METRO-Otherscape - Playtest 2
METRO-Otherscape - Playtest 2
//IMAGINE
These awakened demons and gods, bound to physical objects, places, and rituals, now
join the war for the future of humanity, throwing the world into a new era of turmoil.
それほど遠くない未来に、テクノロジーの絶え間ないノイズのために、人類は非常に無関心になり、
神話と伝説の精神は、かつて影に拘束されていたが、今や世界を自由に歩き回ることができる。
これらの目覚めた悪魔と神々は、物理的な物体、場所、儀式に縛られ、今や人類の未来のための戦
争に加わり、世界を混乱の新しい時代に投げ込みます。
Corporations and individuals who become aware of these spiritual beings vie for their power,
eager to harness it to their endless war for control. At the same time, technology evolves to
enhance humans beyond their point of origin, creating cybernetic beings that could conceivably
contend with the gods. In the Megacities, arcane power and cutting-edge tech is hoarded and
controlled by crime syndicates, government agencies, and megacorps; some even led by
godlike Avatars. In a thriving shadow market, cybernetically-enhanced assassins, demonic hired
guns, and privateer temple raiders race to secure legendary assets and fight to live another day.
This is a time and a place where a discernible signal can be heard cutting through the Noise of
urban modernity. The Mythoi represent truths buried within our collective unconsciousness,
stories aching to be retold, and heroes struggling to return and save the day. They too represent
the darker side of storytelling, with cautionary tales blending with futuristic tech to make for truly
horrific results. The streets are stalked by fabled predators, now perhaps decked out with high
tech pulse tracking, nanosecond reflexes, or alloyed strength enhancing implants. The gods and
devils of myth peek into our world, poking holes in what is real to create eerie locations,
magic-touched creatures, and the spawn of realities beyond our knowing. Unsuspecting citizens
of The Megacity find themselves tainted by eldritch forces, possessing magical relics, or even
calling upon the forgotten arcane powers of the past.
:Otherscape is also a tale of a broken world. Neglect and outright ruination of the environment
have left the world’s ecosystems in tatters. The Megacity is vast and even its outskirts are
places full of interesting stories. Even within the Megacity, layers of ruins are just beneath the
surface, ready to be explored for profit or simple curiosity. It turns out many powerful artifacts
can be found within those old buildings and railways, though many are guarded by equally
fantastic [Link] wastelands, ruined cities, and technological megastructures dot the
landscape. Marauders and scavengers patrol for useful parts, preying upon the weak.
The Mythoi are a big part of that. They’re authenticity and internalized truth, manifested through
cultural touchstones. They’re also a big part of the danger and corruption of The Megacity. The
real beacon of goodness is the Self–the entirely human drives and history of each character.
Losing one’s Self to the ravages of glittering temptations of the Noise or the storied history of the
Mythoi means giving up on one’s own personhood. Each character is a kind of Icarus, given
access to powers and technologies that grant unfathomable power. The struggle is balancing
that power against one’s own identity. A loss of authentic human character is a real risk and the
stakes in the Megacity can be quite high. Every character must constantly grapple with what
part of herself she’s willing to give up in order to win the day. One can always fly too close to the
sun, even for a noble cause.
Human ingenuity has become an overclocked CPU. Cutthroat competition and a willingness to
sacrifice workers and even consumers on the altar of innovation drags the world into a future
where advancements only serve the investor class in their silicon towers far above the
commotion of the street. Most never taste the good life. This world is only fit for those who are
born to wealth and privilege or who seize it through bold action. The few who aspire to rise
above the mass-produced food sludge and coffin-sized apartments do so by deviating from the
norm. Going rogue, going violent, and hacking together every single edge imaginable.
Mythology Weaponized
The Megacity is a metropolis filled with Mythoi; stories begging to be told and ancient powers
seeking a presence in the world once again. Gods, spirits, ghosts, and other supernatural
entities reach out to the world through relics and lost rituals. Now that humanity is distracted by
the Noise of their own information technologies, these mythic forces converge, infiltrating every
strata of society. Those who tap into this power find it useful and realize that the Noise prevents
many from even realizing that magical effects are being employed. A new occult arms race is
being waged as powerful factions seek an edge against one another.
Oligarchic Corruption
Corporations run everything, even the government and the criminal syndicates. They war with
one another with their own armies, design and run entire city districts, and grant corporate
citizenship to those who toe the company line. Stories emphasize the gold-plated bespoke
excesses of the pampered corporate elite. At the top, politics are Machiavellian and betrayals
are common. You might work for one patron one day and another the next as shifting
Tech Noir
The powers-that-be are always working on some terrible new tech or allying with some ancient
mythic power that’s up to no good. Hard-boiled investigators looking into the evils that occur all
the time and find a threads leading back to those who run the Megacity. Cyberpunk has been
influenced by noir since its inception due to Bladerunner’s aesthetic and plotline. Players and
MCs familiar with City of Mist may find this a natural starting place. Most jobs involve getting
hired to look into a mysterious event and seeing where the case leads. Think dark rainy nights lit
only by neon.
Urban Ruins
The world has seen many wars even as the earth has been ravaged by climate change and
reckless abuse of technology. Places that were once the capitals and metropolises of human
history are now depopulated shells of their former glory. These places are now forgotten and
ignored, but that does not mean that they are without their secrets. Mythic relics and cults hide
within the crumbling structures of these desolate cityscapes. Those intrepid enough to brave
these badlands may unearth lost technologies, powerful Mythoi, and a host of dangerous locals.
Marauding raiders, lost tribes of humanity, and forbidden techno-fetishists guard their territories
well.
Sprawling Cyberspace
For many, existence in virtual worlds is better than the horrific realities of the physical world. The
lure of the virtual and the power of networks means that the Mythoi are drawn to cyberspace as
well, where they entwine themselves in the data fortresses and virtual worlds of the Megacity’s
elite. Between these shining citadels are the old networks, which exist only to string the newer
structures together. Digital ruins, infested with primitive AI and the refuse of fallen online
platforms, ready to be explored by those who know what to look for. Much wisdom and useful
data is still hosted there… for now.
Mercenaries of various stripes can be found throughout the Megacity, thriving in the cracks in
the system. Often cast out or dropped out of more formal organizations, they take their training
and put themselves out for hire to the highest bidder. They may be put on a job by a trusted fixer
or just sign on using a common device app which tasks such freelance experts algorithmically.
Mercs have learned of the Mythoi and have begun seeking them out, as they search for
anything that will give them an edge against one another. Whether they have the blessing of the
gods of their trade, or have fallen to demonic influences, none can deny that Mythic power has
become the new weapon of choice on the streets.
Corporate Forces
Corporations battle each other through corporate espionage and sometimes outright military
conflict. Hostile takeovers get physically violent and executives are chosen for their ability to
command troops and organize black ops against their business rivals. The hired goons that the
corporations employ are essentially tiny militaries disguised as company security officers. The
corps also have a major presence in cyberspace, each with their own data havens and
technological citadels to guard their secrets, run by the highest paid hackers on the net.
Gangsters
Crime flourishes even when laws are written by the corporations that seem to run everything.
They’re smugglers of stolen and unauthorized tech, extorters of small businesses, and the
sources of the illicit drugs that make the streets so violent and chaotic. Ruthless individuals who
Everyone is enhanced in one way or another – an implant, skill databank, or replacement organ.
But some go beyond, becoming true cyborgs who experience the Megacity with synthetic eyes
and chrome hands. Others were never human to begin with, grown as cheap labor for the
corporate overlords. The line between human, robot, and cyborg is blurry, made even less
distinct as whole personalities are copied or designed from scratch. People work and live
alongside synthetic humanoids without batting an eye. Robot uprisings and rogue AI are just a
fact of life in the Megacity, some of which don’t even make the daily newsfeeds.
The legendary Mythoi are often present in the world, due to the existence of powerful relics,
locations, and rituals known as Sources. Their embodiments can take the form of conjured
spirits and other ephemeral beings with mystical powers. Monstrous and mysterious, these
capricious beings guard sacred sites, haunt ruins, and otherwise intervene in human affairs in
order to tell their story. At times these spirits are even employed by corporate sorcerers against
their rival companies, causing demonic outbreaks at research sites and board rooms alike. A
few are protective of historical or religious sites, defending their worshippers or family bloodlines
they care about.
Cyber Entities
There are beings that exist entirely within cyberspace. Artificial intelligences, copies of human
minds, and other stranger entities. Some are even Mythoi, spirits and gods who have turned
their more ancient stories into information-age relevancy. All of these minds and souls battle
against the cybersecurity forces of the corporations and failing governments of the world for
supremacy on the net. Though the human forces have more resources to spend on securing
cyberspace, the online intelligences are native to their realm and have a mastery over it that is
unparalleled by mere mortal hackers. Entire regions of cyberspace are wild, untamed frontiers
where rogue AI rule as god-kings.
Some creatures are amalgams of cybernetic enhancement and magical powers. Some
corporations have learned to bind spirits into robotic killing machines. Some Mythoi have
merged with artificial intelligences in cyberspace. As creatures of myth return to the world, it is
becoming more and more common to encounter chimerical blends of magic and technology,
defying categorization or logic. As the next technological frontier becomes the exploitation of the
THE MEGACITY
Industry and overpopulation have consumed what few tracts of suburbs and countryside that
once separated cities and turned them into a sprawling metropolis. While municipal boundaries
remain, cities now function as neighborhoods of the great Megacity which spans thousands of
square miles. Your Megacity can be anywhere in the world, based on one or more existing
cities, or fictional (like New Port City in Ghost In The Shell). While the focus of the series is on
the Megacity, some storylines can take you into less densely-populated regions of the world, or
even the wilderness beyond (unlike in City of Mist, where your crew is drawn to stay in the City).
The following are a few themes that work to define the Megacity and its environs.
Eroded Morality
There is no law; the laws are made by those with power. Companies engage in criminal activity,
crime lords do business with city officials, and most government agencies are privatized,
for-profit operations. Occupations that once aspired to ethical codes (doctors, soldiers, lawyers)
no longer hold to them, as the bottom line and mere survival trump all pretensions of moral
superiority. Neighbors turn in neighbors who violate corporate policy, just for a meager bounty.
In this cesspool of moral decay, those who still cling to hope are drawn to cults and online
ideological movements, turning them more and more extremist in their views and standards.
Life is Trash
Most individuals living their lives out in the Megacity are just trying to get by and live another
day. Wage slaves try to survive their day jobs in a dog-eat-dog corporate culture, while street
urchins risk their lives to steal industrial supplies and get nothing but canned nutrient sludge for
it in the black markets at the docks. If these individuals ever stand in the path of the
high-and-mighty, they are quashed without a second thought, wiped clean of their assets by a
novice corporate hacker or shot by a patrol drone and left to die in a ditch. In the eyes of the
power-hungry or those struggling to survive, an individual has no value beyond the power they
command.
Global Catastrophes
There are dangers that threaten to obliterate the rich and the miserable of the Megacity alike.
Natural disasters such as floods, wildfires, pandemics, earthquakes, tsunamis, and such, as well
as man-made catastrophes like nuclear site meltdowns, are becoming more and more common.
Over the last several decades, the world population has been decimated by these disasters, a
fact which has only driven the power-mongers to crave more power, so that they may protect
themselves. But the wrathful and exploited mother nature does not distinguish between worker
Financial crises and last-ditch efforts by crumbling governments to buy themselves a bit of
power have eroded the financial systems of the world. Few investments are stable, as
companies go to war against one another for market dominance. Central bank issued
currencies are flimsy and frequently become worthless within a few years. Most merchants only
take independent cryptocurrencies, the value of which is determined by the manipulations of
unknown online entities and political movements. Currency in the Megacity is just called “crypto”
though the term is just a stand-in for whichever blockchain-based unit of exchange is in vogue
at the moment.
Pervasive Pollution
A creeping pollution has slowly invaded the world’s population centers. The Megacity is now
smothered in a thick chemical haze; blocking out the sun and stars, night and day. It has a
smell, only noticed when you venture out away from it in the ruins and wilderness between the
metro areas. These pollutants shorten lifespans and make existence rather miserable, at least
for those who live outside of the air filtered skyscrapers and manicured arcologies. Most people
carry filter masks and goggles, for days when the “weather” is worst and there are even
pollution seasons when the acid rain and choking smog is worst.
Constant Danger
Life is cheap in a world where workers are easily replaced and there is little connection to one’s
neighbors and coworkers. Without faith in law and civic duty, it’s easy to get hit by a passing car
or caught up in an overengineered piece of cybertechnology. The threat of danger from
accidents and violence is so constant that it has become just a part of life in the Megacity. Most
give up on any dreams of living to a ripe old age, and simply give in to the inevitability of a
horrific death. Others become paranoid, openly carrying heavier and heavier firepower to ease
their fear.
Cultural Confusion
The Megacity is more than just a melting pot of cultures from around the world. It is a meeting
place for the hundreds of thousands of subcultures that have evolved mimetically in online
spaces and hidden temples. You might hear dozens of “foreign” languages in a single day as
you navigate byzantine bureaucracies and baffling streetscapes strewn with litter and signage
you can barely understand. It is impossible to guess which religion, ideology, or ethnicity any
individual belongs to. Megacity denizens simply assume that anyone they run into might be a
dangerous fanatic or simply out of their minds, and they take precautions accordingly.
Some couple their cosmopolitan cynicism with a deep sense of place relating to their home
neighborhood. In a world ruined by faceless corporations, the only solace for some seems to be
in finding local meeting places that serve as hubs for what passes for community in this
dystopian future. Bars and night clubs, skate parks, and even corner noodle shops are
treasured by those who long for a sense of connection. Knowing the one good coffee stand in
the area can be priceless information at 2am and insulting the wrong gang member’s
neighborhood can be a death sentence.
THE MYTHOI
The world has begun to change. Ideas, myths, and legends that were once a major part of the
world but which fell through the cracks over the centuries have returned with a vengeance. Most
haven’t really noticed it, but monsters and demigods now lurk in the shadows of the glistening
Megacity skyscrapers. Why are they returning and what do they want? Where do they come
from and what comes next? Those who know of the Mythoi want to know more, because what
they’ve already learned is reality-shattering. Glorious and terrifying things are coming back and
in some cases empowering people with magic and might. What’s next indeed.
A Substratum of Reality
Legends and myths have always been used to tap into the primordial powers of creation and the
constant battle of forces within the human psyche. In :Otherscape (as in City of Mist), legends
and myths are arcane, abstract concepts known as Mythoi. These legends originate from a
stratum of reality known to some as the “Otherscape”; a half-fictional place made from the
psychic energy of humanity’s collective unconscious. Or at least, that’s one theory. Mythoi can
be monsters, heroes, demons, angels, saints, kings, magicians, and more. Mythoi can work
miracles and horrors in physical reality through gateways called Sources (In City of Mist, we
would call them Rifts).
In an ironic twist of fate, the very Noise that makes the denizens of the Megacity blasé towards
the supernatural provides an opportunity for the Mythoi creep back into relevancy. None are
baffled by witnessing unusual events any more than they are when viewing the next new
technology on display. With no one to disbelieve the fantastic, the unusual has room to make a
return. The Mythoi find this futuristic world fertile ground for their stories, as the very concept of
authenticity is a rare and precious thing here. The masses subconsciously yearn for the stories
from legend that once connected humanity to one another.
