---------------------------------------
Algodoo v2.1.0, Win32
July 04 2022, 10:46:49
---------------------------------------
800 ms: Timer type: rdtsc
802 ms: Timer overhead: 9.01 ns
802 ms: Process attached to CPU 2
802 ms: CalcWorkDir
802 ms: GetExecutablePath
802 ms: No joysticks detected
804 ms: Subsystem initialized
808 ms: ------------------------------------------------------
808 ms: CPU: Intel(R) Pentium(R) Silver J5040 CPU @ 2.00GHz
808 ms: 4 cores at 2001 MHz
808 ms: CPU features:
808 ms: MMX - yes
808 ms: SSE - yes
808 ms: SSE2 - yes
808 ms: SSE3 - yes
808 ms:
808 ms: Windows 6.2
808 ms: ------------------------------------------------------
808 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
810 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
812 ms: Threadpool...
812 ms: Resources...
844 ms: Looking for DCS API...
846 ms: Failed to find DcsSdkDll.dll
859 ms: Initializing Pango...
901 ms: Pango initialized
904 ms: Skin::OnSkinChange...
904 ms: Borders::Reload...
983 ms: Skin::RemakeTextDrawers...
983 ms: Looking for usable font...
1046 ms: Simulation...
1046 ms: SPH...
1046 ms: Scene...
1046 ms: Input...
1046 ms: Classmate...
1046 ms: GUI...
1047 ms: Adding console...
1047 ms: Adding Reflection...
1047 ms: Adding Language...
1047 ms: Adding Tools...
1047 ms: Adding EntityModifier...
1047 ms: Starting application...
1047 ms: Loading chains...
1053 ms: Loading Algodoo/chains/chain.phn...
1053 ms: Deserializing code...
1072 ms: Code deserialized
1074 ms: Imported phunlet Algodoo/chains/chain.phn
1080 ms: Loading Algodoo/chains/rope.phn...
1080 ms: Deserializing code...
1087 ms: Code deserialized
1088 ms: Imported phunlet Algodoo/chains/rope.phn
1094 ms: Initializing thread-pool...
1095 ms: Application created
1095 ms: Parsing Algodoo/thyme.cfg...
1099 ms: Done parsing Algodoo/thyme.cfg.
1100 ms: Parsing Algodoo/autoexec.cfg...
1210 ms: Done parsing Algodoo/autoexec.cfg.
1210 ms: Parsing Algodoo/config.cfg...
1631 ms: Done parsing Algodoo/config.cfg.
1631 ms: Subsystem::CreateTheWindow
1631 ms: Creating window...
2235 ms: * SCOPE BEGIN: QResizeEvent
2235 ms: QEvent::Resize from [-1, -1] to [1724, 884]
2237 ms: * SCOPE END: QResizeEvent
2237 ms: * SCOPE BEGIN: QTWindow::resizeEvent
2237 ms: * SCOPE END: QTWindow::resizeEvent
2237 ms: GLWidget::showEvent
2237 ms: Failed to connect to the SBSDK
2265 ms: * SCOPE BEGIN: QResizeEvent
2265 ms: QEvent::Resize from [1724, 884] to [1920, 1009]
2266 ms: * SCOPE BEGIN: QTWindow::resizeEvent
2266 ms: * SCOPE END: QTWindow::resizeEvent
2266 ms: * SCOPE END: QResizeEvent
2700 ms: Init GLEW...
2710 ms: Unloading GL resources...
2714 ms: Done Unloading GL resources
2715 ms: OSImpl::OnWindowCreated, hwnd = 004201EE
2715 ms: LoadTouchAPI
2715 ms: Touch API loaded.
2716 ms: Orientation locked to landscape
2716 ms: Looking for accelerometer...
2795 ms: Unable to find any sensors on the computer.
2795 ms: Window created.
2796 ms: Setting root container size to [1916, 1005] (scale = 1)
2796 ms: Looking for tablet...
2798 ms: No tablet found (or Wintab32.dll missing)
2798 ms: Web...
2803 ms: Prefetching resources...
2803 ms: Prefetching textures...
3468 ms: Prefetching shaders...
3493 ms: - WARNING - -- Compilation results for vertex shader: line
3493 ms: WARNING: 0:2: '' : #version directive missing--
3498 ms: - WARNING - -- Compilation results for fragment shader: line
3498 ms: WARNING: 0:2: '' : #version directive missing--
3578 ms: - WARNING - -- Compilation results for vertex shader: particle
3578 ms: WARNING: 0:2: '' : #version directive missing--
3579 ms: - WARNING - -- Compilation results for fragment shader: particle
3579 ms: WARNING: 0:2: '' : #version directive missing--
3613 ms: - WARNING - -- Compilation results for vertex shader: particleFast
3613 ms: WARNING: 0:2: '' : #version directive missing--
3613 ms: - WARNING - -- Compilation results for fragment shader: particleFast
3613 ms: WARNING: 0:2: '' : #version directive missing--
3636 ms: - WARNING - -- Compilation results for vertex shader: plane
3636 ms: WARNING: 0:2: '' : #version directive missing--
3637 ms: - WARNING - -- Compilation results for fragment shader: plane
3637 ms: WARNING: 0:2: '' : #version directive missing--
3686 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
3686 ms: WARNING: 0:2: '' : #version directive missing--
3686 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
3686 ms: WARNING: 0:2: '' : #version directive missing--
3719 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
3719 ms: WARNING: 0:2: '' : #version directive missing--
3720 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
3720 ms: WARNING: 0:2: '' : #version directive missing--
3749 ms: - WARNING - -- Compilation results for vertex shader: water
3749 ms: WARNING: 0:2: '' : #version directive missing--
3750 ms: - WARNING - -- Compilation results for fragment shader: water
3750 ms: WARNING: 0:2: '' : #version directive missing--
3800 ms: Prefetching done.
3801 ms: Creating GUI...
3801 ms: AppGUI::CreateGUI(recreate=true)...
3801 ms: Skin::OnSkinChange...
3801 ms: Borders::Reload...
3986 ms: Skin::RemakeTextDrawers...
3987 ms: Looking for usable font...
3998 ms: Serializing widgets...
3998 ms: Removing widgets...
4002 ms: Restoring widgets...
4109 ms: Naming widgets...
4109 ms: AppGUI::CreateGUI done.
4109 ms: App::CreateGUI done
4109 ms: Loading scene...
4112 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
4117 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
4126 ms: Deserializing code...
4138 ms: Adding extra file: gold.png
4157 ms: Adding extra file: glass.png
4171 ms: Adding extra file: steel.png
4249 ms: Code deserialized
4249 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
4249 ms: Running program...
4250 ms: Multi-texturing is supported
4250 ms: OS language: 0409
4251 ms: MakeWelcomeScreen()
4312 ms: ------------------------------------------------------
4312 ms: OpenGL vendor: Intel
4312 ms: OpenGL renderer: Intel(R) UHD Graphics 605
4312 ms: OpenGL version: 4.6.0 - Build 30.0.101.1191
4312 ms: OpenGL shading language version: 4.60 - Build 30.0.101.1191
4312 ms: OpenGL extensions: GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32
GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic
GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic
GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad
GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative
GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render
GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
4312 ms: GLU version: 1.2.2.0 Microsoft Corporation
4312 ms: GLU extensions: GL_EXT_bgra
4313 ms: ------------------------------------------------------
4313 ms: ------------- START OF GAME LOOP -------------
4409 ms: Testing FBO support...
4412 ms: Non-PoT FBO:s supported
4413 ms: Pre-buffering scene...
4432 ms: Pre-buffering done.
4433 ms: TEX_User: 4 MiB
4433 ms: TEX_Icon: 4.1 MiB
4433 ms: TEX_Border: 2.2 MiB
4433 ms: Total VRAM allocated: 10.5 MiB
4435 ms: Background::Init...
4435 ms: Loading images...
