Zookeeper Programmers
Zookeeper Programmers
by
Table of contents
1 Introduction........................................................................................................................3
2 The ZooKeeper Data Model.............................................................................................. 3
2.1 ZNodes.......................................................................................................................... 4
2.2 Time in ZooKeeper........................................................................................................5
2.3 ZooKeeper Stat Structure.............................................................................................. 6
3 ZooKeeper Sessions...........................................................................................................7
4 ZooKeeper Watches...........................................................................................................8
4.1 What ZooKeeper Guarantees about Watches................................................................9
4.2 Things to Remember about Watches.............................................................................9
5 ZooKeeper access control using ACLs............................................................................10
5.1 ACL Permissions.........................................................................................................10
6 Consistency Guarantees................................................................................................... 14
7 Bindings........................................................................................................................... 15
7.1 Java Binding................................................................................................................ 15
7.2 C Binding.....................................................................................................................16
8 Building Blocks: A Guide to ZooKeeper Operations...................................................... 18
8.1 Handling Errors........................................................................................................... 18
8.2 Connecting to ZooKeeper............................................................................................19
8.3 Read Operations.......................................................................................................... 19
8.4 Write Operations......................................................................................................... 19
8.5 Handling Watches....................................................................................................... 19
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Copyright © 2008 The Apache Software Foundation. All rights reserved.
ZooKeeper Programmer's Guide
1. Introduction
This document is a guide for developers wishing to create distributed applications that take
advantage of ZooKeeper's coordination services. It contains conceptual and practical
information.
The first four sections of this guide present higher level discussions of various ZooKeeper
concepts. These are necessary both for an understanding of how ZooKeeper works as well
how to work with it. It does not contain source code, but it does assume a familiarity with the
problems associated with distributed computing. The sections in this first group are:
• The ZooKeeper Data Model
• ZooKeeper Sessions
• ZooKeeper Watches
• Consistency Guarantees
The next four sections of this provided practical programming information. These are:
• Building Blocks: A Guide to ZooKeeper Operations
• Bindings
• Program Structure, with Simple Example [tbd]
• Gotchas: Common Problems and Troubleshooting
The book concludes with an appendix containing links to other useful, ZooKeeper-related
information.
Most of information in this document is written to be accessible as stand-alone reference
material. However, before starting your first ZooKeeper application, you should probably at
least read the chaptes on the ZooKeeper Data Model and ZooKeeper Basic Operations. Also,
the Simple Programmming Example [tbd] is helpful for understand the basic structure of a
ZooKeeper client application.
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ZooKeeper Programmer's Guide
C binding.)
• The following characters can't be used because they don't display well, or render in
confusing ways: \u0001 - \u0019 and \u007F - \u009F.
• The following characters are not allowed: \ud800 -uF8FFF, \uFFF0-uFFFF, \uXFFFE -
\uXFFFF (where X is a digit 1 - E), \uF0000 - \uFFFFF.
• The "." character can be used as part of another name, but "." and ".." cannot alone be
used to indicate a node along a path, because ZooKeeper doesn't use relative paths. The
following would be invalid: "/a/b/./c" or "/a/b/../c".
• The token "zookeeper" is reserved.
2.1. ZNodes
Every node in a ZooKeeper tree is refered to as a znode. Znodes maintain a stat structure that
includes version numbers for data changes, acl changes. The stat structure also has
timestamps. The version number, together with the timestamp allow ZooKeeper to validate
the cache and to coordinate updates. Each time a znode's data changes, the version number
increases. For instance, whenever a client retrieves data, it also receives the version of the
data. And when a client performs an update or a delete, it must supply the version of the data
of the znode it is changing. If the version it supplies doesn't match the actual version of the
data, the update will fail. (This behavior can be overridden. For more information see...
)[tbd...]
Note:
In distributed application engineering, the word node can refer to a generic host machine, a server, a member of an ensemble, a
client process, etc. In the ZooKeeper documentatin, znodes refer to the data nodes. Servers to refer to machines that make up
the ZooKeeper service; quorum peers refer to the servers that make up an ensemble; client refers to any host or process which
uses a ZooKeeper service.
Znodes are the main enitity that a programmer access. They have several characteristics that
are worth mentioning here.
2.1.1. Watches
Clients can set watches on znodes. Changes to that znode trigger the watch and then clear the
watch. When a watch triggers, ZooKeeper sends the client a notification. More information
about watches can be found in the section ZooKeeper Watches.
