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Pointcrawl Map Creation Guide

The document provides instructions for creating a point crawl fantasy city map by randomly generating points, connections between points, walls, and details for each point using various tables and dice rolls. An example city map is shown to demonstrate the process. The instructions explain how to roll dice to determine the number of points, assign each point a result from the dice, connect points, add walls, and add government, production, and other details to each point to flesh out the generated city map.

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Fevok Ograsse
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0% found this document useful (0 votes)
49 views1 page

Pointcrawl Map Creation Guide

The document provides instructions for creating a point crawl fantasy city map by randomly generating points, connections between points, walls, and details for each point using various tables and dice rolls. An example city map is shown to demonstrate the process. The instructions explain how to roll dice to determine the number of points, assign each point a result from the dice, connect points, add walls, and add government, production, and other details to each point to flesh out the generated city map.

Uploaded by

Fevok Ograsse
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

By

Hunter Fox
Sly Fox Games

Use the Size table to start creating your fantasy city point-crawl!
We roll a d6+6 for our city. We get 8 Points and 3 Themes.

Sequentially roll a d6 for each Point in your city point-crawl. Example Urban Point Crawl
Attach each die to the city based on the previous d6’s result: Funerary
Production
▪ Lower results are attached to the row’s left
Elevated
▪ Higher results are attached to the row’s right Building
▪ Stack matching results as you see fit (above or below) Abandoned
Look to the orange numbers in the example to see our roll order. New Owner.

Use the Connections table, moving between dice as you see fit to
add connections between the following: Lift
▪ Points whose left or right side touches another Point Bridge
▪ Stacked Points of the same result
▪ Distant Points of the same result on the same row
Looking at the top Point, we create connections to the right flanking
and the left flanking , adding a Forest Trail and Lost Mines to the region.
Choose a size. Roll for Point Total & Walled Point Total.
Refer to the Size table. Ascending from Lower to Higher results,
encircle points with walls. Adjacent walled Points create walled areas.
We roll a 2d6 for our city. We get 3. Moving from , we create a walled area.
Village 1d2 + 2 1d2-1 1
Use the Details table, moving across Points as desired.
With 6d6 we get REMAINS, PRODUCTION, ELEVATED, BUILDING, ABANDONED Town 1d3 + 3 1d6-1 2
& NEW OWNERSHIP-- let’s make it the old HQ for the cliffside Embalmer’s Guild.
City 1d6 + 6 2d6 3
Use the Themes table. Select themes to spice up the place.
We got FAMINE ( ), CORRUPTION ( ) and FRONTIER ( ); Capital 2d6 + 8 3d6 + 2 4
making a border city where a corrupt few hoard wealth and hungry refugees suffer.

Using the left column, reference selected Point to a connecting Point to determine Connection type
Roll 3d6 to select themes.
Reroll duplicates.

Advanced
Promenade Sky Bridge Lane Row Secret Path Thoroughfare
Famine
Stairs Boulevard/Bridge Plaza Ferry/Bay Device/Lift Switchback
Disease
Side Street Avenue Paved Road/Canals Crossroads Handholds Highway
Order/Lawless
Checkpoint Rooftops Back Alleys Muddy Road/Runoff Scaffolding Twisting Roads
Unrest
Duct/Pipe City Foundations Tunnels Cellars Sewers Caves
On-the-Rise
Scalable Surface Drawbridge Gateway Causeway Drainage Dirt Road/River
Frontier
Contested
For each Point, roll 6d6 and assign each result to one of the columns below to select all of a Point’s details Corruption
Ancient
1 Government Admin/Production None Hovel/Corner Abandoned Fragile Peace Industrial
2 Trade/Medical Commerative Magical/Spiritual Building Few Machinations In-Decline
3 Cultural/Amenity Leisure/Transport In-Ruins Compound Diminishing Stretched Thin Fervor/Heresy
4 Waste/Funerary Residence Floating/Elevated Street Standard Encroachment Besieged
5 Academic/Public Cultivation Outlaw/Vice Neighborhood Growing Few Resources Infested/Deserted
6 Military/Law Storage/Protection Suspended District Crowded New Ownership Neutral

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