TRAIT: Innate Spellcasting — +6 / DC 14 ACTION: Change Shape
4 Couatl At will: detect evil and good, detect magic, detect The couatl magically polymorphs into a humanoid
thoughts or beast that has a challenge rating equal to or
CR 3/day each: bless, create food and water, cure less than its own, or back into its true form. It
SIZE: medium
wounds, lesser restoration, protection from poison, reverts to its true form if it dies. Any equipment it
ALIGNMENT: lawful good
sanctuary, shield is wearing or carrying is absorbed or borne by the
TYPE: celestial
new form (the couatl's choice).
1/day each: dream, greater restoration, scrying
+3 SAVES: Con +5, Wis +7, Cha +6 TRAIT: Magic Weapons
In a new form, the couatl retains its game statistics
and ability to speak, but its AC, movement modes,
STR RESISTANCES: radiant The couatl's weapon attacks are magical. Strength, Dexterity, and other actions are replaced
IMMUNITIES: psychic, bludgeoning, by those of the new form, and it gains any
piercing, and slashing from TRAIT: Shielded Mind statistics and capabilities (except class features,
nonmagical weapons The couatl is immune to scrying and to any effect legendary actions, and lair actions) that the new
+5 SENSES: truesight 120 ft.
PASSIVE PERCEPTION: 15
that would sense its emotions, read its thoughts,
or detect its location.
form has but that it lacks. If the new form has a
bite attack, the couatl can use its bite in that form.
DEX LANGUAGES: all, telepathy 120 ft. ACTION: Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one EXPERIENCE POINTS: 1,100
creature. Hit: 8 (1d6 + 5) piercing damage, and
+3 the target must succeed on a DC 13 Constitution
saving throw or be poisoned for 24 hours. Until
CON
this poison ends, the target is unconscious.
Another creature can use an action to shake the
target awake.
+4
ACTION: Constrict
Melee Weapon Attack: +6 to hit, reach 10 ft., one
Medium or smaller creature. Hit: 10 (2d6 + 3)
INT
bludgeoning damage, and the target is grappled
(escape DC 15). Until this grapple ends, the target
is restrained, and the couatl can't constrict another
+5 30 ft., fly 90 ft. target.
WIS SPEED
+4 97 19
CHA HIT POINTS ARMOUR