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Algodoo v2.1.0 Win32 System Log

The document details the log output of an Algodoo simulation program initializing and starting up. It lists the computer's CPU and graphics card details, initializes various subsystems, loads scenes and assets, and starts the simulation.

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sibevef211
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© © All Rights Reserved
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0% found this document useful (0 votes)
56 views7 pages

Algodoo v2.1.0 Win32 System Log

The document details the log output of an Algodoo simulation program initializing and starting up. It lists the computer's CPU and graphics card details, initializes various subsystems, loads scenes and assets, and starts the simulation.

Uploaded by

sibevef211
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

---------------------------------------

Algodoo v2.1.0, Win32


July 04 2022, 10:46:49
---------------------------------------
800 ms: Timer type: rdtsc
802 ms: Timer overhead: 9.01 ns
802 ms: Process attached to CPU 2
802 ms: CalcWorkDir
802 ms: GetExecutablePath
802 ms: No joysticks detected
804 ms: Subsystem initialized
808 ms: ------------------------------------------------------
808 ms: CPU: Intel(R) Pentium(R) Silver J5040 CPU @ 2.00GHz
808 ms: 4 cores at 2001 MHz
808 ms: CPU features:
808 ms: MMX - yes
808 ms: SSE - yes
808 ms: SSE2 - yes
808 ms: SSE3 - yes
808 ms:
808 ms: Windows 6.2
808 ms: ------------------------------------------------------
808 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
810 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
812 ms: Threadpool...
812 ms: Resources...
844 ms: Looking for DCS API...
846 ms: Failed to find DcsSdkDll.dll
859 ms: Initializing Pango...
901 ms: Pango initialized
904 ms: Skin::OnSkinChange...
904 ms: Borders::Reload...
983 ms: Skin::RemakeTextDrawers...
983 ms: Looking for usable font...
1046 ms: Simulation...
1046 ms: SPH...
1046 ms: Scene...
1046 ms: Input...
1046 ms: Classmate...
1046 ms: GUI...
1047 ms: Adding console...
1047 ms: Adding Reflection...
1047 ms: Adding Language...
1047 ms: Adding Tools...
1047 ms: Adding EntityModifier...
1047 ms: Starting application...
1047 ms: Loading chains...
1053 ms: Loading Algodoo/chains/chain.phn...
1053 ms: Deserializing code...
1072 ms: Code deserialized
1074 ms: Imported phunlet Algodoo/chains/chain.phn
1080 ms: Loading Algodoo/chains/rope.phn...
1080 ms: Deserializing code...
1087 ms: Code deserialized
1088 ms: Imported phunlet Algodoo/chains/rope.phn
1094 ms: Initializing thread-pool...
1095 ms: Application created
1095 ms: Parsing Algodoo/thyme.cfg...
1099 ms: Done parsing Algodoo/thyme.cfg.
1100 ms: Parsing Algodoo/autoexec.cfg...
1210 ms: Done parsing Algodoo/autoexec.cfg.
1210 ms: Parsing Algodoo/config.cfg...
1631 ms: Done parsing Algodoo/config.cfg.
1631 ms: Subsystem::CreateTheWindow
1631 ms: Creating window...
2235 ms: * SCOPE BEGIN: QResizeEvent
2235 ms: QEvent::Resize from [-1, -1] to [1724, 884]
2237 ms: * SCOPE END: QResizeEvent
2237 ms: * SCOPE BEGIN: QTWindow::resizeEvent
2237 ms: * SCOPE END: QTWindow::resizeEvent
2237 ms: GLWidget::showEvent
2237 ms: Failed to connect to the SBSDK
2265 ms: * SCOPE BEGIN: QResizeEvent
2265 ms: QEvent::Resize from [1724, 884] to [1920, 1009]
2266 ms: * SCOPE BEGIN: QTWindow::resizeEvent
2266 ms: * SCOPE END: QTWindow::resizeEvent
2266 ms: * SCOPE END: QResizeEvent
2700 ms: Init GLEW...
2710 ms: Unloading GL resources...
2714 ms: Done Unloading GL resources
2715 ms: OSImpl::OnWindowCreated, hwnd = 004201EE
2715 ms: LoadTouchAPI
2715 ms: Touch API loaded.
2716 ms: Orientation locked to landscape
2716 ms: Looking for accelerometer...
2795 ms: Unable to find any sensors on the computer.
2795 ms: Window created.
2796 ms: Setting root container size to [1916, 1005] (scale = 1)
2796 ms: Looking for tablet...