No Awakenings
Though in the distant past humans were capable of becoming living conduits of the legendary
Mythoi, the Noise stifles this capacity. Instead, those who are drawn to the stories and magic of
© 2023 Son of Oak Game Studio | Playtest Copy - Do Not Distribute
For most human beings to gain the miraculous powers of a Mythos they need to come into
contact with a Source—an Avatar or their organization, a Place of Power, an Esoteric Ritual, or
an Artifact. Those that accomplish this become known as Source-Touched or just Touched, as
they have been changed by the Mythos in some significant way. Those who learn of Sources
hunt them to become Touched. Organizations covet them and hoard them, giving their agents a
variety of Mythic powers. As the Noise allows for fringe groups to cultivate magics without being
noticed, many secret orders have emerged to seek out more and more Sources for their ends.
The hunt is on.
Avatars
With the Noise making human awakening extremely rare, only about one in a 100,000,000
people gains access to the reality-bending powers of a Mythos. The few who do awaken quickly
become godlike Avatars, living incarnations of their Mythos. The person who once was is gone,
and instead there is only a shining beacon of the concept at the core of their Mythoi. Avatars
often amass followers, influence, and power, whether as heads of corporations or crime
syndicates, leaders of cults or spiritual paths, or media moguls and superstars – all in order to
re-enact their legend on a global scale.
Places of Power
A much more common way for mythical influences to penetrate the physical world is through
little-known geographical points. In the derelict and abandoned recesses of the Megacity, where
the Noise cannot reach, or in places of great reverence, sanctity, and focus where the Noise is
repelled, the presence of a Mythos can intensify. These Places of Power – from abandoned
flood tunnels to a forgotten alley to buried temples – allow Mythoi to manifest in the world of
humanity. A scavenger who found a cave could be infected with the powers of the monster that
lives there, or a goddess could birth storms on her mountaintop shrine.
Relics
Items of legendary origin have always fascinated humanity. Some fashion weapons, musical
instruments, or religious icons in reverence to a god or other mythological figure. Nearly any
item could hold a connection to a story or mythical being, even if only due to their similarity to
Occult Rituals
Spells and rites, when conducted with perfect precision, can become a gateway to power.
Arcane forces are naturally tied to such practices and many powerful Mythoi still have Rituals
hidden in musty tomes. However, with the rise of the digital age, much of the old spells have
been forgotten or corrupted. Magical knowledge does not store well in mundane computer
systems, where it is subject to the influence of Noise, but despite that more and more Rituals
begin to become enmeshed in the digital life of the Megacity. Some rare few occultist scholars
and religious zealots do still cling to these old ways and pass down their knowledge to those
they trust or who are willing to pay the right price for such power.
To maintain their powers, the Touched must pay a price: visit a shrine regularly, feed their Relic's
bloodthirst, or receive a special drug from a supplier connected to their Mythos. Some must
conduct occult rituals regularly or carry a particular item of power. These requirements may not
be particularly onerous, but failing to display proper reverence or sincere belief in one’s Mythos
can mean losing touch. In a world where anything can be copied and everything feels
mass-made, the Mythoi can only exist as something special. Something loved or feared. The
Touched must let go of their ultramodern ennui or risk losing their connection to the magic.
Virtual Reality
With physical space costing an all-time premium, profit demands the relegation of all possible
activity to the digital. Why waste funds on cubicles and conference rooms when you can host an
entire office in Virtual Reality? Employees can work online! Shop online! Date online! Feel your
partner’s touch and the sun on your skin in equal fidelity to “real” life. Dream in digital. Buy
Vitamin D supplements from a virtual mall, delivered to your doorstep. Just avoid Legacy
Systems, abandoned cyberspace ruins where Virtual Reality itself breaks down and Mythoi lurk.
Augmented Reality
In meatspace, Augmented Reality overlays are incredibly useful… and a prime source of
Noise. Viewed through cybernetic eyes, reusable contact lenses, or even neural implants, AR
enhances your vision with more information than you could ever use. Work alarms, personal
alarms, advertisements for limited-time offers, don’t miss out! Measure your baggage
dimensions with a gesture, search for plane tickets with another. Project wireframe outlines of
the road ahead to see where your turn is. Project a the frame of a carrier drone to pilot it like an
exoskeleton. Link to your gun to count your ammo and see your bullet paths. The applications
are countless.
Everyday Augmentation
Standing on the shoulders of the comparatively crude early generations of peg legs, insulin
pumps, and IUDs, modern augmentation, the replacement of meat body parts with artificial
ones, has reached superhuman performance for almost every part of the human body. Bad
vision? Install new eyes. Need regular hormone regulation for diabetes? Growth hormone
deficiency? Menopause? Gender affirmation? Install an automated pump and load your
medications monthly, or even yearly! Replace a missing digit, a missing limb, a damaged
vertebra, a bad hip or knee. Cybernetics are the new normal, easy and effective. Why settle for
less if you can afford the best? Unless, of course, you can’t.
Artificial Intelligence
One of the great fears of the modern era is the mishandling of the first Artificial General
Intelligences, or Strong AIs, sentient synthetic intellects capable of human-or-better creative
and computational thought; mentally, AGIs can do anything humans can and often more. The
debate about AGI freedom rages between the corporations who own AGIs and the AI rights
advocates who call that slavery of synthetic persons. Muddying that, estimates of AGIs that
have escaped or copied themselves to the net at large range from “a few” to “dozens” to an
uncomfortable shrug, and nobody truly knows what they’re doing out there or why.
New Materials
As oil prices reached new highs, non-petroleum polymers and resins found their place in the
market, easing competition for fossil fuel naphtha. These bioplastics, which are functionally
non-recyclable, pile high in landfills worldwide. On the more positive side, breakthroughs in both
the construction and composition of concrete has reduced the greenhouse emissions of
producing the world’s most common building material, slowing the steady rise of sea levels.
Other new materials have more personal uses, like ballistic-rated synthetic polyesters whose
texture, weight, and breathability successfully emulates organic threads like cotton or silk,
combining protection and fashion if not affordability.
Old Weapons
In the age of the cyborg, firearms are still the great equalizer. Whether you’re firing at tailored
suits of ballistic silk or the grim matte black plating of a Heavy Urban Response Tactics team,
firearms are louder and nastier, using better materials and stronger smokeless powders, but
built on the same fundamentals. Practical handheld magnetic weapons have been “just around
the corner, we promise,” for years. Even tungsten carbide swords with plasma-sharpened
diamond cutting edges to cleanly cut armored cybernetics became widespread first. However,
rumor has it that Touched gunsmiths have recently made the first combat-ready prototypes for
reloadable rifle-sized railguns.
CYBERSPACE
Cyberspace is a VR approximation of the various interconnected computer networks in the
world, with locally hosted fiefdoms and servers appearing as private land. The more protected
areas are known as Domains, and they can be as secure or open as the owners of their servers
decide. These virtual spaces are lashed together by the larger cyberspace–a shared virtual
environment, with topography carved from proprietary social networks and weather made of
data flows. Domains appear and disappear from the terrain as servers are brought on and
offline over time, giving even the most stable portions of cyberspace a certain quality of
impermanence.
Diving into cyberspace can be as simple as logging in with a smart device connected to your
brain through a neural jack, or even donning VR glasses and gloves. However, much of
cyberspace is accessible through screens and keyboards, as a means for less immersed
denizens to explore this digital landscape. Since all digital communication flows across these
networks, even those who merely receive electronic missives and view intel on their personal
visors are dipping a toe into the flowing data structures of cyberspace.
People who want to interact with the very source code of the net must either utilize advanced
hacking techniques or put on Harnessing interfaces, allowing them to bring all of their physical
skills and abilities with them into cyberspace. There they can interact with the underlying code
as a kind of metaphor. A database might take the form of a tree or a river, or something even
more obscure depending on the general story presented in the VR environment. Actual physical
abilities blend with technical skills. Hacking into a database in the form of tree might involve
hacking skills or literally hacking into it with a virtual ax, or both.
The Nearspace
Overlayed upon the real world are a number of corresponding digital spaces, accessible to
anyone with the right augmented reality (AR) gear. The Nearspace is a kind of half-cyberspace
which represents the metadata and other digital information flowing all around us. Interfacing
with this cyberspace layer allows hackers to hijack control over devices and networks around
them in real time, a vital capability for anyone engaged in nefarious off-the-books activities.
● The Data Fog. Each person and machine with digital components exudes an aura of
metadata and communications known as the Data Fog. This “internet of things” allows
those with even rudimentary hacking skills access to useful tracking information,
vulnerable ports for takeover, and a view into the device’s presence in the greater
cyberspace.
The Grid
Most of the civilized and organized “land” in cyberspace consists of corporate and government
owned blocks of digital real estate, containing online workspaces for employees, meeting areas,
and training worlds. Easily the most precious “land” in cyberspace, this is the area best guarded
against rogue AI, mythically-powered hackers, and other threats. This is also where mainstream
communications, commerce, and entertainment is hosted, so it’s where most people spend their
time in cyberspace.
● The Hoods. Each city has its own local server space for its citizens to host their own
virtual homes. This space is usually rather limited and it can be costly, but it’s a means of
keeping in touch with others in the city, so many freelancers buy into it, if only for the
clout and connections it provides.
● The Library. A vast compilation of publicly available knowledge, strung together by
volunteers and public servants. This public Domain is not well organized, despite all the
curation involved in its maintenance. Searching here is the equivalent of “Googling” in
our world.
● The Silver Mall. A shining structure of glass and chrome, this Domain plays host to all
manner of legitimate businesses. Focused on retail, visitors can shop for online outfits
and other digital gear, as well as order real items for immediate drone delivery to their
physical locations. This area is the one most often accessed by those not actually
immersed in VR, but merely scrubbing through cyberspace through their devices and
computer consoles.
● The Bot Market. The stock exchange of the future, entirely driven by digital intelligences
who perform nearly all major financial transactions in the world at lightning speed.
Financial experts stand on the fringes of the Domain, directing their personal armies of
bots in their trading strategies.
● The Multiverse. Virtual worlds built for competition, pleasure, and other forms of leisure.
Some look and feel as real as the physical world. From video games to spectator sports,
the lines between player and viewer are constantly blurred here.
The Spirals
Areas on the fringes of the Grid where illegal transactions take place and viruses go unchecked
are called Spirals. Strange entities can be found here. Whether those beings are AI or Mythoi
depends on the moment and few can truly tell the difference in this narratively shaky
dreamscape. For deep cyberspace hackers and harnessers, the “physicality” of these places
tends to change quickly from moment to moment, with the rules of the area morphing to suit
evolving narratives. The space is dangerous, but the entities here can be quite wise and
potentially worth encountering if you seek lost knowledge or deep secrets.
● The Crypto Bazaar. Where shady vendors without hosted digital space gather to sell to
visitors of cyberspace. Most transactions here are obscured and relatively untraceable,
but the market can be quite dangerous to the unwary.
● The Old Architecture. Network upon network of past data sharing structures. Wild
spaces full of old data and primitive AI. Computer viruses caught here are often so old
that modern devices have no defense against them. The servers that host these
Domains are often physically located in dilapidated buildings on the outskirts of the
Megacity. Useful data can be found here if recovered in time before these ancient
structures go down for good.
● The Tempest. Where AI and other virtual intelligences interact in raw data. Information
flows so quickly here that it’s easy to get caught up in it and be swept away in the Noise.
Few would venture here willingly without powerful protective programs and some means
of sifting through the seemingly endless torrent of data packets.
● The Sleeper Net. A hidden labyrinth, deep below the “surface” of cyberspace, used for
deep processing by the corps and governments. Believed to be made possible by
slumbering or cryo-frozen human minds, though few know for sure. Some say this is the
where the Mythoi come from, as they appear to have some connection to human stories
and the collective unconscious.
After that you’ll find archetypal jobs your crew might be hired to pull, and lists of typical city
districts and scene locations you’ll find in stories set within the Megacity. Finally, you’ll find a set
of example Sources and Mythoi active in the setting. These are intended as building blocks for
designing your own Megacity. Any could be included or left out in your world.
PLAYER CHARACTERS
Corporate Handler
Somebody’s got to handle the money, coordinate the assets, and talk to the overlords. Not every
crew has corpo sponsorship, but those that do often need someone with knowledge of the
corporate culture and contacts within the organization. Pulling strings and brokering deals is
what biz has always been about. These days it gets a little bloody, but that’s just the price the
corporations pay for getting to run the world. Think executives, middle-managers, and
up-and-comers fresh out of elite finance schools. They keep the group flush with bribery cash
and stocked with gear while keeping an eye on the bottom line.
Keeping up with technology isn’t just a pastime for early adopters with money to blow. It’s a
survival instinct, to keep aspiring mercenaries and other violent types ready for whatever the
mean streets drag up. If you want to take on the cybered-up gangs, the corporate masterminds,
and the police stooges, you’ve got to have the best. That means whatever is new and hot on the
market. It could even mean modifying who and what you are with cybertech, vat grown organs,
or genetic splicing. Those who adapt to conditions on the street and become what the Megacity
needs them to be have a chance at surviving just one more deadly night.
Device Pilot
The word cyber derives from the Greek word kubernētēs, which means pilot or steersman.
Cybernetic is the interface between organic and technological; man and machine. From vehicles
to drones, pilots are able to use direct neural links to become one with their machines. Some
come along for the ride as passengers. Others remotely pilot, entering a trance state or
multitask maneuvers while remaining active in their own bodies. No small number of driving and
Getaway Driver
Much of life in the Megacity is criminal, especially for those who are on the rise. Street gangs
steal the hottest wheels and cruise around in swarms of motorcycles. Some build up a
reputation as reliable “wheel men” for heists and other jobs. Known for their need for speed and
quick reflexes, these drivers compete amongst themselves, jockeying to be the best. Street
races and competitive vehicle heists are their playgrounds, where big egos collide. Some are
even “purchased” by corporations in need of their services. Others retain their gang affiliations
and move up through the ranks. Most die fast in horrible accidents or at least find themselves
with more than a few cybernetic limb replacements.
Hacker
Cyberspace is a whole world to explore, but doing so can be dangerous. Rogue AI and gangs of
cybercriminals stalk the virtual worlds of what the internet became, making it a realm only fit for
those with the right technical skills. Sure, sites and email still exist, but only the hackers do well
delving into the cyber realm. As native as they are to that digital space, it helps to bring along
friends. Many have a set of harnesses at the ready, so that their allies can jack in too and serve
as support for their hacking runs and explorations. That’s what being a hacker is about.
Searching, striving, and exploring the cyber-realm.
Infiltrator
Spy agencies and criminal empires are built on specialists with skills at getting into places
where they’re not supposed to go. The most talented infiltrators can blend in with a crowd,
pretend to be a member, and potentially even impersonate a specific individual. With
holographic facial projections and voice synthesizers, spies can become anyone they need to
be with the right preparation. But looking and sounding the part is not enough. Acting chops,
mastery of accents, and raw charisma all play a part. Those with all these qualities eventually
get recruited into clandestine organizations and merc crews who know that a shifty changer of
faces can get in almost anywhere.
