Reviewer in Ed 109
Reviewer in Ed 109
EDUCATIONAL SITES AND PORTALS MODULE 5 – THEORIES AND PRINCIPLES IN THE USE AND
DESIGN OF TECHNOLOGY-DRIVEN LESSONS
One example that can be explored is Educational Technology
and Mobile Learning. This blog site is a rich repository of tools THE CONE OF EXPERIENCE
and applications assembled and curated for teachers and
The Cone is a visual analogy, and like all analogies, it does not
educators by teachers. They evidently understand the
bear an exact and detailed relationship to the complex
pedagogical needs, hence, the arrangement of categories with
elements it represents. - Edgar Dale
corresponding suggested sites or tools and even applications
for android or iPads. Tools, applications, ed tech charts, books, In preparing to become a teacher, there are elements that
links and many more are found in categories arranged by should be taken into consideration which is the 8 M’s of
subject area or competency. teaching in ensuring effective instruction.
The administrator of this site allows users to download, print 1. MILIEU – the learning environment.
and share the materials just as long as proper citation is done 2. MATTER – the content of learning.
and that the materials are shared free of charge. If you are 3. METHOD – teaching and learning activities.
interested in implementing Free Educational Technology in the 4. MATERIAL – the resources of learning.
classroom, administrator the highly encourages you to share 5. MEDIA – communication system.
this blog site. 6. MOTIVATION – arousing & sustaining interest in
learning
WHAT IS THE RIGHT MINDSET OF A TEACHER IN USING THE
7. MASTERY – internalization of learning.
DIGITAL TOOL?
8. MEASUREMENT – evidence that learning took place
Change is inevitable with the fast-paced development of
With reference to the 8 M’s, media and material are actually
technology, educational sites, portals, or applications. Working
the elements of the Cone of Experience which relates well with
on a particular tool at the moment will for sure change, as
various instructional media that forms part of the system’s
designers continually work to upgrade the features and design
approach to instruction.
the tool to integrate new aspects. That is why, knowing a digital
tool and its features may not be enough because there is a
tendency of it evolving through time.
It is true that the older a person is, the more abstract his
concepts are likely to be. This can be attributed to physical
maturation, more vivid experiences and sometimes greater MODELS - A reproduction of a real thing in a small scale, or
motivation for learning. large scale, or exact size but made of synthetic materials.
CONE OF EXPERIENCE Substitue for real thing which may or not be operational.
1. Direct Purposeful Experiences – Firsthand experience which Reproduction of a real thing in small scale or large scale or
serve as the foundation of our learning. This is the reservoir of exact size but made of synthetic materials.
meaningful information and ideas through seeing, hearing, MOCK-UP - is an arrangement of a real device or associated
touching, tasting and smelling. It is learning by doing. devices, displayed in such a way that representation of reality
DIRECT EXPERIENCES: are concrete and firsthand experiences is created Is a reproduction of real thing in a small scale, or
that make up the foundation of our learning. These are the rich large scale or exact size, but made up of synthetic materials.
experiences that our senses bring from which we construct the Substitute for real thing, it's a giant sometimes enlargement.
ideas, the concepts, the generalizations that give meaning and An arrangement of a real device or associated devices
order to our lives. (Dale, 1969) They are sensory experiences. displayed in such a way that representation of reality is
These direct activities may be preparing meals, making a piece created. Substitute for real object or materials.
of furniture, doing power point presentation, performing a SPECIMEN - Any individual or item considered typical of a
laboratory experiment, delivering a speech or taking a trip. group, class or whole.
INDIRECT EXPERIENCES: are experiences of the people that we OBJECTS - May also include artifacts displayed in a museum or
observe, read or hear about. They are not firsthand but rather things displayed in an exhibit or preserved insect specimen in
vicarious experiences. Science.
FIVE SENSES: Sight, Hearing, Touch, Taste, and Smell SIMULATION - Representation of a manageable real event in
WHY ARE THESE DIRECT EXPERIENCES DESCRIBED TO BE which the learner is an active participant engaged in learning
PURPOSEFUL? behavior or in applying previously acquired skills or knowledge.
