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New Keeper of Shadows: Dalök's Rise

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0% found this document useful (0 votes)
145 views71 pages

New Keeper of Shadows: Dalök's Rise

Uploaded by

Brian Scott
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Cover Art: The cover of the book featuring imaginative artwork related to the theme of Atlantis.
  • Acknowledgments: This section credits various contributions, including legal and licensing information, acknowledging the creators and resources used.
  • In the Beginning: An introduction to the lore and history within the fantasy setting, describing the creation narrative and key mythical events.
  • House Rules: Outline of specific game rules for players, including modifications on abilities and gameplay mechanics.
  • Race: Introduces different races available in the game setting, their characteristics, and unique features.
  • Blooded: Details the specifications of the Blooded race, their abilities, attributes, and distinctive features.
  • Human: Information on humans within the game, highlighting their traits, abilities and special powers.
  • Manikin: Description of the Manikin race, their mechanical nature, abilities, and special attributes.
  • Metamorph: Covers the characteristics of the Metamorph race, including their shape-shifting abilities and telepathy.
  • Trickster: Features the Trickster race, known for their cunning, shape-changing abilities, and unusual skills.
  • Class: This section sets the context for available classes, with brief summarizations of roles and abilities for players.
  • Classes: Detailed descriptions of each class, their unique skills, abilities, and career advancements.
  • Magic: Explains the role and nature of magic in the world setting, introducing different types of magical practices.
  • The World of Evermore: Narrative of the world, its history, geographical features, and societies that coexist within Evermore.
  • The Gods of Evermore: Detailing the deities within the game world, their powers, influence, and roles within the lore.
  • Realms Beyond: Exploration of mystical realms beyond the known world, their inhabitants, and mythological significance.

Tell me a fable

A fable
A fable
A fable that will never end
And now, I dream
-Robert Miles
Acknowledgments
I
This book requires the use of Old
School Essentials Advance
Fantasy Player’s Tome and Old
School Essentials Advance
Referee’s Tome

II
This work includes material
taken from the System
Reference Document 5.1 (“SRD
5.1”) by Wizards of the Coast
LLC and available at
[Link]
ces/systems-reference-
document. The SRD 5.1 is
licensed under the Creative
Commons Attribution 4.0
International License available
at
[Link]
censes/by/4.0/legalcode.

III
Attack Effects is taken from
“Black Sword Hack” written by
Alexandre ‘Kobayashi’
Jeannette, published by the
Merry Mushmen under the
Creative Commons attribution
4.0 international License.
In the Beginning
The Light and Darkness was
separated by the great divide.
A great cataclysm happened
that destroyed the Great Divide
and the Light and Darkness
joined. It was here where they
touched that the realm called
the Penumbra or the
Shadowlands, was created.
It was from the Shadowlands
that the embodiment of
Shadows broke free and
threatened to take over all of
creation.
Seeing the threat, many tried to
contain the Shadows but could
not.
Eventually three very powerful
Beings hatched a plan to
contain and control the
shadow. These Beings created
a powerful magical sword
called Gloomheart. This sword
had to be merged with a being
to control it, A Keeper of
Shadows, also known as The
Shadowlord
The Grand Hall, the Iron Tower Gene excelled in his
of the Shadowlord, two days schoolwork, Jeremy did not.
ago Every act committed by Gene
To the Keepers of Shadows, I seemed blessed while Jeremy’s
come before you to deliver were all cursed.
news. As you know, I am Gene held a game he played
Nightjar, Mistress and Caretaker with a group of friends down in
of the Iron Tower, here in The the basement of their family
Shadowlands. home, once a week. This game
Every centennial I make a consisted of the brothers and -
report to you, updating the friends pretending to be people
goings on in the outside world of a far off mystical land who
which is denied to all of you worked magic and fought
who have now passed on and dragons.
live only in Shadow. The group consisted of The
While that report is a ways off, Twins, a girl that both twin held
the acquiring of a new Keeper affections for named
of Shadows demands an Gwenevere, and of course the
immediate update. now famous Archmage known
as Zoso. There were others that
A Tale of Two Brothers took part in the weekly game,
But first let us go over the last but that roster changed as time
Keeper of Shadows tenure. As went on.
you all know, his name was
Jeremy Nolan of the Realm The Night of Acceptance
called Earth from the city of On the Earth date of October
Cincinnati. the 3rd, 1979, Jeremy waited
Nolan had a twin brother downstairs in the dark for his
named Gene Nolan, who brother to come home.
would later revealed to be a The day before Jeremy found
Dream Sovereign, one of out that his brother was now
Earth’s most powerful second courting the young Gwenevere
only to Donovan, the current whom Jeremey held great love
Morpheus of the Parliament of for, and he waited to confront
Dreams. Gene would also his brother.
become a Creator. Growing up When Gene came in, he was
the two brothers were not like startled but suspected that his
most twins, holding no special brother knew of his and
bond between the two. Instead Gwenevere’s affair.
they were like The Light and The The two argued while standing
Darkness. Gene was well liked over the table they would lay
by everyone, Jeremy was not. out their terrain and lead figures
for their game. The argument room housing the Sword of
became very heated and Shadows. It was our new
boiled to a point until they saw Keeper of Shadows, Dalök, who
it. Levitating in complete stillness saw the opportunity to end
above the table was the Sword Jeremy’s reign and start his
of Shadows, Gloom Heart. own.
As we all know when Gloom
Heart is left without an owner, it Dalök
seeks out the most powerful I now come to the reason we’re
being it can find. In this case all here, introducing the new
that being was Gene, who was Keeper of Shadows, the new
a naturally born Dream Shadow Lord, Dalök. Right off
Sovereign. the first thing of note is the fact
The two were astonished to see that Dalök is a child of Eshu the
that an item that was a fiction Trickster God, the first Keeper to
of their game was indeed real. be such.
Gene shared the fact that the Already Dalök has found that
sword was calling out to him to the Penumbra has unleashed
take it. A fact that drove levels of power to him unknown
Jeremy to anger. Once again, before. No longer is he bound
he was failure. Out of rage by his raven form or human
Jeremy grabbed the sword. form, being able to turn into all
Gene, knowing what that forms of beasts. Dalök has
meant tried to cry out to his already let me know that there
brother to stop, but it was too will be many changes to the
late. Jeremy Nolan took on The Iron Tower while he is here. I’ll
Mantle of Shadows. His soul keep you all informed of those
forever bonded to the changes before they are
Penumbra. implemented. But for now Let
us draw quarter to our new
A New Shadow Keeper Shadow Lord.
Recently a group of Hail Dalök !
adventurers found the Vault of The New Keeper of Shadows!
the Creator where Gloom Heart Hail Dalök!
was being kept under lock and May your reign last forever!
key. Zoso imprisoned Jeremy Hail Dalök!
inside the sword itself. Let you keep the Shadow from
Something that had not been the Lands of the Living.
done for centuries. Hail! Hail! Hail
Despite the safeguards placed
on the Vault the group pressed
on until they came upon the
A Brief (and mostly incomplete) Those that came before
timeline of Evermore as told by Before Zoso began what would
the Mistress of the Iron Tower, later become known as “The
Nightjar. Great Transference” other forms
Greetings travelers! I hope your of life started to appear on
stay at the Iron Tower is an Evermore. These were mostly
enlightening one. But we must Dreamfolk that would become
keep if short for the true master living flesh through the Great
of this place is not here right Rite. But there were others from
now and he does not take well stranger realms that made
to visitors. I know you come Evermore their home. One of
here seeking knowledge on the them was the Titan Tiamat who
true history of Evermore. I have would later be overthrown by
been here at the Iron Tower the Gods of the humans, her
since the creation of the corpse creating the vast ridge
Shadowlands themselves. So I of mountains named after her.
assure you a fantastic tale. By the time humanity started to
show up, the world of Evermore
The Night of Creation was well populated with several
On the Earth date of October sentient beings.
the 26th,1979 , Gene Nolan
enacted the Great Rite of The Great Transference
Genisis, forming the world of Zoso took it upon himself to
Evermore. The act of enacting populate Evermore with
the Great Rite meant that his humanity. He did this through a
very essence was spread powerful rite called The Rite of
throughout Evermore Transference. This rite allowed
effectively ending his life for a Zoso to travel throughout
long but temporary period of Earth’s timeline and take those
time that were destined to die to be
replaced by clone replicas (so
Zoso takes on Stewardship of they would not be missed) and
Evermore be taken to Evermore where
As his final act before joining his the mark of their death would
essence with Evermore, Gene not be upon them.
gave his friend Zoso stewardship But there was one byproduct
over Evermore, making Zoso to this rite-they forget who they
immortal as long as he stayed in were. In fact the Rite of
the realm. Transference gave them new
memories that was created by
the realm itself.
Evermore’s King Arthur for The City of Atlantis is filled with
example was a late middle buildings and other marvels
aged black Janitor from 1966 done by the Atlantean Invaders
Mississippi, USA. to this day. On Earth their work is
found in what they call
A remembered history “Ancient Egypt”.
Not all humans that were taken To this day many ancient True
for the Great Relocation had Atlantean strongholds are
their memories wiped. found having long since been
About 100 members of various buried over time.
tribes of North American Indians
had their memories left intact Dreams made flesh
by the trickster god Eshu, who As was mentioned earlier, those
tricked Zoso into taking him with humans that were brought over
the relocated humans. to Evermore believed
Today descendants from those themselves to be people of
tribes know the true story of myth and renown but with a
how they came to be twist and turn from the myths of
inhabitants of Evermore though Earth. Albion is the collective
most outsiders, especially those name for the 12 Kingdoms,
followers of Sol, see this story as each one founded by a knight
bunk. of the Round Table. Same
myths and storylines but with
The Atlantean Invaders twists and retelling from that of
About a thousand years ago Earth.
from current time an invasion of
Aberrations from the Way Outs A Fantasy Paradigm
came to Evermore in an area The world of Evermore has been
now called Atlantis. These around for thousands of years
Invaders took the human but little has changed since its
population into enslavement creation. This is despite the fact
and experimented on them that new technologies have
and bred with them creating all come and gone and been
kinds of monstrosities. introduced to the people of the
Their rule was absolute until a world.
rebellion occurred overthrowing
the Alein Invaders. What’s
that? Why yes I do know who
partook of the rebellion but
cannot reveal that information-
for now.
HOUSE
RULES [Link] the character is
good to go except for a new
scar.
[Link] Disadvantage on
This book assumes the use of DEX tests for the remainder of
several house rules that stray the session.
away from those presented in [Link] Disadvantage on all
OSE. It is ultimately up to the attribute tests for the remainder
GM and their players to decide of the session.
what to use and not to use. [Link] Lose 1 point of
For me, these rules are included STR or DEX permanently (can
because they have been found be regained in various ways
very useful in my running the later).
game through the years.

