KeyPCGI_One@RadiantGI.
fx=46,0,0,0
PreprocessorDefinitions=
Techniques=HDR@[Link],Technicolor2@[Link],Vibrance@[Link]
TechniqueSorting=AdaptiveFog@[Link],LeiFx_Tech@[Link],AspectRatioPS@Aspect
[Link],ASCII@[Link],Border@[Link],Cartoon@[Link],Chromakey@[Link],
CA@[Link],ColorMatrix@[Link],Clarity@[Link],AdvancedCRT
@[Link],Daltonize@[Link],Curves@[Link],Deband@[Link],DepthHaze@DepthHaz
[Link],DisplayDepth@[Link],CinematicDOF@[Link],Emphasize@Emphasize.
fx,DPX@[Link],EyeAdaption@[Link],HDR@[Link],FilmGrain@[Link],Film
icAnamorphSharpen@[Link],Layer@[Link],Levels@[Link],LiftGamm
aGain@[Link],LumaSharpen@[Link],FXAA@[Link],LUT@[Link],MultiLUT@
[Link],Monochrome@[Link],MXAO@qUINT_mxao.fx,PerfectPerspective@PerfectP
[Link],Nostalgia@[Link],ChromaticAberration@[Link],Tint@[Link],Bef
ore@[Link],Before@[Link],After@[Link],After@[Link],
Technicolor@[Link],Technicolor@[Link],Technicolor2@[Link],
TiltShift@[Link],Tonemap@[Link],UIDetect@[Link],UIDetect_Before@UIDe
[Link],UIDetect_After@[Link],SMAA@[Link],UIMask_Top@[Link],UIMask_Bottom@
[Link],Vibrance@[Link],Vignette@[Link],BulgePinch@[Link],Height
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[Link],RetroTint@[Link],prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx
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.fx,WhitepointerFixer@[Link],AdaptiveTonemapper@[Link],S
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[Link],SuperDepth3D@[Link],MagicBorder@[Link],DELC_Sharpen@qUINT_s
[Link],Drunk@[Link],LiquidLens@[Link],prod80_04_ColorTemperature@PD80_04_
Color_Temperature.fx,GeomCRT@[Link],LeiFx_OA@LeiFX_OA.fx,Scanlinesfract@scanlin
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[Link],SlitScan@[Link],CRTHyllian@[Link],BasicCRT@[Link],CRTMatt
ias@[Link],SSR@qUINT_ssr.fx,Bessel_Bloom@Bessel_Bloom.fx,prod80_04_ContrastB
rightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,CheckerboardInterlace
@[Link],SplicedRadials@[Link],PandaFX@[Link],Arcan
eBloom@[Link],Cathode@[Link],MCAmber@[Link],TVCRTPixels@TVCRTPixels
.fx,CRTKurgV2@[Link],prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contras
[Link],MagicHDR@[Link],BilateralComic@[Link],prod80_04_Magical_Rectan
gle@PD80_04_Magical_Rectangle.fx,ArtisticVignette@[Link],MCGreen@MCGre
[Link],CMYK_Halftone@cmyk_halftone_dot.fx,Cursor@[Link],Swirl@[Link],LottesCRT@
[Link],MBMB@[Link],SuperDepth3D_VR@SuperDepth3D_VR+.fx,prod80_04_Saturation_
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[Link],MinimalColorGrading@[Link],CMAA_2@CMAA_2.fx,Checkerbo
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[Link],Wave@[Link],ColorLab@[Link],VT220Term@vt220_frame.fx,Blooming_HDR@Bloom
[Link],MMJCelShader@[Link],ContrastStretch@[Link],Flipbook@
[Link],FGFXLSPOIrr@[Link],CRTPotatoCo
ol@[Link],CRTFrutbunn@CRT-
[Link],DirtyCRT@[Link],prod80_04_ColorBalance@PD80_04_Color_Balance.fx,CRT_Lot
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@[Link],nGlide_3DFX@nGlide_3DFX.fx,AreaCopy@[Link],CRT_NES_MINI@crt-nes-
[Link],CRTPotatoWarm@[Link],MultiTonePoster@[Link],EGAfilter
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[Link],CRT_Yee64@CRT_Yee64.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,CRTZFast@
zfast_crt.fx,Interlaced@[Link],Cobra_Masking_Start@Cobra_Mask.fx,CobraFX_Mas