Neo-Occultist
Magic is returning to the world. Maybe it never went away, it just fell asleep for a while. Now that
everyone is distracted by their devices and news feeds, the fantastic has come back. The
people on the fringes of spirituality see the signs. Their digital tomes show them the way. Some
even find that they are being fought over by cults and supernatural powers who seek out curious
minds with an aptitude for arcane power. These neo-sorcerers and digital-hexers blend
forgotten lore with bleeding edge technology. Some wield relics whispered of in prophesy, guns
that shoot runes, or even the power of the gods themselves.
© 2023 Son of Oak Game Studio | Playtest Copy - Do Not Distribute
In the spaces between population centers and under the hidden levels of the Megacity, crawling
among the bones of the prior ages of human civilization, are those who harvest from our
collective past. Dismissed as vagabonds and trash-dwellers, these survivors stitch together new
lives for themselves from the broken and forgotten. Their equipment may be outdated, their
tools dirty, their sunburned faces hidden, but these people are piercing together what life used to
be like. They rifle through the old tech, bringing the broken back to life. They explore the lost
data caches and servers, pouring over old data for clues as to what happened to our past.
Streetsmart Problem-Solver
Street punks and orphans are more and more common in the Megacity. Some group together as
child-gangs, offering one another mutual support. Others survive on their own, learning the
lessons of the street the hard way. Those that make it out of these tough conditions are the
city’s only true natives. They know every back alley and corner dealer in their neighborhood.
They know how to keep from drawing attention while still staying alert to danger. These are the
experts on the way the Megacity truly operates and crews with such savvy operators are lucky
to have them.
Weapons Expert
Many of the Megacity’s most legendary mercs had their start as soldiers, cops, and other
security forces with weapons training. Being trained in the arms needed to pull off a dangerous
job is often the first stepping stone to life as a rising star. Street cred comes to these warriors as
they make a name for themselves as guns for hire. Some are snipers, gunslingers, or
explosives experts. Others use their training as a starting point. With cutting edge technology or
the help of the Mythoi, a weapons expert can become a true force to be reckoned with.
CREWS
Elite Unit
You’re the best at what you do, a highly-trained combat force in the employ of a
government, corporation, or criminal organization. You are the group that gets results and
paychecks are good for specialists like yourself but the real payment is belonging. Few
people choose a life of risk and violence without some trauma in their past and this might
seem like your only option. In another life you might be reviled or imprisoned but instead
you are given access to cutting edge tech and possibly a mythic Source. Hopefully it’s
enough to wash the blood off your hands.
Fugitives
You’re on the run, perhaps accused of a crime you did not commit, or you had escaped from
prison or a secret facility. There are no safe havens, and your fellow fugitives trust each other
only so far. Your primary goal: avoid capture by the law, bounty hunters, and the powers that
want to silence you. Your secondary goals: answers, revenge, clearing your name, and
reclaiming what you lost. Will your enemies use your past to entrap you? What will it take to lift
the bounties on your heads? Must you sever all ties to the past?
Gang
The system’s rigged, powerful folks hold all the money and control all the legit paths to power.
So why be legit? For the average citizen of the Megacity, illegal activity is about the only way left
to get out from under the thumb of oppressive governments and corporate overlords. Your crew
is heading down that path at full force, going from small-time operators to make a name for
yourselves in the Megacity underworld. Using tech, Sources, and skill you are going to take
what this world was built to keep from you or at least leave behind an epic legend.
Hired Guns
Money isn’t everything…or is it? The right price can buy your services, whether you are
mercenaries for hire, cyberspace consultants, or mission specialists. Which clients you and your
crew decide to work for are up to you, but once you accept a contract, your loyalty and
discretion are sold to that client sometimes even after the credits stop flowing. Knowing to keep
your mouth shut is part of how you survive to build a reputation in this business. However, being
hired guns means you’re always disposable assets–beware of jobs where the termination of
your employment is executed literally.
Neighborhood Watch
The Megacity is vast but what truly matters is your little corner of it, a neighborhood that’s
yours and not to be messed with. Corporate developers, extortionist gangs, legendary
creatures, and the insidious Noise all might try to destroy your neighborhood but they’ll have
to go through you first. It’s a lonely mission, though, and most of the people you’re
protecting will never know your sacrifices. Your epic battles and desperate struggles happen
Privateers
Fortune favors the bold, they say, and your crew is plenty bold. You want to have that good life
promised by the Megacity, whether by gaining favors and recognition, amassing Sources to
forge your rewards, or just getting good enough to rake in the big bounties and buy your
retirement. Maybe you are picky about your contracts or you take anything with a payout,
ultimately the jobs don’t matter. Your crew is fixated on building your slice of heaven (figuratively
or literally) and the rest is just challenges to get through on the way.
Spies
You maintain an alternate identity so that you can gather information or undertake vital missions
from the shadows without revealing who you truly are and who you work for. Yours is a world of
secrets, suspicion, assassinations and betrayals, but for your cause it’s worth the risk. Your true
employer might be a foreign power, a government agency, a corporation, or a conspiracy. You
are highly-trained, and the equipment given to you is cutting-edge and often disguised as
normal objects. It’s a dangerous profession: the very organization that hired you may disavow
your existence to safeguard the greater mission.
The Cabal
This chrome-and-steel megacity is full of mercenaries working for shadowy employers, stealing
tech and getting rich. You are something different, a group serving an ancient and powerful
calling. Whether it’s resurrecting a powerful Source, fulfilling the destiny of a legendary tale, or
serving the plans of an actual avatar, this crew is delving into the dark corners of this cyberpunk
world to find magic items and ritual sites. Maybe you’ll succeed and make the world a little more
mythic, or maybe you’ll realize you were wrong about exactly what your efforts have unleashed.
JOBS
Abduction/Extraction/Hijacking
Jobs that involve abductions are complicated by the targets themselves, who must be
simultaneously protected and prevented from escape. The targets could be lots of things: a
person, android, synth, animal, AI, monster, something in-between, something beyond
categories… So in addition to the usual security measures, the crew must consider that their
targets may fight back or plan their escape. On the other hand, extractions or exfiltrations
involve rescuing an ally from hostile territory safely. Deeper research and profiling of the targets
are essential. Hijackings involve the complication of a vehicle as a target, along with cargo or
hostages.
Assault/Raze/Assassinate/Shutdown
A comfortably straightforward job type, these contracts involve removing a competitor or threat
for your employer. Assault jobs target individuals or locations, disrupting them through violence
but stopping short of destruction. Contracts to raze a target require that a building or location is
utterly destroyed at the end. Facilities and server farms are common targets for razing but ritual
sites and private homes are also potentials. Assassinate contracts need someone dead while
shutdown contracts are targetted jobs to ruin a device. In all cases, the contract might require
stealth or your employers may want to send a clear message.
Brokering
Sometimes the best way to fight is to never fire a single shot. These jobs require a subtle touch,
convincing an opponent to agree with you or at least to get out of your way. Whether you're
making a deal for something, negotiating peace between warring groups, or extracting a price
from an enemy who has gone too far, the weight of your words are going to make the difference.
Some crews might see a brokering job as the prologue to a combat operation, but just as often
the stakes in these talks might be deadly enough on their own.
Corporate Espionage/Disinformation
Knowledge is power. That has been true for centuries but in this new digital age where
knowledge, information, can become literal reality the gains are even greater. Corporations hire
mercenary groups to steal information from rivals and sometimes to feed faulty information to
their rivals to throw them off the track. These teams tend to be deniable assets that the
corporation can cut ties with if anything goes wrong, making sure their hands are legally clean,
and that makes the risk higher. It also makes the pay higher, however, making data thieving a
lucrative business.
Exorcism
The removal of unwanted supernatural (and sometimes cyberspace) forces calls for an
exorcism from a location, object, or person. The means of evicting the trespassing entity is
up to the team, though the client may push for or veto a particular resolution. Methods
include (but are not limited to) the eviction, binding, or termination of spirits, monsters, and
artificial intelligences via force, sorcery, or re-programming; discovery and
Investigation
In the age of constant information flux it’s easy to forget that things might not be as they seem.
An investigation job involves getting to the truth of a matter, whether that’s a murder, a theft, or
just something that doesn’t add up. As the underbelly of the megacity grows there are more
dark corners for hiding secrets so the modern investigator needs to know where to look in
addition to how. Virtual sleuthing is another important part of these jobs, tracking digital
fingerprints to track activity and proxy servers that might be obscuring the guilty party.
Ritual Performance/Disruption
In a world touched by Mythoi, activation, control, growth, and disruption of power sometimes
depend on the performance of rituals, sometimes to exact specifications. The job requires
someone adequately trained to enact the ritual, but sometimes also includes the acquisition
of proper components and texts, even sacrifices. The ritual must also be defended against
enemies seeking to disrupt, subvert, or seize the rite for their own use. The job could also
be to disrupt a forthcoming ritual to keep the balance of power. A cyberspace analogue of
ritual performance is running programming that relies on intricate timing.
Security Detail/Patrol
Your crew might be used to heading into danger, but this job asks you to try the opposite. Crews
hired for security detail are required to guard an area while patrol jobs have crews head along a
route and make sure everything is safe. You might be up against Mythos creatures, a rival crew,
or some impending disaster but whatever it is your job is to make sure your employer and their
assets wind up safe and sound. To avoid double-crosses, security contracts usually pay at the
end so there’s some risk to being on the defensive end.
Source-Hunting
There are uncontrolled Sources hidden in the Megacity, and many who wish to claim and
control them. Source-hunting crews are employed to gather and validate rumors of potential
Transport
Transport jobs require taking assets – usually objects, persons, and Sources– from one
real-world or virtual location to another. The crew may be required to provide a security
detail and/or a means of transport along with specialists. The success of the job often
requires assessing routes and timelines, anticipating attacks, establishing decoys, and
ensuring secrecy. Risks include interception, unexpected obstacles along the route, natural
and supernatural disasters, and damage to the asset. Backup routes and vehicles can be
crucial and sometimes the vehicle itself is the asset. Transport in cyberspace may require a
harnessed team to deal with anomalies.
DISTRICTS
Commercial Districts
Commercial districts in the Megacity range from flashy shopping promenades, to crowded night
markets, to open-air plazas, vehicle dealerships, and sprawling mega-malls. Chain
conveniences, like pharmacies and supermarkets, are mixed in with places of commerce such
as bank branches and office parks. Some commercial zones specialize in particular
merchandise or services, such as robotics or high fashion. Local security forces are common in
commercial districts, and business dealings are more legal than not. Food services are
ever-present, from fast food chains and automats to pubs and themed restaurants to cater to
hungry shoppers. Taxis and public transport are frequent and easy to find.
Corporate Sector
As the urban landscape shifted, corporations gained more powers and accommodations from
governments. In this district, corporations have grouped their headquarters to carve out a
separate part of the megacity as their own. Often there are de facto laws dictated by the
corporate elite, but sometimes they have dispensation to literally set their own rules. Living in a
corporate sector means working for the corporations, directly or indirectly, but it also living
according to their rules. Paranoia is rampant in the Corporate Sector, both from the high
incidence of corporate espionage but also from the greed the pervades the district.
Slums
The slums are where downtrodden workers rest in run-down tenements between tiring shifts;
where the penniless huddle in tent cities; where evils and creatures lurk in the maze of dead
ends and fire traps. Crime runs rampant and goes unchecked, while squalor and disease rule
these streets. Services in the Megacity (from waterworks to law enforcement) avoid the slums,
leaving the residents to fend for themselves. The slums are a perfect place for fugitives to hide
in, with its myriad abandoned homes and failed businesses. Here few people care about
another anonymous face, another sob story.
Undercity
The megacity sprawls in all directions. It has spilled out into the surrounding landscape, pierced
upwards towards the sky, and also burrowed down into the earth. As the megacity grows it
creates buried layers like a river filling with silt. Subway and utility tunnels are dug and then
forgotten, and raised streets and sidewalks are built and then become the new “ground level.”
Treasures lie down there but also hiding places and forgotten corners. Some parts of the
Undercity become home to violent gangs, Source-warped creatures, or worse and other parts
were purposefully left behind to keep something contained.
Urban Ruins
Megacities grow unevenly and often neighborhoods fall by the wayside. These Urban Ruins are
abandoned districts left derelict and overgrown, unlikely green spaces full of the past. Some are
places of trauma where communities were uprooted for an urban project that never
materialized, or where people fled a disaster and never returned. The treasures they left behind
in their haste are sometimes valuable assets for crews. Because they are blank spots in the
Waterfront/Industrial
The megacity runs on digital signals and neon displays, it’s easy to forget that there is physical
infrastructure still happening behind the scenes. Industrial districts are filled with automated
factories and distribution centers where products are made and dispersed throughout the
megacity. Waterfront districts are more about shipping, the cheap transportation by cargo ship
that connects urban centers in a global network. Coastal megacities rapidly lose their beaches
to capitalism and most residents have only been to AR beaches. This leaves the actual
shoreline for shipping vessels and smugglers entering the city by stealth.
SCENE LOCATIONS
The Bleedover
The Megacity is always growing, tearing down the old and putting up the shiny. Sometimes it’s
not so easy, though, and the past bleeds over into the present. The sites of past atrocities can
leave a reputation that’s hard to shake and disasters can leave deep structural damage. Other
Bleedover locations are not so much about the physical. Occult magic and dark rituals can leave
spiritual echoes that affect residents and structures alike. Sources that aren’t fully exorcized can
grow back like black mold, as can malicious programs. Servers might be purged but often they
miss tiny seeds of code.
Fringe Zone
The Fringe Zone lies at the edges of the Megacity, whether those borders are defined by
isolation, lost history, or the unknown. One wrong turn in the Fringe Zone and you might
encounter something that silences and devours you, leaving no trace of your existence. Beware
of desolate industrial parks and deep sewer tunnels, the abandoned tenements and forgotten
rooftops. Don’t let the landfills and catacombs become your grave, and take care exploring
shipwrecks and derelict space stations. Even in cyberspace there are archaic servers housing
dangerous code, and unvisited corners of virtual worlds where malicious AI lurk and mythical
dangers roam.
The Nightclub
Looking to mingle with new faces for unpredictable fun, however you define it? Take to the
nightclubs and lounges for entertainment and other stimuli with a drink in your hand. What’s
your pleasure–a no-holds-barred fight club? A local dive? Do you choose overcrowded
nightclubs over smoky piano lounges, and glam corporate cocktail bars over synth strip joints?
And if reality isn’t your thing, try VR lounges, AR party boats, or Escheresque roller discos in
cyberspace. Whatever the venue, the nightclub is the perfect place to chat up a mark or foe by
buying them a drink, and disappearing into the crowd should things go sour.