2798 ms: No tablet found (or Wintab32.dll missing)
2798 ms: Web...
2803 ms: Prefetching resources...
2803 ms: Prefetching textures...
3468 ms: Prefetching shaders...
3493 ms: - WARNING - -- Compilation results for vertex shader: line
3493 ms: WARNING: 0:2: '' : #version directive missing--
3498 ms: - WARNING - -- Compilation results for fragment shader: line
3498 ms: WARNING: 0:2: '' : #version directive missing--
3578 ms: - WARNING - -- Compilation results for vertex shader: particle
3578 ms: WARNING: 0:2: '' : #version directive missing--
3579 ms: - WARNING - -- Compilation results for fragment shader: particle
3579 ms: WARNING: 0:2: '' : #version directive missing--
3613 ms: - WARNING - -- Compilation results for vertex shader: particleFast
3613 ms: WARNING: 0:2: '' : #version directive missing--
3613 ms: - WARNING - -- Compilation results for fragment shader: particleFast
3613 ms: WARNING: 0:2: '' : #version directive missing--
3636 ms: - WARNING - -- Compilation results for vertex shader: plane
3636 ms: WARNING: 0:2: '' : #version directive missing--
3637 ms: - WARNING - -- Compilation results for fragment shader: plane
3637 ms: WARNING: 0:2: '' : #version directive missing--
3686 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
3686 ms: WARNING: 0:2: '' : #version directive missing--
3686 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
3686 ms: WARNING: 0:2: '' : #version directive missing--
3719 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
3719 ms: WARNING: 0:2: '' : #version directive missing--
3720 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
3720 ms: WARNING: 0:2: '' : #version directive missing--
3749 ms: - WARNING - -- Compilation results for vertex shader: water
3749 ms: WARNING: 0:2: '' : #version directive missing--
3750 ms: - WARNING - -- Compilation results for fragment shader: water
3750 ms: WARNING: 0:2: '' : #version directive missing--
3800 ms: Prefetching done.
3801 ms: Creating GUI...
3801 ms: AppGUI::CreateGUI(recreate=true)...
3801 ms: Skin::OnSkinChange...
3801 ms: Borders::Reload...
3986 ms: Skin::RemakeTextDrawers...
3987 ms: Looking for usable font...
3998 ms: Serializing widgets...
3998 ms: Removing widgets...
4002 ms: Restoring widgets...
4109 ms: Naming widgets...
4109 ms: AppGUI::CreateGUI done.
4109 ms: App::CreateGUI done
4109 ms: Loading scene...
4112 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
4117 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
4126 ms: Deserializing code...
4138 ms: Adding extra file: gold.png
4157 ms: Adding extra file: glass.png
4171 ms: Adding extra file: steel.png
4249 ms: Code deserialized
4249 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
4249 ms: Running program...
4250 ms: Multi-texturing is supported
4250 ms: OS language: 0409
4251 ms: MakeWelcomeScreen()
4312 ms: ------------------------------------------------------
4312 ms: OpenGL vendor: Intel
4312 ms: OpenGL renderer: Intel(R) UHD Graphics 605
4312 ms: OpenGL version: 4.6.0 - Build 30.0.101.1191
4312 ms: OpenGL shading language version: 4.60 - Build 30.0.101.1191
4312 ms: OpenGL extensions: GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32
GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic
GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic
GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad
GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative
GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render
GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
4312 ms: GLU version: 1.2.2.0 Microsoft Corporation
4312 ms: GLU extensions: GL_EXT_bgra
4313 ms: ------------------------------------------------------
4313 ms: ------------- START OF GAME LOOP -------------
4409 ms: Testing FBO support...
4412 ms: Non-PoT FBO:s supported
4413 ms: Pre-buffering scene...
4432 ms: Pre-buffering done.
4433 ms: TEX_User: 4 MiB
4433 ms: TEX_Icon: 4.1 MiB
4433 ms: TEX_Border: 2.2 MiB
4433 ms: Total VRAM allocated: 10.5 MiB

