Remarkable Athlete [7]
Fighting Style (dueling) [1]
Starting at 7th level, you can add half your
When you are wielding a melee weapon in
proficiency bonus (rounded up) to any
one hand and no other weapons, you gain a
Strength, Dexterity, or Constitution check you
+2 bonus to damage rolls with that weapon.
make that doesn't already use your
proficiency bonus.
In addition, when you make a running long
Second Wind [1] jump, the distance you can cover increases by
a number of feet equal to your Strength
You have a limited well of stamina that you modifier.
can draw on to protect yourself from harm. On
your turn, you can use a bonus action to
regain hit points equal to 1d10 + your fighter Indomitable [9]
level.
Beginning at 9th level, you can reroll a saving
Once you use this feature, you must finish a throw that you fail. If you do so, you must use the
short or long rest before you can use it again. new roll, and you can't use this feature again until
you finish a long rest.
Action Surge [2] You can use this feature twice between long rests
starting at 13th level and three times between long
Starting at 2nd level, you can push yourself rests starting at 17th level.
beyond your normal limits for a moment. On
your turn, you can take one additional action.
Additional Fighting Style
Once you use this feature, you must finish a
short or long rest before you can use it again. ( ) [10]
Starting at 17th level, you can use it twice
before a rest, but only once on the same turn.
Improved Critical [3]
Beginning when you choose this archetype at
3rd level, your weapon attacks score a critical Superior Critical [15]
hit on a roll of 19 or 20.
Starting at 15th level, your weapon attacks
score a critical hit on a roll of 18-20.
Extra Attack [5]
Beginning at 5th level, you can attack twice,
instead of once, whenever you take the Attack
Survivor [18]
action on your turn. At 18th level, you attain the pinnacle of resilience
The number of attacks increases to three in battle. At the start of each of your turns, you
when you reach 11th level in this class and to regain hit points equal to 5 + your Constitution
four when you reach 20th level in this class. modifier if you have no more than half of your hit
points left. You don't gain this benefit if you have 0
hit points.