DS9 Companion: First Season Insights
DS9 Companion: First Season Insights
Chapter One
First Season Overview
Putting It All Together
EMISSARYEpisodes #401-402
A MAN ALONEEpisode #403
PAST PROLOGUEEpisode #404
BABELEpisode #405
CAPTIVE PURSUITEpisode #406
Q-LESSEpisode #407
DAXEpisode #408
THE PASSENGEREpisode #409
MOVE ALONG HOMEEpisode #410
THE NAGUSEpisode #411
VORTEXEpisode #412
BATTLE LINESEpisode #413
THE STORYTELLEREpisode #414
PROGRESSEpisode #415
IF WISHES WERE HORSESEpisode #416
THE FORSAKENEpisode #417
DRAMATIS PERSONAEEpisode #418
DUETEpisode #419
IN THE HANDS OF THE PROPHETSEpisode #420
Tartikoff had mentioned the possibility of the new show being a kind of Rifleman in space -- the concept
being that if Star Trek was originally conceived of as a Wagon Train to the stars, then the new show
would be The Rifleman, a man and his son living together in a frontier town. And the station itself, of
course, would be a high-tech version of Fort Laramie, or Dodge City, or any of a variety of classic
American Western towns located at the edge of the new frontier.
Sounds simple enough -- but remember, this wasn't to be just any science fiction series.
"The challenge of putting together a television show for the first time was especially intimidating because
of the traditions and the expections for Star Trek," admits Piller. "And yet, coming with the wind at our
backs [from The Next Generation, where Piller also held the title of executive producer], it really felt as if
we had figured out what made Star Trek work, and that we could bring all of the vision that Gene
Roddenberry had about space and the future to a different kind of franchise. We didn't want to do the
same thing again. We didn't want to have another series of shows about space travel. We felt that there
was an opportunity to really look deeper, more closely at the working of the Federation and the Star
Trek universe by standing still. And by putting people on a space station where they would be forced to
confront the kinds of issues that people in space ships are not forced to confront."
In a series that focuses on a starship like the Enterprise, Piller explains, you live week by week. "You
never have to stay and deal with the issues that you've raised," he says. But by focusing on a space
station, you create a show about commitment
"...about the Federation's commitment to Bajor and DS9," he notes. "About the commitment that people
have to make when they go to live in a new environment, and have to coexist with other species who
have different agendas than they have. It's like the difference between a one-night stand and a marriage.
On Deep Space Nine, whatever you decide has consequences the following week. So it's about taking
responsibility for your decisions, the consequences of your acts."
As they developed the bible for the show, Berman and Piller decided that the "town" -- or rather the
space station -- would be a darker and grittier environment than fans of both the original series and The
Next Generation were accustomed to seeing. And the inhabitants of the space station, while still reflecting
all the best qualities of humanity, a factor that had been so important to Gene Roddenberry, would
be...less than perfect.
"Everybody in the original series was heroic, but they weren't pure in the way that Gene Roddenberry
decided to make the characters in The Next Generation," explains Writer Joe Menosky, who served on
staff for TNG and freelanced several scripts for DS9. "It's a mystery to me as to how that worked on
TNG, but it worked great. On paper you would think that these people have had every shred of human
pathology that makes humanity interesting bled out of them, everything that makes one feel
compassionate towards people, their weaknesses that make them human. And yet it worked."
But of the characters on DS9, notes Menosky, "You can see right away they're not the perfectly
engineered humans of TNG. They seem more real. I don't know if that makes them as attractive to
viewers or not. But they are really different, and they represent a different way to tell a story. And it was
definitely a conscious choice to create that potential for conflict."
"Gene's major rule was to avoid conflict among his twenty-fourth-century human characters," says
Berman. "But we needed this conflict for decent drama, and we didn't want to have to always bring the
conflict into the stories from the outside. So the idea we came up with was, what if we create a cast of
characters that have amongst them non-Starfleet people? There can be conflict amongst the non-Starfleet
people, and there can be conflict between
the Starfleet people and the non-Starfleet people. And then, what if we put it on a Cardassian space
station that's very inhospitable, to say the least. So by having characters like Quark and Kira and Odo in
this inhospitable setting, we were able to create a conflict with the environment, so to speak."
"We really set out to create conflict on every level of this show," says Piller, "conflict between the
Federation and Bajor; conflict between Starfleet and the environment in the space station that was not
particularly comfortable for humans; conflict with the religious aspects of the Bajoran people; conflict with
the Cardassians and the beings our characters would encounter on the other side of the wormhole;
conflict between us and the humanist values of Gene Roddenberry's futuristic humans. All of these things
were to make life on this space station challenging."
The irony, of course, was that this concerted effort would create conflict with some of the most hardcore
Star Trek fans, who didn't take kindly to the attempt to tinker with the magic formula.
"People talked about the show being 'edgier,' a word I hate," says Berman. "People talked about the
show being 'darker,' which it really was never intended to be. But I think it's all because they didn't see
that group of loving family members that existed on the first two Star Trek shows. You had a much more
contemporary group of characters that had been plopped down in this space station. And I think that
after a year or two, a lot of fans who appreciated what Star Trek was about saw that this series was Star
Trek at its core, although it was also very unique."
It was Piller, primarily, who guided the writers in developing the facets of the characters' personalities at
the initial stages. "Michael had a very clear voice for each of them," recalls Robert Hewitt Wolfe, who
came aboard the series as story editor and departed (at the end of Season 5) as a producer. "He had a
pretty good vision of what he wanted and then eventually the actors started to bring their own stuff in."
But unlike Athena, that vision did not emerge full-grown from Piller's mind. "When I got there, Michael
was working on the pilot," says Peter Allan Fields, a veteran of the Next Generation writing staff who
was brought in as co-producer during the preproduction period. "And I began trying to think up stories
on this or that, and line up other writers, explaining to them what I thought we would want. But Michael
would keep changing this character or fixing that detail, altering this and picking up the hem and changing
the inseam. So I'd have to call up the same writers and say, 'Forget what I told you.' My first couple of
months were unproductive because there wasn't that much for me to do until Michael had a firm grasp on
what he wanted out of the show. He'd had a pretty good idea when I got there, but for Michael it wasn't
good enough. He's got a wonderful knack of taking something and giving it just enough twist, something
that we can still relate to but that's far and away alien. Or something that we haven't seen but have felt.
Human emotion and character are...well, galaxy wide."
Like Fields, Ira Steven Behr was a TNG veteran, albeit a shell-shocked one. "I did not enjoy writing
TNG," he admits. "I did not like the lack of conflict, the kind of stodginess, the tech solutions to a lot of
problems." Behr's relationship with the TNG staff, particularly Piller and Berman, remained good, and
when work began on their new "baby," he yielded to their requests that he return to the fold. "Mike said
to me that 'the new show is going to have more humor, more conflict, it's going to be a little more
bizarre.'"
Behr came on board as supervising producer. And like Fields, he found working with the outside writers
during the preproduction period to be a difficult task, primarily because the thumbnail characterizations of
the crew kept evolving. "I'm sending writers off, telling them to think Clint Eastwood for Odo. Then they
cast Rene Auberjonois, and it's not quite the same thing." Still, the final mix turned out to be even better
than imagined. "Any time you cast a show, the actors bring in something different," Behr comments. "For
example, Sisko was supposed to be a cross between Kirk and Picard. And Avery Brooks brought to it
a much sterner air of authority. He's much more a military leader."
The friendship between Bashir and O'Brien was something that occurred to Behr only after Siddig El
Fadil -- who later changed his name to Alexander Siddig -- was cast as Bashir. Behr had always liked
Colm Meaney's character on The Next Generation and longed to do more with him. "Bashir was
supposed to be this arrogant hothead, this young turk," he recalls. "But as soon as the role was cast, and
I saw that Sid was this proper English gentleman, and we already had Colm as the Irish man of the
people..." Behr knew instantly that he had a classic pairing, one that would provide great fodder for the
writers.
Slowly, the skeleton grew, with many of the key crewmembers being solicited from The Next
Generation. However, in tackling Deep Space Nine, their mandate was to create the look of something
very different from their previous efforts. Marvin Rush, who had served as director of photography on
Seasons 3, 4, and 5 of TNG, embraced the challenge of establishing the look of a brand-new series.
"Even though I was already involved in a very successful show, it was clear to me that it was a good
opportunity to do something new and different," Rush says. "I didn't start TNG and did not create the
look of that show, although I had an effect on it. DS9 was a chance to do something for which they
wanted a very different vision. They wanted a darker, more sinister place. The station is, in fact, an alien
design. So it had a different aesthetic and a different point of view."
Following some overall directives from Rick Berman, Production Designer Herman Zimmerman, who
had worked on the first season of TNG and several of the Star Trek films, was largely responsible for
carrying the Cardassian aesthetic originally established in the TNG episode "The Wounded" throughout
the DS9 production. The distinctive lines and shapes of the station ultimately would reward Zimmerman
and his crew with an Emmy nomination, one of six for which the series was nominated during its first
season.
"The marching orders for the station were to make it bizarre," recalls Zimmerman. "It was to be
recognizable from a long way off. If, from the corner of your eye, you saw the station very small on a
video screen across the living room, you were to know instantly that it was Star Trek: Deep Space 9 that
was about to happen. Deep Space 9's shape had to be like no other."
The task of making the station's magnificent sets look terrific for the television camera fell to others, like
Rush. "Deep Space 9 is a dark, shadowy place, and we had to find ways to introduce higher levels of
contrast than we normally had on TNG," says Rush. That meant using both different lighting techniques --
a lot of "blown-out practicals," or lamps exposed beyond their normal range to create an extreme style,
as well as a lot of smoke and a lot of cold, blue light -- and placing lights in unusual locations. Quark's
bar and the corridors on DS9 are examples of sets designed with no obvious spaces for lighting. In both
cases, Rush worked closely with Zimmerman to fashion something unique to complement Zimmerman's
designs.
"Herman designed Quark's bar as a three-story set with no lighting grid and no real initial attempt to put
in any specific lighting positions for me," Rush notes. "He wanted a set where we could shoot in every
direction. And he came to me and asked what I could do with it. I thought it would be a great
opportunity to do something that I've done a few times in the past, but on a much larger scale -- which is
to light the entire set from outside of the set, literally lighting through the steel grate floors." Rush's team
created a grid of lights that were placed above the third floor, which shine through the floor down onto
the set. "The entire set is lit from internal and external hidden sources, and you can literally pan a camera
in every direction and not see a light," Rush says proudly.
The corridors were handled in a similar manner. According to Rush, the initial design called for blue
fluorescent tubes to be a part of the set. In addition to giving the hallways a certain look, they would
provide Rush with 80 percent of the lighting required to illuminate those scenes. "But when I showed
Rick Berman some initial footage of the corridors with smoke and filtration on the camera, he thought it
was a little extreme and we were asked not to use the neons."
This, again, meant that primary lighting would have to come from above, and that, in itself, was a
problem. "Most stage sets, particularly for television, are ceilingless, because you're trying to work real
fast and you don't want to be concerned with the intricacies of getting low and seeing ceilings," explains
Assistant Chief Lighting Technician Phil Jacobson. "But Mr. Berman had a very big concern about
ceilings. He wanted them."
Rush discussed the problem with Zimmerman and the designer came up with some rectangular portholes
-- approximately two inches by six inches -- in the ceiling for light to appear through. When that proved
to be inadequate, Rush asked him to put some additional holes in the ceiling. The following day, Rush
came in to find a series of circles, about three inches in diameter, cut into the ceiling. "We put lamps up
there, aimed them very carefully and created this sort of polka-dotty kind of light," says Rush. "It looks
alien."
A similar technique is used in lighting the crew quarters, which can obtain different looks via the use of
mirrors placed above the ceiling to project light in different corners of the set. "You can't see them
because they're up above the grid ceilings," Rush continues, "but the mirrors allow us to tilt the light in
whatever direction we want. It's very fast and very easy and it looks unusual."
"O'Brien, Sisko, and Dax's quarters are all the same set," says Zimmerman. "That's a technique I
developed when I did The Next Generation. We build five bays in a roughly circular format and divide
the bays up, say three bays for a living room, one for each bedroom, according to the officer and rank. If
you're an officer you may have a larger living room than a junior officer, or you may have two bedrooms.
Then we literally redress the space with different wall treatment, furniture, and some architectural
elements. Sisko's quarters are pretty much the same as O'Brien's, except for the props.
As hard as it sometimes is to shoot the space station, the veterans of TNG appreciate the contrast from
the flat lighting that characterized sets like the Enterprise bridge. "The bridge is a very easy set to shoot,"
says David Livingston, supervising producer for Deep Space Nine's first three seasons. "It's a three-wall
open set with a lot of room, big and cavernous. Ops, on the other hand, is a multilevel set with a lot of
cramped areas and very contrasty lighting. It's more interesting visually and the directors have found ways
around the pitfalls." In general, Livingston estimates that the extra complexity makes DS9's shooting day
run about an hour or two longer than TNG's.
After the so-called creative decisions were out of the way, casting commenced, and eventually a mixture
of well-known faces, newcomers, and
people-who-might-have-been-familiar-except-they're-always-under-makeup were brought together. For
Armin Shimerman, who was the first person called in to read for the role of Quark, the concept of acting
anonymously under a lot of latex is something he's learned to live with, a fact he illustrates with an
anecdote. "At the end of the first season, Rene Auberjonois suggested that some members of the cast go
out for dinner," he recalls with a smile. "And we were eating in a restaurant when a little boy ran up to
Rene and asked, 'Uh, are you Odo?' And Rene said, 'Yes, I am,' and told him that, in fact, we were all
from Deep Space Nine. He pointed to Terry Farrell and said, 'That's the lady who plays Dax,' and then
pointed to Nana Visitor and said, 'That's Major Kira,' and then pointed at me and said, 'And that's
Quark.' And the little boy looked and looked at me and finally said, 'No way!'"
But Shimerman doesn't mind. "I consider myself a prosthetic actor," he says. "I've probably done as
much makeup as any actor in Hollywood," including, as most fans know, a performance as the very first
Ferengi seen in a Star Trek production, in the TNG episode, "The Last Outpost."
Fellow cast member Auberjonois hadn't done quite as much work under makeup, but he had played his
share of oddballs over the years. Still, it was Auberjonois's stage background, rather than film or
television appearances, that served him best in his transition to becoming a "prosthetic actor." As the look
of Odo's "unfinished" face evolved, crew members worried how the actor underneath would be able to
play the character without the advantage of having pliable features to convey a range of emotions. "But
I'd done a lot of mask work over the years," says Auberjonois. "In fact, I taught mask at Juilliard. And
once they saw that I was going to be able to be expressive with something that completely covered my
face, they were able to move further in the direction they wanted." In fact, over the course of seasons,
Odo's makeup would eventually go from several pieces to one whole mask face.
Auberjonois has nothing but praise for the makeup team who work on his alter ego: Makeup
Department head Michael Westmore, who designed it, Craig Reardon, who developed the face, and
Dean Jones, who applies it. Odo's makeup, which Auberjonois likens to "a pebble that's been rolled by
the ocean on the beach for years, so that it's all sanded down," appears deceptively simple but is actually
an extremely difficult guise. "Most of the exotic makeups on Star Trek are very craggy and bumpy, with
lots of places to hide the seams and the places where the makeup joins the face, like Cardassians and
Klingons and Ferengis. But most people think that Odo's face is some sort of camera trick."
While Odo's makeup was to become more complex as it evolved, the look of the space station's
beautiful Trill, Dax, was radically simplified from its original concept. "I shot for two days with a
prosthetic forehead, like the original Trill [in TNG episode, "The Host"]," says Terry Farrell. "And then
they kept reducing it with each test, until it really looked like someone had just hit me in the forehead. But
Paramount didn't want to make me look strange." Eventually the producers chose to scrap the footage
they had shot of Dax with a prosthetic and opted for a different look. "Finally we went to the spots," says
Farrell, noting that they were influenced by the makeup created for Famke Janssen in the TNG episode
"The Perfect Mate."
Janssen had, in fact, been offered the role of Dax prior to the casting of Terry Farrell. But the beautiful
Dutch model-turned-actress turned down the role with a rationale that echoes Michelle Forbes's decision
not to carry the character of Ensign Ro Laren over to DS9 from TNG. "I wanted some kind of guarantee
that I could do feature films on the side," remembers Janssen, who has since appeared in a variety of
movies, including a memorable turn as Xenia Onatopp, the sexy villainess who tormented Pierce
Brosnan's James Bond in Goldeneye. "Also, while I felt it was a great opportunity, I felt that I would get
lazy as an actor if I didn't keep challenging myself with different parts," Janssen adds.
So it was Terry Farrell who inherited Janssen's spots, which, viewers may be surprised to hear, were not
stenciled. "Michael Westmore did my makeup personally with two different colors of watercolor," she
says. "The first season we experimented with art pens, but they would take me two or three days to get
off of my skin -- not pleasant!" The daily "tattooing" generally took a little over an hour, although Farrell
allows that it would probably have taken less time if she and Westmore didn't have so much fun talking.
"I love Michael to death," she says. "He tells the best stories."
Farrell was the last actor cast. By the time she made her first appearance before the camera, filming was
well under way. It was, according to Unit Production Manager Bob della Santina, a time when the
overall mood across the set was, "Damn the torpedoes, full speed ahead!" "It was a huge undertaking!"
he says. The contrast to his sixteen-year stint working for Aaron Spelling Productions was, to say the
least, noticeable. "I was accustomed to doing things quick and dirty. 'Let's get done. Let's make believe.
How can we do this for seven dollars, on budget, under hours, and all that.' It was difficult for me to let
go of that. But there is no question that the money spent here gets on the screen; it's never wasted."
Della Santina shakes his head when he thinks back to the filming of the pilot. "At the end of that
experience, I was enlightened. I remembered being interviewed for the job and sitting in David
Livingston's office. I don't think I really believed him when he talked about twenty and thirty makeup
people and five-hour makeup sessions and an hour for makeup take-off and turnaround problems and
the optical time involved in shooting the show and blue screen and how much second-unit work was
involved. I said, 'Okay, fine,' but I really had no idea. David said, 'You're going to be overwhelmed, and
you're going to remember this conversation.' And I do, often. And now I realize exactly what it takes to
make this show and what makes it successful. It didn't just happen!"
All the effort paid off big time. Primed by the snowballing strength of Star Trek: The Next Generation,
then in its sixth season, the launch of Star Trek: Deep Space Nine in January 1993 came on like
gangbusters. The two-hour-long pilot scored a whopping 18.8 percent of the syndicated audience, and
was, at the time, the highest-rated series premiere in syndication history. "Emissary" ranked number one
during its time period in a number of key markets, including New York, Los Angeles, San Francisco,
Boston, and Washington, D.C. The first season's ratings averaged out at a respectable 9.1 percent, or
about 8.7 million households.
Deep Space Nine spent its entire first season in the top ten portion of the syndicated ratings chart and
quickly became the darling of the much sought-after male 18-49 viewing audience.
But the show would find more and more competition in the once barren landscape of hour-long
syndication that The Next Generation had pioneered. As a result, ratings would shift over the following
six years.
Rick Berman shakes his head in bemusement. "In a way, Star Trek created its own competition, which
affected everything that came after The Next Generation," he says. "At the point that TNG began to get
really popular in 1989, we had virtually no competition. We were it. We were loved by a dozen million
people a week or more."
But by the time Deep Space Nine made its debut, that position was being encroached upon by
newcomers. Hercules, Xena, Baywatch. Suddenly syndication was the place to be. And so-called
alternative networks like Fox and the WB also were coming up with new hour-long dramatic products.
"You can probably sit down and name twenty television series, most of which did not succeed, that were
in that same vein of science fiction or fantasy-adventure," says Berman. "And we were also competing
with ourselves, with The Next Generation and the original series reruns, and later with Star Trek:
Voyager."
For now, however, ratings looked very promising. Even members of the Television Academy seemed to
be watching. With six Emmy nominations, the series garnered more nods than any other syndicated series
during the 1992-1993 television season, receiving nominations for Outstanding Art Direction,
Outstanding Sound Mixing, and Outstanding Special Visual Effects (all for "Emissary"), Outstanding
Hairstyling (for "Move Along Home"), Outstanding Make-up (for "Captive Pursuit"), and Outstanding
Main Title Theme Music. It won for Dennis McCarthy's title theme; the makeup designed by Michael
Westmore and team members Jill Rockow, Karen Westerfield, Gil Mosko, Dean Jones, Michael Key,
Craig Reardon, and Vincent Niebla; and a juried win for the special effects magic performed by Robert
Legato and team members Gary Hutzel, Michael Gibson, and Dennis Blakey.
EMISSARY
Episodes #401-402
Teleplay by Michael Piller
Story by Rick Berman & Michael Piller
Directed by David Carson
Guest Cast
Kai OpakaCamille Saviola
Jennifer SiskoFelecia M. Bell
Gul DukatMarc Alaimo
Gul JasadJoel Swetow
NogAron Eisenberg
Tactical OfficerStephen Davies
Ferengi Pit BossMax Grodénchik
Cardassian Officer Steven Rankin
Ops Officer Lily Mariya
Conn OfficerCassandra Byram
Vulcan CaptainJohn Noah Hertzler
Transporter Chief April Grace
Alien Batter Kevin McDermott
Cardassian Officer Parker Whitman
Cardassian Officer William Powell-Blair
Curzon Dax Frank Owen Smith
Doran Lynnda Ferguson
Chanting Monk Stephen Rowe
Young Jake Thomas Hobson
Monk #1 Donald Hotton
Bajoran Bureaucrat Gene Armor
Dabo Girl Diana Cignoni
Computer Voice Judi Durand
Computer Voice Majel Barrett
Stardate 46379.1
Stardate 43997. The Federation starship U.S.S. Saratoga is among a number of Starfleet vessels
attacked by the Borg at Wolf 359. The Borg are led by Locutus, known to Starfleet as Jean-Luc Picard,
captain of the Starship Enterprise, who has been kidnapped and altered both physically and mentally by
the Borg. Lieutenant Commander Benjamin Sisko, serving aboard the Saratoga, manages to get away in
an escape pod with his young son, Jake, but a part of him will never leave that burning ship where he left
his wife, Jennifer, who was killed in the attack.
Three years later, Sisko, now a commander, is assigned to oversee the Bajoran space station Deep
Space 9, a former Cardassian outpost orbiting the planet Bajor. The Cardassians have recently
withdrawn occupational forces from Bajor, leaving its inhabitants on their own for the first time in
decades. At the request of Bajor's provisional government, Starfleet has agreed to establish a Federation
presence in the system -- hence, Sisko's assignment, which he has accepted with reluctance. This
war-torn region is not an ideal place to raise Jake.
Upon his arrival, Sisko begins to meet his staff. His chief operations officer, Miles O'Brien, a recent
transfer from the Enterprise, quickly apprises Sisko of the terrible state in which the Cardassians left the
station. Major Kira Nerys, the Bajoran attaché assigned to the station to serve as Sisko's first officer, is a
former freedom fighter harboring reservations about the Federation's presence. Sisko encounters
Security Chief Odo, an alien with shape-shifting abilities, as the latter apprehends some thieves who've
broken into the station's assaying office. One of the two criminals is Nog, a teenage Ferengi boy whose
Uncle Quark owns the station's bar and gambling establishment.