Advantage/Disadvantage
The roll is done twice. If the roll
had advantage the best roll is
used. If it has disadvantage, the
worst of the two is used. When a
roll has both advantage and
disadvantage, they cancel out
and the roll is done normal

No Class
or Level Restrictions
This optional rule is used in this
book. See page 78 in the
Player’s Tome.

Reaching 0 hit points


When reaching 0 hit points the
character rolls a Death Save on
their next turn. If the save is
made, then they roll a d6 and
come back with 1d4 hit points.
If not, the player dies.
RACE
The races presented here
replace or are alter from the
ones in the Player’s Tome.
If you MUST use elves, dwarves
and halflings, then they should
be considered commoners
exiled from Elfland.
ly.
BLOODED BLOODLINES
Requirements: Minimum CHA 9
Blooded come from various
Ability modifiers: –1 WIS, +1 CHA
supernatural ancestry. The most
Languages: Common Trade &
populous include:
language of supernatural
Changelings (Fae), Dragonborn
ancestor.
(Dragons), Elementalkin (Baron
elementals, Jinn), Nephilim
Blooded are those born of the
(Angels, Archons, Demons &
union of humans and a
Devils)
supernatural being.
Blooded look mostly human
with only small vestiges of their INFRAVISION
supernatural ancestor. Blooded have infravision to 60’
Even so, they clearly are not (see Darkness under Hazards
human. Depending on the and Challenges, p208 of
circumstance of their birth, Player’s Tome).
reaction to Blooded can be
mixed. Some are ridiculed or SENSE ANCESTRY
scorn by the society they are Blooded have a 3in6 chance of
born into, while others are sensing the presence of people,
revered or even worshiped, the places and things connected
society seeing the birth as to their supernatural ancestry in
divine. Blooded are a mixed their line of sight, This ability just
bag when it comes to worship, alerts the blooded of it’s
some are devout cultist while presence, not what it actually is
others hate the gods or does.
and some take on the mantle
themselves forming cults of TWO SPIRIT
personality. For all effects related to
race(for instance a dragonborn
ALLURING being affected by a sword that
Blooded all have exotic looks magically fights dragons or a
and attract others like moths to door that will only open for fae
a flame. All social rolls have opening for a Changeling)
advantage.
blooded are considered to be
human AND their supernatural
ancestor.
HUMAN
Requirements: None DECISIVENESS
Ability modifiers: see Image of
When an initiative roll is tied,
Creator.
humans act first, as if they had
Languages: Common Trade &
won initiative. If using the
One other of player’s choice. optional rule for individual
initiative (see Combat, p222),
When the Creator enacted the humans get a bonus of +1 to
Rite of Genisis, he did not
initiative rolls.
populate the world of Evermore
with sentient life. This was done
HARDY
by the archmage Zoso in a two
year event he called “The When rolling hit points
Great Relocation”. (including at 1st level), the
During the Great Relocation player of a human PC may rolls
Zoso went throughout Earth’s with advantage
timeline and snatched those
that were about to die and HUMAN LUCK
gave them a new life(complete It would seem to outsiders that
with false memories) to live on humans have a thread of luck
Evermore. that goes through the race.
This event happened over a Once a day a human can reroll
1,000 years ago and now the any one roll. They must take the
race of humanity has spread second roll.
though out the lands of
Evermore to a point that LEADERSHIP
humanity can be found All of a human’s retainers and
everywhere and to the west of mercenaries gain a +1 bonus to
the Great Spine claim a loyalty and morale.
stronghold from most agents of
Chaos. IMAGE OF THE CREATOR
At character creation humans
receive +1 in all ability scores.
MANIKIN GHOST IN THE MACHINE
Requirements: 9 CON
Manikins are living constructs
Ability Modifiers:
made from various inorganic,
-1CHA, +1 CON
nonliving substances and
Languages: Common Trade ,
brought to life through magic.
Any other one known by its
They are subjected to magic
creator, enemy or used to fulfill
like all other living things
purpose.
including healing. They do not
eat, drink or breathe
Manikins are sentient,
humanoid constructs. Some
were created for a special HIDDEN COMPARTMENT
purpose while others became Somewhere on the manikin is a
sentient by strange magics or hidden compartment where
occurrences. they can store up to ½ a cubic
Many evolve to look for square foot. This could be a
meaning in life and take to a compartment in the stomach
life of adventuring to discover a that opens through a door in
higher meaning. the chest to placing the item in
Scarecrows and Tin men of Oz, an empty straw filled head.
the Warbots of the True
Atlanteans, the Clockwork THEY KEEP KILLING SUZIE
Sisterhood of Phaedra or evil When reaching 0, the Death
ventriloquist dummies brought save is done at advantage.
to life by dark magics are all Furthermore if the save is made,
examples of manikins. the d6 roll is done with a d4
instead. And finally they start
ELECTRIC SHEEP back with a full 4 hit points
Manikins are inactive four hours instead of having to roll for it.
each day. This is very similar to
sleep in that they are unaware
of their surroundings unless
awaken out of this state. All PC
manikins dream during this
inactive period.
METAMORPH
at least a sentence from the
target before they die.
Requirements: 9 INT • Metamorphs can remain in
Ability Modifiers: -1CON, +1CHA the new form for up to one turn
Languages: Common Trade & per level.
True Atlantean • The metamorph retains its own
intelligence, hit points, saving
Sometime in the distant past throws, and attack probabilities.
the True Atlanteans mated with Physical capabilities of the new
the human slaves they form (e.g. strength, physical
subjugated and produced attack forms, modes of
offspring. Over time they have movement) are acquired.
become a true race, though • Non-physical special abilities
one that hides from the fear (e.g. immunities, breath
they inspire. The vast majority of weapons, spell casting) are not
metamorphs wish to be left acquired.
alone and to live their lives. • Items visibly worn or carried by
Even so, the rare individuals the victim are copied. Copied
who wish to bring chaos into items do not possess any
the world gives the race an magical properties of the
undeserved reputation. original and vanish if dropped.
In their natural form they look
like a cross between a human TELEPATHY
and True Atlantean. They Like their forebearers the True
usually stand no more than Atlanteans, metamorphs can
five feet tall and are slender. communicate telepathically
They have hair and their skin is with any being with a language
translucent white. The eyes very in a 30’ diameter.
large, black and are wide open At 8th level as long as contact
at all times. has been established
beforehand, the distance is on
SHAPESHIFTER the same plane of existence.
A metamorph can alter their
form to exactly mimic another
person.
• This requires 1 round of visual
contact with the target. The
target does not have to be
alive to be mimicked, but to
have the speech down the
metamorph must have heard
NOBLE FORM
TRICKSTER • In this form the Trickster uses all
of the stats of the animal of its
Requirements: 9 DEX
type, but keeps the
Ability Modifiers: -1WIS, +1DEX,
Intelligence, Wisdom and
+1 CHA
Charisma of the character.
Languages: Common Trade &
• They can talk in this form.
Their species.
• Hit points are that of the
character’s. In either form hit
Tricksters are intelligent animals
points and hit points loss carry
that can take on human form.
over.
They are the children of the
• There may be some class
Trickster god Eshu but are not
features a trickster cannot use
divine themselves (though
in this form. Referee’s discretion.
some of them through trickery
• Items the trickster is carrying at
gain followers) and can die like
the time melds into the form
any other living being.
and cannot be used in any way
While the Eshu itself does not
including magical items.
have a permanent animal form,
• Changing forms takes one
its children are regulated to one
round.
form. Typical animal forms
• When sleeping, unconscious
associated with Tricksters
or dead or when coming back
include Cat, Carp, Coyote,
from the dead, the Trickster
Crane, Dog, Fox, Hare,
reverts to the noble form.
Raccoon, Raven and Wolf.
• They can change into either
Tricksters reproduce by unions
forms an unlimited number of
with humans or animals of their
times in a day, though they
type. They cannot reproduce
need time to do so, as they can
with each other.
take no other actions when
doing so.