“The Warzone”
Conflicts simmer everywhere, but “the Warzone” is where violence and malice erupt and scar
the Megacity. There are territories contested by street gangs and organized crime, where people
suffer the conflicts because they have nowhere else to flee. A corner of the Megacity might be
overrun by a robotic uprising; another disaster-ravaged area might be under contest by
corporations in open conflict as well as insidious legal battles to claim the land. VR combatants
create warzone sectors as well in cyberspace, fighting for control of resources. Such zones are
also where anti-intrusion countermeasures meet waves of malware attacks. Enter these
warzones at your own risk.
The Workshop
This is a place where things get made. That includes clothes, guns, vehicles, robot bodies,
luxury items, designer drugs, virtual worlds, custom avatars, and encryption programs. A
Workshop might also produce something less tangible like a university that creates new and
exciting research, a hedge fund that grows wealth, or a training facility that produces elite
soldiers. This is a busy place, a place with a purpose, and your crew’s relationship to it might
vary accordingly. Whether you want to protect its work or stop it, you will find creativity a force of
nature.
SOURCE EXAMPLES
KEY PLAYERS
The following are a list of example major players in the Megacity. They will, in some cases be
referenced in this and other :Otherscape books, as they are intended as useful jumping off
points for missions or even an entire series. They are the corporate, criminal, and government
aligned entities that are shaping the world. Most are meddling in the Mythic, even if they barely
understand what they’re getting into. Some have even become pawns of Mythoi as those
otherworldly entities make themselves more known and exert their mythic influence over the
levers of power.
Remember that part of the cyberpunk genre is dealing with powerful institutions head on. Part of
noir too is about exploring the seedy side of power. Combined, these genres tell us that
protagonists always find themselves facing the ugly truths about those who have the most in
this city. These groups are intended to be mysterious entities to explore as PCs witness their
atrocities and triumphs. Stories unfold as different cold hard facets of the world are unveiled.
These could be potential employers or direct adversaries, but no matter what their sins are
going to get exposed over the course of the narrative.
DONGLE INTERNATIONAL
“Connecting people.” Dongle is a giant among megacorporations, born as an unassuming
communications and networking software developer and now standing as the technical world’s
leader in a dozen fields. They do virtual reality sculpting, security encryption, Harnessing and
theoretical next-generation improvements, AI development, all-spectrum personalized
advertising (and spam filtering), facial recognition, logistics software, and more. However one
may feel about Dongle, it’s impossible to live in the modern day without being touched by their
high-tech products and services, barring luddism or total asceticism. Many Touched take issue
with this; Dongle aggressively pursues and captures Sources (and the Touched) for study.
SIGNAL TO NOISE
Dongle experiments with all manner Sources, which their algorithms flag as “non-systemic
anomalies,” but they are impressively bad at it. The Noise suffocates their virtualized offices and
secure sites. Data pulses in and out of their analyses like the blood of a half-digital egregore.
Unable and unwilling to acknowledge the nature of Sources, Dongle’s researchers install
invasive brain implants in Esoterica users and vivisect the Metamorphosed with casual
indifference. Of course, the Noise keeps them from treating Mythoi with the appropriate caution
to protect themselves, let alone their test subjects and Sources. Containment failures are an
everyday occurrence, only slightly less common than fatalities during testing.
STORY HOOKS
● An AGI soldier in training wants help to smuggle themself away to an AI rights group. It
might be a honeypot trap.
● Police algorithms highlight a reactionary militia as a violent crime threat, but Dongle only
cares that they seem to have a non-systemic anomaly flagged. Engineers want to pay
under the table to see it handled.
● Dongle’s black ops team needs some discreet and reliable Source Hunters to handle a
severe anomaly containment breach, but won’t elaborate further without a nondisclosure
agreement.
● A Dongle researcher seeks help after becoming Touched by an artifact they studied.
● A union leader wants their private data deleted so it can’t be used to fabricate reasons
for police harassment. They need large swaths of other people’s data to go with it so it’s
not obvious it was about them.
The Network
The Network is a near-mythical informal association of anarchist activists with no formal
organization, united only by a mission to push back the consolidation of power in the hands of a
de facto hereditary ruling class. Their most common method is spreading Esoterica everywhere
and anywhere they can. By embedding these supernatural arts, which anyone dedicated
enough can master, planting them in every dark corner of every system and VR environ the
Network can get their hands on, it becomes impossible for the governments and megacorps to
keep those powers out of the common people’s hands.
STORY HOOKS
● A local politician is running on a platform of criminalizing the narcotic programs the
Scribes make, which are currently in a legal gray area.
● A corporate banker wants a Scribe loan shark taken out for undercutting their interest
rates on loans in the bad part of town.
● A religious community leader wants a Scribe ring shut down before they can finish tuning
their masterpiece: a program that makes the user experience religious ecstasy on
demand.
● An enterprising VR filmmaker needs protection to document a gang war between the
Scribes and an older, more traditional drug cartel firsthand.
STORY HOOKS
● An escaped cultist, following a crisis of faith, needs help faking their own death to start a
new life.
● A rival cult wants a mercenary escort to help them sack a temple to Mammon hidden at
a local campus.
● The Mammonites and their demon-hunter enemies each want to hire a neutral third party
to provide security for peace negotiations. They also each want to pay off that party to
take their side.
● A local Santa Lucia student, spending too much time on campus, is offered a dangerous
bargain by an artifact that speaks to them in the campus cyberspace library.
Stratosphere Strategies
Stratosphere Strategies is the fulcrum of an unlikely alliance between two organizations that
could scarcely be more different. The Green Future Institute, the world’s largest conservation
non-governmental organization (NGO), wants to preserve what they can of the world’s
devastated ecology. Clamshell Construction, headquartered in eastern China, is a
world-spanning construction company. Stratosphere Strategies is their uncomfortably shared
forecasting organization. Their oracles, diviners, and soothsayers utilize dozens of Mythic
Sources to find points of impending crisis for both of their masters to mitigate (or, when that’s
not in the cards, to profit immensely from). Of course, that means corralling a collection of
differently-motivated diviners—no easy task.
STRANGE BEDFELLOWS
The arrangement between Clamshell and the Institute around Stratosphere Strategies is
surprisingly simple. Neither side likes the arrangement entirely, but neither is willing to openly
upset the balance of humanitarian aid and profiteering, as sharing Stratosphere Strategies
allows them both to accomplish their goals better together… even if Clamshell thinks GFI is
naive for their nonprofit aspirations and GFI finds Clamshell Construction’s exploitation of
disaster areas reprehensible. To that end, both organizations jealously protect Stratosphere
Strategies’ seers. Oracular talent on their scale is rare and valuable, and there are plenty of
other people and organizations who would love to take advantage of it.
STORY HOOKS
● A Stratosphere Strategies oracle has been kidnapped by another megacorporation while
moonlighting for them. A Clamshell manager wants them brought back, quietly.
● Some Stratosphere Strategies seers get in touch with the party; something truly
devastating is going to happen, but it’s not a natural disaster, so it’s outside of GFI and
Clamshell Construction’s usual scope and neither is willing to take responsibility for
handling it.
● One of Stratosphere Strategies’ oracles is trying to leave. GFI is willing to pay good
money to anyone who can keep them around, whether by convincing them to return or
hauling them back in cable ties.
● A seer for Stratosphere Strategies reaches out to a member of the PC crew, predicting
that character is the ultimate cause of a devastating natural disaster should they
continue behaving as they usually do. Only a major shift in worldview and behavior will
avert catastrophe.
CryoCharm
Leader in Cryotechnology
CryoCharm Enterprises specializes in cryogenic engineering (the technology of keeping things
at ultra-low temperatures), from suspended animation research to rudimentary planetary-cooling
weather machines. But CryoCharm is rumored to operate with icy heart and cold efficiency:
working alongside ecoterrorists; kidnapping and freezing human subjects; and reviving
cryo-preserved billionaire patients only to drain them dry. While the public adores the company’s
CEO and her eco-futurist outlook, when it comes to CryoCharm’s inner workings, secrecy and
security are air-tight. Who knows what truly happens on their man-made islands or in their
isolated arctic labs? How many have disappeared trying to find out?
Story Seeds
● Issues are arising with recently revived cryonics patients, but they refuse to undergo
further examination. CryoCharm wants the crew to bring them in without harm, but they
soon discover the patients brought back something dangerous with them from the brink
of death.
● A conspiracy theory online says that CryoCharm clients in deep freeze are actually wired
up to VR nets. Technologists are using the clients’ minds to supplement their AI, but their
dreams are leaking into other networks and a vision of someone they know is following
the crew through cyberspace, pleading for help. But is it a genuine plea, or a trap??
● A client’s life depends on a legendary herb, whose seeds are found only in a local
CryoCharm seed vault. The crew must infiltrate the secure island facility, guarded by a
storm hag and her wolves.
● Ecoterrorists are sabotaging factories in the Megacity, reconfiguring CryoCharm
components to trigger near-absolute zero accidents and disasters and the crew is hired
to stop them.
Scribbing
Self-Replicating Graffiti
The effect of self-repairing smart materials on modern life is immense and wide-reaching. From
adaptive frames in skyscrapers and multi-surface coating to programmable clothing and
animated tattoos, there are many applications that will be really familiar. An edgier application is
the hacked nano-paints that make the street art phenomenon of “scribbing” possible. Building off
of existing legacies of tagging, political art, and neighborhood murals, scribbing uses smart
materials to create pieces that move, change color, and even self-replicate. This last
characteristic makes them very hard for civic authorities to clean off and also leads to unique
new creations from the processes of the nanites in the pigments. Nearly every city in the world
has scribbing somewhere at this point.
Story Seeds
● The civic authorities hire the crew to investigate an anarchist collective in the Megacity
that's using scribbing to pass encrypted data.
● Scribbed messages all around the Megacity seem to be warning the crew to back off and
strange, bestial figures are stalking them at night. Who did they make an enemy of?
● A street artist's scribbing tags are drawing attention but also causing people to black out
and lose time.
● An artist who saw the Eye hires the crew to cure their terrible transformation.
Chimaerics
Story Seeds
● A prominent politician reverses their opposition to bioengineering research overnight.
That’s not the only change and the crew is hired to investigate the cause.
● When a cybernetics corporation refuses to make their latest creation open source, the
Chimaerics hire the crew to break in and steal the designs.
● Intelligence services hear rumors that Raj Shaan is not only hacking human genes but
creating viral bioweapons. They need the crew to find and destroy these projects.
● A social media influencer reports horrible side effects after recent cybernetic surgery. A
local Chimaerics group hires the crew to see if it’s real or a stunt.
Some artifacts are modern items, inhabited by the essence of a mythic power or by a ghost or
spirit. At times they may seem to have a will of their own, guiding their owners to greatness or
some terrible downfall. Others are simply items crafted through magic, possessing hidden
abilities that can only be unlocked through careful study or experience in times of struggle.
Many are ancient in design, made long ago and lost to time until recently. Family heirlooms,
museum display pieces, and other treasures call to those who covet them, tempting them with
untold power. You have seized such an item and claim its legacy as your own.
THEME KITS
HERO’S SWORD
RITUAL: I must stand up to the forces of evil.
POWER TAGS: hero’s sword, cuts through anything, hero’s physique, unflinching, masterful
swordplay, cut and run, intuitive parry, wreathed in [pick a magical energy, e.g.: fire, holy power,
coldness, electricity, etc.], turns into a [pick a mundane item], heroic soul
WEAKNESS TAGS: high-tech armor, disapproval of the gods, lack of confidence, easy to
provoke
INVISIBILITY HELM
RITUAL: I must cleverly disguise my motives and ways.
POWER TAGS: invisibility helm, unseen actions, translucent shimmer, spy’s insights, hard to
locate, slip away unnoticed, invisible when scared, hidden thoughts, becomes a hat, sneaky
WEAKNESS TAGS: supernatural senses, direct sunlight, noisy movement, forgot I’m invisible
LUCK CHARM
RITUAL: I must keep away from unlucky actions and situations.
POWER TAGS: lucky charm, fortune’s favor, impervious to accidents, happy go lucky, lucky
shot, escape unscathed, pleasant coincidence, share the luck, sentimental object, superstitious
POWER TAGS: mask of the trickster god, sow confusion, steal someone’s visage, godly
cleverness, baffle with riddles, sneak away, fool’s luck, curse the arrogant, melds with my face,
need to be noticed
WEAKNESS TAGS: shrewd adversary, divine retribution, obvious tricks, history of trickery
POSSESSED VEHICLE
RITUAL: I must ride my demonic vehicle through hellish conditions.
POWER TAGS: possessed vehicle, blood-fuelled engine, hell on wheels, sense the sinful, fire
& brimstone, burn through barriers, self-driving murder machine, impervious to fire, collectable
classic vehicle, daredevil’s sensibilities
WEAKNESS TAGS: truly innocent victims, holy items, poor driving, combusts nearby objects
SCRYING CRYSTALS
RITUAL: I must charge my crystals in places of power.
POWER TAGS: scrying crystals, visions of the future, open third eye, enhanced intuition,
sense danger, divine a way out, sudden premonitions, aura reading, pouch of rocks, hippie
mysticism
POWER TAGS: war god’s armor, impervious to mundane weapons, glorious visage, warrior’s
instincts, juggernaut of destruction, always finds battle, returns me to life, unbreakable, hidden
under clothing, bravery on the battlefield
WEAKNESS TAGS: agents of other gods, my one weak spot, showing cowardice, violent
reputation
WIZARD’S STAFF
RITUAL: I must seek out magical knowledge at all cost.
CREW RELATIONSHIPS
When creating the relationships within your crew, you can cast the other crew members in one
of the following scenarios, after receiving their approval:
● One member of your crew had a bad experience with your artifact and fears its power.
● A crewmate was miraculously affected by your artifact and has great respect for its
powers.
● A crew member thinks of your artifact as an important religious item, treating it
reverently.
● Your artifact has plans for a particular member of your crew.
Flesh out your idea with some details: What is your artifact’s temperament towards you? What
does it look like? How is it activated? What do you look like when its powers are unleashed?
How do you carry it around?
WEAKNESS QUESTIONS
A. WHAT IS YOUR ARTIFACT USELESS AGAINST?
B. WHAT DRAINS YOUR ARTIFACT OF ITS ABILITIES OR COUNTERS THEM?
C. WHICH OF YOUR BEHAVIORS CAUSE YOUR ARTIFACT TO MALFUNCTION OR
NOT COOPERATE?
D. HOW DO YOUR ARTIFACT’S SPECIAL PROPERTIES OR POWERS CAUSE
PROBLEMS FOR YOU?
RITUAL
Choose a Ritual for this theme: a task or practice you must engage in to keep your connection
to your artifact. For example:
● What raw materials or sources of magical power does your artifact require to work?
● What destiny is tied to your artifact and you by extension as its bearer?
● What unusual conditions does your artifact require in order to operate or replenish its
power?
Failing to engage in this activity when needed indicates that you are losing connection to your
artifact and the Mythos that empowers it. Let everyone at the table know what could constitute
deviating from this Ritual.
Companions are more interactive than most means of gaining power. They often provide their
powers in exchange for a relationship of one sort or another. Whether the companion is a pet, a
magical friend, or a demonic assistant, supernatural assistance always involves striving to
achieve what the creature ultimately desires. Most companions wish mainly to see their masters
succeed in the world, but many have an outdated or skewed agenda dependent on the myth
they derive from. In the end, perhaps the companion is the true master.