Sensing an opportunity, Sisko uses Nog as a pawn to force Quark to remain on the station and keep his
business open. But in the midst of dealing with that situation, O'Brien informs Sisko that the captain of the
Enterprise has asked to see him. It is an invitation that Sisko does not relish, a point he makes quite clear
to Picard, whom he blames for the death of his wife. The meeting, which Picard had intended as a
briefing regarding the Bajoran situation, is tense. Sisko lets Picard know that he will do the best job he
can while he is there, although he is thinking of returning to Earth and resigning from Starfleet.
Back on the station, Sisko speaks to Kira about the conflicts among the disparate factions of the
Bajoran people. Kira feels that only Kai Opaka, Bajor's spiritual leader, stands a chance of unifying her
people, but the kai rarely meets with anyone. At that moment, an old monk approaches Sisko and offers
to take him to the kai.
Sisko is surprised when the kai informs him that his arrival -- or, rather, that of the "Emissary" -- has
been greatly anticipated. When Sisko says that he cannot help her people until they are unified, the kai
responds that she cannot give him what he denies himself, and that he must look for solutions from within.
She shows the commander a mysterious orb, which seems to transport Sisko back in time to the day he
met his wife. Sisko is emotionally shaken by the experience, which demonstrates the power of the orb --
a relic the kai says was sent to her people from the so-called "Celestial Temple." Eight other such orbs
were taken by the Cardassians during the occupation, and the kai fears that the Cardassians will invade
the Temple in order to discover the secret of the orb's power. She asks Sisko to warn the Prophets and
gives him the last orb in the hopes that it will help guide him to the Temple.
Not long after, Sisko greets two new members of his crew: Julian Bashir, a cocky young physician who
will serve as the station's medical officer, and Jadzia Dax, the science officer. Sisko is especially pleased
to see Dax, a Trill -- a joined species that consists of a humanoid host and a wormlike symbiont that lives
within the host's body. Sisko was good friends with the Dax symbiont's previous host, an older man
named Curzon; discovering that the new host, Jadzia, is a beautiful young woman with all of Curzon's
memories is somewhat bemusing for the commander. Nevertheless, he's grateful to have someone with
her technological know-how around to help him analyze the Orb he received from Opaka.
Dax sets out to study the orb -- in the process experiencing a journey back to the day she received her
symbiont from Curzon -- while Sisko receives a visit from Gul Dukat, the Cardassian who once served
as Prefect of Bajor. Dukat attempts to convince Sisko to "share" whatever information he may elicit from
the last Orb, but Sisko denies any knowledge of the relic.
Dax's research indicates that the Orb may have originated in the nearby Denorios Belt, a plasma field
that periodically produces severe neutrino disturbances. Sisko and she decide to investigate the region in
a runabout and are startled when the small vessel passes through what appears to be a rip in the fabric of
space. After a short, turbulent ride, they find themselves some seventy thousand light-years from Bajor, in
the Gamma Quadrant. It seems they have passed through a wormhole -- possibly the first stable
wormhole known to exist. As they turn the runabout around and head back, their speed slows, and they
eventually find themselves landing on something inside the wormhole.
Since sensors show that the region, contrary to all logic, contains an atmosphere capable of supporting
life, the two emerge from the runabout to look around. But when Sisko attempts to communicate with
whatever lives there, Dax is caught up in a ball of light and transported back to Deep Space 9. Left
alone, Sisko again tries to communicate with the entities that inhabit the wormhole, a process made
difficult by the fact that they have no concept of reality as Sisko knows it and that they are suspicious of
Sisko's motives in coming there.
On the station, Dax attempts to explain the wormhole to the rest of the crew. They grow excited at the
possibilities a stable wormhole leading into a new quadrant may represent for the future of Bajor, and
when O'Brien determines that the Cardassians are heading for the Denorios Belt, Kira orders him to
move the space station to the mouth of the wormhole before the Cardassians arrive. Bajor must stake a
claim on the wormhole first, she says, and the Federation must also be there to back up that claim. A
message is sent to Starfleet, requesting assistance. In the meantime, Kira takes a runabout with Dax,
Bashir, and Odo -- who was found in the Denorios Belt years earlier -- to the wormhole. Once there,
she attempts to warn Gul Dukat's ship away, explaining that there seem to be hostile entities inside the
passage. But Gul Dukat is unimpressed.
Inside the wormhole, Sisko continues his confusing dialogue with the aliens. Just as he seems to be
making some headway, Dukat's ship enters the wormhole. Alarmed by the intrusion, the aliens close the
wormhole, trapping the Cardassian ship.
A few hours later, the space station arrives at Kira's position near the closed passage. Kira returns to the
station to face the inquiries of several Cardassian warships, who want to know the location of Dukat's
ship. When Kira's honest answer fails to satisfy them, they demand that she surrender the station or risk
destruction.
In the meantime, Sisko tries to explain the nature of a linear corporeal existence to the aliens, hoping to
prove to them that he and his kind mean them no harm. Again and again they look at key moments in his
life, trying to comprehend. The one moment Sisko does not want to relive is the death of his wife, but
when he asks the aliens to stop leading him there, they tell him that he is the one who keeps returning to
that point in time. He exists there, they explain, and, as Kai Opaka told him earlier, they cannot give him
what he cannot give himself; he must look within for solutions. Sisko finally reaches some common
ground with the aliens when he comprehends that by remaining anchored to this terrible moment, he is not
living his life in a linear manner -- and that he must let go of it in order to continue his existence.
Outside the wormhole, Kira has managed to hold off the Cardassians for a time with O'Brien's help. But
just as the escalating battle threatens to destroy the station or force its surrender, the wormhole reappears
and Sisko's runabout emerges, towing the Cardassian ship. The battle is over.
A few days later, a changed Sisko reports to Picard. The life-forms in the wormhole have agreed to
permit ships to travel to and from the Gamma Quadrant via the wormhole, which should improve Bajor's
economic outlook. It also confirms the need for a permanent Starfleet outpost in the region -- and Sisko
assures Picard that he is now prepared to take on that responsibility.
Shooting a television pilot always requires a minimum of 110 percent of effort from everyone involved in
the production, particularly a two-hour-long pilot. "In many ways, it's like shooting a feature film,"
explains Director David Carson. "You're creating and inventing the circumstances in which the whole
series is going to go forward." But because the director of the pilot will not be responsible for the show
after he completes his brief stint behind the camera, all of those creative aspects are developed in
conjunction with the producers of the series, he says. "After you leave, it's their show, and you have to
make absolutely certain that you don't leave them with people or things that they can't build on."
That mandate made Carson's duties in directing "Emissary," the pilot for Star Trek: Deep Space Nine,
much different from his earlier assignments directing episodes of Star Trek: The Next Generation. "As a
director on an established episodic show, you're very much a guest of the team that has been working
and playing [together] for some time," he explains. "You try to interpret what the team has already
established and contribute what you can to keep their show going; on schedule, on budget, and, at the
same time, provide a bit of excitement. But with a pilot, you have to make sure that the sets are going to
work properly for your camera. You have to deal with casting from scratch, and you're actually
interpreting the script by your casting. The whole thing is worked out in rehearsals. It's like the alien land
that Sisko finds himself in. It becomes a question of taking an interpretation from the page and turning it
into actuality, so all those things, like Sisko's command style, and Kira's temper, and the interaction of
Odo and Quark were invented and developed from the germ of the idea that went from the script to the
screen."
Fleshing out a character, or the relationship between characters, is an evolutionary process. Interviewed
separately, Rene Auberjonois and Armin Shimerman have a remarkably similar take on the relationship
between Odo and Quark, which had its seeds in a brief exchange that takes place in the pilot. During that
scene, says Auberjonois, "Odo is very hard on Quark. I call him a thief, and there is very little humor,
really. It's just a hard-nosed attack. But it evolved. It was probably something they had every intention of
doing. In all television series, characters begin as a writer's vision, and then the actors are in place, and
over the course of time, the actors become sort of unwitting collaborators by their personalities and the
way they work. Armin and I have worked together on the stage. We've had the same kind of
background as actors. We like to work the same way, and we enjoy each other immensely. So it just
naturally evolved, and it is particularly gratifying to both of us that it became such a popular part of the
show."
"The impetus for the relationship came from a very small moment in 'Emissary,'" recalls Shimerman,
"when I'm talking to Sisko and Odo is there, and he calls me a thief, and I say, 'I am not a thief,' and he
says, 'You are a thief.' That's where it started. The writers had set up some common comic elements: a
tall man and a small man, a man who was emotionless and a man who was overly emotional. It's a natural
affinity. And Rene and I had an affinity. I didn't know any of the other actors when we started, but Rene
and I had worked together in the play The Petrified Forest. So there was already this chemistry. It's a
little like Bogart and Bacall. And my teeth aren't Bogart."
It was a bit harder for Actor Terry Farrell to establish that chemistry with her costars during the pilot.
While the rest of the cast and crew had been actively involved in preproduction rehearsals and camera
tests since early August 1992, Farrell was not cast as Dax until filming was well underway. "She was the
last character hired," recalls Casting Director Ron Surma. "Dax was a tough character to find. We
needed a beautiful woman with the intelligence of all those accumulated lifetimes. It's not an easy role to
understand, and we finally narrowed our choice down to Terry."
Farrell made her first appearance before the camera on September 1 -- officially, the eleventh day of
production. "It was really hard for me," she says. "I was the last person in, and I was very intimidated. I
got all my stuff the last few weeks of filming."
With no time to practice her lines with the other actors, Farrell suddenly found herself in the middle of a
blocking rehearsal in Ops. "It's a complete set, and you really feel like you're in this huge room with all
these people," she says. "It's not the intimacy that you usually feel on a set. And they'd all worked
together for weeks by this point, so they were very comfortable with each other. But everyone was very
overtired, and I was taking fifteen takes to get all this technobabble and they were getting frustrated and
rolling their eyes. Every take made me more nervous. I was like, 'Please, fire me. I can't handle this.'"
Farrell got to play a scene with her predecessor -- or rather, Dax's predecessor -- for the scene in
which Jadzia recalls receiving the symbiont from a smiling Curzon. However, the validity of her memory
of that day would be called into question a few years later, ironically by the writers themselves, when they
chose to reveal that Curzon had died while engaging in jamaharon with his old friend Arandis ("Let He
Who Is Without Sin").
Robert Hewitt Wolfe, who cowrote the latter episode with Ira Steven Behr, does a bit of fancy
footwork in explaining how Curzon could die on Risa, yet still be alive when he relinquishes the symbiont
to Jadzia on Trill. "Well, we didn't exactly say he died while having sex with Arandis," he says with a grin.
"He died from having sex with her. She killed him, but it was a slow death. He had a heart attack and
was hovering on the brink of death while they zipped him home to Trill. Then he died."
The pilot officially shot for twenty-eight days between August 18 and September 25, 1992; it was
preceded by a preproduction period the week of August 11. As often happens, there were a few rough
edges that would be smoothed out during the eleventh hour. Dr. Julian Bashir's character was still known
as Julian Amoros during the week of preproduction, and the role of Gul Dukat would be recast after the
producers determined that the original actor's performance lacked a certain presence. "It was either Mike
Piller or Rick Berman who finally said, 'Let's get Marc Alaimo,' who had done a bunch of TNG episodes
for them in the past," recalls Ira Behr. And, in fact, Alaimo had played a Cardassian -- Gul Macet -- in
"The Wounded," the TNG episode that introduced the species to viewers. Adds Behr, "Marc came in
and, of course, he was Gul Dukat."
In another interesting stroke of casting, an actor known as John Noah Hertzler was assigned the role of
Sisko's Vulcan captain aboard the doomed Saratoga. It was a small role -- the captain dies almost
immediately -- and not particularly noteworthy...except for the fact that it represents the first DS9
appearance of the actor who would later be known to viewers as J.G. Hertzler!
"I can't stand the name John," Hertzler explains. "It was my dad's name, and it fit him very well, but it's
the most common name in the fifty states. So for a while I used John Noah Hertzler, Noah being my
grandfather's name, which I like. And then I went to J.G. Hertzler, using initials like my friend [actor] J.T.
Walsh." Hertzler would continue to confuse DS9 viewers by using yet another name -- Garman Hertzler
-- when he appeared as Laas in Season 7's "Chimera."
There were dozens of carefully constructed scenes in the pilot episode, but for Marvin Rush, director of
photography on Deep Space Nine for the first two seasons, picking a favorite is easy. In fact, he
remembers it like it was yesterday, and in surprising detail.
"It was the very first shot of the very first day," he recalls. "David Carson and I designed the shot with a
servo-remote-controlled camera crane. It's the first time you see ops in the pilot. It starts in a pit, on a
guy working on some fiber optics, and all the monitors are fritzing and frapping, and there's flashing lights
and stuff's not working properly, because the Cardassians wrecked the place when they left. The camera
starts on this guy and it comes up, catches an extra carrying some equipment, which pans the camera
over to the left, toward the turbolift, where Sisko and O'Brien have just arrived. They come down the
staircase, and the camera pans with them and it does a couple of little gyrations, which the audience
probably doesn't notice. They pass very close to the camera, and it composes a two-shot, and then
another two-shot, and then a three-shot, and then it takes them up the staircase and they go around one
console, and it follows them around. It continues on and drives right into Sisko's office, where it sees
Major Kira Nerys for the first time, yelling at this guy on a monitor in the office."
Rush pauses briefly. "That is really my favorite, because it is a very interesting, clever shot. It uses a very
wide-angle lens because it photographs the entire set and shows every place that I could have possibly
hidden a light, yet you never see a light. It was a great piece of work and very well-executed by my
camera operator, Joe Chess, and my gaffer [chief lighting technician] Bill Peets." Rush notes that the first
part of the sequence was cut a bit for time, but the rest of the shot is there, intact, on the screen, which
made the amount of time invested all the more worthwhile. "We knew it would take all day to get it, and
it did."
Rush's inspiration in dealing with that particular scene was mainly logistical. The Ops area of Deep
Space 9 is comparable to the bridge of the U.S.S. Enterprise as a primary location on the series. The
challenge was to introduce that key area to viewers in an interesting manner, presenting them with all the
details in a deceptively casual way that masks the complexity of the shot. But for other scenes, Rush's
inspiration in his setups came from the world outside the studio gates, or as he himself puts it, "from being
a patient and deliberate observer of the natural world."
The lighting for the scene in which Sisko meets Kai Opaka, for example, was triggered by a pleasant
memory from Rush's past. "Years ago, I was sitting and talking with my wife in our backyard Jacuzzi, and
suddenly I just quit speaking and began looking at her face," he says. "There was a fluorescent light on in
the kitchen behind and above her that formed a perfect backlight that lit her hair, and the Jacuzzi had a
light in it that was filtered through the water, casting a very soft diffused uplight on her face. And there
was a tiny bit of moon out, and it was a kicker on her cheek. I realized I was looking at a perfect lighting
setup, and I remember thinking to myself that I would want to use it someday.
"And I used it in 'Emissary,'" he says with a smile. "Kai Opaka is sitting next to Sisko by a pool of water,
and she grabs his ear to explore his pagh." Observant viewers will recall that in the scene, Opaka is
backlit by bright light, with a softer source of illumination highlighting her face. A third source of light is
provided by a mirror at the bottom of the pool, which bounces a light pointed in its direction up at the
kai's face.
Not all of the setups were quite so idyllic. The conditions for Sisko's introduction to the wormhole aliens
were positively hellish. The scene called for Sisko to look like "he was suspended in this limbo, but at the
same time, was actually a part of it, almost attached to it," says Director Carson. "We wanted to bleed
the edges of his image into the white space around him."
To accomplish that, says Rush, "we used these incredibly bright lights and overexposed the film like
crazy. We needed an extremely large depth of field, because we wanted to go very, very tight on Sisko's
face and yet have no focus depth at all, so that his ear was as sharp as his nose. That took a tremendous
amount of light, and it was brutally hot," he admits. "Avery was a good sport about it. He put up with a
tremendous amount of discomfort, and you would never know it from his performance. He knew what
we were doing and why, and the fact that it was totally driven by the needs of the scene and the script."
The production traveled to San Marino's beautiful Huntington Gardens for Dax's perspective on the
wormhole terrain. (Sisko's point of view, described in the script as "brutal terrain," was filmed on
Paramount's Stage 18.) Pasadena's Oak Grove Park was used for the sequence at the baseball diamond.
L.A.'s picturesque Leo Carillo Beach was the setting for the Orb-induced oceanside flashback scenes
where Sisko encounters Jennifer. Finally, north to Newhall and the Golden Oaks Ranch, also known as
the Disney Ranch, for two different scenes: Sisko's picnic with Jennifer, and the holodeck fishing
sequence with Jake.
Although Star Trek fans considered themselves fortunate to be permitted at last to witness a portion of
the infamous Battle of Wolf 359 (Only the aftermath of the battle was depicted in the TNG episode "The
Best of Both Worlds, Part II," because the cost of creating the battle was deemed prohibitively
expensive.), few of them realize that the scene was originally much more complex.
Robert Legato, then visual effects supervisor for Deep Space Nine, was instructed to shoot the battle
sequence before live-action production had commenced on the pilot. "It was fun to do because I was
allowed to make it up from scratch; there was no backlog of stock footage for it," he says. "The script
said that they were right in the middle of this big fierce, ugly battle, and I had tons of debris in all the
shots. Ships that were burning, on fire, flying past the camera. I made sure that all of the debris had the
correct names on it, the names of the ships that were mentioned in 'The Best of Both Worlds' (The
Starships Tolstoy, Kyushu, Melbourne, and Saratoga were among those described as lost in the battle),
so the episodes would tie together."
But fate stepped in when the decision was made to shoot the live action as if the ships were about to
enter into battle with the Borg, rather than joining them in mid-fray. "I had to go back and take all the
extraneous ships out," he laments. "It was a heartbreaker, because it was a ton of work and very
good-looking stuff -- much bigger than anything seen on a TNG show."
There was distinct consolation, however. The aired pilot went on to receive the 1993 Emmy for
Outstanding Special Visual Effects, an award that Legato shared with Gary Hutzel, Michael Gibson, and
Dennis Blakey.
A MAN ALONE
Episode #403
Teleplay by Michael Piller
Story by Gerald Sanford and Michael Piller
Directed by Paul Lynch
Guest Cast
KeikoRosalind Chao
ZayraEdward Laurence Albert
RomMax Grodénchik
Bajoran Man #1Peter Vogt
NogAron Eisenberg
IbudanStephen James Carver
Old ManTom Klunis
Stardate 46421.5
The shakedown period on the space station continues as its inhabitants come to terms with their new
lives and each other. Dax attempts to refocus Bashir's amorous thoughts with meditation techniques, Jake
tries to befriend Nog, the only boy his own age on the station, and Keiko wonders what she can do in
her new home to feel useful. In the meantime, Odo makes a troubling discovery: Ibudan, a Bajoran that
he once arrested for murder, is back on the station. Although Odo wants the criminal off the station,
Sisko insists that he has no legitimate reason to make him leave. Not long after, Ibudan is found stabbed
to death in a holosuite.
As Odo mounts his investigation, Sisko is distracted by a different problem. With too much free time on
his hands, Jake has managed to get into trouble with his new pal, Nog. But Sisko's problem seems to
provide a solution to Keiko's dilemma; she'll start a school on the station, thus giving Jake and the other
children (and herself) something meaningful to do with their time.
The evidence associated with Ibudan's death seems to finger Odo as the prime suspect, and the Bajoran
residents of the station become suspicious and hostile toward the shape-shifter. Although the station crew
doubts the theory, Sisko reluctantly relieves Odo of his duty as security chief. In the meantime, Bashir
analyzes some odd DNA fragments that he found in Ibudan's quarters, which seem to indicate that the
Bajoran was performing some kind of medical experiment.
The tension aboard the station grows worse as angry residents vandalize Odo's office, and a volatile
mob demands justice. But suddenly Bashir appears with startling news -- the dead man was not Ibudan!
He was a clone, created and later killed by Ibudan, in order to frame Odo for the crime. The real Ibudan
is quickly discovered by Odo and arrested for the murder of his own clone.
"A Man Alone" was filmed prior to the episode "Past Prologue," despite its later air date, and contains
much of the expository information that one would expect of a series' first regular episode. Viewers are
provided with information regarding Trills, and Sisko's relationship with Curzon Dax, that didn't make it
into the pilot, and the station school is started by Keiko, thus providing a fertile setting for stories
featuring Jake and Nog. The two boys become friends in the episode. Little Molly O'Brien makes her
first appearance on DS9, as does her mother, Keiko. Rom, who appeared in the pilot but was identified
in the credits only as "Ferengi Pit Boss," is established as Nog's father and Quark's slow-witted brother.
"I originally read for the role of Quark," says Max Grodénchik, previously seen as a Ferengi in The Next
Generation episodes "Captain's Holiday" and "The Perfect Mate." But Grodénchik thought that the
reading went poorly. "I was so depressed that I went out and sat on the steps at the Gower Street
walk-in entrance to the studio. And in a little while Armin came out and befriended me. He said, 'You
know, I think it was between you and me for the role of Quark.' And I said, 'How do you know?' And
he said, 'Well, we were the only two short people there.'"
The pair went on to discuss all things Ferengi, with Shimerman mentioning the planned character of Nog,
and the fact that he'd heard that Nog would have a father. Shimerman suggested that if Grodénchik didn't
get the role of Quark, that Nog's father might be a nice part. After Shimerman was cast as Quark,
Grodénchik says, "Armin actually recommended me for Rom, and they gave it to me."
Drawing from a list of directors they already knew and respected, the producers scheduled
Canadian-born Paul Lynch to direct five episodes for the first season of the series, beginning with "A
Man Alone." Lynch had already directed five episodes of TNG, starting with the second installment, "The
Naked Now." At that time, the director had predicted that TNG would air for at least five or six years,
and when he began working at DS9 across the lot, TNG was beginning its sixth season. "I guess they
thought of me as a kind of good luck charm," Lynch laughs, "and my feeling was that Deep Space Nine
would go seven years."
A comparison with the episode that aired a week earlier points up some differences in Odo's facial
makeup and Kira's hair ("Past Prologue"), which had not yet made their evolutionary turn toward the
look with which viewers are most familiar. On the other hand, from a makeup point of view, Quark came
into his own -- nose, that is! According to Makeup Artist Karen Westerfield, who was responsible for
Quark's makeup throughout the entire series, the final face and nose for everyone's favorite Ferengi was
being sculpted during the filming of "Emissary." As a result, Quark actually appeared in the pilot wearing
a proboscis that had been made for Max Grodénchik. Quark received a nose of his own in "A Man
Alone," but Armin Shimerman was disappointed that the first season's gallery shots -- the product of a
yearly photo session set up by Paramount's television publicity department -- portrayed him in his
brother's nose!
Shimerman admits he found a lot to worry about in the early days of the show. The fact that "A Man
Alone" did not air until the week after "Past Prologue" -- and that he did not appear in the latter episode
-- concerned him a great deal. "I thought, 'I'm not in the first episode to air after the pilot. Oh, they hate
me.' I used to sit backstage with Nana [Visitor], and we'd talk about the fact that if we didn't do a good
job they could fire us, because my contract said that if they didn't like me after the fourth or fifth episode,
they could get rid of me."
The episode provides one of the DS9 art department's first opportunities to indulge in the kind of
behind-the-scenes in-joke humor that was such a trademark of TNG. An Okudagram (the term generally
employed to describe a graphic turned out by the scenic art group, which is supervised by Michael
Okuda) viewed by Odo in Ibudan's quarters aboard the Bajoran transport ship displays a number of
interesting entries in Ibudan's personal calendar files. Among them are a reference to the ship's departure
from Alderaan spaceport (the motion picture Star Wars is one of Okuda's favorites; Alderaan was the
home planet for the film's Princess Leia); and a lunch date with "Della Santina."