Purposeful because the experiences are not purely mechanical. GAMES -forms of physical or even mental exercises taught to
These are not “mere sensory excitation.” They are experiences children at school.
that are internalized in the sense that these experiences 3. Dramatized Experiences – we can participate in a
involve the asking of questions that have significance in the life reconstructed experience, even though the original event is far
of the person undergoing the direct experiences. removed from us in time. It is acting out the role of characters
Direct Experiences serve as the foundation of concept in a drama.
formation, generalization and abstraction. John Dewey (1916) A DRAMATIC ENTRANCE is something that catches and holds
has made this fundamental point succinctly: our attention and has an emotional impact.
An ounce of experience is better than a ton of theory because Something DRAMATIC is something that is stirring or affecting
it is only in experience that any theory has vital and verifiable or moving.
significance. An experience, a very humble experience, is
capable of generating and carrying any amount of theory, but If our teaching is dramatic, our students get attracted,
a theory apart from an experience cannot be definitely grasped interested, and affected. If they are affected and moved by
as a theory. It tends to become a more verbal formula, a set of what we taught, we will most likely leave an impact on them.
catchwords used to render thinking, or genuine theorizing
PLAYS
unnecessary and impossible.
Depict life, character, or culture or a combination of all three.
2. Contrived Experiences – we make use of representative They offer excellent opportunities to portray vividly important
models or mock – ups of reality for practical reasons so that we ideas about life. Need a length of time to prepare. Have its
mechanics like COSTUME & PROPS.
films, displays, or guided motions. It is showing how things are
done.
1. Establish Rapport
2. Avoid the COIK fallacy
3. Watch for key points
A French word which means PICTURE, is a picture-like scene 7. Television and Motion Pictures – reconstruct the reality of
composed of people against the background. A tableau is often the past so effectively that we are made to feel we are there.
used to celebrate Independence Day, Christmas, and United There is a feeling of realism, their emphasis on persons and
Nations Day. personality, their organized presentation, and their ability to
select, dramatize, highlight and clarify.
PUPPET
"Next to the home and school, I believe television to have a
A puppet is an inanimate object or representational figure more profound influence on the human race than any other
animated or manipulated by an entertainer, who is called a medium of communication“. -Edgar Dale
PUPPETEER. Puppet can present ideas with extreme simplicity.
The appeal of visual media continue to make film, video and
Puppets come in different kinds. These are the most common: television as educational tools with high potential impact. They
are now more accessible and less cumbersome to use.
SHADOW PUPPETS - Flat black silhouette made from
lightweight cardboard and shown behind the screen. 8. Still Pictures, Recordings, Radio – Still pictures lack the
sound and motion of a sound film. The radio broadcast of an
ROD PUPPETS - Flat cut out figures tacked to a stick, with one
actual event may often be likened to a televised broadcast
or more movable parts, and operated from below the stage
minus its visual dimensions.
level by wire rods or slender sticks.
9. Visual Symbols – these are no longer realistic reproduction
HAND PUPPETS - The puppet’s head is operated by the
of physical things for these are highly abstract representations.
forefinger of the puppeteer, the little finger and thumb being
Examples are charts, graphs, maps and diagrams.
used to animate the puppet hands.
A research team led by Steven Heine (1999) found scores on a
GLOVE-AND-FINGER PUPPETS - Make use of old gloves to
north American self-esteem inventory are higher among the
which small costumed figure are attached.
Anglo-Canadians than Japanese who have never left Japan. As
MARIONETTES - Flexible, jointed puppets operated by strings Japanese and other Asians experience Canada’s culture, their
or wires attached to a cross bar and maneuvered from directly self-esteem becomes Westernized.
above the stage.
VISUAL SYMBOLS - are representations of direct reality which
ROLE PLAYING - is an unrehearsed, unprepared and comes in the form of signs and symbols. These are no longer
spontaneous dramatization of a “let’s pretend” situation where reproduction of physical things for these are highly abstract
assigned participants are absorbed by their own roles in the representations.
situation described by the teachers.
DRAWING - A drawing may not be the real thing but better to
It can be done by describing a situation which would create have concrete visual aid than nothing. To avoid confusion, it is
different viewpoints on an issue and then asking the students good that our drawing correctly represents the real thing.
to play the roles of the individuals involved.
CARTOONS - A first rate cartoon tells its story metaphorically.