king_End@Cobra_Mask.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,NTSC_MAME
@[Link],CRTRefresh@[Link],UIMaskCreator@[Link],FramerateLimiter@F
[Link],NormalMap@[Link],StageDepthPlus@[Link],CRT_Yeet
ron@CRT_Yeetron.fx,CRTNewPixie@CRT-
[Link],prod80_05_LumaSharpen@PD80_05_Sharpening.fx,Monocular_Cues@Depth_Cues.f
x,Letterbox@[Link],prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,Cursor@Cu
[Link],CanvasFog@[Link],Lightroom@qUINT_lightroom.fx,Overlay@[Link],Unsh
arp@[Link],GoldenRatio@[Link],SimpleGrain@[Link],NTSC_RetroArch
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[Link],RetroCRT@[Link],prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberr
[Link],CRTSim@[Link],DisplayLUT@[Link],ApplyLUT@[Link],DeHaze@Dehaze
.fx,ColorSort_Masking@[Link],ColorSort_Main@[Link],prod80_02_LUT_Creato
r@PD80_02_LUT_Creator.fx,DepthAlpha@[Link],Directionally_Localized_Anti_Alia
sing_Plus@DLAA_Plus.fx,BeforeCanvasMask@[Link],AfterCanvasMask@[Link]
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[Link],PiecewiseFilmicTonemap_Debug@[Link],prod80_04_Co
lorGradient@PD80_04_Color_Gradients.fx,CRT_Yeetron@CRT-
[Link],Deconverge_MAME@[Link],NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScan
[Link],EasymodeCRT@[Link],prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,
GaussianBlurCS@[Link],Bloom@qUINT_bloom.fx,Dither@[Link],prod80_03_Co
lor_Space_Curves@PD80_03_Color_Space_Curves.fx,RemoveTint@[Link],BeforeColor
Mask@[Link],AfterColorMask@[Link],ColorfulPoster@[Link],Aper
tureCRT@[Link],PreGravity@[Link],[email protected]
x,Defocus@[Link],Pong@[Link],PAL@[Link],Pantomorphic@[Link],Fl
ashlight@[Link],Debanding@qUINT_deband.fx,Flair@[Link],prod80_03_CurvedLev
els@PD80_03_Curved_Levels.fx,Flip@[Link],prod80_06_FilmGrain@PD80_06_Film_Grain.fx
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[Link],Droste@[Link],DosFX_Tech@[Link],RetroFog@[Link],PhosphorMA
ME@[Link],FlexibleCA@[Link],MouseReplacement@[Link],prod80_03_FilmicT
onemap@PD80_03_Filmic_Adaptation.fx,SCurve@[Link],cgwgCRT@[Link],prod80_06_L
umaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,Powe
rVR2@[Link],Comic@[Link],FocalDOF@[Link],FreezeShot@[Link],ADOF@
qUINT_dof.fx,PreGravity@[Link],Gravity@[Link],Oilify@[Link],prod80_03_Le
vels@PD80_03_Levels.fx,HotsamplingHelper@[Link],Sketch@[Link],prod
80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,MeshEdges@[Link],RealL
ongExposure@[Link],prod80_03_Shadows_Midtones_Highlights@PD80_03_Shado
ws_Midtones_Highlights.fx,TrackingRays@[Link],SSDO_Plus@[Link],VRToolk
it@[Link],prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,Normal_Filter_Anti
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[Link],SharpContrast@[Link],PCGI_One@[Link],Smart_Sharp@Smart_Sharp.f
x,TAA@Temporal_AA.fx,Trails@[Link],GTUV50@[Link],VariableRateShading@VRS_Map.fx,
VirtualResolution@[Link],DirectionalDepthBlur@[Link]
[[Link]]
backbuffer_bits=8.000000
colourfulness=0.637000
col_noise=1
enable_dither=0
lim_luma=0.590000
[[Link]]
HDRPower=0.919000
radius1=0.477000
radius2=0.443000
[[Link]]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
[[Link]]
Brightness=0.921000
ColorStrength=0.200000,0.200000,0.200000
Saturation=0.938000
Strength=1.000000
[[Link]]
Vibrance=0.123000
VibranceRGBBalance=1.000000,1.000000,1.000000