Understanding Technology Learners
Understanding Technology Learners
“It is not easy to understand learners - technology HOWEVER, in the context of Educational
learners,” I must say. Technology, we are referring to TECHNOLOGY
LEARNERS as DIGITAL LEARNERS, a learner
who learns with the use of technology, anything that
Education must cope up with the trends of the world. is digital.
In the same way, teachers and students too must
adapt. Why? Is there really a need to adapt? This In my opinion, there should be no comparing of
could be opinionated, but, we just cannot deny the traditional learners and technology learners because I
fact that even before the advent of technology in believe the latter is just the transition of the other, it
education, schools have already been producing very may even just be a shifting! You may disagree with
good students. Some people may even say, “Learners me, but if we just come to think, no one has ever
now are only smart because they know how to use learned to do anything without going through the
technology, but old times ‘smarties’ are different traditional way of learning. Let me ask this question,
from now.” how did a child learn to differentiate the voice of his
mother and his father? Do you think the mother use
Based on the assertion above, what then are the any device just to teach her child to differentiate her
significant differences of learners yesterday and voice and her husband’s voice? No, right. By mere
learners today? What makes a traditional learner talking to the child, the child gets to learn his
better than a technology learner, or the latter better mother’s and father’s voice – that is natural,
than the other? Are the two even comparable? traditional. Allow me to cite myself as an example, I
learn to read by reading books – traditional; now, I
It is indeed a need for Education as a whole, to adapt read Ebooks at times because they are less bulky – I
to what is in. I cannot say that without technology, a am a technology/digital learner. See? From being a
teacher is less effective but I want to emphasize that traditional learner I turned into a Technology learner.
with technology, teachers’ teaching will become (There are even times that I shift styles because going
better. If teachers will not adapt, there is a big through the traditional makes me learn better than
tendency that students will become passive learners doing the digital way). (I may have answered
and will easily get bore because in the environment differently from the report)
now, everyone needs to do something to learn. If
students will not adapt, they will find a hard time in
school (say, submitting requirements, getting
informed, and accessing information). In the future A traditional learner is indeed different from a
where technology will become a necessity, anyone technology learner, in terms of the medium used. But
who sticks with the traditional may not be able to as I say, the other is just the transition of the other,
understand the language of world (figuratively!). It they may even shift depending on what’s necessary.
may be true that intellectuals have been products of
traditional schools, but human as we are, we change,
we innovate, and we find ways to improve things. The most important question is, how then should we
understand the technology learners? One must go
back to the basic. The teacher must identify first the
strengths and weaknesses among his/her students.
He/she must give activities catering the strengths and
Let me define the following terms: weaknesses of his/her students to develop what needs
to be developed. If there be deviations, that this the
Traditional Learner – basically, a leaner time the teacher makes the analysis leading him/her
who makes use of traditional ways of learning; one understand his/her students.
who studies from books and other second sources of
information.
EXPERIENCE:
Preferences of Technology
Generation
Learning to Do versus Learning to Pass the Test –
The past generation are taught by teachers because
CONTENT: the teachers back then wanted the students to pass the
Only a fool would ever deny the major differences of test – they are basically after the score (although
the teaching-learning styles and strategies of the there is still learning, short-term learning and not on
previous and present generation. There are major the effective learning (one that really lasts for a long
differences even from the media used up to the time – true learning). Now, acquired skill/s is/are the
outcome produced. The previous generation are more determining factor/s of learning. There is much more
into content in every lesson while for now, there so emphasis on the process than on the outcome,
much more in school than just learning but also although the outcome is also an important
developing necessarily values and significant skills to determinant of learning.
cope with the world. These major differences makes
the gap – the “generation gap.” This gap impacts the
teaching and learning process most especially if the Delayed Rewards and Instant Gratification
teacher isn’t in conformity with new trend in
education. Below are the defining differences that – Rewarding learning in the past wasn’t immediate.
contributes to the generation gap. Medals, certificates and diplomas and other objects of
gratification are given at the end. Today, rewards are
immediate – right after the endeavor, the reward is
given say for example. It is only at the end of the
Text versus Visuals – The previous generation were school year that the learner can get the rewards and
into written and tangible materials enriched with gratification of his/her efforts; however today,
illustrations and photos while the generation now has rewarding is immediate, just like after playing plants
broader and greater preference to visuals. The versus zombies, the learner gets to know how well
learners now are mostly visual learners so they he/she did the game.