The latter came as a surprise to DS9 Unit Production Manager Bob della Santina, better known to those
on the set as "Bobby D." "I frequently go into the art department and look at the graphics and signage
they come up with," notes Bobby D. "The whole gang up there has a wonderful sense of humor, and I
usually notice the stuff they do, like using the name of one of the executive producers or the prop guy or
the guy who makes the coffee. And I've thought, 'It'd be nice if they used my name once, just for fun,' but
I never verbalized that. But I didn't even know about this!"
The name "Zayra," given to the rabble-rouser portrayed by actor Edward Albert, previously seen in
TV's Beauty and the Beast, is a tribute to Zayra Cabot, an assistant to Jeri Taylor, then serving as
producer on The Next Generation and later becoming executive producer on Star Trek: Voyager.
"I think they decided to use the name Zayra because it was so odd," recalls Cabot. "When I started
working here, everyone was talking about how 'Star Trek-ish' my name was." This fascination with
Cabot's first name was apparently shared by the writing staffs of both series, as it was also used as the
name of a planet in a sixth-season TNG episode.
PAST PROLOGUE
Episode #404
Written by Kathryn Powers
Directed by Winrich Kolbe
Guest Cast
Tahna LosJeffrey Nordling
GarakAndrew Robinson
B'EtorGwynyth Walsh
LursaBarbara March
Admiral RollmanSusan Bay
Gul DanarVaughn Armstrong
Stardate unknown
A quiet cup of Tarkalean tea turns into an exciting encounter for Dr. Bashir when the station's last
remaining Cardassian, a tailor named Garak, introduces himself to the physician in the Replimat. Recalling
that the Cardassian is rumored to be a spy, Bashir rushes to Ops to inform Sisko of the meeting. But
Sisko and the others are distracted by the appearance of a small Bajoran craft that is being pursued by a
Cardassian war vessel. When the Bajoran requests assistance, O'Brien beams the badly injured pilot to
Ops, and Kira recognizes him as Tahna Los, an acquaintance of hers from the Bajoran underground.
The captain of the Cardassian ship, Gul Danar, demands that Sisko turn over Tahna, whom he says is a
member of the Bajoran terrorist group Kohn-Ma. But when Tahna claims to have renounced his
association with the group, Sisko has no choice but to grant his request for asylum.
Not long afterward, Odo alerts Sisko to the fact that the Klingon sisters Lursa and B'Etor have arrived
at DS9 -- and that they seem to be awaiting something -- or someone. Sisko asks Odo to keep an eye
on them, while at the same time, Garak hints to Bashir that the doctor should do the same. Disguised as a
rat, Odo observes the sisters meeting with Tahna and demanding payment for an undisclosed item.
Sisko gives Kira approval to help two more Kohn-Ma members obtain asylum, but when Odo tells
Sisko about the conversation between Tahna and the Klingons, the commander can't help wondering if
there is a connection. In the meantime, the two sisters visit Garak to discuss what price the Cardassians
might be willing to pay for the return of Tahna. And in Tahna's quarters, Kira is stunned to discover that
her old ally is still loyal to Kohn-Ma, and that his purpose in coming to the station was to gain her
assistance in a plan to free Bajor. Troubled, Kira turns to Odo for advice; their conversation makes her
realize that she is no longer the person she once was, and that she must choose new loyalties.
Garak again goes to Bashir, this time alerting him to potential Kohn-Ma activity on the station. The
Cardassian suggests that Bashir may find out more if he visits the tailor shop that evening. And that night,
hidden from view, Bashir listens as Garak gets the sisters to reveal that they are selling Tahna a cylinder
of bilitrium, a component required for the construction of a powerful bomb.
The command crew discusses the situation, and Sisko agrees to let Kira take Tahna to meet the Klingon
sisters for their agreed-upon exchange. Sisko and O'Brien will follow in a different runabout. The
exchange is made and Cardassian forces, alerted by Garak, appear and threaten to fire upon Kira and
Tahna. In return, Tahna threatens to explode his bomb right there if either the Cardassians or Sisko
approach, and they are forced to allow him to proceed. Tahna informs Kira that his real target is the
wormhole, which he plans to destroy with the bomb, thus diminishing Bajor's importance to both the
Federation and the Cardassians, and forcing both groups to leave the planet alone. But Kira is able to
delay the release of the weapon long enough so that the bomb is detonated harmlessly in the Gamma
Quadrant. Tahna is arrested, and Kira is left to ponder if she made the right decision for her people.
Although "Past Prologue" was the first episode of Deep Space Nine to be broadcast following the pilot,
it was actually shot after "A Man Alone," which helps to explain a few of the inconsistencies observant
viewers may have noticed between the two episodes. Odo's makeup, for example, which would continue
to metamorphose over the course of the series, went through a refinement between "A Man Alone" and
"Past Prologue," as did Kira's hairstyle, which began to move away from the fluffy do of the pilot to a
"no-frills-all-business" close-cropped style. "That was my doing," admits Nana Visitor. "I pushed for it. I
just didn't feel that Major Kira would style her hair every day. She wouldn't care! I wanted a hairstyle
that looked like she just woke up in the morning looking like that."
Of Odo's new look in the episode, then-Co-producer Peter Allan Fields notes, "I remember [makeup
department head] Michael Westmore turning to me and saying, 'Do you think it looks better?' and I said,
'Yes, absolutely.' I thought they did a superb job right from the beginning, but every job needs a
polishing, a wax, and a finish."
"Past Prologue" featured a guest appearance by the popular Klingon sisters Lursa and B'Etor from The
Next Generation, who were written into the story at Michael Piller's suggestion. It also introduced
viewers to Starfleet Admiral Rollman, played by Actor Susan Bay. Bay, who would reprise the role in
the second-season episode "Whispers," has worked as a director, a producer, and a development
person in the entertainment industry, but she may be best known to fans as the wife of actor Leonard
Nimoy. Nevertheless, Bay believes that it was her long-standing relationship with Executive Producer
Rick Berman (whom she met prior to his association with TNG) and a previous working relationship with
casting director Junie Lowry-Johnson that got her the role on DS9, rather than her real-life role as "Mrs.
Spock."
The episode is also notable for establishing the close relationship between Odo and Kira, which would
become increasingly significant as seasons passed, and for introducing the character of "plain, simple
Garak," the mysterious Cardassian tailor. Although Kathryn Powers received sole writing credit for "Past
Prologue," both of those contributions have been attributed to Fields. It is well known that Star Trek's
producers are accomplished writers who frequently leave their mark on scripts that catch their fancy.
Comments Fields, "It was terribly important to put in a scene between Odo and Kira that establishes
trust between them, and the idea that she would turn to him when she didn't know where else to turn or
what to do." Fields later would delve into the background of that relationship in the second-season
episode "Necessary Evil".
And as for Garak, Fields recalls, "We needed a character whom Lursa and B'Etor would come to as a
kind of go-between. But we didn't want to make him an out-and-out spy, because then what would you
do with him after the episode? You'd have to put him in jail on Bajor. So we tread a pretty thin line."
The producers always liked the idea of making Garak a recurring character, although they weren't quite
sure that they'd be able to justify keeping a Cardassian on the station. "We needed a Cardassian who
didn't act like one, so I finally put him in a tailor shop, and nobody hit me, so we kept him there," Fields
recalls with a chuckle. Of course, putting a possible spy in a tailor-shop setting was a natural for Fields,
who started his writing career working on The Man From U.N.C.L.E., a show that used Del Floria's
Tailor Shop as the front for television's most famous spy operation ever, the United Network Command
for Law and Enforcement. (Not so coincidentally, a store called "Del Floria's" is listed on the Promenade
directory, a tribute to the earlier series by the Art Department.)
That the character of Garak clicked so well with viewers is due in no small way to the man behind the
makeup, Andrew Robinson, who may be best known to audiences for a number of offbeat portrayals,
including the Scorpio Killer in the first Dirty Harry movie and the title role of Liberace in an ABC-TV
movie. "I have to admit, I thought it was really off-the-wall casting at first," recalls Director Winrich
Kolbe. "Then I saw him go into the show, and suddenly the whole thing began to blossom. He's not what
you expect of a Cardassian. They're the Prussians of the universe, always 'kill, kill, kill.' And then there's
Garak, a little bit on the effeminate side, totally different from what you expect of a Cardassian."
Robinson was allowed to create his own characterization for Garak, according to Kolbe. "We agreed
that he could push the envelope, but he couldn't leave the Cardassian platform. We had long talks about
wardrobe and makeup, but we also talked about attitude, so that he would retain that stiffness that you
see in all Cardassians."
Despite his initial reservations, Kolbe has nothing but praise for Robinson's performance. And Robinson,
who works constantly in films and episodic television, was equally impressed with the quality of the
material he was given to work with on Deep Space Nine. "You're only as good as the writing," the actor
says modestly. "I wish there was more writing like this for television. I think we'd have a much healthier
industry." The writing was so good, he explains, that Garak practically created himself. "From the
moment I read Garak, I had an image in my mind. I could actually visualize the guy; he's all subtext," says
Robinson. "If a smart guy like Garak says that he's 'plain and simple,' you realize that he's not plain and
not simple. And that there is a lot going on. Regardless of how innocuous or simple each line is, there's
always something going on underneath that belies the line. And his eyes and the tone of his voice say
something different than the words he's speaking. It's not an easy thing to work with subtext, but when
you do it well, you really get people's attention."
BABEL
Episode #405
Teleplay by
Michael McGreevey and Naren Shankar
Story by Sally Caves and Ira Steven Behr
Directed by Paul Lynch
Guest Cast
JaheelJack Kehler
Surmak RenMatthew Faison
Nurse JabaraAnn Gillespie
Galis BlinGeraldine Farrell
AsothBo Zenga
Aphasia VictimKathleen Wirt
Aphasia VictimLee Brooks
Bajoran DeputyRichard Ryder
BusinessmanFrank Novak
Federation MaleTodd Feder
Stardate 46423.7
Plagued by a recent rash of mechanical breakdowns, O'Brien finds himself inundated with maintenance
requests from every quarter, including Commander Sisko, who wants the station's replicators to provide
palatable coffee. O'Brien wearily attends to a replicator, and, to his surprise, manages to coax it into
producing a perfect cup of coffee. In the process, however, the chief unknowingly triggers a
long-dormant device in the station's food replicator circuitry.
Not long after, Kira is startled when O'Brien, who appears sweaty and pale, begins to speak in
gibberish. Bashir's examination of the chief is puzzling. He shows no signs of physiological damage but
appears to be suffering from an unusual form of aphasia. When Dax is struck with the same malady,
Bashir determines that both of his patients have contracted a virus that affects their neuro-synaptic
pathways. On the heels of that discovery, two more crewmembers become aphasic, and Sisko places
the station under emergency quarantine.
Odo's subsequent investigation of some suspicious activities on Quark's part leads to the discovery that
the Ferengi has inadvertently been spreading the virus by illegally accessing station-crew food replicators
to serve his customers. But when Bashir discovers that the virus has mutated into an airborne strain, it
becomes clear that they will soon be dealing with an epidemic, and that no one on the station is safe.
As the virus continues to spread, affecting Sisko's son Jake, Kira finds the device that triggered the
outbreak. Because it is based on Cardassian technology, they assume at first that the planned epidemic is
an act of Cardassian sabotage. But Bashir's analysis of the virus's genetic structure proves it was actually
part of a Bajoran plan to destroy the Cardassians who once controlled the space station. With the virus
becoming more deadly by the hour, their only hope is to find the Bajoran who created the virus -- and
hope that he also created an antidote.
Kira discovers that Dekon Elig, the inventor of the virus, is long dead. However, Surmak Ren, who once
served as Elig's medical assistant, is not. On a desperate hunch, Kira departs for Bajor, and beams the
unwilling Bajoran aboard her runabout, in the process exposing him to the virus. Reluctantly, Surmak
agrees to return to DS9 and help discover an antidote.
Back on the station, a panicky alien captain attempts to break quarantine by leaving the station without
permission. His attempts to pull away from the station with the mooring clamps still attached doom his
ship and endanger the docking ring. But with Sisko incapacitated by the virus, Odo is forced to rely on
Quark to help him save the captain and release the ship from the clamps just before the vessel explodes.
In the DS9 Infirmary, Surmak follows up on Bashir's research and discovers the antidote, allowing life
on the station to return to normal, and the coffee to revert to its previous nontoxic but impotable state.
Actor Armin Shimerman has fond memories of "Babel"; it was the episode in which he feels he truly hit
his stride in his characterization of Quark. "It was the first time that Quark was ever in Ops," recalls
Shimerman, "and it was the first time that Armin was in Ops. I had passed it, but it wasn't really my
home. My home was Quark's bar. And I remember just looking around and thinking, 'Yeah, I'm in
control of Ops -- I like this.' And I realized, 'Ah, this is the character, this guy who likes to have a good
time, who enjoys life and who feels that no problem is insurmountable.' And that fun-loving spirit and
delight became ingrained in my character at that moment."
The episode is notable for other moments of characterization, as well. Like "A Man Alone," it offers a
tantalizing glimpse into the Quark/Odo relationship, so abrasive on the surface and yet clearly enjoyable
to both characters at a deeper level. Both Shimerman and fellow performer Rene Auberjonois are
pleased with the way the writers have employed this engaging chemistry in the scripts. "They basically use
us as comic relief to heighten the dramatic effect of the story," observes Auberjonois. Over the course of
the series, the writers would continue to employ the the relationship like "...a spice, or perhaps like Stilton
cheese -- a little bit of it goes a long way," laughs the actor. In the fifth season, however, he and
Shimerman would finally be treated to a script that focused on their relationship for the entire episode
("The Ascent").
Sisko's deep bond with his son, Jake, is also well-conveyed in this episode, thanks to the tender
physicality of Avery Brooks's interaction with Cirroc Lofton. "I love seeing their relationship," comments
Supervising Producer David Livingston, who sees a lot of his own relationship with his sixteen-year-old
son in the portrayal. "Avery is so warm and connected with this kid. The Sisko character is not
connected with many other people, in fact, maybe with nobody else. This man is out there alone with a
lot of stuff going on inside of his head. The one person with whom he can reveal his emotional self on a
continuing basis is his son. It makes for such a wonderful contrast with the rest of his character. And the
two actors are so fabulous. The moments when Cirroc and Avery are together are just terrific. It's real
and genuine, and it affects me because I'm in that same place with my son."
"It wasn't a thematic element," says Actor Avery Brooks. "I don't have any trouble being physical with
my children. That's a part of my nature, as opposed to something they wrote about Sisko and Jake. The
first day I met Cirroc, I hugged him. And I hug him every time I see him."
Close observation of the episode reveals, once again, a number of behind-the-scenes in-jokes and
obscure references designed to amuse those in the know. "There are a lot of Ren & Stimpy jokes in the
readouts and some of the character names," notes Mike Okuda. "Ira Behr is a big Ren & Stimpy fan."
Behr pleads guilty to the charge. "During the early days of the series, there was tremendous pressure on
us. We were writing these shows, but we didn't know what the heck was going on with them. So to keep
the writing staff together, I would do anything I could to break the tension." And one of those things was
dragging members of the staff into his office to watch Ren & Stimpy episodes, which, notes Behr,
"seemed like a wonderful comic find at the time."
Another subtle reference aimed toward fans -- this one toward aficionados of the original Star Trek
series -- is found in the name of the cargo carried by Jaheel, the alien captain, who was transporting a
shipment of Sahsheer to Largo V. Viewers with long memories will recall that Sahsheer was a term used
by the Kelvans to describe a rapidly growing, beautiful crystal-like formation native to the Andromeda
galaxy in the original series episode, "By Any Other Name."
And the image of Dekon Elig, the creator of the aphasia virus (whose first name, not so coincidentally,
bears a humorous resemblance to a certain brand of bug killer), is none other than Dan Curry, at the time
visual effects producer for The Next Generation (he would become the visual effects producer for DS9 in
that series' second season). "They needed faces to put in, and Mike Okuda thought it would be fun to
use me," says Curry. "I guess he thinks I have a nasty countenance." Actually, notes Okuda, "Dan really
got into it. He even went down to Wardrobe to help pick out the clothes." Curry, who was in the process
of prepping to direct the sixth-season TNG episode "Birthright, Part II," didn't need to waste time in the
makeup chair to receive the traditional Bajoran wrinkles on the bridge of his nose; those were digitally
added to his computer-scanned mug shot by DS9 Scenic Artist Doug Drexler. Curry's image would be
recycled for the second-season episode, "Necessary Evil," once again depicting a shady character -- this
time, Ches'sarro, a Cardassian collaborator apparently murdered by the Bajoran underground.
CAPTIVE PURSUIT
Episode #406
Teleplay by Jill Sherman Donner and Michael Piller
Story by Jill Sherman Donner
Directed by Corey Allen
Guest Cast
The HunterGerrit Graham
ToskScott MacDonald
Miss SardaKelly Curtis
Stardate unknown
As Sisko patiently listens to a new dabo girl's account of sexual harassment by her employer, Quark, he
receives a communication from Major Kira. A vessel is coming through the wormhole -- and it's not one
of the logged transports that originated in the Alpha Quadrant. DS9 is about to receive its first visit from
an inhabitant of the Gamma Quadrant.
The alien vessel, which is damaged, contains a reptilian being who refers to himself as Tosk. Although
initially suspicious, Tosk allows O'Brien to tow in the ship with a tractor beam. Sisko suggests that
O'Brien greet the visitor at the airlock and, if possible, find out what Tosk is so nervous about.
Despite O'Brien's friendly overtures, Tosk continues to be wary, but he allows the chief of operations to
initiate repairs on his vessel and hesitantly accepts the hospitality of the station. Through casual
questioning, O'Brien learns that Tosk requires little in the way of sleep or nutrition, although he fails to
determine whether the word Tosk is the being's name, species, or vocation. And while he senses no
criminal intent in Tosk, it seems clear to O'Brien that his new acquaintance is on the run from someone or
something.
Sisko decides to have Odo keep a watchful eye on their visitor, a precaution that pays off when Odo
discovers Tosk tampering with a security grid in a remote corridor. Tosk refuses to explain his actions,
and, to O'Brien's dismay, Sisko orders him confined in a holding cell, reasoning that someone may show
up looking for Tosk.
Not long after, several someones do show up: three visitors from the Gamma Quadrant, who deactivate
the station's shields and beam on board. The aliens easily fend off the station's security measures and
strong-arm their way to the holding area. All fighting ceases, however, when the aliens find Tosk -- their
prey, according to the lead alien, who describes himself as a Hunter. Tosk's people, he explains, have
been bred solely for the purpose of the hunt. It is their only reason for existence. And although Sisko is
disgusted by the concept, he realizes that the Prime Directive will not allow him to interfere with this ritual.
O'Brien, however, has his own interpretation of "the rules of the game," and he rigs a security checkpoint
to momentarily stun the Hunter, providing Tosk with an opportunity to get a head start back to his
now-repaired vessel. After Tosk makes a narrow escape, Sisko gives O'Brien the obligatory lecture
about his displeasure at the chief's manipulation of the rules. O'Brien accepts the dressing-down, then
expresses curiosity that he was able to help Tosk get away, despite the fact that there were a few
inherent weaknesses in his strategy that could have allowed Sisko and Odo to stop him. "I guess that one
got by us," responds Sisko, poker-faced.
Out on the edge of the final frontier, Starfleet officers sometimes find themselves in situations where they
have to make hard decisions about rules that no longer seem as clear cut as they were in the clean, sterile
environment of a Federation starship. "Captive Pursuit," originally titled "A Matter of Breeding," brought
such a decision to Miles O'Brien, pointing up many of the differences between Deep Space Nine and its
predecessor, The Next Generation.
"In general, the DS9 shows are not as squeaky clean as the TNG scripts were," observes Corey Allen, a
veteran director who has worked frequently on both series. "The characters are allowed to be more
flawed and that allows for more latitude in interpretation. In TNG, it always seemed to me that the people
were wonderfully and heroically bent on the 'unbent' -- they were straight arrows. But in 'Captive
Pursuit,' there's this wonderful moment of realization -- almost without words -- when O'Brien is sitting at
the bar with Quark, and he discovers the possibility that it's conceivable to break the rules of the
Federation, which hitherto had been inconceivable to him. And suddenly he says, 'Of course -- change
the rules.'"
There were other breaches -- and near breaches -- of Starfleet etiquette in "Captive Pursuit" that never
would have happened on the Enterprise, according to Allen. At one point, the teaser was to have
included some friendly repartee between dabo girl Miss Sarda and Sisko, implying that she was inviting
the commander to "come by and see her some time." As Allen recalls, "We had long conversations on
that and ultimately came down on the conservative side, but we'd never even had that kind of conference
on TNG."
Sisko's decision to skip formal first contact procedures with the first alien visitor from the Gamma
Quadrant was another break in protocol that Allen thinks Captain Picard would ever have been allowed
to contemplate within the tighter structure of Deep Space Nine's predecessor. Yet, as Allen points out,
none of these breaks simply happened. They were thoroughly discussed by the director, writers,
producers, and actors. And even as the DS9 staff consciously chose to break with Star Trek tradition in
some areas, they diligently reestablished touchstones that resonate in fans' collective memories in other
areas, as when O'Brien recapitulates a familiar old proverb to Tosk, "As the Vulcans say, 'We're here to
serve.'"
"Captive Pursuit" marks the first time viewers discover that Odo doesn't personally believe in carrying a
weapon. The idea was there from the pilot, recalls Actor Rene Auberjonois, where Odo's first discussion
with his new commander concerns the fact that he doesn't allow weapons on the promenade.
Auberjonois was pleased when the writers carried that theme over into "Captive Pursuit," and had his
character turn down a phaser offered by Kira, noting, "Thanks anyway, I don't use them."
"That's been the only reference to my never using a weapon," says Auberjonois. "I like that, and on the
basis of it I've been very vigilant about following up on the idea. There've been a couple of times when
the prop man innocently will start to stick a holster on me, and I'll say, 'Oh, no, no -- I never carry a
weapon.' And they take it away. I've only used a weapon once, and that was in 'Crossover,' where I'm
really another character."
Does that mean Odo's a pacifist? While Auberjonois admits that he himself is by nature a pacifist, Odo
isn't. "He's quite willing to really throw people around and use his own powers of morphing to his own
advantage, but I guess it's just a point of pride with him that he doesn't use one. Using a weapon seems
like such a humanoid thing to do."
The episode also featured some interesting special effects. The forcefield effect seen when the Hunter's
ship blasts the station is reminiscent of an effect used in the pilot episode. "It was generated on a paintbox
type system, combined with another type of effect that makes a 3-D globe that you can texture map,"
explains Robert Legato. "You can create a three-dimension object in the computer and take a skin, say
an animating sparkle effect, and throw this skin on top of this ball, and then you superimpose it over
where the station is and do some retouching. When you time it right, it looks like something gets hit, and
has this sparkly animated effect around it."
The transporter effect used by the Hunter species was part of Star Trek's ongoing effort to always make
alien technology look at least somewhat different from that of the Federation. In this case the effect, says
Legato, was inspired by the scene in the classic science fiction film Metropolis where the "Maria" robot
undergoes its transformation into humanistic form.