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ZooKeeper Programmer's Guide
The data stored at each znode in a namespace is read and written atomically. Reads get all the
data bytes associated with a znode and a write replaces all the data. Each node has an Access
Control List (ACL) that restricts who can do what.
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ZooKeeper Programmer's Guide
tell the client that the session timeout is actually the minimum session timeout.
• Real time
ZooKeeper doesn't use real time, or clock time, at all except to put timestamps into the
stat structure on znode creation and znode modification.
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ZooKeeper Programmer's Guide
3. ZooKeeper Sessions
To create a client session the application code must provide a string containing a comma
separated list of host:port pairs, each corresponding to a ZooKeeper server (e.g.
"127.0.0.1:4545" or "127.0.0.1:3000,127.0.0.1:3001,127.0.0.1:3002"). The ZooKeeper client
library will pick an arbitrary server and try to connect to it. If this connection fails, or if the
client becomes disconnected from the server for any reason, the client will automatically try
the next server in the list, until a connection is (re-)established.
When a client gets a handle to the ZooKeeper service, ZooKeeper creates a ZooKeeper
session, represented as a 64-bit number, that it assigns to the client. If the client connects to a
different ZooKeeper server, it will send the session id as a part of the connection handshake.
As a security measure, the server creates a password for the session id that any ZooKeeper
server can validate.The password is sent to the client with the session id when the client
establishes the session. The client sends this password with the session id whenever it
reestablishes the session with a new server.
One of the parameters to the ZooKeeper client library call to create a ZooKeeper session is
the session timeout in milliseconds. The client sends a requested timeout, the server responds
with the timeout that it can give the client. The current implementation requires that the
timeout be a minimum of 2 times the tickTime (as set in the server configuration) and a
maximum of 20 times the tickTime.
Another parameter to the ZooKeeper session establishment call is the default watcher.
Watchers are notified when any state change occurs in the client. For example if the client
loses connectivity to the server the client will be notified, or if the client's session expires,
etc... This watcher should consider the initial state to be disconnected (i.e. before any state
changes events are sent to the watcher by the client lib). In the case of a new connection, the
first event sent to the watcher is typically the session connection event.
The session is kept alive by requests sent by the client. If the session is idle for a period of
time that would timeout the session, the client will send a PING request to keep the session
alive. This PING request not only allows the ZooKeeper server to know that the client is still
active, but it also allows the client to verify that its connection to the ZooKeeper server is still
active. The timing of the PING is conservative enough to ensure reasonable time to detect a
dead connection and reconnect to a new server.
Once a connection to the server is successfully established (connected) there are basically
two cases where the client lib generates connectionloss (the result code in c binding,
exception in Java -- see the API documentation for binding specific details) when either a
synchronous or asynchronous operation is performed and one of the following holds:
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ZooKeeper Programmer's Guide
4. ZooKeeper Watches
All of the read operations in ZooKeeper - getData(), getChildren(), and exists() - have the
option of setting a watch as a side effect. Here is ZooKeeper's definition of a watch: a watch
event is one-time trigger, sent to the client that set the watch, which occurs when the data for
which the watch was set changes. There are three key points to consider in this definition of a
watch:
• One-time trigger
One watch event will be sent to the client the data has changed. For example, if a client
does a getData("/znode1", true) and later the data for /znode1 is changed or deleted, the
client will get a watch event for /znode1. If /znode1 changes again, no watch event will
be sent unless the client has done another read that sets a new watch.
• Sent to the client
This implies that an event is on the way to the client, but may not reach the client before
the successful return code to the change operation reaches the client that initiated the
change. Watches are sent asynchronously to watchers. ZooKeeper provides an ordering
guarantee: a client will never see a change for which it has set a watch until it first sees
the watch event. Network delays or other factors may cause different clients to see
watches and return codes from updates at different times. The key point is that everything
seen by the different clients will have a consistent order.
• The data for which the watch was set
This refers to the different ways a node can change. It helps to think of ZooKeeper as
maintaining two lists of watches: data watches and child watches. getData() and exists()
set data watches. getChildren() sets child watches. Alternatively, it may help to think of
watches being set according to the kind of data returned. getData() and exists() return
information about the data of the node, whereas getChildren() returns a list of children.
Thus, setData() will trigger data watches for the znode being set (assuming the set is
successful). A successful create() will trigger a data watch for the znode being created
and a child watch for the parent znode. A successful delete() will trigger both a data
watch and a child watch (since there can be no more children) for a znode being deleted
as well as a child watch for the parent znode.
Watches are maintained locally at the ZooKeeper server to which the client is connected.