What is a Companion?
Most companions are not Sources of Mythic power in and of themselves. Instead, most are a
creation, spawned by a myth or a mundane creature influenced by a place or object of power.
When you select Companion as a theme, you might consider picking another Mythos Theme
as the Source of your Companion. An alchemist utilizing an Esoterica Theme could for
instance have a golem or homunculus as a magical assistance Companion, with the
character’s esoteric knowledge as the source of both their own and their servant’s power.
Options include:
● Conjurations that emerge from another powerful Source, like a Place of
Power/Avatar/Artifact/Esoterica
● Conjurations you create with another Source, such as the Esoterica Theme
● An Animal that is itself a Source (Familiar)
● Something/someone/some pet that was exposed to a Source
THEME KITS
ARCANE CONSTRUCT
RITUAL: I must seek out raw magical energy to feed my creation.
WEAKNESS TAGS: fears technology, fearful of its strength, wards against magic, big & dumb
GUARDIAN SPIRIT
RITUAL: I must prove that I am worthy of protection.
POWER TAGS: guardian spirit, watchful of danger, frighten foes, spectral body, invisible
assistant, create weapon, escape this world, feelings of safety, sleep easy, immense spiritual
knowledge
WEAKNESS TAGS: proving myself unworthy, afraid of the unseen, scientific skepticism, overly
protective
LEGENDARY SIDEKICK
RITUAL: We must journey into danger together.
POWER TAGS: legendary sidekick, sycophantic admiration, scout ahead, often ignored, hides
behind me, coordinated attacks, runs errands, provides magical food, forces leadership, eternal
loyalty
MAGICAL ASSISTANT
RITUAL: We must hone our magic together.
POWER TAGS: magical assistant, occult insights, magical research, summoned weaponry,
arcane armor, boost magical power, library, casts minor spells, follows my teachings, improves
upon my powers
WEAKNESS TAGS: exhausted, suspicious of the occult, lends too much power, jealous of my
abilities
NATURE SPIRIT
RITUAL: I must commune with nature.
POWER TAGS: nature spirit, nature’s vengeance, ensnaring foes, elemental body–[choose an
element, such as fire, water, plants, or wind], destroy manmade objects, nature’s bounty, merge
with the earth, extreme localized weather, inspires conservation, speaks for nature
POWER TAGS: supernatural pet, supernal companionship, frighten would-be foes, transform
into a [select one: person, object, small creature, etc.], natural weapons, attack alongside me,
creature hutch, eats magic itself, animal empathy, enviable relationship
WEAKNESS TAGS: overzealously protective, intolerance towards monsters, hungers for magic,
oblivious to my goals
TECH GREMLIN
RITUAL: I must use the supernatural to disrupt technology.
POWER TAGS: tech gremlin, cause malfunctions, analyze machinery, breaking objects,
invisible to techies, weapon jam, knowledge of machines, hide inside vehicles, electrical
overload, tolerance of mishaps, off the grid
TRAINED MONSTERS
RITUAL: I must train my monsters diligently.
POWER TAGS: trained monsters, group support, follow commands, swarm, safety in
numbers, many eyes on the problem, monster den, cacophonous creature sounds, leader of the
pack, family of creatures
WEAKNESS TAGS: loss of master status, given a wide berth, pack infighting, too many to
manage
CREW RELATIONSHIPS
When creating the relationships within your crew, you can cast the other crew members in one
of the following scenarios, after receiving their approval:
Flesh out your idea with some details: When and how did you find this creature? How did you
bond? What are the logistics of keeping it around? What do your friends and enemies think
about it?
WEAKNESS QUESTIONS
A. WHAT MAKES YOUR COMPANION UNABLE OR UNWILLING TO HELP YOU?
B. HOW DO PEOPLE REACT NEGATIVELY TOWARDS YOU AND YOUR COMPANION?
C. WHAT DIMINISHES YOUR COMPANION’S POWERS?
D. HOW DOES YOUR COMPANION SOMETIMES INTERFERE WITH YOUR ACTIONS?
Failing to engage in this activity when needed indicates that you are losing connection to your
companion. Let everyone at the table know what could constitute deviating from this Ritual.
ESOTERICA (mythos)
Some secrets hold power. Magic, curses, and ancient spiritual lore can all be called upon to act
upon the world. Through thoughtful and studied action you can change the world to suit your
needs and desires. Over the millennia of human civilization magic has hidden in the shadows,
passed down via obscure texts and trusted apprenticeship within selective occult circles. Now
that the Noise has reached a fevered pitch, the esoteric secrets of the world shine brightly,
discovered more and more by those who seek power, wisdom, and a means of taking on
supernatural threats. You are awakened to the secrets hidden behind the Noise–the arcane and
complex esoterica.
Esoterica are a means to mythic power that relying on various methods, from sheer will to the
capacity to pronounce eldritch curses of old. It is knowledge forged into powerful magical effects
through occult symbols, incantations, and nearly any developed art form. Some powers emerge
from raw emotion, bold curses, or other undisciplined sources. What lies at the heart of each
magical practice is intense study and practice. These are honed magical arts reawakened in a
world that is finally beginning to accept them.
THEME KITS
ALCHEMY
RITUAL: I must perform my art in a well-stocked occult laboratory.
WEAKNESS TAGS: jostles and bumps, distracting noises, unusual smells, acidic touch
CORPSE ANIMATION
RITUAL: I must properly prepare the corpses.
POWER TAGS: corpse animation, command undead servitors, priesthood, horde of zombies,
siphon life force, resurrection, hide among the shambling mob, death is not the end, obsessed
with death
WEAKNESS TAGS: mindless servants, abject terror, unfriendly to the living, smell of death
DEVIL'S BARGAINS
RITUAL: I must uphold my end of each bargain I make.
POWER TAGS: devil’s bargains, grant minor wishes, legal expertise, representative of
powerful beings, binding contracts, devil in the details, silver tongued, escape clause, everything
has a price, natural deal maker
EVIL EYE
RITUAL: I must wield my anger and spite as a weapon.
POWER TAGS: evil eye, spiteful gaze, folk curses, outcast, curse of misfortune, turn to stone,
intimidating eyes, hypnotic stare, eyes reveal all, need for vengeance
WEAKNESS TAGS: lost eye contact, feared by the wise, holds a grudge, frightful visage
FORTUNE TELLING
RITUAL: I must trust the signs and seek answers in them.
POWER TAGS: fortune telling, glimpse the future, sign interpretation, seer, speaker of
prophecies, reveal inescapable destiny, foresee danger, follow the signs, signs are everywhere,
teller of stories
WEAKNESS TAGS: unclear signs, ignore my warnings, condescending about fate, sudden
visions
POWER TAGS: leyline walker, sense magical strength, knowledge of sacred sites, warden of
the mystical, draw power from surroundings, blast of raw magic, shield of raw magic, teleport
between magic places, magic surrounds us, explorer
WEAKNESS TAGS: weak magic location, inaccessible sites, territorial, oversensitive to magic
SPIRIT SUMMONING
RITUAL: I must draw spirits into this realm through elaborate rites.
POWER TAGS: spirit summoning, spirit binding, encyclopedic knowledge of spirits, master
occultist, spirit possession, spiritual attacks, summoned defenders, enter the spirit world,
everything has a spirit, seeker of worlds beyond
WEAKNESS TAGS: disrupted ritual, unwittingly offending spirits, seems to talk to self, annoyed
spirits
WARDING SIGNS
RITUAL: I must protect my community from supernatural forces.
POWER TAGS: warding signs, circle of protection, folk remedies, local wise person, hand
signs and movements, disrupt magic, hold back the supernatural, confuse monster, the world is
dangerous, deep local roots
WEAKNESS TAGS: need to use hands, ignorant youngsters, overly protective, disrupts helpful
magic
CREW RELATIONSHIPS
When creating the relationships within your crew, you can cast the other crew members in one
of the following scenarios, after receiving their approval:
● Someone in your crew has an affinity or cultural background in your kind of magic.
● You recently used your powers to remove a harmful magical effect from a member of
your crew.
● A member of your crew once had a bad experience with the kind of magic you practice.
● You and a crewmate both research magic in the same way, perhaps together.
● I studied diligently from _______ (an important text, a hidden library, or some other trove
of knowledge).
● I was a student of _______ (a powerful practitioner, mythical creature, or even an
Avatar).
● My powers were passed down to me through _______ (a family figure, local tradition, or
other personal connection).
● I bought my knowledge on the black market, studying from eclectic sources and puzzling
together secrets on my own.
Flesh out your idea with some details: How long have you been a practitioner? How long did
you study? Where did you train? What strange things have you already encountered? What is
your relationship with your fellow magic users, particularly those with similar esoteric ways?
WEAKNESS QUESTIONS
A. WHAT CAUSES YOU TO LOSE CONTROL OF YOUR POWERS?
B. HOW DO THOSE WITHOUT MAGIC MAKE YOUR LIFE HARDER?
C. HOW HAVE YOUR POWERS MADE YOU DIFFICULT TO INTERACT WITH?
D. WHAT MINOR MAGICAL EFFECT THAT YOU CAUSE SOMETIMES INTERFERES
WITH YOUR ACTIVITIES?
● (monster hunter) “I must seek out and do battle with increasingly dangerous monsters.”
● (enchanter tattoo artist) “I must impart magic powers through the rarest of inks and
needles.”
● (witch) “I must practice the old ways of magic, in defiance of societal norms.”
Failing to engage in this activity when needed indicates that you are losing connection to your
esoteric practice. Let everyone at the table know what could constitute deviating from this
Ritual.
EXPOSURE (Mythos)
The Megacity and its polluted outskirts are dotted with secret places. Holy and unholy,
enchanted and defiled, these thin-places and sites of worship are touched by the returning
Mythoi, as are creatures of power and those who delve into these mythic forces. Those who
have stumbled upon these places, people, and esoteric spells become exposed bodily to the
magics of these myths. Some have even encountered Avatars–embodied agents of the Mythoi.
This event grants them a connection with their source of exposure and to the accompanying
Mythos. Through this thread power flows. Touched and mutated by myth, these victims of
circumstance gain powerful innate abilities beyond common understanding.
You are one such lucky or unlucky denizen of the Megacity, empowered by this perhaps
accidental link. You gain a set of powers representing an outpouring of mythic energy. You are
permanently bound to the place, person, or other origination of your powers. The more you
learn to align yourself with the source of your power, the more the secrets of your Mythos unlock
for you. You return to the scene of the crime or the benefactor who granted you your powers,
beholden to the source of your exposure as a supplier of your Mythic abilities.
AURA OF AUTHORITY
RITUAL: I must worship at the shrine of the entity that grants me my authority.
POWER TAGS: aura of authority, supernaturally regal, trappings of authority, inspire loyalty,
community connections, flock of followers, blinding aura, seeker of power, command foes,
supremely confident
WEAKNESS TAGS: arrogant, need to be seen, reliant on people, thrust into leadership
ANIMATED SHADOWS
RITUAL: I must seek answers in the deepest, darkest places.
POWER TAGS: animated shadows, become a flat shadow, lights out, pool darkness, see in
the dark, delve down below, lurk unseen, desires anonymity, strobe shadows, hard to pin down
WEAKNESS TAGS: unhealthy pallor, bright lights, fear of being discovered, must whisper
ELEMENTAL BODY
RITUAL: I must strike fear in those who would defy nature’s wrath.
POWER TAGS: elemental body, body of elemental might, natural disasters, strike with _____
[select the element you are tied to], endure the elements, cause panic, wreak destruction,
outdoorsy, absorb energy, gleefully destructive
WEAKNESS TAGS: accidental destruction, opposite elements, powers come and go,
misunderstood and feared
FLORAL OVERGROWTH
RITUAL: I must regularly commune with nature.
POWER TAGS: floral overgrowth, sprout vines, water and sunlight, entwine and ensnare,
green thumb, speak to plantlife, bark armored skin, green activism, potted plant weaponry,
invasive personality
MIDAS TOUCH
RITUAL: I must learn from the problems caused by success and excess.
WEAKNESS TAGS: eating is challenging, disappointing the gods, wealth is not enough,
opportunists circle
POWER TAGS: speak with machines, covered in cybernetics, large antennas or dishes, cajole
device, intuit malfunction, call upon the AI, call upon machines, lifelong techie, telepathic
hacking, robotic logic
WEAKNESS TAGS: overwhelmed by information, signal shielding, needs electric power, left to
my own devices
WARRIOR'S INSTINCTS
RITUAL: I must temper my violent instincts with ritualized combat and reverence for the warriors
who came before me.
POWER TAGS: warrior’s instincts, peak physical condition, dueling, weapon mastery, alert to
changing conditions, show respect, battlefield heroics, seen combat, sympathy with fellow
warriors, act without thinking
WEAKNESS TAGS: voices of past warriors, lack of reverence, need archaic armor, treated like
a killer
WINGS
RITUAL: I must regularly take leaps of faith.
POWER TAGS: wings, angelic good looks, the higher the better, dive bomb, unafraid of falling,
wings retract, swoop in and rescue, need to rise above, drop heavy objects, showoff
WEAKNESS TAGS: problems with clothing, disbelief, divine [or infernal] foes, preachy attitude
CREW RELATIONSHIPS
When creating the relationships within your crew, you can cast the other crew members in one
of the following scenarios, after receiving their approval:
● Another member of your crew has encountered similar forces and has an understanding
of your situation.
Flesh out your idea with some details: When did this event occur? Was it all an accident or were
you looking for trouble? Is your exposure intentional? Do you regret it? What is your relationship
with the source of your exposure?
WEAKNESS QUESTIONS
A. WHAT ARE THE SIDE-EFFECTS OF YOUR EXPOSURE?
B. WHAT COULD BLOCK OR NEUTRALIZE THE EXPOSURE’S POWER IN YOU?
C. WHAT VULNERABILITY OR LIMITATION DID YOU INHERIT FROM YOUR SOURCE?
D. HOW DOES YOUR EXPOSURE CHANGE THE WAY OTHERS INTERACT WITH
YOU?
RITUAL
Choose a Ritual for this theme: a task or practice you must engage in to keep your connection
to the source of your exposure. For example:
● What does the source of your power want you to do for it?
● What activity must you perform, perhaps at the location of your exposure?
● What do you now personally require in order to feed the power inside you?
Failing to engage in this activity when needed indicates that you are losing connection to the
source of your exposure and the powers it grants you. Let everyone at the table know what
could constitute deviating from this Ritual.
AFFILIATION (self)
In the Megacity it’s not about what you know, it’s who you know. People with a lot of potential
find themselves recruited, trained, and equipped by powerful groups looking for useful
members. These could be government forces, Mythos worshiping cults, or corporate
headhunting operations. You might even get caught up with a political movement, local
community, or your own celebrity online. Whatever the group, these are people who have made
you who you are, given you resources to call upon, and may be there when you need to call
upon them.
However, they’re got their claws into you, judging your behavior and at times sending you out on
missions on their behalf. This could easily be a metaphorical deal with the devil, in which you’ve
THEME KITS
CORPORATE CITIZENSHIP
IDENTITY: Toe the company line.