The character of Tosk was well played by actor Scott MacDonald, who would return to the series
under Jem'Hadar makeup as Goran'Agar during the fourth-season episode, "Hippocratic Oath." Tosk's
look -- inspired by an alligator -- won Michael Westmore's team an Emmy Award for Outstanding
Makeup.
Q-LESS
Episode #407
Teleplay by Robert Hewitt Wolfe
Story by Hannah Louise Shearer
Directed by Paul Lynch
Guest Cast
VashJennifer Hetrick
QJohn de Lancie
Bajoran ClerkVan Epperson
KolosTom McCleister
Bajoran WomanLaura Cameron
Stardate 46531.2
Bashir's attempt to woo a pretty Bajoran woman with tales of his medical school travails is cut short
when he receives word of an emergency at one of the station's landing pads. The Runabout Ganges, just
returned from the Gamma Quadrant, is so low on power that its hatch cannot be opened, and its oxygen
levels are also dangerously low. After O'Brien quickly jury-rigs a method to open the hatch, he is
surprised to discover that one of the occupants is an archaeologist named Vash, whom he had previously
encountered while serving on board the Starship Enterprise. O'Brien is even more surprised when Dax
relates that the Ganges found Vash in the Gamma Quadrant, where she'd been living for over two years
-- dropped off by "a friend," Vash claims. Unknown to the station crew, that friend has also arrived on
DS9. It's Q, the curious omnipotent being so frequently encountered by the Enterprise.
Despite persistent questioning by Sisko, Vash remains mysterious about her journey to the Gamma
Quadrant. She stores some exotic artifacts at the station's Assay Office -- which attracts the attention of
the opportunistic Quark -- and decides to take up an offer extended by the Daystrom Institute to travel
to Earth and brief the scientists there on her recent exploits.
As O'Brien fills Sisko in on Vash's relationship with the Enterprise and Captain Jean-Luc Picard, the
station is briefly struck by a sudden loss of power, which Dax points out is similar to the phenomenon
that disabled the Ganges. Meanwhile, Q pays a visit to Vash and unsuccessfully attempts to revive their
previous partnership. She is more interested in a proposition from Quark; he volunteers to stage an
auction of her artifacts for a percentage of the profits.
When O'Brien spots Q on the Promenade, the anomalies aboard the station seem to make sense. But Q
denies creating the continuing power outages, and, seeing an opportunity for an interesting method of
sizing up his new Starfleet adversary, places Sisko and himself in a boxing ring to duke it out. Amazed
when Sisko decks him -- after all, Picard never hit him -- Q withdraws from the action temporarily. Yet
even in his absence, the station continues to experience power outages, followed by increases in the
graviton field that are causing increasingly dangerous breaches in the hull. At his wit's end, Sisko allows
Dax to flood the station with a small amount of tridium gas to trace the source of the power drain.
Q returns to taunt Sisko's efforts and suggests that the real threat to the station may actually be Vash,
who is down at Quark's for the auction. The graviton field continues to increase, to the point where the
station is actually being pulled out of its normal position -- and heading straight for the wormhole!
At last Dax manages to trace the power drain to one of Vash's artifacts from the Gamma Quadrant, and
O'Brien beams it off the station just as the object explodes in a brilliant flash of light. Then, out of the flash
emerges a winged energy creature, which soars away toward the wormhole as the astonished inhabitants
of DS9 watch.
With the life-form gone, everything returns to normal at the station. Q reluctantly bids Vash farewell and
leaves her in only slightly more reputable hands than his own, as Vash opts to forget about her trip to
Earth and strike up a partnership with Quark!
"Q-Less" brought several veterans of Star Trek: The Next Generation to the Deep Space Nine universe,
most conspicuously, of course, the popular character Q (John de Lancie). Also returning was Captain
Picard's old flame, Vash (Jennifer Hetrick), who previously had appeared in two episodes of TNG,
"Captain's Holiday" and "QPid," both penned by Ira Steven Behr (the story for the latter episode is
cocredited to Randee Russell).
"At the beginning of the series, we were directed to 'show that we're still part of the Star Trek universe'
by bringing over people from the other series," recalls Behr. "By second season, though, we said, 'Hey,
this is a pretty good show. We don't need to bring anyone over.' Although on occasion we'd do
something really interesting, like bring over the three Klingons from the original series" ("Blood Oath").
The story for "Q-Less" was written by another TNG alumni, Hannah Louise Shearer ("The Price" and
"We'll Always Have Paris"), and the teleplay gave yet one more TNG scribe-for-hire, Robert Hewitt
Wolfe ("A Fistful of Datas"), a permanent position on DS9. "I wrote the first draft, they liked it, and put
me on staff," Wolfe recalls happily. "I did the rewrite while they were negotiating my contract."
According to Wolfe, the original story by Shearer featured the character of Vash, but not Q. Wolfe was
asked to add Q to the plot, which he found to be a mixed blessing. As other writers would discover
during the first season of the series, it was difficult to write for the new characters, particularly because
there was precious little episodic footage of them that the writers could study. "But I knew exactly what
to expect of Q and how to write him," recalls Wolfe. But the bad thing, adds Wolfe, is that Q is so
established, so TNG-oriented, and so Picard-specific, "that it's difficult to write stories about him and
make him have relationships with the DS9 characters. Here he is, an omnipotent being, running around
causing trouble, but our characters just look at him as a pain, a nuisance. They don't have the emotional
attachment that, in a way, the Enterprise crew did."
Ultimately, Wolfe hit upon the idea of using the character to demonstrate the non-similarities between
Sisko and Picard, an aspect that Actor John de Lancie felt was the major point of his appearance. "Q's
relationship with Picard had always been a battle of wits, but I come into Deep Space Nine, and Sisko
just bopped me on the nose!" observes de Lancie. "From a character point of view, that's a very big
difference."
Wolfe concurs. "Picard is an explorer, and in some ways, very much an intellectual. Sisko is a builder, a
different kind of guy. He wears his heart a little more on his sleeve, and he acts on emotion, on instinct,
more than Picard."
Although he was pleased with the way the episode turned out, Wolfe notes that he probably would have
written it differently later on. "I'd concentrate less on Vash and Q and more on the regulars. It's not really
good to center episodes on your guest stars."
A diminished emphasis on the relationship between Vash and Q might have made less obvious one of
the elements that also troubled de Lancie. Q's interest in Vash has never really been explained, and his
motivation in wanting them to remain together is unclear. Although the actor has speculated in the past
that Q's interest in Vash might be connected to her relationship with Picard, that element wasn't relevant
in "Q-Less," where Picard was nowhere in sight. "I think that Q is best used when he deals with large
philosophical issues," states de Lancie. "And skirt-chasing just isn't one of them."
Bringing characters from TNG to DS9 might have made some viewers think they were watching The
Next Generation, but it didn't feel that way to the director. "Shooting TNG was never as complex as
this," says Paul Lynch. "Those shows were a breeze by comparison. I mean, we might have had some
special effects makeup and the odd beam on or beam off, but on DS9, it's endless. There was one scene
in 'Q-Less' where Q not only appeared and disappeared from one chair to another chair to a third chair,
but he also changed costumes as he went. It looks effortless on film, but it took a great deal of time to
shoot John de Lancie in different costumes, changing all the way around the bar.
"It's because Rick Berman wants everything to be the absolute best," Lynch continues, "and that's why
the quality is so high. Everything has been planned to the last given point when we come in to shoot. It's
just incredibly complex."
Although the guest stars received most of the attention, Wolfe did have the opportunity to let at least one
of the regulars have a bit of fun with his character -- even if it was at the expense of an American
politician!
Is Quark's encouraging cry of "Bid high, bid often!" at the auction a deliberate evocation of the old line,
"Vote early, vote often!" attributed to Chicago's late Mayor Richard J. Daley?
"Guilty," says Wolfe with a grin. "I just thought it'd be funny. You can do that with Quark -- put words in
his mouth that are definitely from other sources and then give them a little twist. And he can get away with
it, because he's a comic character."
Then, could "Bid high, bid often," be considered an unofficial Rule of Acquisition?
"Definitely not," says Wolfe. "A Ferengi would never encourage another Ferengi to do something like
that. An applicable Rule would be something like, 'Bid last, bid low.' Quark was just trying to encourage
his bidders to do stupid things and pay more than they should. "
DAX
Episode #408
Teleplay by D.C. Fontana and
Peter Allan Fields
Story by Peter Allan Fields
Directed by David Carson
Guest Cast
Ilon TandroGregory Itzin
Judge Renora Anne Haney
Selin PeersRichard Lineback
Enina TandroFionnula Flanagan
Stardate 46910.1
As Lieutenant Dax returns to her quarters one evening, she is identified by a male Trill and then abducted
by Ilon Tandro, a humanoid from Klaestron IV who is backed up by two Klaestron officers. Bashir
intervenes in the struggle but is overpowered; nevertheless, he is able to alert the officers in Ops. As
Sisko, Kira, and Odo attempt to locate and rescue Dax, they discover that the kidnappers have carefully
planned their escape, avoiding the security-tracking grid, deactivating force fields, and disabling the
station's tractor beam. Only Sisko's last-minute reactivation of the tractor beam allows the crew to force
the return of their captured compatriot.
When Sisko and Odo face Ilon Tandro at the airlock, Tandro informs them that this is an extradition
procedure and that he carries a warrant for Dax's arrest. The charge: treason and the murder of General
Ardelon Tandro, Ilon's father, some thirty years earlier on Klaestron IV. It is clear to Sisko that the
accusation must be against Curzon Dax, rather than Jadzia Dax, but Jadzia refuses to provide him with
any information about the events on Klaestron IV.
Frustrated, Sisko plays the only card he can. Since the space station is technically Bajoran, Tandro
cannot remove Dax without an extradition hearing. At the hearing, Sisko attempts to convince the
Bajoran judge, Renora, that Jadzia is a different person than Curzon and cannot be held accountable for
any crimes that might have been committed by her previous host. The judge rules that Tandro must prove
the person named in his warrant is indeed the same person as the young woman seated before her, thus
giving Sisko time to work on Jadzia's defense.
As Sisko, Kira, and Bashir attempt to build their case, Odo goes to Klaestron IV to research past
events. He contacts Enina Tandro, widow of the general, who informs Odo categorically that Curzon
was not responsible for the death of her husband. However, of the five people who might have been
responsible for sending the transmission to the enemy that resulted in the general's death, Curzon is the
only one without an alibi for the time period in question.
The hearing resumes, and the Trill who identified Dax for Ilon Tandro testifies that a crime committed by
a joined Trill would be remembered by each new host body of the symbiont. Sisko parries by
establishing that each new pairing of symbiont and host is essentially a different person, whether it carries
the old memories or not. However, when Bashir is called to the stand, he reluctantly admits that he
cannot determine whether or not the brainwave patterns of the Dax symbiont have changed since it was
joined with its new host, Jadzia.
During a recess in the proceedings, Sisko receives word from Odo: he has discovered evidence that
Curzon and Enina Tandro had an affair thirty years ago, which gives Curzon a motive for murder. When
confronted with this information, Dax admits that Curzon participated in the affair, but will neither confirm
nor deny his involvement in the general's murder.
Dax takes the witness stand, and Ilon Tandro attempts to establish that when Jadzia accepted the
responsibility of becoming a joined Trill, she also accepted the consequences of criminal acts committed
by Curzon. But he is interrupted by the appearance of his mother Enina, who has decided at last to come
forward and clear Curzon's name. She knows that Curzon did not send the transmission that was
responsible for her husband's death -- because Curzon was in bed with her at the time the transmission
was made. Curzon had sworn that he would never tarnish the Klaestron people's cherished memory of
the general by revealing the indiscretion, but Enina has decided that her own reputation is not worth as
much as Jadzia Dax's life.
"Dax" marked the return of writer D. C. Fontana to the Star Trek fold. Long known for her
contributions to some of the best-remembered episodes of the original series ("This Side of Paradise,"
"Charlie X," and "Journey to Babel"), and for her involvement in the first season of The Next Generation,
Fontana was brought to DS9 by Peter Allan Fields because he wanted "a good science-fiction writer" to
handle the teleplay for "Dax." Fields remembered Fontana from his days on The Six Million Dollar Man,
where they both had worked with a future Star Trek affiliate, Producer Harve Bennett.
"I was given a very sketchy story," recalls Fontana. "There wasn't going to be a lot of action. It was
going to be all character revelation and interaction. That was what I liked about it."
Still, "it was a difficult script to write, as all early scripts in a series are," admits Fontana. "You don't have
an ear for the way the actors deliver their dialogue, and you don't know the characters that well, and in
some cases you're beginning to invent facts about them that may or may not work."
The fact that Fontana's teleplay was about a character as complex as a Trill didn't help. "Michael Piller
came up with the idea that once they were joined, the symbiont and the host became as one, and you
couldn't just cut a piece out of the pie, or rather, remove the symbiont, because they had become
intermingled," explains Fields. "That's a pretty hard concept to express on the screen. And there was
something more we wanted -- heart, character -- 'Who is this Dax? Is she old? Is she young?' We were
exploring it ourselves."
After Fontana worked on the teleplay, Fields had another go at it, "making it up as I went along," and
received a partial credit for the teleplay in addition to the story credit. "It was awfully complicated to do,"
says Fields. "Originally the thought was to make Dax this complacent wise old owl with all these lives
behind her/him/him/her. But then we realized, here's a soul who's got to be at war with parts of herself
many times. And rather than making her a character [at peace with herself] like Guinan, why not make
her a person who can have periods of turmoil based on the number of people inside of her?"
The challenge of portraying a character like that is part of what attracted Actress Terry Farrell to a role
in a Star Trek series. "It's so exciting to be part of something where you can confront things in society
and in human behavior that make us all feel a little uncomfortable." Case in point, says Farrell, was the
scene in "Dax" where Enina and Jadzia say goodbye. "The first time we did the scene, there was a
moment there where you didn't know if I was going to kiss her or not, or if she was going to kiss me.
Then they decided that wasn't appropriate, so we did another take where we pulled back some. But it
was an interesting moment, because it really would have worked. The Curzon personality in the worm
must have missed her terribly, and Jadzia must have felt that and known exactly what was going on."
Both writers have expressed satisfaction with the way the scene was ultimately filmed. "I thought it said
something about old relationships and some of the things you do for old relationships -- the kind of love
that carries forward, even though you can't physically carry it forward," observes Fontana.
"It's an affectionate scene," notes Fields. "Enina says, 'Live, Jadzia Dax. Live a long and fresh and
wonderful life.' She touches Jadzia's cheek, and then Jadzia touches her own cheek where Enina's hand
was. There's nothing wrong with it, whether the audience knows that Curzon was a lover of this woman
or not."
The tantalizing theme of a character who only coincidentally conveys its physical desire in male or female
terms -- depending upon the body it occupies at the moment -- is one that Star Trek writers have
returned to again and again. From the first Trill episode, "The Host" (and, in a non-Trill but similarly
themed episode, "The Outcast"), on TNG, to "Dax," the writers kept pushing the envelope of what they
hoped viewers would be willing to accept. But it would not be until the fourth-season Deep Space Nine
episode, "Rejoined," that Star Trek would break through its own steadfast limitations and permit
expressions of desire -- and kisses -- between same-sex characters.
THE PASSENGER
Episode #409
Teleplay by Morgan Gendel and
Robert Hewitt Wolfe & Michael Piller
Story by Morgan Gendel
Directed by Paul Lynch
Guest Cast
Ty KajadaCaitlin Brown
Lieutenant George PrimminJames Lashly
DurgChristopher Collins
Rao VantikaJames Harper
Stardate unknown
Returning from a medical mission in the Runabout Rio Grande, Kira and Bashir pick up a distress signal
from a disabled Kobliad transport vessel. They beam over to discover an injured security officer, Ty
Kajada, whose ship has been sabotaged by her prisoner, a murderer named Rao Vantika. Although
Kajada warns them to stay away from Vantika, who has been badly burned, Bashir attempts to aid the
criminal. Suddenly Vantika grabs Bashir by the throat, entreating the physician, to "Make me live." But
Vantika dies a moment later.
Kira and Bashir take Kajada and the body of Vantika back to Deep Space 9, which, Kajada notes,
was Vantika's original destination before she captured him. Despite Bashir's assurances, Kajada refuses
to believe that Vantika is dead, and she insists he run tests to confirm his demise.
In the meantime, Odo is surprised to discover that a Starfleet security officer named Primmin has been
assigned to the station to help oversee an anticipated shipment of deuridium, a rare substance that the
Kobliad require for survival. It seems likely that Vantika was planning to hijack the shipment. But
although the criminal is dead, it is probable that he had help planted on the station -- thus the presence of
the additional security personnel. Odo is offended by the implication that his services are not satisfactory
for the assignment but is reassured when Sisko asserts that Odo is in charge of the operation.
When Odo finds that his security plan, along with everything else in the active memory of the station's
computer system, has been accessed and purged, Kajada's belief that Vantika may still be alive no longer
seems so farfetched. Dax's subsequent discovery that a complex map of the humanoid brain was among
Vantika's belongings also raises suspicions. And that night, Quark has an encounter with a
shadow-shrouded figure who claims to be Vantika. The figure tells Quark to follow through on Vantika's
prior instructions to hire mercenaries to assist in the theft of the deuridium.
The next day, Dax tells Bashir that there is a possibility that although Vantika's body is dead, he may
have found a way to transfer his consciousness to another person's brain. The pair speculate that Kajada
is the most likely suspect and convince Sisko and Odo to leave her out of the security plans and keep an
eye on her. Later, as Quark and the mercenaries he has hired haggle over payment in Quark's bar, they
are interrupted by a scream, and Kajada falls from the third-floor balcony. In the Infirmary, barely
conscious, Kajada tells them Vantika is responsible.
Uncertain what to believe, Sisko returns to Dax, who has discovered the method by which Vantika
transferred his neural patterns: a tiny device hidden under his fingernails. They plan to scan Kajada for the
telltale signs that will confirm their theory as soon as Bashir stabilizes her condition. Shortly thereafter,
Quark and the mercenaries prepare to meet Vantika in person at a runabout to which the criminal has
somehow managed to gain access -- and are shocked to discover Dr. Bashir awaiting them.
As the freighter carrying the deuridium approaches the station, the crew is startled to see the Rio Grande
heading toward it; at the same time, they discover that Bashir is missing. Bashir and the mercenaries
commandeer the freighter, but the DS9 crew -- who, thanks to Primmin, were able to deactivate a plan
that would have shut down the station's defense array -- lock a tractor beam onto the vessel before it can
escape. Sisko contacts Vantika, who is indeed occupying Bashir's body, and the criminal threatens to
destroy the freighter, along with the doctor, if the tractor beam is not released. Because the freighter's
shields are up, the station cannot beam Bashir/ Vantika off the vessel, but Dax is able to transmit an
electromagnetic pulse through the tractor beam that disrupts Vantika's neural energy patterns just long
enough for Bashir to regain control of his body and drop the shields.
Back on the station, Dax transfers the cells containing Vantika's neural patterns from Bashir's body to an
energy-containment cell and Kajada destroys the criminal's remains at last with a single phaser blast.
"A lot of my stuff has to do with what's happening in the mind, as opposed to what's happening in
reality," reflects writer Morgan Gendel. Gendel, who initiated the story for "The Passenger" and received
a partial credit for the teleplay, delved into similar straits in the Star Trek: The Next Generation episode
"The Inner Light," a fan favorite that won the 1993 Hugo Award for best dramatic presentation at the
World Science Fiction Convention. "I don't really think about it, but at some subconscious level, it keeps
trickling into my ideas. 'The Passenger' was a variation on that theme, that a [physically deceased] entity
could continue to exist, could coexist in somebody's mind, to be reconstituted in a body at some later
date."
Gendel's original pitch had an interesting twist that didn't make it into the final version of the story. "I
really liked the idea of this cop from the future who's obsessed with chasing this one bad guy, and at the
end it turns out that she herself really is that bad guy." While that possibility is hinted at briefly in the aired
episode, Bashir ultimately is given the dubious honor of playing host to Vantika's consciousness.
The concept of the "transfer" gave the episode's writers a chance to touch upon viewers' memories of
the motion picture Star Trek III: The Search for Spock in the scene where Bashir observes that he's
never heard of synaptic pattern displacement being done by a non-Vulcan. According to Robert Hewitt
Wolfe, who worked on the polish of the teleplay with Michael Piller, "We've seen Spock's consciousness
influence McCoy, so we can't just ignore that." In any event, incorporating an established bit of Star Trek
lore never is seen by the staff as diminishing an episode. "It's fun for the audience, the long-term
audience," notes Wolfe. "It gives them the opportunity to say, 'Oh, yeah, I've seen that happen.'"
Appearing in an effects-laden series like Deep Space Nine frequently forces an actor to broaden his
repertoire, an aspect of the job that comes to Actor Siddig El Fadil's mind when he recalls "The
Passenger." "Anybody you see working well with effects is probably a consummate technician," he says.
"You have to know when to get up, when to duck, what angle to have your head at, because sparks are
flying and things happen, and you can't afford to do too many takes because you have one big explosion,
and you can't afford to do another one."
El Fadil found the "technical" experience required for "The Passenger"'s teaser, in which Kira and Bashir
enter Vantika's holding cell, to be rather harrowing. "Kira goes in with a fire extinguisher, and I've got to
get past her and deal with this guy on the floor, who is just inches away from this gas fire they've got
going," recalls El Fadil. "These gas fires are very carefully controlled so they don't actually reach us, but
they have to be put out after each take. So when they turn the tap, it always goes 'Whoosh!' and comes
at you again. That was probably the hairiest of the special effects I had to do, because there was literally
fire all around us; they didn't just draw it in afterward in postproduction. We did that scene about four or
five times, and each time we were in there for about three minutes. It was a bit Backdrafty!"
Guest Cast
FalowJoel Brooks
Lieutenant George PrimminJames Lashly
ChandraClara Bryant
Stardate unknown
Following a disconcerting conversation with his son about the birds, the bees, and the Ferengi,
Commander Sisko heads to one of the docking bays to officially greet a delegation from the Gamma
Quadrant. The meeting with the Wadi, as the humanoid species is known, represents the Federation's
first formal contact with representatives from the other side of the wormhole, and Sisko is determined
that his crew give a good impression -- even if Bashir has misplaced his Starfleet dress uniform.
However, the Wadi have no interest in either formalities or pleasantries. They're interested in games, and
they've heard that Quark's bar is the place to find them. Disappointed, Sisko delivers the party to the
Ferengi's establishment, and Quark, motivated by the promise of Wadi gemstones, introduces them to
the game of dabo. When the Wadi win too often, Quark resorts to cheating. But the Wadi catch him at it
and their leader, Falow, offers Quark the chance to engage in a Wadi game. Quark accepts and is
introduced to the game of chula. Falow declines to tell Quark anything about the game beyond the fact
that he must move his four game pieces through the various levels, or shaps, of the game board.
As Quark begins to play, a peculiar thing happens. The four station representatives who greeted the
Wadi -- Sisko, Dax, Kira, and Bashir -- suddenly find themselves inside a peculiar maze, prompted to
"Move along home" by the image of Falow. And each time Quark moves one of his game pieces to a
new shap, the crew encounters a new challenge within the maze.
