In the sewers, the zombies are brewing up trouble...
Chased out of the school, the zombies have established a base in the
sewers, and are wreaking havoc throughout the town! The time for
hiding is over... you must find the 4 ingredients to prepare an antidote
that will bring the zombies back to their human form!
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Meanwhile, in the school...
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Around the corner in a creepy alleyway...
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Everything was going so well until...
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RULE BOOK 1 Town
4 Ingredient Crates
1 White Die
Learn the rules in 2 minutes Board
scorpionmasque.com
Zombie Teenz Evolution is a game by Annick Lobet, illustrated by NIKAO.
This game is the sequel to Zombie Kidz Evolution, but you don't need to have played that game 4 Hero Tokens
to play this one. Zombie Teenz Evolution is a special game: It evolves and becomes richer the (place them in the supports)
more you play and accomplish incredible exploits!
4 Overrun Building Tiles
GOAL
Zombie Teenz Evolution is a cooperative game: all players win (or lose!) together
against the zombies. To win, you must bring the 4 Ingredient Crates to the School
before the zombies overrun the 4 Buildings in the town.
CONTENT & SETUP
4 Zombie 6 Event Cards numbered 1 to 6
• Place the Town Board in the centre of the table. Horde Tokens (You’ll find them under the envelopes)
• Put the Overrun Building Tiles and the White Die nearby.
Leave the Black Die in the box; you won't need it yet.
• Place any 3 Zombie Hordes in a line next to the board in the order of your choice,
and place the 4th Zombie Horde on the Sewer space of its colour.
1 Page of 10 Evolution* Envelopes 4 Achievement Envelopes 11 Plastic 1 Completely
EASY MODE Stickers (numbered 1 to 10) (marked A to D) Supports Black Die
If you want to make the game easier, put all 4 Zombie Hordes
in the line and none on the board.
• Shuffle the Event Cards and place them in a face-down pile next to the board.
At this point in your adventure, the Event Card deck should have exactly 6 cards,
numbered 1 to 6. *Full the list of contents for each envelope available at www.scorpionmasque.com/zte
• Place an Ingredient Crate in each Building on the 4 corners of the Town Board. BOARD DIVISION AND ADJACENT SPACES
• Each player chooses a Hero and places it in the School space in the centre of the Board.
• Choose a starting player. Notice that the Board is divided into 13 spaces, all outlined with dotted
lines: 8 grey Road spaces (4 containing a Sewer opening), 4 Buildings in
2-PLAYER GAME the corners, and the School in the centre. Two spaces are considered
In a 2-player game, also place one of the 2 unused Heroes in the School space. It will remain adjacent if they are separated by a dotted line. This means the
there for the duration of the game and serves to receive the Ingredient Crates. School and the Buildings in the corner spaces are NOT adjacent.
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GAMEPLAY Play in turn, in a clockwise direction.
On your turn, perform the following phases, in this order:
2 HERO ACTIONS TRANSFER AN INGREDIENT CRATE
You can perform up to 2 of the 3 Actions Transfer an Ingredient Crate between your Hero
listed here, in the order of your choice. You can and a Hero in an adjacent space.
1 ZOMBIE ACTIVATION perform the same Action twice if you like. • If you are in a space with an Ingredient Crate,
You can also choose to not do anything, you can pass it to a Hero on an adjacent
At the beginning of your turn, roll the White Die. ZOMBIES AND BUILDINGS or perform only 1 Action. space.
As soon as a Zombie Horde lands on a • If you are in a space adjacent to one with both
If it lands on the ?:
Building space, they overrun that building and MOVE a Hero and an Ingredient Crate, you can take
Draw an Event Card and apply its effects.
construct a trampoline to propel themselves to Move your Hero to an adjacent space. the Ingredient Crate from them into your
If the card shows a Trash symbol , discard it,
the next Building! space.
as it will no longer be needed in this game.
If the pile is empty, reshuffle the discard pile Place the Overrun Building Tile of the building’s
and make a new draw pile. Make sure you have colour on that space. The Zombie Horde stays
removed all cards with the symbol. in that space for now, and is ready to use the
trampoline!
If the Die lands on a coloured side:
Place the Zombie Horde of that colour on
the corresponding Sewer space.
You must cooperate with the other players; you
If that Zombie Horde is already on the board,
cannot Transfer an Ingredient Crate on your
advance it one space, following the footprints.
own.
ATTACK A ZOMBIE HORDE
2-PLAYER GAME
Attack a Zombie Horde in the same space as
your Hero. Remove the Zombie Horde and place In a 2-player game, there is always a Hero
it at the end of the line next to the Board. in the School. This 'neutral' Hero cannot
perform any Actions. It does not take a turn.
It is only counted as a Hero for performing
If a Zombie Horde on an Overrun Building Tile the Transfer an Ingredient Crate Action.
has to advance, or if a Zombie Horde lands
on an Overrun Building Tile, it immediately The presence of a Zombie Horde or an Overrun
bounces directly to the next Building in Building Tile does not affect the movement
clockwise order, until it lands on a Building of Ingredient Crates.
STRATEGY TIPS without an Overrun Building Tile. When this
happens, place an Overrun Building Tile on that When you successfully bring an Ingredient Crate
Don’t forget that the goal of the game is to
space and leave the Zombie Horde there. into the School, all players must celebrate with a
bring the Ingredient Crates to the School.
fist-bump. This rule is extremely important!
