0% found this document useful (0 votes)
25 views4 pages

D&D Character Sheet: Monk 4 Wood Elf

Uploaded by

Viena D. Salmön
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
25 views4 pages

D&D Character Sheet: Monk 4 Wood Elf

Uploaded by

Viena D. Salmön
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Monk 4 i4nv3d

CLASS & LEVEL PLAYER NAME


Silver Silva
Wood Elf Acolyte 2.700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +4 17 35 --
-1 -1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+4 being charmed DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
CONSTITUTION P +6 Acrobatics DEX Weapons
+2 PROFICIENCY BONUS
+3 +3

-1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Calligrapher's Supplies

16 -1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish
-1 Deception CHA
-1 History INT
INTELLIGENCE
P +5 Insight WIS
45 ft. (Walking)
-1 -1 Intimidation CHA
-1 Investigation INT
8 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS ===
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
P +1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
P +6 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+3 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

-1 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
8 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 1d4+4 Bludgeoning

Unarmed Strike +6 1d4+4 Bludgeoning


15 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +6 1d4+4 Bludgeoning

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +6 1d4+4

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 4 i4nv3d
CLASS & LEVEL PLAYER NAME
Silver Silva
Wood Elf Acolyte 2.700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Patient Defense: 1 Bonus Action | 1 Reaction
* Hit Points • PHB 77
| Step of the Wind: 1 Bonus Action
* Proficiencies • PHB 77 === WOOD ELF RACIAL TRAITS ===
* Unarmored Movement • PHB 78
* Unarmored Defense • PHB 78 Your speed increases by 10 feet while you are not * Darkvision • BR 23
While not wearing armor and not using a shield, your wearing armor or wielding a shield. You can see in darkness (shades of gray) up to 60 ft.
AC equals 10 + DEX modifier + WIS modifier.
* Monastic Tradition • PHB 78 * Keen Senses • BR 23
* Martial Arts • PHB 78 You have proficiency in the Perception skill.
While you are unarmed or wielding only monk | Way of the Open Hand
weapons and you aren’t wearing armor or wielding a * Fey Ancestry • BR 23
shield, you can use DEX instead of STR for the attack * Deflect Missiles • PHB 78 You have advantage on saves against being charmed,
and damage rolls, you can roll your Martial Arts You can use your reaction to deflect or catch the and magic can’t put you to sleep.
damage die in place of the normal damage, and when missile when you are hit by a ranged weapon attack.
you use the Attack action on your turn, you can make When you do so, the damage you take from the attack * Trance • BR 23
one unarmed strike as a bonus action. is reduced by 1d10 +8. If you reduce damage to 0 and You don't need to sleep, but meditate semiconsciously
have a free hand, you can spend 1 ki point to make a for 4 hours a day. While meditating, you can dream
| Unarmed Strike: 1 Bonus Action ranged attack (as with a monk weapon) with range after a fashion; such dreams are actually mental
20/60. exercises that have become reflexive through years of
* Ki • PHB 78 practice. After resting in this way, you gain the same
You can spend Ki Points to fuel ki features. You have | 1 Reaction benefit that a human does from 8 hours of sleep.
4 points per short rest and your Ki save DC is 13.
| Deflect Missiles Attack: 1 Reaction * Ability Score Increase • BR 24
<strong>Flurry of Blows</strong> - After you take the
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79 * Elf Weapon Training • BR 24
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows You have proficiency with the longsword, shortsword,
attacks, you can impose one of the following effects on shortbow, and longbow.
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC
ki point to take the Dodge action as a bonus action on 13), get pushed up to 15 ft. if it fails a STR saving * Fleet of Foot • BR 24
your turn. throw (DC 13), or it can't take reaction until the end of Your base walking speed increases to 35 feet.
your next turn.
<strong>Step of the Wind</strong> - You can spend 1 * Mask of the Wild • BR 24
ki point to take the Disengage or Dash action as a | Special You can attempt to hide even when you are only lightly
bonus action on your turn, and your jump distance is obscured.
doubled for the turn. * Ability Score Improvement • PHB 78
| Special
| Ki Points: 4 / Short Rest • Special * Slow Fall • PHB 78
You can use your reaction when you fall to reduce any
| Flurry of Blows: 1 Bonus Action falling damage you take by 20.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 10 2.5 lb.

Shortsword 1 2 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Amulet 1 1 lb.

Vestments 1 --
GP 15 Crowbar 1 5 lb.

Hammer 1 3 lb.
PP 0 Piton 10 2.5 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

70 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 150 Medium 1,80m 143
GENDER AGE SIZE HEIGHT WEIGHT
Silver Silva Lawful Good Very White Almond shape with
Long
grayand
IrisWhite
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I idolize a particular hero of my faith, and


constantly refer to that person’s deeds
and example.
I can find common ground between the
fiercest enemies, empathizing with them
PERSONALITY TRAITS

Tradition. The ancient traditions of worship and sacrifice must be preserved


and upheld. (Lawful)
Charity. I always try to help those in need, no matter what the personal cost.
(Good)
Faith. I trust that my deity will guide my actions. I have faith that if I work
hard, things will go well. (Lawful)

IDEALS

I would die to recover an ancient relic of my faith that was


lost long ago.
I owe my life to the priest who took me in when my parents
died.

BONDS

I judge others harshly, and myself even more severely.


I am inflexible in my thinking.
Once I pick a goal, I become obsessed with it to the detriment of
everything else in my life.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like