Alerted by Jake that the commander is missing, Odo soon discovers the disappearance of the other
three senior officers as well. As he begins his investigation, Sisko and company encounter Chandra, a
little girl who is chanting a rhyme while she plays a game that resembles hopscotch. Noticing that there is
a door on the other side of the room, the four attempt to get to it, only to be bounced back by a
forcefield. When Dax realizes that Chandra is able to pass back and forth through the field, they repeat
her rhyme and emulate her movements, and successfully reach the door.
Back in the bar, Quark receives a nice pile of gemstones for reaching the third shap, and Falow tells him
he can double his winnings by doubling the peril of his game pieces. Odo arrives to ask if Quark knows
anything about the four senior officers. Remembering that he has four game pieces, Quark glances at
Falow, and something in the Wadi's expression tells Quark that he is playing for more than gemstones.
Alarmed, Quark chooses the safer path for his pieces.
In the maze, the four officers face another challenge and successfully reach the fourth shap, while in the
bar, Quark receives more jewels. Suspicious, Odo leaves the bar and has a security officer beam him
over to the Wadi ship, where they have picked up a strange energy reading. But Odo has barely begun
his investigation when he finds himself back in Quark's bar!
Certain that the Wadi game has something to do with the crew's disappearance, Odo orders the game
stopped, but Falow states that stopping the game will cause Quark to "lose" the players. Quark
continues, but an unfortunate roll of the dice causes Bashir to be swept away from the others by a
swirling energy field. As Falow removes a game piece, Quark opts to take the remaining pieces on a
shortcut, which he hopes will make the game end more quickly. But the move results in the loss of
another game piece, and within a cavernous portion of the labyrinth, Dax injures her leg. Sisko and Kira
refuse to leave her behind, despite the threat of an impending earthquake. The heroic gesture is to no
avail, however; the three fall helplessly into an abyss -- and find themselves at Quark's place, along with
Bashir! Falow tells them that although Quark lost, his players were never really in any danger, since they
were, after all, only playing a game.
Although it may strike viewers as a somewhat simplistic story, "Move Along Home" followed a tortuous
path to the screen. Director David Carson, taking his second turn at the helm of a Deep Space Nine
episode, recalls it as "...an extremely difficult show to do," primarily due to a variety of internal
disagreements behind the scenes. "They'd basically designed this enormously complex and expensive
show, which the writers, Piller included, wanted to do, and which the production couldn't afford," he
says.
DS9's pilot, which Carson had also directed, had been very expensive; as a result, the production staff
was charged with the unpleasant task of trying to save money throughout the rest of the first season.
When the time came to film "Move Along Home," this policy led to a compromise that, in Carson's
opinion, "watered the show down to such an extent that it didn't pack the punch it should have had."
Carson describes the final product as "disappointing" and notes that it was the first such experience for
him in working with Star Trek. Still, there were no hard feelings on either side. Just a few months later,
Carson would be invited to direct the film Star Trek Generations, giving the British director his first
opportunity to take charge of an American feature film.
"There was a lot of blood in people's boots by the time that show was completed," says Ira Behr. "A lot
of writers fought and failed, and the production staff had a hell of a time trying to make that thing work.
But in its own cracked way, it's an okay show. You know -- 'Allamaraine!' For the rest of the season,
anytime something got screwed up, or seemed inconceivable or insurmountable, somebody would peep
up 'Allamaraine!' And you'd nod and know exactly what he meant."
Although the episode was not a big hit with viewers -- it has the dubious distinction of ranking dead last
in Entertainment Weekly's evaluation of the series' first two seasons -- it was noteworthy for several
people. For Actor Armin Shimerman, "Move Along Home" offered a welcome character expansion. "It
was the first time the writers allowed Quark to get somewhat serious," he says. "As Quark, I was once
again screwing up, but they had given me a wonderful, almost heroic speech. They allowed Quark to, if
not be a hero, at least have aspirations of doing something heroic. It's one of my favorite episodes."
The writing team of Lisa Rich and Jeanne Carrigan-Fauci contributed to the episode. According to
Carrigan-Fauci, providing Quark with great dialogue was not a problem. "Armin's character is so
delightful that it's fun to do stories where he's pivotal to things. It's wonderful to write the words that he
says on the screen and especially exciting in this case because it was the first thing that we had written
that was televised."
Prior to the launch of Deep Space Nine, Carrigan-Fauci and Rich had pitched to the writers of TNG
several times. Their ideas went unproduced, but they were good enough to get both women spots as
Writers' Guild interns, one on TNG, and one on its newly developed sibling. "We worked on the big
storyboards for the shows, doing the whole beat breakdown on each episode, and we were there every
time they'd brainstorm out a script," remembers Carrigan-Fauci. "We'd also read the scripts submitted to
both series and do synopses and recommend the writers, yea or nay."
"Move Along Home," originally titled "Sore Losers," started out as a story idea by Michael Piller, who,
according to Carrigan-Fauci, received at least partial inspiration from the old Prisoner episode
"Checkmate," where residents of the Village were required to serve as human game pieces in a life-sized
chess game. "The original idea was that the crew got caught up in sort of a 'Village'-like atmosphere, sort
of surreal," she says. When the cost of building sets to suit that concept was deemed prohibitively
expensive, alternatives were sought. For a while, Piller even considered shooting on Paramount's "New
York Street," which had found occasional use in TNG. But that idea didn't pan out either.
In the meantime, the story began to evolve. "Michael gave the idea to one freelance writer [Frederick
Rappaport, who shares teleplay credit], and then someone else had a go at it," recalls Carrigan-Fauci.
Rappaport, who would go on to write the teleplay for the second-season episode "Sanctuary," managed
to introduce some of the personal touches to the episode, such as Jake's concern about his father. But
other elements -- the idea that the game was not just a gag -- were lost. In an early version, "our people
win the game" recalls Rappaport, "but they discover that Bashir has not been returned to the station. So
Falow strikes a deal -- Quark must return all his winnings if they want Bashir back."
Paul Coyle, who had worked with Piller on Simon & Simon, was the second person to tackle the
teleplay. But ultimately his version -- written when the producers still had those ambitious aspirations for
the scale of the episode -- was not used. Coyle, however, was given the opportunity to write "Whispers"
during the second season.
Finally, Carrigan-Fauci and Rich worked up the courage to ask Piller if they could try their hands at a
rewrite, incorporating an idea they had been discussing -- setting the game in an unfamiliar (but easy to
build) mazelike environment -- and Piller agreed. Although the Wadi's favorite game, chula, seems to
owe a debt to the popular role-playing game Dungeons & Dragons, Carrigan-Fauci says the game has
far more ancient origins. "We did a lot of research into very old games, going back to Egypt and Rome,
and some really early Elizabethan games, and we took some ideas from those." But the primary influence
on the game came straight from childhood. "When we decided to make it a multilevel game, we made up
a three-dimensional form of Chutes and Ladders!" laughs Carrigan-Fauci. "And that's where the name
chula came from. I don't even think the people at Star Trek know that!"
THE NAGUS
Episode #411
Teleplay by Ira Steven Behr
Story by David Livingston
Directed by David Livingston
Guest Cast
RomMax Grodénchik
KraxLou Wagner
NavaBarry Gordon
GralLee Arenberg
NogAron Eisenberg
Maihar'duTiny Ron
and
ZekWallace Shawn
Stardate unknown
When Grand Nagus Zek, the elderly leader of the Ferengi business empire, comes to Deep Space 9
with his son Krax and his Hupyrian servant Maihar'du, Quark is more worried than honored by the visit.
He fears that Zek, a Godfather-like figure, might just be there to make him an offer he can't refuse: the
purchase of Quark's bar for a pittance of its real value.
As it turns out, Zek does want the bar -- but only temporarily, for an important business conference
concerning Ferengi interests in the Gamma Quadrant.
Meanwhile, Commander Sisko has problems of his own. Chief O'Brien has warned him that Quark's
nephew Nog seems to be a bad influence on Sisko's son Jake. Sisko resists the temptation to split up the
boys but can't help wondering if he's made the right decision. Nog's father, Rom, has no such qualms
when Zek expresses his disapproval of the Ferengi boy's attending the Federation school on the station.
Stung, Rom orders Nog to stay away from the school.
Quark is surprised when Zek asks him to sit in on the gathering of powerful Ferengi businessmen. He's
even more surprised when the grand nagus announces his retirement, and that his successor will
be...Quark! But Quark has barely begun to relish the power that comes with the title when he discovers
another attribute of the job: death threats from Enterprising Ferengi who seek to enhance their own
financial futures in the Gamma Quadrant.
Quark goes to Zek for advice, but the former nagus dies in the middle of their conversation. Quark
makes Rom his bodyguard, laughing at his brother's desired preference to take over the bar. Not long
after that, Quark narrowly escapes an assassination attempt. Although there are numerous suspects, Odo
focuses on Maihar'du, who hasn't been seen since Zek's death.
While Odo conducts his investigation, Sisko worries about Jake's frequent absences; once again, Nog is
to blame. When Jake misses dinner one night, Sisko follows Dax's advice to track the boy down. Much
to his surprise, he finds Jake in an empty cargo bay, teaching Nog to read. Proud of his son, Sisko steals
away without disturbing the lesson.
Another attempt is made on Quark's life, and the new nagus discovers that his foes are none other than
Zek's son Krax and his own brother, Rom! Just as the duo is about to eject Quark into space, Zek
appears, along with Odo and Maihar'du. The nagus's "death" was a charade, assisted by Maihar'du and
staged to test Krax's worthiness to be Zek's successor. Noting that Krax has failed miserably, Zek
decides to remain grand nagus for a while longer. Quark, however, is impressed with Rom's part in the
treachery, and rewards his brother by making him Assistant Manager of Policy and Clientele at the bar.
With a special effects-laden series like Star Trek: Deep Space Nine, it's easy for any single element to
go over budget. "It's hard not to say, 'Oh, let's add just a few more optical effects, or add some more
costumes or make the set a little bigger,'" notes Mike Okuda.
Ensuring that the filmmakers achieve the dramatic look they want in a fiscally responsible way was
then-Supervising Producer David Livingston's day-to-day goal during the first three years of the series.
(He would leave the staff positon after Season 3 to focus on his directing career.) "David's job was
critically important in making sure the show is doable," says Okuda. "He took pride in his ability to be
vociferous -- that's how he described himself."
But what happens when the financial watchdog actually directs an episode, as he did with "The Nagus"?
"Dr. Jekyll and Mr. Hyde," laughs Okuda. "Normally, in crowd scenes, when a director wanted twenty
extras, David would let them have five. But of course in 'The Nagus,' David got a lot more!"
"Directing crowds is a lot of fun," admits Livingston. "But I've done scenes with just two people, say
Avery Brooks and Nana Visitor, where they get into a conflict, just the two of them talking and relating
to each other, and there're just as many sparks flying as with fifty people running around. But obviously,
when you have a lot of extras, you feel like you're doing something."
"It's amazing how he was able to turn the hat completely around and be focused and work only as the
director when he had to," confirms Bob della Santina. "It was good because he cared about the picture
and forgot about what it would cost, because at that point, that wasn't really his job. His job was to make
the picture better, and it became my job to go and fight with him and ultimately lose. He got more crowds
and more effects and more stunts than anybody, but we love him dearly."
In addition to directing the episode, Livingston also wrote the story for "The Nagus," originally titled
"Friends & Foes," although he credits Ira Steven Behr with many of the teleplay's cleverest touches,
including the introduction of the Ferengi Rules of Acquisition. "Little did I know that this episode was to
change the course of my Star Trek life," sighs Behr, "so that I am now identified with the Ferengi as much
as Ron[Ald D. Moore] is with the Klingons. Who would have thunk it? Certainly not me!"
Behr recalls the fine-tuning he performed on Livingston's story. "David's story was about a
Godfather-like meeting of a number of alien races that were going to use the station to hold a high-level
crime summit. There was to be a Vulcan, a Klingon, a Romulan, and some players to be named later. But
with all those characters, who was going to be the head of the syndicate? It didn't seem quite believable.
I don't remember exactly why, but I came up with the idea of making it a Ferengi show, and it became a
fun show to write."
The decision to turn part of the story into a not-so-subtle homage to Francis Ford Coppola's The
Godfather, however, started at the top, with a suggestion from Rick Berman. "And we went for it totally,"
recalls Livingston.
The tribute is primarily confined to a scene in Act 4, in which the new nagus Quark holds an audience
with Nava in his quarters. Everything about the scene was deliberately designed to parallel the opening
frames of the classic film, from the dialogue (Quark's line, "Yet now you call me 'Nagus'") to the "pet" in
Quark's lap. The affectionate cat that sat in Godfather Don Corleone's lap has here become a Corvan
gilvos, the endangered species that first appeared in the TNG episode "New Ground." The same puppet
was used for both episodes.
Even the blocking, the set dressing, and the lighting were part of the effort. "Armin's posture, the way he
sat, the actual focal length of the lens, the style of the shot, the venetian-blind effect behind him, it all
completely aped The Godfather," notes Marvin Rush. "It's an adoringly loving copy, with apologies to
all."
Livingston chuckles, "The venetian blinds were kind of a hard sell to Rick [Berman] and Michael [Piller],
but they finally bought it; they could justify that there might be something like that out in space."
Credit also goes to Actor Armin Shimerman, who, despite being sick during the filming, found the
episode "a sheer joy." Livingston recalls sitting the actor down with a video of the movie and asking him
to emulate Brando, then watching in delight as Shimerman translated a hand gesture of Brando's into a
more Quark-like flick of the ear. "He nailed it totally," says Livingston.
We were having trouble finding the right person to play the grand nagus until someone brought up
Wallace Shawn's name," Livingston recalls. "I thought he would be good for a different part, but Rick
Berman said, 'No, what about him for Zek?' And, of course, he's been fabulous in the role. He's one of
those actors who's totally fearless, and he just goes for it. Nothing holds him back. No inhibitions. He just
bowls me over. Sometimes when I'm watching him I have to be careful, because I start to laugh during
the take. He is just so...so much Zek."
But not, however, 100 percent Zek. "I did model the grand nagus on someone, but I'm not going to say
who," Wallace Shawn says with a sly chuckle. "So when 'The Nagus' first aired, I didn't see the
resemblance to me. But over the years I came to see the character more and more as me, and now I'm
quite vain about Zek. I get upset if I see photographs of him that I find unattractive."
Shawn has appeared in over forty movies, from Manhattan, to The Princess Bride, to playing the voice
of Rex, the nervous dinosaur in Toy Story. "I had never used an odd voice before," the actor states,
"even when I did cartoons. And I hadn't planned to do it this time, but when I put in Zek's teeth and
looked at myself in the mirror, the voice just came along with it. That was just on day one! I didn't know
I was going to have to use that voice for seven years!"
Livingston's only regret about "The Nagus" is that audiences at home didn't get to enjoy the same version
of the episode that he keeps in his personal collection. "I get tapes of all the shows, and I'm watching my
copy of this at home, and all of a sudden this scene comes on, and the background music is the actual
Godfather theme, played on the zither! I was ecstatic! And Rick [Berman] calls me up and says, 'How'd
you like the show?' and I said, 'It's fabulous. I can't believe you got the rights to put the Godfather music
in.' And Rick says, 'It's a joke.' Kind of a cruel joke, because it was so good! But at least my personal
copy has that music on it."
VORTEX
Episode #412
Written by Sam Rolfe
Directed by Winrich Kolbe
Guest Cast
CrodenCliff DeYoung
Ah-Kel/Ro-KelRandy Oglesby
RomMax Grodénchik
HadronGordon Clapp
Vulcan CaptainKathleen Garrett
YarethLeslie Engelberg
Computer VoiceMajel Barrett
Stardate unknown
Odo is curious about the unexplained presence of several new patrons in Quark's bar: Croden, a quiet
man who recently arrived from the Gamma Quadrant, and Ah-Kel and Ro-Kel, a pair of twinned
Miradorns, whom Odo suspects of being raiders. When Quark insists that Odo is simply being paranoid,
the shape-shifter decides to investigate, disguised as a glass that Rom delivers to a holosuite where the
Miradorns are about to engage in a transaction with Quark. But the transaction goes awry when Quark
attempts to back out of a previously agreed-upon arrangement for a valuable artifact of dubious origins
and Croden enters, brandishing a Ferengi phaser and demanding the artifact.
A scuffle ensues, and Croden inadvertently kills Ro-Kel before Odo can intervene. Although Sisko
suspects that the Miradorns were attempting to sell stolen merchandise, he has no proof, and therefore
no reason to hold Ah-Kel, or, for that matter, Quark. But Croden is another matter, and Sisko and Odo
attempt to interrogate him. The alien refuses to discuss the failed robbery, although he makes some
intriguing comments about the existence of shape-shifters like Odo in the Gamma Quadrant. Sisko
decides to locate Croden's homeworld, Rakhar, to notify authorities.
In the meantime, following Ah-Kel's threats of revenge, Odo increases security around Croden's cell and
quizzes the alien about his comments regarding shape-shifters. Croden offers to take Odo to a colony
where some "changelings," as he refers to them, still exist, and he gives Odo a locket that supposedly
came from that place. The locket, which fascinates Odo, contains a stone that has the ability to morph
into an intricate metallic shape, then revert back to its original form.
Bashir's analysis of the stone indicates that it is an amalgam of organic material and crystal, perhaps a
transitional stage between organic and inorganic matter. The only life-form bearing even a passing
resemblance to the substance is Odo. Croden tells Odo that the stone came from an asteroid in an
uncharted nebula called the Chamra Vortex, and that only Croden can guide Odo to it. But when Sisko
informs Odo that Croden's people have demanded his return to Rakhar, where he is wanted for myriad
crimes, that option seems out of the question.
Odo and Croden leave for Rakhar in one of the station's runabouts. While en route, Croden seeks to
gain Odo's understanding by disclosing the nature of his crimes on Rakhar, where he is considered an
"enemy of the people," and, as a result, his family has been slaughtered. Odo remains impassive, but the
circumstances change quickly when his vessel is attacked by another ship; Ah-Kel has followed the
runabout from the space station and means to kill Croden.
Odo will not surrender his prisoner, but he knows he has little chance of evading the Miradorn ship.
When Croden suggests that Odo allow him to pilot the runabout through the Chamra Vortex, Odo
relinquishes the controls. Hoping to lose Ah-Kel, Croden lands on an asteroid, allegedly the home of the
changelings he'd mentioned. But he soon admits that he doesn't know the true origin of the locket and
that it serves as a key to the only thing that matters to him -- a stasis chamber located in a cave on this
asteroid. Inside the chamber is the only surviving member of Croden's family, his daughter.
Odo permits Croden to revive his daughter, but as the trio return to the runabout, Odo is knocked
unconscious by the impact of one of Ah-Kel's blasts. Rather than trying to escape, Croden saves Odo,
and when Odo awakens, he finds himself back on the runabout, with Ah-Kel's ship in pursuit. Taking
control, Odo manages to trick Ah-Kel into destroying his own ship in the treacherous Vortex. After they
leave the Vortex, Odo surprises Croden by allowing the Rakhari and his daughter to transport
themselves to a nearby Vulcan science vessel. In return, Croden gives Odo the locket and wishes the
changeling luck in finding his true origins.
"We wanted to do a show that was very much like one of those old Jimmy Stewart westerns, like the
The Naked Spur," says Peter Allan Fields, "where the good guy takes the bad guy from point A to point
B." Recalling that the classic Western had been written by Sam Rolfe and Harold Jack Bloom, and
knowing that Fields had a long association with Rolfe that dated back to their days together at The Man
From U.N.C.L.E., Michael Piller suggested that Fields call Rolfe and see if he'd be interested in writing a
Deep Space Nine episode. "He'd written a script a few years earlier for TNG ("The Vengeance
Factor")," recalls Fields, "and Sam was delighted that we had considered him for this. So we had a
meeting, and he went to work. A wonderful man."
The quirky, circular nature of show biz makes the memory of this episode particularly poignant for
Fields. It was Rolfe (who passed away shortly after "Vortex" aired) who had given Fields his first
professional writing assignment, a rewrite on an U.N.C.L.E. teleplay. Three decades later, here was
Fields looking over Rolfe's first draft on "Vortex," and discussing the changes that would be needed for
the second draft. "I had sat at his feet on one side of the desk learning when I first started, and now I was
behind the desk trying to tell Sam what to do," says Fields. "I was afraid he would be uncomfortable, but
he thought it was terrific, and we both had a great time. He said, 'I taught you very well!' And that was a
good compliment."
While inspired by the action/adventure genre, the episode takes time for the moments of humor that one
has come to expect from a good Star Trek episode. The barfly Morn (whose name is reportedly a
Fields-inspired anagram for a certain character from Cheers) is accused of talking too much, despite the
fact that viewers have never heard him utter a word. "That became our standard running gag for Morn,"
explains Robert Hewitt Wolfe. "He's apparently a very loquacious, talkative guy who never shuts up. But
we just never see him talk [on-camera]. It's a fun bit for people who watch the show closely."
Another fun bit is Odo's line, "I'm a security chief, not a combat pilot," which is a tribute to Dr. McCoy's
running "I'm a doctor, not a (fill in the blank)" lines from the original series. "It's fun to do stuff like that,"
admits Wolfe. "And it was appropriate here."
The episode is noteworthy for two interesting points that it establishes about Odo -- one that both the
writers and Actor Rene Auberjonois have ingrained into the character, and the other a point of physics
that the writers have chosen to dance around, depending upon the circumstances called for by a
particular storyline.
Because Odo's ever-evolving physical abilities are often an integral component in the writer's toolbox, it
is unlikely that there will ever be a definitive treatise on Odo Physics 101. There is, for example, the
question of just what his mass is, a point that can be debated within the confines of this episode. He's light
enough to become a glass that is indistinguishable from the other glasses on the tray Rom easily carries,
yet he's heavy enough in humanoid form that Croden remarks, "You're heavier than you look."
"This is a signature episode for that debate," admits Wolfe. "Obviously his mass changed during the
course of the show. What I would say is that Odo exists on more than the normal four dimensions we are
familiar with. He may not even be aware of this. He turns into something like a glass or a rat, and shunts a
portion of his mass into subspace, or some other dimension we don't know about. So when we look at
Odo, we're seeing the four-dimensional part of a five-dimensional being. That's how I look at it."
Of course, that interpretation would be subject to change the next time the writers need to do something
different with the character. Needless to say, no one ever dared broach the subject of what happens to
his communicator when Odo morphs.
BATTLE LINES
Episode #413
Teleplay by Richard Danus and
Evan Carlos Somers
Story by Hilary Bader
Directed by Paul Lynch
Guest Cast
Kai OpakaCamille Saviola
ZlangcoPaul Collins
Computer VoiceMajel Barrett
and
Shel-laJonathan Banks
Stardate unknown
The crew is surprised when Kai Opaka, the spiritual leader of Bajor, pays a trip to Deep Space 9. Not
only is it her first visit to the station, but also her first journey from Bajor. Although the kai says she is
simply accepting Sisko's prior offer for a tour of the station, Sisko and the others can't help noticing that
she seems strangely preoccupied. When the kai expresses an interest in the wormhole, Sisko offers to
take her through it. Accompanying the pair on the Runabout Yangtzee Kiang are Kira and Dr. Bashir.
In the Gamma Quadrant, Kira picks up a narrow-band subspace signal, and the kai encourages Sisko to
investigate it. Against his better judgment, Sisko acquiesces, and they follow the signal to a moon orbited
by dozens of artificial satellites, one of which fires upon the runabout. Malfunctioning, the vessel crashes
to the surface of the moon, and the kai is killed by the impact. Before Kira, Sisko, and Bashir can begin
to assess their options, they are surrounded by a group of heavily armed battle-scarred humanoids.
