Map 1: Mondaria City Overview (MC-O) One square equals 20 ft.
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Mondaria City
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Introduction to Mondaria City
Summary Areas of Interest
The mining town of Mondaria formally falls under the • MC-O-1: Blacksmith
jurisdiction of the Druid Enclave, a secretive and largely
Elven compound to the northeast of the town itself. • MC-O-2: Central Area / Market
Mondaria City
In practice, however, Mondaria is run by the elven
administrators who are few in number, but nearly absolute
• MC-O-3: Checkpoint Control
in their power over the largely Dwarvish and Gnomish
• MC-O-4: Fishery
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worker population.
In its current state, the city is a ghost town. This may be • MC-O-5: Garrison
literal depending on how Random Encounter tables are
rolled! • MC-O-6: Hunter’s Glen
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What is typically dozens, if not hundreds, of workers and • MC-O-7: Inn & Stables
shoppers and visitors and tradespeople is now a small
handful of sentients and many more unsavories. • MC-O-8: Mess Hall
Monsters have largely taken over the region, though the • MC-O-9: Mill
mentally afflicted and warped populace tends to disregard
the threat in preference for living in a constant state of • MC-O-10: Residence Northeast
strained denial that anything has befallen the once thriving
mining town. • MC-O-11: Residence Northwest
• MC-O-12: Residence Southeast
Entrances and Exits
Entry
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The PCs will always enter this area via the road to the
• MC-O-13: Residence Southwest
• MC-O-14: Stairway to Western
Watchtowers
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southeast, which leads to the city of Berinncorte from
the Dark Obelisk 1 adventure. • MC-O-15: Storage
• MC-O-16: Trading Post
Overview
• MC-O-17: Chaos Region Overview
The PCs are likely to run into the Blacksmith, plying his trade
and willing to sell all manner of expected offerings. • MC-O-19: Chaos Foreman
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They are equally likely, however, to run into a demon, or • MC-O-20: Chaos Supplies
other monster, even in shops or other buildings.
Monsters come from two sources: some have emerged • MC-O-21: Law Region Entrance
from the depths of the mines that lay underneath the town,
finding their way to the surface out of a sense of grim
• MC-O-22: Law Region Foreman
malevolence and inevitability. • MC-O-23: Love Region Mining Overview
Others come from the surrounding forests and plains, drawn
• MC-O-24: Stairway to Eastern
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by the growing sense of chaos and evil.
Watchtowers
Atmosphere & Theme • MC-O-25: Love Mining Foreman
No matter the source, the monsters are legitimately • MC-O-26: Outside the Gates
dangerous. Paritcularly as the PCs have been led to believe
only that contact has been lost, and that this may turn out to • MC-O-27: Past the Gates
be more of an investigation than a battle, there should be an
element of alarm, of surprise, and of growing unease with • MC-O-28: Law Mines General
the situation throughout the party’s exploration of this level.
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Map 2: Blacksmith Ground Floor (MC-BS-GF) One square equals 5 ft.
Mondaria City
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Map 3: Central Area / Market (MC-MKT) One square equals 5 ft.
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Map 4: Checkpoint Control Ground Floor (MC-CC-GF) One square equals 5 ft.
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Map 5: Fishery Ground Floor (MC-FH-GF) One square equals 5 ft.
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Map 6: Garrison Ground Floor (MC-GR-GF) One square equals 5 ft.
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Map 7: Hunter’s Glen (MC-HG) One square equals 5 ft.
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Map 8: Inn & Stables Ground Floor (MC-IS-GF) One square equals 5 ft.
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Map 9: Mess Hall Ground Floor (MC-MH-GF) One square equals 5 ft.
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Map 10: MIll Ground Floor (MC-ML-GF) One square equals 5 ft.
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Map 11: Residential Zone (MC-RZ) One square equals 5 ft.
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Map 12: Residence NE Ground Floor (MC-RNE-GF) One square equals 5 ft.
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Map 13: Residence NW Ground Floor (MC-RNW-GF) One square equals 5 ft.
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Map 14: Residence SE Ground Floor (MC-RSE-GF) One square equals 5 ft.
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Map 15: Residence SW Ground Floor (MC-RSW-GF) One square equals 5 ft.
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Map 16: Storage Ground Floor (MC-ST-GF) One square equals 5 ft.
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