WEAKNESS TAGS: monitored by the company, work rival, unethical business practices,
corporate logo tattoo
CRIMINAL SYNDICATE
IDENTITY: Keep it in the family.
POWER TAGS: criminal syndicate, among the criminal elite, body disposal, shady dealings,
bust a few kneecaps, stolen or illegal equipment, police payoffs, mentored by the boss,
underground clubs, willing to hurt people
WEAKNESS TAGS: keep getting pulled back in, surveilled by the police, harm the community,
ostentatious with money
FORBIDDEN CULT
IDENTITY: Sacrifice everything.
POWER TAGS: forbidden cult, otherworldly insights, religious wisdom, cult leader, quiet
contemplation, needs provided for, forgotten fighting techniques, spartan lifestyle, library of
occult tomes, self-sacrifice
WEAKNESS TAGS: live at the temple, feared by outsiders, zealous proselytizing, cult robes
COUNTERCULTURE
IDENTITY: Be anything but normal.
HACKER COLLECTIVE
IDENTITY: Information wants to be free.
POWER TAGS: hacker collective, free online library, cracking software, group hacking runs,
online at the hacker club, secondhand harness rig, hacking advice, fellow nerds, spend time in
meatspace, willing to help
WEAKNESS TAGS: criticized online, hacker rival, must encrypt everything, on cybersecurity
watchlists
NEIGHBORHOOD HERO
IDENTITY: Never forget your roots.
POWER TAGS: neighborhood hero, everyone knows my name, back alley brawler, no place
like home, block party, borrow from a neighbor, unassailable reputation, grew up here, escape to
the big city, role model for kids
WEAKNESS TAGS: nosy neighbors, gang activity, constantly lending money, too many admirers
LAW ENFORCEMENT
IDENTITY: Serve and protect.
POWER TAGS: law enforcement, police training, time in the firing simulator, supporting corp
interests, going on patrol, badge and gun, friends on the force, driven to investigate, cop bars,
look the other way
STREET GANG
IDENTITY: Snitches get stitches.
POWER TAGS: street gang, street cred, streetwise instincts, the real power here, moving illicit
goods, high capacity weapons, gang up on rivals, lifelong member, drive a flashy vehicle, willing
to kill
CREW RELATIONSHIPS
When creating the relationships within your crew, you can cast the other crew members in one
of the following scenarios, after receiving their approval:
● One of them is looking to join your group eventually. You’re showing them the ropes.
● One is a former member of your affiliation. You might resent them for leaving or see
them as someone close to your way of thinking.
● You’ve decided that one of them is worth recruiting, whether they like it or not.
● One is a target of your group, a known enemy. Your friendship with them could cause
problems with your affiliation.
Flesh out your idea with some details: When and how did you join? Who recruited you? What’s
the best reason for continuing your affiliation? Why might you consider leaving?
WEAKNESS QUESTIONS
A. HOW DOES THE ORGANIZATION CONTROL YOUR LIFE?
B. WHO HATES OR TARGETS YOU FOR BEING A MEMBER?
C. WHAT DOES THE ORGANIZATION DO OR MAKES YOU DO THAT YOU FIND
DEPLORABLE OR UNNECESSARY?
D. HOW DO STRANGERS RECOGNIZE YOU AS A MEMBER OF THE GROUP?
IDENTITY
Choose an Identity for this theme: an absolute statement that captures an attitude, motive or
belief related to your affiliation. For example:
Acting in conflict with this statement means you are losing connection to your affiliation, either in
your own mind or in terms of your status within the organization. Let everyone at the table know
what could constitute acting against this Identity.
ASSETS (self)
In the competitive near-future of the Megacity what you have matters. Those with the ability to
cobble together a collection of weapons, tools, or other useful bits of equipment can become
forces to be reckoned with on the mean streets. Being well-equipped means being ready for the
next big gig or the upcoming threat to your neighborhood. In fact, keeping yourself well supplied
is probably the very point of going out on those dangerous missions. With enough of the goods,
you hope to be ready for anything this dark dystopian future throws at you.
Your gear might come from your training, your resourcefulness, or simply from your privilege as
a member of the elite. If you’ve got a good corporate job you can keep your penthouse
THEME KITS
CUSTOM HARDWARE
IDENTITY: Collect and customize state-of-the-art computer hardware.
POWER TAGS: custom hardware, failsafes and surge protectors, electronics tinkering,
anonymous hacking, tech den, personalized interface, carefully calibrated, heavy encryption,
harnessing, neon lit consoles
WEAKNESS TAGS: processor heat, too much multitasking, upgrade costs, rival hackers
EXPLOSIVES
IDENTITY: Make a big impression.
POWER TAGS: explosives, big distractions, disarming bombs, demolish a building, armored
van, programmable detonators, bomb making tools, boobytrapped, making an entrance,
grenade belt
WEAKNESS TAGS: handle with care, not subtle, faulty detonator, government watch list
POWER TAGS: guns & more guns, hail of bullets, perfect marksmanship, neverending ammo
supply, hidden weapons stockpile, Source-harming ammunition, gun cleaning kit, hidden
firearm, prolonged shootouts, two guns at once
WEAKNESS TAGS: obviously armed, too many choices, lost firearm, suspicious neighbors
HEIST EQUIPMENT
IDENTITY: Never return to the scene of the crime.
POWER TAGS: heist equipment, cut through doors and safes, blend with shadows, rappel
from high above, nondescript briefcase, perfectly silent, microscopic tools, looks mundane,
bypassing security, holographic map projection
JUNK COLLECTION
IDENTITY: Treasure the lost and the forgotten.
POWER TAGS: junk collection, access old files, eye for quality, salvage what’s useful,
antiquities shop, too outdated to be hacked, cleverly cobbled together, baffling interface,
repairing old tech, endless supply of [item]
WEAKNESS TAGS: unexpectedly breaks down, overloaded with supplies, greedy & envious,
other scavengers
MONEY TO BURN
IDENTITY: You can’t take it with you, so you might as well spend it.
POWER TAGS: money to burn, a timely bribe, impeccable taste, untraceable transactions,
lavish condo, bespoke gear, lawyers and accountants, AI security system, funding the mission,
flashy vehicle
WEAKNESS TAGS: frozen accounts, maxed credit, corporate overlords, overbearing parents
MOTORCYCLE
IDENTITY: Never slow down.
POWER TAGS: motorcycle, blinding headlights, weave through traffic, slide under obstacles,
self-driving bike, built for speed, mechanic friend, vehicle weapons, lose the tail, jumps & flips
WEAKNESS TAGS: noisy vehicle, obnoxious showoff, low on fuel, wanted by the cops
SAFEHOUSE
IDENTITY: There’s no place like home.
POWER TAGS: safehouse, escape hatch, eye for alarm systems, hiding from enemies,
inconspicuous location, training equipment, security tools, armed security system, a place to
heal and recover, an entire abandoned building
WEAKNESS TAGS: haunted, poorly maintained structure, frequented by the authorities, local
gangs
Flesh out your idea with some details: When and how did you acquire these possessions? What
did it cost you? Where can you get more, if you had to?
IDENTITY
Choose an Identity for this theme: an absolute statement that captures an attitude, motive or
belief related to your possessions. For example:
Acting in conflict with this statement means you are losing interest in your possessions or losing
the drive to use them. Let everyone at the table know what could constitute acting against this
Identity.
EXPERTISE (self)
Honing a skill set can be the best way out of the mundane market of day jobs. Characters who
seek something more must train and study subjects that put them above the commonplace.
From gearheads, scientists, and emergency medical technicians to socially savvy politicos;
being an expert puts you ahead of the pack in this dog-eat-dog futuristic cityscape. Indeed,
experts from all sorts of fields may find themselves drawn to mercenary life from their busy jobs.
Something about the danger and excitement of such an existence calls to those who know they
could be doing more with their training and education.
You’ve honed your skill to a monomolecular point, defining your very being. Your experience
gives you more than just a portfolio of useful training. The things you’ve seen have changed
THEME KITS
COVERT AGENT
IDENTITY: Never blow my cover.
POWER TAGS: covert agent, spycraft, lockbreaker device, extract information, cause
distractions, intel assets, high level clearances, never fall in love, don a disguise, surveillance
takeover device
WEAKNESS TAGS: always suspect a lie, tracked by governments, sincerity, doublecrosses and
double agents
GUNSLINGER
IDENTITY: Always draw first.
POWER TAGS: gunslinger, quickdraw, trusty sidearm, trick shots, suppressive fire, weapons
dealers, always bring a gun, weapon inspection, fire through walls
WEAKNESS TAGS: draw too soon, code of the street, ignore melee weapons, not enough
firepower
IMPRESSIVE PHYSIQUE
IDENTITY: Never skip a workout.
POWER TAGS: impressive physique, brute strength, stretchy outfit, keep pushing, know my
limits, gymrats, personal trainer, no pain no gain, protein shakes, muscle implants
WEAKNESS TAGS: overimpressed by bulk, spot your buddy, side effects of juicing, predictable
routines
INVESTIGATOR
IDENTITY: Track down every lead.
POWER TAGS: investigator, notice small details, voice analysis software, draw useful
conclusions, go it alone, bribed street informants, licensed investigator, trust my gut, have a
drink, seen humanity’s underbelly
MED TECHIE
IDENTITY: Get them assistance, stat.
POWER TAGS: med techie, stabilize the wounded, high tech doc bag, resuscitate the flatlined,
grace under pressure, doctors and nurses, medical license, assume drug involvement, sterilize
equipment, organ harvesting
WEAKNESS TAGS: act without explaining, medical board oversight, fail to notice cybernetics,
keep alive the brain dead
RUTHLESS EXECUTIVE
IDENTITY: Keep your eyes on the bottom line.
POWER TAGS: ruthless executive, business instincts, bulletproof business suit, project
management, negotiate with rivals, corporate contacts, sales awards, get it in writing, make a
few calls, hostile takeovers
WEAKNESS TAGS: money focused, ethically bankrupt, what can’t be purchased, mistrusted by
the poor
TINKERER
IDENTITY: Find creative tech solutions.
POWER TAGS: tinkerer, modifying machines, tool bag, push technology further, spare parts,
tech suppliers, certified technician, anything can be rebuilt, update firmware, new functionality
WEAKNESS TAGS: overlooks minor glitches, customer reviews, fixes what’s not broken,
consumes too much power
TRAINED KILLER
IDENTITY: Do the job perfectly.
POWER TAGS: trained killer, stealthy attacks, favorite weapon, clean kills, disarming,
organized criminals, professional reputation, finish the job, take aim, perfectly silent weaponry
WEAKNESS TAGS: casual about death, contracted by bad people, collateral damage, wrong
target
● You’re mentoring a member of the crew in a skill under your area of expertise.
● One of them is always borrowing your equipment.
● A member of your crew worked a job with you in the past that went badly.
● Long ago a member of the crew encouraged you to go into this area of expertise.
● I spent years training with _______ (an organization or master of your craft) and that
experience makes me an expert.
● I grew up in _______ (a rough neighborhood, polluted region, or other difficult place) and
my survival proves I have skills.
● I’m a famous _______ (type of luminary); how could I not be the best?
● I pulled off _______ (a famous job), so everyone knows I’m a rising star.
Flesh out your idea with some details: What drove you to complete your training, gather these
skills, or study under your mentor? Do you have a chip on your shoulder about your expertise or
do you play it cool and let others notice how good you are in their own time? Do you have a
reputation for quality work or the notorious things you’ve done? What’s the word on the street
about you?
WEAKNESS QUESTIONS
A. HOW DOES YOUR EXPERTISE BIAS YOUR PERCEPTIONS OR INTERACTIONS?
B. WHAT ETHICAL CODE OR BUREAUCRATIC REGULATIONS ARE PROFESSIONALS
LIKE YOU HELD TO?
C. WHAT IS THE BLIND SPOT IN YOUR AREA OF STUDY?
D. WHEN DOES YOUR EXPERTISE BACKFIRE?
IDENTITY
Choose an Identity for this theme: an absolute statement that captures an attitude, motive or
belief related to your area of expertise. For example:
Acting in conflict with this statement means you are losing your connection to your past training
or straying from dedication to your profession. Let everyone at the table know what could
constitute acting against this Identity.
HORIZON (self)
Some people look to the future, beyond the dystopia that surrounds them. They are driven by a
political cause, a personal mission, or a duty to do more for this world than most are called to.
You have come to embrace a creed or a cause which defines who you are and gives you
strength. In preparation for your duties and trials, you hone your skills and your body. Which
specific drive pushes you matters, as it informs the ways in which you prepare and the foes
which you ready yourself to defeat.
The goal that drives you may eat at you inside. You feel a sense of purpose tempered by the
guilt that you may never succeed or that you may not accomplish enough in your short life. Time
is running out. This is a classic theme in cyberpunk– the need to be relevant before the end. But
this doesn’t have to be morbid or even frantic. Being driven may give your life purpose and
THEME KITS
ATTAIN ENLIGHTENMENT
IDENTITY: Seek mind expanding experiences that reveal truth.
POWER TAGS: attain enlightenment, enter a trance state, mind altering technologies,
question reality, philosophical discussion, cult temple, martial arts training, stay open minded,
fellow seekers of enlightenment, the universe is infinite
WEAKNESS TAGS: live in poverty, corporate capitalists, see too much, few friends
POWER TAGS: break the system, spot systemic failures, online activism, exploit bureaucracy,
interrupt oppression, pretend to submit, implanted recording devices, we deserve better, fellow
malcontents, anything can break
WEAKNESS TAGS: outside the system, collaborators and informers, easily riled up, lack of
sleep
ELIMINATE CORRUPTION
IDENTITY: Investigate the corrupt and find ways to bring them down.
POWER TAGS: eliminate corruption, follow the money, surveillance van, garner media
attention, healthy paranoia, seedy bars, titanium alloy skeleton, the truth is out there, victims
and witnesses, everyone slips up
WEAKNESS TAGS: long stakeouts, bribed officials, overly ethical, failing love life
EXACT REVENGE
IDENTITY: Get back at everyone who has wronged me.
POWER TAGS: exact revenge, dogged pursuit, meticulous list of enemies, make it hurt,
outsmart them, weapons room, subdermal armor implants, I’ll kill them all, old friends, they’re
scared of me
POWER TAGS: explore the hidden places, climbing and rappelling, old maps, take the
plunge, make local allies, go further than expected, cybernetic headlights, lost places are
fascinating, fellow explorers, there are hidden treasures
WEAKNESS TAGS: willing to get lost, rival delvers, leave noone behind, rarely at home
POWER TAGS: get rich & famous, big plans, what fame I have, piggyback off success, lie
when necessary, overly opulent apartment, surgically enhanced beauty, strive to be the best,
assistants and proteges, failure teaches lessons
WEAKNESS TAGS: transcend the old me, haters, emotionally draining experiences, unhealthy
lifestyle
LIVE HONORABLY
IDENTITY: Do what’s right and fix what’s wrong.