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This allows watches to be light weight to set, maintain, and dispatch. When a client connects
to a new server, the watch will be triggered for any session events. Watches will not be
received while disconnected from a server. When a client reconnects, any previously
registered watches will be reregistered and triggered if needed. In general this all occurs
transparently. There is one case where a watch may be missed: a watch for the existance of a
znode not yet created will be missed if the znode is created and deleted while disconnected.
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ZooKeeper Programmer's Guide
The CREATE and DELETE permissions have been broken out of the WRITE permission for
finer grained access controls. The cases for CREATE and DELETE are the following:
You want A to be able to do a set on a ZooKeeper node, but not be able to CREATE or
DELETE children.
CREATE without DELETE: clients create requests by creating ZooKeeper nodes in a parent
directory. You want all clients to be able to add, but only request processor can delete. (This
is kind of like the APPEND permission for files.)
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ZooKeeper Programmer's Guide
Also, the ADMIN permission is there since ZooKeeper doesn’t have a notion of file owner. In
some sense the ADMIN permission designates the entity as the owner. ZooKeeper doesn’t
support the LOOKUP permission (execute permission bit on directories to allow you to
LOOKUP even though you can't list the directory). Everyone implicitly has LOOKUP
permission. This allows you to stat a node, but nothing more. (The problem is, if you want to
call zoo_exists() on a node that doesn't exist, there is no permission to check.)
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ZooKeeper Programmer's Guide
ZOO_AUTH_IDS empty identity string should be interpreted as “the identity of the creator”.
ZooKeeper client comes with three standard ACLs:
• struct ACL_vector ZOO_OPEN_ACL_UNSAFE;
//(ZOO_PERM_ALL,ZOO_ANYONE_ID_UNSAFE)
• struct ACL_vector ZOO_READ_ACL_UNSAFE;// (ZOO_PERM_READ,
ZOO_ANYONE_ID_UNSAFE)
• struct ACL_vector ZOO_CREATOR_ALL_ACL;
//(ZOO_PERM_ALL,ZOO_AUTH_IDS)
The ZOO_OPEN_ACL_UNSAFE is completely open free for all ACL: any application can
execute any operation on the node and can create, list and delete its children. The
ZOO_READ_ACL_UNSAFE is read-only access for any application. CREATE_ALL_ACL
grants all permissions to the creator of the node. The creator must have been authenticated by
the server (for example, using “digest” scheme) before it can create nodes with this ACL.
The following ZooKeeper operations deal with ACLs:
• int zoo_add_auth (zhandle_t *zh,const char* scheme,const char* cert, int certLen,
void_completion_t completion, const void *data);
The application uses the zoo_add_auth function to authenticate itself to the server. The
function can be called multiple times if the application wants to authenticate using different
schemes and/or identities.
• int zoo_create (zhandle_t *zh, const char *path, const char *value,int valuelen, const
struct ACL_vector *acl, int flags,char *realpath, int max_realpath_len);
zoo_create(...) operation creates a new node. The acl parameter is a list of ACLs associated
with the node. The parent node must have the CREATE permission bit set.
• int zoo_get_acl (zhandle_t *zh, const char *path,struct ACL_vector *acl, struct Stat
*stat);
This function replaces node’s ACL list with a new one. The node must have the ADMIN
permission set.
Here is a sample code that makes use of the above APIs to authenticate itself using the “foo”
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ZooKeeper Programmer's Guide
Note:
This is a very simple example which is intended to show how to interact with ZooKeeper ACLs specifically. See
.../trunk/src/c/src/cli.c for an example of a proper C client implementation
#include <string.h>
#include <errno.h>
#include "zookeeper.h"
static zhandle_t *zh;
/**
* In this example this method gets the cert for your
* environment -- you must provide
*/
char *foo_get_cert_once(char* id) { return 0; }
/** Watcher function -- empty for this example, not something you should
* do in real code */
void watcher(zhandle_t *zzh, int type, int state, const char *path,
void *watcherCtx) {}
int main(int argc, char argv) {
char buffer[512];
char p[2048];
char *cert=0;
char appId[64];
strcpy(appId, "example.foo_test");
cert = foo_get_cert_once(appId);
if(cert!=0) {
fprintf(stderr,
"Certificate for appid [%s] is [%s]\n",appId,cert);
strncpy(p,cert, sizeof(p)-1);
free(cert);
} else {
fprintf(stderr, "Certificate for appid [%s] not found\n",appId);
strcpy(p, "dummy");
}
zoo_set_debug_level(ZOO_LOG_LEVEL_DEBUG);
zh = zookeeper_init("localhost:3181", watcher, 10000, 0, 0, 0);
if (!zh) {
return errno;
}
if(zoo_add_auth(zh,"foo",p,strlen(p),0,0)!=ZOK)
return 2;
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6. Consistency Guarantees
ZooKeeper is a high performance, scalable service. Both reads and write operations are
designed to be fast, though reads are faster than writes. The reason for this is that in the case
of reads, ZooKeeper can serve older data, which in turn is due to ZooKeeper's consistency
guarantees:
Sequential Consistency
Updates from a client will be applied in the order that they were sent.
