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Arsenal Script

This document contains code that creates a screen GUI to display an introductory message. It also contains code to modify game values like weapon stats and bypass anti-cheat detection by preventing certain events from firing. Finally, it sets all player levels to the "Rocket Launcher" weapon.

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uziahmalone9
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0% found this document useful (0 votes)
12K views3 pages

Arsenal Script

This document contains code that creates a screen GUI to display an introductory message. It also contains code to modify game values like weapon stats and bypass anti-cheat detection by preventing certain events from firing. Finally, it sets all player levels to the "Rocket Launcher" weapon.

Uploaded by

uziahmalone9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
  • Intro Setup: Initializes the introduction section setting up visual elements and player attributes for a game environment using scripting commands.
  • Safe Execution Methods: Defines methods for safely executing server events and managing player actions with anti-cheat mechanisms in a game script.
  • Weapon Code Management: Manages weapon attributes and interactions through cloning and setting parameters for objects in a storage service.

local Intro = Instance.

new("ScreenGui")
local TextLabel = [Link]("TextLabel")
[Link] = "Intro"
[Link] = [Link]:WaitForChild("PlayerGui")
[Link] = [Link]

[Link] = Intro
TextLabel.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = [Link]
[Link] = "Script Created By: Lyon#4054\nJoin My Discord For More Script:
[Link]
TextLabel.TextColor3 = [Link](1, 1, 1)
[Link] = 40
[Link] = 1

local TweenService = game:GetService("TweenService");


local Blur = [Link]("BlurEffect", game:GetService("Lighting"))
[Link] = 0;
local BlurTween = {};
BlurTween[0] = TweenService:Create(Blur, [Link](1), {Size = 24});
BlurTween[1] = TweenService:Create(Blur, [Link](1), {Size = 0});
local TextLabelTween = {};
TextLabelTween[0] = TweenService:Create(TextLabel, [Link](1), {
BackgroundTransparency = 0.2,
TextTransparency = 0,
TextStrokeTransparency = 0
});
TextLabelTween[1] = TweenService:Create(TextLabel, [Link](1), {
BackgroundTransparency = 1,
TextTransparency = 1,
TextStrokeTransparency = 1
});

BlurTween[0]:Play();
TextLabelTween[0]:Play();
wait(8)
BlurTween[1]:Play();
TextLabelTween[1]:Play();
wait(1)
Intro:Remove();

if not _G.AntiCheatBypass then


local mt = getrawmetatable(game);
local old = mt.__namecall

local rstorage = game:GetService("ReplicatedStorage");


local Events = [Link];
local FallDamage = [Link];
local Kick = [Link];
local HitPart = [Link];
local BeanBoozled = [Link];
local Client = game:GetService("Players").[Link];
local sClient = game:GetService("StarterGui").[Link];
local BanBoi = game:GetService("Players").[Link];
local sBanBoi = game:GetService("StarterGui").[Link];
local FallDamage = [Link];
local GetItems = [Link];
local Empty = [Link]

newcclosure = newcclosure or (function(f) return f end)

make_writeable(mt, false);

mt.__namecall = newcclosure(function(self,...)
local args = {...}
local method = args[#args]

if (self == FallDamage and method:find('FireServer')) then


return wait(9e9);
end

if (self == Kick or self == FallDamage) and [Link](method) ==


'fireserver' then
print(self, ...)
return wait(9e9);
end
if self == HitPart and [Link](method) == 'fireserver' then
if args[1] == "ban" then
print(self, ...)
return wait(9e9);
else
return old(self, ...);
end
end
if self == BeanBoozled and [Link](method) == 'fireserver' then
return wait(9e9);
end
if (self == Client or self == BanBoi or self == sClient or self ==
sBanBoi) and [Link](method) == 'destroy' then
return wait(9e9)
end

return old(self, ...)


end)
_G.AntiCheatBypass = true;
end

local rstorage = game:GetService("ReplicatedStorage");


local mods = {
Ammo = 1000000,
Auto = true,
Bullets = 4,
Chamber = false,
DMG = 1000000,
EquipTime = 0,
Falloff = 0,
FireRate = 0.011,
MaxSpread = 15,
Rampup = 0,
Range = 1000000,
RecoilControl = 0,
ReloadTime = 0,
["Speed%"] = -100,
Spread = 15,
SpreadRecovery = 1.25,
StoredAmmo = 1000000,
Offset = [Link](0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
}

for _,b in next, [Link]:GetChildren() do


for i,v in next, mods do
if typeof(b:FindFirstChild(i)) == "Instance" then
b:FindFirstChild(i).Value = v;
end
end
end

local clone = [Link]:FindFirstChild("Rocket Launcher"):Clone();


[Link] = game:GetService("Players").LocalPlayer;
local rpg = [Link]:FindFirstChild("RPG"):Clone();
[Link] = game:GetService("Players").LocalPlayer;

for i,v in next, [Link]:GetChildren() do


if [Link] == "Knife" or [Link] == "Golden Knife" or [Link] == "Battle Axe" or
[Link] == "Persian Sword" then
for a,b in next, clone:GetChildren() do
if v:FindFirstChild([Link]) then
v:FindFirstChild([Link]):Remove(); end
b:Clone().Parent = v;
end
end
if [Link] == "Sword" then
for a,b in next, rpg:GetChildren() do
if v:FindFirstChild([Link]) then
v:FindFirstChild([Link]):Remove(); end
b:Clone().Parent = v;
end
end
end
clone:Remove();
rpg:Remove();

local rstorage = game:GetService("ReplicatedStorage");


for i,v in next, [Link]:GetChildren() do
[Link] = "Rocket Launcher"
end

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