0 ratings0% found this document useful (0 votes) 81 views18 pagesDeathwatch Deck R2.0 DUPLEX Letter LoFi
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Deathwatch Veteran Kill Team
Sahar Dati Saamiy
4 leader and 5 operatives
DEATHWATCH VETERAN WATCH SERGE
DEATHWATCH VETERAN FIGHTER
DEATHWATCH VETERAN GUNNER
DEATHWATCH VETERAN HEAVY GUNNE!
DEATHWATCH VETERAN WARRIOR
ee Ses)
Vertical iP
Use this Tactical Poy when a ready
friendly SPACE MARINE operative is
incapactated. That operative is not
removes from the klzane unt the end of
your next activation or the end ofthe battle
(oehichover comes fist) and does not
Count as being injured
‘SPACE MARINE operative s activated.
Uni the end ofthat operatve's activation,
you can ignore any or all modifiers tots
APL characterstic and itis not inured
Not WoundedCent Ess
raid
%
%
%,
%
%
Abilities
Cente
raedeee Se eS
CB}
Until the end ofthe Turning Point each
time a fiendly SPACE MARINE operative
(excluding a SCOUT operative) is
Activated, it does not perform a Fight
‘action during that activation it can perform
two Shoot actions during that actvation if
a bolt weapon is selected for each of
those shooting attacks. A bolt weapon is a
ranged weapon that includes ‘bolt in its
name, eg. Boligun, heavy bolter etc. In
the case ofthe nfernus heavy botter, it
must be the heavy boter profile that is
Selected.
Shoot Twice
arene ees eh
CE}
Until the end ofthe Turning Point, while @
friendly SPACE MARINE operative is
within El of and Visible toa fienaly
LEADER operative, each time it fights in
combat or makes a shooting attack, n the
Roll Attack Dice step ofthat combat or
shooting atack, you can re-oll one of
your atack dice
Balanced near Leader
SHOCK ASSAULT
Until the end ofthe Turning Point each
time a fiendly SPACE MARINE operative
(excluding a SCOUT operative) is
Activated, it does not perform @ Shoot
‘action during that activation it can perform
two Fight aotons during that activation,
Fight TwiceCent Ess
raid
%
%
%,
%
%
Strategic
Cente
raed
3
%
4,
%,
%
Tac Op
Cent Ess
raid
3
%
%,
%,
3
Strategic
3
%
%,
%,
%
Strategic3+ 12
a
earn Pate rere
ng @ AP
Ovrchange 4 2+ 5/6
ng @ AP2 Hot
Xenophae blade 5 2+ 4/6
3 3+ 1
ener eres
Deathwatch Botigun
Power Weapon 4 3+ 4/6
Lota 5+
Deathwatch boltgun: Vihen fring, ain
ther
‘No Cover (Dragontie)
ening Hele)
PI (Kraken)
+ 110: (Vengence)
3+ 12
a
2+ 516
4
Orerchange 4 2* 5/6
Power Ylapon 5 2+ 416
Deathwatch bliin 4 2+ 3/4
DDeathwateh Botgun
Combi: An operative equipped with this
\weapon is also equipped with a Deathwatch
botgun
Deathwatch boltgun: Vinen fring, gain
either
[No Cover (Dragonfie)
ending Heltfre)
PI (Kraken)
+ 110: (Vengence)
eee
aT
3 3+ 1
Se
Dennen ena 4 3+ 3/4
Deathwatch Botigun
Power Weapon 4 3+ 4/6
Lota 5+
Deathwatch boltgun: Vihen fring, ain
ther
‘© No Cover (Dragontre)
ening Hele)
PI (Kraken)
+ 110: (Vengence)Cent Ess
raid
%
%
%,
%
%
Operative
Cente
raed
3
%
4,
%,
%
Operative
Cent Ess
raid
3
%
%,
%
%
Operative
3
%
%,
%,
S
OperativeSis
a
CY
3+ 14
a
4 3+ 5/6
ng @ AP2 Hot
2 3+ 5/6
3 3+
4 3+
3/4
Deathwatohbagun 3/4
DDeathwateh Botgun
‘Combi: An operative equipped with this
weapon is also equipped wan a Deathwatch
botgun
Deathwatch boltgun: When fring, gain
ether
[No Cover (Dragontre)
Renaing (Hetfre)
PI (Kraken)
4110 D (Vengence)
ener
Deathwatch Botigun
Power Weapon
Lota 5+
Deathwatch boltgun: Vihen fring, ain :
ther
4 3+ 4/6
‘No Cover (Dragontie)
ening Hele)
PI (Kraken)
+ 110: (Vengence)
Rng @ Heavy Torrent ®
as
CY
3@) 3 1
aa
33+ 11
a
5 3+ 4/5
Heavy Fustlade 1Pi
6 2+ 2/2
3 3+ 3/4
4 3+ 4/5
Storm Shield: If this operative is equippee
wih storm shel
ithae a 4+ invulnerable eave,
Each time I ights in combat, nthe
Resolve Suocesstl Hits stp of that
combat, each time it parties, two of your
‘opponents successful hits are
scarced (instead of one)Cent Ess
raid
%
%
%,
%
%
Operative
Cente
raed
3
%
4,
%,
%
Operative
Cent Ess
raid
3
%
%,
%
%
Operative
3
%
%,
%,
S
Operativeas