4472 ms: Background::Init done
4475 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
4475 ms: WARNING: 0:2: '' : #version directive missing--
4476 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
4476 ms: WARNING: 0:2: '' : #version directive missing--
4540 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
4540 ms: WARNING: 0:2: '' : #version directive missing--
4540 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
4540 ms: WARNING: 0:2: '' : #version directive missing--
4570 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
4570 ms: WARNING: 0:2: '' : #version directive missing--
4570 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
4570 ms: WARNING: 0:2: '' : #version directive missing--
4600 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
4600 ms: WARNING: 0:2: '' : #version directive missing--
4600 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
4600 ms: WARNING: 0:2: '' : #version directive missing--
4722 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
4722 ms: WARNING: 0:2: '' : #version directive missing--
4723 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
4723 ms: WARNING: 0:2: '' : #version directive missing--
5630 ms: Successfully checked for updates
11263 ms: ToggleFullscreen
11263 ms: Subsystem::CreateTheWindow
11278 ms: Setting root container size to [1916, 1005] (scale = 1)
11284 ms: * SCOPE BEGIN: QResizeEvent
11285 ms: QEvent::Resize from [1920, 1009] to [1724, 884]
11286 ms: * SCOPE BEGIN: QTWindow::resizeEvent
11287 ms: Setting root container size to [1720, 880] (scale = 1)
11287 ms: * SCOPE END: QTWindow::resizeEvent
11287 ms: * SCOPE END: QResizeEvent
11301 ms: Setting root container size to [1720, 880] (scale = 1)
11301 ms: * SCOPE BEGIN: QResizeEvent
11301 ms: QEvent::Resize from [1724, 884] to [1920, 1080]
11304 ms: * SCOPE BEGIN: QTWindow::resizeEvent
11305 ms: Setting root container size to [1916, 1076] (scale = 1)
11306 ms: * SCOPE END: QTWindow::resizeEvent
11306 ms: * SCOPE END: QResizeEvent
11359 ms: Setting root container size to [1916, 1076] (scale = 1)
23791 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(08)
23791 ms: WARNING: 0:2: '' : #version directive missing--
23792 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(08)
23792 ms: WARNING: 0:2: '' : #version directive missing--
27329 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(3C)
27329 ms: WARNING: 0:2: '' : #version directive missing--
27330 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(3C)
27330 ms: WARNING: 0:2: '' : #version directive missing--
52985 ms: Allocating new texture atlas (nr 1)
53014 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(39)
53014 ms: WARNING: 0:2: '' : #version directive missing--
53014 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(39)
53014 ms: WARNING: 0:2: '' : #version directive missing--
53070 ms: - WARNING - Found crossing that went unfixed
53095 ms: - ERROR - Body::IsBad
53095 ms: FlushBadStuff: removing body
53128 ms: FlushBadStuff: removing body
53158 ms: FlushBadStuff: removing body
53185 ms: FlushBadStuff: removing body
53219 ms: FlushBadStuff: removing body
53250 ms: FlushBadStuff: removing body
53283 ms: FlushBadStuff: removing body
53318 ms: FlushBadStuff: removing body
53344 ms: FlushBadStuff: removing body
53380 ms: FlushBadStuff: removing body
53409 ms: FlushBadStuff: removing body
53436 ms: FlushBadStuff: removing body
53468 ms: FlushBadStuff: removing body
53499 ms: FlushBadStuff: removing body
53527 ms: FlushBadStuff: removing body
53561 ms: FlushBadStuff: removing body
53594 ms: FlushBadStuff: removing body
53621 ms: FlushBadStuff: removing body
53645 ms: FlushBadStuff: removing body
53691 ms: FlushBadStuff: removing body
53721 ms: FlushBadStuff: removing body
53753 ms: FlushBadStuff: removing body
53795 ms: FlushBadStuff: removing body
53825 ms: FlushBadStuff: removing body
53854 ms: FlushBadStuff: removing body
53881 ms: FlushBadStuff: removing body
53914 ms: FlushBadStuff: removing body
53943 ms: FlushBadStuff: removing body
53971 ms: FlushBadStuff: removing body
54005 ms: FlushBadStuff: removing body
54037 ms: FlushBadStuff: removing body
54065 ms: FlushBadStuff: removing body
54099 ms: FlushBadStuff: removing body
54139 ms: FlushBadStuff: removing body
54170 ms: FlushBadStuff: removing body
54204 ms: FlushBadStuff: removing body
54249 ms: FlushBadStuff: removing body
54286 ms: FlushBadStuff: removing body
54340 ms: FlushBadStuff: removing body
54373 ms: FlushBadStuff: removing body
54403 ms: FlushBadStuff: removing body
54436 ms: FlushBadStuff: removing body
54467 ms: FlushBadStuff: removing body
54499 ms: FlushBadStuff: removing body
54532 ms: FlushBadStuff: removing body
54591 ms: - ERROR - Body::IsBad
54592 ms: FlushBadStuff: removing body
54624 ms: FlushBadStuff: removing body
54660 ms: FlushBadStuff: removing body
54698 ms: FlushBadStuff: removing body
54727 ms: FlushBadStuff: removing body
54766 ms: FlushBadStuff: removing body
54806 ms: FlushBadStuff: removing body
54836 ms: FlushBadStuff: removing body
54942 ms: - ERROR - Body::IsBad
54943 ms: FlushBadStuff: removing body
54978 ms: FlushBadStuff: removing body
55019 ms: FlushBadStuff: removing body
55052 ms: FlushBadStuff: removing body
55089 ms: FlushBadStuff: removing body
55125 ms: FlushBadStuff: removing body
55168 ms: FlushBadStuff: removing body
55209 ms: FlushBadStuff: removing body
55245 ms: FlushBadStuff: removing body
55300 ms: FlushBadStuff: removing body
55343 ms: FlushBadStuff: removing body
55378 ms: FlushBadStuff: removing body
55421 ms: FlushBadStuff: removing body
55461 ms: FlushBadStuff: removing body
55502 ms: FlushBadStuff: removing body