Don’t waste too much time chasing less-
If the 4 Buildings are overrun, the game
threatening Zombie Hordes, because the
is over, and the players have lost! You may attack a Zombie Horde in a Building, If the 4 Ingredient Crates are in the School
game is only going to get more and more
but you cannot remove Overrun Building Tiles. space, the game is over and the players have
difficult.
won!
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EXAMPLE OF A TURN 2
Malek is playing the Hero with
the water gun. As his first Action,
It's Malek's turn to play. he chooses Transfer a Crate.
Because there is a Crate with
a Hero in an adjacent space,
1 he can perform the Action and
take the Crate.
He rolls green on the White Die.
Because the Green Horde is already in play, he advances it one space, to the Hospital.
Because this Building is ALREADY Overrun, the Horde bounces to the next Building, the
Diner (purple). This Building is also Overrun, so it moves on to the Police Station (blue),
where it finally lands, and Malek places the Overrun Building Tile.
He would have loved to get the Crate into
the School, but there is no Hero there, and
he can't carry it there alone. Violet, who is
playing the Hero with the stick, suggests
that he Move into the School. Because it is
her turn next, Violet will be able to move
into the space with the Crate, and then pass
it to Malek in the School.
Great communication, and great plan!
END OF THE GAME
• All players win if all 4 Ingredient Crates are in the School space.
• All players lose if the 4 Buildings are Overrun.
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GAME EVOLUTION
OPEN AN EVOLUTION ENVELOPE (1 TO 10)
Every time you finish a game, regardless of whether you When you place a sticker on a numbered space on the Progress Track,
have won or lost, place a Brain Sticker on the Progress Track you can open the Evolution Envelope matching that number.
on the back of this booklet, starting on the top left.
MISSIONS
Later in this booklet, you will discover a list of Missions that will allow you to progress more quickly.
At the end of each game, if you have succeeded at a mission, mark it as complete by applying
2 Trophy Stickers:
• one on its space in the list of Missions (pages 18-21) OPEN AN ACCOMPLISHMENT ENVELOPE (A TO D)
• AND one on the Progress Track When you place an Accomplishment Badge Sticker on a space with a letter,
you can open the Accomplishment Envelope matching that letter.
In the envelopes, you will find:
+ • Additional game components
• Advanced Rules stickers
(Stick these in the ‘Advanced Rules’ section)
• New Mission Stickers
IMPORTANT! (Stick these in the ‘Missions’ section)
At the end of a game, you may only mark one Mission as complete, even if your exploits mean • Other surprises!
you satisfy a number of Mission requirements. You can only ever complete each Mission once.
If you have completed the 3 Missions in a Mission Group, mark the Group as complete by placing
2 Accomplishment Badge Stickers:
• one on its space in the Mission Group ZOMBIE KIDZ
• AND one on the Accomplishment Track
EVOLUTION
If you own Zombie Kidz Evolution,
we have a surprise for you!
+
Go to www.scorpionmasque/zte and discover
how to combine both games into one!
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ADVANCED RULES
In certain envelopes, you will discover new rules
that will make the base-game richer. If these new
rules prove too difficult, or if you want to introduce
the game to someone who has never played
before, you do not need to use them. You can R-2
simply play using whichever rules you enjoy most!
R-1
R-3
R-6
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SS
R-4 R-5 R-8 R-9
ZOMBIE
R-7 R-10 R-11
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MISSIONS
FIRST STEPS
Win a game.
Win a game in which at least one player used
SEASONED
the Transfer Action twice on one of their turns.
Win a game in which all players used
R-14 the Move Action twice on one of their turns.
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PRESTIGE
Win a game with no Overrun Buildings.
Win a game delivering the Ingredients in this exact order:
Medicine (Hospital), Doughnut (Police Station),
Ketchup (Restaurant), Popcorn (Arcade). D-BOIL
HAR ED
Win 3 games in a row. Fill in a circle with a pencil
every time you win a game, and erase all filled-in
circles if you lose.
R-15
R-13
M-1
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CHIEN
M-6
M-7
M-2
M-8
D-1 D-2
M-3
M-4 ORSION TEMPORELLE
M-5 D-3
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PASSPORT
P-1
D-4 *Last name
Place a picture
or drawing of
yourself here.
*First name
*Date of your first game P-2 P-3
*Whenever you play with someone for
the first time, write their name here.
(For the Bonus Mission, this section is only P-4 P-5
complete once 5 names have been written.)
D-5 D-6 1
2
*Name each of the Heroes.
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Publisher: Christian Lemay English Proofreading: Tina Wayland BONUS MISSION
Creative Director: Manuel Sanchez Playtesters: The Brière, Lemay, Bérubé When you have filled in all information marked
Illustrations: NIKAO Lessard, Duchesne, Watts, Mir, Rochard, with a *, stick a bonus Trophy on your Progress
Comic Strips: Remy Tornior Renshaw, and Gagnon-Samson Families Track. This is an independent Mission, so you
Layout: Sébastien Bizos and all the families who came to our can mark it as complete at the same time as
1 cut tree
English Translation: Matthew Legault office to test the very first version! = another one.
1 new tree
© 2020 Le Scorpion masqué inc. The use of the artwork, the title Zombie Teenz Evolution, the name Le Scorpion masqué,
and the logo of Le Scorpion masqué is strictly forbidden without the written consent of Le Scorpion masqué inc.
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ACCOMPLISHMENT BADGES
Stick
Applythe Badges youfor
here received on these
each group spaces.marked as complete.
of Missions
PROGRESS TRACK
Apply here for each game played, AND for each completed Mission.