4435 ms: Background::Init...


4435 ms: Loading images...
4472 ms: Background::Init done
4475 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
4475 ms: WARNING: 0:2: '' : #version directive missing--
4476 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
4476 ms: WARNING: 0:2: '' : #version directive missing--
4540 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
4540 ms: WARNING: 0:2: '' : #version directive missing--
4540 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
4540 ms: WARNING: 0:2: '' : #version directive missing--
4570 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
4570 ms: WARNING: 0:2: '' : #version directive missing--
4570 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
4570 ms: WARNING: 0:2: '' : #version directive missing--
4600 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
4600 ms: WARNING: 0:2: '' : #version directive missing--
4600 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
4600 ms: WARNING: 0:2: '' : #version directive missing--
4722 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
4722 ms: WARNING: 0:2: '' : #version directive missing--
4723 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
4723 ms: WARNING: 0:2: '' : #version directive missing--
5630 ms: Successfully checked for updates
11263 ms: ToggleFullscreen
11263 ms: Subsystem::CreateTheWindow
11278 ms: Setting root container size to [1916, 1005] (scale = 1)
11284 ms: * SCOPE BEGIN: QResizeEvent
11285 ms: QEvent::Resize from [1920, 1009] to [1724, 884]
11286 ms: * SCOPE BEGIN: QTWindow::resizeEvent
11287 ms: Setting root container size to [1720, 880] (scale = 1)
11287 ms: * SCOPE END: QTWindow::resizeEvent
11287 ms: * SCOPE END: QResizeEvent
11301 ms: Setting root container size to [1720, 880] (scale = 1)
11301 ms: * SCOPE BEGIN: QResizeEvent
11301 ms: QEvent::Resize from [1724, 884] to [1920, 1080]
11304 ms: * SCOPE BEGIN: QTWindow::resizeEvent
11305 ms: Setting root container size to [1916, 1076] (scale = 1)
11306 ms: * SCOPE END: QTWindow::resizeEvent
11306 ms: * SCOPE END: QResizeEvent
11359 ms: Setting root container size to [1916, 1076] (scale = 1)
23791 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(08)
23791 ms: WARNING: 0:2: '' : #version directive missing--
23792 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(08)
23792 ms: WARNING: 0:2: '' : #version directive missing--
27329 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(3C)
27329 ms: WARNING: 0:2: '' : #version directive missing--
27330 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(3C)
27330 ms: WARNING: 0:2: '' : #version directive missing--
52985 ms: Allocating new texture atlas (nr 1)
53014 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(39)
53014 ms: WARNING: 0:2: '' : #version directive missing--
53014 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(39)
53014 ms: WARNING: 0:2: '' : #version directive missing--
53070 ms: - WARNING - Found crossing that went unfixed
53095 ms: - ERROR - Body::IsBad
53095 ms: FlushBadStuff: removing body
53128 ms: FlushBadStuff: removing body
53158 ms: FlushBadStuff: removing body
53185 ms: FlushBadStuff: removing body
53219 ms: FlushBadStuff: removing body
53250 ms: FlushBadStuff: removing body
53283 ms: FlushBadStuff: removing body
53318 ms: FlushBadStuff: removing body
53344 ms: FlushBadStuff: removing body
53380 ms: FlushBadStuff: removing body
53409 ms: FlushBadStuff: removing body
53436 ms: FlushBadStuff: removing body
53468 ms: FlushBadStuff: removing body
53499 ms: FlushBadStuff: removing body
53527 ms: FlushBadStuff: removing body
53561 ms: FlushBadStuff: removing body
53594 ms: FlushBadStuff: removing body
53621 ms: FlushBadStuff: removing body
53645 ms: FlushBadStuff: removing body
53691 ms: FlushBadStuff: removing body
53721 ms: FlushBadStuff: removing body
53753 ms: FlushBadStuff: removing body
53795 ms: FlushBadStuff: removing body
53825 ms: FlushBadStuff: removing body
53854 ms: FlushBadStuff: removing body
53881 ms: FlushBadStuff: removing body
53914 ms: FlushBadStuff: removing body
53943 ms: FlushBadStuff: removing body
53971 ms: FlushBadStuff: removing body
54005 ms: FlushBadStuff: removing body
54037 ms: FlushBadStuff: removing body
54065 ms: FlushBadStuff: removing body
54099 ms: FlushBadStuff: removing body
54139 ms: FlushBadStuff: removing body
54170 ms: FlushBadStuff: removing body
54204 ms: FlushBadStuff: removing body
54249 ms: FlushBadStuff: removing body
54286 ms: FlushBadStuff: removing body
54340 ms: FlushBadStuff: removing body
54373 ms: FlushBadStuff: removing body
54403 ms: FlushBadStuff: removing body
54436 ms: FlushBadStuff: removing body
54467 ms: FlushBadStuff: removing body
54499 ms: FlushBadStuff: removing body
54532 ms: FlushBadStuff: removing body
54591 ms: - ERROR - Body::IsBad
54592 ms: FlushBadStuff: removing body
54624 ms: FlushBadStuff: removing body
54660 ms: FlushBadStuff: removing body
54698 ms: FlushBadStuff: removing body
54727 ms: FlushBadStuff: removing body
54766 ms: FlushBadStuff: removing body
54806 ms: FlushBadStuff: removing body
54836 ms: FlushBadStuff: removing body
54942 ms: - ERROR - Body::IsBad
54943 ms: FlushBadStuff: removing body
54978 ms: FlushBadStuff: removing body
55019 ms: FlushBadStuff: removing body
55052 ms: FlushBadStuff: removing body
55089 ms: FlushBadStuff: removing body
55125 ms: FlushBadStuff: removing body
55168 ms: FlushBadStuff: removing body
55209 ms: FlushBadStuff: removing body
55245 ms: FlushBadStuff: removing body
55300 ms: FlushBadStuff: removing body
55343 ms: FlushBadStuff: removing body
55378 ms: FlushBadStuff: removing body
55421 ms: FlushBadStuff: removing body
55461 ms: FlushBadStuff: removing body
55502 ms: FlushBadStuff: removing body

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