eto: EF
Pa
um
ng @ AP2 Hot
oe
3
neo
Deathwatch Botigun
Power Weapon
Lota 5+
Sis i FIGHTER
rer
IRN P CY
a2 ce ii
a
Heymann BAe 6/8
Ty
3@)3 4
3+ 4
eo ree
4 3+ 4/6 es
at
Deathwatch boltgun: Vihen fring, ain =
ther
‘No Cover (Dragontie)
ening Hele)
PI (Kraken)
+ 110: (Vengence)Cent Ess
raid
%
%
%,
%
%
Operative
Cente
raed
3
%
4,
%,
%
Operative
Cent Ess
raid
3
%
%,
%
%
Operative
3
%
%,
%,
S
OperativeRng @ AP
ng @ AP2 Hot
Max:hi)
ay
a
3+ 12
a
4 2+ 5/6
2 2+ 516
5 3+ 4/6
aap
The operative can perform the following
action during the bate
AUSPEX 2AP ‘Select one friendly SPACE
MARINE operative within El of and Visible
to this operative. Unt the end of the
Turning Point, that operative's ranged
weapons are treated as having the No
Cover special rue, Ths operative cannot
perform this action while within
Engagement Range of enemy operatives,
Give No Cover
Se Sei SiS
Tis 1
The operative gains the following billy for
the battle:
‘Suspensor System: The Heavy special
rule of ranged weapons the operative is
equipped with is treated citterenty,
Instead, an operative cannot move more
than 3 @)in the same activation in which it
performs a Shoot action with any of those
Fanged weapons.
Move 6 and Shoot
FRAG GRENADE
Oikre 4 aap
The operative is equipped withthe
following ranged weapon forthe battle:Cent Ess
raid
%
%
%,
%
%
Equipment
Cente
raed
3
%
4,
%,
%
Equipment
Cent Ess
raid
3
%
%,
%
%
Operative
3
%
%,
%,
S
EquipmentKRAK GRENADE
Pp
‘The operative is equipped withthe
following ranged weapon forthe bate It
cannot make a shooting attack with tis
weapon by performing an Overwatch
Se
Krak grenade 4 3+ 4/5
Fog @ API Inrect Limited
aie
Matched Play
Once during the first turing point, when you
select an operative to activate, you can
change its order
Critical Ops.
COnoo during the first turing point, when you
select an operative to activate, you can
change is order
eA a
The operative gains the following billy for
the battle:
Purity Seal: Once per batle, when this
‘operative is fighting in combat, making @
shooting stack ora shooting attack is
being made against, you can use the
Command Re-roll Tactical Pioy without
spending any CP.
Matched Play
Pecfoom a tree Dash action with one
‘operative that is wholey within your drop
Critical Ops.
Pexform a free Dash action with one friendly
‘operative that is wholly within your drop zone
asifitcan FLY
RHCONCent Ess
raid
%
%
%,
%
%
Equipment
Cente
raed
3
%
4,
%,
%
Scouting
Cent Ess
raid
3
%
%,
%,
3
Equipment
3
%
%,
%,
%
ScoutingMatched Play
Set up one additional barricade within @ of
‘your drop zane
Critical ops.
Sol up one additional barricade wholly within
your terior. Unlike normal baricades, you
¢an set itup on a Vantage Point
TORTIFY
‘ \
Sree
0
[¢] [=] [r] ew
[¢] [&] [1]
EEN
DETERMINE MISSION
READ MISSION BRIEFING
DETERMINE KILLZONE
SET UP OBJECTIVE
MARKERS
SET UP THE KILLZONE
‘SELECT DROP ZONE
SELECT A KILL TEAM
SELECT TAC OPS
SELECT EQUIPMENT
SET UP BARRICADES
SET UP OPERATIVES
SCOUTING
BEGIN THE BATTLE
Turn Sequence
INITIATIVE PHASE
READY OPERATIVES.
DETERMINE
INITIATIVE
STRATEGY PHASE
GENERATE
COMMAND POINTS
PLAY STRATEGIC
PLOYS
TARGET REVEAL
FIREFIGHT PHASE
PERFORM ACTIONS.Cent Ess
raid
%
%
%,
%
%
Matched
Cente
raed
3
%
4,
%,
%
Matched
Cent Ess
raid
3
%
%,
%
%
Scouting
3
%
%,
%,
%
ScorecardaA Lu)
This deck was from ko-fLeomiphil_g
Visit for many more free decks, and to get
‘a custom decks for your teams
orcontact drecty at
bigphilgunner@[Link]
Images taken from
[Link]
Give this card away
at)
This deck was from ko-fLeomiphil_g
Visit for many more ree decks, and to get
a custom decks for your teams.
or contact directly at
bigphilgunner@[Link]
Images taken from
[Link]
Give this card away
aA Lu)
This deck was from ko-fLeomiphil_g
Visit for many more free decks, and to get
‘a custom decks for your teams
orcontact drecty at
bigphilgunner@[Link]
Images taken from
[Link]
Give this card awayredits
n
=
Ss
s
i
Cente
raed
redits