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DLL - Mapeh 6 - Q1 - W5

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0% found this document useful (0 votes)
35 views7 pages

DLL - Mapeh 6 - Q1 - W5

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

School: MAELING ELEMENTARY SCHOOL Grade Level: VI

GRADE 6 Learning
DAILY LESSON Teacher: JAYPEE M. JACINTO Area: MAPEH
LOG Teaching Dates &
Time: AUGUST 26 - 30, 2024 (WEEK 5) Quarter: 1ST QUARTER
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY
I. OBJECTIVE/S Identify and interpret various Create and design Assess their Effectively undergo and accurately
musical symbols, including logos and cartoon physical activities perform various health appraisal
notes and rests, meters, and characters using and fitness levels procedures, including height and
rhythmic patterns Inkscape, an open- through weight measurement, breast self-
source software. participation in examination (for girls), hearing and
target games, vision tests, scoliosis screening, and
specifically health and dental examinations.
striking and
fielding games.
A. Content demonstrates understanding of demonstrates demonstrates The learner…Demonstrates
Standard the concept of rhythm by understanding of the understanding of understanding of personal health
applying notes and rests, use of lines, shapes, participation and issues and
rhythmic patterns, and time colors, texture, and assessment of concerns and the importance of
signatures the principles of physical activity health appraisal procedures and
emphasis and and physical community resources in
contrast in drawing a fitness preventing or managing them
logo and own cartoon
character using new
technologies in
drawing
B. Performance responds to beats in music creates concepts participates and practices self management
Standard heard with appropriate through art assesses skills to prevent and control
conducting patterns of processes, elements, performance in personal health issues and
2 3 4 and 6 and physical activities concern
4 4 4 8 principles using new assesses physical
technologies fitness
(hardware and
software) to create
personal
or class logo.
designs cartoon
character on the spot
using new
technologies
C. Learning creates personal or 1`explains the explains the importance of
Competencies Differentiates among 2 3 4 class logo as visual nature/backgroun undergoing health appraisal
(write the LC 4 4 4 representation that d of the games procedure
Code) And 6 time signatures can be used as a PE6GS-Ib-1 H6PH-Idf-21
8 product, brand, or 2.describes the
•Describes the4 trademark skills involved in regularly undergoes
4 time A6PR-Id the games health appraisal
signature PE6GS-Ib-2 procedures
MU6RH-Id-e-2 3.observes safety H6PH-Idf-22
precautions
PE6GS-Ib-h-
4.recognizes the
value of
participation in
physical
activities
PE6PF-Ib-h-19

assesses regularly
participation in
physical activities
based on the
Philippines
physical activity
pyramid
PE6PF-Ib-h-18
5.displays joy of
effort, respect for
others and fair
play during
participation in
physical
activities
PE6PF-Ib-h-20
6.identifies areas
for improvement
PE6PF-Ib-h-22
II. CONTENT Process: Assessment of Undergoing Health Appraisal
8. DRAWING – NEW physical Procedures (height and weight
RHYTHM TECHNOLOGIES activities and measurement, breast self
Musical Symbols and 8.1 logo physical fitness examination for girls, hearing
Concepts: 8.2 cartoon Target games test, vision screening, scoliosis
1. Notes and Rests characters (Tatsing) test and health and dental
2. Meters LOGO DESIGN examinations)
3. Rhythmic Patterns Software: Inkscape
(Open
Source) for
Laptop/Desktop PC
III. LEARNING
RESOURCES
A. References
1. TG/CG pages
2. Learner’s
Materials pages
3. Textbook pages MISOSA5-module6 Musika at ASE P.E Module 2 OHSP Health 1Q1 Module 1 Reading
Sining 6. Sunico, Raul pp.6-7,12-13 2 pp.
M. et al, 2000 8-9 Screening test
21st Century 2.
MAPEH in Action EdukasyongPangkatawan,Kalusugan
Gerardo C. Lacia ,at
pp. Musika I. DepED. Abejo, Mary Placid
Copyright Sr. et.
2016,pp126 al. 1991. pp.49-50;54-59;69-71.
Original File
Submitted and
Formatted by
DepEd Club
Member - visit
depedclub.com
for more
4. Materials
downloaded
from LRMDS
B. Other Learning Projector, laptop, musical scale Desk top, laptop ,
Materials of the songs HaranasaBukid, or graphing paper
any folk songs in three-four (alternative )
time signature
pp.8-10
*Umawit at Gumuhit
6.Valdecantos,
Emelita C. 1999. pp.5-20
IV. PROCEDURES
A. Reviewing Review the concepts Review the
previous lesson on the use of software previous lesson
and presenting Let the pupils sing the song Commands, menu
new lesson “HARANA SA bUKID“. Ask the etc..
pupils to pass the ball following
the rhythm of the song
B. Establishing a Are you familiar with Today you are
purpose for the Today, we are going to describe this art? going to play
lesson the 4 tatsing. Why
4 time Tatsing ?
signature