HOOMAN FORM
The foil of the trickster, In the
hooman form all class features
are accessible. The hooman
form can understand and
speak the tongue of their
species.
CLASS
ACROBAT ASSASSIN
Player’s Tome pg. 28 Player’s Tome pg. 30
There are many reason assassins
Class Addition take killing assignments. Some
The acrobat class in the player’s are debased on money while
tome does not have an many others for politics and
“Endgame” to work towards. religion.
Here are two ideas of mine.
At 9th level (version 1) The Blue Mantis
At 9thlevel the acrobat can
create a traveling circus that
attracts 2d10 performers and
workers. The Omega League
At 9th level (version 2) While the Omega League is
The acrobat attracts 2d4 primarily
acrobats or thieves to form a
heist group that burgles.

The Midnight Circus


There is a little known story of a
traveling circus that comes into
town only at night. This circus
stays only one night for by
break of next day it leaves the
town a wreck, with many
people either missing or dead.
People that live in these small
towns are found with their
blood drained and bodies are
found mutilated as if by a
savage animal.
BARBARIAN BARD
Player’s Tome pg.32 Player’s Tome pg.34
CLERIC DRUID
Player’s Tome pg.36 Player’s Tome pg.40
Also known as the Old Ways,
DIVINE INTERVENTION the religion of Druidism is all but
Beginning at 10th level, the gone. Only in the land of Kelta
cleric can call on their deity to is it still practiced in large
intervene on their behalf when numbers.
your need is great.
Describe the assistance you
seek and roll percentile dice. If
you roll a number equal to or
lower than your cleric level,
your deity intervenes. The GM
chooses the nature of the
intervention; the effect of any
cleric spell would be
appropriate.
If the deity intervenes, this
feature can’t be used again for
7 days.
At 14th level, the call for
intervention succeeds
automatically, no roll required.

GODLY PROTECTION
If not wearing or using armor of
any kind,
FIGHTER
Player’s Tome pg.50 Disarm
Besides the features in the You do no damage but your
Player’s Tome, fighters gain target is disarmed. On a roll of 1
Attack Effects. the fighter is disarmed instead.
Entangle
CLASS ADDITION: You do no damage, all attacks
ATTACK EFFECTS against the target during this
Attack Effects are qualities that Turn are done with Advantage.
can be added to a weapon Pin down
attack done by a fighter. Inflict regular damage and your
• If you want to add an attack target cannot move this Turn.
effect to your attack, say so Sacrifice
before you make your attack. Roll damage twice (three times
• If the attack succeeds, roll a if your attack is a critical hit) but
d6. 1-3 The effect does not take the weapon breaks.
place while 4-6 it does. Sweeping
• Furthermore, on a 1 the affect Hurt everyone adjacent to you
backfires on the fighter. (friend and foe).
Break Swift
You break your opponent's Inflict regular damage and
weapon (or a piece of immediately get an additional
equipment) as you throw them
attack
to the ground.
Vicious
On a roll of 1, the fighter’s
weapon breaks also and gets Inflict regular and ongoing
thrown to the ground also. damage (a d4).
Brutal
Add the Effect die result to the
damage you inflict.
On a roll of 1, The Effect Die is
not added and the fighter
weapon breaks. The attack still
doe normal damage.
KNIGHT MAGIC-USER
Player’s Tome pg.64 Player’s Tome pg.66

The vast majority of knights are Magic-users are usually given


found west of the Great Spine title by the types of magic they
since the Church of Sol is a use. Those who deal with raising
focal point of Chivalry, it’s ideas and controlling the undead are
and philosophy. called Necromancers while
those that summons creatures
KNIGHTLY ORDERS from another plane are called
Summoners etc.
In Evermore the term Mage is
Knights of the Celestial used for most types by the
Vault general populace.
This order has a strange origin.
It’s founders were a group of CLASS ADDTION:
farmers that were in the fields CANTRIPS
when a meteor fell in the field Cantrips are minor magical
they were tilling. The meteor tricks that can create the
gave off strange energies that following magical effects:
gave the farmers visions that • Create an instantaneous,
the king was going to be harmless sensory effect, such as
assassinated. They banded a shower of sparks, a puff of
together to save the king who wind, faint musical notes, or an
knighted them for saving his life. odd odor.
Joining the order entails going • Cause flames to flicker,
into the Orders sanctuary and brighten, dim, or change color
gaining visions from the meteor. for 1 minute or light or snuff out
a candle, torch or small
Griffin Riders of the Great campfire.
Spine • Instantaneously clean or soil
an object no larger than 1
This order of knights fly the skies cubic foot.
of the Great Spine protecting • Chill, warm, or flavor up to 1
the Western world from the cubic foot of nonliving material
forces of Chaos from the East. for 1 hour.
Upon first entering the order a • Make a color, a small mark, or
new knight takes on the rearing a symbol appear on an object
of a newly hatched griffin. Rider or a surface for 1 hour.
and mount form a bond
PALADIN
• Create a nonmagical trinket
or an illusory image that can fit
in the hand and that lasts until
the end of your next turn. Player’s Tome pg.68
• Create an instantaneous
sound that originates from a
point of your choice within
range, such as a rumble of
thunder, the cry of a raven, or
ominous whispers.
• Instantaneously cause an
unlocked door or window to fly
open or slam shut.
• Alter the appearance of your
eyes for 1 minute.
If you cast cantrips multiple
times, you can have up to three
of its non-instantaneous effects
active at a time, and you can
dismiss such an effect as an
action