understand concepts if visuals are used. There are
“not so into” in reading but more on believing and
understanding what they see. They tend to choose
pictures over reading materials. Rote Memory versus Fun Learning – The traditional
teachers obliged their students to memorize lessons
and test memory (which was back then perceived as
“knowledge”) through standard test. Memory back
Linear versus Hyper-media – The previous then was the measure of understanding. Today there
generation learned in a sequential and linear manner is still an emphasis on the use of memory but learning
no wonder learners before are more logical than has become fun because knowledge is not just based
today, they have become reflective thinkers and on memory or perhaps may no longer be on memory,
focused. Today, because of “hyper-media,” the but more into actions and practical applications
learner now gets to access to information easily. It is which yields better learning and understanding
notable that because of the learners’ random access to because it is actual and because the learners
hyperlinked digital information, they are bored and remember things if he/she does it but because the
distracted easily during classes. learner gets to experience the actual thing. Learning
is no longer mundane and cyclical but it has become
“active.”
Independent versus Social Learners
Learning can be facilitated in many ways depending Information Fluency - This refers to the (a) ability
on the concept being taught. Traditional way of to access information not only in the internet but on
teaching and learning is not bad if it is just employed other resources too; (b) ability to retrieved
correctly. With the advent of digital education, the information; and (c) ability to evaluate and reflect on
teaching and learning process have become better. the validity and accuracy of information and be able
However, the extent and effectivity of this digital to rewrite the information in own words.
education is also still dependent on the
Collaboration Fluency – This refers to the
appropriateness of its application. The gap is not that
teamwork be it virtual or actual, of the learners.
big only if traditional teachers would just have the
There is partnership among learners in learning.
courage to blow to cloud of fear in front of them.
They play important roles in bringing the students to
the 21st century education – digital education. Media Fluency - This refers to the ability to evaluate
Students have become better in multitasking because information from chosen media and the ability to
of the avenue being opened by technology to them, to creatively make one that can also be published.
us. Hence, teachers must be the first ones to leap into
this trend in education so that students will come Creativity Fluency – This refers to the ability to
after. creatively create stuffs.
As a future teacher, I must be the catalyst What is the difference between instructional media
for the development of higher level of thinking. I and educational communication media? The audio-
must provide the conducive learning environment. I visual aids that served to enhance and enrich the
must be a facilitator of learning and not the sole teaching and learning process are referred as
source of information. My sources must be varied; I instructional media. Examples are blackboard, photo,
should make use of the Internet, print materials, and film, and video. On the other hand educational
multimedia materials. I must employ inquiry-based communication media is comprised of media of
approach to stimulate my students in learning and communication, such as prints, films, radio,
bring up their ideas. I must not only focus on the television or satellites. These two upon the advent of
output, rather on the process in how my students the microprocessor which also known as personal
would do it so my assessment must be both computer, merged. This is because with personal
qualitative and quantitative. computers, any learner can use it as tool for both
audio-visual creations and media communication.
Computers as Information and The following are some of the programs installed in a
Communication Technology personal computer:
CONTENT:
· Microsoft Office – Program for composing
text, graphics, etc.
· PowerPoint – For presentation In my teaching later, I will employ CAI. I
will exert an effort in learning more about computers
· Excel – Spreadsheet application so that better assist and facilitate in the learning of
· Internet explorer – Access to Internet my students. Even if I am going to teach science
(most likely), I believe that the Internet can provide
· Yahoo or Google – Websites for researching, what’s lacking in my teaching. I will try to deviate
chatting, blogging etc. from the traditional mode of teaching and employ
student-centered approaches with the help of
· Adobe Reader – Graphics/photo composing
computers; I can makes use of Inquiry-based
and editing
approach to stimulate and initiate learning in my
· MSN – Mailing/chatting/messaging students.
CONTENT
In this Lesson, we shall see how the teacher can John Dewey has described traditional learning as
expand his options to make himself more effective process in which the teacher pours information to the
and relevant in the 21st millennium information age. student learners, much like pouring water from a jug
In particular, the lesson shall respond to questions on into cups. This is based on the long accepted belief
student-centered learning approaches in the that the teachers must perform his role of teaching so
classroom. From the traditional teacher-centered that learning can occur. This learning approach is
learning approach, practical helps on the designing generally known as direct instruction, and it has
and adapting student learning activities shall be worked well for obtaining many kinds of learning
examined. outcomes.