Any kind of conflict situation, real or potential, is useful for role
STRIP DRAWINGS - They are commonly called comics or comic
playing or any situation in which real feelings are concealed.
strip. Make use of strips that are educational and entertaining
4. Demonstrations – visualized explanation of an important at the same time.
fact, idea or process by the use of photographs, drawings,
DIAGRAMS - It is “any line drawing that shows arrangement COMMERCIAL OR ECONOMIC MAP - Also called product or
and relations as parts to the whole, relative values, origins and industrial map since they show land areas in relation to the
development, chronological fluctuations, distributions etc.” economy.
(Dale, 1969)
POLITICAL MAP - Gives detailed information about country,
TYPES OF DIAGRAMS provinces, cities and towns, roads and highways. Oceans, rivers
and lakes are the main features of most political maps.
AFFINITY DIAGRAM - Used to cluster complex apparently
unrelated data into natural and meaningful groups. MAP LANGUAGE
TREE DIAGRAM - Used to chart out, in increasing detail, the Scale - shows how much of the actual earth’s surface is
various tasks that must be accomplished to complete a project represented by a given measurement on a map.
or achieve a specific objective.
Symbols – a map has a legend that explains what each symbol
FISHBONE DIAGRAM - Also called cause-and-effect diagram. It means.
is a structured form of brainstorming that graphically shows
Colors- the different colors of the map are part of the map
the relationship of possible causes and sub-causes directly
language which may be about a body of water, contours and
related to an identified effect/problem.
features.
CHARTS
10. Verbal Symbols – they are not like the objects or ideas for
TIME CHART - A tabular time chart the presents data in ordinal which they stand. They usually do not contain visual clues to
sequence. their meaning. Written words fall under this category. It may
be a word for a concrete object (book), an idea (freedom of
TREE OR STREAM CHART - Beginning with the many tributaries
speech), a scientific principle (the principle of balance), a
which then converge into a single channel. The genealogical formula (e=mc2).
tree is an example.
IMPLICATIONS OF THE CONE OF EXPERIENCE IN THE
FLOW CHART - Visual way of charting or showing a process
TEACHING-LEARNING PROCESS
from beginning to end.
1. We do not use only one medium of communication in
ORGANIZATIONAL CHART - Shows how one part of the
isolation. Rather we use many instructional materials to help
organization relates to the parts of the organization.
the learner conceptualize his/her experience.
COMPARISON AND CONTRAST CHART - Used to show
2. We avoid teaching directly at the symbolic level of thought
similarities and differences between two things.
without adequate foundation of the concrete. Learners’
PARETO CHART - Prioritized in descending order of magnitude concepts will lack deep roots in direct experience.
or importance from left to right.
3. We don’t get stuck in the concrete. Let us strive to bring our
GANTT CHART - An activity time chart. students to the symbolic or abstract level to develop their
higher order thinking skills.
GRAPHS - Graphs present quantitative data for easier analysis
and interpretation. It shows comparative relationship of data Harvard psychologist, Jerome S. Bruner, presents a three-tiered
involved in size, trend and growth. Graphs are best used in model of learning where he points out that every area of
developing and in summarizing a unit. knowledge can be presented and learned in three distinct
steps. Study his model of learning given below.
TYPES OF GRAPHS
It is highly recommended that a learner proceeds from the
PIE OR CIRCLE GRAPH - Recommended for showing parts of ENACTIVE to the ICONIC and only after to the SYMBOLIC. The
whole. mind is often shocked into immediate abstraction at the
highest level without the benefit of a gradual unfolding
BAR GRAPH - Used in comparing the magnitude of similar
items at different ties or seeing relative sizes of parts of a The farther you move away from the base of the cone, the
whole. more abstract the learning resource becomes.
PICTORIAL GRAPH - Make use of picture symbols. Three pitfalls that we, teachers, should avoid with regard to the
use of the Cone of Experience:
GRAPHIC ORGANIZERS - An information organizer.
using one medium in isolation.
MAPS - A map is a “representation of the surface
moving to the abstract without an adequate foundation of
of the earth or some part of it...”
concrete experience.