The trio is captured and taken to a man named Shel-la, leader of the Ennis people, who informs Sisko of
the war between his group and the other inhabitants of the moon, the Nol-Ennis. Both sides of the battle
are kept prisoner on the moon by the orbiting satellites. Sisko explains that he can take no sides in their
dispute, but Shel-la says that won't matter to the Nol, who will assume by the crew's presence in the
Ennis camp that they aligned themselves with him. Soon after, the Nol, led by Zlangco, invade the camp,
killing Shel-la and many others. Kira uses her phaser to drive off the Nol, and they begin to attend to the
wounded. Suddenly a newcomer arrives at the camp -- Kai Opaka, returned from the dead!
Bashir determines that Opaka's physiology has been radically altered and that her metabolic processes
are being controlled by a cellular-level bio-mechanical presence. Then, as the group witnesses the revival
of Shel-la and the other "dead" Ennis, Bashir finds that their bodies have gone through the same kind of
transformation, and, indeed, have died many times before.
Shel-la explains to Sisko that the Ennis and the Nol have been fighting for many generations. Unable to
mediate a peace, their planet's leaders banished them to this moon, to serve as an example to the rest of
civilization. Refusing to accept the hopelessness of the situation, Sisko suggests that Shel-la initiate a
cease-fire with Zlangco, and stop the fighting long enough for the DS9 crew to be rescued. After that,
Sisko promises he will transport both sides away from the moon and end the battle.
Shel-la agrees, but Sisko discovers that the Ennis leader went along with the plan only to lure Zlangco
and the Nol out of hiding, so he could slaughter them. As the fighting begins anew, Bashir saves Sisko
from a death blow and informs him that he has discovered that they can't afford to die on this moon --
not even once. The alterations that occur after death force the "dead" to remain in the moon's
environment. If they were to leave, they would truly die, once and for all -- even the kai.
In a second runabout, Dax and O'Brien have been searching for the missing vessel and have traced it to
the moon. Avoiding the attack that downed Sisko's ship, O'Brien manages to raise Sisko on his
communicator. As Dax and O'Brien work on a method to get a transporter signal through the satellite
net, Sisko prepares to tell Opaka that she cannot leave. But the kai seems to know that already, just as
she knew that she was destined to come to this place, never to return to Bajor. The kai believes the
Prophets have directed her to help the embattled inhabitants of the moon begin a healing process. When
O'Brien signals that he has found a way to divert one of the satellites and beam up the crew, Opaka bids
her three friends good-bye and prepares to face her future.
For fans of the original series, the words "red shirt" meant more than an article of clothing. They were a
classification. Trekkers knew that if a "red shirt" -- a non-regular cast member garbed in a red Starfleet
tunic -- was assigned to a landing party with Captain Kirk, the odds were very much against him or her
returning from that mission. "Red shirts" were the expendable members of the crew, and viewers were
never really surprised if the poor innocents were snuffed by the episode's end.
Thus, when Hilary Bader, whose stories formed the basis for the TNG episodes "The Loss," "Hero
Worship," and "Dark Page," first thought of sending a previously unseen DS9 crewmember on a
runabout mission along with several members of the regular crew, the staff writers shook their heads. The
story called for the death of one of the people on the runabout, explains Bader, "and as with all episodes,
if you have a bunch of regulars and one expendable guest star, everyone knows in advance which person
is going to die. So the staff thought, well, it'd be nice to surprise the audience by killing a regular, and
suddenly someone said, 'We could kill Kai Opaka.'" It made sense, says Bader, because "she was the
most expendable recurring character that they had, and it would make the story more effective, since no
one would expect it."
The nut of Bader's story pitch -- which originally concerned a battle between Cardassians and humans
-- was a tale of ongoing war between people who have been fighting for so long that they don't even
remember why they're fighting. "It's a bit like Dr. Seuss's Butter Battle book -- 'do you butter the top
side or the bottom side?'" notes Bader. "There clearly must have been a more meaningful cause for this
battle, but it's so long ago that it's not the issue anymore; it's not what they're fighting about. They're
fighting about 'You're this and I'm not!'"
According to Bader, there was never any discussion as to whether or not to reveal the genesis of the
war. "In the beginning, when the characters were humans and Cardassians, it was obvious, but as soon
as we decided that we wanted these characters to have experienced an eternity of fighting, the people
became a new species, and the original motivation disappeared." The staff realized then that "the less our
people knew, the less important it would seem to them," Bader continues, "and the less tendency there'd
be to take sides. And finally the point was that it didn't really matter why they fought. The act itself is
more important than the issue that started it."
The notion of the resurrected kai being trapped forever in a kind of nether world surrounded by violence
is not unlike the ending of the original series episode, "The Alternative Factor," wherein a character
named Lazarus is trapped for eternity in an interdimensional corridor in combat with his insane
counterpart from another universe. But while Bader is a longtime fan of Star Trek, she says the episode
did not influence her concept for the DS9 episode. Perhaps more relevant to "Battle Lines" is the original
series episode "Day of the Dove," which, like the DS9 episode, had embattled characters rising from the
dead to fight again. "There are certain themes that reoccur in Star Trek, and the fact that war is pointless
is one of them," observes Bader.
"The futility of war is definitely at the heart of 'Battle Lines,'" agrees Evan Carlos Somers, who worked
on the teleplay based on Bader's story. "It takes viewers through the paces of seeing the sheer futility of it
and gets into the mindframe of opposing forces so you can see how little provocation is necessary to
reignite old hatred."
Like Lisa Rich and Jeanne Carrigan-Fauci ("Move Along Home"), Somers was a Writers Guild intern
with the show when the opportunity came along to have a go at a script. "There's no better way for an
unproduced writer to get launched," he notes. Somers had been around for every phase of the story,
from the original pitch -- which Somers recalls didn't have an ending -- through its various drafts. Richard
Danus is a skilled writer who had worked on The Next Generation, but the intern wasn't intimidated
when the producers let him take the next turn at bat. "I knew I could do it," Somers says.
And his confidence was well placed. On the basis of his script for "Battle Lines," the producers brought
Somers on staff for the rest of the series' first season. Although he was not renewed as a staff writer for
Season 2, he was encouraged to come back and pitch -- which resulted in two additional sales, the
second-season episode "Melora" and the third-season episode "Meridian."
One interesting detail from the final teleplay is a definition of the Federation provided by Sisko, who
states that the Federation is made up of over one hundred planets whose people have allied themselves
for mutual scientific, cultural, and defensive benefits. In all of Star Trek's thirty-year history, there have
been few attempts to pin down just what the United Federation of Planets is.
According to Ira Behr, "We are always trying to push, to see what you can get away with, what you
can't, what you can say about the Federation. Is it military? Not military? Rick Berman felt very strongly
that it is basically a trading alliance. So we say that here, and now the viewers know. A lot of people
think of the Federation in basically military terms, but that's not really what it is."
In addition to the loss of Kai Opaka, the episode marked the destruction of one of DS9's three original
runabouts, all named after Earth rivers. The Yangtzee Kiang would be replaced by the runabout Orinoco
-- which makes its first appearance in the second-season episode "The Siege."
THE STORYTELLER
Episode #414
Teleplay by Kurt Michael Bensmiller and
Ira Steven Behr
Story by Kurt Michael Bensmiller
Directed by David Livingston
Guest Cast
HovathLawrence Monoson
The SirahKay E. Kuter
Varis SulGina Philips
Faren KagJim Jansen
NogAron Eisenberg
WobanJordan Lund
WomanAmy Benedict
Stardate 46729.1
As Sisko plans his opening strategy to help defuse a potential civil war between two rival Bajoran
factions, O'Brien faces a potentially unpleasant encounter of a more personal nature -- a medical mission
to Bajor that pairs him with Dr. Bashir. The two men depart in a runabout and the commander and
Major Kira head for a docking bay to meet Varis Sul, the leader, or tetrarch, of the Paqu delegation.
Because the Paqu avoid contact with outsiders, Kira explains that she knows little about the tetrarch --
and she is as surprised as Sisko to discover that the leader is a fifteen-year-old girl.
They soon discover that while Varis is young, she is as tough and stubborn as her opponent in the
dispute, Woban, the gruff leader of the Navot contingent. Sisko's attempt to bring the two together for an
informal discussion of the issues they must resolve quickly falls apart, and Varis storms away from the
proceedings.
In the meantime, O'Brien and Bashir arrive at their destination and are met by Faren, the village
magistrate. Although they have been advised that the entire village was in peril, they discover that only
one man is ill -- the Sirah, who serves as spiritual leader to his people. Bashir quickly determines that
there is little he can do for the Sirah, who is dying of old age. Alarmed, Faren explains that the Sirah is
needed to protect the village from the Dal'Rok, a terrible creature that attacks for five nights each year at
the end of harvest. If the Sirah cannot face the Dal'Rok on this, the fourth night of the cycle, the village
will be destroyed.
Back on the station, Jake and Nog spot Varis in the Promenade and the Ferengi boy is immediately
infatuated. He convinces Jake to help him meet her, and the two soon show up on her doorstep and
attempt to befriend her.
That night, against Bashir's advice, the Sirah goes to the village square to face the Dal'Rok, which
appears to be a large, threatening energy cloud. Curiously, it doesn't register on O'Brien's tricorder. As
the Sirah tells the story of the Dal'Rok, strange, stormlike conditions begin to whip the village. The
villagers respond as a unit to the Sirah's words, and as he speaks of their strength, a white light arises
from the villagers, pushing back the Dal'Rok. But then the sirah collapses, and the Dal'Rok begins to rage
anew.
O'Brien and Bashir rush to the Sirah's side and the old man tells O'Brien how to finish the story; O'Brien
repeats his words, and the Dal'Rok is driven away, after which the Sirah dies. To the cheers of the
crowd and the befuddlement of the two crewmen, Faren declares O'Brien the new Sirah.
On the station, the negotiations between the Paqu and the Navot are not going well. Varis refuses to give
up the land that Woban's people claim is rightfully theirs. When she shares her frustrations with Nog and
Jake, Nog suggests that she can turn the problem into an opportunity if the Navot have something she
wants in trade for the land.
In the village, O'Brien attempts to figure a way out of his predicament. He has no intention of remaining
on Bajor, but he can't leave the villagers defenseless. In any event, he has no idea how to prevent the
attack of the Dal'Rok. When he tries to speak to Hovath, a young man who served as the late Sirah's
apprentice, Hovath attempts to kill him. Hovath knows that O'Brien is not meant to be the new Sirah --
he is!
Calming Hovath down, O'Brien and Bashir learn that the Sirah's bracelet contains a piece of one of the
orbs from the Celestial Temple. By using the power of the bracelet under the guise of storytelling, Sirahs
over the years have periodically channeled the villagers' fears into the manifestation of the Dal'Rok, and
similarly, their thoughts of hope into the defeat of the beast. The ritual has served to unite the villagers,
Hovath explains, but only the Sirahs have known this secret. Hovath was in training to become the new
Sirah, but his uncertainty during an earlier encounter with the Dal'Rok allowed several people to be
injured. Now the people's lack of confidence in Hovath prevents him from taking over as the sirah.
That night, O'Brien awkwardly tries to tell the story in the village square, and although the Dal'Rok
appears, he can't control it. As the villagers begin to panic, Hovath gains confidence in himself and steps
forward to calm the people and tell the story. He succeeds in banishing the Dal'Rok, and O'Brien
gratefully relinquishes his title.
At the station, Varis suggests an exchange -- free trade access in return for the land -- that seems as if it
will work for both Bajoran factions. As she prepares to leave, she thanks Nog for his advice with a kiss
on the cheek.
Kurt Michael Bensmiller's original script for "The Storyteller" was submitted to the staff of Star Trek:
The Next Generation during that series' first season. "I think it was similar to something they had under
development," says the writer, "so they didn't go ahead with it but instead asked me to pitch some other
ideas," one of which became the second-season TNG episode "Time Squared." But the script for "The
Storyteller" remained in the TNG offices, and after Michael Piller came on staff during the third season,
he read it and liked it. "For a variety of reasons, it never got made for TNG," says Bensmiller, "but when
DS9 came around, Michael remembered it. He said he had kept it in his mind and had me adapt it for the
new show."
Bensmiller notes that the choice of O'Brien as the central protagonist in the new version was based on
staff suggestions that the chief would be the character least likely to want to be proclaimed the new
storyteller, "a techie elected to a position of leadership in a community," as Bensmiller describes it.
Similarly, the decision to pair him with Bashir was also an in-house suggestion. "You have to understand
that I wrote the episode around Christmas 1992, and the show didn't even premiere until January of
1993," says Bensmiller. "A lot of writing depends on seeing what the actors do with their characters, and
there were no tapes to look at. In this case, I think they wanted a script that would focus on those two
guys, to establish their relationship."
"It was a chance to do the Bashir and O'Brien thing, finally," says Ira Steven Behr, who shares the
teleplay credit. "It was our 'The Man Who Would Be King,' -- and who else do you make king but
O'Brien," a character whom Behr considers a quintessential man of the people. Behr notes that while he
was somewhat disappointed with the finished episode's special effects, he was pleased with the
relationship established between O'Brien and Bashir.
Actor Siddig El Fadil, who plays Bashir, was also pleased with that development, and even more
pleased that the writers of subsequent episodes picked up on it. "O'Brien and Bashir didn't get along
back then," he says. "They loved not getting along. Over the course of the episodes, Colm and I
developed the relationship purely out of what we thought we'd most enjoy hating about each other. And
after that we were forever doing the same stuff to each other off set as we did on set, making life hell for
each other, in the nicest possible way."
The episode established a number of other elements. One -- more visual than story-related -- was Jake
and Nog's habit of sitting on the floor of the Promenade's upper level and dangling their legs over the
edge. According to David Livingston, who directed the episode, Ira Behr had established that the
Promenade was the boys' hangout, "but I felt that their standing up there wasn't right. They would have
their place where they sat and would dangle their legs over. It's like guys in our century standing around
the trash barrel doing doo-wop songs."
"The Storyteller" also gave a name to "legendary" baseball great Buck Bokai, who had been alluded to in
the TNG episode "The Big Goodbye." (Bokai would actually appear on DS9 in "If Wishes Were
Horses" two episodes later.) And it gave viewers their first glimpse of Odo's bucket (which Odo would
turn into a planter in the third-season episode "The Abandoned.") "We decided it wouldn't be real fancy,"
recalls Livingston, "because it's a bed, and Odo's not a guy with a lot of pretensions about him. He just
needs a place to be able to rest."
Adds Behr, "Odo is a stripped-down man. He's as spare as a Samuel Beckett hero." And as for the
idea of inflicting a character like this with the indignity of a bed -- or rather, a bucket -- full of oatmeal,
Behr can only smile slyly and say, "We are shameless."
Curiously, the almost slapstick humor of some episodes of Deep Space Nine seems to have escaped
many critics. "I hear people talking about how Star Trek: Voyager is so funny, and The Next Generation
used to be so funny, but Deep Space Nine is dark and somber," complains Behr. "But there's never been
a Star Trek show before or since that has as much humor as DS9. For some reason, the press has gotten
into this 'We are the dark, dismal, slimy show of bad breaks in space!'"
The Bajoran village was created on Paramount's Stage 18, with the Sirah's living quarters set in the same
room that had served as the meeting place for Sisko and Kai Opaka in "Emissary." Livingston was
especially fond of shooting the village scenes there, because it gave him the opportunity to "feel like a
director," he enthuses. "There were a lot of people -- not enough people, actually, but we had a big set
and it was exciting to shout through a bullhorn, because we had wind and lightning effects that created a
lot of noise. I had no voice left by the end of the show."
PROGRESS
Episode #415
Written by Peter Allan Fields
Directed by Les Landau
Guest Cast
MullibokBrian Keith
NogAron Eisenberg
Lissepian CaptainNicholas Worth
ToranMichael Bofshever
BaltrimTerrence Evans
KeenaAnnie O'Donnell
First GuardDaniel Riordan
Stardate 46844.3
Overhearing a conversation at Quark's bar, Jake and Nog discover that Quark has been stuck with a
huge supply of Cardassian yamok sauce, which no one except Cardassians can stomach. Sensing an
opportunity, Nog suggests that he and Jake can turn Quark's problem into a profit for themselves.
Bewildered, Jake follows his friend's lead.
In the meantime, station personnel are making preparations to assist the Bajorans in a massive energy
transfer by tapping the molten core of its fifth moon, Jeraddo. Kira and Dax make an orbital inspection of
the moon from a runabout, hoping to confirm that all Jeraddo's inhabitants have been evacuated. But the
sensors pick up signs of humanoid life-forms, and Kira beams down to investigate.
Materializing near a small cottage, Kira is confronted by a pair of Bajoran farmers brandishing
threatening-looking farm implements. From inside the cottage comes a third Bajoran, who appears to be
the spokesperson for the group. When Kira attempts to point out that they all should have been
evacuated by now, he puts her off by inviting her to supper, and Kira sees no choice but to send Dax on
and accept the offer.
On the station, Nog makes some initial queries and discovers that a Lissepian freighter captain who has
dealings with the Cardassians would be willing to purchase some yamok sauce. The captain counters
Nog's request for five bars of gold-pressed latinum with an offer of a trade: one hundred gross of
self-sealing stem bolts. Nog reluctantly accepts, and then he and Jake tackle the problem of obtaining the
yamok sauce from Quark.
As Kira helps prepare dinner with the farmer, Mullibok, she learns that he and his two friends, who were
both rendered mute by the Cardassians, fled to the moon years ago to escape the Cardassian Occupa-
tion of Bajor. Kira tries to explain to Mullibok that the three can now return to Bajor; what's more, if they
remain on Jeraddo once the energy transfer begins, they will die. But Mullibok insists he'd rather die than
leave his home.
After a clever exchange with his uncle, Nog officially takes possession of the yamok sauce, then
exchanges it for the self-sealing stem bolts. He and Jake are at a loss as to what to do with them until it
occurs to Nog that they can sell them -- at a discount -- to the Bajoran who initially ordered them from
the Lissepian. Unfortunately, the Bajoran has no latinum either, and Nog and Jake are forced to accept
seven tessipates of land in exchange for the bolts.
Kira explains the situation with Mullibok to Sisko and the Bajoran energy minister, hoping to find a
compromise. But the minister is firm; the project must proceed on schedule. Kira returns to Jeraddo with
two security guards and attempts to reason with the farmers. But the situation deteriorates quickly, and
Mullibok is injured by one of the guards. Kira calls for medical assistance, and Bashir arrives to tend to
Mullibok's wounds. With his two friends forcibly evacuated, Mullibok is the only remaining obstacle to
the energy transfer project. Bashir offers to remove the Bajoran, but Kira declines and sends Bashir
away. At last, Sisko travels to the moon and appeals to Kira as both her commander and her friend. Her
career is on the line. Mullibok's fate is already decided -- but hers isn't. That said, Sisko leaves her to her
duty.
As Kira ponders her responsibilities, Jake and Nog overhear another interesting conversation at Quark's
bar. The Bajoran government wants to buy their land. Unfortunately, the government doesn't know that
the owners are two young boys. They assume Quark is involved, and Quark makes it clear that he would
like to be involved. Quickly, the two boys approach the Ferengi and offer to cut him in on a business
opportunity that will cost him only five bars of gold-pressed latinum...
The next day, Kira makes her decision and tells Mullibok that he must leave Jeraddo. The Bajoran
refuses, declaring that as long as his cottage stands, he'll remain. Kira sets fire to the cottage and tells
Mullibok that it is time to get on with his life. But Mullibok says he'll die if he leaves. Kira assures him that
he won't and reaches out to comfort him. But the old man shrugs off her hand. Saddened, Kira calls to
the runabout above to beam them up.
Although the late Brian Keith's rich performance as Mullibok helped to make "Progress" one of the first
season's more popular episodes, the well-known character actor would not have been writer Peter Allan
Fields's first choice for the role. "Brian Keith played Mullibok as a lovable old curmudgeon," says Fields.
"But I didn't want that! I wanted a character who wasn't so lovable, someone who, when Kira puts her
hand on his shoulder at the end, would look like he really means it when he shrugs her off and looks his
own way. I wanted a strong guy who did not change at the end. There are too many old guys in television
dramas who start out nasty and then get meek and gentle at the end. That's not what I wanted."
Mullibok's ultimate "meekness" is open to interpretation. The ambiguity of the ending -- a Fields
trademark -- left many viewers wondering whether or not the old Bajoran would forgive Kira for her
actions or even if she forced him to beam up with her! Nevertheless, Fields feels that the gentleness of
Keith's interpretation worked against his personal vision of Mullibok throughout the episode. A number
of details just didn't come across the way the writer intended: for example, Mullibok's use of Kira's first
name, Nerys, which marked the first such usage in the series. To many viewers, this seemed to signify the
warmth Mullibok felt for Kira. But according to Fields, "He said it because he was trying to con her."
(And, in fact, the script for the episode clearly indicates that many of Mullibok's seemingly charming lines
are delivered in an attempt to manipulate -- and even "sucker" -- her.)
Fields is quick to note that he doesn't fault Keith's performance, only that it made Mullibok "less of an
adversary than he ought to have been. He was less of a mountain for Kira to climb."
On a lighter note, in what would become a running motif in the relationship between Kira and Dax,
"Progress" includes a scene where the two women discuss men -- or at least males. Dax comments that
though she recently turned down a dinner date with Morn, she finds the "seven or eight little wiry hairs
sticking out of his forehead...kind of cute," much to Kira's amazement. While many viewers took that,
and the subsequent conversations the two women had about the somewhat bizarre traits that Dax finds
attractive in males, as an indication that Dax is drawn to the galaxy's more exotic types, Actor Terry
Farrell says they're on the wrong track.
"The intention in that scene was to try to break into Kira's shell," explains Farrell. "I wasn't serious. I was
trying to mess with her head, trying to get her to be herself around me. You haven't seen Jadzia with
Morn, she doesn't date him. But as Jadzia, I think that Kira puts too much emphasis on what a guy looks
like, so I'm teasing her about her youth, and her naivete about what people are really about. I'm trying to
be funny, but I am also trying to get Kira to laugh at herself."
Although that may have been true during DS9's first season, by Season 6 it was quite clear that her
feelings for Morn were genuine, despite the fact that the feeling wasn't, alas, mutual ("Who Mourns for
Morn").
Many of the terms used in Deep Space Nine were created by Peter Allan Fields -- gold-pressed
latinum, for example, which has the honor of being the first commonly used medium of exchange in the
Star Trek universe. Establishing a Federation-wide standard of currency had been strenuously avoided
for nearly thirty years, in part because creator Gene Roddenberry wanted to give the impression that the
Federation is not profit-driven. The Ferengi, on the other hand, certainly are. "I had to have some kind of
currency in the episode 'Past Prologue,'" Fields recalls. "I wanted something that sounded expensive.
'Gold-pressed latinum' just came out. And it stuck."
In "Progress," Fields gets credit for the invention of "self-sealing stem bolts," the commodity that Jake
and Nog receive in exchange for Quark's yamok sauce. But don't ask Fields to tell you what they are or
how they work. "I haven't the foggiest idea," he admits. "I just sat there and it came to me. Everybody on
Earth has asked me what deep, dark place in my mind it came from, and the truth is, I just wrote the first
thing I thought of."