In addition, suggestions shall be made on how a The problem with the direct instruction approach to
student-centered classroom (SCL) can be supported learning, however, is he fact that the world’s societies
by information technology (IT) have begun to change. Of course, this change may
not be strongly felt in many countries in which the
economy no longer depends primarily on factory
The Traditional Classroom workers who repetitive work without thinking on the
job. The traditional classroom and direct instruction
It may be observed that classroom are usually approach to learning conform to this kind of
arranged with neat columns and rows of student economies.
chairs, while the teachers stands in front of the
classrooms or sits behind his/her desk. This situation
is necessitated by the need to maintain classroom
discipline and also to allow the teacher to control
classroom activities through lecture presentation and In contrast, in industrialized societies we find
teacher led discussions. knowledge-based economies in which workers
depend on information that can be accessed through
Noticeably, however, after spending so many minutes information and communication technologies (ICTs).
in lesson presentation and class management, Desiring to gain effectiveness, efficiency and
students can get restless and fidgety. Often enough, economy in administration and instruction, schools in
the teacher has to lack mange misbehavior in class as this developed economies have also adopted the
students start to talk among themselves or simply support of ICTs. Their students have now become
stare away in lack of attention. To prevent this
active not passive learners, who can interact with student seems to get bored easily because all the
other learners, demonstrating independence and self a talking and ideas are on the teacher and the role of
awareness in the learning process. the student is to listen and pass to the exam. This kind
of set up. the student remember the lesson but
Generally, the new school classroom environment is without understanding.
characterized by student individual to or in groups:
Learning to do is the best way to have a student
performing computer word processing for centered learning in which student are engage on
text or graph presentation hands on experience to perform activities that will
preparing power-point presentation measure their skills and abilities. For example is this
blog, none of us know how to do this but as we
searching information on the internet explore the computer we discover different website
that allows everyone to have an account for [Link] is
brainstorming on ideas, problems and a first hand experience yet we able to do it on our
project plans as needed, the teacher own and make ourselves discover the different
facilitating instruction, also gives features of our blog.
individualized instruction to serve individual
needs. The only problem in the Philippines are the resources
for hands on activity. For example, in Education
Observably, there is a departure from traditional Technology class, it would be more effective if the
worksheet, read-and-answer, drill-and-practice student has a ratio of 1:1 in a computer so that they
activities. Students also no longer need to mark the can explore and experience the activity but as a
tests if peers since the computer has program for test developing country it is hard for the government to
evaluation and computerized scoring of results. provide a computer that will be enough for all the
students. As a teacher, I must be creative in making
my cloakroom a student centered environment. If the
Given this new trend in teaching-and-learning , it resources are not enough then I must think for an
must be pointed out. however, that traditional alternative that will makes my student learned but in
classroom activities– especially in less developed the same time experiences a new but fun activity.
countries– will continue to have a strong place in the
classroom. In spite of this setback experienced in
some countries, the option has now been opened for
the modern teacher to shift gears to student-centered
Cooperative Learning with the
learning. Computer
CONTENT
Cooperative learning also has its benefits. This type insuring individual accountability, and
of learning is active and students in the process are
motivated to learn. Since it encourages group work helping group process information
there is big chance that students will learn more since
These are in addition to assigning a common work
they can learn from their group mates and in the end
goal in which each member of the group will realize
there is an increase in the academic performance of
that their group will not succeed unless everyone
the students. Above all, the teacher becomes more
contributes to the groups success. It is also important
effective since he/she is also manifesting the other
for the teacher to limit learning group clusters (Six is
functions of a teacher being a facilitator of learning
the ideal number in a group) so that there can be
(since in this approach students learn together from
closer involvement in thinking and learning.
their group mates and the teacher is no longer the sole
source of information). Students develop socially and
personally.
Reflection:
Researchers have been made studies in the learning Computers makes a lot of changes in the teaching and
interaction between the student and the computer. learning process in education in which the computer
The studies have great value since it has been a long becomes the teacher and student partner in learning. I
standing fear that the computer may foster student learned to use computer when I was in grade 6 in
learning in isolation that hinders the development of which I the only thing that I know to do is to open my
the student’s social skills. friendster that I made with the help of my classmate.
When I was in high school, I thought that our subject
Now this mythical fear has been contradicted by true in ICT would help me in exploring the use of
studies which show that when students work with computer in education but there is a 4:1 ratio where
computers in groups, they cluster and interact with in the leader has the only one who use the computer
each other for advice and mutual help. And given the while the member are just observing on what he/she
option to work individually or in a group, the students doing. Based on this lesson it is said that cooperative
generally wish to work together in computer-based and collaborative learning is by small groups of
and non-computer-based activities. Reflecting on this students who work together in a common learning
phenomenon, psychologist this k the computer fosters task, but how it can be a cooperative leaning if there
this positive social behavior due to the fact that it has is only one person working for a group?. This past
a display monitor just like a televisions on set that is few meetings in our class in educational Technology
looked upon as something communal 2, our teacher told us to create a small group in which
we do a certain task in the computer. In our group,
we are free to use the computer/laptop if we want or
if we have an idea on the task, we our group but we
work us one and this is the idea of collaborative
learning in which the idea of a member in a group The Software as an Educational
becomes the idea of the whole group. Resource
As we work, we make sure that we has a common
goal and that is to do and finish the CONTENT
given [Link] interdependence or a mutual reliance
between two or more groups. An interaction between
each member and an individual accountability for the
idea as well as a social skill for us to interact with
each other.