Atomicity
Updates either succeed or fail -- there are no partial results.
Single System Image
A client will see the same view of the service regardless of the server that it connects to.
Reliability
Once an update has been applied, it will persist from that time forward until a client
overwrites the update. This guarantee has two corollaries:
1. If a client gets a successful return code, the update will have been applied. On some
failures (communication errors, timeouts, etc) the client will not know if the update
has applied or not. We take steps to minimize the failures, but the only guarantee is
only present with successful return codes. (This is called the monotonicity condition
in Paxos.)
2. Any updates that are seen by the client, through a read request or successful update,
will never be rolled back when recovering from server failures.
Timeliness
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ZooKeeper Programmer's Guide
The clients view of the system is guaranteed to be up-to-date within a certain time bound.
(On the order of tens of seconds.) Either system changes will be seen by a client within
this bound, or the client will detect a service outage.
Using these consistency guarantees it is easy to build higher level functions such as leader
election, barriers, queues, and read/write revocable locks solely at the ZooKeeper client (no
additions needed to ZooKeeper). See Recipes and Solutions for more details.
Note:
Sometimes developers mistakenly assume one other guarantee that ZooKeeper does not in fact make. This is:
Simultaneously Conistent Cross-Client Views
ZooKeeper does not guarantee that at every instance in time, two different clients will have identical views of ZooKeeper
data. Due to factors like network delays, one client may perform an update before another client gets notified of the
change. Consider the scenario of two clients, A and B. If client A sets the value of a znode /a from 0 to 1, then tells client
B to read /a, client B may read the old value of 0, depending on which server it is connected to. If it is important that
Client A and Client B read the same value, Client B should should call the sync() method from the ZooKeeper API
method before it performs its read.
So, ZooKeeper by itself doesn't guarantee that changes occur synchronously across all servers, but ZooKeeper primitives
can be used to construct higher level functions that provide useful client synchronization. (For more information, see the
ZooKeeper Recipes. [tbd:..]).
7. Bindings
The ZooKeeper client libraries come in two languages: Java and C. The following sections
describe these.
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ZooKeeper Programmer's Guide
processed in the IO thread. All responses to asynchronous methods and watch events are
processed on the event thread. There are a few things to notice that result from this design:
• All completions for asynchronous calls and watcher callbacks will be made in order, one
at a time. The caller can do any processing they wish, but no other callbacks will be
processed during that time.
• Callbacks do not block the processing of the IO thread or the processing of the
synchronous calls.
• Synchronous calls may not return in the correct order. For example, assume a client does
the following processing: issues an asynchronous read of node /a with watch set to true,
and then in the completion callback of the read it does a synchronous read of /a. (Maybe
not good practice, but not illegal either, and it makes for a simple example.)
Note that if there is a change to /a between the asynchronous read and the synchronous
read, the client library will receive the watch event saying /a changed before the response
for the synchronous read, but because the completion callback is blocking the event
queue, the synchronous read will return with the new value of /a before the watch event
is processed.
Finally, the rules associated with shutdown are straightforward: once a ZooKeeper object is
closed or receives a fatal event (SESSION_EXPIRED and AUTH_FAILED), the ZooKeeper
object becomes invalid, the two threads shut down, and any further ZooKeeper calls throw
errors.
7.2. C Binding
The C binding has a single-threaded and multi-threaded library. The multi-threaded library is
easiest to use and is most similar to the Java API. This library will create an IO thread and an
event dispatch thread for handling connection maintenance and callbacks. The
single-threaded library allows ZooKeeper to be used in event driven applications by exposing
the event loop used in the multi-threaded library.
The package includes two shared libraries: zookeeper_st and zookeeper_mt. The former only
provides the asynchronous APIs and callbacks for integrating into the application's event
loop. The only reason this library exists is to support the platforms were a pthread library is
not available or is unstable (i.e. FreeBSD 4.x). In all other cases, application developers
should link with zookeeper_mt, as it includes support for both Sync and Async API.