ARCHMAGE
Upon attaining the 14th level,
the mage gains the title of
Archmage. They gain the spells
Detect Magic, Read Magic
and Read Languages. If they
already have any of these spells
they gain a spell of any spell.
Also they are able to cast
Detect Magic, Read Magic
and Read Languages an
unlimited number of times a
day. The archmage can also
cast and create Rites
RANGER THIEF
Player’s Tome pg.70 Player’s Tome pg.74
MAGIC
Somnium
Somnium is the magic found in
dreams and the Dreamlands.
THE WORLD he saw the cosmic nebula start
to advance toward the rock
OF EVERMORE they were standing on.
He wrapped his arms around
October 26th, 1979, One minute
Gene and started pleading
after Midnight, one year later. with him to stop the Rite even
The two young men stood on a though deep down he knew
floating rock adrift in space, in that it could not be stopped
an area that bordered the now.
Dreamlands. Gene turned to Zoso and said
Gene Nolan, a dream “ I will come back from this and
sovereign who had just when I do we’ll free Gwenevere
enacted the Great Rite of and punish Jeremey for what
Genisis. The other was Zoso, he did. I promise. “
Gene’s best friend who was Zoso looked Gene in the eyes
more a brother to him than his and said “But that will be many
own brother who betrayed him. years from now. I’ll be dead!”
Zoso looked out over the Gene smiled and gently took his
cosmic event that was friend’s head In his hands and
unfolding. His friend had just said”
enacted a Rite that would No. you will not die. I make you,
create the world later to be Zoso, Steward of Evermore, it’s
called Evermore but would also ruler and protector and give
consume him. you the immortality that comes
“Gene stop this! The Rite will kill with it”
you!” Zoso pleaded to his He gently kissed Zoso on the
friend. lips.
The year they spent in this realm Gene turned back around,
was filled with danger and picturing his friend in his mind
great adventure and the hoping to keep the image
imprisonment of Gwenevere. locked in place.
They were still wearing the A single tear ran down Zoso’s
same clothes they were cheek. “Gene I don’t know if I
wearing when they all first can do this…” he didn’t get to
entered the portal a year ago. finish his sentence for Gene
“The Rite will transform me teleported him away before he
Jacob. not kill me.” Gene changed his own mind about
closed his eyes and what he was doing. Besides one
contemplated on what was more moment and what was
about to happen. about to happen to him would
Zoso looked around a feeling of also happen to his friend.
hopelessness overtook him as
Gene was in complete stillness Invictus kingdoms was revealed
as the nebula descended and as having caused the war in the
pulled him apart atom by atom, first place. As a result of the war
finally forming the world of new treaties were written up.
Evermore. One hundred years after the
Sovereign War an uneasy trust
Creation has been established between
Known to but a handful of the clerics of the gods and the
those that live in Evermore, the sovereigns.
event of its creation was not In The Kingdoms of Alvon
governed by the gods but by Dream Sovereigns are allowed
an 18 year old boy named egress but are subjected to
Gene Nolan of Earth. Nolan severe punishment for the most
used the Talisman of Infinite trivial of offenses.
Dreams to create Evermore. In Avalon Sovereigns must be
The timeline of creation and careful not to question the
how it came about seems authority of the Church of Sol
disjointed at best. Invictus.
When the world of Evermore
formed it’s history and flow of Beliefs
time was imprinted from The world of Evermore has a
Nolan’s psyche just as many wide range of religious
baby animals who are hatched institutions and thoughts. Beliefs
imprint on their mother. can be divided into three main
groups. First there is the Church
The Sovereign War of Sol Invictus, which
One hundred years ago a great
war broke out between the Calendar
Church of Sol Invictus and the The current calendar used
largest Sovereign Enclave, The today in the Twelve Kingdoms
Brotherhood of Morpheus. came about right after the
Though this war only lasted a Great Cataclysm. Though it was
little over a year, vast numbers set up by the early Church of
of people died because of the Sol Invictus, it is like many things
war. of Evermore, a reflection of
The War started at a small Earth’s calendar right down to
Sovereign Enclave located far the number of days in a week,
up from the village of Knorr at month and year. Even names of
the foot of the Spine of Tiamat. the days of the week reflects
In the end the war cumulated Earth’s. There are of course
at Tor Peak, where the other calendars used on
corruption of one of the Sol Evermore, most being found
East of the Spine of Tiamat. But Aquan* Spoken by water based
to those who live West of the creatures.
Spine this calendar is the only Chalidim Spoken by Tribal
one used. Even in Kelta, , where desert dwellers East of the
resistance to be absorbed by Great Spine.
the church are under way, the Deep Common * Trade tongue
Calendar of Sol Invictus is used spoken by those that live far
underground.
Seasons Draconic *A difficult language
Evermore has four seasons as to learn, Draconic is the
does Earth. Each season is language of dragons of all
controlled by the faerie courts types and the basis of magical
which brings them head to formulas.
head with various divine beings. Duhuang Is spoken in the
Forbidden City and the Eastern
Geological Features principalities
The World of Evermore for the Infernal * The tongue of the 9
most part follows the rules of Hells. Spoken by devils, demons
science concerning the world. and those that have dealings
The atmosphere is like that of with them and scholars.
Earth’s (though free of smog) Jurka Mostly known by the Iron
Gravity works the same as on Horde. A barbaric tongue.
Earth and so on. The Naruan A tongue spoken by
circumference of Evermore is most residing on the Shattered
74,800.00 miles. It has a sun Islands. Considered a barbaric
called Sol and three moons tongue by the lands of Albion.
called Luna, Calypso and Sin Pictish Spoken mostly by the
Picts that inhabit the island of
Kelta.
Languages
Silent Tongue This is a system of
Alashan This language comes
communication that came
from the corrupt empire of
down from House Pendragon at
Alasha.
the beginning of the founding
Amaric This language is spoken
of the houses. It, like many
by those under the thumb of
things in Evermore, is derived
the Mad Jinn and his Caliphate.
from Earth and in fact is a
Askavian Spoken by a
derivative of American Sign
crumbling empire in Barsoom.
Language. It is common
This language has found it’s
among the nobility being
way to a fair number of
almost a necessity for Noble
tradesmen in Albion.
Houses that drip with intrigue. It
Auran* Spoken by Air based
creatures.
is also known by many Assassin beyond the imaginings of the
and Thief guilds. people of the Twelve Kingdoms.
Sylvian * The language of all Each Kingdom is ruled by a
those that live in Elfland. noble family that can trace
Terran* Spoken by Earth based itself to one of the 12 Knights of
creatures. the Round Table
Thyrenian* The Merchant When Evermore came into
league tongue. Almost existence it was a world that
everyone knows this language imprinted on the Creator’s
either to trade or through basic experiences, thoughts and
learning programs. feelings. At first there were no
True Atlantean* True Atlantean humans in Evermore until Zoso
is a “dead tongue” that hasn’t himself brought people to
been spoken for over a populate it. These people it
thousand years. Even so, it has seems took to this “imprinting”
survived and is used by many and many things mirrored the
who know of it through ancient myths and stories of Earth.
study or having a connection to The 12 Kingdoms reflects the
the True Atlanteans. stories of Camelot down to its
Urgic Language spoken by the codes of Chivalry and it’s
Northern raiders structure of society of nobility,
serfdom and church.
ALBION Some of the names of the
twelve kingdoms include
Land of Chivalry Camelot, Cornwall , Galeas
Albion makes up most of the and Summer
“civilized” world. It consists of
the Twelve Kingdoms. These The Haunted Forest
kingdoms are feudal. Religion is This vast forest stretches most of
dominated by the Church of the 12 Kingdoms outlined along
the Sol Invictus. Even so, there the Spine of Tiamat. While trade
are holdouts throughout the 12 routes outline the forest, very
Kingdoms of older gods being few go through it. The reason
worshiped. for this is the belief that those
To the eyes of those living within that die in the forest are
the Twelve Kingdoms, they are destined to wander it as ghosts
the center of the civilized world. trapped forever in the forest.
To the East is the Spine of The second and most important
Tiamat, which divides the reason is that the Haunted
civilized world from hordes of Forest is ruled by the Iron claw
Barbarians and various horrors of Black Agnes, a green hag of
demi-goddess status. All who
live or even passes through the architectural wonderment. The
Forest are under her rule, like it city is under control of a large
or not
Atlanteans
ALKEBULAN Those people who now call
themselves Atlanteans are a
Kingdom of Ivory
long way from being those who
The Kingdom of Ivory is covered originally claim the name. In
with dense forests and savanna fact, many scholars think that
plains. An abundance of the people who now call
wildlife is found here as is many themselves Atlantean were
forgotten things. Vast, ancient once the original Atlanteans’
cities are found deep in the slaves. When talking of
Jungles of the Kingdom. Atlanteans, there are those that
live in the City State of Atlantis
Gwangi Valley and those that live outside of
Tucked away from the world in the City State, on the continent
the heart of the Kingdom of of Atlantis. The City State
Ivory sits the Valley of Gwangi. Atlanteans are mostly of the
Actually, much larger than a noble class where those living
valley, Gwangi is a lost world of outside are lower class. No
dinosaurs and other ancient matter the class they come
creatures. A strange, highly from, most Atlanteans are
evolved group of lizard men arrogant, similar in the same
make their home here and vein of the Nimbus, Most are
places of worship still survive. olive to pale in skin color with
People from all over the world very dark hair. No other
sail to Atlantis to see its wonders civilization (save for the Nimbus)
and to trad has such a high level of
Atlantis magickal understanding then
the Atlanteans. Many speculate
ATLANTIS this is because so many artifacts
of the Ancients had been
City of Atlantis found here.
The city of Atlantis is a vast, old
city that has a long history of
siege and wonderment. Today BARSOOM
it stands as the crown jewel of The Red Desert
the world. A large portion of the Barsoom is the land of intrigue,
city shows the remnants of the danger and adventure. It is a
True Atlanteans and their land of desolation filled with
great wonders. Filled with brutal
civilizations, it’s also a land with For example, they are able to
a vast number of barbarian walk about in the sunlight. Each
tribes that fight tooth and nail of the 7 Providences of the
for dissolute land. It’s a land Kingdom of Jade has a
filled with cults dedicated to all vampire that claims control.
kinds of strange gods that These “7 Golden Vampires” do
demands blood sacrifices. not have actual control over
the Providences as does the
Dragon Graveyard Celestial Emperor. Instead they
The Dragon Graveyard is a conduct underhanded Yakuza
large desolate area littered with activity that reverberate
the boney remains of dragons throughout the Kingdom of
of all ages and sizes. The area is Jade.
picked over by scavengers of
all types, but care must be Kelta
taken for it is well known that
The Green Lands
living dragons visit the
Graveyard sporadically and Home of the Fey, Stone Circles
they do not like non dragons and Druids. Kelta’s almost as
there. untamed as Hyperboria.
In the lowlands you have the
Pict, who are great fighters that
Kara-Tur make war in the nude, made
Kingdom of Jade up in tattoos that magically
Remote and cut off to the protects them. In the Highland
known world, The Kingdom of mountains kilt wearing
Jade is an esoteric and exotic clansmen war against each
land. The people there are other, only joining together to
gracious to a fault and have an combat outside threats. The
elaborate system of honor Church of Sol Invictus has tried
foreign to the Twelve Kingdoms. to “educate” the “savages”
Divided up into large much to the dismay of the
Providences. Samurai bow Invictus ministers as their heads
before their Daimyo. Monks are put upon sticks as warnings
sequester themselves in to others.
monasteries high up in the Children of the Golden Oak
mountains learning the ancient This small, but powerful Fey
martial arts. Circle has branched out from
Seven Golden Vampires Evermore and can be found
The vampires of the East are popping up in various
very different than the ones unexpected places. The
found in the Twelve Kingdoms.
Children are a Fey circle that permafrost plains stretch for
has become corrupted by evil. miles and miles and woe to
those who find themselves
Spine of Tiamat stranded out in this vast
wilderness. Large tribes of brutal
Where Tiamat meet her end barbarians roam the area and
This vast mountain range called it home. Just beyond the
stretches the full length of the lands of Midgard lives giants.
continent separating Albion
and Hyperboria. Legends say Thule
the mountains are the actual If there is a Kingdom associated
spine of the dragon Tiamat and with Midgard, it would be Thule.
were formed when the gods Thule is actually made up of
created the world from her over 24 barbarian tribes formed
corpse. in a council.