Today, we are going


to create your own
logo, using pixel art
C. Presenting Have a short Feel the pride of
examples/instan discussion on the being a Filipino
ces of the lesson history and processes with Tatsing. This
Present the song Bumalaka ay of pixel art game promote
Buwan healthful lifestyle.
Furthermore,they
promote:
patriotism( to feel
the pride of being
Filipino)
Bonding( to build
bridge of fun and
What is the time signature of closeness among
the song ?WHAT is meant by neighborhood to
the upper 4 ?, the lower 4 ? develop
What are the notes and rests camaraderie with
used in the song? What is the peers) and
value of the quarter note/rest, sportsmanship
eight note/rest , half note/rest ? ( to build a
How many beats are there in positive outlook
each measure of the song ? on acceptance of
winning and being
defeated

D. Discussing new Remind the pupils of Make sure to


concepts and thw Dos and DONTs remind the class
practicing new Help the students clap/ tap the while making an art of the
skills #1 rhythmic pattern of the song work. precautionary
“Bumalaka ay Buwan “ Provide the class with measures while
graphing paper, in the playing before
absence of laptop or you let them play
computer. the game. ( Those
Demonstrate to the who cannot
pupils how to use the perform the game
graphing paper in may serve as
creating a logo scorer or can play
as sport
journalist who will
cover the game )
E. Discussing new ( May use the rhythmic syllables Group activity Call a pupil to
concepts and to represent each note in the Help the pupils to do discuss the
practicing new rhythmic pattern ) the art process. Mechanics of the
skills #2 Students who are game
good in pixel art may
assist their peers
F. Developing Present the song ART PRODUCTION Give emphasis on
mastery (lead to the value of the
formative game. Make sure
assessment 3) that the pupils
will bear in mind
that the game is
never a way of
teaching them to
gamble but for
them to be able
to take pride of
their culture while
enjoying the
game
G. Finding practical Group activity ?
application of 1. What is the time
concepts and signature of the song?
skills in daily 2. What are notes and rests
living used in the song?
3. What is the value of
notes/rests in the song?
4. How many beats are
there in each measure
Clap the rhythmic pattern of the
song
H. Making How would you What should we
generalization describe the 4 remember in making What skills are
and abstractions a logo using pixel develop in the
about the lesson 4 art ? game ?How would
Time signature you assess your
physical fitness
after playing the
game ?
I. Evaluating Use rubrics to Rubrics 1.Did you enjoy
learning assess the Process 50% the game ?
performance of Product 50% 2. Describe the
the pupils skills involved in
the game ?
3.Did you observe
safety
precautions ?
4. Did you
display joy of
effort, respect for
others and
fair play during
your participation
to the game ?
5.Do you feel
proud being
Filipino while
playing the
game?
J. Additional
activities for
application or
remediation
V. REMARKS

VI. REFLECTION Assessing yourself as a teacher and analyzing the students’ progress this week.

Prepared by:
JAYPEE M. JACINTO
Teacher I

Checked by:

JEFFREY R. AQUINO
Head Teacher I

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