7.2.1. Installation
If you're building the client from a check-out from the Apache repository, follow the steps
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ZooKeeper Programmer's Guide
outlined below. If you're building from a project source package downloaded from apache,
skip to step 3.
1. Run ant compile_jute from the ZooKeeper top level directory (.../trunk).
This will create a directory named "generated" under .../trunk/src/c.
2. Change directory to the.../trunk/src/c and run autoreconf -if to bootstrap
autoconf, automake and libtool. Make sure you have autoconf version 2.59 or greater
installed. Skip to step 4.
3. If you are building from a project source package, unzip/untar the source tarball and cd to
the zookeeper-x.x.x/src/c directory.
4. Run ./configure <your-options> to generate the makefile. Here are some of
options the configure utility supports that can be useful in this step:
• --enable-debug
Enables optimization and enables debug info compiler options. (Disabled by default.)
• --without-syncapi
Disables Sync API support; zookeeper_mt library won't be built. (Enabled by
default.)
• --disable-static
Do not build static libraries. (Enabled by default.)
• --disable-shared
Do not build shared libraries. (Enabled by default.)
Note:
See INSTALL for general information about running configure.
5. Run make or make install to build the libraries and install them.
6. To generate doxygen documentation for the ZooKeeper API, run make
doxygen-doc. All documentation will be placed in a new subfolder named docs. By
default, this command only generates HTML. For information on other document
formats, run ./configure --help
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part of the installation procedure. cli_mt (multithreaded, built against zookeeper_mt library)
is shown in this example, but you could also use cli_st (singlethreaded, built against
zookeeper_st library):
$ cli_mt zookeeper_host:9876
This is a client application that gives you a shell for executing simple ZooKeeper commands.
Once successfully started and connected to the server it displays a shell prompt. You can now
enter ZooKeeper commands. For example, to create a node:
> create /my_new_node
To verify that the node's been created:
> ls /
You should see a list of node who are children of the root node "/".
In order to be able to use the ZooKeeper API in your application you have to remember to
1. Include ZooKeeper header: #include <zookeeper/zookeeper.h
2. If you are building a multithreaded client, compile with -DTHREADED compiler flag to
enable the multi-threaded version of the library, and then link against against the
zookeeper_mt library. If you are building a single-threaded client, do not compile with
-DTHREADED, and be sure to link against the zookeeper_st library.
Refer to Program Structure, with Simple Example for examples of usage in Java and C. [tbd]
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4. Be careful where you put that transaction log. The most performance-critical part of
ZooKeeper is the transaction log. ZooKeeper must sync transactions to media before it
returns a response. A dedicated transaction log device is key to consistent good
performance. Putting the log on a busy device will adversely effect performance. If you
only have one storage device, put trace files on NFS and increase the snapshotCount; it
doesn't eliminate the problem, but it can mitigate it.
5. Set your Java max heap size correctly. It is very important to avoid swapping. Going to
disk unnecessarily will almost certainly degrade your performance unacceptably.
Remember, in ZooKeeper, everything is ordered, so if one request hits the disk, all other
queued requests hit the disk.
To avoid swapping, try to set the heapsize to the amount of physical memory you have,
minus the amount needed by the OS and cache. The best way to determine an optimal
heap size for your configurations is to run load tests. If for some reason you can't, be
conservative in your estimates and choose a number well below the limit that would
cause your machine to swap. For example, on a 4G machine, a 3G heap is a conservative
estimate to start with.
Outside the formal documentation, there're several other sources of information for
ZooKeeper developers.
ZooKeeper Whitepaper [tbd: find url]
The definitive discussion of ZooKeeper design and performance, by Yahoo! Research
API Reference [tbd: find url]
The complete reference to the ZooKeeper API
ZooKeeper Talk at the Hadoup Summit 2008
A video introduction to ZooKeeper, by Benjamin Reed of Yahoo! Research
Barrier and Queue Tutorial
The excellent Java tutorial by Flavio Junqueira, implementing simple barriers and
producer-consumer queues using ZooKeeper.
ZooKeeper - A Reliable, Scalable Distributed Coordination System
An article by Todd Hoff (07/15/2008)
ZooKeeper Recipes
Pseudo-level discussion of the implementation of various synchronization solutions with
ZooKeeper: Event Handles, Queues, Locks, and Two-phase Commits.
[tbd]
Any other good sources anyone can think of...
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