0% found this document useful (0 votes)
55 views3 pages

Shader Effects Configuration

Uploaded by

bryancamirand2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
55 views3 pages

Shader Effects Configuration

Uploaded by

bryancamirand2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

KeyPCGI_One@RadiantGI.

fx=46,0,0,0
PreprocessorDefinitions=
Techniques=HDR@[Link],Technicolor2@[Link],Vibrance@[Link]
TechniqueSorting=AdaptiveFog@[Link],LeiFx_Tech@[Link],AspectRatioPS@Aspect
[Link],ASCII@[Link],Border@[Link],Cartoon@[Link],Chromakey@[Link],
CA@[Link],ColorMatrix@[Link],Clarity@[Link],AdvancedCRT
@[Link],Daltonize@[Link],Curves@[Link],Deband@[Link],DepthHaze@DepthHaz
[Link],DisplayDepth@[Link],CinematicDOF@[Link],Emphasize@Emphasize.
fx,DPX@[Link],EyeAdaption@[Link],HDR@[Link],FilmGrain@[Link],Film
icAnamorphSharpen@[Link],Layer@[Link],Levels@[Link],LiftGamm
aGain@[Link],LumaSharpen@[Link],FXAA@[Link],LUT@[Link],MultiLUT@
[Link],Monochrome@[Link],MXAO@qUINT_mxao.fx,PerfectPerspective@PerfectP
[Link],Nostalgia@[Link],ChromaticAberration@[Link],Tint@[Link],Bef
ore@[Link],Before@[Link],After@[Link],After@[Link],
Technicolor@[Link],Technicolor@[Link],Technicolor2@[Link],
TiltShift@[Link],Tonemap@[Link],UIDetect@[Link],UIDetect_Before@UIDe
[Link],UIDetect_After@[Link],SMAA@[Link],UIMask_Top@[Link],UIMask_Bottom@
[Link],Vibrance@[Link],Vignette@[Link],BulgePinch@[Link],Height
Fog@[Link],HexLensFlare@[Link],SunsetFilter@[Link],RGBLCD@R
[Link],RetroTint@[Link],prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx
,CRTFakeLottes@[Link],ContrastAdaptiveSharpen@[Link],JPEGCompression@JPEG
.fx,WhitepointerFixer@[Link],AdaptiveTonemapper@[Link],S
canlinesAbs@scanlines-
[Link],SuperDepth3D@[Link],MagicBorder@[Link],DELC_Sharpen@qUINT_s
[Link],Drunk@[Link],LiquidLens@[Link],prod80_04_ColorTemperature@PD80_04_
Color_Temperature.fx,GeomCRT@[Link],LeiFx_OA@LeiFX_OA.fx,Scanlinesfract@scanlin
es-
[Link],SlitScan@[Link],CRTHyllian@[Link],BasicCRT@[Link],CRTMatt
ias@[Link],SSR@qUINT_ssr.fx,Bessel_Bloom@Bessel_Bloom.fx,prod80_04_ContrastB
rightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,CheckerboardInterlace
@[Link],SplicedRadials@[Link],PandaFX@[Link],Arcan
eBloom@[Link],Cathode@[Link],MCAmber@[Link],TVCRTPixels@TVCRTPixels
.fx,CRTKurgV2@[Link],prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contras
[Link],MagicHDR@[Link],BilateralComic@[Link],prod80_04_Magical_Rectan
gle@PD80_04_Magical_Rectangle.fx,ArtisticVignette@[Link],MCGreen@MCGre
[Link],CMYK_Halftone@cmyk_halftone_dot.fx,Cursor@[Link],Swirl@[Link],LottesCRT@
[Link],MBMB@[Link],SuperDepth3D_VR@SuperDepth3D_VR+.fx,prod80_04_Saturation_
Limiter@PD80_04_Saturation_Limit.fx,FGFXFCSB16X@[Link]
,NTSCFilter@[Link],TapeNoise@[Link],VCRDistort@[Link],VHSDistort@[Link],AspectRatio
Suite@[Link],MCOrange@[Link],prod80_01B_RT_Correct_Color@PD80_01B
_RT_Correct_Color.fx,ColorMAME@[Link],TinyPlanet@[Link],CRTLottes2018@
[Link],MinimalColorGrading@[Link],CMAA_2@CMAA_2.fx,Checkerbo
ard@[Link],VT220Term@[Link],MetaCRT@[Link],prod80_01_Color_Gamut@PD8
0_01_Color_Gamut.fx,FilmicSharpen@[Link],prod80_04_SelectiveColor@PD80_04
_Selective_Color.fx,CoolRetroTerm@[Link],CRTPi@[Link],MultiFX@Multi
[Link],Wave@[Link],ColorLab@[Link],VT220Term@vt220_frame.fx,Blooming_HDR@Bloom
[Link],MMJCelShader@[Link],ContrastStretch@[Link],Flipbook@
[Link],FGFXLSPOIrr@[Link],CRTPotatoCo
ol@[Link],CRTFrutbunn@CRT-
[Link],DirtyCRT@[Link],prod80_04_ColorBalance@PD80_04_Color_Balance.fx,CRT_Lot
tes@CRT_Lottes.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_
02_Bloom@PD80_02_Bloom.fx,ZigZag@[Link],VT220Term_Night@vt220_night.fx,ImageTest
@[Link],nGlide_3DFX@nGlide_3DFX.fx,AreaCopy@[Link],CRT_NES_MINI@crt-nes-