TYPES OF MAPS
getting stuck in the concrete without moving to the abstract
PHYSICAL MAP - Combines in a single projection data like hampering the development of our students’ higher thinking
altitude, temperature, rainfall, precipitation, vegetation and skills.
soil.
STEP 1: DETERMINE THE RELATIVE ADVANTAGE 2. Curriculum approaches – single subject approach or
interdisciplinary approach
Change may be acceptable if they would understand the
advantages of the new method over the old one. This is seeing 3. Grouping – from individual to pair or group learning
a “relative advantage” as mentioned by Everett Rogers
4. Sequence – must have acquired technology prerequisite
(Diffusion of Innovation, 1995).
skills to successfully learn from the resources
Below are the measures to see relative advantage easier:
STEP 5: PREPARE INSTRUCTIONAL ENVIRONMENT
1. Compatibility – Methods consistent with their cultural
Focus: Are essential conditions in place to support teaching
values and beliefs and others adopted in the past.
and learning?
2. Complexity – Easy enough for them to learn and to carry out
Teachers establish the educational environment to carry out
on a frequent basis. Teachers who use technology-based
effectively the plan of using technology in teaching and
methods feel no fear and find no difficulties in understanding
learning.
and learning something new.
The teachers will be guided in setting the essential standards
3. Triability – Being able to try out a little before making a final
to unleash at its level best the potentials of technology tools
decision. Teachers have the courage to try using and applying
and methods when used in teaching and learning. Teachers
technology-based methods than saying no to it outright.
have to remember that integration of technology in education
4. Observability – Seeing others they respect or emulate using would only be successful if there is an adequate hardware,
the new method successfully. Observation is one of the many software, and technical support available.
ways to help teachers decide whether technology-based
PHASE 3: POST INSTRUCTION ANALYSIS AND REVISIONS
method will be helpful or not or if it is effective or not.
STEP 6: ANALYZE RESULTS
STEP 2: ASSESS TECH-PACK
Focus: What worked well? What could be improved?
Focus: What is my technological pedagogical content
knowledge (Tech-PACK)? Teachers have to spend time reflecting and assessing
themselves to determine whether the integration of
The teacher has to spend time in understanding all the
technology and if all processes in teaching and learning went
components of knowledge to have a better and successful
on smoothly and have been successful in the delivery.
delivery of the lesson. Being knowledgeable of the content,
pedagogy and technology will make the teacher confident in STEP 7: MAKE REVISIONS
the entire process of teaching and learning. This Tech-PACK
helps to emphasize technology contribution to teaching. Focus: Should I make the revisions?
PHASE 2: PLANNING FOR INTEGRATION After analyzing the results, it is important to determine the
necessary areas which need improvement for better execution
STEP 3: DECIDE ON OBJECTIVES, ASSESSMENTS of instruction with technology integration the next time
around.
Focus: How will I know students have learned?
SAMR MODEL
Teachers define the skills they want their students to possess
upon learning the lesson and create ways to measure the SAMR is a model designed to help educators infuse technology
authenticity of students’ learning and how successful the into teaching and learning. Developed by Dr. Ruben
activities have been carried out by them. Puentedura, the model supports and enables teachers to
design, develop and infuse digital learning experiences that
The problems that have been identified in
utilize technology.
Phase 1 must be addressed successfully by defining observable
S – SUBSTITUTION: It is using technology as an alternate for
and measurable outcomes. Then, teachers design activities or
the regular item that is employed in augmenting or assisting
performance tasks to measure the outcomes. Teachers must
instruction. Instead of using a map or a globe in teaching
Geography, teachers can use Google Map or Google Earth BLOOM’S DIGITAL TAXONOMY
instead. Showing a location in a map can be substituted by the
Benjamin Bloom is a known educationist who provided the
use of Google Map or Google Earth.
cognitive taxonomy which has greatly been used in education.
A - AUGMENTATION: There is a functional improvement in the His students, Anderson and Krathwohl made some revisions.
use of a technology tool here. With the Google Map, you can This is known as the Revised Bloom’s Taxonomy.
use the available features such as measuring the distance from
one point to another. You can provide a task by making
students utilize this. For example, ask them to measure the
distance and get the estimate time of travel if they start from
one point to go to the next point. With this use of the Google
Map, you tap on certain functions that the application
provides. Instruction with technology integration is enhanced.