Griffin Riders Nimbus


of The Great Spine The Nimbus are a people who
High on the Spine of Tiamat an live in great cities in the clouds.
order of knights protect the They are arrogant, literally
West from barbarian and looking down on those who
monstrous threats from the East. walk the face of Evermore.
This knightly order uses griffons They wear loose fitting robes of
for mounts. white draped around their
frames and sandals that range
Vault of the Creator from the foot to knee high. The
Located far from prying eyes, vast majority of them have at
the Vault of the Creator is well least some knowledge of magic
hidden. It is said to house the and many of them have rings of
body of the Creator himself and flying or levitation. The vast
house many great, powerful majority of Nimbus people are
magical items. frail looking with pale skin and
light hair colors

Hyperboria Sunkissed Ocean


Here there be Dragons The vast Sunkissed Ocean of
At The northern reaches of Evermore holds many secrets
Hyperboria is the area known as and dangers. On the other
the Wild Lands or on many hand, it also holds many lost
maps known as simply as The treasures and long lost
Barbarian Hordes. These vast civilizations. While there are
established routes that sailors the place is like a clearing
travel by, they are nowhere house for the departed. Some
safe. get reincarnated (especially if
done so by the Rite of
Isle of the Dead Reincarnation)while others wait
This is the home of the god for their chance to “move on”
Donn. It is where all who die to the Seven Heaven or Nine
goes. It is more of a way station Hells. Others are condemned to
to the afterlife than a final Spend an eternity on the Isle of
destination. the Dead
When a person dies on
Evermore their spirit goes to a Stone Titans
sort of way station called the Far out in the Sunkissed Ocean
Isle of the Dead, which is ruled standing alone as sentries of for
by the god Donn. Eventually reasons unknown are five
the souls go to their perspective statues of what appear to be
final resting place, though human males. The statues are
when this happens can be a all male, with one of them
process that takes centuries, as broken off diagonally in its
Donn is reluctant to give them stomach area it’s top half
up. Many stories abound about laying on the ocean floor. They
heroes who have transverse the are so tall that they stand on
Island’s gates to save a loved the ocean floor and they stick
one. out at chest level from the
surface
The Afterlife
What happens at death is up to
debate from realm to realm.
Shattered Islands
But in Evermore is even more The Remnants of a Dead God
unclear. A vast stretch of islands that
range many miles in the
Upon death there are several
Sunkissed Ocean. These Islands
possibilities, including going to
are home to a large variety of
the Isle of the Dead and
societies and individuals who
Reincarnation.
At the moment of death the wish to leave society behind for
soul takes a trip with the many reasons. The Islands
isolation also means that the
boatman Charon or one of his
islands are fertile with unique
fellow helpers to the shores of
things.
the Isle of the Dead. This Isle is
under the rule of Orcus.
Upon here the stories varies. The
most reliable of tales state that
Ape Island Initiative and how they got
This strange island is covered by there and what happened to
a strange green energy field them all remains a mystery
similar to the Arora Borealis. This Temple of Evil Elementals
field stops all magics -both On this island a temple that was
arcane and divine-from dedicated to the Princes of
working. Magical items still work Elemental Evil. Portals to the
though. One of the more elemental planes can be found
strangest things about Ape here.
Island is the fact that it’s ruled
by intelligent apes and the Zakhara
humans that live there are like
Caliphate of the Mad Jinn
dumb animals.
Also known as the Kingdom of
Sand, The All-Seeing Jinn rules
The Black Idol
this area of Evermore with an
The small island of Tor is home
Iron Fist. He enforces horrible
to a sinister structure called The
rules upon the peoples living
Black Idol. This statue towers
under his thumb for the sole
over the Island and looks like a
purpose of keeping power to
statue of a sinister figure in
himself
black obsidian. The purpose of
its existence is unknown since
no one has returned from
exploring it.

Deviant Island
This Island is home to Deviants
created by an Atlantean Mage
using True Atlantean magics.
The Deviants were enslaved by
the Mage until a group of
adventures invertedly freed
them.

The Lasarus Initiative


Ten Islands were settled by
humans from Earth a decade
ago. It would seem that they
are no longer there, having
abandoned the settlements
long ago. What was the
OTHER
…THINGS
ABBERATIONS
BLACK PUDDING, BROWN MOLD,
CAECILIA,EYE OF THE DEEP, EYE
OF TERROR, FLAIL SNAIL,
GELATINOUS CUBE, GIBBERING
MOUTHER, GRAY OOZE, GREEN
OOZE, HOOK BEAST, KRELL,
LURKER ABOVE, MIMIC, MIND
LASHER, TRUE ATLANTEAN,

Abberations are cratures from


the Way Outs. In the early days
of Evermore’s formation
abberations ruled the surface
untill the gods drove them
underground.
Besides the stats given in the
Referee’s tome, abberations
have the following additions:
Cosmic Horror
On seeing any particluar
abberation for the first time the
viewer must save vs. Spell or
flee in terror. After being away
from view of the creature the
affect wears off. Once
effected, the viewer is
uneffected to that particular
creature. Metamorphs are
uneffected by Cosmic Horror.
FAE
BROWNIE, BUGBEAR, DWARF,
GNOME, GOBLIN, HALFLING,
KOBOLD, LEPRECAUN, NIXIE,
ORC,PIXIE, SPRITE,
SVIRFNEBTINM,
SATYR,WILL O THE WISP

Besides the stats given in the


Referee’s Tome, all fae have
the following additions:
Seasonal Court. The fae is tied
to one of the seasonal courts.
Any magic associated with their
court that does them harm has
disadvantage while magics
that benefits them has
advantage.
Susceptibility to iron. Fae suffer
an additional point of damage
if hit with iron weapons

SIDHE
Also called The Shinning Host,
Sidhe are the nobles of the Fae
world. They rule in a four court
system that corresponds to the
Four seasons. Statistically they
are at least 10th level Elves as
described in the Player’s Tome,
though they can advance to
the 14th level in spell casting.
DRAGONS
BLACK, BRASS, COPPER, GOLD,
GREEN, RED, SEA, SILVER, WHITE
MULTICROMATIC

Children of the dragon goddess


Tiamat, the dragons of
Evermore live relativly quiet,
withdrawn lives.
GIANTS
The Gods did so, it formed into what
looked more like a twister and

of Evermore started to move over to the


circus with great speed.
Balen had seen both Dust
The Great American Dust
Clouds and Twisters and this
Bowl, Kansas, USA,1938 was behaving like neither.
Symore Balen sat watching the The twister seem to have a
great dust cloud overtake the mind of its own as it moved
farms off in the distance. The toward the circus. In fact, it
circus he recently joined had looked to be coming right to
set up outside of the small town Balen. Balen tried to move, tried
from where the carnage was to warn the others but could
taking place. As a clown, Balen not. Something was preventing
tried to make light of very dark him from doing so.
situations, but this was too He dropped the gun and stood
severe. People were losing their up and moved toward the
homes and livelihoods. twister which was now upon
He sat on a back lot to be him. It stopped some 40 feet
alone. He was dressed in his from him. And while it was
street clothes but had not yet raging, the air around it was still.
taken off his makeup. The Inside the twister was the
clown face painted smile shadowed, featureless figure of
contrasted with his real-life a man lying on the ground. The
frown. twister dissipated; the air
A single tear slowly rolled down around now filled with a raging
his cheek. He held the Smith& wind.
Weston revolver in his hand, Balen walked over to the figure
spinning the fully loaded barrel, who looked up at him. Balen
snapping it in place then doing couldn’t make any features
it all over again. out. The figure was as if it was all
He put the gun to his head then shadow.
took it down again as fast. He “I am Nergal” it said in a
kept doing it over and over, booming voice. Balen started
each time deciding not to pull shaking in every fiber of his
the trigger. being.
He cried out a sob of despair as The figure strained to reach his
he looked back over to the dust hand up toward Balen and
cloud. At that moment he said, “Take my hand!”
noticed what appeared to be “Take his hand? “Balen started
a smaller dust cloud break to run away, but again
away from the larger one. As it couldn’t. Some force was
preventing him. Instead of before him and a portal to
running he walked over to take another realm opened.
the shadow’s hand, which felt Though he did not know how
cold to the touch. he knew, he knew that Earth
“I am the storm that rages in was too dangerous. Something
the skies and the hearts of men. called the Veil of Reason would
For centuries I had waged war stop him. He needed to go
and pestilence. But now I rest. I through this portal he somehow
must rid myself of this burden, had created.
which you will take.” He ran towards the portal but
“No...” Balen tried to resist but stumbled to the ground.
could not. Nergal held his wrist Something was keeping him
firm while a stream of what look from getting up. It did not
to be black tar moved out from matter. Balen dragged himself
Nergal’s fingertips and moved to the portal to safety.
up Balen’s arm to his mouth. Yes. He would go through the
The Divinity Strain washed over portal to his freedom. The
him, killing him and making him freedom he needed to do what
reborn. Nergal let go of Balen must be done. And so, he
and slumped to the ground dragged himself through the
dissipating in a burst of wind portal, to the land known as
and then he was gone. Evermore.
Balen’s eyes filled black with
the Divinity Virus. His clown face Attaining Godhood
seemed to become part of his There are many ways one can
actual face as Balen’s grin attain “godhood” in Evermore.
grew from ear to ear and his The more common methods
mouth opened impossibly wide include:
to show a mouth full of long, Ambrosia
sharp teeth. The “Food of the Gods” is a
He looked over to the tents and strange concoction that can
horrible thoughts started to only be crafted by another
overtake him. god. Allowing someone to eat
A look of horror came over his of it is very regulated among
face as he realized what he the gods, at least it’s supposed
was going to do. to be. In actuality many times
Balen panicked trying to think the gods have used ambrosia
of how to contain the urges he to further their own desires and
had inside when an inner causes.
calming thought told him what Birthright
to do. Balen waved his hand
Gods born of gods are well
known. These divine beings
more often than not, have a (such as the Sun) or concepts
haughty attitude towards the (such as Love).
“others” who in their opinion, do Demigod
not deserve divinity. While still very powerful, these
Consuming a God gods tend to hold sway over a
Suffice it to say, not a popular single domain, their powers
option among the other gods. being limited to that domain.
Consuming a god can take Ishtar is the exclusion to this,
many forms from taking the life having domain over three
energy in some fashion to aspects.
literally eating the full corpse of Godling
a god. One human even ate These beings have only come
an egg spawned by a fish god into godhood very recently. At
consuming the divine child most they are very powerful
within beings that are now divine in
nature. They tend to have little
Divinity Virus to no followers at this point.
Twenty years ago the Lasarus Eventually they will (in theory at
Initiative discovered what they least) become either demigods
termed “The Divinity Virus ”. Just or full gods in their own right.
what the Divinity Virus is and
where it came from is unknown, Dominions
but what is known that those Dominions are aspects of reality
that “catch” it are transformed that the divine being has power
into powerful beings. Gods? over. In game terms the divine
Perhaps, but it not only being is able to alter reality in
transform the subject physically, subtle and not so subtle ways.
but also mentally. Many of the This power over a dominion is to
gods of Evermore have a point limited to how many
ascended by being exposed to followers the god has at any
this strain. time and if they have a
connection to them, that is, if
Divine Ranking they are on the same realm as
There are three rankings of gods their followers.
by those that study such things: Followers of a particular god will
God uphold the dominions the god
Beings with this ranking can holds sway over and the god
affect whole realms and have usually will give divine
very large followings. They also intervention through these
tend to have domain over dominions.
either very important things
Dead Gods
While very rare, the death of a
god does happen and when it
does it is a reality alliterating
Sol
The Unconquered Sun
event that is felt throughout the
realms. Divine Rank God
The death of a god is a cosmic Dominions Chivalry, Law, Sun
event that triggers many Symbol Sun In His Splendor
different things including the
birth of new sidhe, formation of It is hard to say how much of
geological aspects to new Sol’s rise to power had to do
races. with his own mechanisms or
The process leading up to the that of the Rite of Genisis. Many
death of a god can be quick or of the gods of Evermore are
take centuries. found though out Earth’s history
in one way or another.
The Church of Sol Invictus shares
rule with the various High Kings
of Albion. The church endorses
the rule of Kings, making
relationships between church
and state sway back and forth
depending on who’s in charge
on either side of the coin.
Priests are expected to be
chaste and do not marry.
Females are expected to either
marry or become nuns.