It’s more difficult to realize, however, that the A new look- fancy boraders , smooth and streamlined
computer hardware can hardly be useful without the text fonts
program or system that tells what the computer Information center- Windows put all communications
machine should do. This is also called the software. activities (e-mail, download etc. in a single screen
There are two kinds if software: icon); adapts/configures the computer for the
internet .
1. The system software. at his is the operating
system that is found or bundle inside all Plug and play- configure the computer with added
computer machines components, such as for sound and video.
Microsoft Windows
Be extremely cautious in using CBIs and
‘free’ Internet materials.
Also referred to as a program, Microsoft Windows or Don’t be caught up by attractive graphics,
Windows for shot is an operating environment sound, animation, pictures, video clips and
between the user and the computer operating system. music forgetting their instructional wort
All called a shell, it is slayer that creates the way the
computer should work. Windows uses a colorful Teachers must evaluate these resources
graphics interface (called GUI- pronounce “gooee”) using sound pedagogical principles.
that can vbeseen on the computer screen and monitor
Among design and content elements to
whenever the computer is turn on.
evaluate are: the text legibility, effective use
of color schemes, attractive layout and
design, and easy navigation from section-to-
section (such as from game to tutorial to videos, music or animations. The multimedia or
drill-and-practice section). electronic devices which are used to make this
information useful are monitor or display screen for
Observe clarity in the explanations and graphics, images and videos. While speaker or mp3
illustrations of concepts and principles. players are used for music or audio. It can be in form
Maintain accuracy, coherence, logic of of different contents consists upon text, audio,
information animation, video, etc. There are two kinds of
multimedia, namely linear and non linear multimedia.
Are they being current since data/statistics When you watch a movie in a cinema, it is kind of
continually change. linear multimedia. You just control the voice and on
& off feature. While movie run without any further
Are they relevant and effective in attaining navigation control. On the other hand, video game is
learning objectives. the kind of non linear multimedia, which is controlled
through external navigation. Game works according
Observe absence of biased materials (e.g.
to your instructions.
gender bias or racial bias).
Simulation instructional games;and he/she is already familiar with .He/she may follow a
linear or logical path,,even if the previous activity is
Learning project management,and others. half-completed.
The presentation of information -learning
activities in hypermedia is said to be sequenced in a
non-linear manner,meaning that the learner may [Link] of media.
follow his path of activities thus providing an Hypermedia includes more than one media
environment of the learner autonomy and thinking (text,graphics, audio,animation,and video clip)but
skills. does not necessarily use all types of media in one
The flight simulator used train pilots is an example of presentation. Since only virtual learning activity takes
a highly developed hypermedia [Link] that place,it is important from the standpoint of the
is simulates an environment that allows student teacher to optimize the learning process oby
pilots to practice authentic (as is needed to be done in identifying the characteristics of media application,as
the real world) tasks while reducing the load of the well as the advantages and limitations of such an
cognitive mode of learning. application.
Provide feedback.
[Link] wide range of navigation routes.
For the most part,the learner controls the sequence Assess performance.
and pace of his path depending on his/her ability and Enhance retention and learning transfer
motivation. He/she has the option to repeat and
change speed ,if desired.
Keeping them in the right track and giving
them right instructions in every activity to avoid
misconception in the class. Hypermedia is one way to
Reflection make the class interactive and comprehensive.
Hypermedia provides personalized learning
activities as it helps those slow and poor learners. It
gives activities suited to your learning objectives and
needs. It presents variety of media that will really The Internet
cater those fast and slow learners. Whereas in a
traditional teaching methods, the teacher would take
extra time, attention and effort to help the students
and Education
who are slow in understanding the lessons. With that
it gives teacher a hard time to develop new strategies
and objectives for both fast and slow learners. So, it The internet, also simply called the Net, is the largest
is really beneficial for the teacher to use hypermedia. and far-flung network system of all
It is also then possible for a teacher to let his students [Link], the internet is not really a
search, explore and discover in a traditional network but a loosely organized collection of about
classroom. But with that, you need to provide the 25,000 networks accessed by computer on
student an event to apply the learning, resources and the [Link] is astonishing to know that no one owns
materials as well as much time since the teacher has the internet. It has no central headquarters, no
to take into consideration each one especially the centrally offers services,and no comprehensive online
slow learners. index to tell users what information is available in the
system.
Reflection: