Graphite 2.7k Graphite 2.7k Silicon
Spiroct Atrax Research Multiplicative Reconstructor, Research Metaglass 10k Silicon 6k Titanium 2.7k Metaglass
Arkyid Spiroct Research Exponential Reconstructor 83k Silicon 72k Titanium 62k Plastanium
Toxopid Arkyid Research Tetrative Reconstructor 99k Silicon 56k Plastanium 46k Surge Alloy 31k Phase Fabric
Nova Dagger Research Titanium 1.2k Lead 2k Silicon 1.2k Titanium
Pulsar Nova Research Additive Reconstructor, Graphite 2.7k Graphite 2.7k Silicon
Quasar Pulsar Research Multiplicative Reconstructor, Research Metaglass 10k Silicon 6k Titanium 2.7k Metaglass
Vela Quasar Research Exponential Reconstructor 83k Silicon 72k Titanium 62k Plastanium
Corvus Vela Research Tetrative Reconstructor 99k Silicon 56k Plastanium 46k Surge Alloy 31k Phase Fabric
Air Units
Flare Air Factory No 900 Silicon
Horizon Flare Research Additive Reconstructor, Graphite 2.7k Graphite 2.7k Silicon
Zenith Horizon Research Multiplicative Reconstructor, Research Metaglass 10k Silicon 6k Titanium 2.7k Metaglass
Antumbra Zenith Research Exponential Reconstructor 83k Silicon 72k Titanium 62k Plastanium
Eclipse Antumbra Research Tetrative Reconstructor 99k Silicon 56k Plastanium 46k Surge Alloy 31k Phase Fabric
Mono Flare No 900 Lead 2k Silicon
Poly Mono Research Additive Reconstructor, Research Graphite 2.7k Graphite 2.7k Silicon
Mega Poly Research Multiplicative Reconstructor, Research Metaglass 10k Silicon 6k Titanium 2.7k Metaglass
Quad Mega Research Exponential Reconstructor 83k Silicon 72k Titanium 62k Plastanium
Oct Quad Research Tetrative Reconstructor 99k Silicon 56k Plastanium 46k Surge Alloy 31k Phase Fabric
Naval Units
Risso Naval Factory No 1.2k Silicon 2.4k Metaglass
Minke Risso Research Additive Reconstructor, Graphite 2.7k Graphite 2.7k Silicon
Bryde Minke Research Multiplicative Reconstructor 10k Silicon 6k Titanium 2.7k Metaglass
Sei Bryde Research Exponential Reconstructor 83k Silicon 72k Titanium 62k Plastanium
Omura Sei Research Tetrative Reconstructor 99k Silicon 56k Plastanium 46k Surge Alloy 31k Phase Fabric
Levels
Frozen Forest Beginning Capture Ground Zero, Research Junction, Router None
The Craters Frozen Forest Capture Frozen Forest, Research Mender, Combustion Generator None
Biomass Synthesis Facility
Frozen Forest Capture Frozen Forest, Research Power Node, Steam Generator, Scatter, Graphite Press None
Stained Mountains Biomass Synthesis FacilitCapture Biomass Synthesis Facility, Research Pneumatic Drill, Silicon Smelter None
Fungal Pass Stained Mountains Capture Stained Mountains, Research Ground Factory, Door, Silicon Smelter None
Nuclear Production ComFungal Pass Capture Fungal Pass, Research Thermal Generator, Laser Drill, Plastanium, Swarmer None
Overgrowth The Craters Capture The Craters, Fungal Pass, Research Cultivator, Spore Press, Additive Reconstructor, Mace, Flar None
Ruinous Shores The Craters Capture The Craters, Research Graphite Press, Kiln, Mechanical Pump None
Windswept Islands Ruinous Shores Capture Ruinous Shores, Research Pneumatic Drill, Hail, Silicon Smelter, Steam Generator None
Extraction Outpost Windswept Islands Capture Stained Mountains, Windswept Islands, Research Ground Factory, Nova, Air Factory, Mono None
Salt Flats Windswept Islands Capture Windswept Island, Research Command Center, Ground Factory, Additive Reconstructor, Air FactNone
Tar Fields Windswept Islands Capture Windswept Island, Research Coal Centrifuge, Conduit, Wave None
Impact 0078 Tar Fields Capture Tar Fields, Research Thorium, Lancer, Salvo, Core : Foundation None
Desolate Rift Impact 0078 Capture Impact 0078, Research Thermal Generator, Thorium Reactor, Core : Nucleus None
Capture Desolate Rift, Nuclear Production Complex, Overgrowth, Extraction Outpost, Salt Flats.
Planetary Launch Termi Desolate Rift None
Research Bryde, Spectre, Launchpad, Mass Driver, Impact Reactor, Exponential Reconstructor
Tech tree in the source code:https://github.com/Anuken/Mindustry/blob/master/core/src/mindustry/content/TechTree.javaResearch costs are derived from block build costs.Research cost formula:60 + round(requirement ^ 1.1 * 20) Thank you very much! Uh tested it on Scatter (The Lead) and didnt find the same number as in the game (i looked up in the source code for the exact formula) (i found 1400)Checked again and got 1400 again :(https://github.com/Anuken/Mindustry/blob/master/core/src/mindustry/world/Block.java#L623
SECTOR Notes, Tips, Strategies, Advice, Comments or Opinions
Ground Zero The first sector, let yourself be guided by the suggestions.
Unlocks the pneumatic drill, allowing access to titanium in sectors adjacent to Ground Zero. Maces are the most dangerous enemy here,
Frozen Forest
build arcs or
Metaglass canscorches to kill
be gained earlythem, as well as menders.
by deconstructing No air enemies.
and rebuilding the twoGraphite duo needed.
derelict kilns. All early resources can be gathered here. Spam
The Craters First encounter with spiders here, push the boss away from your walls to prevent him from healing from them. The cultivator and T2s are
Scatters in the last waves to prepare for Zenith Guardians.
Biomass Synthesis Facility unlocked here. During the later waves (after wave 12), reuse the coal for steam energy and then use the spam Lancer against the guardian
Block off one entrance to the area your core is in with a thick layer of walls, build a slightly less thick wall on the other heavily defend
Ruinous Shores Spiroct. Also in the guardian wave, build some small copper walls just outside the drop point for the trackers to explode.
the leserboss
Scepter wall.countered by Lancer spam. Wave turrets can also help a lot by pushing the boss back, and the cryofluid slows the boss down
Stained Mountains
at a slow pace.
Fungal Pass Nova is a reliable unit that will outmaneuver and take out all turrets except Hail, which can be taken down by Flares, to dodge flies.
Windswept Islands Use an armada to defeat the enemies, channel the enemies to the right side of the map, where the deep water passage is narrow.
Overgrowth
40 waves with only one minute between waves, guardian is a Vela. Use plastanium walls to block lasers (there are a lot of laser-shooting
Tar Fields Foreshadows completely wipe out the Eclipse guardian, while Surge Alloy Cyclone cleans up the mess. Stay as long as you need for
units that spawn like Quasar and Spiroct). Good sector for getting thorium and plastanium. There isn't much coal.
Nuclear Production Complex PLT. Please note that Airblast Drill and Spectre can be unlocked upon capture. Vulnerable to 70, 129 (Extreme) and 69, 224
Extraction Outpost (Eradication).
To win, use flares to chip at Hails, as well as knock down power nodes for Lancers and use daggers/novae to knock down Scatters. You
Salt Flats can use Ripples to get rid of areas with Hails and Scatters guarding each other. Crawlers are somewhat useful in terms of charging down
Vaulable tech is unlocked here, immediately research the tech and come back when you are ready for those bases. Vulnerable to the very
Impact 0078 in groups of 16 and dealing high damage to the core.
sadwaves
18 24. with longer breaks. Reign guardian appears on the final wave, you'll have to deal with more each time this sector is attacked so
Desolate Rift
quickly
Easy mapcapture
due tothe two surrounding
Vaults hooked on thebases
enemy core. Land flying units with blast packed in their inventory on them. Good silicon/phase
Planetary Launch Terminal
phabric map too, loads of desert/empty space.
0 One of the four enemy bases next to Planetary Launch Terminal - limited resources are guarded by enemy defenses, especially coal.
no coal or titanium. water exists but is in a single pool inside enemy spawn. lots of salt, but still plenty of sand for setting up spore-based
1
power. oil next to coal could also be viable on the small patches of dark sand
2
3
4 It's like Ruinous Shores (but worse)
An high threat enemy base without sand. Launch Pads in other sectors directed here are almost a must, however it is possible without,
5
you'll need
waves theretowill
conserve loadout
be mostly silicon however.
air enemies, though there are some crawlers who are easy to deal with. my recommendation is to use thorium
6
salvos. at wave 12, maces will appear and ground units will be more common. there is little water so try not to use things that would rely
7
8 no thorium, very little amount of lead. manly air units attack. ground units appear at wave 7. overall not very hard.
9 low lead with mainly air attacks, annoying
10 No resources, you need to bring some with you. Bad sector.
A surge-walled base with no thorium - either import thorium or find a way to destroy the two cores with only T2s, which each have 2
11
Spectres, a water tsunami, 2 lancers, 2 parallaxes, 4 RTG generators, and 4 mend projectors. The former option is recommended.
12
coal is very far from where the core spawns. use water t3s from imported materials to beat this sector with the least amount of hassle. the
13
only major roadblock between you and a completely safe sector 162, and if you beat it, even if it gets retaken, 162 will be completely
14 map is HUGE, major central area, rich in basic resources, many many titanium veins.
15(Ground Zero) Ironically close to Desolate Rift and PLT. Like Desolate Rift, the map is narrow and long.
16
17
This sector does not have anything interesting. You should unlock metaglass and silicon here if not done so already. Considering all the
18(The Craters)
ground
Easy enemies
map, in the
a single initial
zenith withwaves, the Zenith guardian
blast compound cansingle
destroys the catch shard
playerscore.
off guard.
Minimal effort required and with a good core schem you
19
can win
The before
location the first
doesn't makewave.
sense. Near Ruinous Shores. Launch zone is annoying, you should either funnel enemies into one area or
20(Stained Mountains)
defend all three openings.
21(Fungal Pass) Part of a 4-base chain, and next to 208, which has a lot of oil and titanium. Vulnerable to 210, which can send a Vela here later on.
22 no coal = no fun :(
23(Tar Fields) near
to frozen forest
4 Eclipse, or upfor
to 2some reasonat once. Spectre turrets with thorium are viable enough, as the majority of your resources at this point
Toxopids
24 MUST come from launch pad exports. (the sand in 24 is guarded by enemy buildings). Load up blast compound as well for some extra
25 bang, you must quickly do as much damage to the enemy cores as you can. Finally, kneel down and pray. Use launched thorium for
26
27
28
29 d
30
31 Part of a 4-base chain, and next to 208, which has a lot of oil and titanium. Vulnerable to 210, which can send a Vela here later on.
32
33
34
35
36
has no coal, so either use a launch pad or conserve loadout silicon and graphite. Is possible without coal with a large wall and duo/scatter
37
spam though. Vulnerable to Extraction Outpost (why????)
38
39 is 90% water, with only a few tiny resource patches. It's low threat so not hard to capture but hard to make useful
40
41
42 despite how it may appear at first glance, the floor below most of the water is the purple ground that makes cultivators 10% faster
43
very good early farming map: to the left of frozen forest, all materials except thorium (including oil, but water is inconvenient), lots of
44
magma for thermal power, huge oil puddle in the middle of the map, easy survival due to choke point, not vulnerable
45
46
47 Easy attack sector, just spam horizons and let them crash land onto the enemy core. ez
48 Another low threat sector with no coal and an easy pick
49 Another easy attack sector that can be destroyed with horizon bombing
50
51 only ground enemies, plenty of coal. Otherwise a useless sector.
52
53 Who puts 3 drop points on one sector?me
3 nucleus cores, same core defenses as 254, though 2 of the cores are quite close to each other. the third core will send units down a
54
different route than the other 2, unless you wall off that route. otherwise, the same strategies that you used for 254 will work here.
55
56 consume aqua why is this in spanish lol
57
58 FUCK LOADS OF THORIUM! big veins all throughout the map. sadly there is little phase fab potentital, go to PLT for that.