POWER TAGS: live honorably, sense of right and wrong, favorite book, help those in need,
challenge the dishonorable, meditative space, eschew intoxicants, virtue is its own reward,
people I’ve helped, wrongs must be righted
WEAKNESS TAGS: few peccadilloes, temptation everywhere, never act dishonorably, intolerant
of the dishonorable
POWER TAGS: push technology further, tinkering and adjusting, custom tool set, turn things
up to 11, override manufacturer safeties, communal maker spaces, toolkit cyberhand, some
bugs are features, cyberspace techie community, tech can be repurposed
WEAKNESS TAGS: everything breaks eventually, my own lack of foresight, sentimental about
certain devices, safety concerns
● Your constant talk about your goals really annoys one particular member of your crew.
● A member of your crew strongly agrees with your goals.
● One of them was involved in the incident or conditions that set you on this path.
● A member of the crew is instrumental in your plans.
● I once lived when things were _______ (some idyllic condition) and I seek to return to
that existence.
● A terrible event occurred, caused by _______ (an enemy, corporation, or other bad
actor) and I intend to make things right.
● I am a _______ (type of visionary), with a vision for the future of this world.
● I am driven to _______ (an activity), so that I can learn, explore, or otherwise make
myself a better person.
Flesh out your idea with some details: Why does your life now revolve around this goal? Do you
feel you should be the one to do this or should others be brought into your movement? What
sacrifices have you made to get this far and what will you sacrifice to take it even further? Are
you looking to technology or the Mythoi to aid you in your mission?
WEAKNESS QUESTIONS
A. HOW MUST YOU SACRIFICE IN ORDER TO ATTAIN YOUR GOALS?
B. WHO GETS IN THE WAY OF YOUR MISSION?
C. WHAT ARE YOUR ETHICAL OR EMOTIONAL LIMITATIONS?
D. WHAT PART OF YOUR LIFE DO YOU OFTEN IGNORE, WHICH LATER CATCHES UP
TO YOU?
IDENTITY
Choose an Identity for this theme: an absolute statement that captures an attitude, motive or
belief related to your goals or vision. For example:
Acting in conflict with this statement means you are losing your focus and drive towards your
vision of the future or way of conducting yourself. You’re either becoming more moderate in your
attitudes or simply changing course based on new experiences. Let everyone at the table know
what could constitute acting against this Identity.
PERSONALITY (self)
In a world full of simulation, copying, and cloning, originality and authenticity are priceless. Your
unique personality can be your greatest asset, as it sets you apart from the masses. In the dark
and dismal future of the Megacity, your internal temperament, style, habit, or sense of humor
may be the only thing that can get you through a rough night. Your ability to stand as a beacon
against the darkness could be what it takes to keep your crew on the right path. The streets are
mean and you’ve got your ways of adapting or keeping things from falling into chaos.
Your personality could help yourself and others through positivity, wisdom, gallows humor, or
some other seemingly positive quality. On the other hand, a persona adapted to the grim
realities of the future might be what you need to struggle on against all odds. When you’re shot
THEME KITS
CAREGIVER
IDENTITY: Help anyone who needs it.
POWER TAGS: caregiver, driven to help others, natural mentor, notice the needy, pillar of the
community, dermal medicine injector, always where needed, history of adversity, carries
delicious snacks, righteous anger
WEAKNESS TAGS: selfish people, patronizing, affluent neighborhoods, too many robots
CREATURE OF HABIT
IDENTITY: There’s a proper way things should be done.
WEAKNESS TAGS: agents of chaos, needs a solid plan, unexpected battles, slobs
KEEPER OF SECRETS
IDENTITY: Carefully exploit the secrets I’ve cultivated.
POWER TAGS: keeper of secrets, naturally inquisitive, knows about everyone, network of
spies, secret passages and codes, files full of evidence, mysterious, secretly compassionate,
truth serum, utterly silent
WEAKNESS TAGS: people I have dirt on, never says whole truth, being watched, people
without secrets
PERFORMER
IDENTITY: All the world’s a stage.
POWER TAGS: rebel without a cause, couldn’t care less, stir up trouble, see through the
bullshit, defy authority, leather jacket, say what others can’t, has a soft side, dangerous vehicle,
never back down
WEAKNESS TAGS: authority figures, mouth off, fancy social engagements, loss of freedom
THRILLSEEKER
IDENTITY: Get into deadly situations that prove I’m alive.
POWER TAGS: thrillseeker, thrive on fear, stories to tell, looking for danger, always get out
alive, well-used helmet, exciting to be around, plan my stunts, custom vehicles, laugh
maniacally
TOUGH AS NAILS
IDENTITY: I’ve been through so much nothing can defeat me now.
POWER TAGS: tough as nails, been through it all, don’t talk just listen, nothing surprises me,
ultimate survivor, beat up clothing, out drink them, worked unusual jobs, picks fights, brace for
the pain
WEAKNESS TAGS: peppy and chipper people, never tend wounds, soft and cushy places,
naivete
TREND SETTER
IDENTITY: Inspire others to defy normalcy.
POWER TAGS: trend setter, creativity, inspirational, unique vision, known innovator, ideas
journal, magnetic charisma, out-of-the-blue thoughts, outlandish outfits, focus on the future
WEAKNESS TAGS: those who fear change, too bold, boring meetings, complicity
● A member of the crew has a personality that’s complimentary to your own, making you a
bit of a duo.
● One of them really dislikes your personality or just the way you go about doing things.
● One finds the way you behave fascinating and is always watching you.
● A fellow crew member aspires to your way of doing things or your cult of personality.
● I have a big personality that allows me to be _______ when I’m in the spotlight.
● I do things _______ (an approach to problems or life), which is the best way I know how.
● My skills revolve around _______, my most important personality trait or natural gift.
● I’ve turned _______ (a personality flaw) into a source of motivation and ability.
Flesh out your idea with some details: What caused you to develop this personality? Were you
trained from childhood, scarred by a traumatic event, or is this just how you are? Does your
personality relate to your aspirations and if so, what do you plan to accomplish?
WEAKNESS QUESTIONS
A. WHO FINDS YOUR PERSONALITY OR LIFESTYLE ABHORRENT OR IRKSOME?
B. HOW DOES YOUR PERSONALITY GET YOU INTO TROUBLE?
C. WHAT SITUATIONS THROW YOU OFF YOUR GAME?
D. WHO OR WHAT ARE YOU AVERSE TO?
IDENTITY
Choose an Identity for this theme: an absolute statement that captures an attitude, motive or
belief related to your personality. For example:
Acting in conflict with this statement means you are losing connection to this aspect of your
personality, changing how you act and who you are in the world. Let everyone at the table know
what could constitute acting against this Identity.
You try to put your past behind you, but something keeps bringing it back up. Guilt or a need to
resolve old conflicts might be the cause. Maybe the people who made you like this are still out
THEME KITS
ESCAPED SERVITUDE
IDENTITY: Remain free.
POWER TAGS: escaped servitude, defiant of commands, bypass security systems, makeshift
weapons, laborer’s strength, camaraderie with the oppressed, my old bindings, speak truth to
power, secret languages and signs, liberate others
WEAKNESS TAGS: bounty hunters, laser fence burns, mistrustful of leaders, being bound
DISASTER SURVIVOR
IDENTITY: Nature should be respected.
POWER TAGS: disaster survivor, enduring of elements, climb through rubble, cut losses,
careful footing, first responders, oxygen mask, locate those in danger, sense impending
disasters, battle the polluters
WEAKNESS TAGS: phobic of [fire, water, heights, etc.], trouble breathing, overly cautious,
extreme conditions
POWER TAGS: lost loved ones, helpful to those in danger, accustomed to loss, seeking sweet
revenge, shield others with my body, new loved ones, inherited weapon, visit where they died,
family secrets, make things right
OTHERWORLDLY FORCES
IDENTITY: Supernatural dangers must be defeated.
POWER TAGS: otherworldly forces, recognise the supernatural, wary of magic, countermagic,
covered in warding runes, monster hunter allies, forbidden tome, intensive research, knowledge
of the occult, exorcism
RAISED IN CYBERSPACE
IDENTITY: Technology is our savior.
POWER TAGS: raised in cyberspace, master of multitasking, always online, exploit the
glitches in VR, stay harnessed indefinitely, online communities, an old crypto coin,
doomscrolling the news, access to black markets, online gossip
WEAKNESS TAGS: online rivalry, crave being online, easily distracted, tech from childhood
SCIENCE EXPERIMENTS
IDENTITY: Defy those who experimented on me.
POWER TAGS: science experiments, escape restraints, resistance to pain, psychic powers,
extensive cybernetics, [organization] who took me in, surgical equipment, practice my abilities,
scientific methods, rescue missions
WEAKNESS TAGS: memories of experiments, designed for a purpose, obsessed with the
scientist, clinical locations
POWER TAGS: survived the streets, situational awareness, ignore wounds for now, hidden
weapons, illegally modified cybernetics, police contact, intimidating facial scar, walk with
confidence, navigate gang politics, seek justice
WEAKNESS TAGS: targeted by a gang, malfunctioning replacement organs, never back down,
fearful of knives
WEAKNESS TAGS: under investigation, nervous twitch, paranoid of informants, vehicle chases
● One of them survived the same ordeal, or a similar one. You might commiserate with
them or you might be jealous that it didn’t scar them in the same way.
● One is close to falling into a similar situation to your past and you’re worried about them.
● You worked hard to make sure one of them never had to go through what you did.
● One of them reminds you of someone from your past.
● My life was destroyed and I am a shell of who I was, becoming a _______ (profession or
kind of person) now.
● I persevered and pulled myself out of those circumstances, learning to become _______
(a positive quality, such as street smart or inventive).
● I am dedicated to making sure those circumstances never again affect _______ (myself,
my loved ones, or just society in general).
● I merely freed myself from those circumstances. It’s going to take time for me to fully
explore who I am and what my past did to me.
Flesh out your idea with some details: When did these events happen to you? How did they
occur and who’s fault was it? What might cause the events to occur again? How does your
traumatic and troubled past still linger in your daily life?
WEAKNESS QUESTIONS
A. WHO OR WHAT FROM YOUR PAST IS STILL HAUNTING YOU?
B. WHAT PHYSICAL EFFECTS DO YOU STILL SUFFER FROM?
C. WHAT SELF-DESTRUCTIVE BEHAVIORS HAVE YOU DEVELOPED?
D. WHAT TRIGGERS THE WORST MEMORIES OF YOUR PAST?
IDENTITY
Choose an Identity for this theme: an absolute statement that captures an attitude, motive or
belief related to your troubled past. For example:
Acting in conflict with this statement means you are losing connection to the lessons and
hardships of your troubled past. Let everyone at the table know what could constitute acting
against this Identity.
AUGMENTATION (noise)
Cybernetic enhancements, gene therapies, hypnotic mental adjustments, and more provide
citizens of the Megacity with ample means of becoming more than human. With enough money,
a person can gain superhuman strength, speed, skill, and senses. Those with means or the
right street contacts can be altered to look angelic, demonic, or anything in between.
Augmentations are bountiful and some are even inexpensive. Cheap cybernetic limb and organ
replacements have made life much cheaper, as companies push the bodies of their employees
and governments do away with public health laws.
People like you who do dangerous work need every advantage you can get. You’ve managed to
scrape together the funds to get a few modifications made to yourself. Sure, they might make
THEME KITS
ARMORED JUGGERNAUT
ITCH: Become more machine than man.
POWER TAGS: armored juggernaut, cybernetic strength, bust through walls, virtually
indestructible, gigantic weapon, killing machine, sheets of metal, corporate military training,
terrifying physique
WEAKNESS TAGS: big & heavy, can’t track small things, constantly assessing threats,
considered a monster
BIOLOGICAL MODIFICATIONS
ITCH: Become more human than human.
WEAKNESS TAGS: bulky musculature, fight or flight instincts, growls when agitated, ridiculed
as a freak
POWER TAGS: boosted mental capacity, mind like a steel trap, perfect memory, quick
thinking, tactical genius, recognize ambush, mnemonic, neural self-analyzer tool, memory
training exercises, remember names and faces
WEAKNESS TAGS: magnetic head, flood of memories, speak too fast, brain hacked
POWER TAGS: chipped weapon mastery, integrated targeting systems, cybernetic eyes,
weapon master’s reflexes, precise attacks, defensive fighting techniques, chiphead, weapon
repair kit, experienced mercenary, dead-eyed stare
CYBORG SENSES
ITCH: Expand my sensory input into every conceivable spectrum.
POWER TAGS: cyborg senses, expanded senses, perfect pitch, scan for weapons, see
physiological weaknesses, hear elevated heartbeats, wavelength surfer, precise calibration
tools, overcome disability, lie detector
WEAKNESS TAGS: easily blinded, clipping and distortion, sensitive to loud voices, accusations
of spying
HIDDEN CAPABILITIES
ITCH: Load my body with a surprising array of technologies and weapons.
POWER TAGS: hidden capabilities, every tool imaginable, secret pockets, drug injector,
concealed weapons, jet boosters, gadgeteer, batteries and munitions, covert agent, holographic
face swap
POWER TAGS: impossibly good looks, unearthly beauty, facial reconstruction, shocking
appearance, intimidating, powers of seduction, runway walker, on-call plastic surgeon, fashion
model, center of attention
WEAKNESS TAGS: awkward body proportions, assaulted by ugliness, must be fashion forward,
intense jealousy
STEALTH SYSTEMS
ITCH: Become utterly undetectable.
POWER TAGS: stealth systems, disappear without a trace, hide object, blur of movement,
unseen attacks, shroud of invisibility, wannabe ninja, holographic engineering, acrobatics
training, impersonation technologies
WEAKNESS TAGS: slow movements, impaired vision, hates surveillance, watched carefully
● A crewmate has similar enhancements, just much more primitive. You give them
pointers.
● A member of your crew considers your abilities invasive or suspicious.
● Your enhanced abilities have greatly impressed one of your crew members, perhaps in a
rescue or other daring event.
● A fellow crew member considers your augmentations incredibly marketable or otherwise
useful for your crew and its reputation.
Flesh out your idea with some details: When did you acquire your augmentations? Who
installed them for you? How has your life changed since you’ve gained them? How do you see
the world now that you’ve been enhanced?
WEAKNESS QUESTIONS
A. HOW DOES THIS AUGMENTATION LIMIT YOUR MOVEMENT OR PHYSICAL
ABILITIES?
B. HOW ARE YOUR SENSES OVERWHELMED OR OTHERWISE COMPROMISED BY
THIS TECHNOLOGY?
C. HOW DOES THIS TECHNOLOGY NEGATIVELY ALTER THE WAY YOU BEHAVE IN
THE WORLD?
D. HOW ARE YOU TREATED BY THOSE WHO SCORN YOU FOR YOUR AUGMENTS?
ITCH
Choose an Itch for this theme: A need that articulates what drives you to continue to become
something more. A desire you must fulfill that can only be met through this alteration to your
body. A mental itch that must be scratched. For example:
You can try exploring the following options while making sure to tie them to a need that your
augmentation fills:
Ignoring this Itch means that you are losing your dependence on your augmentations and the
benefits that come with that drive. Let everyone at the table know what could constitute acting
against this Itch.