The Eight Million Gods


Not actually 8 million in number,
the term was coined for all of
those “gods” outside of the one
true god of the Church of Sol.
In truth there are probably no
more than 30 in all of Evermore
that are actually of divine
origin, the rest being either
supped up beings or those that
gained worship through trickery.
ANIMAL PRINCES eternal nature. The Clown
The Wild Princes Prince has a presence among
his clergy but is rarely seen in
Divine Rank Godlings
person.
Dominions Represented animal
Balen has many aspects that
species
can change on a dime. On one
Symbol Claw marks
end he is fun, laughter and
cheer on the far other end he’s
Each animal has a prince(or
the evil clown that waits in the
princess) that rules and
darkness. His clergy reflects this
watches over their species. The
from one congregation to
animal princes have three forms
another.
they take, that of their animal
Balen’s acolytes dress as clowns
subjects , that of human and
and jesters. They spread cheer
that of a half human/half
and madness across the world
animal form.
of Evermore, traveling the world
The animal princes have no
in circuses, bringing the Clown
human followers (and want
Prince’s doctrine to the masses.
none) though there are humans
who give thanks to them for
animals they have hunted. In BAALZEBUL
fact there is a 10% chance The Lord of Flies
anytime a hunter does not give Divine Rank Godling (devil)
thanks that the animal prince Dominions Corruption,
might appear wanting Pestilence, Lies
attribution for the kill. Symbol The devil’s personal
seal.
BALEN
The Clown Prince Baalzebul is a Duke of Hell that
controls the dominions of
Divine Rank Demigod
Corruption, Decay and lies.
Dominions Buffoonery,
He appears as a human with
Madness, Entertainment,
the head of a bloat fly. When
Laughter
meeting in person he can
Symbol White circle with red
choose for the meeting to be
dot in the center
pleasant, with the smell of
honeysuckle in the air or being
Balen is a god whose origin
bathed in a gut retching smell.
traces back to the Earth Realm
He's always looking for the next
where he started as a human.
Deal, be it money or souls.
He was “infected” by the
Worship of Baalzebul is hidden
Divinity Virus by the god Nergal
as one would expect. They
who was tired of his divine,
work slowly with great precision ELEMENTAL BARONS
to corrupt the followers of Sol. Elemental Barons
Cultists gather at nights where
Divine Rank Godlings
the moon is obscured and
Dominions Specific Element
wanning.
Symbol The Alchemist symbol of
four elements
BLACK AGNES
The Dark Mother The Elemental Planes are rules
Divine Rank Godling (Green by various beings of power,
Hag) though the Barons rule through
Dominions The Haunted Forest sheer force. Each elemental
Symbol Clawed, green hand plane has a baron ruling over it.
clutching a human heart. Four very powerful evil barons
have thriving cults throughout
Black Agnes is a green hag that the world of Evermore.
clawed her way up to godling
over her century long rule of the ESHU
Haunted Forest. The Great Trickster
Black Agnes has no formal
Divine Rank God
clergy, though all who live or
Dominions Misfortunes and
traffic through the Haunted
Trickery
Forest bend knee to her and
Symbol Spiral
refer to her as The Dark Mother
who can give and take life.
Eshu is well known as a
Despite her monstrous nature
prankster of great power. It’s
she is well known for protecting
motives are never truly clear
those under her heel. The
until it is. Eshu was originally a
inhabitants of the Haunted
god from Earth until that’s
Forest call on her for all their
realm’s Veil of Reason forced it
needs, from saving the Forest
to flee.
from invasion to the birth of a
Eshu’s children, The Tricksters
child.
are small in number but have
been able to make important
impacts on the world of
Evermore. Eshu’s children do
not worship it and find those
that do so crazy.
ESMERELDA ISHTAR
The Goblin Queen The Divine Whore
Divine Rank Demigoddess Divine Rank Demigoddess
Dominions All of Goblin kind. Dominions Fortune, Luck and
Symbol Bloody human skull Prostitution
Symbol Coin with the image of
Esmerelda is the current Queen the goddess.
of all Goblinkind. More than a
figurehead, the Goblin Queen The child of Ares and the
has absolute say on what nymph Daphne, Ishtar is barely
goblins think and do. She is able a demigoddess, but her worship
to look through the eyes of all is worldwide and can be found
goblins, though she has to know in every major city. Her clergy
which eyes to look through. are temple prostitutes, both
Her followers consists solely of women and men since Ishtar
Goblins and their kind. Her presides over all loving acts.
priesthood consists of Goblin The clergy of this demigoddess
Shamans. are all sacred prostitutes whose
Hecate acts of prostitution are used to
The Triple Goddess fund temple functions. The
Divine Rank Goddess clergy of Ishtar are
Dominions Crossroads, Magic, predominantly female, though
The Moon and Dogs a sizable amount of men are
Symbol The Moon in its three also members of the clergy
phases. since all acts of love are seen
as equal in Ishtar’s eyes.
Hecate is a triune goddess, her
three aspects being Maiden, JORMUNGANDR
Mother and Crone. The Midgard Serpent
Like the moon, which she holds
Divine Rank Demigod
dominion over, Hecate has
Dominions Deception, Lies,
both a light and dark side.
Darkness
Hecate has no formal clerical
Symbol Ouroboros
structure. Her followers are
those that deal in arcane
Because he was partly divine,
magics including magic-users of
the North Gods could not kill
all types especially witches.
Jormungandr upon his birth so
Clerical vestments do not exist,
they threw him into The
her followers worshiping Sky
Sunkissed Ocean where he
Clad (in the nude) at nights of
grew until he circled the world.
the Full Moon or when there is a
His offspring are the Yuan Ti,
lunar eclipse.
and his followers are various Malik
underground snake cults the The Peacock Prince
world over.
Divine Rank Demigod
The followers of this demigod
Dominions Art, Literature, Love
are in direct opposition to The
between men, Revenge ,
Church of Sol Invictus and Bast.
Retribution and War as an art
The Yaun Ti are his children and
form.
spread deception and lies
Symbol Peacock Feather
throughout the world.
Malik is a low key deity that
LOVIATAR holds a great amount of power
The Maiden of Pain through his various dealings with
Divine Rank Goddess other divine beings. Like Ishtar,
Dominions Childbirth, beauty, being a demigod does not
pain, suffering and youth. diminish his reach to mortal
Symbol Drop of blood worshipers. For a demigod, he
has many dominions he holds
Loviatar is a beautiful cold power over. Legends state that
maiden, usually dressed in white his gained them from other
silks. When she speaks a cold gods through quick thinking
wind blows. Her main concern is and sometimes right out deceit.
the inflicting of pain. Her Though a great number of his
worship is centered around The followers are gay men, Malik is
City State of Iltar. in fact god of love between all
men and is invoked during
things like hunting trips shared
by father and son.

Mnemosyne
Mother of Memory and
Time
Divine Rank Goddess
Dominions Time, Memory,
Nostalgia,
Symbol Hourglass
The goddess of time, memory
and Nostalgia, Mnemosyne is
an ancient deitie who rarely
gets involved in the affairs of
the gods simply because she is
powerful enough to. She is the into the dark depths of the sea.
mother to the 9 Muses and Her cut off fingers becoming
the sea life and Sedna became
Orcus mistress of the sea.
The Grim Reaper, The Black The priests of Sedna all either
live on or near the sea. They act
Goat as go between for the goddess
Divine Rank God and her followers. All who travel
Dominions Death, The by water pay homage to her
Underworld, Punisher of Broken and Ship Captains will have at
Oaths least one cleric sail with them
Symbol Head of a black goat for protection from Sedna.