[Link],CRTPotatoWarm@[Link],MultiTonePoster@[Link],EGAfilter
@[Link],PAL_R57@R57_PAL.fx,NeoBloom@[Link],DeepFry@[Link],CRT_CX@CRT
[Link],CRT_Yee64@CRT_Yee64.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,CRTZFast@
zfast_crt.fx,Interlaced@[Link],Cobra_Masking_Start@Cobra_Mask.fx,CobraFX_Mas
king_End@Cobra_Mask.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,NTSC_MAME
@[Link],CRTRefresh@[Link],UIMaskCreator@[Link],FramerateLimiter@F
[Link],NormalMap@[Link],StageDepthPlus@[Link],CRT_Yeet
ron@CRT_Yeetron.fx,CRTNewPixie@CRT-
[Link],prod80_05_LumaSharpen@PD80_05_Sharpening.fx,Monocular_Cues@Depth_Cues.f
x,Letterbox@[Link],prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,Cursor@Cu
[Link],CanvasFog@[Link],Lightroom@qUINT_lightroom.fx,Overlay@[Link],Unsh
arp@[Link],GoldenRatio@[Link],SimpleGrain@[Link],NTSC_RetroArch
@NTSC_RetroArch.fx,CRT_Yee64@CRT-
[Link],RetroCRT@[Link],prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberr
[Link],CRTSim@[Link],DisplayLUT@[Link],ApplyLUT@[Link],DeHaze@Dehaze
.fx,ColorSort_Masking@[Link],ColorSort_Main@[Link],prod80_02_LUT_Creato
r@PD80_02_LUT_Creator.fx,DepthAlpha@[Link],Directionally_Localized_Anti_Alia
sing_Plus@DLAA_Plus.fx,BeforeCanvasMask@[Link],AfterCanvasMask@[Link]
,AspectRatioComposition@[Link],PiecewiseFilmicTonemap@PiecewiseF
[Link],PiecewiseFilmicTonemap_Debug@[Link],prod80_04_Co
lorGradient@PD80_04_Color_Gradients.fx,CRT_Yeetron@CRT-
[Link],Deconverge_MAME@[Link],NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScan
[Link],EasymodeCRT@[Link],prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,
GaussianBlurCS@[Link],Bloom@qUINT_bloom.fx,Dither@[Link],prod80_03_Co
lor_Space_Curves@PD80_03_Color_Space_Curves.fx,RemoveTint@[Link],BeforeColor
Mask@[Link],AfterColorMask@[Link],ColorfulPoster@[Link],Aper
tureCRT@[Link],PreGravity@[Link],[email protected]
x,Defocus@[Link],Pong@[Link],PAL@[Link],Pantomorphic@[Link],Fl
ashlight@[Link],Debanding@qUINT_deband.fx,Flair@[Link],prod80_03_CurvedLev
els@PD80_03_Curved_Levels.fx,Flip@[Link],prod80_06_FilmGrain@PD80_06_Film_Grain.fx
,LocalContrastCS@[Link],ColorIsolation@[Link],CRTCaligari@CR
[Link],Droste@[Link],DosFX_Tech@[Link],RetroFog@[Link],PhosphorMA
ME@[Link],FlexibleCA@[Link],MouseReplacement@[Link],prod80_03_FilmicT
onemap@PD80_03_Filmic_Adaptation.fx,SCurve@[Link],cgwgCRT@[Link],prod80_06_L
umaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,Powe
rVR2@[Link],Comic@[Link],FocalDOF@[Link],FreezeShot@[Link],ADOF@
qUINT_dof.fx,PreGravity@[Link],Gravity@[Link],Oilify@[Link],prod80_03_Le
vels@PD80_03_Levels.fx,HotsamplingHelper@[Link],Sketch@[Link],prod
80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,MeshEdges@[Link],RealL
ongExposure@[Link],prod80_03_Shadows_Midtones_Highlights@PD80_03_Shado
ws_Midtones_Highlights.fx,TrackingRays@[Link],SSDO_Plus@[Link],VRToolk
it@[Link],prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,Normal_Filter_Anti
_Aliasing@[Link],UnrealLens@[Link],ReVeil_Top@[Link],ReVeil_Bottom@ReVei
[Link],SharpContrast@[Link],PCGI_One@[Link],Smart_Sharp@Smart_Sharp.f
x,TAA@Temporal_AA.fx,Trails@[Link],GTUV50@[Link],VariableRateShading@VRS_Map.fx,
VirtualResolution@[Link],DirectionalDepthBlur@[Link]

[[Link]]
backbuffer_bits=8.000000
colourfulness=0.637000
col_noise=1
enable_dither=0
lim_luma=0.590000

[[Link]]
HDRPower=0.919000
radius1=0.477000
radius2=0.443000

[[Link]]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000

[[Link]]
Brightness=0.921000
ColorStrength=0.200000,0.200000,0.200000
Saturation=0.938000
Strength=1.000000

[[Link]]
Vibrance=0.123000
VibranceRGBBalance=1.000000,1.000000,1.000000

You might also like