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Cleric of Life: Abilities & Features

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0% found this document useful (0 votes)
119 views1 page

Cleric of Life: Abilities & Features

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ard Standard v4.

CLASS & LEVEL PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

SAVING THROW SPELLCASTING @ Level 1


Regain all expended spell slots after a long rest.
ATHLETICS
Spell attack Spell DC

AC CONDITIONS Cantrips known Prepared spells

STRENGTH
Maximum Temporary DISCIPLE OF LIFE @ Level 1
Healing spells of lvl 1 or higher heal additional HP equal to 2 + spell lvl.
SAVING THROW
ACROBATICS CHANNEL DIVINITY @ Level 2, 6 and 18
SLEIGHT OF HAND INITIATIVE Use a Channel Divinity feature. Regain after short or long rest.

STEALTH Max. uses Number of times used

DEXTERITY CHANNEL DIVINITY: TURN UNDEAD @ Level 2


As an action, each undead within 30 ft. that can see or hear you must
SAVING THROW make a WIS save or be turned for 1 min. Turned creatures must spend
SPEED HIT POINTS their turn moving as far away from you as they can, can't willingly move
within 30 ft. of you, or take reactions. For their action, they can only use
HIT DICE Dash, or try to escape from an effect that prevents them from moving. If
nowhere to move, uses Dodge action.
You can spend one or more hit dice at the end of a short rest. Roll each
die and add your CON modifier. You regain HP equal to the total. Regain
CHANNEL DIVINITY: PRESEVE LIFE @ Level 2
hit dice up to half your max. hit dice (min. of 1) after a long rest.
CONSTITUTION Choose any creatures within 30 ft. that are not undead or construct and
Die size Max. dice Dice left restore HP up to half your cleric level. This feature can't restore more
than half of a creature's max. HP.
SAVING THROW
DEATH SAVING THROWS
ARCANA DESTROY UNDEAD @ Level 5
If you start your turn wtih 0 HP, roll a d20. If the roll is 10 or higher, mark
When an undead fails its save against your Channel Divinity: Turn
HISTORY off 1 success, otherwise, mark off 1 failure. 3 success and you become
Undead, refer to the table below to see if the undead is destroyed.
stable, 3 failures and you die. Rolling a 1 counts as 2 failures. If you roll a
INVESTIGATION 20, you regain 1 HP and regain consciousness. If you take damage while Cleric Level Destroys undead of CR
NATURE at 0 HP, mark off 1 failure. If you suffer a critical hit, mark off 2 failures. If 5th 1/2 or lower
INTELLIGENCE RELIGION the damage exceeds your max. HP, you suffer instant death. 8th 1 or lower
11th 2 or lower
Successes Failures 14th 3 or lower
SAVING THROW
17th 4 or lower
ANIMAL HANDLING
INSIGHT BLESSED HEALER @ Level 6
MEDICINE Weapon Range When casting a spell of level 1 or higher that restores HP to a creature
other than you, you regain HP equal to 2 + that spell's level.
PERCEPTION
To hit Damage
WISDOM SURVIVAL DIVINE STRIKE @ Level 8 and 14
Once on your turn when you hit a creature with a weapon attack, you
SAVING THROW _________________________________________ can choose to add 1d8 radiant damage to the attack. The damage
increases to 2d8 when you reach 14th level.
DECEPTION
INTIMIDATION
_________________________________________ DIVINE INTERVENTION @ Level 10
Describe some assistance you wish from your deity and roll percentile
PERFORMANCE Weapon Range die. If you roll a number equal or lower than your cleric level, your deity
PERSUASION intervenes. The outcome is determined by your DM. At level 20, calling
CHARISMA for aid automatically succeeds. Regain after long rest or 7 days if success.
To hit Damage
Days until regain
PROF.
Proficiency bonus BONUS Passive perception
_________________________________________ SUPREME HEALING @ Level 17
_________________________________________ Use highest number possible when detemining healing done by a spell.
Armor & Weapon Proficiencies

_________________________________________ Weapon Range Notes

_________________________________________ To hit Damage


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Known Languages

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Ammunition Count

_________________________________________ Ammunition Count


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Tool Proficiencies Number of attacks per attack action
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_________________________________________ Currently Equipped
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Features & Other _________________________________________
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_________________________________________ Item Count
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_________________________________________ Item Count
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_________________________________________ Item Count
CLERIC OF LIFE

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