Orcus rules the Underworld Uto


were the dead go for at least a The Nothingness
term before they go to their
Divine Rank God
great beyond( though many still
Dominions Chaos, Confusion,
in Orcus’s realm indefinitely).
Nothingness
No matter their allegiance to
Symbol Circle with squiggly lines
any particular god, all pay
coming from it.
homage to Orcus by placing
silver coins on each eye of the
Uto The Unownable. Uto The
deceased to pay the ferryman
Nothingness. Just what this god
to transport them to the island
is or isn’t is up for conjecture.
of the Dead.
The popular worship of it’s
“followers” is that of self-
Sedna mutilation cutting off noses,
Keeper of Secrets disfiguring their faces with acid
Divine Rank Goddess and removing genitals.
Dominions Seas and Oceans, Just ten years ago this god was
Creatures of the depths, Buried never heard of but very
& Lost Secrets recently in only two years ago
Symbol Seashell did they appeared to make a
felt presence in cities around all
Sedna was a giantess. Her of Evermore.
father took her out to sea and Recently evidence has
threw her overboard to drown emerged that Uto is not the true
because she would not consent name of this god and is in fact
to a prearranged marriage.
When Sedna tried to get back
into the boat her father cut off
her fingers , causing her to sink
REALMS go? They looked for you for so
long...”

BEYOND
“That’s not important now my
friend. I’m here and I’m going
to help.”
All Souls Hospital, San Dennis started to laugh, or at
Francisco, California, 1984 least tried to. He was so for
Zoso walked quickly through gone, even that little reaction
the Infectious Diseases ward. His was too much.
time on Earth was short and Zoso sat on the bed, he lay his
there was much to get done. hand on Dennis’s neck and
He passed a nurse with the took out what looked like a
name “Samantha” on her small bottle and held it up.
uniform and gave her a look. “Look. I got you a Potion of
The nurse tilted her head to Healing” Dennis looked up
Room 312. through his cloudy eyes and
Zoso stood in the doorway closed them “I don’t
looking at the horrible sight. understand. Like in your
Laying in front of him was his games?” Dennis remember the
High School Lover Dennis, four of them, Gene,
ravaged by AIDS. Gwenevere, Jacob, and
Dennis seemed only half aware, Jeremy playing every Saturday.
looking like he weighed no Dennis himself played a few
more than 80 lbs. His face was games. His character was a
ghost white with Kaposi’s Knight.
Sarcoma markings adorning his “Yes. Like in the game. Only
face. now it’s real. Gene made it real.
“Dennis” Zoso said in a low Evermore is real.”
voice. He had to talk but felt All of it was too much for Dennis
like he was intruding. Dennis to take in. He started coughing.
looked up; his face showed Zoso got closer and using his
confusion. voice to focus said: “Dennis, I
“Jacob. Is that you?” his head need you to drink this. Trust me.
started ever so gently to twitch Just open your mouth.”
uncontrollably. Dennis opened his mouth very
“It is.” Zoso said as he walked slightly and Zoso poured it in.
gently across the room to the The second Dennis swallowed
side of his bed. he felt a flood of energy
Dennis’s hand reached up to overtake him and in almost an
Zoso who took it into his own. instant he was healthy and
“But how? The four of you strong again with no sign he
disappeared. Where did you
was ever sick. He looked at The Metamorph left. Zoso
Zoso and around the room. looked Dennis in the eye “Look,
He leapt out of the hospital bed I know it’s a lot to take in, but
and went to the mirror. The sight we have to act fast. The magics
of his blemish free face made I have placed here will be gone
him cry. He turned to Zoso and soon. All will be explained later,
said “It’s true. You created your but I need your help and I need
world. But how? to know if I can count on the
Before Zoso could answer, most handsome knight in all the
Nurse Samantha came to the realms.” Zoso smiled.
door with a very angry face Dennis was speechless but
“why the fuck don’t you just use nodded yes. “Good!” Zoso
a blow horn “he said to Dennis. said. My stays here on Earth are
“I’ve been out here all this time limited for now. I need you here
making certain no one to help me out. The first two
interrupted you but there is only things I need you to do is open
so much I can do” Though the a bank account and buy a
uniform didn’t change, the Lake House in Cincinnati for
nurse’s form changed into a me.” As he was telling Dennis all
man’s body, but the face this, Zoso opened the closet
shocked Dennis. The face and took out a plastic bag that
looked washed out with a thin had the clothes Dennis came in
layer of skin over it. “what the with. He gave them to Dennis,
fuck? Dennis belted out. who took them and started
Zoso stood between the men getting dressed.
and said “This is Charade, a “Jacob, do you have
metamorph. My lover” more…Healing Potions? I know
“This can’t be happening” the so many who are dying...” Zoso
sentence escaped Dennis’s cut him off saying “I’m afraid
mouth just as he looked back not. Potions like that are hard to
over to the nurse, this time he come by even for one such as
looked like Bette Davis in myself.”
“Whatever Happen to Baby As he was putting on his shoes,
Jane”. Dennis said “what about
Charade belted out “But it is Resurrection? Can you bring
Blanche! It is! And then he someone back? Patrick, my
changed back into Nurse Lover, died two months ago.”
Samantha. He looked up to Zoso with
Zoso was pissed. His lover was pleading eyes. Zoso came over
being jealous. “Charade go and put both hands on his ex’s
back out. We’ll be there in a shoulders and said “It’s possible,
minute.” but Dennis it’s a life for a life. I
know how you feel but believe seen before. “Are those
me the dead should stay Atlantean coins? Like in the
dead.” There was a very short game?? “
but pregnant silence broken up Zoso laughed saying “They
by Charade entering the room certainly are and there are
again as Nurse Samantha, only many more of those for you.
to change into a black middle- You’re going to take those to a
aged woman. “She’s coming collector I know and he’s going
around the corner and almost to give you a good amount for
saw me”. them.
“Ok let’s go! Zoso said as he They got up to the car and as
took Dennis’s hand and lead they were getting in Dennis
him out of the room. The three asked “You said they are
men casually walked out the prisoners. Who imprisoned
door, passing the real Nurse them? Zoso’s face turned
Samantha along the way. serious for just a second and
Dennis and the nurse looked said “Jeremy” Dennis didn’t
directly at each other, but she know exactly what that all
didn’t even bat an eye. entailed, but he was not
“Yea about that, I had to make surprised to learn this. The twins,
it so that all who knew you have Gene and Jeremy, were always
forgotten you. I can’t have at odds
someone looking into how a
man with a terminal illness ALIGNED PLANES
suddenly got cured. “ Resting place of the
Dennis shook his head. “It
afterlife
doesn’t matter. All my friends
After a soul leaves the Isle of the
died in the last few months”.
Dead(if they leave) they go on
“Not all Dennis. Our Saturday
to an afterlife. Those who die on
night gaming group is still alive,
Evermore go to one of three
just held…prisoner for the time
places listed below. Do souls
being. But we’re going to free
stay here for eternity as is told in
them.”
the great books of religions or
Dennis looked bewildered by it
do they go on to something
all as they walked out to the
else? It remains a mystery.
parking lot. “But how am I going
to do the things you want? Do The Seven Heavens
you have the money? “Zoso The plane of ultimate Law, The
smiled at this and took out a Seven Heavens ascends from
velvet pouch and opened it. the shores of Mt. Celestia to the
Inside were golden coins, utter top of the mountain that
minted with a face Dennis had reaches the celestial Vault.
The Celestial Vault one hour in Alfheim only to find
that a month has passed in the
mortal world, while on another
Nirvana visit spend a year in Alfheim but
upon returning find that only a
Mechanus minute has gone by.
The Fae make Alfheim their
home and in fact are it’s
The Nine Hells indigenous inhabitants.
The realm is ruled by Four
The Abyss powerful Fae Lords connected
to the Seasonal courts of Spring,
ASTRAL PLANE Summer, Winter and Fall.
The Place Between it all
The Astra Plane is the “glue”
that holds all other realms
together. All realms and planes
of existence can be reached
using the Astral Plane in real
time.

ELFLAND
Home of the Fae
Alfheim, also known as Faerie,
or Elfland, is a realm that hangs
in eternal sunset or sunrise
depending on the Court any
particular fae belongs to.
The sky is lit with a low hanging
light of the sun with the
shadows of darkness ever
present. Alfheim has all four of
the seasons depending on
which Court is in power.
Entering Alfheim is dangerous to
mortals since time does not flow
the same as it does in the
mortal world. One can spend

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