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Java Aspects Credits and Policy

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0% found this document useful (0 votes)
87 views3 pages

Java Aspects Credits and Policy

Uploaded by

vinalesms7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

============================

Credits List
============================

Java Aspects was made by AgentMindStorm (@agentms_).

This pack uses a few assets from version 6.4.6 of the PC GUI Pack. These include
some splashes, some sounds, and the purple text border.
PC GUI was made by Cris (@CrisXolt), Sprintermax (@Sprintermax), HawfHuman
(@HawfHuman), and SirZeus.

This pack also uses assets from version 1.13 of the Fixed Vanilla resource pack.
These are the snowy grass side texture, blackstone stair and slab textures, purple
glazed terracotta texture, activated observer back texture, double chest texture,
cloud texture, netherite ingot, tools and armor textures, 3D thrown items,
attachable system, trident model, bobbing animation, swimming animation, crawling
animation, sneaking animation, baby zombie leg animation, piglin celebrating
animation, wolf tail animation, flopping tropical fish animation, elytra position,
cat model, ocelot model, squid model, pillager model, shulker model, strider
textures and model, villager models, zombie villager models, hoglin and zoglin
models, piglin clothing and tusk size, horse textures, donkey texture, mule
texture, camel texture, warm frog texture, drowned texture, pillager and vindicator
textures, invisible phantom texture, potion particles, item frame breaking
particles, bubble column splashing particles, normal and sticky pistons, bee nest
and hive placing sounds, slowness effect icon, dirt UI background texture, sign UI
textures, spectator player transparency, and command helper previews.
Fixed Vanilla was made by LateLag (@LateLagMC).

This pack also uses assets from version 1.0.0 of the Java Edition Particles
resource pack and version 1.20 of the MultiPixel resource pack. These are the
transparent water texture, grass block side transition colors, grass and fern
textures, kelp textures, action bar bed messages, glow squid and blaze lighting,
hurt and burning entity overlay values, semitransparent experience orbs, separated
llama decor, separated pig saddles, semitransparent shulker bullets, zombie
villager robe sizing, enderman shaking animation, zombie chasing and attacking
animations, creeper exploding animation, villager leg animation, cape animation,
Wither armor size, dripping particles, flame particles, smoke particles, critical
hit particles, glow squid particles, sculk sensor particles, sculk shrieker
particles, totem of undying particles, eating particles, breaking particles, note
block particles, splashing particles, ominous item spawning particles, and other
miscellaneous particle changes.
The optional ZIP file "java_armless_armor_stands.zip" is also from the pack.
Java Edition Particles and MultiPixel were made by Rainvay_ZCYF (@ZouChenyunfei).

This pack also uses assets from version 2.5.0 of Lukas' Java Parity Pack. These are
the hurt and burning entity overlay methods, highlightable locked trades, selected
item count position, item inventory icons, item durability bars, coordinate text
and background color, item description colors, the removal of the flying item
renderer, the removal of chat censoring, the removal of chat block previews, the
removal of HUD item description text, and the removal of category text.
The optional ZIP file "java_no_vignette.zip" is also from the pack.
Lukas' Java Parity Pack was made by Lukas (@LukasPAH).

Pack Contributors:

Dharen - Explosion particles, animation speeds for lava and magma, grass, sheep,
trident riptide wind, bell placing sound, and lantern animation
Netongas NG (@netongas_ng) - Acacia, birch, jungle, and dark oak door textures,
semitransparent experience orbs, skeleton idle animation, piglin model, piglin ear
animation, zombie villager helmets, damage indicator particles, command messages,
mason name, raiders remaining name, save and load capitalization, thrown ender
pearl, egg, and bottle o' enchanting names, Mexican Spanish (es_MX) translations,
pufferfish sounds, knockback sounds, equip turtle shell sound, painting sounds,
ender eye sounds, rabbit sounds, skeleton horse sounds, squid sounds, zombie
sounds, lily pad sounds, heavy splash sounds, fletcher villager works at fletching
table sounds, and other miscellaneus sound changes
Wild (@wildthegamer_) - White rabbit and original code design for a custom tab
Henry Markle - Obsolete features
Angel Wanderley Gonzalez López Quintero - Water textures
Cris (@CrisXolt) - Boss bars, jukebox text, tall grass, and help with TGA textures
Ramon sanchez - Obsolete features
Eroded Potato (@ErodedPotato) - Vertical held item position, first-person bow
position, light source shading, item breaking sound, item throwing sound, and
carried grass block color
LateLag (@LateLagMC) - Cactus side texture, particle rotation, and carried leaves
color
Cjnator38 (@cjnator38) - Explosion sounds
LugiaGamerYT - Ravager model, enderman model, phantom model, witch model, cow
model, pig model, phantom eyes, drinking witch nose position, and missing cave
sounds from 1.13
DerpyPlayz18 (@DPlayz18) - Obsolete features
TrèsAbhi (@TresAbhi_) - Pack icon
KalmeMarq (@KalmeMarq) - Obsolete features
Tal (@melamed_tal) - Chest particle method
ambient (ambiennt on Discord) - Obsolete features
EmptyCoso (@EmptyCoso) - Italian (it_IT) translations, chalkboard name, and iron
golem wobbling animation
Zarkmend ZAN (@Zarkmend_ZAN) - Obsolete features
SharedLoss (sharedloss on Discord) - End crystal animation
patred (@patredenglish) - Java Aspects title texture
cozi (@[email protected]) - Unicode font replacement ZIP file
Kryzor (kryzorrr on Discord) - First and third-person punching animations, first-
person map animations, first-person attachable attack animation, smooth elytra
transitions, husk size, wolf head tilt animation, critical hit particles, and
critical hit sounds
LionHead07 (lionhead07 on Discord) - First-person one-handed map animation
improvements, smooth ender dragon perching, glowing fireballs, first-person hand
hurt color, cave grass colors, eye of ender particles, Nether portal particle
lighting, wider sugar cane, and double-sided saplings, flowers, short grass, fern,
and mushrooms
AlexCreeper25 - Java Aspects name suggestion

============================
Credits Policy
============================

By contributing a feature to Aspects, you agree to the following terms:

The name of the contributor and their preferred social media account will be added
to the Credits document, along with the features they contributed.

If one of these contributed features is later removed from the pack, the
contributor's credit will remain in the Credits List, but the feature will be
removed from their line. If all features from a single contributor have been
removed from the pack, the list of features they contributed will say "Obsolete
features".
Features contributed after July 17, 2023 cannot be removed by request of the
contributor. This is to prevent extra work required to remove and redo features
when a contributor asks to remove them.

Once a feature has been contributed to AgentMindStorm, or a creator has an


agreement to share assets with him, he gains full modification and distribution
rights over these features, including all assets (except those which may be owned
by Mojang Studios, such as textures) and the right to monetize the features. He may
reuse the same features in other resource packs (e.g. A feature contributed for
Java Aspects may be used in Console Aspects as well.) He guarantees proper credit
until the end of time for contributed features, which will be listed explicitly in
the Credits document.

If you wish to use a feature from Aspects in your own resource pack, please contact
AgentMindStorm on Mastodon (@[email protected]). AgentMindStorm will not
permit you to take features from Aspects which were contributed from someone else,
but he may allow you to use any number of assets from features he created. You must
have permission in writing directly from AgentMindStorm; this policy does NOT give
permission to reuse assets on its own. For features AgentMindStorm received from a
contributor, please contact the contributor directly for permission.

============================
Generative AI
============================

Generative AI will never be used to develop Aspects. In addition, no part of any


resource pack by AgentMindStorm (including Aspects) may be used to train generative
AI. This includes images, text, changelogs, and JSON UI. Everything in the pack,
including contributions, is protected and may NOT be used to train AI.

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