"Pete gave us latinum, Pete gave us Garak, and he gave us self-sealing stem bolts," notes Ira Behr with
affection in his voice. "And there's something about those things -- the stem bolts in particular -- that are
the most indicative of the Pete Fields that I know. You just can't figure out what self-sealing stem bolts
are -- and Pete lives his whole life that way. We love throwing his ideas into the scripts." And, in fact,
long after Fields retired from the show at the end of Season 2, the writing staff continued to throw in
references to stem bolts, as well as create other terms that sounded "Fields-like," as an occasional tip of
the hat to their former comrade.
Fields enjoyed writing the Jake and Nog subplot for the episode. "They are two young people who are
alien to each other in every sense of the word," he says. "But, as young people go, they don't necessarily
know that. They learn it as they go. When I wrote this, I was thinking that often when you see a situation
like the one they get into, you naturally expect that the kids are going to lose everything and be in trouble.
So I just flipped it, and they become incredibly successful without knowing gazooch!"
"Progress" and "The Storyteller" were episodes that marked the beginning of "an intense period of trying
to turn Jake and Nog into the Laurel and Hardy of DS9" according to Ira Steven Behr. "It was a lot of
fun to use those kids." Although Cirroc Lofton's ever-increasing height (by the fourth season the actor
had grown taller than Avery Brooks) and Aron Eisenberg's age (thirty in DS9's final season) forced a
change in the types of stories that would work for the pair, Eisenberg always liked to think of them as "a
futuristic Huck Finn and Tom Sawyer."
Still, even Huck and Tom eventually grew up, and once Nog made up his mind to join Starfleet in
Season 3 ("Heart of Stone"), light storylines for the pair became few and far between, with the exception
of "In the Cards."
In a casting sidenote, Actor Terrence Evans (Baltrim) may not have delivered any lines in "Progress," but
he would get to speak the next time he appeared. He would show up as the adoptive father of a
Cardassian war orphan in second season's "Cardassians."
Guest Cast
Keiko O'BrienRosalind Chao
Buck BokaiKeone Young
RumpelstiltskinMichael John Anderson
Molly O'BrienHana Hatae
Stardate 46853.2
Taking advantage of a quiet day, Chief O'Brien reads the story of "Rumpelstiltskin" to his daughter
Molly, Jake Sisko heads to a holosuite to play baseball, and Dr. Bashir indulges in a romantic dream
about Jadzia Dax. In Ops, Commander Sisko, Major Kira, and Dax note unusually high thoron emissions
registering from a plasma field outside the station. As they wonder if the emissions will create any
problems, unusual things begin to happen: Rumpelstiltskin appears in Molly's bedroom, long-dead
baseball player Buck Bokai follows Jake out of the holosuite, and Bashir is awakened in his quarters by
an unusually affectionate Dax.
The senior officers gather in Ops, where they discover that the flirtatious Dax is one of the mysterious
manifestations -- all of which seem to have been conjured up by the imaginations of station personnel.
While Odo attempts to deal with additional outbreaks of fantasy on the Promenade, the real Dax works
against time to seal a rupture that she has discovered in the plasma field, one that she believes could
destroy them all.
On the verge of annihilation, Sisko solves the mystery. Realizing that the threat to the station was first
surmised by Dax, Sisko suggests that the rift in the plasma field, like the appearance of their "visitors," has
been the product of their imaginations. Sure enough, as soon as they cease believing they are in danger,
the rift disappears -- along with Rumpelstiltskin, Bokai, and the amorous Dax duplicate.
The manifestation of Bokai returns later to explain his presence to Sisko. He and his companions have
recently traveled through the wormhole as part of an extended mission exploring the galaxy. Apparently
unfamiliar with humanoids, and struck by the uniqueness of their vivid imaginations, the aliens had been
attempting to "figure out the rules" of their behavior by observing and interacting with the station's
inhabitants. Although he declines to provide an explanation of his own species, "Buck" departs with the
suggestion that he might return to do so in the future.
The DS9 producers liked the basic concept of the story, "A race that didn't approach first contact like
the Federation folk do, which is direct, friendly confrontation," recalls cowriter William L. Crawford.
"They were a little more shy. And they would use their ability to reflect the fantasies or unconscious of
individuals they ran into to bring out their good and bad points, so the aliens could make a decision if they
wanted to go further." However, the original pitch offered by Crawford and writing partner Nell McCue
Crawford placed a heavy emphasis on the use of a holosuite. When the producers pointed out that sister
show The Next Generation was deep in development on "Ship in a Bottle," an episode with a similar
emphasis, the holosuite aspect was drastically reduced. "The holosuite was actually a red herring
anyway," says Crawford. "The characters on DS9 thought these beings were coming from the holosuite,
that it was a malfunction, but they were really an alien race. In the end the stress was less on the holosuite
and more on the aliens."
Some of the guises those alien characters took were dropped along the wayside as well, among them an
Alice in Wonderland manifestation who was to interact with Jake, and a leprechaun. "There was a
perception that, since this leprechaun was interacting with O'Brien, there might be some ethnic
insensitivity there," recalls Crawford.
Actor Colm Meaney heartily concurs. "The American idea of Ireland is that it's rural and full of thatched
cottages," he says. "And the reality of the Ireland that I grew up in was that seen in The Commitments(a
gritty urban rock and roll comedy in which Meaney, coincidentally, costarred). It's not Darby O'Gill and
the Little People, and from my personal point of view, enough of that stuff goes on -- we don't have to
reinforce it. Using caricatures or cliche´s of any nation is not something Star Trek is or should be into."
The character was replaced by the fairy-tale character Rumpelstiltskin and played by Michael John
Anderson, a longtime Star Trek fan.
The appearance of baseball player Buck Bokai has a more complicated genesis. Although the
Crawfords, Michael Piller (who also worked on the teleplay), Michael Okuda, and even professional
model maker Greg Jein had a hand in his creation, the "Buck" stops -- or rather starts -- at the desk of
Ricardo Delgado, a junior illustrator during DS9's first season.
According to Okuda, "Ricardo was coming up with ideas of decorative items that might sit on Ben
Sisko's desk, and, being a big baseball fan, as is Sisko, he thought Sisko might have some kind of
collectible baseball card on his desk." But who should the player be? Babe Ruth? Joe DiMaggio?
"I wanted it to be the [previously unnamed] shortstop for the London Kings, referred to in the TNG
episode "The Big Goodbye," recalls Okuda, "but I suggested that he check with Michael Piller, since
Piller's the one responsible for Sisko's interest in baseball."
Piller suggested a twenty-first-century baseball player of Asian descent. Remembering that they had
photos of Jein on file, Okuda asked the model maker if they could use one for the card. But Jein did
them one better, providing the art department with a roll of pictures of himself in a baseball jersey he had
retouched to read "London Kings." Jein, a fan of the cult film Buckaroo Banzai, even gave the player a
name: Buck Bokai. The card appeared on Sisko's desk in several episodes. When the time came to cast
a real "Buck Bokai" for "If Wishes Were Horses," crewmembers were astounded by actor Keone
Young's physical resemblance to Greg Jein. However, according to the show's producers, the similarity
was a coincidence; they simply cast the performer with the best acting ability.
The tricky visual effects of the episode, which included duplicate Daxes and characters appearing and
disappearing, presented no challenge to Robert Legato, a visual effects master who had switched hats to
direct. But while Legato also wasn't a stranger to directing, having directed two episodes of TNG
("Ménage à Troi" and "Nth Degree"), he'd never directed creatures as stubborn as emus, who didn't
particularly care to run, or do anything else, on cue.
"The only way you could get them to run was to actually push them, so you'd have to have someone in
the scene pushing them across, and then they'd stop when no one was pushing them anymore," says
Legato. Thus the avian actors required special motivation from their coperformers. One emu handler
doubled as a Bajoran monk to help provide nonclerical inspiration. And Actor Rene Auberjonois was
asked to improvise something that would trigger a more interesting performance from one of the birds.
"He went out and did this little bit where he's just studying this bird, and he moves his head down and the
emu moves its head down, and he moves his head up and the emu moves its head up," Legato
remembers with a smile. "It turned out to be a charming bit." Auberjonois reports that the scene reminded
him of a peculiar character he played early in his career, in the motion picture Brewster McCloud. "I was
a character who turned into a bird over the course of the story. It's a pretty special film."
Legato's special effects experience came in handy when setting up the alien appearances and
disappearances. Hoping to avoid the telltale, so-called I Dream of Jeannie-jump caused when the camera
is locked off, and the scene is shot with the actor present and then again with the actor not present,
Legato tried something a little more creative for the scene where "Sisko" appears behind Jake.
"I wanted the two characters to be really close, so I shot it with Avery there behind Cirroc, and then we
rotoscoped Avery out for the beginning of the scene. That way, he seems to pop on directly behind him
without the usual jump in the film."
But is one to assume that the character who appears behind Jake is one of the aliens or his real father?
Legato admits that he's not sure himself; the episode was running a little short, and the scene was added
at the last minute. However, he chose to play it as if the character were one of the aliens, trying to learn
more about how people are by playing devil's advocate with Jake. "That's why I have him positioned
right over his shoulder, as if he were Jake's conscience, a Jiminy Cricket kind of thing," says Legato.
"Avery wanted to play it standing up and towering over Jake, but that would have made it more like it
was really his dad."
Special effects aside, Legato's greatest challenge in directing the episode may have been getting a
performance out of his smallest cast member: little Hanna Hatae, who plays Molly O'Brien. According to
Legato, four-year-old Hanna had a cold the day they were to shoot the scene in which she comes out of
her bedroom to announce the presence of Rumpelstiltskin. "She didn't feel good, and she was tired, and
she didn't want to play," recalls Legato. "And she simply would not do it. Her mother came in to talk to
her, and the assistant directors and the studio teacher, and she still wouldn't do it. After forty minutes of
absolutely nothing, I had a talk with her and told her if she didn't come out, I'd get in a lot of trouble.
They'd be really mad at me. Then I told her that if she'd do the scene like she was supposed to, I'd be
really appreciative and give her one of the nice toys in Molly's bedroom set. At that point, I didn't care
how much they cost or if they were rentals or what!" Then, notes Legato, they crossed their fingers, set
up the scene once again, turned the camera on, and called "Action!"
"The door opens up, she comes running out and says her line like a champ, and the camera man was so
surprised that he blew the shot!" laughs Legato, who says they finally got the shot in "four or five takes" --
and four or five toys later.
THE FORSAKEN
Episode #417
Teleplay by Don Carlos Dunaway and Michael Piller
Story by Jim Trombetta
Directed by Les Landau
Guest Cast
Lwaxana TroiMajel Barrett
Ambassador TaxcoConstance Towers
Ambassador LojalMichael Ensign
Ambassador VadosiaJack Shearer
AnaraBenita Andre
Stardate 46925.1
As Bashir escorts the other three ambassadors around the station, a frustrated O'Brien tries to deal with
the station's uncooperative Cardassian computer. At the same time, Kira notes the arrival through the
wormhole of an unidentified alien space probe. Cautious despite his curiosity about the object, Sisko has
it towed to a position a few hundred meters from the docking ring and asks O'Brien to set up a computer
interface that will allow them to download information from the probe.
Elsewhere on the station, Lwaxana, dressed to kill, tracks down Odo and attempts to flirt with him. Odo
nervously puts her off and heads for Ops, where he tries to get Sisko to do something about the problem.
Sisko, however, is amused rather than concerned, and he offers Odo only the advice to treat the situation
"delicately." A short time later, Odo encounters Lwaxana on the Promenade. Although he tries to retreat
in a turbolift, Lwaxana follows him. Suddenly the power to the pylon turbolift fails, as does the
transporter, and the two are trapped together, which Lwaxana takes as the perfect opportunity to get to
know Odo better.
In Ops, O'Brien is puzzled by the breakdowns and subsequent malfunctions all over the station. He
points out to Sisko that the computer's personality seemed to change after they downloaded the
information from the probe. It has become more obedient, but it seems to crave constant attention, like a
child -- or a puppy. The Ops officers discuss the possibility that they may actually have downloaded
some kind of nonbiological life-form into their computer. Unfortunately, there doesn't seem to be any way
to communicate with it directly. And when O'Brien tries to upload the transmitted files back to the probe,
the station's computer system balks and creates further breakdowns.
In the turbolift, a weary Odo -- who is quickly approaching the point where he must allow his body to
revert to its natural liquid state -- slowly lets down his guard in response to Lwaxana's constant barrage
of friendly chatter and shares some personal revelations about his past. Touched by his candor and
vulnerability, Lwaxana shares some revelations of her own, convincing him that he can trust her enough to
be himself, in every sense of the word. As Odo allows himself to liquify, Lwaxana catches him in her
skirt, creating an improvised basin to safely contain him.
O'Brien continues to work on the computer problem, this time attempting to manually transfer the
probe's data, but the effort triggers a plasma explosion in the station's guest quarters, trapping Bashir and
the three ambassadors in a fiery corridor. Realizing that the alien life-form, which O'Brien is now referring
to as the "pup," doesn't want to leave, O'Brien creates a subprogram that can safely house it -- a
"doghouse," so to speak. The strategy works, and the station's systems come back on line.
In the fire-scorched corridor, Kira and Sisko find that Bashir resourcefully managed to save himself and
the ambassadors by leading them into a wall compartment to wait out the conflagration. Odo, once again
in humanoid form, and Lwaxana are retrieved from the turbolift. As they part, Lwaxana suggests that
they'll have more to discover about each other the next time they meet. And back in Ops, O'Brien
promises Sisko that he will keep his new "pet" happy, busy -- and out of trouble from now on.
Originally called "Only the Lonely," after the classic Roy Orbison song, "The Forsaken" brought original
series actress Majel Barrett into a recurring role in her third Star Trek series, as the character Lwaxana
Troi. Of course, prior to her acting appearance in "The Forsaken," fans already had heard her on Deep
Space Nine, as the voice of the Starfleet computers used on the runabouts. (Barrett also vocalized the
Starfleet computers on the original series, The Next Generation, and Star Trek: Voyager).
Both Barrett and Actor Rene Auberjonois report that "The Forsaken" seems to be a favorite with fans,
at least according to the feedback they've received at Star Trek conventions across the country. "In part,
I'm sure that's because of Majel's popularity with the fans, and the popularity of her character Lwaxana,"
offers Auberjonois. "It was a real bonus for me to be paired with her in the show's first season. It helped
to establish Odo and give him more dimension than he'd had up to that point. Through his relationship
with Lwaxana, the audience was introduced to an aspect of him that made him endearing, and they really
connected with him. And the script was wonderful."
Barrett concurs. "The episode was extremely well written. It brings out all sorts of new facets in
Lwaxana's character, which, as an actress, I love, of course."
Auberjonois calls the episode "pivotal" in terms of Odo's characterization. "There are little odds and
ends that I make up myself about Odo, but a lot of the important details I learn when I get my script," he
admits. "For example, that I don't have a sense of smell or that I've never coupled before. And oddly
enough, most of those things I tell Quark, who is supposed to be my nemesis, although it gives you an
indication of what our real relationship is, that I tell him these incredibly personal things. And it isn't until
'The Forsaken' that I express anything that personal to anyone but Quark. I was glad when I heard they
would be bringing Lwaxana back again." Ultimately Barrett would reprise her character in two more
episodes, Season 3's "Fascination" and Season 4's "The Muse".
"The Forsaken" does indeed establish a great deal about Odo: that he doesn't have a real mouth, or, for
that matter, an esophagus, stomach, or digestive system; that his early experiences in the Bajoran
laboratory where he was studied for so many years made him loath to reveal his private side to outsiders;
that the Bajoran scientist who "raised" him had a strong influence on him. (A theme that would be further
developed in the second-season episode "The Alternate," and the fifth-season episode "The Begotten.")
And that he can, in Sisko's words, "handle thieves and killers but not one Betazoid woman."
To comment on that last quality, Auberjonois relates a story: "Odo has this incredibly rigid and formal
kind of assurance. When my dad, who lives in London and doesn't know Star Trek from Adam, first saw
a picture of the character in a fan magazine I'd sent him, he wrote me a note that said, 'Why are you
playing a fascist?' That's the way he looks to people. But the Lwaxana character allows me to do the
kind of thing that I always try to do with a character. When I'm doing a tragedy or playing a serious
character, I concentrate on finding as much humor in the character as possible. And if I'm playing a comic
character, I look for the sad side. Because that's the way you get an audience's emotions going, by
making the pendulum swing in as great an arc as you possibly can. So Odo's vulnerability is something
that interests me a great deal."
The idea of putting Odo into a situation where he'd be forced to seek refuge in a woman's skirt came
from story writer Jim Trombetta. "The bible for the show said that after x-number of hours Odo had to
go into this tin bucket," says Trombetta. "But then you think about what would happen if he didn't have a
bucket. That's the one thing another person could help him with. It was a very female thing for Lwaxana
to do, to make it safe for him."
The psychological implication of Odo's actions interests Trombetta. "It goes back to the Renaissance,
and the characters referred to as 'gentlemen.' They had to be hard warriors with a hard shape, like
armor. There's an anxiety if men become soft. They become helpless, babylike. Men don't like that. So
here that caption works very vividly. Odo's a constable and a very tough guy, but he has to undergo that
process and allow someone else to help him. He has no choice."
For those more fascinated with the physical than the psychological, the episode demonstrates for the first
time what happens to Odo if he doesn't get to revert to liquid form in sixteen hours. Of the goop applied
to his face as Odo begins to melt down in the turbolift, Auberjonois notes, "I asked Michael Westmore
what it was, and he said, 'Oh, you don't want to know.' It's some sort of alginate, a natural foamy,
tasteless substance that they use in fast-food restaurants to thicken milkshakes. They put my skin coloring
into it, and then they sort of ladle it onto my face with a tongue depressor and let it drip off."
The slimy effect was limited to Odo's face and hands because the costumes are too expensive to mess
up. But since Odo's clothes are apparently part of his body, isn't that an oversight? "We're talking about
the willing suspension of disbelief here." Auberjonois laughs.
One other minor costuming note: "The Forsaken" establishes a small change in Kira's uniform, which
loses the flap bottom of her tunic, thus turning the two-piece ensemble into a one-piece spandex
jumpsuit, reportedly to better show off Nana Visitor's figure.
"The [original] uniform wasn't terribly becoming," admits Visitor, although the problem lay more in the
fact that she'd recently had a baby than in Robert Blackman's costume design. "I had no idea I would be
in a military uniform six weeks after giving birth!" she laughs.
DRAMATIS PERSONAE
Episode #418
Written by Joe Menosky
Directed by Cliff Bole
Guest Cast
Hon'TihlTom Towles
ValerianStephen Parr
GuardRandy Pflug
EnsignJeff Pruitt
Stardate 46922.3
Kira balks when Sisko tells her to allow a Valerian transport to dock at the station. The Valerians had
run weapons-grade dolamide to Cardassian forces during the occupation of Bajor, and she believes that
they continue to supply the Cardassians with weapons. Sisko says he will intervene only if Kira provides
him proof of such activities. But prior to the Valerians' arrival, a Klingon ship blasts through the wormhole
and explodes. The vessel's first officer, critically injured, manages to beam aboard the station, but dies a
few seconds later, uttering the word victory. Since the ship was known to be on a routine bio-survey
mission, the crew is baffled both by the circumstances of the Klingon's death and the destruction of his
vessel.
While Dax and O'Brien search for the Klingon ship's mission recorder, Kira and Sisko butt heads once
again over the Valerian freighter. At Quark's place, Odo learns that the Klingons told the Ferengi they
were bringing something back through the wormhole that would "make the enemies of the Klingon
Empire tremble." But before Odo can puzzle out the statement, he is struck by agonizing pain and his
head briefly splits in two. Horrified, Quark calls for Dr. Bashir.
After Odo regains consciousness in the Infirmary, he's struck by an odd change in Bashir's personality,
and is concerned when the doctor hints that the friction between Kira and Sisko is likely to intensify. At
the same time, Sisko and Kira have a confrontation about the Valerians, and Kira discovers that Sisko
doesn't intend to interfere with their affairs after all. O'Brien and Dax, still looking for the destroyed
Klingon ship's mission recorder, also begin to show personality changes, and O'Brien questions Dax
about her loyalties to Sisko. When Kira attempts to get Odo to go behind Sisko's back to help her
cause, the security chief is certain that something is very wrong.
Dax and O'Brien present a nearly incomprehensible portion of the dead Klingon's journal to Sisko, Kira,
and Odo; the report hints at mutiny aboard his ship and the presence of some alien energy spheres. Sisko
is uninterested in the report but tells the others they can follow up on it if they want to -- as long as they
don't bother him. A short time later, Kira attempts to enlist Dax's allegiance against Sisko, whom she
intends to eliminate. When she realizes Quark is eavesdropping, Kira attacks the Ferengi.
Quark complains about Kira's behavior to Odo, filling the security chief in on the conversation he
overheard. Odo decides that it's time to have a conversation with Sisko, but when he gets to the
commander's office, he finds that O'Brien seems to have settled in for the duration. Although he is
working on piecing together the mission recorder's log entries, O'Brien seems more interested in Major
Kira's activities. Odo finds Sisko in his quarters and expresses his concern over the behavior of the crew.
But Sisko, engrossed in a clock he is designing, asks Odo to take his concerns to O'Brien.
Returning to his own office, Odo finds Kira waiting for him. She tells him that the Valerian freighter isn't
leaving until she says it is -- and that she plans to take over the station. After she leaves, Odo discovers
that Kira and O'Brien have made it impossible for him to contact anyone outside of the station for
assistance, so he turns to the now-reconstructed journal of the dead Klingon for a possible solution. The
journal reveals that the Klingons found a collection of energy spheres that contained a telepathic archive;
the archive described an ancient power struggle that destroyed a race known as the Saltah'na.
Playing upon the doctor's new political aspirations, Odo enlists Bashir's help in figuring out the rest of the
pieces of the puzzle. They theorize that the energy matrix from the spheres could have caused the crew of
the Klingon vessel to reenact the Saltah'nan power struggle and that the Klingon who made it to DS9
brought the matrix with him. Of the people who were present in Ops when the Klingon arrived, only
Odo, with his nonhumanoid brain, was able to throw off the effects of the matrix. Convincing Bashir that
the person who finds the way to control the energy matrix can control the station, Odo gets Bashir to
work on a method of blocking the influence of the field from those affected.
Tensions rise to a head as Sisko foils an apparent assassination attempt, and Kira arrives with an armed
guard. But O'Brien manages to beam himself and Sisko out of harm's way. When the two men seek
Odo's assistance, the shape-shifter sends them to Docking Port 4, then directs Kira and Dax to the same
area. Arriving with the doctor, Odo activates the interference signal developed by Bashir and forces the
energy influence from the crew's bodies and into space, where it disperses harmlessly.
"Dramatis Personae," originally called "Ritual Sacrifice," was written by the "Star Trek Italian Bureau,"
otherwise known to his friends as Joe Menosky. After serving as executive story editor during The Next
Generation's fourth season and writer/co-producer in the series' fifth season, Menosky decided to move
to Italy for an extended period of research and study. Before he left, however, Executive Producer
Michael Piller told him that he expected Menosky to function as a kind of branch office for the staff. So
Menosky continued to do episodes for the last two seasons of TNG and also for Piller and Rick
Berman's brand-new baby: Deep Space Nine. Eventually, he returned to the U.S. to join the staff of
Voyager on a full-time basis.