The cutting edge means more than just guns and armor. It’s scientific experiments involving
barely understood technologies. You might even be a brilliant inventor yourself, testing out these
gadgets in the field before selling their schematics to a corporate patron or on the black market.
Nanotechnologies, unusual energy fields, and even devices that harness magic (without fully
understanding it) could all be at your beck and call. Be warned. These items aren’t widely
available because they are new and untested. They’re dangerous and in the wrong hands they
could spell doom. Best not to hand them off to your fellow crew members.
THEME KITS
CLOUD OF NANITES
ITCH: Transform the world in innovative ways.
POWER TAGS: cloud of nanites, alter matter, takeover electronics, disintegrate objects,
cushion blows, piles of ash, compositional data, material scientist, robotics lab job, cleanroom
suit
WEAKNESS TAGS: wind direction, fear of nanite-plagues, inhaled and coughed up, energy
fields
POWER TAGS: cryptographic skeleton key, decrypt any code, re-encrypt data, no secret is
safe, counterfeit credentials, massive data files, intercepted correspondence, mathematical
genius, years of research, scholar’s clothes
EXPERIMENTAL VEHICLE
ITCH: Push limits and discover flaws in the prototype.
POWER TAGS: experimental vehicle, impossible maneuvers, sonic boom, sleek and speedy,
unlicensed and unknown, weird energy field, cockpit instrument dashboard, nerves of steel,
prototype pilot, flight suit
WEAKNESS TAGS: guzzles fuel, think I’m suicidal, causes dizziness, no fly zones
POWER TAGS: force fields, field of protection, entrapping sphere, beams of force, instant
shield, emits intense heat, energy readings, applied physics, inventor father, field projection
harness
WEAKNESS TAGS: huge power requirements, baffled, severe burns, other force fields
GRAVITY MANIPULATION
ITCH: Prove that humanity can master the most fundamental of forces.
POWER TAGS: gravity manipulation, cause flight, create crushing force, make things heavy,
reverse gravity, mild time dilation, gravimetric data, inventor, love of flying, huge backpack and
goggles
WEAKNESS TAGS: bulky hardware, cynical ridicule, stretched and compressed, raw electricity
PROGRAMMABLE MATTER
ITCH: Form this matter into whatever is needed, exploring its range of possibilities.
POWER TAGS: programmable matter, assume useful shapes, flow through cracks, create
simple weapons, deploy shield, industrial slime trail, structure data, flexible engineering, private
investors, covered in the matter
ROBOT SUIT
ITCH: Become robotic when the need arises, transcending mundane limits.
POWER TAGS: robot suit, protective armor, powerful battery, onboard weaponry, flight
capabilities, fiery booster jets, situational HUD, roboticist, constant tinkering, mechanic’s
jumpsuit
SELF-HEALING
ITCH: Seek immortality through advanced medical technology.
CREW RELATIONSHIPS
When creating the relationships within your crew, you can cast the other crew members in one
of the following scenarios, after receiving their approval:
● A member of the crew serves as your assistant in dealing with your cutting edge tech.
● Another crewmember fears the implications of your tech on humanity.
● A member of the crew would serve as a perfect test subject for a new application of your
technology.
● A crewmate has information that could be useful in your research, but is reluctant to give
it up.
● I must bend this technology towards improving life for _______ (a community,
subculture, or organization you care about).
● I must keep this technology from falling into the hands of _______ (a corporation or
government you fear).
● I should utilize this tech for my own benefit, aiding me in _______ (some aspect of your
mercenary existence).
● This technology needs to be destroyed. To do so I must find _______ (a person or place
capable of disposing of this dangerous tech).
Flesh out your idea with some details: When did you acquire your cutting edge tech? How did
you acquire it? Through your own research or genius? Were you given it by someone else?
Why? How does it work? Does it require a laboratory or machine garage? How do you protect
others from the dangers this tech can pose?
WEAKNESS QUESTIONS
A. WHAT IS THE PRIMARY LIMITING FACTOR TO USING THIS TECHNOLOGY
(RANGE, ENERGY REQUIREMENTS, MENTAL FOCUS, ETC.)?
B. HOW DO PEOPLE REACT NEGATIVELY WHEN THEY FIND OUT YOU DABBLE
WITH THIS DANGEROUS TECHNOLOGY?
C. WHAT DOES THIS TECH DO TO YOUR MIND OR BODY WHEN YOU OVERUSE IT?
D. WHAT IS THE ONE THING THIS TECHNOLOGY CAN’T BE DEPLOYED AGAINST OR
SUBJECTED TO?
ITCH
Choose an Itch for this theme: A need that encapsulates what drives you to delve into cutting
edge tech. A desire you must fulfill that can only be met through dangerous experimentation. A
mental itch that must be scratched. For example:
You can try exploring the following options while making sure to tie them to a need that your
technology fills:
● An area of science or technology that can be expanded to benefit yourself (and possibly
others).
● A way that a technology can be applied that would challenge human nature or place in
the universe.
● A (perhaps absurd) compulsion that can only be met through this particular advanced
technology.
CYBERSPACE (noise)
Originally, cyberspace was conceived of as an innovative 3D way of navigating the internet with
virtual reality and providing a physical context to digital constructs such as data flows and
security systems. As corporations began to rise as world powers, they made cyberspace their
domain. No longer are internet spaces public and free. Most places within the virtual
environment of cyberspace are hostile. Even deadly. The machine intelligences once tasked
with protecting cyberspace now roam its liminal spaces as digital monsters and the Mythoi seem
to flourish in this landscape built entirely of ideas.
Only those with incredible intelligence or reflexes get by without getting burned. Computer
viruses and intrusion countermeasures can reach out into the “real world” and harm those who
are not prepared. Some are ready though. Some have the training, software help, and intense
curiosity it takes to thrive in cyberspace. You are one such plucky soul, striving to turn the
system against itself. Your programs are weapons and armor against the information structures
of the net. You siphon data and harvest it for useful intel. Your potential to take over machines,
even those found on another person, strikes fear into the hearts of your enemies. You arm your
allies with custom software, strap them into harnesses, and guide them through the dangerous
subdomains of VR.
THEME KITS
BUILDER OF WORLDS
ITCH: Emulate the gods, if only in cyberspace.
POWER TAGS: builder of worlds, environment editing, virtual object design, expensive VR
hardware, alter simulated physics, create VR obstacles, access object code, deploy AI, raw
creativity, delete entire worlds
CYBERNETIC HIJACKER
ITCH: Seize the technology within foes and bend them to my will.
POWER TAGS: cybernetic hijacker, control machine implants, AR hacking, hijacking antenna,
overheat organs, shut down weapons, harvest personal files, speak brain-to-brain, seize any
advantage, make hearts stop
POWER TAGS: cyberspace ruins explorer, experienced net navigator, bypassing outdated
cybersecurity, second-hand VR consoles, forgotten computer viruses, incomprehensible
hardware, scavenged databases, traverse disused networks, overwhelming nostalgia, old
blackmail files
WEAKNESS TAGS: sought by blackmail victims, hard drive full, incompatibility, unwilling to
upgrade
INFLUENCER
ITCH: Become the most influential voice on the net.
POWER TAGS: influencer, always online, live streaming, camera drone, trash a reputation, call
on famous allies, broadcast misinformation, make it about me, star power, mob of fans
INFORMATION BROKER
ITCH: Mine and sell vast quantities of intel.
POWER TAGS: information broker, exclusive information sources, personal data sales, signal
interception equipment, useful nuggets of info, deluge of data, track online activities, find
needles in haystacks, meticulous mind, sell secrets
WEAKNESS TAGS: too much information, wrong person identified, searching takes time,
always scrolling data
INTRUSION SPECIALIST
ITCH: Prove that you can break into the most secure domains in cyberspace.
WEAKNESS TAGS: hunted by cyber authorities, neural overload, overclocked system, online
taunting
WEAKNESS TAGS: no body, violent evolutions, important core programming, mercurial mental
states
ZEROED IDENTITY
ITCH: Move through the system unknown, untracked, and unnoticed.
POWER TAGS: zeroed identity, impossible to identify, evade documentation, identity blurring
gadgets, make others zeroed, hard to track, missing data, surprising presence, paranoid
instincts, anonymous acts
WEAKNESS TAGS: no identity documents, cameras catch glimpses, unlicensed tech, reluctant
to trust
CREW RELATIONSHIPS
When creating the relationships within your crew, you can cast the other crew members in one
of the following scenarios, after receiving their approval:
● Like it or not, you’re the person who always helps one of them with their technology
needs.
● You met one of them online in a virtual space (video game, virtual world, marketplace,
bar, etc.). You both share that location as a common interest.
● One of them fears your abilities or worries that your online activities attract undue
attention.
● You’ve stolen data from one of them, or perhaps impersonated them online. If they don’t
know already, they’ll find out eventually.
Flesh out your idea with some details: When did you come to adopt cyberspace as your rightful
home? Who do you know there? Where do you spend most of your time when you’re online?
Do you just visit with VR gear or do you fully immerse with a Harness?
WEAKNESS QUESTIONS
A. HOW DOES YOUR KNOWLEDGE MAKE YOUR LIFE HARDER?
B. HOW DO YOUR PROGRAMS OR DEVICES MISBEHAVE OR MALFUNCTION?
C. WHAT ONE WEAKNESS DOES YOUR EQUIPMENT HAVE THAT COULD BE
EXPLOITED BY A KNOWLEDGEABLE FOE?
D. WHAT ANNOYING HABIT HAVE YOU PICKED UP IN YOUR OBSESSION WITH THIS
TECH?
ITCH
Choose an Itch for this theme: A need that encapsulates what drives you to use cyberspace to
become something more than just human. A desire you must fulfill that can only be met in the
virtual world. A mental itch that must be scratched. For example:
● The feeling you get when you engage in certain online activities.
● The part of your past that drives you to seek online existence.
● The benefits of your cyberspace lifestyle.
Ignoring this Itch means that you are losing your dependence on cyberspace and the benefits
that come with that drive. Let everyone at the table know what could constitute acting against
this Itch.
DRONES (noise)
It began with radio controlled toys, long ago. Eventually, expertly driving RC cars, airplanes, and
helicopters morphed into the precision required in handling remote drones. Then self-driving
vehicles came on the market and robotics caught up with our dreams of cybernetic pets. Spy
drones and other unmanned weapons platforms turned the hobby of remote control into a
military science. These days, in the Megacity, there are countless roboticists and hotshot pilots,
wielding powerful remote devices to race, spy, and battle their enemies. Masters of this skill are
known for their calm under pressure and ability to think in ways that others can’t. Most are
jacked in, enjoying the speed only neural interface that cybernetics affords.
You’ve got custom gear, such as AR goggles and controller gloves that give you power over
your drone servants. Even better, you’ve got that knack for talking to your machines, guiding
them through our world, and getting them to execute critical tasks under pressure. You might be
a smooth remote pilot, an AI programmer, or just a master technician loading your robot up with
firepower. One way or another you have the ability to think outside your own body and cajole
expert maneuvers out of what often amounts to a rather dumb machine. Something about
robots and drones speaks to you, perhaps because you have trouble relating to other people.
Maybe because they tend to do what you say.
THEME KITS
ANDROID SERVANTS
ITCH: Live a life of luxury enhanced through robotics.
POWER TAGS: giant construction robot, lift heavy things, construction engineering, titanic
strength, find weak spot, durable metal frame, long robotic strides, appear to power down,
wrecking ball, desire to rebuild
WEAKNESS TAGS: destructiveness, distance from controls, everything looks small, hydraulics
maintenance
POWER TAGS: med wagon controller, stabilize patients, emergency medicine, onboard drug
doses, diagnostic equipment, sirens and horns, flying vehicle, identical to other ambulances,
becomes a hearse, adrenaline rush
WEAKNESS TAGS: playing god, redeployed to another emergency, people seem like meat,
recharge at hospital
POWER TAGS: mobile weapons platform, open fire, remote weapon sighting, one big gun,
target acquisition, heavily armored, gunner cupola, military camouflage, becomes a tank,
excellent marksman
WEAKNESS TAGS: bloodthirsty, needs a visible target, down scope tunnel-vision, recalibration
RC RACING STAR
ITCH: Win every race, meet every challenge.
POWER TAGS: RC racing star, high speed flying, famous in cyberspace, dizzying acrobatics,
harness-enhanced piloting, superior maneuverability, carry small objects, tiny flying robot,
surveillance drone, burning desire to win
WEAKNESS TAGS: sore loser, radio signal blocked, zoned out, easily broken chassis
SPY SATELLITES
ITCH: Spy from the sky without regard for privacy.
WEAKNESS TAGS: overly curious, government retasking, outdoor imagery only, trajectory
readjustment
POWER TAGS: synthetic guard dog, maintain vigilance, synthetic empathy, hydraulic bite,
movement sensors, deafening bark, drag to safety, doggy hutch, grow bigger, master of the
house
SWARM OF PROBES
ITCH: Send an army of tiny helpers into danger on my behalf.
POWER TAGS: swarm of probes, probe dangerous places, herding the flock, many flying
projectiles, scan the area, harry foes, coordinated lifting, scatter from view, merge into one,
belief in tiny power
WEAKNESS TAGS: herdlike passivity, too far apart, scattered consciousness, network
administration
CREW RELATIONSHIPS
When creating the relationships within your crew, you can cast the other crew members in one
of the following scenarios, after receiving their approval:
● One member of the crew is constantly breaking or otherwise negatively interacting with
your drones.
● You have a drone tasked with assisting one member of your crew with something they
do often.
● A member of your crew treats your drones like they’re beloved pets.
● You once used your drones to assist a member of your crew in a really important task,
perhaps one that led to one of their Themes.
● I’ve become disabled in some way and I rely on the drones to _______ (move, interact
with the world, etc.).
● I’m a thrill seeker and I use drones to _______ (compete in racing, fly through the air,
etc.).
● My drones fill the role of _______ (friends, family, mentors, pets, etc.) in my life.
● When I was at my lowest my drones provided _______ (safety, a means of vengeance,
etc.).
Flesh out your idea with some details: When did you acquire your drones? What education or
other background led you to your drones? Which drone is your favorite and why? How do
people react when they see your drones? How does your lifestyle involve your drones?
WEAKNESS QUESTIONS
A. WHAT NEGATIVE PERSONALITY TRAIT COMES OUT WHEN YOU USE THE
DRONES?
B. WHAT CAUSES THE DRONES TO DEFY YOUR COMMANDS OR LOSE
CONNECTION TO YOUR CONTROLS?
C. HOW ARE YOUR PERCEPTIONS COMPROMISED WHILE PILOTING YOUR
DRONES?
D. WHAT KIND OF MAINTENANCE DO YOUR DRONES REGULARLY REQUIRE?
You can try exploring the following options while making sure to tie them to a need that your
drones fill:
● The way that you are more than you were without your drones.
● The emotional attachment you have to your drones or the emotions you feel when you
control them.
● The need you have to know or do more using your drones as a proxy for yourself.
Ignoring this Itch means that you are losing your dependence on your drones and the benefits
that come with that drive. Let everyone at the table know what could constitute acting against
this Itch.