59
60
61
62 ground attack, easy to defeat with some spectres/lancers, fair bit of thorium
63 no oil
A kind of frozen island, copper, lead, sand, titanium, water and plenty of coal. The threat level is high surrounded by two enemy sectors
64
(124 &
lead. 125)amount of aircraft confirmed (bushrat). Also many quads (5-6) per wave which bomb areas around power generators. Need
Large
65
powerful anti air to take them out quickly. Dummy power generators to distract them, and force projectors to stop the bombs from
66
67
68 Part of
tried the North
playing Pole
in this Bastion;
sector easymods.
without to take out with
found quasar
out that you rush, fly around
can beat it usingtoatleast
near the
onecore(s),
Corvus decent sized
for attack oilspectres
and pool near
foryour core
defense.
69 However it use a lot of resources. also make sure the Corvus hit the power source of the foreshadow so that it can freely attack. This
70 method can also be applied to other eradication maps.
71
72
Attacking waves include velas and quads, would recommend plast walls and force projectors. (Attacks after initial capture include
73
multiple boss waves including a Corvus).
74
75
76
77
78
79 sandn't
80
Close to PLT. Coal is not plentiful so use spore pods for combustion or steam power. Come back here after you have a few more things
81(Biomass Synthesis Facility)
researched and take sector 162 for early thorium.
82 watery desert, covered in large swaths of coal, little lead, some copper, bare bones map.
83 Low threat map that is great for farming plastanium
84 Part of the North Pole Bastion; Easy to take out with quasar rush, fly around to near the 2 cores.
good farming map after taking tar fields and 223 (also for farming) - has lots of everything but low oil, tons of sand and spore growing
85
ground. also has a good supply of thorium that can be accessed early via 222, just off of frozen forest
86(Frozen Forest) this is a garbage sector, get out immediately.
87
88
89
90
91 Lots of magma here.
There is a lot of water here, barely any resources except copper and sand. Next to PLT and is a Threat: High sector. Make power from
92
spores and
defense spam
using arcs. This
Spectres and clears
Salvosthe ground
along enemies
the river. As but anti-air
usual is still
with the laterneeded.
game maps, launch resources from other sectors. Build
93(Planetary Launch Terminal)
whatever big force you like to beat the sector. (I recommend a tier 5 unit) If you like cheesing the game to avoid all difficulty, use logic to
94 ...
95 No lead or oil found, 4 small tiles of coal. 95% water.
96
97
98
99
100
The popular spot to launch everything here and send the collected items to where it is needed. Cover as much area as possible with your
101(Salt Flats)
defense or anticipate where the enemies will move.
102
103
104
105
106
107
108
109
110
111
112
113 low titanium and copper, plenty of thorium. Mostly air attacks (20-25 per wave)
114 only extreme threat, but similar composition to the erads next door. the hardest in the chain because the cores defend each other.
mainly sand and water, Launch Pad imports and spore power recommended. Mega + Bryde combo will win this one, go below the core to
115
drop the Bryde.
116
117
118
119 It's a battle on two fronts, and sand is almost non existent here. has surprisingly a lot of thorium, which is excellent ammo
120 very little copper, Mostly air attacks. Strategic chokepoint somewhat near drop point. toxopid guardian
121 the only low threat sector with thorium, however it's hard to access it without a proper plan. You can come here to take a break from the
122 intensity of Desolate Rift, maybe make an export area here to help you with PLT and the North Pole Bastion. For early game access,
this is not far from ground zero (ironic). Final wave is one reign, but if you don't capture the surrounding sectors quickly, they will send
123(Desolate Rift) traverse
Lots through
of sand and 170, 124, and
Thorium. 6. You
Enemy basedohas
notlots
have to captureso
of segments these sectors, justtohave
recommended enough
attack copper units
with energy and lead
suchtoasmake 4 Shards.
Quasar, or rapid fire
five more reigns.
124 units to overwhelm them. Production can be massive here if used correctly. Quite close to Ground Zero. The core landing location is 1
Massive amounts of thorium, salvos can help you expand. Nearest coal patch is ~20 tiles from the enemy frontline. Recommend using
125 tile away from the wall with a nucleus core, so use a schematic that is very topheavy and point it northward.
ground since scatters are everywhere.
126
127 90% of the map is water, barely any titanium. thirsty?
128
Part of the North Pole Bastion, 2 cores; top core not well defended, so first priority; large space for factories, no oil though. loads of
129
thorium here too, in big veins throughout the map.
4 bases nearby, including 69 (nice). IIRC the boss wave is an Eclipse. Produce Surge Alloy here. don't expect to make a permanent base
130(Nuclear Production Complex)
here, as this is vulnerable to some eradication threat sectors.
131
132
133 :base next to Overgrowth, very good farming map. pogger amounts of thorium, can make as thorium/phase fabric production centre
Part of the 4-base fungal chain, while not a good sector, 133, one of the bases next to it, is. Attacking waves after initial capture include a
134(Overgrowth)
Arkyd. ok who is saying there is a vela here
135 sandn't
136
137 Rather large amount of oil, but no titanium
138
139
140 m
Only air enemies for the first 15 or so waves, ground units are laser guys that can be easily killed with a single spectre(on graphite) (build
141
136). Plentiful on basic resources.
142 no thorium, some oil on the east side of the map, first ~10 waves are air, abundant with all basic resources(copper, lead, coal, titanium)
143 no thorium, mostly air attacks for first 10 waves, VERY similar to 142.
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
Has magma across the entire map, you will have no problem with power. Waves are very easy, I believe there are no air enemies.
161 Early thorium after biomass, but has a chain of vulnerability to high difficulty sectors. Knock the bases out quick, you'll have access to
However the enemies have high shields so use lancers and strong walls. Low on copper, no sand.
162 T3s already.
Early thoriumEasy
aftermap, easy waves,
biomass, but has plentiful
a chain ofresources. Goodtotohigh
vulnerability use difficulty
as a resource hoarding
sectors. Knockbase
the to launch
bases out to otheryou'll
quick, sectors. If access
have you gettothe
163 scrapalready.
T3s roll, contains enough
Easy map, easyscrap to make
waves, fullspeed
plentiful slag Good
resources. tsunamis viable
to use as aifresource
you have airblast,base
hoarding as well as oil with
to launch which
to other to pair
sectors. If them
you get the
164 scrap roll, contains enough scrap to make fullspeed slag tsunamis viable if you have airblast, as well as oil with which to pair them
Seems to be built off a map that has been in the files for a long time called Salt Crags. Titanium was added as well as a base. 2 sectors
165(Extraction Outpost)
below ground zero. Unlocks Launch Pads, which will be useful for late game maps.
166 huge swaths of magma with large clumps of scrap. good silicon farm map
167
168
169
170 The main mistake some people make is going here almost immediately.
171 Plenty of copper, little sand, almost no water.
172
Do not go here after ground zero. Waves are very easy, however there are few resources. Is vulnerable to Extraction Outpost, and gets
173
attacked from time to time with strong enemies. Use arcs and lancers.
174
175 Early titanium access here, along with 219.
176
177
178
179 trees
180 One of the sectors attacking Desolate Rift. Easy pick if you bring resources from 181.
181 Would be a very good farming sector if it didn't lack sand
182
183
184
sector is large, but into lil corridors so not much room for large schems, wave's are pretty easy, mostly ground attacks, some air starting
185
wave 7.
186 lots of space but nothing interesting
187
188
189
190
191 worst sector ever- very very very very little resources
192
193
194
195
196
197
198
199
200
limited resources, far from core location. Useful coal patches are far away and hard to protect. No ground enemies, only air. Use plenty of
201
scatters in the rightmost portion of the map to win.
202
203
204 mixcoal,
no of water
only and
sand,sand, main
water, water
lead, andpond is in
copper. droptitanium
bring point, air
andattacks, your
graphite foraverage desert mapand silicon for a cultivator and spore press
a coal centrifuge,
205 to run it. simplest power option is cultivators running steam or combustion generators. Although why would you want to stay here in the
206 first
each place?
wave has more and more air units
Decent amount of all resources, but low on water and no oil. Mostly air attacks (some ground attacks). A few parallax's sends the little
207
flares flying.
208 Lots of oil and titanium, so lots of plastanium can be made here. Lots of air units that go around the defense, barely any ground units
No water. Bit of oil. Plenty of resources up to titanium. Good for a base to launch silicon and graphite to other maps, because of the
209
plentiful coal in here. Resources aren't a problem, waves are super easy.
210 Easy attack sector to take care of, T2/T3 can defeat the core to prevent wave buildup at Overgrowth/Fungal Pass.
No water, ice far from core. Waves include lots of spiders- need good defenses. Several boss waves that are especially destructive if not
211
prepared.
212
213(Ruinous Shores) Close to Frozen Forest. Dual lane map. Produce steam power here. Lots of coal.
214 next to frozen forest. generous amounts of coal. one oil puddle in the middle of the map. used to have a base in v6 beta.
215
216
217
Lower half of map is all water, but generous resources in the top half. Good map for exporting if factories are built compact, and the huge
218
amounts of water can be used for spore power, as long as you have the schematics for it.
219 Another early game titanium farm sector. Along with 175, this is where most early game research involving titanium should be done.
220 1
very good early farming map: to the left of frozen forest, all materials except thorium (including oil, but water is inconvenient), lots of
221
magmabe
would forexcellent
thermal power, hugepod
for spore oil puddle in theifmiddle
production water of thepresent,
was map, easywhich
survival
it isdue toonly
not. choke point, not
enemies onvulnerable
my run were increasingly
222
largefor
good groups
early of flares,(non-vulnerable)
thorium and the final 2 has
waves included
lots of horizons.
other resources best
too, route
except to 85
water, butand 223,
if you for water
have easy extractors
thorium its fine, best sector
223
imo to go to after beating biomass research facility and getting titaium
224
225 Part of the North Pole Bastion, 2 cores, practically no outside defenses, so T4/T5 can handle the core as only 1 foreshadow
Part of the North Pole Bastion, 1 core, can ripple push forward to clear defenses. Rushing the core with Quads can also be successful
226
(proven
Was with 6inof
actually thethem)
game files for a while, map built by Dexapnow. Next to the most knownly difficult base. Create defenses here,
227(Impact 0078)
particularly using turrets that are best for unattended sector defense.
228 2 large pools of oil and 2 medium pools
229 Part of the North Pole Bastion, 2 cores, enemy constructors, so a nuisance, can carefully ripple away the spectre setup.
230
231
232
Part of the North Pole Bastion, 3 cores; lots of oil for plastanium production, good amount of resources in general. Take out right core
233
first.
234 Eradication survival lacking an base, and massive bruh moment
235
236
237
238 Mostly air attacks
239
240
241
242
243
244
245 The only crux Bryde (T3 basic naval unit) has been found here. Use minkies to kill the bryde & deal with zeniths (put risso production in
246(Windswept Islands) front of spawn.) use access metaglass to fuel scatters. make backup defense in case the enemy rissos just swim around the entire thing
247 (Though you can try to funnel enemies with walls towards your defense).
248
249 No Thorium, Extreme difficulty, and extreme bruh moment.
250
251
252
253 3 nucleus cores. 2 groups of 5 blast zeniths per core did the trick for me. first run to open a hole in the defenses, the second to take out the
254 Icore.
tookon allout
this of my
in afinal runs,
couple almostwith
of waves the whole group
a group made
of blast it to the
zeniths. corearound
went for thethe
crash,
left. so could
first coreprobably have been
was the bottom one,done with
which smaller
i took out by
255 groups. enemies
carefully on myand
approaching runoutranging
were absurd
thequantities of nova.core is just inside the range of a spectre, i just charged in and let the blast do the
scatters. second
256 work
257
258 Mostly air attacks. 15-35 per wave
259 surge walls and a nucleus but the core is poorly defended from below. a small group of zeniths should take care of this one easily.
Near 133, has a lot of air enemies. The drop point locations seem to come from the two other bases nearby. two drop points, thorium in
260
descent quantities, little sand, mostly ice and snow. descent in basic resources, no scrap.
261
262
263
264 Down in the South Pole, 1 core in a well dug-in position.
265 Lots of oil, but thorium is very limited until you clear enemy defenses.
266
267
268
Sería excelente para la producción de cápsulas de esporas si estuviera presente agua, lo cual no es. Solo los enemigos en mi carrera
269
fueron grupos cada vez más grandes de bengalas, y las 2 ondas finales incluyeron horizontes. La mejor ruta a 85 y 223, para fácil torio
270
271
Sector Type Threat Level # of vents BerylliumGraphite Tungsten Magma Arkycite Thorium # of waves Vulnerable to
One Attack Hard X X - None
Two Attack Hard X X X X - None
Three Survival Hard X X X X X 10 None
Four Attack Hard X X X X X - None
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Copper 1 X Fuses have some of the Foreshadows are a Segments are Spectre are very Lancers are a very Waves are relatively Arcs can spam Swarmers have the Melts can split across Hailstones fire Waves: Tsunamis Parallax – Pulls
Lead 1 X X highest dps with their must for piercing great at reducing cheap to run and cheap energy-to- cheap and arguably and only require highest dps in the entire many small units, the same bullets are better lol. The in or slows down
shotgun blasts, and with armor and incoming damage have great dps damage converter, low-tech, can be energy, but they game when combined either flying or as waves, but you only time you enemy players
Sand 1 ammo changes, supplying destroying bosses. and can take out a and range for capable of doing scaled with better don't scale well with tsunami. Never walking, but they can can get 6 of them would use them enough in pvp to
Coal 1 X them is easier than ever. They are large number of such low upkeep massive damage due ammo, and have and need to be use pirate ammo as it collapse power in instead of a was if you prevent them
Scrap 1 X They're also very cheap to extremely ammo projectiles costs on ammo to their large amount fantastic range and replaced over has very low damage without having to wave. The waves haven't unlocked from being
run, don't require high-tech efficient and can without having to and offsets in of piercing. They are splash damage. Great time. They have a and ammo multiplier. build batteries to hold only fire 6 tsunamis in the debuffed. I only
Titanium 2 X resources or energy to fire, easily be stacked invest in massive space. They also easily spammabbled for attack maps. hard time dealing Explosive ammo is them. They take a bullets, so this campaign. use them for this
Thorium 3 X X X and if you're using titanium on top of any amounts of them have high speed and can be quickly They can't aim in the with high health fairly cheap on most long time to charge makes hail niche purpose
Water 1 X X X ammo, you don't even need defense due to as repairmen. capable of used to defend against air and deal a pitiful even in stupidly maps and when and the recharge time actually better (if because it's easier
Silicon 4 X X X X energy for ammo. The only their fantastic Only A, as they destroying t1 and ground units breaking amount of damage to large amounts. B combined with freeze it is very long, so they you're not using to build an AA
problem is that these don't range that can can't deal damage t2 air units as through. Only A, boss units even with unfortunately. can be stronger than are not a great option plastanium turret that
Graphite 2 X X X X X scale very well, as in the easily fire cores in the process. well as core ships since you have to use explosive ammo, fuses and have more against bosses. They ammo). actually kills
Metaglass 3 X X late game the very short from outside the very easily. A better options over which locks them range. Augment ammo also require a surge to Hailstones are them than this
Plastanium 7 X X range of the turret makes no build area. only due to surge time, they can't target into A. It's also can melt almost build, so you rarely more accurate, one. Unique
defending against spam Without these requirement and while firing, and they terribly inaccurate, anything (if you use want them, since cheaper, and enough in their
Spore pods 2 from high level units very turrets, I expect space demands. can't target air units but that rarely tsunami water), but it when you can build faster to build, purpose that I
Phase Fabric 23 difficult. I would suggest boss unit deaths to matters. will consume a lot of them you have better making them wouldn't put
Pyratite 6 X X X X X X X lowering the volume as they be much more ammo. options, leaving them very useful in them on the
7 X X X are very loud. common. in C. pvp. chart.
Blast Compund
Surge Alloy 24 X X X
Power 1 X X X X X X
Other Liquids 1 X X X
Note: Cryofluid or water can increse the rate of fire for a turret.
Some items are only available as ammo for modified turrets.
The other liquids are: slag, cryo (short for cryofluid), and oil.
Water can increase electrical damage, cryo can increase explosion damage, and oil can increase fire damage.
Some units are immune to burning and melting, meaning Pyratite and Slag are less effective against them.
My turret tier list:
Fuses and foreshadows are S, segments and spectres are A. Lancers and tsunamis are A, arcs and
swarmers are B, mergers are in C, and waves and hail are in F. Parallaxes are an extremely special
case.
Copper Lead
Sand Coal
Scrap Titanium
Thorium Water
Silicon Graphite
Metaglass Plastanium
Spore pods Phase Fabric
Pyratite Blast Compund
Surge Alloy Power
Other Liquids
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