Menosky describes the process of writing long distance as a "funny phone-fax thing. Since I was in Italy,
I was separated from the follow through and the rewriting that normally goes on when you're on staff. I'd
send them a first draft, and if it was close enough, they'd make whatever changes they needed during the
week of preproduction. If it needed another draft, I'd do it and send it on to them. But no matter how it
worked out, there was always a fairly large gap between what I turned in and what was shot. And I can't
even tell you what the differences were, because I never got to see any of the shows I wrote during that
period!"
"Dramatis Personae" began with an "abstract intellectual idea," recalls Menosky. "I was thinking about
behavior patterns and the idea that people tend to get trapped into certain ones that are common to
everyone. Take, for example, falling in love. Everybody's gotten a phone call from someone who's just
fallen in love, and they all tell you the same damn story. When you're in one of those behavior patterns,
no matter how powerful and unique the feelings are, there's this feeling of doing something 'expected.'"
Menosky set out to put the whole idea of this "psychological/cultural programming" into DS9 terms,
which translated most logically as a space virus. "I wondered if there could be something like a telepathic
virus, a little packet of telepathic energy containing something that works in the same way that a virus
coopts the genetic code of a living cell and then changes its biology according to its design," says
Menosky. "This would do the same thing, but according to a kind of theatrical complex that it carried,
transmit a little drama. Each one of these telepathic viruses represents a little play, containing a bunch of
character dramatics and emotions and traumas that had happened. In this particular case, the little play
was a power struggle that led to the fall of a race or a civilization."
The results of the virus allowed the cast -- with the exception of Odo and Quark -- to behave in some
very nontraditional ways, which pleased the actors and the crew as much as the fans. "It's always fun for
the actors when you give them a chance to do something out of the ordinary, when you let them put on a
play within a play," says Menosky. "And the writers tend to think about that when they come up with an
idea -- 'Oh, won't so-and-so have fun doing this!'"
"I had fun giving Avery Brooks the opportunity to dive away from his normal character on the show,"
concurs Director Cliff Bole, a longtime veteran of TNG, who had worked with Brooks previously on the
series Spenser for Hire. "I remember going to him and saying, 'Here's a chance for us to dance and have
some fun.'" Bole notes that the Sisko character, as originally conceived, was always under tight emotional
control, quite unlike some of Brooks's earlier performances, including the character of Hawk that he
portrayed in Spenser. As a result, he says, "the public didn't know the extent of his abilities for a long
time. This man is awesome."
The manipulation of the characters' personalities was a challenge Ira Behr relished. "What I like about it
was that it was a third-season show that we had the nerve to do in the first season," he enthuses.
"Anybody else would say, 'You need to know the characters better before you twist them like this.' But
seeing Kira come on to Dax -- I don't care if it's first or third season, people are going to be interested in
that! And O'Brien as Iago and Sisko with his clock! All kinds of fun things!"
The episode also gave behind-the-scenes personnel the opportunity for some fun when it came to
designing the Saltah'na clock, which Sisko works on in his quarters throughout the episode. "The point I
was trying to make was that Sisko's 'persona' was an obsessive quirky Emperor Rudolf-type, one of
those guys that you find throughout European history who were nuts, collecting weird little mechanical
birds that they fussed over," says Menosky. "That was the idea."
From Menosky's original suggestion in the script ("I think what I initially had was an absurdly
complicated huge, weird clock," he recalls.), the development of the clock fell primarily to Director Bole,
Property Master Joe Longo and members of the Art Department, including Senior Illustrator Rick
Sternbach and Junior Illustrator Ricardo Delgado. "We came up with all these different ideas of what this
clock should look like and submitted them to Rick Berman," says Longo. "He liked one best, and we
zeroed in on that."
Actually, three clocks were developed for the episode, each showing a different stage of construction.
"In the show, we see Sisko drawing something, then we see him tinkering around with some pieces of
something, then part of a clock, and finally a whole clock," says Longo. "We had all of the versions off to
the side of the set while we were filming." The finished clock, which later became part of the permanent
set dressing for Sisko's office, was constructed from pieces of brass and bronze. "I brought it over to
Rick Berman's office when we figured it was done," notes Longo, "and Rick liked it a lot, but he wanted
to know if there was a way that we could get the little carousel-type thing on it to turn. Of course I said
yes, and then we went back and got it to turn!"
According to Bole, the clock doesn't really keep time, but he has faith that the crew could solve that
problem. "Give Special Effects and the Prop Department a few more weeks, and they could do it. It's a
treasure!"
DUET
Episode #419
Teleplay by Peter Allan Fields
Story by Lisa Rich & Jeanne Carrigan-Fauci
Directed by James L. Conway
Guest Cast
Gul DukatMarc Alaimo
NeelaRobin Christopher
Lissepian CaptainNorman Large
KainonTony Rizzoli
KavalTed Sorel
Stardate unknown
When the captain of a Kobheerian freighter docking at the station requests medical assistance for one of
its passengers, Kira's interest is piqued. The captain says his passenger is suffering from Kalla-Nohra, a
syndrome that Kira knows is limited to the survivors of a mining accident at a Bajoran forced-labor camp
that she helped liberate. She heads for the Infirmary and is startled to find that the survivor is a
middle-aged Cardassian male -- which means that he was part of the military operation at the Gallitep
camp, and therefore, according to her, a war criminal.
After Kira has the Cardassian, who says his name is Aamin Marritza, arrested, Sisko visits him in a
holding cell. Marritza denies he ever served at a labor camp and claims that he suffers from Pottrik
Syndrome, not Kalla-Nohra. Dr. Bashir, however, disagrees; the ailment is Kalla-Nohra, which once
again links the Cardassian with Gallitep. A short time later, Sisko is contacted by the Bajoran Minister of
State, who says in no uncertain terms that if Marritza was at Gallitep, the Bajoran government expects
Sisko to hand him over.
Sisko agrees to let Kira handle the investigation into Marritza's background, and Odo runs an initial
background check that confirms at least part of the Cardassian's claims. Unconvinced, Kira interrogates
Marritza, who eventually admits that he did serve at Gallitep -- as a filing clerk under the camp's
merciless leader, Gul Darhe'el. But when Kira refuses to back off, Marritza finds a chink in her armor,
pointing out that she isn't interested in the truth -- just vengeance.
Sisko allows the investigation to continue, despite a request from Gul Dukat that the Cardassian -- who
has yet to be charged with a crime -- be released. Odo obtains an image of Marritza from the Bajoran
Archives, but the officers realize that it doesn't look anything like the prisoner. However, another
Cardassian in the image does resemble him, and that man is identified as Gul Darhe'el.
When Kira confronts "Marritza" in his cell with this information, he gleefully admits that he is Gul
Darhe'el, and then goes on both to brag about his countless atrocities and demean the efforts of Bajoran
resistance fighters like her. Shaken, she discusses the conversation with Odo, who immediately picks up
on one intriguing point. How did Gul Darhe'el, if that's who he is, know that Kira was in the Bajoran
resistance?
As Odo checks into this detail, Kira returns to the prisoner to ask him herself. "Darhe'el" has an
explanation, but it doesn't quite ring true. In the meantime, Odo discovers that an Aamin Marritza
requested information on Kira Nerys several months ago. And the security chief finds out from Gul Dukat
that Gul Darhe'el is dead and buried on Cardassia. And there is one last bit of important evidence:
records show that Gul Darhe'el was not at Gallitep on the day of the mining accident. Thus, the real Gul
Darhe'el could not have contracted Kalla-Nohra.
The other pieces of the puzzle fall into place quickly. Marritza resigned from a teaching post several
months earlier and put all of his personal affairs in order. He then specifically requested passage to the
Bajoran station where Kira was posted. And Bashir, who has checked into Marritza's medical records,
has discovered that the Cardassian has been receiving doses of a drug used by patients who alter their
appearance. It is clear to everyone that the file clerk Marritza orchestrated the entire masquerade so that
he would be arrested as a ruthless war criminal. But why?
Kira confronts Marritza with the information, and he breaks down at last. Marritza wanted to be tried
before the Bajoran people as Gul Darhe'el, the Butcher of Gallitep, so that Cardassia would be forced to
admit to the terrible crimes committed during the occupation of Bajor. But Kira refuses to let the blood of
yet another innocent person be shed, and she releases him. As she prepares to send him back to his
home, a Bajoran man breaks through the crowd on the Promenade to plunge a knife into Marritza, killing
him instantly. When Kira protests that Marritza was not a criminal, the Bajoran claims that being a
Cardassian was reason enough to take his life. Kira, shocked to recognize an attitude that was once her
own, responds softly that it was not.
Ask a television series actor what his favorite episode is, and the odds are that he'll name an episode in
which his character was featured prominently. The only time this rule ever seems to vary is when an
episode airs that is of such high quality that it would be foolish to deny that it is, indeed, worthy of the
highest praise -- even if a cast member didn't play much of a part in the production.
"My favorite episode, ironically, is one that I had very little to do with," affirms Armin Shimerman. "And
that's 'Duet.' That, I think, is a wonderful episode, with the writing and the directing and the acting all
coalescing perfectly."
Understandably, the primary actor affected by the show was Nana Visitor. It was her favorite episode,
too -- but for an unusual reason. "I came away different," she reflects, "with a different perspective. I
grew up in New York City, and racism is a subject that I'm familiar with, but I never had to deal with it in
any real way."
The writing started with a very simple story pitch by Lisa Rich and Jeanne Carrigan-Fauci, the same
writers responsible for "Move Along Home." "The basic premise," says Carrigan-Fauci, "was, 'What
would happen if you had to defend your worst enemy? What if you had to be responsible for his life?'
There's so much conflict inherent in the concept. And of course it was only natural to use Kira and a
Cardassian in that situation and to have them both learn something about each other."
While "Duet," originally known as "The Higher Law," clearly has its roots in dramas about the Holocaust
-- in particular Robert Shaw's powerful play, The Man in the Glass Booth, which the executive
producers suggested the writing team look at before they got started -- much of the episode's strength
came from the decision to craft the show almost entirely around Kira and the Cardassian, Marritza.
Part of the rationale behind that decision was budgetary. "We'd spent a lot of money on the pilot and
'Past Prologue,' and we went hither and yon on location for several episodes," notes Peter Allan Fields,
who wrote the teleplay based on Rich and Carrigan-Fauci's story. Thus, as the series approached the
close of its first season, Fields understood that it was to everyone's advantage to create what's known as
a "bottle show." "You stay right there," he explains, "and you don't spend a lot of money going hither and
yon!"
With very little action and a lot of "talking heads" scenes, "Duet" could have been a very dull, if
well-meaning, episode. But Director James Conway and key Actors Nana Visitor and Harris Yulin rose
to the challenge, winning kudos from cast, crew, and critics alike. The casting of Yulin was a particular
delight for Fields, who'd been a fan of the actor for years. "I'd always wanted to write for him," Fields
says. "I was delighted that he wanted to do it."
Fields is quick to give credit to Ira Behr for his "really great input" into the script. "I'd be less than fair if I
didn't say that without Ira's contribution, particularly in Marritza's reactions, I don't think I could have
tricked it out like that."
Behr, speaking tongue-in-cheek, comments, "I gave as fine a performance as Harris Yulin up in Pete's
office. We would go into those long monologues and stand and rant and scream, and actually a lot of it,
word for word, is in there." It was the beginning, Behr adds, of what the writers now refer to as
"Cardassian monologues." Says Behr, "Cardassians love to speak. Garak loves to speak, Enabran Tain
loves to speak. Dukat loves to speak -- very slowly -- and certainly Marritza loves to speak."
Fields is also grateful for the fact that Director Conway didn't change the ending he had written. "Usually,
no matter what you write, the director shoots the ending the way he wants to. And in this episode, I
wanted that camera to pull up -- and back -- and just leave the characters there. And Conway did it.
That tickled me."
Not that Fields has had particularly poor luck in that area. The hallmark of many Fields scripts is a quiet,
yet emotionally resonant ending, sometimes deliberately ambiguous ("Progress" and "Necessary Evil")
and sometimes hauntingly poignant ("Duet" and TNG's "Inner Light"). And that hallmark is clearly
distinguishable on the screen in each of those episodes.
As a side note, this episode introduces the character of Neela, a Bajoran woman who works with
O'Brien. Although viewers can hardly be faulted for overlooking her debut amid the heavy emotional
threads of "Duet," Neela (Robin Christopher), would go on to play a far more significant part in the
action of the season finale, "In the Hands of the Prophets." Interestingly, her character, or rather, that of a
female assistant for O'Brien, was supposed to have appeared in three episodes, making her debut in "The
Forsaken."
"We planned for O'Brien's assistant to be in two episodes prior to 'In the Hands of the Prophets,'" says
that episode's writer, Robert Hewitt Wolfe. "We wanted to set her up way ahead of time and get the
audience to think she was a new recurring character. Then, when she turns out to be the assassin in the
finale, it would be a great surprise." Unfortunately, the actress who played O'Brien's assistant (then
named Anara) in "The Forsaken" didn't work out, according to Wolfe. So the role was recast and the
future assassin, now renamed Neela, made only one appearance prior to her denouement.
Guest Cast
Keiko O'BrienRosalind Chao
Neela RobinChristopher
Vedek BareilPhilip Anglim
VendorMichael Eugene
Special Guest Star
Vedek WinnLouise Fletcher
Stardate unknown
A new day begins on Deep Space 9, and Chief O'Brien escorts his wife Keiko through the Promenade
on her way to the station school. O'Brien pauses to purchase a snack at a kiosk and impresses Keiko
with his knowledge of Bajoran jumja sticks, although not quite in the way he'd intended. The trivia about
jumja came from his new assistant, Neela, and O'Brien is startled when he realizes that Keiko thinks he
might be attracted to the pretty Bajoran. After a bit of teasing, Keiko heads on to the classroom.
As Keiko attempts to explain the scientific principles behind the construction of the nearby wormhole to
her students, she is interrupted by the arrival of Vedek Winn, a spiritual leader from Bajor. Winn
observes the lesson, then calmly states her opposition to Keiko's secular method of instruction, which
does not touch upon Bajoran beliefs regarding the Prophets who reside in the wormhole. Keiko reports
the incident to Commander Sisko, and Kira expresses some support for Winn's point of view. When
Keiko rejects the idea that she incorporate religious beliefs into her curriculum, Kira suggests that there
may be a need for a separate school for Bajoran children. Sisko doesn't like that idea either, since he
wants to see Bajoran and Federation interests unified.
Uncertain how to resolve the matter, Sisko goes to see Winn, who warmly greets the "Emissary," as the
late Kai Opaka referred to the commander. But Winn refuses to back down from her stance that Keiko
has dishonored the Celestial Temple with her teachings. Winn informs Sisko that she won't be
responsible for the consequences if the teacher does not recant.
Working with Neela, O'Brien is concerned to discover that one of his tools is missing. The tool can be
used to access every critical system on the station. Curiously, an ensign named Aquino is also missing. A
search of a power conduit leads O'Brien and Neela to the remains of both the tool and the unlucky
ensign. The working theory is that Aquino had attempted to repair a plasma flow irregularity in the
conduit and got caught in the power flow, but O'Brien is unsatisfied with that answer.
He is even more troubled when he finds out that Winn's veiled threat has come to fruition. Some of the
Bajorans on the station have begun to treat Keiko with contempt. Winn continues to stir up the Bajorans
with her superficially passive rhetoric and confronts Keiko at the door to the school. She will accept
Keiko's decision not to teach the students about the Prophets if Keiko promises not to teach anything
about the wormhole at all. Keiko can't accept that alternative, and she watches in dismay as Winn leads
the Bajoran children and their parents away from the school.
Concerned, Sisko pays a visit to Vedek Bareil, the leading candidate to become the next kai, on Bajor.
Sisko hopes that Bareil can help him arrange an audience with the Vedek Assembly so that he can
discuss the school. But while Bareil's ideology is very different from Winn's, he does not want to risk his
political future by appearing to take sides with Sisko. Frustrated, Sisko returns to the station, where he
discovers that several Bajoran crewmembers have failed to report for duty. When Kira refuses to offer
her support in resolving the situation, Sisko has some sharp words with her. A short time later, Odo and
Bashir report the results of their investigation into Aquino's death; the ensign was killed by a phaser blast.
Odo has made an additional discovery. On the night he was killed, Aquino did not head for the power
conduit, as his log indicates. He went to Runabout Pad C. O'Brien and Neela investigate the pad but find
nothing. After Neela leaves, O'Brien runs an additional diagnostic on the other runabout pads, and finds
that someone has placed a security bypass module at Pad A. He informs Odo and the shape-shifter
quickly deduces that Aquino was killed when he interrupted someone tampering with the security net at
Pad C. The murderer then switched his efforts to Pad A to avoid detection. As the pair attempt to figure
out the motive behind the subterfuge, they hear an explosion and discover the empty schoolroom
engulfed in flames.
Angered by Winn's insincere concern over the incident, Sisko accuses the vedek of instigating the
animosity and resulting violence on the station in an effort to increase her following among the Bajoran
people. But her attempt will fail, he tells her, because the majority of Bajoran people on the station have
come to know that, for all their differences, the representatives of the Federation are not the enemy.
Later, Neela approaches Winn in private, and tells the vedek that the officers have found out about the
runabout, leaving her no method of escape. But Winn suggests that it is the will of the Prophets that the
plan continue, even if that means a sacrifice on Neela's part.
In the meantime, Sisko is pleasantly surprised when Bareil arrives at the station to help the commander
"clean up" the situation. As Kira and Sisko escort Bareil through the Promenade, Dax and O'Brien find a
mysterious subprogram in the computer that has created a series of forcefield overrides from the
Promenade to Runabout Pad A -- an escape route for someone. Other clues suggest that the weapon
detectors on the Promenade have been disabled -- by Neela.
Bareil and Winn address a throng of Bajorans outside the remains of the school, and Bareil counsels
tolerance and acceptance of new ideas. After O'Brien alerts Sisko about the weapons detectors and his
suspicions about his assistant, the commander spots Neela in the crowd with a phaser in her hand. He
knocks her to the ground, causing her to miss her target: Bareil. Stunned, Kira realizes that all of Winn's
activities were a ruse to bring Bareil to the station, where he could be assassinated before he became kai.
But Neela insists that she acted alone, following the will of the Prophets. Later, a humbled Kira tells
Sisko that she heard his earlier words to Winn and agrees with him, and Sisko happily observes that
they've made some progress after all.
Guest appearances from distinguished stage and screen performers Philip Anglim (who originated the
role of the Elephant Man on Broadway) and Louise Fletcher (winner of a Best Actress Oscar for One
Flew Over the Cuckoo's Nest) highlight the first-season finale of Deep Space Nine, and set the stage for
more political intrigue in the series' second season.
The obvious quality of "Duet" led the writing team to struggle to top themselves in "Hands," according to
Ira Behr. "All through 'Hands,' Michael Piller kept saying, 'It isn't good enough. It's got to be as good as
'Duet.' We've got to find more levels.' It was a challenge, and I think it is a terrific show. It gave us even
more grist for the mill than 'Duet' did, and together they provided a great one-two punch to the end of the
first season."
While it's easy to brand the tone of this episode "anti-fundamentalist," Writer Robert Hewitt Wolfe says
the message is actually much simpler, and very much in keeping with Gene Roddenberry's philosophical
mandate for Star Trek in all its various incarnations. "I have no argument with someone having a
fundamentalist belief in Christianity or Islam or Judaism or Buddhism or anything else, but I do have a
serious objection to people trying to impose their values on other people," states Wolfe. "And that's what
this episode is about. No one has the right to force anyone to believe the things that they believe. That's
one of the beautiful things about Gene Roddenberry's vision of IDIC (Infinite Diversity in Infinite
Combinations), and that was one of the things that we really wanted to hammer home here. Sisko does
everything he can not to impose his values on the Bajorans, but Vedek Winn is determined to impose her
values on everyone."
The episode establishes the basis for much of what viewers have come to understand of the Bajoran
political/religious system. Wolfe suspects that some of that came out of his Catholic upbringing but even
more from his fondness for history. "The system isn't specifically Catholic as we think of Catholicism
today," he observes. "It's fifteenth- and sixteenth-century Catholicism, when the pope held much more of
a political office than now, and when the Medicis and the Borgias and the French kings and every other
powerful family in southern Europe was fighting to get their guy to be pope."
The third of Deep Space Nine's David Livingston- directed episodes, "In the Hands of the Prophets"
once again shows the Livingston touch with its large crowd scenes. Explains Wolfe: "It was the last
episode of the season, so we gave it a bigger budget, allowing David to be able to use more extras."
The larger budget also allowed Livingston to take the production on location for a day of filming at Fern
Dell, a beautiful section of Hollywood's Griffith Park. "The series is designed budgetarily to have five or
six location shoots per year," says Bob della Santina. "So we're very selective about the episodes, and
rather than spend the money to go and just do something on location, we might prefer to build a small
'green' (as in foliage) set for one particular show and save the money for later on. And proximity is
important, of course. Fern Dell is close to the studio, and it has a wonderful lush look to it."
"I had always thought it was a fabulous location," comments Livingston. "[Director] Corey Allen shot the
first day of the pilot for The Next Generation there, and I wanted to go there for Bareil's sanctuary.
Marvin Rush did a beautiful job of photographing it, and we added atmosphere and smoke to give it an
ethereal quality."
Ethereal or not, Fern Dell isn't the easiest location for a director to work with. "It has a narrow path that
restricts movement," points out della Santina. "That prohibits wider shots." What's more, the Fern Dell
sequence was Livingston's first location shoot. "It was difficult," the director recalls. "But I got through it."
Also difficult -- although for different reasons -- was the explosion and subsequent fire in Keiko's
school. "We had to drywall the entire Schoolroom, which has all these weird little corners that we had to
fireproof," says Gary Monak, who handles physical special effects on the series. "And then Odo and
O'Brien come running in right after it blows up. It was already burning, and we had to do a big fireball
explosion. We did that in full scale. That surprised them." But then, Monak and his crew had surprised
the staff before. "On Star Trek, they're used to doing a lot of effects optically, and we're used to doing
them live on camera. We'll be lighting a fire, and they're going, 'What are you doing? We don't do those.
Is it safe?'" So Monak was prepared for the response when he set off the fireball. Still, Monak feels his
fiery special effects, which are always carefully controlled, add something to the production. "It works
better for the actors, because they can react to the effect."
Writer Wolfe gets the credit for at long last giving an official name to the peculiar Bajoran confection
hawked on the station's Promenade. Long referred to by behind-the-scenes staffers as "glop-on-a-stick,"
Wolfe toyed with Yum Yum sticks and Jum Jum sticks before settling on the word jumja -- which, as
everyone knows, is made from the vitamin C-rich sap of the Bajoran jumja tree.
One aspect of the episode that Wolfe doesn't take credit for is Vedek Winn's peculiar headgear. Has he
ever noticed that Winn's hat...
"...Looks like the Sydney Opera House?" he concludes the query. "No, I didn't notice that." Following a
burst of laughter, Wolfe notes that he is unsure as to whether or not the costume people intended Winn's
hat to resemble the Australian landmark, but, he adds, "It is a cool-looking hat."
Costume Designer Robert Blackman is somewhat cryptic about the design. When asked if the resemb-
lance to the opera house was intentional, subconscious, or a coincidence, Blackman responds, "Yes -- to
all of those," although he leans toward the coincidence factor. "You know, you're trying to come up with
interesting and curious shapes that viewers haven't seen. It's about rhythm and other things. But I didn't sit
down and say, 'Oh, the Sydney Opera House -- let's make a hat out of it!'"